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Tuesday, October 30, 2018 |   
 cemu v1.14.0b released! 
Posted by azoreseuropa @ 06:38 PM CET  |    Comments: 0  |    Site 
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Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.
 
 Cemu v1.14.0b Changelog:
 
 
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 # New in 1.14.0b:
 
 general: Minor UI tweaks
 CPU/JIT: Added exports for Cemuhook to allow for more reliable JIT cache invalidation when toggling patches
 GX2: Fixed potential softlock when 'Full sync at GX2DrawDone' is enabled
 
 # New in 1.14.0:
 
 GX2: A full reimplementation of the texture system from scratch
 Main improvements:
 - Better tracking and synchronization of textures which have overlapping data
 - Better performance when a large number of textures are loaded
 - Better garbage collection in texture cache (lowers VRAM usage and keeps it low) 
 - Lower chance of corrupted textures due to improved detection of texture invalidation
 - Avoid rendering to GL texture views since they have bugs on AMD and Intel drivers (fixes 'light circles' and similar issues)
 
 GX2: Fixed shader cache being ignored on Windows AMD drivers
 GX2: Fixed 'Nvidia artifacts' (e.g. BotW lava and water surfaces would have distorted pixels)
 GX2: Primitive RECT are now rendered as triangles
 GX2: Added support for shader CALL instruction
 GX2: Automatically scale texelFetch() coordinates to match resolution defined via texture rules
 GX2: Added support for streamout in geometry shaders
 GX2: Emulate color buffer GPU7 registers correctly
 GX2: Fixed separate alpha blending
 GX2: Correctly clamp out-of-bounds LOD values in GX2InitSamplerLOD()
 GX2: Fixed a bug were tiling aperature always assumed a tilemode of 4
 GX2: Added support for texture formats R16_SNORM and BC4_SNORM
 GX2: Fixed a bug where the first depth clear on an previously unknown texture was being ignored
 GX2: Fixed slowdown when rendering point primitives (Mainly affected Mario Kart 8 and Fatal Frame 5)
 GX2: Fixed random crash that could occur shortly after shader cache finished loading
 
 PPC/JIT: Small tweaks and improvements
 
 gfxPacks: V2 graphic packs that are not compatible with 1.14.0 will be marked as outdated
 
 coreinit: Context LR is now stored as big endian
 coreinit: Added API OSContinueThread, MEMGetAllocatableSizeForBlockHeapEx, OSSwapAtomic
 coreinit: Small tweaks to OSExitThread
 
 input: Fixed touch input in separate pad window
 input: Improved deadzone handling 
 
 vpad: Fixed directions of axis values in certain situations
 
 snd_user: Added snd_user HLE implementation (VC titles and some other games should now have audio even without providing snd_user.rpl)
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 http://cemu.info
  
 
 
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