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| Wednesday, February 12, 2014 |  
|  higan v094 Posted by winter_mute @ 06:09 PM CET  |
  Comments: 0  |  Multi System 
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 higan (formerly known as bsnes) is a Super Game Boy, BS-X Satellaview, Sufami Turbo, Famicom, Super Famicom, Game Boy, Game Boy Color and Game Boy Advance emulator, that began development on 2004-10-14. It focuses on accuracy and clean code above all else. It never uses speed or compatibilty hacks. As a result, the minimum system requirements are greater than with other emulators.
 
 
   
 Here's changelog:
 
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 | + sfc: added SA-1 MDR support (fixes SD Gundam G-Next bug) + sfc: remove random/ and config/, merge to system/ with better randomization
 + gb: improved color emulation palette contrast
 + gbc: do not sort sprites by X-priority
 + gbc: allow transparency on BG priority pixels
 + gbc: VRAM DMA timing and register fixes
 + gbc: block invalid VRAM DMA transfer source and target addresses
 + gba: added LCD color emulation (without it, colors are grossly over-saturated)
 + gba: removed internal frame blending (use shaders to simulate motion blur if desired)
 + gba: added Game Boy Player support (adds joypad rumble support to supported games)
 + gba: SOUND_CTL_H is readable
 + gb/gbc: PPU renderer is now cycle-based (major accuracy improvement)
 + gb/gbc: OAM DMA runs in parallel with the CPU
 + gb/gbc: only HRAM can be accessed during OAM DMA
 + gb/gbc: fixed serialization of games with SRAM
 + gb/gbc: disallow up+down or left+right at the same time
 + gb/gbc: added weak hipass filter to remove DC bias
 + gb/gbc: STAT OAM+Hblank IRQs only trigger during active display
 + gb/gbc: fixed underflow in window clamping
 + gb/gbc/gba: audio mixes internally at 2MHz now instead of 4MHz (does not affect accuracy)
 + gb/gbc/gba: audio volume reduced for consistency with other systems
 + fc/sfc/gb/gbc/gba: cheat codes are now stored in universal, decrypted format
 + ethos: replaced file loader with a proper game library
 + ethos: added display emulation shader support
 + ethos: added color emulation option to video settings
 + ethos: program icon upgraded from 48x48 to 512x512
 + ethos: settings and tools windows now use tab frames (less wasted screen space)
 + ethos: default to optimal (video, audio, input) drivers instead of safest drivers
 + ethos: input mapping system completely rewritten to support hotplugging and unique device mappings
 + ruby: added fixes for OpenGL 3.2 on AMD graphics cards
 + ruby: quark shaders now support user settings inside of manifest
 + ruby: quark shaders can use integral textures (allows display emulation shaders to work with raw colors)
 + ruby: add joypad rumble support
 + ruby: XInput (Xbox 360) controllers now support hotplugging
 + ruby: added Linux udev joypad driver with hotplug support
 + phoenix: fixed a rare null pointer dereference issue on Windows
 + port: target -std=c++11 instead of -std=gnu++11 (do not rely on GNU C++ extensions)
 + port: added out-of-the-box compilation support for BSD/Clang 3.3+
 + port: applied a few Debian downstream patches
 + cheats: updated to mightymo's 2014-01-02 release; decrypted all Game Genie codes
 
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 Check out project website for latest files and informations.
 
 
 
 
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