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    Spotlight on olaf
 

Date: 2004-12-28
Current Project(s): olafnes
Location: Currently Arkansas



Today we focus our spotlight on the olafnes developer olaf. Olaf has done a wonderful job with his emulator and has also provided great news coverage for 1Emulation as a new poster. Not too often you find a developer who is willing to do both and really shows how much of a fan of emulation he really is. I look forward to his progress with olafnes as well as any future projects he takes on.

Interview

Q : When did you get into emulation either as a coder or just a fan?
A : Probably around 1998 as a fan, I experimented with Nesticle ROM hacking, and all sorts of stuff.


Q : What was your first coding experience for emulation?
A : A multiple emulator front-end (which is still in the works, shhhh).


Q : What interested you in NES Emulation?
A : Zophar's Domain, and emulators themselves.


Q : What do you think about the current state of the emulation scene as a whole?
A : I think it has progressed rather well. These days emulators are more accurate, ROMs are easier to obtain (not saying I have any or anything...), and it's a lot more mainstream. With things like GameCube emulators being developed and cross-platform programming, you can't help but be astonished at the progression of the emulation scene as a whole.


Q : How do you feel about the response you have received so far for your projects?
A : It's okay I guess, but I haven't done anything fantastic. It's good for what I've done, I suppose.


Q : What is your best experience when it comes to emulation?
A : Getting things done.


Q : What was your worst experience when it comes to emulation?
A : Getting things done.


Q : Are you currently working on any other projects besides olafnes?
A : Yeah, a Nintendo GameBoy emulator that I occasionally work on. It will probably never be seen on any hard drive besides mine.


Q : Does the amount of lame request ever make you second guess what you are currently doing?
A : You can't call any request lame, anything is a challenge or considerable and you can learn from accomplishing it.


Q : What is the lamest request you have every received?
A : Can you fill out this interview? Just kidding. Some ass wanted me to put in Action Replay support back before I even had Game Genie support and I really didn't know much back then (yes, I am still learning).


Q : What is the nicest complement you have received?
A : Your censor is gigantic.


Q : Could you give us some information regarding the current state of your projects?
A : They're active.


Q : Do you ever plan on working on another emulation project after olafnes? If so what would interest you and challenge you?
A : After olafnes, I already have my eyes set on a Sega Master System emulator or a Sega Genesis emulator. I think a Super NES emulator would be fun too.


Q : Are you satisfied with the work you have done up to this point?
A : Yes.


Q : Does the progress of your projects surpass all of your expectations so far? Or do you think you would have been further along in development?
A : Yes, It surpassed my expectations and then some.


Q : Who else do you currently work with on your projects?
A : No one physically sits here with me. However, people have been teaching/taught me things like Disch, bbitmaster, almost the entire #rom-hacking crew on EsperNet.


Q : How much have they influenced you and how much have they improved your work and vice versa?
A : I've learned a lot from them, they've gave me ideas and I'm always watching them talk about things to help further my NES knowledge. The people in #nesdev on EFNet are also very knowledgable.


Q : After you have moved on from the scene what do you want to be most remembered for?
A : Having a crappy emulator programmed in Microsoft Visual Basic.


Q : Could you provide us with any teasers of things to come for your projects?
A : Computer joystick support, a nice debugger, support for more mappers, a graphical GUI (like Nesticle, ZSNES, or something like that), lots of things.


Q : One last thing is there anything you would like to say or anybody you would like to thank?
A : Don Jarrett, David Finch, and Tobias Strömstedt for making basicNES and releasing the source code. Without them I wouldn't be doing this interview.

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Related Links:
:: olafnes Official Site
:: olafnes Official Forums

Small Tidbits:
Age: 18
Name: Kevin Miller
Favorite Food: Hot Pockets, grilled cheese sandwiches, pretzels with cheese, junk food, etc.
Favorite Movie: The Ring
Favorite Music: Pink Floyd, Tool, A Perfect Circle
Favorite Book: I don't read books, the only books I can read are Tom Clancy novels, and I still don't have a favorite.
Favorite Game: SNK Vs. Capcom: Card Fighters' Clash (Neo Geo Pocket Color), Tibia (Online), all Sonic games (Multiple Platforms)
Your Favorite Hobbies: Programming, playing games, and sex (is sex a hobby?)
Your Pet Peeves: Going to the bathroom and someone didn't flush, even if it's only urine, it annoys me very much.

 

File Releases

GLideN64-Public_Release_2_0 Source
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GlideN64 Public Releace 2.0 source
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GlideN64 Public Releace 2.0
A elegant plugin for a sophisticated age.

Cemu 1.6.2
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Cemu 1.6.1
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