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    Thursday, December 14, 2017
Cemu v1.11.2 released

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.11.2 Changelog:



general: Added file menu shortcuts to recently launched games
general: Improved robustness of file location handling, includes unicode support and the ability to launch games from network storage
general: If the mlc01 folder is not found, Cemu will ask if it should be created (helpful when you forget the specifiy the -mlc parameter)

PPC/JIT: Fixed a crash caused by recompiling very large functions
PPC/JIT: Implemented CRAND and SYNC instructions

coreinit: Added API FSSetUserData, FSGetUserData, OSAndAtomic64, OSOrAtomic64, FSMakeDir
coreinit: Fixed a bug where async FS callbacks for some file operations would have FSCmdBlock* set to null

rpl: Improved handling of sdata2

GX2: Added support for QUAD_STRIPS primitive type
GX2: Added support for GPU special state 5 (convert depth to color)
GX2: Added support for GPU special state 8 (clear color as depth buffer)
GX2: Added support for A2_B10_G10_R10_UNORM texture format
GX2: Fixed a bug where updating textures would fail if the updated texture was a view with a non-zero mip base
GX2: Fixed a bug in GX2CopySurface() that caused the copy operation to be cancled if the source and destination mip index had different values
GX2: Added support for data-sharing of overlapping textures between integer texture formats and BC4 3D textures (special case that requires pixel-data conversion since OpenGL does not support BC4 3D textures)
GX2: Fixed mismatching pixel shader imports when a geometry shader is used (caused render glitches on AMD and Intel GPUs)
GX2: Added API GX2SetDRCConnectCallback

nn_boss: Implemented additional API

nsyskbd: Added minimalistic usb keyboard implementation (no functionality, but it prevents games from softlocking or crashing)

nn_nfp: Added missing fields to GetTagInfo(), GetNfpRomInfo() and GetNfpCommonInfo()

nlibcurl: Fixed curl_global_init not setting the default memory functions correctly
nlibcurl: Added API curl_multi_timeout
nlibcurl: Added handling for CURLOPT_POSTFIELDS and CURLINFO_CONTENT_LENGTH_DOWNLOAD

nn_act: Independent token cache can store multiple tokens now
nn_act: Added API EnableParentalControlCheck, IsParentalControlCheckEnabled, AcquireEcServiceToken, AcquireIndependentServiceToken (new overload)

vpad: Fixed missing deadzone when translating axis to analog direction buttons
vpad: Fixed incorrect axis normalization after the deadzone has been already applied

input: Deadzone and axis-range calculation is now applied to the mapped input rather than the raw api input

sndcore2: Increased sound volume to be on the same level as sndcore1.


For Windows:

http://cemu.info
 



    Saturday, December 09, 2017
BGB v1.5.6 released!

BGB is a gameboy emulator which runs on Windows.

BGB v1.5.6 Changelog:


- Fixed regression: choppy framerate and sound glitches after pause.


for Windows

http://bgb.bircd.org
 



    Thursday, December 07, 2017
melonDS v0.6 released!

melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators.

melonDS v0.6 Changelog:



So what's new in melonDS 0.6? Little emulation wise, a bit more UI wise.


First of all, I want to thank the artists who have been (and are still) drawing all sorts of rad icons for melonDS. For 0.7, I will pick the one I like the best (and it won't be easy, heh). Thing is, I want to put the icon in the melonDS windows, and I will need to add support to libui. Which also means embedding the icons in some portable format, because each OS does its own thing when it comes to window icons.


Emulation wise, the big thing is the sound fix I talked about in a previous blog post. I already went in detail over this, but, long story short, surround works now. And sound emulation is more accurate, that can only be good.

There. The rest is meaningless shenanigans.


UI wise, you get fancy display modes now. Those were also discussed in a previous blog post, so no big surprise there.

The only thing that was added is a toggle for linear filtering, for those who like pixels.

The rest is, well, little bug fixes. Under Windows, you can now load ROMs with non-ASCII characters in their paths. As a side note, under Linux and OSX, fopen() can take UTF8 paths, but Windows requires a separate codepath because herpderp. fopen() can only take ASCII, for anything outside of that you need to use the Windows-only _wfopen() which takes wide-char strings. In the end, the code is a bit ugly, but it works.


That's about it for this release. But stay tuned, 0.7 should bring in some Christmas fun.


Windows, and Linux

http://melonds.kuribo64.net
 



    Wednesday, December 06, 2017
PPSSPP v1.5.4 released!

PPSSPP is an open source project, licensed under the GPL 2.0 (or later). Anyone is welcome to contribute improvements to the code. Partly thanks to such contributions, PPSSPP's compatibility is steadily increasing, letting us all play our PSP games on the devices of our choice.


PPSSPP v1.5.4 Changelog:



* v1.5.4
* Try to fix iOS builds on the Travis buildbot. #10254
* Replacement: Break the mip loading loop if a level is wrong. Also shrink the log output.


For Windows, Linux, Android, iOS, and macOS

http://www.ppsspp.org/index.html
 



    Friday, December 01, 2017
PPSSPP 1.5.2 released!

PPSSPP is an open source project, licensed under the GPL 2.0 (or later). Anyone is welcome to contribute improvements to the code. Partly thanks to such contributions, PPSSPP's compatibility is steadily increasing, letting us all play our PSP games on the devices of our choice.


November 30, 2017: PPSSPP 1.5.2, - fixes for common crashes
Released a quick update to take care of some common crashes in 1.5.

November 29, 2017: PPSSPP 1.5 - Vulkan is here!
1.5 has support for Vulkan, the new faster way to draw graphics. Supported on many modern Android devices, and if enabled (change Backend in Graphics settings) you will see a massive speed boost. PPSSPP 1.5 also has the usual assortment of fixes:

Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
Smarter graphics state management, reduced CPU consumption on all backends (#9899)
Android: Support for Arabic and other scripts we couldn't support before
Fix Android widgets, screen scaling (#10145)
Fixes to video dumping
Geometry problems fixed in Medal of Honor
Implement immediate draws, fixing Thrillville (#7459)
Software rendering improvements, speed and accuracy
Hardware tesselation of PSP Beziers and Splines (used by a few games)
Partial sceUsbGps and sceUsbCam support (Android)
Android "Sustained performance mode" to avoid thermal throttling (#9901)
Linux controller mapping fixes (#9997)
Assorted bugfixes and compatibility improvements
Note that Google Play might take a day or two to update, I'm doing a slow rollout this time to catch unexpected crashes from the new Vulkan backend etc. Some issues have been found already, fixes will be made.


For Windows, Android, Linux, and macOS

http://www.ppsspp.org
 

File Releases

Cemu 1.11.1
No Description in database.

snes9x-1.55-win32
No Description in database.

snes9x-1.55 x64
No Description in database.

snes9x-1.55 source
No Description in database.

snes9x-1.55-win32-ddraw-support
No Description in database.



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