|    
Friday, December 18, 2015 |   
 mGBA v0.3.2 released! 
Posted by azoreseuropa @ 01:45 PM CET  |    Comments: 0  |    Site 
 |  | 
 
 
 
 mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.
 
 Features:
 - Near full Game Boy Advance hardware support[1].
 - Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
 - Qt and SDL ports for a heavy-weight and a light-weight frontend.
 - Save type detection, even for flash memory size[2].
 - Real-time clock support, even without configuration.
 - A built-in BIOS implementation, and ability to load external BIOS files.
 - Turbo/fast-forward support by holding Tab.
 - Frameskip, configurable up to 9.
 - Screenshot support.
 - 9 savestate slots. Savestates are also viewable as screenshots.
 - Video and GIF recording.
 - Remappable controls for both keyboards and gamepads.
 - Loading from ZIP files.
 - IPS and UPS patch support.
 - Game debugging via a command-line interface (not available with Qt port) and GDB remote support.
 
 mGBA v0.3.0 Changeling:
 
 
  | Bugfixes:
 ARM7: Fix STRT/STRBT
 ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 ARM7: Fix bank switching with LDR[B]T/STR[B]T
 Libretro: Fix problems with rumble not turning off
 GBA: Fix idle skip state being retained between games
 GBA: Initialize uninitialized pristineRom and pristineRomSize members
 GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 GBA BIOS: Fix Sqrt sign
 GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 GBA Memory: Fix DMA behavior for SRAM accesses
 GBA Memory: Fix Store8 to OBJ VRAM
 GBA Memory: Fix alignment of LDM/STM on SRAM
 GBA Memory: Fix unaligned out-of-bounds ROM loads
 GBA Memory: Fix timing of DMAs
 GBA Video: Fix _mix for 15-bit color
 GBA Video: Fix OAM and palette initialization
 OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 Qt: Use safer isLoaded check in GameController
 Qt: Fix a race condition in PainterGL that could lead to a crash
 Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 Qt: Fix font size in memory viewer
 Qt: Fix a crash in the memory viewer
 Qt: Add additional checks in CheatModel to prevent crashes
 Qt: Fix race condition with setting sample rate
 Qt: Fix crash when closing multiplayer windows
 Qt: Fix resetting while paused
  |   
 
 Misc:
 GBA Audio: Implement missing flags on SOUNDCNT_X register
 Qt: Add mute option to menu
 
 http://mgba.io
  
 
 
 |  
|   |  
  
 | 
  
      | 
   
  
    File Releases 
       
             
      No Description in database. 
       
             
      No Description in database. 
       
             
      No Description in database. 
       
             
      No Description in database. 
       
             
      No Description in database. 
       
       | 
   
  
      | 
   
 
 
  |  
Latest Forum Posts
  
 
Last Reply: NES_player4LIFE 
Replies: 1
  
 
Last Reply: Robbbert 
Replies: 0
  
 
Last Reply: spotanjo3 
Replies: 0
  
 
Last Reply: spotanjo3 
Replies: 1
  
 
Last Reply: spotanjo3 
Replies: 0
  
 |    |  
  
  |  
Latest Reviews
  
 
Created by WhiteX
  
 
Created by WhiteX
  
 
Created by WhiteX
  
 
Created by WhiteX
  
 
Created by WhiteX
  
 |    |  
  
  
      | 
   
  
    Support Guides 
       
             
      Created by Martin 
       
             
      Created by Martin 
       
             
      Created by WhiteX 
       
             
      Created by Dark Watcher 
       
             
      Created by Dark Watcher 
       
       | 
   
  
      | 
   
 
 
  |  
Our Affiliates
  
 
 
 
 |    |  
  
 |