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    Friday, May 30, 2008
FrodoDS(C64 emulator) updated

News from GPF

I finally had some time to work on FrodoDS again after nearly a year without an update, I have added save snapshot support and loading snapshots directly from filelist.

Will save the snapshot using the currently mounted .D64 name changing extension to .FSS. This new functionality is on the button X.

Also now when it starts the filelist will no longer popup automatically, so after the c64 boots up, press the left trigger to bring up the filelist, now if you select a snapshot file ending in .FSS, it will automount the same name with .D64 and then autostart the snapshot.

I have updated my website
with the latest release and sourcecode.


Release Thread

    Saturday, May 24, 2008
SSF 0.09 beta R2 Released

Crude machine translation of the changes:

VDP2 revolution of the draw was fixed.

Shuttle mouse support.
When numeric window mode - Windows key and mouse cursor display ON / OFF.

Creation of a sound at intervals of 1 / 2 the option was established.
Expand the size of the buffer to 512 or less if the noise out, Half Buffering to check please.
VDP2 drawing multithreaded processing.
3CPU over (CPU number -1) threads in the process.

SSF Official Site

Ootake 1.52 Released

- When using Ootake with "Non-Scanlined" screen-setting, at the display of frame-rate with "Info->Show FPS" menu, the bug that had not been occasionally displayed by the environment was corrected.
- When switching to the FullScreen mode, the refresh rate of display switches to "60Hz" by the automatic operation. (*In Windows98/Me, it is not possible to switch by the automatic operation.)

- In the start demo of "Pop'n Magic", the problem that the screen has fallen into disorder was corrected. (Timing of CD-ROM access processing)
- At the display of frame-rate with "Info->Show FPS" menu, the bug that had not been occasionally displayed by the environment was corrected.
- In the continue-screen of "Paranoia(Psychosis)", the problem that some characters had shaken was corrected. (Correction of timing)
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site

B-EM 1.5 Released

• Acorn Z80 tube emulation
• Various fixes to video and sound
• New bandpass sound filter - recommended! (sounds very BBC-ish)
• Fixed crash bug on exit

B-EM Official Site

Atari++ 1.54 Released

- Fixed the handling of the initial keystroke.
- Added a curses (text-based) front-end.
- GTIA artifacts now support various GTIA models.
- GTIA supports now user-defined color maps.
- The GUI can now be used entirely by the keyboard or the joystick, use the cursor keys to move the pointer from gadget to gadget and press RETURN to click on an object.
- Added a RelMouseStick input device that reacts on the relative mouse movements rather than its abstract position.
- Fixed the POKEY audio muting, it is now able to detect situations in which a lower mixing frequency is audible even though the channel itself is not.
- Fixed initial timing/speed setting, could have caused audio-drop outs or slow play-back.

Atari++ Official Site

    Friday, May 16, 2008
Yabause 0.9.5 Released

- Added 1010 and 1111 line emulator support.

cd block:
- Reworked bin/cue support. Reading should be a lot more accurate now on tracks 2 and greater.

emulated bios:
- Fixed a bug in BupGetDate year calculation.
- Fixed a bug where interrupt mask wasn't being set correctly when using emulated bios.

- Added support for SMPC NMIREQ command.
- Added reset button emulation.

software video core:
- Improved software renderer: window, line scroll, mosaic are now available and color offset and scroll screen has been fixed.

gtk port:
- Tagged most of gtk port strings to be translatable.

qt port:
- Added ability to specify address where binaries are loaded when using command line.
- Other bug fixes.

wii port:
- Added support for bios and game loading from sd card.
- Added sound support.
- Added usb keyboard support.

windows port:
- Added pause emulation function.
- Other bug fixes.

dreamcast port:
- Rewrote all of the Dreamcast CD Interface in hand-optimized assembly.
- Enabled use of the emulated bios if there is no saturn.bin on the CD.

- Updated peripheral interface so both ports can now be used and multiple pads can now be connected to each port.
- Added translation support through mini18n library.

Yabause Official Site

MESS 0.125 Released

New System Drivers Supported (in no particular order):
- Bashkiria-2M (not fully operational) [Miodrag Milanovic]
- BK 0010/0010.01 [Miodrag Milanovic]
- Bondwell 2 (not working) [Tomas Karlsson]
- COMX 35 (not working) [Curt Coder]
- Dick Smith Super-80 with VDUEB (original version) [Robbbert]
- KOEI PasoGo (not working) [Peter Trauner]
- Orion 128/Z80 Card II/Pro [Miodrag Milanovic]
- Pentagon (not fully operational) [Miodrag Milanovic]

System Driver Changes:
- [ABC80] Fixed so that it boots and keyboard works. [Robbbert]
- [APPLE2] Changed slot system to be implemented as MAME devices. [Nate Woods]
- [BK] Added cassette loading [Miodrag Milanovic]
- [BW2] Added MSM6255 LCD controller emulation. [Curt Coder]
- [CBM, C16] Simplified keyboard and interrupt handling code. [Fabio Priuli]
- [C64] Fixed some timings in c64 pal. [Roberto Zandona]
- [C64] Partial input fix, joystick 2 still not working. (bug #1150) [Roberto Zandona]
- [C64] Implentation of sprite wrapping at the top of the screen. (bug #1599) [Roberto Zandona]
- [COCO/COCO3] Transitioned Bitbanger and VHD support to use MAME's core device system. [Nate Woods]
- [COUPE] Rewrote interrupt handling and screen handling, fixes line interrupts. [Dirk Best]
- [COUPE] Added natural keyboard support. [Dirk Best]
- [COUPE] Added support for the SAD and SDF disk image formats, as well as 720k CP/M images. [Dirk Best]
- [COUPE] Added support for up to four 1 MB memory expansions. [Dirk Best]
- [ELECTRON] Fixed corrupt text in Mode 3. [Robbbert]
- [EP128] Merged ex128 and ex128a drivers, to use alternate BIOSes. [Fabio Priuli]
- [GENESIS] Clean and speed up SSF2 banking [Cowering]
- [GENESIS] Add automatic support for many 'pirate' carts (thanks to Haze for them) [Cowering]
- [IBMPC,IBM5150] Renamed ibmpc driver to ibm5150. [Wilbert Pol]
- [LISA] Fixed serial number read. (bug #1583) [Gilles Fetis]
- [MBEE] Added quikload support for COM and MWB filetypes. Added LOCK key to keyboard. [Robbbert]
- [ORION] Added cassette loading [Miodrag Milanovic]
- [PC] Fixed error reporting when loading non-existant images. [Nate Woods]
- [PC] Fixed cursor blinking. (bug #1096) [Wilbert Pol]
- [PCJR] Various improvements, promoted from TESTDRIVER. [Wilbert Pol]
- [QL] Converted ZX8301/2 into devices, and fixed system halting. [Curt Coder]
- [SCORPION] IO map is fixed, and NMI for service mode added [Miodrag Milanovic]
- [SPECIAL] Added Erik clone, and fixed bank switch problem [Miodrag Milanovic]
- [SPECTRUM] Split into multiple drivers and cleanup [Miodrag Milanovic]
- [SPECTRUM] IO maps are done in proper way [Miodrag Milanovic]
- [SPECTRUM] Homebrew ROMs are now selectable BIOSes instead of separate drivers. [Miodrag Milanovic]
- [SVI318] UART fix. [Tomas Karlsson]
- [T1000HX] Fixed bug #1130. [Wilbert Pol]
- [THOMSON] Fixed crashes with non-default ram sizes. (bug #1443) [Antoine Mine]
- [TI99] Natural keyboard fix. [Fabio Priuli]
- [TUTOR] Changed joystick to use keypad instead of arrow keys by default. [Fabio Priuli]
- [VECTREX] Fixed bug #1569 [Mathis Rosenhauer]

User Interface Changes:
- Fixed bug in file selector that could cause paths to contain extraneous separators. (bug #1595) [Nate Woods]
- Shift+ScrollLock now triggers a paste command. [Nate Woods]
- Fixed file manager navigation keys. (bug #1600) [Nate Woods]
- [Windows] Made -nonewui default. Depending on the reaction this spawns, the newui may be removed in the future. [Nate Woods]
- [Windows] Fixed "Configure..." dialog problem when customizing certain system's controllers. (bugs #1570, #1573) [Nate Woods]
- [Windows] Reduced flickering in input configuration dialog. [Nate Woods]
- [Windows UI] Updated MESS icon, logo and other artwork (Asterokid, MAMEPlus team, Hobie Troxell)
- [Windows UI] Fixed custom filters dialog. (bugs #1561, #1574) [Nate Woods]

Source Changes:
- The core is based on MAME 0.125. This incorporates all features of the update to this core. [MAME team]
- Major changes to transition MESS's device system onto MAME's device system. [Nate Woods]
- Converted printers, snapshots and quickloads to the new device system. [Nate Woods]
- Fixed memory bug in the hash file parsing code that could cause problems in debug builds. [Nate Woods]
- Converted CDP1861 and CDP1864 display controllers to devices. [Curt Coder]
- Updated WD17xx floppy implementation; busy signal is now set correctly. [Miodrag Milanovic]
- Clarified error message when MESS fails to load because of a device that is expected to be present. (bug #1493) [Nate Woods]
- Created a 'dumpkbd' debugger command to dump all natural keyboard info. [Nate Woods]
- Fixed a regression in natural keyboard support that could cause certain keys to not be recognized. (bug #1564) [Nate Woods]
- Converted HD63450 DMA controller to the new device system. [Barry Rodewald]
- New MESS specific OSD call: osd_get_clipboard_text(). [Nate Woods]
- Changed Apple FDC/IWM implementation to be a MAME device. This affects the Apple II, Apple III, Apple IIgs, Lisa and Mac drivers. [Nate Woods]

MESS Official Site

Ootake 1.5.0 Released

Message from the author:

+ Please let me do a little an important talk for the game field. It is continuation of the story (Input Delay(Lag) problem) written last time.
+ The delay influences people who do not feel the delay, too. Even if you cannot feel the delay, the difficulty of the game goes up certainly, and the pleasure of the game certainly falls. As a result, there might be a case that goes away from the game (Or, the played frequency decreases. Without recognizing the cause for myself).
+ "Golf game" is the most remarkable to feel the delay. Please play "Naxat Open"(the masterpiece golf game of "PC Engine") by full-screen(for easy to watch). And, watch the power meter(small circle) of the screen seriously when you swing. In the state, push the button of the pad when the power meter(small circle) came right above person's head. When playing with the display monitor where delay hardly exists, in "Ootake", the meter (small circle) stops at once if the button is pushed. But, in "MagicEngine(input-lag is large)", the meter(small circle) stops in the place that shifted to the right a little. If you do not push the button (do not shot) after this, this test can be repeated. Please try repeatedly. And, you must feel the difference of "Play Sense".
+ When you recognize the input-lag, if you push the button ahead of time, it becomes a temporary solution. However, you will not feel good feelings in the method. True interest of the action game is ruined. Though it is not desirable, the timing of the golf game can become accustomed. However, the timing of the baseball and tennis game becomes unnatural late. Because up, down, left, and right movement is necessary. Even the timing of other actions and shooting games is similar.
+ As a result, I strongly worry about the misunderstanding (difficult and not interesting for the delay) of the game.
  * Example of measures on emulator author side -> http://www.ouma.jp/ootake/delay.html
  * Measures on user side PC environment -> http://www.ouma.jp/ootake/delay-solution.html
+ Therefore, please read above-mentioned "Measures on user side PC environment", and make a good PC environment if possible. And, in "Ootake", enjoy playing "PC Engine(TG16)" games sincerely.
+ Thank you for reading. Hereafter, they are update details of v1.50.


- "Show FPS" was added to "Info" menu. "Frame Rate (frames displayed per one second)" is displayed on the screen(left-bottom). When the personal computer is an enough speed, this keeps almost 60(occasional 59). When this frequently falls below 60, the processing speed of the personal computer is insufficient. In that case, please lighten the setting (FullScreen[F12] or "Volume->Light PSG" menu).
- In the start demo of "Efera & Jiliora - The Emblem From Darkness", the bug that the voice had become interrupted (generated by v1.49) was corrected.
- When source is compiled with gcc, the part that was not able to be compiled correctly according to the version of gcc was corrected.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site

    Wednesday, May 14, 2008
SDLMame 0.125 on WII (UPDATED) - MAME Arcade Games Emulator for Nintendo Wii

Nuvalo has released an update to his port of MAME to the Nintendo Wii, heres the details:

I uploaded a new version, that solves pronblems like resets on small roms (bigger ones still might reset the console, but that is another problem) or the savestate.

Release Thread

    Saturday, May 10, 2008
MagicEngine v1.1.1 Released *Updated to v1.1.2*

A new version of MagicEngine, a shareware Turbografx 16 / PC-Engine Emulator for PC and MAC has been released. Here is the change log for this version:


- added a new option in the pce.ini file
'[misc] screen_resolution' to display the current
screen resolution of the PC-Engine under the FPS counter
- moved the 'fullscreen' option from the ratio menu to
the zoom menu, like that it's now possible to select
fullscreen stretch while preserving the aspect ratio,
this can be useful for exemple for those who have
a 16:9 wide monitor
- fixed the slow down problem when the Supergrafx emulation
was enabled


- fixed a bug in the cheat engine,
ROM codes were not always working
- fixed a sprite rendering bug which could corrupt graphics
- fixed a bug in the custom resolution initialization
- fixed a bug in the vsync initialization

MagicEngine Homepage
MagicEngine v1.1.1 Download Page

    Friday, May 09, 2008
Nestopia 1.39 Released

Shell Additions:
• "Don't show again" checkbox in DIP switches popup window.
• Soft-patching status in image info dialog.

Shell Changes:
• More descriptive error messages.
• Refactoring.

Shell Fixes:
• Netplay file opening error leading to crash.
• Recent files locking bug on exit.
• Last visited image file directory bug on exit.
• Esc not working sometimes when disabling dialog controls (Windows™ quirk).
• Crash on cancel when exporting to AVI.
• Correct screen height with NTSC filter when exporting to AVI.
• Typos in GUI.

Core Additions:
• Core API documentation in HTML through cppdoc.
• UPS patching format support.
• Database lookup on soft-patching.
• Database entries. Info from Bootgod.
• More recognized boards. Info from Bootgod.

Core Changes:
• FDS saves through UPS instead of IPS.
• Database entries. Info from Bootgod.
• Refactoring.

Core Fixes:
• FDS file saving bug.
• NTSC burst phase incrementing bug.
• Potential memory leak in database loader.
• UTF16 to wchar_t portability fix in XML parser.
• Const-correctness bug caught by GCC 4.0.

Nestopia Official Site

iDeaS Released

Windows version special thanks to Soldus:
• Fixed a bug in Bitmap OAMs.
• Fixed a bug in Plugins Management.

Linux version:
• Added support for Drag&Drop.
• Added support for command line.
• Fixed a bug in MemoryView, now you can select,copy and modify.
• Fixed a bug in Key config.
• Fixed a bug in Bitmap OAMs.
• Fixed a bug in Plugins Management.

Direct Sound Plugin
• Fixed a bug in Syncronize routines.
• Now the plugin uses the iDeaS's interfaces

iDeaS Official Site

Ootake 1.49 Released

A message from the author:

+ This will be an important talk for the future of "PC Engine(TG16)" emulator. Please read though it is my not good English Language.
+ "Ootake" is not satisfied with "the game was able to be started". "The game can enjoy even ending" is a target. Therefore, Ootake sticks to detailed reproduction. Especially, it sticks to the reproduction of "Reactive speed of the Joypad".
+ Please do seriously and compare the Shooting & Action game by "MagicEngine(Charge)" and "Ootake(Free)". Perhaps, almost playing by "Ootake (the delay after the pad is operated is minimum)" will be able to take a high score. I think the difference of the operation feeling to be felt.
+ This greatly influences "Played happiness", too. Though it becomes a severe opinion, it will not be able to enjoy the game enough by "MagicEngine(the delay from the pad operation to the reaction is large)". The delay also has danger of making it to the one to which even "Evaluation of the game" was mistaken. Therefore, "Ootake" is checked always severely "Whether it is possible to enjoy it by the sense similar to a real machine or not?". Because it is a respect of minimum to a past masterpiece "PC Engine(TG16)" game. About the delay measures of "Ootake" - http://www.ouma.jp/ootake/delay.html
+ There are no feelings that criticize "MagicEngine". I think that it did wonderful work. But, it greatly delayed the development of "PC Engine" emulator compared with other machine (NES, SNES, GENESIS, etc.) emulators. Because the monopolized (even the BAD ROM-image could be played) "MagicEngine" was "Source closed-door". Other machine(NES, SNES, GENESIS, etc.) emulators has developed greatly by an excellent source code and information on hot people.
+ Fortunately now, "Mednafen(Free)" and "Ootake(Free)" exist. Those reproduction level is higher than "MagicEngine". And, they keep disclosing the source and information. I feel that it is time when "MagicEngine" also discloses the source and information if "PC Engine(TG16) is loved. This is my selfish hope. Because the continuance of development can be handed over to young people who love retro game. "Even future generations keep telling an old masterpiece with perfect reproduction." I think that this is essence of the emulator.
+ Thank you for reading. Hereafter, they are update details of v1.49.

And here are the changes:

- "Set Other SystemCard image" and "Play with Other SystemCard" were added to "CD-ROM" menu. "System card of an old version" can be set (It is possible up to two), and it can be started at once.
- "Play with Backup-RAM Full" was added to "CD-ROM" menu. The state that the capacity of backup RAM becomes full is reproduced, and the warning screen of each game can be seen.
- The processing part of ADPCM sound was brought close to a real machine. In "Urusei Yatsura", the warning voice full of the capacity of backup-RAM is sounded to the last minute.
- When "Arunamu no Kiba" is started, the message of "Recommend Install" is displayed. ("CD-ROM -> Install(CDspeed-up)" menu) Then, it is possible to play with stability.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site

MAME 0.125 Releases


Full list of changes here.

MAME Official Site

MAME Plus!

• [MESS] sync with 0.125 svn r2567 [Emuman]
• fixed official mame inputport bug in sf2ce bootlegs [Creamymami]
• fixed sfzch sprites [Creamymami]
• [MAME] sync with 0.125 [YuiFAN]
• updated Simplified Chinese list (0124u5_0505) [kof2112]
• catlist v0.124u5 [s_bastian]
• [neogeo] fixed gfx glitches with AES BIOS [XingXing]
• updated Japanese list (jplist0124u4_0427.zip)

MAME Plus! Official Site


• Updated to MAME 0.125 - MAMEUI 0.125
- Hooked up music in SD Gundam Psycho Salamander No Kyoui.

MAMEUIFX Official Site

clrmamepro 3.114a Released

• fixed: set selection crashes (also on profile load)
• fixed: scanner checksum check was broken for unpacked sets
• misc: missing required (not obsolete/ignored) nodumps will lead to a red profile

clrmamepro Official Site

    Friday, May 02, 2008
SSF 0.09 beta R1 Released

Crude machine translation of changes:

Fixed processing CD player.
SCSP slot to control fixed.
SCU treatment to correct a timer.
VDP2 SAIKURUPATANCHEKKU the process fixed.
Fixed memory wait process.

State data saved version has been changed.
Saturn is in full-screen aspect ratio option to force was established.
Old SH2 execution has been removed. It also removes the option of SH2 New Execution.
SH2 New Execution from the current version of the state to check the same.
Check Cycle Pattern Pattern Name Renewal and integration options.

When bitmap SAIKURUPATANCHEKKU process of change,
If you play movies.
Check Cycle Pattern is the time to check, please.
R1 is a pattern processing cycle would be correct should be…

SSF Official Site

Ootake 1.48 Released

- v1.47 had a miserable bug. The bug of the CPU(HuC6280) emulation (In "Motoroader", the screen display falls into disorder, etc.) was corrected.

- CPU(HuC6280) processing part was sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
- The repetition processing of the CD-DA sound was brought close to a real machine. In the visual scene of "Arunamu no Kiba", the problem that had stopped at a pitch-dark screen occasionally (generated from a recent version) was solved.
- In "Popful Mail", the weight of processing was reduced in some measure with PC not fast.
- In the visual scene(one place) of "Nekketsu Legend Baseballer", the interrupted voice was corrected.
- At Full-Screen mode, when setting it to the resolution of 1600x1200 or more, the bug to which the screen had not been correctly occasionally displayed was corrected.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site

Hoxs64 Released

1) VIC fixes for bugs introduced in previous version. Some effects caused by a write to VIC $D016 mode control have been brought forward by 4 pixels.

2) The SID combined waves that use sawtooth will no longer respond to ring modulation as observed on a C64C.

3) Fixed the disk inspector to discount empty directory records. Crest Avantgarde will now browse.

Hoxs64 Official Site

GP2X-Colem 1.0.3, GP2X-MO5 1.0.2, GP2X-7800 1.04, GP2X-SIM 1.0.3 Released


- Speed improvements, the z80 part has been rewritten using jump tables,
- Emulation accuracy improvements (original hidden frameskip of one has been removed, and cpu cycles are modified according to ntsc/pal mode)
- Add ntsc/pal option
- Display and save thumbnail images for each save state
- Add several new hotkeys :
  . settings such as fps, render mode, auto fire speed can now be directly modified inside the emulator (no need to enter in the settings menu)
  . quick save / quick load current state (no need to enter in the main menu)
- Default Hotkeys can now be set in the keyboard mapping menu (useful to add hotkeys on existing/previous keyboard files)
- Auto-fire mode, press RTrigger+X to switch it on/off
- New graphics and add a simple intro splash screen
- Option to display frame rate
- Option to prevent the blue led to be displayed when L or R are pressed

GP2X-Colem Official Site


- Fix in sound volume control

GP2X-MO5 Official Site


- Optimizations to speed up the emulation, frame rate is now close to 50 fps even at 200Mhz
- Bug fix in the file requester
- L/R Trigger key can be used in the keyboard settings menu

GP2X-7800 Official Site


- Minor speed improvement ...
- Bug fix in sound volume control
- Bug fix in rom file requester

GP2X-SIM Official Site

PSPDragon 1.0.3 Released

- Fix sound issue using the patch sent by original X-roar's author, aka Ciaran himself (big thanks to him !!) The sound on game such as "Demon Attack" is now much better.

PSPDragon Official Site

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