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    Saturday, October 21, 2017
Nova vo.1.3 released!

Nova is a Sega Saturn Emulator(SS Emulator) for Windows. Nova is capable to run several commercial games, but it's still in its early stage.

1.automatically select regions.
2.automatically select cartridge types by editing cart.json.
3.automatically save backup memory.

Nova doesn't support:
1.save/load states
2.run games via a CD drive

Nova Changelog:

SCU: Added byte access of registers, Burning Rangers is playable now.
VDP2: Added MSB color calculation.
SCSP: Added read access of sound stack.
System: Preliminary support for PAL mode, Romb Raider (Europe) is playable now.

VDP1: Fixed MSBON.
VDP2: Fixed issues of MSB shadow, resolved the shadow disappearance of Asuka 120% Burning Fest.

For Windows only


    Saturday, October 14, 2017
Nintaco 2017-10-13 released!

Nintaco is a cycle-accurate Nintendo Entertainment System (NES) / Famicom emulator and NES Sound Format (NSF) player written in Java, ostensibly making it cross-platform. It supports the vast majority of games including those for the Famicom Disk System (FDS), Dendy and Vs. UniSystem along with a plethora of peripherals. It tracks play history, enabling the player to rewind time to undo mistakes, and to watch, export, edit and resume play at any point in the past. It supports netplay, save states, video and audio recording, video filters, screenshots, cheat codes, a debugger and a TAS editor. It can be controlled programmatically via an API. It provides automatic capturing of sprites and level maps. It even simulates R.O.B., the Robotic Operating Buddy.

Nintaco (2017/10/13) Beta changelog

Fixed malfunctioning Zapper trigger button API functions.
Clicking on the title bar, menu items or any point outside of the window no longer activates the Zapper trigger button.

For: Java


    Wednesday, October 11, 2017
Demule v0.7 171011 released!

DEmul, a Dreamcast emulator which also emulates the arcade boards of Naomi 1, Naomi 2, Hikaru, and Atomiswave.

Brief changelog:

* OnChip access correct bit width only
* add flti0/1 PR flag check
* reg binding cleanups and fixes, PR sanity checks
* fix DIV0S, optimize DIV1 and add linking current block
* fix Invalidation code
* fix delayed slot exceptions
* interrupts fixes / improvements

* fix CD PLAY after SEEK for Taxi2
* small fix for bleemcast (almost work)
* G1 DMA discrete step

* use less attenuated ALFO
* mixing levels fixes
* EG timer fixes
* properly handle Decay level = 0 case
* optimize IRQs

* rewrite SPG
* fix Holly registers for wince
* add real HOLLY IDs for all supported platforms

* speedup boot
* decode boot from Altera firmware
* render fixes: offset color flag, handle flats
* add Gaelco Footall
* preliminary support Gaelco Footall analog inputs

* SCIF link for AW Maximum Speed and Chase1929
* fix Marvel vs Capcom 2 intro Guile character head
* disable menu in fullscreen (fix clicking it with mouse in light gun games)
* netplay: add option to disable flash/sram sync
* set windows timer resolution to min possible value
* rom loading refactoring, NAOMI GD-ROM sets now require security PIC dumps, old GD-rip binaries not supported anymore
* fix save states crash
* improved creation of Dreamcast flash and "timehack"
* NAOMI DIMM CF support
* fix mouse X/Y calc then screen rotated
* fix error when set memcard time in DC bios
* fix DC flash erase, handle correct sector sizes
* Elo touchscreen fixes for Atomiswave and NAOMI StarHorse
* emulated HW210 IC card reader (Dragon Treasure, WCCF)
* SHIO hopper board HLE, Kick'4'Cash playable
* Added all recently dumped games for supported platforms
* Romset in sync with current MAME

* -listxml now generate "merge" tags
* minor romset corrections
* fix AICA DSP recompiler state load crash

and many other changes and fixes, not worth or forgot to mention.

For: Windows


    Saturday, October 07, 2017
Ootake v2.86 released!

Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.

Ootake v2.86 changelog:

- "Configure Open Button" was added to "Input-> Configure" menu. You can
change the shortcut key for opening the game file ([O] key and [P] key) to
any key.
- "Configure" was added to the top of the "Input" menu, and the menu was
tidied up. * However, this is still complicated. Although it may become
next year, I will make a special form for controller setting.
- "Adjust Old CD-ROM2 Speed (Super Darius)" added to "Setting-> Improve"
menu. When this is checked, in "Super Darius", at the game start and the
boss appearance etc., the CD access time is adjusted to the wait time
equivalent to that of the first (old white machine) CD-ROM2 System. When
this check is removed, the wait time will be as short as PC Engine Duo (
- When a game for ARCADE Card is played, if Resume-Mode ("File-> Set Resume"
menu) is set, if "CD-ROM-> Play with Non ARCADE Card" menu is executed,
the bug that the game stopped (occurred from v2.85) was fixed.
* I think that this is a rare case, but if this trouble makes it
impossible to continue the game, please play the continuation from state
save data. Or, please reset using [F1] key, load from backup RAM (save
data in the game) and continue the game.
- Additionally, a detailed part has been improved and corrected.
+ Thank you very much for your reporting and encouragement. In this version,
there are few changes and the source change is slight. For a while (at
least for the Japanese autumn horse racing season), I will take a break.
I am pleased if this v2.86 becomes a stable version. But, if urgent
trouble or things worked on the previous version did not work, I will fix
it soon and update it.
+ I began Twitter. (Japanese language & a little English language)
* The happiness of the game is the world human race commonness. It longs for
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported.

For: Windows


    Thursday, October 05, 2017
mGBA 0.6.1 released!

mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

A new release of mGBA, version 0.6.1, is available. This version is a bugfix release, which contains many stability and accuracy fixes. An extensive list of changes follows after the cut.


GB, GBA: Fix crashes when attempting to identify null VFiles
GB, GBA: Fix sync to video with frameskip
GB, GBA Savedata: Fix savestate-related save overwriting (fixes #834)
GB Audio: Fix NRx2 writes while active (fixes #866)
GB Core: Fix palette loading when loading a foreign config
GB MBC: Pocket Cam memory should be accessible without enabling
GB MBC: Fix SRAM sizes 4 and 5
GB MBC: Fix RTC initialization (fixes #825)
GB MBC: Fix RTC loading when file size is off
GB Memory: Initialize peripheral pointers
GB Memory: Prevent accessing empty SRAM (fixes #831)
GB Memory: Fix HDMA count starting in mode 0 (fixes #855)
GB Memory: Actually load latch time from savestate
GB Serialize: Fix deserializing video STAT
GB Video: Fix 16-bit screenshots (fixes #826)
GB Video: Fix potential hang when ending mode 0
GB Video: Fix read mode when enabling LCD
GBA: Reset active region as needed when loading a ROM
GBA: Fix keypad IRQs not firing when extra buttons are pressed
GBA BIOS: Use core’s VRAM variable instead of renderer’s
GBA Cheats: Fix PARv3 multiline blocks (fixes #889)
GBA I/O: Fix reading from a few invalid I/O registers (fixes #876)
GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes #877)
GBA Savedata: Fix size of SRAM saves (fixes #883)
GBA Video: Fix broken sprite blending hack (fixes #532)
Python: Fix importing .gb or .gba before .core
Qt: Fix command line debugger closing second game
Qt: Fix LOG argument order
Qt: Fix timezone issues with time overrides
Qt: Fix sprite export pausing game indefinitely (fixes #841)
SDL: Fix potential race condition when pressing keys (fixes #872)


CMake: Fix CPack dependencies for libpng 1.6
GBA: Detect hardware for Pokémon FireRed ROM hacks
GBA Cheats: Improve detection of raw cheats
Qt: Don’t rebuild library view if style hasn’t changed
Qt: Allow overrides to be saved before a game is loaded
Qt: Hide mouse immediately when loading
SDL: Fix 2.0.5 build on macOS under some circumstances
VFS: Make VFile.truncate work growing files on PSV (fixes #885)

For: Windows, macOS and Linux


melonDS 0.5 released!

melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

• new UI, more stable, less windows all over the place
• wxWidgets ditched, lost some weight
• 2D: allow reading BLDALPHA
• GPU: fix potential issues with VCount write
• implement 8bit accesses to some registers
• 2D: mosaic (not quite right for rotscaled sprites)
• 3D: fix culling
• allow 128KB firmwares from DSi/3DS
• 3D: more accurate fog
• 3D: more accurate polygon edges (but not perfect)
• 3D: antialiasing
• 3D: misc optimizations

ATTENTION: The new UI library is incompatible with Windows XP or Vista, so there will be no such builds.

For: Windows 64 bit and Linux 64 bit


    Tuesday, October 03, 2017
Cemu v1.10.0f released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.10.0f Changelog:
# New in 1.10.0f:

general: Made RDTSC more robust against aggressive Out-of-order execution on some AMD CPU models

For: Windows


    Wednesday, September 27, 2017
RockNES v5.54 released!

RockNES is a Nintendo (NES) emulator that supports total PPU emulation, total intelligent emulation (including VRCVI intelligent, used by some Japanese games), battery backed RAM, Famicom DiskSystem, VS Unisystem, and some 70 different mappers. In gain, RockNES includes lots of different video modes, as substantially as the ability to loading and economise your back at any stage. You can flush record movies of gameplay.

RockNES v5.54 Changelog:

- Improved Famicom Disk System PPU IRQ timing (thanks Sour).
- Fixed "Skip Disk System license screen" option, working ok.
- Fixed scanlines in NSF mode (while playing a tune & drawing circles).
- Fixed version number in the file properties.
- Minor fixes and improvements./quote]

For: Windows



MAME v0.190 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:


MAMETesters Bugs Fixed
- 00490: [Sound] (homedata.cpp) hourouki: It is missing voices of "Reach", "Ron" etc. (smf)
- 06658: [Plugins] (mappy.cpp) mappy, mappyj: When using cheats driven by parameter, left arrow doesn't change displayed value (Carl)
- 06672: [Sound] (starwars.cpp) starwars: Missing/malfunctioning sound (AJR)
- 06673: [DIP/Input] (subsino.cpp) stbsub: Missing dip-switch info. (Diet Go Go Fan)
- 06680: [Sound] (namcos2.cpp) metlhawk: Missing sound (Angelo Salese)
- 06682: [Sound] (cinemat.cpp) qb3: Missing AY-3-8910 sound (AJR)

New working machines
Altered Beast (Tiger handheld) [hap, Sean Riddle]
Laser 2001 [cvemu]
Mephisto Modena [yoyo_chessboard, Sandro Ronco]
Mephisto Monte Carlo [Sandro Ronco]
Mephisto Super Mondial II [yoyo_chessboard, Sandro Ronco]
Mephisto Super Mondial [yoyo_chessboard, Sandro Ronco]
R-Zone: Batman Forever [hap, Sean Riddle]
R-Zone: Indy 500 [hap, Sean Riddle]
unknown Italian poker game [caius, AJR, Ivan Vangelista, Roberto Fresca]

New working clones
Alligator Hunt (World, protected) [Pablo]
Beast Busters (Japan, Version 2, J3) [Layer @ jammaplus]
Big Buck Hunter - Shooter's Challenge (v1.60.01) [Ted Green]
Chuka Taisen (Japan) (P0-025-A PCB) [Pacman70]
Iron Horse (version K) [Coolmod, The Dumping Union]
Kick Off (bootleg) [caius, The Dumping Union]
Lady Master of Kung Fu (set 2, older) [Corrado Tomaselli, The Dumping Union]
Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 1.0) (AT89c52 protected) [Hammy]
Maniac Square (protected, Version 1.0, Checksum DEEE)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, Charles MacDonald, David Haywood]
Royal Card / Royal Jackpot (with a third draw)(encrypted) [Roberto Fresca, Team Europe]
Syvalion (US, PS2 Taito Legends 2) [MetalliC, rtw, Zerochan]
Syvalion (World, PS2 Taito Legends 2) [MetalliC, rtw, Zerochan]

Machines promoted to working
Alligator Hunt (Spain, protected) [David Haywood, Darksoft, Morten Shearman Kirkegaard, Peter Wilhelmsen]
Big Buck Hunter - Shooter's Challenge (v1.60.01) [Ted Green]
Big Buck Hunter Call of the Wild (v3.02.5) [Ted Green]
Big Buck Hunter II - Sportsman's Paradise (v2.02.11) [Ted Green]
Glass (Ver 1.1, Break Edition, Checksum 49D5E66B, Version 1994) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Great Guns [Angelo Salese]
Maniac Square (protected, Version 1.0, Checksum CF2D)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, Charles MacDonald, David Haywood]
Mazer Blazer (set 1) [Angelo Salese]
Mephisto Mega IV [Sandro Ronco]
Tecmo World Cup '94 (set 1) [Angelo Salese]
Virtual Pool [Ted Green]

Clones promoted to working
Big Buck Hunter - Shooter's Challenge (v1.50.07) [Ted Green]
Glass (Ver 1.0, Break Edition, Checksum C5513F3C) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Glass (Ver 1.0, Break Edition, Checksum D3864FDB) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Mazer Blazer (set 2) [Angelo Salese]
Mephisto Monte Carlo IV LE [Sandro Ronco]
Slap Fight (A76 set, GX-006-A PCB) [Corrado Tomaselli, The Dumping Union]
Tecmo World Cup '94 (set 2) [Angelo Salese]

New machines marked as NOT_WORKING
Cisco/Fisco 400 [TTL] [Andrew Welburn]
Convergent Miniframe [rfka01, R. Belmont]
Gaelco Football [Peter Wilhelmsen, Smitdogg, The Dumping Union]
Gran Trak 10/Trak 10/Formula K [TTL] [Mike Salay]
Gran Trak 20/Trak 20/Twin Racer [TTL] [Ed Fries]
Le Mans [TTL] [teeray]
Nintendo DS [Ryan Holtz]
Qwak!/Quack [TTL] [Ed Fries]
Triumph-Adler alphatronic P3 [Dirk Best, rfka01]

New clones marked as NOT_WORKING
AEG Olympia Olytext 30 [rfka01]
Bingo Wave [Harcsa Bela, caius]
Ericsson PC [Joakim Larsson Edstrom, Joel Tegner]
Ericsson Portable PC [Joakim Larsson Edstrom, Joel Tegner, FakeShemp]
Guns N Roses (2.00) [Gore Daimon, Guilherme Cobra]
Meteor (Stern, set 2) [Gore Daimon, Guilherme Cobra]
PC/AT 386SX (VGA, MF2 Keyboard) [Carl]
Robot Hunting (bootleg of Death Race) [TTL] [f205v, Any]
Schneider EURO PC II [rfka01]
Schneider EURO XT [rfka01]
Shootout Pool Prize (Export) / Shootout Pool The Medal (Japan) Version B -P [Ordyne]

New working software list additions
apple2: Thief [san inc. & TRex]
apple2_cass: Color Demosoft / Little Brickout, Lords of Karma, Startrek / Starwars [Dagarman]
archimedes: SCSI Support Disc [Nigel Barnes]
bbcb_flop: ArcPinball [Nigel Barnes]
c128_cart: VizaWrite 128 [terror]
hp85_rom: Assembler ROM, I/O ROM, Matrix ROM, Service ROM, Service ROM (fixed) [F.Ulivi]
Concurrent PC DOS 3.2, Concurrent PC DOS 4.1, Concurrent DOS XM 6.0, Concurrent DOS XM 6.01, Concurrent DOS XM 6.21 [Justin Kerk]
Freddy Pharkas, Frontier Pharmacist [ArcadeShadow]
Wing Commander II - Special Operations 1, Wing Commander II - Special Operations 2 [breiztiger]
Concurrent DOS 386 2.0, Concurrent DOS 386 3.01 [Justin Kerk]
kayproii: Digital Keyboards' Synergy Host Control System [shattered]
laser2001_cart: Salora Disk Drive [cvemu]
pce_tourvision: Bomberman 93, Die Hard, Hit The Ice, Knight Rider Special [system11]
spectrum_cass: Currah MicroSpeech Demo, Fuller Box Orator Demonstration, Shadow of the Unicorn, Spectrum Voice Chess [Nigel Barnes]

Translations added or modified
Dutch [Jos van Mourik]
Italian [Tharabas17]
Spanish [A. Viloria]
Turkish [Kadir Eksi]

Source Changes
-Added new AM9513 System Timing Controller device. [AJR]

-Improved 28XX parallel EEPROM emulation: [AJR]
* Emulated direct manipulation of /OE line for read/write mode control.
* Added special handling for data polling before a write has completed.
* Allow optional configuration to lock EEPROM after each write, as often used by Atari.
* Replaced Atari EEPROM interface devices with base device - to use old NVRAM files, rename them from eeprom_eeprom to eeprom.

-dblewing: Modernized soundlatch; improved IRQ arbitration for (hopefully) fewer dropped sound commands. [AJR]

-cninjabl2: Fixed sound banking. [AJR]

-z8 improvements: [AJR]
* Made data space optional.
* Fixed stack pop semantics.
* Mask addresses for external memory accesses based on P0 control bits.
* Fixed C flag polarity for CP/SBC/SUB, and actually subtract with carry in SBC (lets amerihok pass initial checksum).
* Fixed interrupts.

-megaplay: Routed start buttons through BIOS, still not working properly. [AJR]

-quizpun2: Emulate COP402 MCU. [AJR]

-COP400 overhaul: [AJR]
* Rewrote execution control logic to fetch each byte of an instruction separately in one pass of the main loop.
- Provides EEPROM-compatible timing for the SIO shift register, allowing the 93C46 on quizpun2 to be read and written properly.
* Added M pseudo-register (internal RAM referenced by B) to debugger state.
* Added T register to debugger state on devices where it only affects SKT.
* Display SIO state in binary when it is defined as a shift register.
* Allowed skipped instructions and the SKIP flag to be debugged using a compile-time switch (disabled by default).

-weststry: Prevent mistimed interrupts that were killing sound. [AJR]

-rs232: Added 9615 Baud rate actually used by a number of systems. [AJR]

-Fixed Lunar Lander Language ROM - now passes self-test (built from source). [Andrew Welburn]

-gstriker.cpp updates: [Angelo Salese]
* Added MCU simulation to clone romset twrldc94a.
* Added buffered spriteram (sprites being ahead 2 frames).
* Fixed tournament logic for Tecmo World Cup '94.
* Improved mb60553 zooming alignment (mostly noticeable in Tecmo World Cup '94).
* Added rotation to mb60553 core (used by V Goal Soccer during football field display).

-ninjaw.cpp: Changed to saner interleave CPU timings, attempted to fix missing enemies bug in Ninja Warriors. [Angelo Salese]

-rockrage.cpp: Fixed priorities and text tile banking for Rock N Rage. [Angelo Salese]
* Fixes stage 1 boss eyes flashing and Shena display inside the bubble at stage 5 boss.

-mb_vcu.cpp updates: [Angelo Salese]
* Added multi-layer drawing.
* Improved layer clearing for Mazer Blazer, fixed layer clearing for Great Guns.
* Added collision detection feature, specific to Mazer Blazer.

-mazerbla.cpp: Added backup RAM, fixed lightgun inputs for Great Guns. [Angelo Salese]

-itech8.cpp: Ninja Clowns improvements: [Angelo Salese]
* Fixed palette read accesses, fixes many color bugs.
* Fixed 0x40000-0x7ffff constant area, program ROM now checksums correctly.
* Moved vblank IRQ generation - fixes frames per second jerkiness.

-model2.cpp: Fixed luma overflow (Virtua Striker flag colors). [Angelo Salese]

-ymf271.cpp: Added slot end status bits (fixes at least missing shots samples for Desert War). [Angelo Salese]

-saturn.cpp: Fire a VDP1 IRQ when an illegal sprite opcode is encountered (fixes Sexy Parodius booting). [Angelo Salese]

-pce_cd.cpp: Fixed few bogus CD-ROM state bugs (fixes booting for Snatcher). [Angelo Salese]

-ladyfrog.cpp: Added missing DAC sound chip (fixes death scream in Touche Me). [Angelo Salese]

-flstory.cpp: Merged memory maps and fixed gfx bank default (fixes Onna Sanshirou POST messages). [Angelo Salese]

-bigevglf.cpp: Added DAC (cup in, crowd applauses samples). [Angelo Salese]

-buggychl.cpp updates: [Angelo Salese]
* Fixed sound timer IRQ frequency (fixes enter initials BGM tempo).
* Fixed background pen and clipping enable (fixes title screen and stage 3 graphics).
* Fixed inputs, namely accelerator being analog now.

-vicdual.cpp: Added sound samples to Borderline. [Angelo Salese, Corrado Tomaselli]

-ioport.cpp: Fixed a longstanding INP playback desync bug caused by a rand() call in the MAME core. [Angelo Salese, hap]

-leland: Fixed missing DAC sounds in later Ataxx-era audio. [Barry Rodewald]

-vamphalf.cpp: Added idle skipping speedup hack for coolminii. [Brian Troha]

-luaengine: Added translation support. [Carl]

-altos8600: Added serial board. [Carl]

-c64_cart.xml: Added accompanying disk to 4040+Fast Hack'em cartridge. [Curt Coder]

-Demoted Megaplay to not working. [David Haywood]

-Demoted Panic Road to not working - playtesting shows that the collisions aren't right. [David Haywood]

-floppy: Added drive LED callback. [Dirk Best]

-Added Data East IRQ Controller device used by games in the cninja and deco32 drivers. [Dirk Best]

-pktgaldx: Added vblank interrupt acknowledge. [Dirk Best]

-deco32 improvements and cleanups: [Dirk Best]
* Emulated LC7535-based volume control for Dragon Gun board based games.
* Added DSW3 and DIP switch locations to Captain Avenger.

-deco156: Cleaned up palette. [Dirk Best]

-Fixed ROM size for Tank (atarittl.cpp) based on recent verification dump. [Ed Fries]

-Miscellaneous Master System/Game Gear fixes: [Enik Land]
* Corrected author of the SMS multipad device hardware.
* Map upper addresses of the SMS2/GG memory map unused by devices to RAM (fixes 'shero' GG game).
* Added PCB info for 'termntr' and fixed mapper of 'jangpun2' entries of the SMS software list.
* Fixed a soft reset bug in the mapper code for the '4pak' entry of the SMS software list.
* Remove two obsolete comments from the period when MESS didn't support BIOS selection.
* Changed two comments to document that player inputs on GG aren't disabled even in SMS mode.

-hp85: Added support for optional ROM cartridges and started a software list. [F.Ulivi]

-a2arcadebd: Added port mirrors so all programs on the test disk work. [Golden Child]

-apple2: Added preliminary support for the Synetix SuperSprite card. [Golden Child, R. Belmont]

-segasp.cpp: Dumped original CF card for "Dinosaur King - Operation: Dinosaur Rescue". [Hellfromabove]

-dbox: Added 29F800B flash boot device, hooked up RS232/modem ports. [Joakim Larsson Edstrom]

-mc68681: Added the DUART-compatible 68340 serial module. [Joakim Larsson Edstrom]

-68340tmu: Fixed MCR register enum error, silenced some logerror spam by turning them into LOGx statements. [Joakim Larsson Edstrom]

-68340 improvements: [Joakim Larsson Edstrom]
* Deskeletonized the serial module as a device derived from the DUART device (defined in mc68681.cpp).
* Fixed SIM module read register bug and added informative chip select logic LOG messages.
* Simplified code by making the timer module implementation a device with two independent instances.

-Implemented Candela PAL-driven address map (fixes several BASIC commands). [Joakim Larsson Edstrom]

-upd7725: Ignore DPL field if destination is DP, and ignore RPDCR bit if destination is RP. [Jonas Quinn]

-Added support for viewing PLS100/82S100/PLS101/82S101 equations to jedutil. [Kevin Eshbach]

-Adding PAL dumps from Guzzler (Swimmer Conversion). [Kevin Eshbach]

-dccons.cpp: Virginized DC Flash ROM dumps to fresh factory state and documented Dreamcast Flash ROM structure. [MetalliC]

-Return a reference from corestr.cpp calls to avoid unnecessary string copies. [Nathan Woods]

-Added validation checks for PORT_CHAR character values. [Nathan Woods]

-Made -validate verb report an error if no drivers match pattern. [Nathan Woods]

-Attempted to sanitize/rationalize UTF-8 command line arguments are accessed. [Nathan Woods]
* Also fixes a bug in imgtool where non-7 bit ASCII was not being handled correctly under Windows.

-spectrum: Added expansion slot and devices, removed Kempston Joystick Interface from driver. [Nigel Barnes]
* Working devices: Currah MicroSlot, Currah MicroSource, Currah MicroSpeech, Didaktik Melodik, Fuller Box,
Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface, ZX Interface 2.
* Non-working devices: ZX Interface 1.
* Thanks to Thomas Busse for preliminary work on Currah MicroSpeech.

-spec128: Added expansion slot and devices, removed Kempston Joystick Interface from driver. [Nigel Barnes]
* Working devices: Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface,
Spectrum +2 Test Software, ZX Interface 2.
* Non-working devices: ZX Interface 1.

-tube_casper: Corrected CPU clock to 4MHz. [Nigel Barnes]

-m68k: Fixed abcd/sbcd/nbcd to pass 68k-bcd-verifier. [notaz]

-upd765: Added support for i82072 including sense interrupt status logic and motor on/off logic. [Patrick Mackinlay]

-i82586: Fixed 82586 initialisation. [Patrick Mackinlay]

-clipper interrupt handling fixes: [Patrick Mackinlay]
* Improved interrupt vector handling.
* Fixed C300 interrupt entry and stack frame.
* Fixed pushw where source register is same as stack register.

-apple2e: Don't update 80-column screen immediately on page switch. [Peter Ferrie]

-psi98: Added basic stub layout with drive LEDs. [rfka01]

-unkitpkr improvements: [Roberto Fresca]
* Improved the input system and mapped remaining inputs, hooked the AY8912 port and rerouted the DIP switches there.
* Added technical notes about the hacked code.
* Added proper palette resnet.
* Confirmed the bipolar PROM dump, it matches the Wall Crash one.

-Royal Jackpot improvements: [Roberto Fresca]
* Added proper inputs/DIP switches and default NVRAM, changed game description and promoted to working.
* Added the three missing PLDs as NO_DUMP.
* Added a DIP switches table from manual and implemented default positions from factory.
* Added some notes about the third draw feature.

-arm7: Added ARM946ES variant, fixed up CPU ID values. [Ryan Holtz]

-cgc7900: Attached keyboard and serial port, and force cold boot. [shattered]

-Corrected regions/titles for Namco System 22 and System 23 games. [sjy96525]

-Implemented program counter break point to PlayStation CPU, and re-added PlayStation EXE, CPE and PSF loading. [smf]

-Added named constants for INS8250 registers/bits (LSR/MCR/LSR). [Sven Schnelle]

-HP HIL: Pass through commands between devices. [Sven Schnelle]

-HP9000/300 improvements: [Sven Schnelle]
* Added HIL keyboard support.
* Fixed detection of DIO cards.
* Disabled DMA controller workaround (caused ROM to use unimplemented DMA functionality, now falls back to PIO).
* Added SN76494 sound device.

-hp9k_3xx: Hooked up keyboard/sound to HP9000/332, added 98603 ROM card. [Sven Schnelle]

-hp16500: Connected HIL MLC. [Sven Schnelle]

-tourvis: Added new BIOS dump, clarified BIOS names, and updated several games with newly discovered ID codes. [system11, Tafoid]

-iteagle: Set medium resolution as default for virtpool and remove MACHINE_IMPERFECT_GRAPHICS. [Ted Green]

-Cleaned up and optimised common code: [Vas Crabb]
* Made natural keyboard prefer lower shift states and eliminated O(n) character lookup.
* Turned most ROM entry accessor macros into templates and made them work on tiny_rom_entry/rom_entry pointers/references.
* Started adding iterable class wrappers for specific types of ROM entries.
* Added support for C++ output streams to logmacro.h using LOG_OUTPUT_STREAM macro.
* Improved -listxml performance by another 10% or so.

-Made ROM BIOS reported in -listxml output match what ROM loading does. [Vas Crabb]

-buggychl: Removed NMI trampolines and added mirrors to memory map. [Lord Nightmare]

-grchamp.cpp: Improved sound CPU commuication. [Lord Nightmare]

-taitosj: Improved sound CPU communication and added mirrors to sound CPU memory map. [Lord Nightmare]

-upd7725: Fixed OV1 and S1 flag calculation. [AWJ, Lord Nightmare]

-superqix.cpp updates: [Lord Nightmare]
* Implemented 8751 port2 latch and fixed semaphores.
* Replaced pending communication hacks with scheduler synchronization barriers.
* Split up state class, consolidated port2 handling, and removed unnecessary trampolines.
* Traced out correct clock divider for CPU and MCU from PCB.
* Added emulation of the 8031 bootleg MCU port 3 output latch.

-Fixed corrupt bytes in two MC68705 dumps after re-analyzing raw dump data. [Lord Nightmare, ShouTime]

-retofinvb3: Fixed colors. [Lord Nightmare]

-hexion.cpp: Fixed INT_TIME callback from K053252 CCU (fixes music speed), fixed music pitch for hexionb. [Lord Nightmare]

-notetaker.cpp: Updated notes, and added PROMs typed from source listings. [Lord Nightmare]

-Updated hiscore.dat. [Leezer]

-tnzs.cpp: Corrected ROM PCB locations and added Guru-Readme for the P0-25-A PCB. [Guru]

For: Windows, Linux, and macOS


    Tuesday, September 19, 2017
Mednafen v0.9.48 released!

Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).

Mednafen v0.9.48 Changelog:

* SS: Fixed graphics corruption in the intro of "Batman Forever".
* SS: Fixed hang in "Jung Rhythm" when trying to retry a failed stage.
* SS: Fixed crash in "Tenchi Muyou! Ryououki Gokuraku" when it tries to play an opening movie.
* SS: Fixed messed-up colors in "Discworld 2".
* SS: Fixed hang when trying to resume a suspended game in "Tactics Ogre".
* SS: Fixed the periodic loud popping noise during FMV playback in "Grandia"(an emulation bugfix; sound may still pop/click if you have a slower CPU of course).
* SS: Added a hack/kludge to allow bypassing of data cache on reads(such that the timing benefits of partial cache emulation are preserved, without cache coherency problems that partial cache emulation sometimes leads to with poorly programmed games), and added an internal database to enable it on select games; fixes graphical glitches and/or hangs in "Area 51 (USA and Europe)", "Clockwork Knight 2 (USA)", "DeJig - Lassen Art Collection", "Father Christmas", "Golden Axe The Duel", "Sega Saturn Choice Cuts", "Spot Goes to Hollywood (USA and Japan)", "Street Fighter Zero", "Street Fighter Zero 3", "Super Puzzle Fighter II Turbo", and "Virtual Volleyball".
* SS: Full cache emulation is now enabled for "Whizz"(by using an internal database), to resolve(or at least reduce) quasi-random hanging issues during startup.

For: Windows and Linux


    Thursday, September 14, 2017
Ootake v2.84 released!

Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.

Ootake v2.84 changelog:

- When "CD-ROM disc is switched" while playing CD games with CD-ROM drive,
the game you switched automatically will be activated. Also, if you take
out the CD-ROM during the game, the game will be paused automatically for
- "CD access status (seek & read)" is displayed when playing a CD-ROM game.
Currently it is only in window mode, it is displayed on the right side of
"Ootake" at the upper left of the window. If you are using a PC with low
power, or unnecessary, uncheck "View CD Read Access" menu on "CD-ROM"
menu (the third row from the top).
- The play process of ADPCM sound approached the real machine. In
"Cobra II", at the desert town motorcycle ride scene, the stopped problem
(occurred from v2.83) was solved.
- The play operation of ADPCM sound approached the real machine. In
"Seisenshi Denshou", the problem that voice audio was interrupted was
- In "Ys book I&II (U)", when entering the Tower of Darm, with environment
where CD-ROM access is fast, the problem that Gorban's voice sound was
interrupted was solved.
- When "Tokimeki Memorial" is started, the decision button of the mouse is
automatically set to left click. If you do not need this, uncheck the
"Setting-> Improve-> Auto Set Left Click (Tokimeki Memorial)" menu.
- When "1552 Tenka Tairan" is started, mouse mode is set automatically.
(omitting the SELECT button press on the start screen) If you do not
need this, uncheck the "Setting-> Improve-> Auto Use Mouse (1552 Tenka
Tairan)" menu.
- Additionally, a detailed part has been improved and corrected.

For: Windows


    Saturday, September 09, 2017
Mesen v0.9.3 released!

Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.9.3 Changelog:

New Features
UI: All UI shortcuts are now customizable in the Preferences (multi-key shortcuts are now supported).
UI: Added a link to the new online documentation site in the Help menu.
Bug Fixes
Cheats: Fixed crash when cheats window was opened
HD Packs: Fixed sprite recording in HD Pack Builder and crashes when loading HD packs in some conditions.
Debugger: Fixed some minor bugs.
Linux: Fixed some crashes and layout fixes.
Dendy: Fixed regression bug with intensify color and grayscale bits emulation.

For: Windows


    Wednesday, September 06, 2017
Cemu v1.9.1 released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.9.1 Changelog:

general: Added a separate window to display the GamePad screen
general: Added more game profiles

CPU/JIT: Slightly decreased RAM usage of recompiler by optimizing away unused lookup tables
CPU/JIT: Improved detection of float denormal usage
CPU/JIT: Added support for PSQ_L type 6

input: Fixed XInput controller not refreshing
input: Fixed DirectInput controller selection for adapters with multiple controllers
input: Fixed DirectInput axis directions being mirrored or offset for certain controllers

coreinit: Added API MCP_TitleListByAppType, MCP_TitleList, FSAddClientEx()
coreinit: More accurate implementation of OSMessageQueue
coreinit: More accurate implementation of FSOpenFile/FSOpenFileAsync

nsysnet: Added API inet_ntoa(), recvfrom()

nn_act: Added API GetPersistentIdEx()

GX2: Added API GX2RSetStreamOutBuffer(), GX2WaitForFlip(), DMAEGetRetiredTimeStamp()
GX2: GX2CopySurface() can now detect access to GPU-residing textures and automatically trigger texture readback
GX2: Fixed invalid optimization of seemingly unused inputs in pixel shader when indexed GPR access is used
GX2: Optimized texture decoder (up to 5 times faster)
While generally not a bottleneck, the texture decoder previously could cause
additional micro-stutter in situations where many textures are loaded at once.

VPAD: Improved emulation of sampling callbacks
VPAD: Fixed crash in VPADControlMotor() when length parameter was out of bounds

AX: Correctly update ADPCM parameters after loop for non-streaming voices
AX: Fixed a bug in voice synchronization where changes to the current playback offset where sometimes not visible to the API

For: Windows


Mesen v0.9.2 released!

Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.9.2 Changelog:

New Features
* UI: Added an initial setup dialog for new users.
* UI: Ability to configure paths and portable mode in preferences.
* HD Packs: New features, bug fixes and audio replacement support.
* Input: Added support for the Famicom's second controller's microphone.
* Savestates: Added ability to save/load the state to/from any file.
* Debugger: Added Lua scripting.
* Debugger: Assembler now has syntax highlighting.
* Debugger: Integration with ASM6 via freem's fork (ASM6f) to import labels and code comments.
* Debugger: Added iNES header editor
* Debugger: PPU viewer enhancements
* Debugger: Added "Developer mode" option for quicker access to debugging tools
* NSF: Added repeat and shuffle options
* General: Improved emulator startup performance
Bug Fixes
* UI: Fixed window size not being remembered correctly in some cases
* FDS: Bug fixes related to cheats and save data
* Debugger: Fixed watch window usability issues and assembler bugs

For: Windows


MAME v0.189 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:


MAMETesters Bugs Fixed
- 00470: [DIP/Input] (seattle.cpp) hyprdriv: Despite successful calibration the brake button doesn't function. (Ted Green)
- 00975: [DIP/Input] (seattle.cpp) calspeed: Even if you choose manual gear your car has automatic gear. (Ted Green)
- 01005: [Sound] (shangkid.cpp) shangkid: In the later levels, sound starts to get really screwy. (AJR)
- 01991: [Crash/Freeze] (vegas.cpp) gauntleg: Game randomly freezes. (Ted Green)
- 04024: [Graphics] (toaplan2.cpp) ghox: Missing background for hi-score screen. (Caps0f)
- 04872: [Graphics] (labyrunr.cpp) tricktrp: Graphic priority issue. (Angelo Salese)
- 05277: [Documentation] (cps1.cpp) sf2accp2: Installation instructions and DIP settings for SF2CE (Accelerator Pt.II) hack.
- 05608: [DIP/Input] (royalmah.cpp) mjifb, mjifb2, mjifb3: DIP Settings. (kamilz)
- 05788: [DIP/Input] (dbz.cpp) dbz: English language is not displayed. (ryuhabayusa)
- 05945: [DIP/Input] (pacman.cpp) pengojpm, pengopac: Info about dip switches. (Fortuna)
- 06259: [Graphics] (combatsc.cpp) combatsc, combascj, combasct, bootcamp, bootcampa: Wrong priority in the drill instructor screen.
(Angelo Salese)
- 06636: [Graphics] (seattle.cpp) calspeed: Triangles flicker in calspeed. (Ted Green)
- 06639: [Crash/Freeze] (coco3.cpp) coco3, coco3h: Crash of emulated system accessing multiple floppy drives. (Dirk Best)
- 06640: [Core] (coco3.cpp) coco3, coco3h: TRS-80 Color Computer FDC data corruption issue. (Dirk Best)
- 06641: [Color/Palette] (pce.cpp) pce [sonson2]: Black & White mode doesn't work properly. (Angelo Salese)
- 06644: [Gameplay] (segae.cpp) tetrisse: Unable to play 2 Player mode. (David Haywood)
- 06645: [Sound] (ninjakd2.cpp) ninjakd2, ninjakd2c, jt104, rdaction: Missing sound. (AJR)
- 06649: [Interface] ng_cthd_prot: Wrong name (Neo Goe instead of Neo Geo). (Robbbert)
- 06657: [Interface] (c64.cpp) c64: Selecting a slot to fill for "EXP" causes Fatal Error. (Nathan Woods)
- 06659: [Documentation] (model3.cpp) swtrilgy, swtrilgya: " Arcade " is necessary in the title of this game. (J.J.Boy)

New working machines
China Education Computer I [R. Belmont, Jorma Honkanen]
Double Dribble (Konami handheld) [hap, Sean Riddle]
Garfield (Konami handheld) [hap, Sean Riddle]
Kick Ball [Darksoft, Sean Sutton, Surgeville, Smitdogg, The Dumping Union, David Haywood, AJR]
Kontron PSI98 [Dirk Best, rfka01]
NFL Football (Konami handheld) [hap, Sean Riddle]
Poosho Poosho [caius, Brian Troha, Smitdogg, Ryan Holtz, rtw, The Dumping Union]
Tekken Battle Scratch [ShouTime, Jan Stuhler, pablopelos, Smitdogg, The Dumping Union]
The Adventures of Bayou Billy (Konami handheld) [hap, Sean Riddle]
unknown 'Space Invaders' gambling game [Roberto Fresca, Arzeno Fabrice, David Haywood]

New working clones
1943: Midway Kaisen (Japan, no protection hack) [Bryan McPhail]
Alligator Hunt (unprotected, set 2) [David Haywood, Peter Wilhelmsen]
B.Rap Boys Special (World) [Phill @NES4Life]
Carrier Air Wing (USA 901130) [mastercello]
Crash Road (bootleg of Space Chaser) [Ed Cross]
Crazy Climber (US set 2) [John at johnsarcade]
Crime Fighters 2 (Japan, 4 Players, ver. N) [Guy B]
Cool Minigame Collection (Italy) [Hammy]
Daiku no Gensan (Japan, M82) [Hammy, Jon H, The Dumping Union]
DoDonPachi III (World, 2002.05.15 Master Ver) [neohyphengeo productions]
Donkey Kong Jr. (bootleg on Moon Cresta hardware, set 2) [The Dumping Union / Team Recreativas, AJR]
Fidelity Sensory Chess Challenger 12 [hap, Berger, yoyo_chessboard]
Mega Zone (program code L) [Corrado Tomaselli, The Dumping Union]
Mephisto Nigel Short [Sandro Ronco]
Mephisto Polgar 10MHz [Sandro Ronco]
Mephisto Portorose 68000 [Sandro Ronco]
Mephisto Portorose 68020 [Sandro Ronco]
Ordyne (World) [Corrado Tomaselli]
Popeye (Japan, Sky Skipper hardware, Older) [Justin Rudebaugh]
Port Man (Japan) [ShouTime]
Street Fighter (World) (protected) [Corrado Tomaselli]
Street Fighter II: The World Warrior (Quicken, bootleg) [Moffitt]
Super Athena (bootleg) [Hammy]
Super Chase - Criminal Termination (1992/01/18 18:29:18 CHASE 3 VER 1.30, prototype) [Trol]
Vamf x1/2 (Europe, version 1.0.0903) [Rod_Wod, TeamEurope, The Dumping Union]
WWF Superstars (US revision 6) [Bryan McPhail]

Machines promoted to working
Football Power [MetalliC]
Mephisto Academy [Sandro Ronco]
Mephisto Almeria 68000 [Sandro Ronco]
Mephisto Almeria 68020 [Sandro Ronco]
Mephisto Berlin Pro 68020 [Sandro Ronco]
Mephisto Genius 68030 [Sandro Ronco]
Mephisto Polgar [Sandro Ronco]
Night Gal Summer [BET] (Japan 850702 NGS 0-01) [Angelo Salese]
TH Strikes Back [David Haywood, Kevin Eshbach]

Clones promoted to working
Forty-Love (Japan) [ShouTime, Angelo Salese]
BBC Master Turbo [Nigel Barnes]
International Toote II (v1.24, P387.V01) [Gerald (COY)]
Mephisto Berlin Pro London Upgrade [Sandro Ronco]
Mephisto Genius 68030 London Upgrade [Sandro Ronco]
Mephisto London 68020 [Sandro Ronco]
Mephisto Lyon 68000 [Sandro Ronco]
Mephisto Lyon 68020 [Sandro Ronco]
Mephisto Vancouver 68000 [Sandro Ronco]
Mephisto Vancouver 68020 [Sandro Ronco]
Virtua Bowling (Hong Kong, V101HJS) [Abelardator2, Luca Elia]

New machines marked as NOT_WORKING
AT&T Teletype 4425 [shattered]
Access Virus A [R. Belmont, absence]
Access Virus B (Ver. T) [R. Belmont, absence]
Access Virus C [R. Belmont, absence]
Access Virus Classic [R. Belmont, absence]
Access Virus Rack XL [R. Belmont, absence]
Access Virus Rack [R. Belmont, absence]
Altos 8600 [Carl, Al Kossow]
ControlID X628 fingerprint reader [Felipe Sanches]
GameCube (Japan) [Dirk Best]
Honey Pot (03J00241, NSW/ACT) [Heihachi_73]
Konnano Hajimete! (Japan) [Ralph Wallace, system11, The Dumping Union]
Kurzweil K2000 [R. Belmont]
Learning-Window Teaching Machine (Rev 3) [Kevin Horton]
Machinedrum MK2 [R. Belmont, absence]
Magic Reels [TeamEurope]
Mannesmann Kienzle System 9002 Terminal [Miodrag Milanovic]
Mephisto RISC 1MB [Sandro Ronco]
Monomachine SFX6 MK2 [R. Belmont, absence]
Nurete Mitaino... - Net Idol Hen [Ralph Wallace, system11, The Dumping Union]
Sengoku Mahjong Kurenai Otome-tai [Ralph Wallace, system11, The Dumping Union]
Sexy Gal Tropical [BET] (Japan 850805 SXG T-02) [ShouTime, Angelo Salese]
Super Game (Sega Master System Multi-game bootleg) (alt games) [TeamEurope]
Venice (02J02056, Venezuela) [Heihachi_73]

New clones marked as NOT_WORKING
Derby Owners Club World Edition (Rev B) [f205v, ShouTime]
Dirt Devils (Japan, Revision A) [ShouTime]
Econet X25 Gateway [Nigel Barnes]
GameCube (Brazil) [Dirk Best]
GameCube (EUR) [Dirk Best]
GameCube (USA) [Dirk Best]
Goldeneye (4.02) [Gore Daimon, Sergio Munemori]
Henson CFA 3000 [Nigel Barnes]
Learning-Window Teaching Machine (French) [Kevin Horton]
Learning-Window Teaching Machine (Rev 1) [Kevin Horton]
Learning-Window Teaching Machine (Rev 2) [Kevin Horton]
Mephisto RISC II [Sandro Ronco]
Print Club (World) [David Haywood]
Trigger Heart Exelica (Japan) (GDL-0036) [rtw, ShouTime]
Virtua Fighter 4 Evolution (Version B) (GDS-0024C) [rtw, ShouTime, f205v, Darksoft]
Spiel Master (German) [TeamEurope, Kevin Horton]
Star Wars (1.06, Display S1.05) [Jubex77, JMan, Gore Daimon]

New working software list additions
apple2: Nightmare Gallery [Ian B.]
bbc_flop_80186: Master 512 Technical Guide Programs [Nigel Barnes]
bbc_flop_z80: Double Density CP/M [Nigel Barnes]
The Acornsoft Hits Vol.1, The Acornsoft Hits Vol.2, Centre Ville, Chick Chase, The Christmas Adventures of 4-T and his Friends,
The Fantastic Adventures of 4-T, First Filer, The Great British Fun Run, Integra Windows 1.00, Look After Yourself!,
Knitwear Designer, Modem Master, Note Invaders, Numbers and Pictures, NumbersCope, Pirate, The Quill (A00), The Quill (A03),
Rhythm Maker, Science - Start Here!, Shape Up, Snapple Hopper, Spell!, Starspell Plus, TimeShare,
Trivial Pursuit - Baby Boomer Edition, Trivial Pursuit - Genus Edition, Trivial Pursuit - Young Players Edition, Word Skill
[Nigel Barnes]
BeebSID 1-17, Beeb SID Quiz [PitfallJones]
Morley Hard Disc Utilities v3.00 [Nigel Barnes]
SID Music 1, Sid Music 2 [Tom Walker]
c64_cass: Shado BBC Emulator Software [Curt Coder]
Electron User Group #00-#74 (5.25"), Starspell Dictionary Disk (3.5"), Starspell Dictionary Disk (5.25") [Nigel Barnes]
DOR Special Edition '93 (alt), Gokko Vol. 03 - Etcetera [r09, redump.org]
Europa Sensen, Inindou - Datou Nobunaga, Nobunaga no Yabou - Bushou Fuunroku [r09, Reuental]
Nihon Mukashibanashi, The Queen of Duellist Gaiden Alpha Light [r09, yukin/Tokugawa Corporate Forums]
fmtowns_flop: Illusion City - Gen'ei Toshi, Ving Soft Collection [r09, yukin/Tokugawa Corporate Forums]
B.A.T. [ArcadeShadow]
Superbase 5 Demo [breiztiger]
B.A.T. II, Wing Commander, Wing Commander: The Secret Missions, Wing Commander: The Secret Missions 2,
Wing Commander II - Vengeance of the Kilrathi [ArcadeShadow]
RobotC2 Demo [breiztiger]
Diagnostics Diskette for IBM Personal System/2 model 70/80 (v1.06, Finnish). [Curt Coder]
Ami [Justin Kerk]
lynx: Crystal Mines II - Buried Treasure (Euro, USA) [anonymous]
pico: Anpanman Pico Wakuwaku Pan Koujou (Jpn), Ett Ar med Nalle Puh (Swe) [TeamEurope, The Dumping Union]
sms: Alex Kidd in Miracle World 2 (World, hack) [Shideravan]

Software list items promoted to working
6502 Development Package, Bitstik Graphics System, Bitstik 2, Econet Level 2 Fileserver Software, Hi-InterSheet, Hi-View,
Hi-Wordwise Plus [Nigel Barnes]
bbc_flop_65c102: 65C102 Co-Processor Support Disc [Nigel Barnes]
bbc_flop_68000: Casper Support Discs [Nigel Barnes]
bbc_flop_80186: BBC Master 512 System Discs, Dabs Shareware Vol.1, Dabs Shareware Vol.2 [Nigel Barnes]
bbc_flop_z80: Acorn CP/M System Discs, Acorn CP/M Program Discs, Colossal Cave [Nigel Barnes]

New NOT_WORKING software list additions
pico: Lejonkungen Aventyr (Swe) [TeamEurope, The Dumping Union]
princ: Hobby Club, Kodomo no Omacha [TeamEurope]

Translations added or modified
Chinese (simplified) [YuiFAN]
Chinese (traditional) [YuiFAN]
German [RafTacker]
Greek [BraiNKilleRGR]
Italian [theheroGAC]
Japanese [Vas Crabb]
Portuguese (Brazil) [Ashura-X, Felipe Sanches]
Russian [MetalliC]
Serbian [Vas Crab, Midrag Milanovic]
Serbian (Cyrillic) [Vas Crab, Midrag Milanovic]
Spanish [A. Viloria]
Swedish [Joakim Larsson Edstrom]
Turkish [kadireksi]

Source Changes
-pengadvb: Added start/continue button (partially fixes MT04528). [Angelo Salese]

-Added very preliminary PC9801 AMD98 sound board emulation [Angelo Salese]

-namcos1.cpp: Fixed joystick dropping inputs bug for crouching/running actions in Beraboh Man. [Angelo Salese]

-labyrunr.cpp: Fixed tile-sprite priorities, mostly visible when exiting an area in most stages. [Angelo Salese]

-deco32.cpp: Rewrote interrupt handling; improved lightgun support for Locked Loaded. [Angelo Salese]

-chanbara.cpp: Identified sprite flip X bit (player sword thrusts). [Angelo Salese]

-Wrote a new device for Taito yoke-based inputs (found in Midnight Landing and Top Landing). [Angelo Salese]

-taitoair.cpp: Added screen raw parameters, fixes pilot acknowledge sound sample timing. [Angelo Salese]

-ioport.cpp: Log explicit error if inp file isn't found on playback, added error code number for other errors. [Angelo Salese]

-jangou_blitter.cpp: Rewrote blitter setters. [Angelo Salese]

-nightgal.cpp improvements: [Angelo Salese]
* Fixed Night Gal Summer GFX ROM out-of-bounds accesses.
* Added preliminary protection emulation for Night Gal Summer.

-luaengine: Added debugger_manager support. [Carl]

-plugins/cheat: Catch errors in cheat scripts, added preliminary breakpoint/watchpoint support. [Carl]

-plugins/gdbstub: Added WIP gdbstub plugins. [Carl]

-plugins/data: Added MARP scores. [Carl]

-a590: Corrected filenames and added undumped 4.6 and 5.92 versions. [Dirk Best]

-jvc_dsk: Autodetect double-sided floppy images without header (github issue #2405), improved support for headerless OS-9 images.
[Dirk Best]

-Added Kontron PSI98 driver: [Dirk Best]
* System is fully working with minor issues, you can boot KOS and CP/M 2.2 (images are in the software list).
* Still missing is SASI and the ECB slot system with cards.
* Added keyboard slot interface, created skeleton for keyboard, added HLE ASCII keyboard as default.
* Added software list.

-upd765 improvements: [Dirk Best]
* Don't instantly finish the RECALIBRATE command (fixes accessing second drive on psi98).
* Made SEEK also take some time (fixes KOS FORMAT command on psi98).

-Added Nintendo GameCube skeleton driver. [Dirk Best]
* Decrypts the IPL and the CPU executes the first few instructions.

-gyruss - various small updates: [Dirk Best, Tele-Viper]
* Added missing DIP location for DSW3.
* Fixed dip switches and added correct ROM labels/locations for gyrussce.
* Fixed labels for gyrussb.
* Updated diagnostic ROM info.
* Adjusted some memory region sizes.
* Removed unused DRIVER_INIT.

-igs011.cpp update: [Luca Elia]
* Decrypted vbowlhk and added its own bitswaps for IGS003 and IGS011.
* Found DIP switches to perform a protection test in vbowl, changed IGS012 mode toggling to pass the test.
* Changed IGS003 command 48 in lhb2 and vbowl to potentially work in more cases (based on lhb2 tables).

-jockeyc: Added layout with keyboards. [Luca Elia]
* Cleaned up inputs, added own DIP switches.
* Corrected RTC, emulated hoppers.
* Hooked up outputs, NVRAM, and trackball (for hidden editor).

-Overhauled internal UI: [Vas Crabb]
* Use proper font metrics and handle space glyphs with null bounding box on OS X.
* Patched GNU xgettext to support C++14 parsing so localisations can be updated.
* Restored ability to localise info box headings.
* Fixed info box navigation when system selection menu doesn't have focus.
* Fixed keyboard navigation of software filter box, added support for home/end to jump to beginning/end of filter list.
* Removed hacks in selector menu tying it to implementation details of other menus.
* Improved encapsulation and reduced code duplication in system/software selection menus.
* Fixed text alignment/gutters in filter list, info box and DAT view.
* Eliminated use of hairline spaces for alignment in the info box.
* Added indication for presence of analog controls and keyboard inputs in info box.
* Added support for mouse wheel scroll in info box.
* Allowed some character input events to be coalesced (reduces lag in live search with long lists).
* Fixed software art/info display when keyboard focus leaves software selection list.
* Save/restore images/info selection in right panel.
* Fixed bugs and improved performance of code for detecting systems without ROMs.
* Made audit menu request confirmation, show progress, and save result in INI format.
* Consolidated code for drawing "extra" boxes above/below menus.
* Fixed minimum/maximum for UI font rows per screen setting.
* Fixed spacing on directory configuration menu.
* Made slot options menu show full name of selected slot device below menu.

-Reimplemented system/software filters: [Vas Crabb]
* Uniform interface/polymorphic implementation - eliminates almost all special-casing in menus.
* Made filter names localisable.
* Allowed more filter types and prevent contradictory filters from being added in custom filters.
* Made category filter work like other filters (allowed in custom filter displays its own UI, better error messages).
* Made multiple year/manufacturer/category/etc. filters in custom filter an inclusive union operator.
* Removed implicit "Not BIOS" system filter, it can be added explicitly if desired.

-Moved unimplemented/imperfect flags from machines into devices: [Vas Crabb]
* Allows dynamic warning flags depending on slot configuration.
* Unclutters GAME/CONS/COMP/etc. definitions where a family of machines or a device have the same flags.
* Allows more combinations of flags.

-PNG/rendering/artwork/output improvements: [Vas Crabb]
* Added support for layout item groups that can be reused in other groups or views.
* Reduced weight of render.h by moving component specialisation declarations into rendlay.cpp.
* Replaced simple_list with more appropriate containers, remove misleading const qualifiers, reduced repeated XML walking.
* Added N-dimensional output finder to avoid runtime string hashes - more than doubles performance of intlc440.
* Unified code for copying PNG data into MAME bitmap in MAME and pngcmp, made it less likely to leak memory.
* Added support for Adam7 interleave in PNG files, fixed some corner cases in unfiltering code.
* Fixed upsampling of greyscale PNGs, added support for monochrome with alpha.
* Added support for 16-bit samples in PNG files.
* Added support for PNG greyscale/RGB with transparent pen.
* Detect more invalid PNG files rather than just behaving badly.

-Added "minimaws" scripts, a reference -listxml consumer (implemented with Python/WSGI and JavaScript): [Vas Crabb]
* Provides verbs for loading data, some basic batch queries, and an interactive web server mode.
* Serves linked HTML pages for machines, devices, and source files.
* Demonstrates how to dynamically discover slot/BIOS options from static -listxml output.
* Allows user to build a slot configuration and shows necessary command-line arguments or INI lines to produce it in MAME.
* As a side effect, this provides additional validation of -listxml output, several issues and limitations were addressed.

-Fixed -sleep and -refreshspeed options, fixed a stupid forced unnecessary sleep. [Vas Crabb]

-Fixed -slot card,bios=rev (selected BIOS was being applied to slot itself, not card). [Vas Crabb]

-Fixed up input merger: added more variants, synchronisation and save state support, removed dubious reset behaviour. [Vas Crabb]

-Removed a whole lot of I64 from format strings (use logerror/string_format/stream_format to avoid it). [Vas Crabb]

-Added validation of BIOS names/descriptions/defaults and fixed errors exposed. [Vas Crabb]

-Moved additional content for release archive from build repository to main repository. [Vas Crabb]

-bublbobl.cpp, missb2.cpp: Reimplemented sound CPU semaphores and sound NMI according to schematics. [Lord Nightmare, Vas Crabb]
* Implemented sound semaphores into tokio as well, fixing SOUND ERROR in test mode.
* Added notes about sound CPU addressing.
* Reimplemented /SRESET as a separate function called on sound CPU reset according to schematics.
* Added correct watchdog to Bubble Bobble and Tokio, and disabled it on the Bubble Bobble prototype.
* Added proper 'wired-or' sound CPU IRQs to Bubble Bobble.
* Renamed 'slave' cpu to 'subcpu' to match schematics.

-dectalk.cpp: Use correct DSP ROM for firmware 1.8, some driver cleanup. [Lord Nightmare]

-ceci: Added driver for China Education Computer I (Apple II clone). [R. Belmont]
* Added QUIT and TEST keys (hold down TEST while resetting for diagnostic), completed keyboard.
* Fixed banking - Chinese mode works.
* Added HGR color killer softswitch.

-k2000: Added sample ROMs. [R. Belmont]

-alphatro_flop: Replaced bad dumps for CP/M and BASIC with good ones. [R. Belmont]

-alphatro: Added cart slot, support for 8K carts from the command line, and cart software list. [R. Belmont]

-alphatro: Added BIOS set for machine with Bicom graphics. [TeamEurope, rfka01, R. Belmont]

-multipcm: Confirmed to be Yamaha YMW-258-F. [any, R. Belmont]

-Added new 74LS259/9334/CD4099 devices. [AJR]
* Added wcoin counters and/or lockouts to Atari System 1 games, Basketball, Gauntlet, Gyruss, Hana Yayoi, Hole Land, Jr. Pac-Man,
Mahjong Sisters, Pooyan, Roc'n Rope, Squash, Thunder Hoop, Time Limit, Time Pilot '84 and many others.
* Cleaned up coin counter behavior in Sauro and Rally Bike.

-ym2151: Added reset line emulation. [AJR]

-spcforce: Added coin counters, start lamps and addressable latch device [AJR]

-tankbatt: Improved handling of sample triggers - fire sound is no longer doubled. [AJR]

-decocass.cpp: Major improvements to colors and graphics layer priorities [AJR]
* Implement the PRI2 pen modification effect. This makes the tunnels and headlight in Highway Chase look much more accurate, and
makes some color changes work in Astro Fantasia.
* Shadow color in Skater is now properly black (not a pen modification effect).
* Correct background fill color, making high score screen in Super Doubles Tennis properly blue.

-mario: Added coin counters and 74LS259. [AJR]

-isbc8630: Added 74LS259 "status register" (only partly implemented). [AJR]

-blazeon, wingforc: Shadowing RAM with ROM in sound CPU map can't be right. [AJR]

-v25: Made IDB register state visible to debugger. [AJR]

-jp.cpp: Added 74LS259 latches and ADPCM sound system used by some games. [AJR]

-janptr96: Changed CPU type to TMPZ84C015, drive interrupts through internal CTC. [AJR]

-changela: Changed default DIP setting to keep coin counters separate. [AJR]

-mjelctrn, mjembase, majxtal7, neruton: Changed CPU type to TMPZ84C015 and improved interrupt handling. [AJR]

-dynax.cpp: Use address map bank device for most games in this driver plus htengoku. [AJR]
* Many games now successfully retrieve local time at start through an RTC device previously treated as read-only.

-fixeight: EEPROM fixes. [AJR]
* Corrected decryption of some V25 opcodes used in the EEPROM service routine.
* Removed the ugly routine that hardcoded a region for each set.
* Added and documented a secret input that rewrites the EEPROM for any region.

-Delay data capture timing for MSM5205 and MSM6585 (should help with synchronization later). [AJR]

-flstory: Fixed CPU communication issue that sometimes caused sound to disappear entirely. [AJR]

-decomult: Replaced gross hack for banking "dongle" with something more likely. [AJR]

-chinhero: Added coin counters. [AJR]

-salamand: Improved VLM5030 control. [AJR]

-combatscb: Improved interrupt handling. [AJR]

-mb8421: Created 16-bit expanded variant and added it to thndzone/dassault. [AJR]

-mastninj: Implemented dual OPN plus dual MSM5205 ADPCM sound system as in Automat. [AJR]

-Rewrote mmodular.cpp to use the new mmboard device - many sets promoted to working. [Sandro Ronco]

-fmtowns improvements: [Barry Rodewald]
* Added support vertical zoom greater than x2 (fixes Evolution).
* Improved graphic layer placement - games with different-sized layers now display better.
* Added preliminary RS232C port support.

-gt64xxx: Buffer multiple writes for PCI stall (fixes MT06636). [Ted Green]

-seattle: Set proper blitz99 DIP switch settings and added gearshift to calspeed (fixes MT00975). [Ted Green]

-floppy: Added FLOPPY_HFE_FORMAT to default_floppy_formats. [Nigel Barnes]

-acorn_dsk updates: [Nigel Barnes]
* Improved find_size/identify for SSD/DSD formats.
* Fixed geometry for ACORN_DOS_FORMAT 800K.

-wd177x_dsk: Apply sector_count and gaps to track description. [Nigel Barnes]

-bbc updates: [Nigel Barnes]:
* Added new TUBE device - Acorn Tube ULA for use with Acorn second processors.
* Added various second processors as Tube slot devices: Acorn 6502, Acorn 65C102, Acorn Z80, Acorn 80186, Casper 68000.
* Added BeebSID slot device for the 1MHz bus.
* Minor video improvements: fixed cursor size, double clock in MODE7 to counteract non-implemented interlace.
* bbc_acorn8271: Added Amcom DFS A7874.
* bbc_opus8272: Added new Opus 8272 FDC device with DDOS 3.00, not yet working.

-didact: Updated LOG support to latest cut. [Joakim Larsson Edstrom]

-m68340: Added implementations for VCO clock synthesizer and Timer module Counters, IRQs and one operational mode.
[Joakim Larsson Edstrom]

-namcos2.cpp: Ordyne uses older IO MCU ROM, cleaned ROM labels as per PCB photos. [MetalliC]

-gaelco3d.cpp updates: [MetalliC]
* Increased TMS ROM region, makes Football Power players models visible.
* Fixed serial EEPROM access.
* Implemented Football Power mechanical ball simulation.

-Added Atomiswave security notes. [brizzo, MetalliC]

-apple2: Update screen on mode-switch only if really switching. [Peter Ferrie]

-hp9845: Refactored handling of HTI images into a dedicated format module, refactored hp9845_tape imgtool module to use HTI format.

-hp85: Implemented tape drive, fixed a bug in tape gap detection. [F.Ulivi]

-imgtool: Fixed null pointer dereference and logic errors in "GET" command. [F.Ulivi]

-ms0515: Add sound and corrected clock rate. [shattered]

-dvk_ksm: Implemented Baud rate generator and cleaned up source. [shattered]

-Refactored server_{ws,http}.hpp into separate interface and implementation. [Christian Brunschen]
* Use std::weak_ptr from websocket_connection_impl to webpp::Connection to avoid reference cycles.
* When shutting down the HTTP server, also explicitly stop the asio::io_context; this allows the built binary to exit cleanly.

-mos6526.cpp: Show state of registers that can be read without side effects in debugger. [David Viens]

-om6502.lst: Corrected cycle counts for undocumented $BF instruction. [David Viens]
* Now passes Lorenz testsuite-2.15's cputiming.prg (and does not break laxay.prg).

-Improved Android build support. [Miso Kim]
* Updated for NDK r14b, build-tools 21.1.2, gradle 2.2.1, and jdk1.8.0_144.

-Renamed 'grtesoro' sets to 'play2000', gave it it's own machine structure and memory map. [David Haywood]
* Added some workarounds so that it actually boots, fixed GFX ROM loading.

-Added basic Saturn CD Block device to load the ROMs. [David Haywood]

-imgtool modernisation and miscellaneous fixes: [Nathan Woods]
* Fixed a std::string(nullptr) bug.
* Proper cleanup of floppy object after create/open failure.
* Merged normalize_filename() into cannonicalize_path().
* Eliminated Imgtool-specific rand() function.
* Modernised mgtool_forkent structure.
* Fixed features.supports_geticoninfo.

-Partially fixed MT06621 (save state path not honoured). [Nathan Woods]
* Still doesn't honour software name for multipart software loaded from internal UI.

-imgtool: Made Mac ICN# drawing logic never draw pixels outside mask. [Nathan Woods]

-SAM6883: Fixed VDG addressing incorrectly honoring page bit. [Nathan Woods, Ciaran Anscomb]

-gb.cpp: Optimized channel update methods - greatly reduces time to load state. [057a3dd61f99517a3afea0051a49cb27994f94d]

-Added better documentation and part numbers for midvunit wheel board. [Risugami]

-Rainbow-100: Use Z80SIO instead of Z80DART, make UCSD Pascal boot again. [Bavarese]

-Added Control ID X628 fingerprint reader skeleton driver and NT7534 bitmap LCD controller device. [Felipe Sanches]

-Added HD647180X MCU dumps to Whoopee and Ghox. [Caps0ff]
* Allows sound emulation in both of games, and fixes the high score table background in Ghox.

-Road Runner (Midway): Replaced bad ROM with good one, added notes. [rogerxy, blinddog]

-segae.cpp: Corrected rom names for Transformers System E. [Arzeno Fabrice]

-triforce.cpp: Redumped Virtua Striker 4 Ver.2006 (GDT-0020D). [rtw]

-dccons.cpp: Added better dump of PAL Dreamcast Flash ROM. [rtw]

-aristmk5 updates: Fixed some sets, added honeypot and venicea5. [Heihachi_73]

-snes.xml documentation updates: [Inigo Martinez]
* Fixed ROM name and added extra information for Dragon Ball Z - Super Gokuu Den - Kakusei Hen.
* Added information about an earlier Euro Ranma 1/2 revision.
* Added information about an earlier Spanish release of Donkey Kong Country 2 - Diddy's Kong Quest.
* Added information about the Spanish release of Pilotwings to the Euro dump.

-nes.xml documentation updates: [Inigo Martinez]
* Added information about Super Mario Bros. PCB.
* Fixed serial values and added PCB information for Pinball, Super Mario Bros. 2, and Trog!.

-thoop2.cpp: Added PCB layout for TH Strikes Back. [Brian Troha]

-fmtowns_cd.xml: Update undumped list, merged the Towns and Marty list. [r09]

-irem_cpu.cpp: Added some info about the Superior Soldiers sound CPU. [caius]

-mitchell.cpp: Added PALs and EEPROM dumps to pkladiesla, and corrected ROM labels. [f205v]

-mario.cpp: Identified marioj as Revision C. [Corrado Tomaselli]

-hiscore.dat: Updated for recent changes. [Leezer]

For: Windows, Linux, and macOS


Ootake v2.83 released!

Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.

Ootake v2.83 changelog:

- The interrupt operation of ADPCM sound has been brought closer to the real
machine. "Kuusou Kagaku Sekai Gulliver Boy" can be worked! And, "Yuna
HuVideo-CD (Resale version extra CD)" can be worked. Please use [CDROM->
CD FullInstall] menu to make movies move smoothly. + Hiro, Thank you for
helpful information.
- The interrupt operation of CD-DA sound has been brought closer to the real
machine. In "the Manhole", at the room with CD-DA sound BGM, the problem
freezing was solved. And, "Crazy Hospital" can be worked.
+ Changed "the Manhole" recognition title name from "The Manhole (J)" to
"the Manhole (J)".
- The wait operation at the time of CD-ROM access is brought close to actual
machine. Some games that uses "GAMES EXPRESS CD CARD" now works.
"CD Mahjoung Bishoujo Chuushinha", "Hi-Leg Fantasy", "AV Tanjou",
"Bishoujo Jyanshi Idol Pai" and "CD Hanafuda Bishoujo Fan Club" can be
worked (Startup confirmed). I think that "CD Bishoujo Pachinko" and
"CD Pachisuro Bishoujo Gambler" can probably be worked. And, in "Ys IV",
when the "Old System Card" is used, the freeze problem solved. + Hiro,
Thank you for helpful information.
- The play operation of CD-DA sound approached the real machine. In "Steam
Heart's", the problem that BGM did not sound was solved. + Hiro, Thank you
for helpful information.
- The play operation of ADPCM sound approached the real machine. In
"Seisenshi Denshou", the problem that voice audio was interrupted was
solved. In "Pastel Lime", I think that the problem of disorder of images
and sounds was solved.
- In "Seisenshi Denshou", The speech display speed has been brought close to
the real machine.
- In "Ys I & II", when Ys1 was cleared, the production of "A quiet time" (
CD-ROM access time) was reproduced.
- In "Tengai Makyou II", at the Demo of the opening stage, the production of
"A quiet time" (CD-ROM access time) was reproduced.
- In "Shin Onryou Senki", the problem that the message was skipped (caused
by v2.80) has been resolved.
- "Play with Other System Card 2" in the "CD-ROM" menu as "Play with Games
Express CD Card" has been renamed.
- "Play with Other System Card 1" in the "CD-ROM" menu as "Play with Old
System Card" has been renamed.
- "Setting->Tool->TG16 ROM-image Bit Convert" menu was fixed and improved.
- Additionally, a detailed part has been improved and corrected.

For: Windows


    Sunday, August 27, 2017
Mednafen v0.9.47 released!

Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).

Mednafen v0.9.47 Changelog:

- Lynx, MD, NGP, SMS: Added a few missing variables to save states.
- SS: Added save state support.
- Revamped save state helper macros and functions, to allow save-stating of variables in arrays of structs to be simpler.
- SS: Fixed BCR1 write protect, and added stub emulation of the other BSC registers.
- SS: Added incomplete stub Action Replay 4M Plus emulation(for experimentation); proper Action Replay support would require SH-2 UBC emulation, and that may be too costly performance wise.
- SS: Implemented very rough approximation of bus timing side effects when master SH-2 DMA is active(accurate handling of bus priorities and sharing would increase
- CPU requirements noticeably, but it may ultimately be necessary as a database-driven option for some stubborn games in the future). Fixes startup hangs in "Device Reign", "Real Sound", "Resident Evil", "SD Gundam G Century S", "Super Tempo", "Tennis Arena", "Tilk", "Yuukyuu Gensoukyoku", "Yuukyuu Gensoukyoku 2nd Album", "Yuukyuu Gensoukyoku ensemble", "Yuukyuu Gensoukyoku ensemble 2", "Yuukyuu no Kobako Official Collection", and "Zero4 Champ".

For: Windows and Linux


    Thursday, August 17, 2017
Ootake v2.82 released!

Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.

Ootake v2.82 changelog:

- With Windows8/10 when "Play Installed CD" is selected, fixed the problem that Ootake stopped.
- When "Sorcerian" is started, the title screen is launched immediately. (launched with [I] button pressed) If you do not need this, please uncheck [Adjust Sorcerian BGM Repeat] of [Setting->Improve] menu.
- [Auto Skep Opening (Sorcerian)] was added to [Setting->Improve] menu. If this menu is checked, when "Sorcerian" is started, the title screen is launched immediately.(launched with [I] button pressed). By default this is off. + When this menu is checked, if you reset the game with [SELECT]+[RUN], you can see the opening demo.
- In "Sorcerian", when the party returned to the castle, fixed a problem where BGM was disturbed.
- The operation of the PCE built-in sound (wave memory sound) has been brought close to the real machine. In "Xevious - Fardraut Densetsu", when PAUSE was released, the problems that sound became thin was solved.
- When "Gotzendiener" is started, it is starts with Multi-Tap removed. The problem that the motion was unstable has been solved. (This problem will occur in the same way on the real machine)
- Additionally, a detailed part has been improved and corrected.

For: Windows


    Sunday, August 13, 2017
no$psx v2.0 released!

no$psx is a nocash Playstation PSone emulator by martin korth

no$psx v2.0 Changelog:

webpage: moved from http://nocash.emubase.de/ to http://problemkaputt.de/
hc05: low-level cdrom sub-cpu emulation (motorola mc68hc05 with cdrom bios)
hc05: setup: allows to select new low-level emu, older/faster high-level emu
hc05: setup: ignores hc05 low-level option if file MC68HC05.ROM is missing
hc05: setup: forces reset when changing between low-level and high-level emu
hc05: setup: prevents skipping mips-bios-intro in low-level cdrom emulation
hc05: cpu: emulates motorola hc05 opcodes and hc05 onchip I/O ports and timer2
hc05: cpu: switches between mips/hc05 (on interval and on 1F80180xh access)
hc05: io: emulates servo amplifier and signal processor CX(nn) commands
hc05: io: emulates servo/signal SENSE result (with SERIAL SENSE on new chips)
hc05: io: emulates decoder cmd/param/reply fifos and sector data transfers
hc05: io: emulates SUBQ spi bus transfers (for position and table of contents)
hc05: scex: simulates serial scex bitstream (when DISK,near POS0,SINGLE speed)
hc05: scex: simulates new subq channel "encrypted" scex signal (version vC3)
hc05: disc: creates SUBQ data for TOC (with point A0h,A1h,A2h,01h..NNh)
hc05: disc: skips nonsense track 0 (lead-in) entries in .nrg "CUES" chunks
hc05: sled-mech: supports sled move via FastSled and TrackJump commands
hc05: sled-mech: supports sled brake (with reduced kick and move voltages)
hc05: sled-mech: computes non-linear sector number versus sled seek distance
hc05: mech: simulates DOOR OPEN switch period (required to sense disc changes)
hc05: mech: simulates POS0 switch (required for sled reverse lead-in seeking)
hc05: mech: nag feature: simulates GFS=bad on spindle speed change (eg.spinup)
hc05: mech: nag feature: forces GFS=bad and FOK=bad when disc missing
hc05: audio: forwards xa-adpcm data (on adpmnt) and cd-da data (when demuted)
hc05: tty: logs incoming cmd/param fifo and outgoing irq/reply fifo transfers
hc05: tty: logs CX(nn) commands (with description on known command/params)
hc05: tty: logs most recent MM:SS:FF alongsides with CX(nn) commands
hc05: bios: cdrom-image-loader treats 16.5K ".ROM" files as cdrom bios-images
hc05: bios: autodetects chipset and oscillator (via CXDnnnn strings in BIOS)
hc05: debug: supports f6-key set pc, f4-key break, f7-key trace
hc05: debug: ctrl+t toggle between MIPS and HC05 debug view (if low level on)
hc05: debug: optional bad I/O warnings (with CODE window moved to fault addr)
hc05: debug: integrated low-level mode in debugger (re_read_io, vac, iomap)
hc05: snapshots: saves hc05 registers and memory and low-level/chipset type
hc05: help: added summary of used CX(nn) values for vC1,vC2,vC3 versions
hc05: help: add notes on sled motor control methods (move, brake, nonlinear)
hc05: help: add info on vC3 specials (TzcOut, NewScex, CX(nn0000)-padding)
hc05: help: add info on oscillator clocks, and openbus-reading effects
hc05: help: add motorola bootstrap info and cdrom bios dumping info/link
cdrom: doesn't set stat.read/play bits until seek completion (gran turismo 1)
cdrom: slightly more accurate setloc (kept pending after seek_l/seek_p)
cdrom: computes average time per seek distance (faster than real hw though)
help: added note on DTL-H2000 using a Sony SPC700 sub-cpu (not Motorola HC05)
setup: allows to select 0,1,2,or 8 memcards (workaround for problem in "One")
debug: optional MIPS and HC05 tracelog function in TTY window (as in no$sns)
debug: new TTY buffer size option (1/10/100MB limit, with optional stop/wrap)
debug: resolves ASCII datazones and a0h/b0h/c0h jump lists for DTL-H2000 bios
tty: added "tty_force_newline" at begin of auto-generated (non-user) lines
cdrom: always uses low-level sector buffer (removed high-level buffer relicts)
help: added info on DTL-H2000 memory and atcons/dip/led/etc I/O ports
help: added 176-pin CXD2941R pinouts (SPU+CDROM+SPU_RAM on PM-41(2) boards)
help: notes on missing cdrom commands in vC0 (1Dh+1Eh+5xh + 19h,22h..25h/7xh)
help: fixed apu min/max typos, and cpu j/jal F0000000 typo (thanks mitikoro)
help: note on cache/cop0 info in LR3330/L64360 datasheets (thanks LostTemplar)
a22i: added ".pack_crc32 result,initial" directive (use with ".pack_org")
a22i: added ".pack_chksum_xor8bit result" and ".pack_chksum_add8bit result"
snapshot: bugfix: removed duplicated "SECT" chunk name (cdrom sector buffer)
help: added new "PSX Dev-Board Chipsets" chapter (for DTL-Hnnnn boards, etc)
debug: fixed tty bios patch for cex-1000 (opcode 0FF019CDh instead 0FF019E1h)
bios: gui doesn't mute cd-audio (eg. required for games like wipeout 2097)
bios: recognizes GetID result for unlicensed mode2 disks WITH audio tracks
debug: allows editing values in REGS window (alternately rx=nn in CODE window)
bios clone: sends secret unlock commands (works/tested: boots without modchip)
a22i: added mc68hc05 assembler (for testing/re-assembling cdrom sub-cpu bios)
a22i: resurrected nocash-syntax in online assembler (if disass in nocash mode)
help: hardware numbers: added sony's DTL-Hxxxx developer tool hardware numbers
gpu/dma2: pre-checks linked-list size (and abort/warn if endless-link-chain)
spu: supports multi-block manual ram write (repeated spucnt=C010h; bios intro)
spu/irq: emulates i_stat edge-triggering (gex,finalfantasy9,tokimekimemorial2)
cdrom/irq: emulates i_stat edge-triggering (though rarely needed in practice)
emu: emulates dirt effects on 8bit/16bit/32bit writes to various I/O ports
help: added details on multi-block manual spu ram writes, and on spu ram addr
help: extra note on I_STAT bits being edge triggered (was already mentioned)
help: unpredictable things: added details on 8bit/16bit/32bit write effects
help: memctrl correction: 1F801020h.16-17 and FFFE0130h.8,11-31 are fully R/W
spu: ignores writes to "read-only" registers (SPUSTAT and ENDX voice flags)

For: Windows


higan v104 released!

higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:

- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
- Wonder Swan/ WonderSwan Colour
- Mega Drive

higan also supports the following subsystems:

- Super Game Boy
- BS-X Satellaview
- Sufami Turbo

higan Changelog:

* nall/dsp: improved first-order IIR filtering
* Famicom: improved audio filtering (90hz lowpass + 440hz lowpass + 14khz highpass)
* Game Boy Advance: corrected bug in PSG wave channel emulation [Cydrak, dwedit]
* Mega Drive: added first-order 2.84KHz low-pass filter to match VA6 model hardware
* Mega Drive: lowered PSG volume relative to YM2612 to match VA6 model hardware
* Mega Drive: Hblank flag is not always set during Vblank
* Mega Drive: fix PAL mode reporting from control port reads
* Famicom: improved phase duty cycle emulation (mode 3 is 25% phase inverted; counter decrements)
* Mega Drive: reset does not cancel 68K bus requests
* Mega Drive: 68K is not granted bus access on Z80 reset
* Mega Drive: CTRL port is now read-write, maintains value across controller changes
* Z80: IX, IY override mode can now be serialized in save states
* 68K: fixed calculations for ABCD, NBCD, SBCD [hex_usr, SuperMikeMan]
* SPC700: improved all cycle timings to match results observed by Overload with a logic anaylzer
* Super Famicom: SMP uses a separate 4x8-bit buffer for $f4-f7; not APU RAM [hex_usr]
* Super Famicom: SMP TEST register is now finally 100% fully emulated [byuu, AWJ]
* Game Boy Advance: DMA can run between CPU instruction cycles
* Game Boy Advance: added 2-cycle delay between DMA activation and transfers
* higan: improved aspect ratio correction accuracy at higher video scaling sizes
* higan: overscan masking will now actually crop the underlying video instead of just blanking it
* Mega Drive: center video when overscan is disabled
* higan: added increment/decrement quick save slot hotkeys
* Game Boy Advance: fixed wave RAM nibble ordering (fixes audio in Castlevania, Pocket NES) [Cydrak, dwedit]
* higan: added new adaptive windowed mode: resizes the window to the current emulated system's size
* higan: added new integral scaling mode: resizes the window to fill as much of the screen as possible
* higan: main window is now resizable and will automatically scale contents based on user settings
* higan: fixed one-time blinking of the main window on startup caused by focus stealing bug
* ruby: fixed major memory leak in Direct3D driver
* ruby: added fullscreen exclusive mode to Direct3D driver
* Super Famicom: corrected latching behavior of BGnHOFS PPU registers
* higan: all windows sans the main viewport can be dismissed with the escape key now
* ruby: complete API rewrite; many audio drivers now support device selection
* higan: output frequency can now be modified
* higan: configuration settings split to individual menu options for faster access to individual pages
* ruby: improved WASAPI driver to event-driven model; more compatible in exclusive mode now
* libco: fix compilation of sjlj and fiber targets [Screwtape]
* ruby: added YV12 and I420 support to X-Video driver
* Game Boy: added TAMA emulation (RTC emulation is not working yet) [thanks to endrift for notes]
* Game Boy: correct data ordering of MMM01 ROMs (MMM01 ROMs will need to be re-imported into higan)
* Game Boy: store MBC2 save RAM as 256-bytes instead of 512-bytes (RAM is 4-bit; not 8-bit with padding)
* Game Boy: fixed a bug with RAM serialization in games without a battery
* Mega Drive: fix CRAM reads (fixes Sonic Spinball) [hex_usr]
* Game Boy: added rumble support to MBC5 games such as Pokemon Pinball
* Game Boy: added MBC7 emulation (accelerometer X-axis, EEPROM not working yet) [thanks to endrift for notes]
* hiro: macOS compilation fixes and UI improvements [MerryMage, ncbncb]
* Game Boy: added MBC6 emulation (no phone link or flash support; timing bugs in game still)
* Game Boy: HDMA syncs to other components after each byte transfer now
* Game Boy: disabling the LCD completely halts the PPU (fixes onscreen graphical corruption in some games)
* Mega Drive: added 6-button Fighting Pad emulation [hex_usr]
* 68K: TAS sets d7 when EA mode is a direct register (fixes Asterix graphical corruption)
* Game Boy: STAT mode is forced to zero when LCD is disabled (fixes Pokemon Pinball)
* LR35902: complete rewrite
* icarus: high-DPI is not supported on Windows yet; remove setting for consistency with higan window sizes
* hiro: added full support for high-DPI displays on macOS [ncbncb]
* ARM7TDMI: complete rewrite
* Super Famicom: disabled channels during HDMA initialization appear to set DoTransfer flag
* V30MZ: code cleanup
* Mega Drive: added optional TMSS emulation; disabled by default [hex_usr]
* ARM7TDMI: pipeline decode stage caches CPSR.T [MerryMage]
* ARM7TDMI: fixed timing of THUMB stack multiple instruction [Cydrak]
* higan: detect when ruby drivers crash; disable drivers on next startup to prevent crash loop
* Mega Drive: added automatic region detection (favors NTSC-J > NTSC-U > PAL) [hex_usr]
* Mega Drive: support 8-bit SRAM
* ARM7TDMI: PC should be incremented by 2 when setting CPSR.T via MSR instruction [MerryMage]
* ruby: add Windows ASIO driver support (does not work on some systems due to buggy vendor drivers)
* higan: default to safe drivers on a new install; due to instability with some optimal drivers

For: Windows, macOS


    Wednesday, August 09, 2017
RockNES v5.53 released!

RockNES is a Nintendo (NES) emulator that supports total PPU emulation, total intelligent emulation (including VRCVI intelligent, used by some Japanese games), battery backed RAM, Famicom DiskSystem, VS Unisystem, and some 70 different mappers. In gain, RockNES includes lots of different video modes, as substantially as the ability to loading and economise your back at any stage. You can flush record movies of gameplay.

RockNES v5.53 Changelog:

– Improved mapper 64 IRQ timing.

For: Windows


    Monday, August 07, 2017
Mesen v0.9.1 released!

Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.9.1 Changelog:

New Features
* HD Packs: Improved support for HDNes' HD packs and added an HD Pack Builder tool.
* Debugger: Added several new features and options (Step Back, configure input, etc.)
* Video: Added option to automatically re-enable sprite limit to reduce graphical glitches caused by the "remove sprite limit" option.
* VS System: The custom color palette can now be applied to VS System games as well.
Bug Fixes
* Overclocking: Bug fixes and improved compatibility.
* Cheats: Fixed issue with 8-character Game Genie codes.
* FDS: Fixed a crash, an issue with automatic disk insertion and improved emulation compatibility.
* NSF: Fixed issue with MMC5 multiplication register (fixes Just Breed NSF).
* Others fixes and improvements for the debugger, game selection screen, rewinding, mappers 48/163, a number of unlicensed games and more.

For: Windows


    Sunday, August 06, 2017
Ootake v2.81 released!

Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.

Ootake v2.81 changelog:

- [Customize "save" Folder] added to the [File] menu. You can set the
location where the Save State (and Resume save) files are placed. Use this
if you want to share saved files with two ir more PCs.
- [Customize "install" Folder] added to the [CD-ROM] menu. You can set the
location where the file of CD-FullInstall(Import CD-ROM data and music to
PC). * When this is set to a location other than the default,
[CD Uninstall] on the [CD-ROM] menu can not be used. (Please delete it
manually if you want to delete it.)
- The operation of the PCE built-in sound (wave memory sound) has been
brought close to the real machine. In "Super Volleyball" and
"Image Fight", the problem that extra sound was generated was solved. In
"Xevious - Fardraut Densetsu", when PAUSE was released, the problems that
sound became thin (Occurred from v2.79) was solved. In "Fire Pro Wrestling
series", "Formation Soccer '90" and "F1 Triple Battle", etc., the sound
approached the real machine.
- The timing of the operation is brought close to the real machine. In
"Parasol Stars", at the stage clear, the problem that the screen shakes
rarely was solved. In "Private eye dol", the problem that the upper side
of the demo scene was disturbed by one frame (occurred in recent version)
was solved.
- It corresponds to "Trigger Button" of the game pad for Windows.
Specifically, L2 and R2 buttons can also be used when PS4 pad etc. are
connected to PC.
- For the sake of simplicity, [CD Install (CD speed-up)] on the [CD-ROM]
menu has been abolished. Please use [CD FullInstall] (install Data and
Audio track) menu.
- Additionally, a detailed part has been improved and corrected.

For: Windows


    Thursday, August 03, 2017
iNES v5.0 released!

iNES is a program that emulates Nintendo Entertainment System (NES) and Famicom videogame consoles on your computer. It plays NES games on PCs, PocketPCs, Macs, Unix boxes, etc.

iNES v5.0 Changelog:

- Added support for DirectInput joysticks to iNES-Windows.
- Moved all input-related options to the "Input" menu in iNES-Windows.
- Fixed crash when changing audio sampling rate in iNES-Windows.
- Added "Draw 65% Frames" option to iNES-Windows.
- Fixed screen updates after changing scaling algorithm in iNES-Windows.

For: Windows


    Wednesday, August 02, 2017
Cemu v1.9.0c released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.9.0c Changelog:

# New in 1.9.0c (public release):

Input: Fixed blow microphone button mapping not working
Input: Input window should now properly scale on high DPI settings

# New in 1.9.0b:

general: Fixed mouse cursor not hiding

Input: Fixed opening input window sometimes triggering a crash
Input: Fixed z-axis swapped for DirectInput
Input: Fixed left and right axis for Pro and Classic controller
Input: Fixed left axis being mapped to dpad for Pro Controller
Input: Fixed XInput axis being incorrectly normalized

# New in 1.9.0:

general: Hide mouse cursor in fullscreen if not moving for 3 seconds
general: Fixed bug that caused keyboard hotkeys to be ignored
general: Added logging for input API

Input: New interface and profile system for controller configuration
Input: Added support for XInput

VPAD: Improved implementation of VPADControlMotor
VPAD: Improved GamePad gyro control via mouse. Control third axis with mouse wheel
VPAD: Added APIs for cross stick emulation, button repeat, sampling callback, lcd mode, touchpad calibration, zero drift mode and gyro dir revise

padscore: Added APIs for button repeat, connection and extension callback, max controllers and reading of unified status.

nn_acp: Added API ACPCreateSaveDirEx()

nn_act: First steps towards accurate account and mii handling
nn_act: Added API CreateConsoleAccount(), GetAccountIdEx(), UpdateMii(), GetDefaultAccount()

sysapp: Added preliminary support for sysapp lib (responsible for title switching)

GX2: Added experimental debug option to force full GPU<->CPU synchronization at GX2DrawDone()
GX2: Added debug option to toggle BotW crash workaround

For: Windows


    Saturday, July 29, 2017
RetroArch v1.6.3 released!

RetroArch is a multi-system emulator for Linux, Windows, Mac OS X and *BSD. It is formerly known as SSNES. Its design and background is quite different than most other emulators as RetroArch does not implement an emulation core itself. RetroArch talks to libretro, a generic emulator core API. This means that RetroArch is core agnostic, and it does not care which emulator core is running.

Currently there are libretro implementations for systems such as SNES, NES, GBA, GB/GBC, Genesis, and even arcade games (Final Burn Alpha).

libretro isn't only usable for emulators. A preliminary port of an open source reimplementation of Cave Story has been ported to libretro as well.

RetroArch believes in modularity. The application itself is a command-line driven application suitable for HTPC and/or headless use. There also exists a GUI frontend for RetroArch, supporting every single config option available in RetroArch.

RetroArch v1.6.3 Changelog:

* IOS: Fix GL regression – 32bit color format cores were no longer rendering
* CHEEVOS: Add support for N64 cheevos and other small fixes.
* CHEEVOS: Add ‘Achievements -> Achievements Verbose Mode’. Ability to display cheevos related messages in OSD, useful for RetroAchievements users.
* AUDIO: Audio mixer’s volume can now be independently increased/decreased, and muted.
* AUDIO: Mute now no longer disables/enables audio but instead properly mutes the audio volume. Mute is also independent from the audio mixer volume.
* INPUT: Add mouse index selection; ability now to select between different mice
* INPUT: Fix ‘All Users Control Menu’ setting
* LINUX: Add a tinyalsa audio driver. Doesn’t require asoundlib, should be self-contained and lower-level.
* LOBBIES: Announce the RetroArch version too
* LOCALIZATION: Add Traditional Chinese translation
* LOCALIZATION: Update French translation
* LOCALIZATION: Update Italian translation
* LOCALIZATION: Update Japanese translation
* LOCALIZATION: Update Russian translation
* MENU: Add ‘User Interface -> Views’. Ability to display/hide online updater and core updater options.
* NETPLAY: Disconnecting one client shouldn’t cause everyone to disconnect anymore
* NETWORK: SSL/TLS support, disabled by default
* SCANNER: Fix PS1 game scanning
* SCANNER: Move content list builder into scanner task with progress, fixes menu freeze with large playlists
* SDL2: Fix ‘SDL2 driver does not see the hat on wired Xbox 360 controller”
* SETTINGS: Fix regression ‘Custom Viewport is no longer overridable per-core or per-game’
* VITA: Add cheevos support
* VITA: Add support for external USB if mounted
* WAYLAND: Fix menu mouse input
* WII: Add support for single-port ‘PS1/PS2 to USB controller adapter’

For: Windows, Linux, and macOS


    Wednesday, July 26, 2017
Cemu v1.8.2b released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.8.2b Changelog:
# New in 1.8.2b:

CPU/JIT: Fixed crash that could occur during instruction analysis

misc: Added some exports for Cemuhook

# New in 1.8.2:

general: Any .rpl files placed in cafeLibs/ directory will be loaded instead of the internal HLE modules (experimental feature, no real use yet)
general: Cemu window can now be resized

CPU/JIT: Fixed a bug in recompiler SRWI instruction
CPU/JIT: Fixed a bug that could cause the recompiled code to skip an instruction if the thread was switched between the beginning of a loop and an inlined function
CPU/JIT: Added STBUX instruction to recompiler
CPU/JIT: Several other optimizations for the recompiler:
Use AVX non-destructive 3-operand instructions to optimize some copy operations away
Delay/Avoid endian-swapping between LWZ/STW if the data is not used for any other operation
Generate shorter code for BCTRL, BL, BLR and other far branches (2 instructions, only 1 for far branches with no LR update)
Replace branches with conditional moves (CMOVcc) if possible
Avoid redundant FPR loads and stores
Better detection for situations where x64 flags can be used instead of testing CR bits
Avoid extra work of thread scheduling checks in tight non-infinite loops

coreinit: New API OSTryAcquireSpinLockWithTimeout(), OSSwitchFiberEx(), MCP_Open(), MCP_Close()
coreinit: More accurate emulation of foreground bucket memory and it's subregions
coreinit: FSOpenDir() no longer ignores the current working directory
coreinit: Fixed integer overflow in OSTicksToCalendarTime()

AX: Added AX voice debugger
AX: Fixed biquad filter
AX: New API AXSetVoiceSamplesAddr(), AXSetVoiceLoopOffset()

GX2: Improved detection of changed data for typical screen-size textures in texture cache (fixes softdec videos)
GX2: Fixed invalid GLSL code being generated for 3D texture access with offset
GX2: Fixed bug in indices generation for PRIMITIVE_RECTS
GX2: Fixed a bug where adding entries to a shader cache .bin archive would sometimes have no effect (causing Cemu to recompile the affected shaders everytime)
GX2: Various smaller optimizations throughout the graphic backend (performance gain 1-3%)
GX2: Added support for tileMode filter in graphic packs texture rules (Useful to exclude video frames or other CPU-accessed textures)
GX2: Aspect ratio calculation now uses effective size of texture (after graphic pack rescaling) rather than original size

For: Windows


MAME v0.188 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:


MAMETesters Bugs Fixed
- 05900: [Sound] (ddenlovr.cpp) funkyfig, funkyfiga: Missing music and partial sound FX (Ivan Vangelista)
- 06261: [Sound] (polepos.cpp) polepos2: Crowd Cheering sounds are messed up at the chequered flag (goal). (Robbbert)
- 06370: [Save/Restore] (vegas.cpp) sf2049se, sf2049te: Crashes on reload (-str 8) in a staggered -str 20 run (Ted Green)
- 06562: [Crash/Freeze] All sets in octopus.cpp, zorba.cpp: Fatal Error when using various terminal/printers in slots
(Ivan Vangelista)
- 06564: [Crash/Freeze] (ti99_4x.cpp) All sets in ti99_4x.cpp, ti99_4p.cpp: SuperAMS memory expansion card (samsmem) Fatal Error
when mounted (Ivan Vangelista)
- 06581: [Interface] Various problems with software loading/unloading: Various problems with software loading (Nathan Woods)
- 06588: [Interface] Regression loading softlist items from the command line with changed slot options (Nathan Woods)
- 06592: [DIP/Input] (nbmj8891.cpp) chinmoku: DSW B should not exist. (Robbbert)
- 06613: [Crash/Freeze] (rohga.cpp) schmeisr: Exception on exit (David Haywood)
- 06620: [Crash/Freeze] (itech8.cpp) ninclown: During final boss Twisto the game can potentially crash (Phil Bennett)
- 06624: [Misc.] (mc10.cpp) Emulation of the right-shift and rotate instructions (ASR, LSR, ROR) do not correctly modify the
overflow flag (V) (AJR)
- 06627: [Sound] (segas32.cpp) kokoroj2: Missing voice in game (Arzeno Fabrice)
- 06631: [Sound] (vgmplay.cpp) vgmplay: Attempting to play a .vgm/.vgz file containing 2 X POKEY does not play back correctly. (AJR)

New working machines
A-One Arrange Ball/Tandy Zingo/LJN Computer Impulse [hap, Sean Riddle]
Blades of Steel (Konami handheld) [hap, Sean Riddle]
Bucky O'Hare (Konami handheld) [hap, Sean Riddle]
Double Dragon (Tiger handheld) [hap, Sean Riddle, Kaede]
Gauntlet (Tiger handheld) [hap, Sean Riddle]
Go Go Cowboy (English, prize) [Brian Troha, Ryan Holtz, Smitdogg, The Dumping Union, Luca Elia]
INTELLEC 4/MOD 4 [Vas Crabb]
INTELLEC 4/MOD 40 [Vas Crabb]
Legend (SNES bootleg) [ShouTime, MetalliC]
Milton Bradley Arcade Mania [hap, Sean Riddle]
Sonic The Hedgehog (Tiger handheld) [hap, Sean Riddle]
Space Jam (Tiger handheld) [hap, Sean Riddle]

New working clones
Act-Fancer Cybernetick Hyper Weapon (World revision 3) [Corrado Tomaselli, The Dumping Union]
Bubble Bobble (prototype on Tokio hardware) [Arzeno Fabrice, brizzo, Phil Bennett, rtw, Alex Meijer, The Dumping Union]
Cobra-Command (World/US revision 4) [Bryan McPhail]
Deco Cassette System Multigame (ROM based) [David Haywood]
Explorers of Space [hap, Igor]
Fidelity Excel 68000 Mach III [CB-Emu]
Fidelity Excel 68000 Mach II (rev. C+) [CB-Emu]
Game & Watch: Egg [hap]
Golden Poker Double Up (bootleg) [Arcade Vintage, Roberto Fresca]
HP 85 [F.Ulivi]
Kageki (World) [frsj8112, The Dumping Union]
Logger (Rev.2) [Andrew Welburn, Craig Anstett, The Dumping Union]
Nu, pogodi! [hap, Igor]
Operation Wolf (Japan, SC) [ShouTime]
Player's Edge Plus (PP0006) Standard Draw Poker [Brian Troha]
Return of the Invaders (bootleg no MCU set 3) [f205v]
Silk Worm (prototype?) [frsj8112]
Solar Assault (ver JAA)
[ShouTime, pablopelos, Dullaron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg,
The Dumping Union]
Solar Assault Revised (ver JAA)
[ShouTime, pablopelos, Dulleron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg,
The Dumping Union]
Space Invaders (Nas Corp bootleg) [Guru]
Street Fighter II: The World Warrior (Japan 911210, CPS-B-17) [ShouTime, Bonky, MetalliC]
Super Triv (English questions) [Smitdogg, The Dumping Union]
Taisen Idol-Mahjong Final Romance 2 (Japan, newer) [system11, The Dumping Union]
Tetris (v341R) [Arzeno Fabrice, MetalliC]
The Ninja Warriors (World, earlier version) [Irongiant, The Dumping Union]
Xevious 3D/G (World, XV32/VER.A) [rtw, invzim, The Dumping Union]

Machines promoted to working
Alphatronic PC [R. Belmont, Carl, rfka01]
Black Touch '96 [Angelo Salese]
Explorer (DECO Cassette) (US) [Brian Troha, David Haywood]
Game & Watch: Mickey Mouse [hap]
Mega Double Poker (conversion kit, version 2.3 MD) [Caps0ff, AJR]
Ron II Mah-Jongg [Angelo Salese]
The Roulette (Visco) [Team Europe, Luca Elia]
Touch & Go (World) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
World Rally 2: Twin Racing [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]

Clones promoted to working
Frogger (bootleg on Amigo? hardware) [Ivan Vangelista]
Mega Double Poker (conversion kit, version 2.1 MD) [Caps0ff, AJR]
Sega Ninja (315-5113) [David Haywood]
Touch & Go (Non North America) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
Touch & Go (earlier revision) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]

New machines marked as NOT_WORKING
Abnormal Check [R. Belmont, Guru]
Ai-mode - Pet Shiiku [system11, The Dumping Union]
Block Pong-Pong [Arzeno Fabrice, brizzo]
Casino Strip [any]
Casino Strip IX [any]
Casino Strip VIII [any]
Dam Dam Boy [R. Belmont, ShouTime, Sean Sutton, Surgeville, Ryan Holtz, Phil Bennett, Smitdogg, The Dumping Union]
MAC Jungle [PinMAME]
Mahjong Gal-pri - World Gal-con Grandprix (Japan) [system11, The Dumping Union]
Mahjong Hanafuda Cosplay Tengoku 6 - Junai-hen (Japan) [sytem11, The Dumping Union]
Mahjong Mogitate [system11, The Dumping Union]
Need for Speed - 4 Cab Link (2 Discs) (v1.0.1 Rev B) [ShouTime]
Need for Speed GT (Hard Drive+2 Discs) (v1.1.0 Rev C) [ShouTime]
Nichibutsu DVD Select (Japan) [system11, The Dumping Union]
Percussion Freaks 4th Mix (G*A25 VER. AAA) [smf]
PokoaPoka Onsen de CHU - Bijin 3 Shimai ni Kiotsukete! (Japan) [system11, The Dumping Union]
Renai Mahjong Idol Gakuen (Japan) [system11, The Dumping Union]
Sharp FontWriter FW-700 (German) [R. Belmont, rfka01]
Super Derby II [Phil Bennett, Hammy]
Tsuugakuro no Yuuwaku (Japan) [system11, The Dumping Union]
VG Pocket Mini (VG-1500) [BeckieRGB]
VG Pocket (VG-2000) [BeckieRGB]
Virtua Striker 4 (Export) (GDT-0014) [rtw]
Virtua Striker 4 Ver.2006 (Japan) (Rev B) (GDT-0020B) [rtw]
VT330 [Toshi]
WaiWai Drive [Arzeno Fabrice, brizzo]
War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [rtw, Smitdogg, The Dumping Union]
World Kicks PCB (World, WKC2 Ver.A) [rtw, Smitdogg, The Dumping Union]
Yamaha TG100 [vampirefrog, superctr, bmos, Valley Bell]

New clones marked as NOT_WORKING
Beat the Clock (with flasher support) [noahpdavis]
Commodore PC 10 [rfka01]
Dirty Harry (LF-2) [PinMAME]
Fighting Vipers (Revision B) [Phil Bennett, MooglyGuy, Tourniquet, Smitdogg, The Dumping Union]
Motocross Go! (MG2 Ver. A, set 2) [ShouTime, Bill D, The Dumping Union]
New Super Triv III [Smitdogg, The Dumping Union]
Tazz-Mania (Rodmar bootleg) [Arcade Hacker, The Dumping Union]
Triv Five Special Edition [Smitdogg, The Dumping Union]

New working software list additions
abc80_flop: ABCDatastorm [Genesis Project]
coco_flop: Pacman (z80 to 6809 Transcoded - v1.01) (512kb) [Glen Hewlett]
gameboy: Sachen 4 in 1 (Euro, 4B-003) [Tauwasser]
Le Manoir de Mortevielle [breiztiger]
Battle Chess, Blades of Steel, Castlevania, Double Dribble, Earl Weaver Baseball, Future Wars - Adventures in Time,
Gamer's Edge Sampler - Catacomb and Dangerous Dave, Hardball 2, Heroes of the Lance, John Madden Football, King's Bounty,
Lakers vs Celtics and the NBA Playoffs, Links - Championship Course - Bountiful Golf Course, Links - The Challenge of Golf,
Mean Streets, Monopoly v2.00 (Shareware), Monty Python's Flying Circus, Ninja Gaiden II, Nova 9, Over the Net, Pharaoh's Pursuit,
Secret of the Silver Blades, Speedball II, Street Fighting Man, Super C, Superstar Ice Hockey, Superstar Indoor Soccer,
Superstar Indoor Sports, Superstar Outdoor Soccer, The Cycles, Top 10 Solid Gold Volume II, Wings of Fury, Zool [Justin Kerk]
B-17 Flying Fortress, Body Blows, Corncob Deluxe, DOS/V (multiple versions), Dune, Global Conquest, King's Quest V, Lightspeed,
MS-DOS (Version 6.22, Brazilian Portuguese), Star Trek - 25th Anniversary [Justin Kerk]
pce_tourvision: Doraemon - Nobita no Dorabian Night, Majin Eiyuu Den Wataru [system11, The Dumping Union]
x68k_flop: Chourensha 68k (v1.00) [Justin Kerk]

New NOT_WORKING software list additions
ibm5150: Boulder Dash Construction Kit [Justin Kerk]
ibm5170: IBM Personal Computer DOS (Version J5.00/V) (Japanese), PC-DOS (multiple sets using XDF disk format) [Justin Kerk]

Source Changes
-z8: Fixed disassembly of DECW RR opcode, added more control registers to state for debugger. [AJR]

-Added support for experimental overclocking of sound devices through UI sliders with -cheat enabled. [AJR]

-ym2151, ymf271, namco: Added support for dynamic changes to clock frequency. [AJR]

-Fixed scheduler overflow when a device executes for more cycles than there are in a second. [AJR]

-nibbler, levers: Changed joysticks to 4-way as documented in manuals. [AJR]

-megadpkr: Hooked up 68705P5 MCU, figured out banking, and added timekeeper RAM and inputs. [AJR]

-colt: Fixed colors. [AJR]

-vgmplay enhancements: [AJR]
* Added support for YMZ280B and YMF271.
* Fixed clock speed for dual POKEY.
* Produce error message when nonexistent file is specified.

-froggeram: Fixed PPI accesses allowing sound emulation to work. [AJR]

-listxml enhancements: [AJR]
* Match arguments against device names as well as driver names.
* Allowed DTD output for -listxml, -listsoftware and -getsoftlist to be suppressed with -nodtd option.

-gunfront: Corrected "Upright Controls" DIP switch - OFF is Single, and should not be the default. [AJR]

-mrdo: Load protection PAL data (not used at the moment). [AJR]

-mastboy: Changed parallel EEPROM type to "EAROM" (rather than generic NVRAM). [AJR]

-MC6800: Fixed LSR/ROR/ASR overflow flag generation (N XOR C). [AJR]

-funystrp: Added serial EEPROM for high score entries. [AJR]

-ygv608.cpp: Added CRTC function, turned IRQs into handler callbacks, added border color. [Angelo Salese]

-blackt96.cpp improvements: [Angelo Salese]
* Added flip screen and coin counter support.
* Reimplemented text layer as tilemap.
* Added notes, promoted game to MACHINE_IS_INCOMPLETE - bugs like the timer not decrementing are actually caused by sloppy coding.

-cvs.cpp: Kludged a protection check in Superbike that was resetting the machine under certain conditions. [Angelo Salese]
* Also demoted to MACHINE_UNEMULATED_PROTECTION since game can lock indefinitely under a particular condition.

-Wrote a new device container for Nichibutsu sound hardware, used by csplayh5.cpp and niyanpai.cpp. [Angelo Salese]

-Standardized button layout for PCE bootlegs. [Angelo Salese]

-Fixed screen misalignment regression in Bionic Commando. [Angelo Salese]

-Added sound samples to PT Reach Mahjong. [Lord Nightmare, Angelo Salese]

-socrates: Reimplemented keyboard MCU simulation as a separate timer-driven function. [Lord Nightmare]
* Fixes issues with super painter and a few other games not recognizing keyboard input.
* Also eliminated anonymous timers and keyboard tagmap lookups, and added savestate support.

-arkanoid.cpp: Added machine definition for Akranoid bootleg with 68705P3 and AY-3-8910, matching real hardware. [Lord Nightmare]
* Also added notes about which sets bootlegs are derived from.

-dectalk.cpp: Removed unnecessary driver init and replaced with machine_start, eliminated anonymous timers, and added savestate
support. [Lord Nightmare]

-taitocchip.cpp: Hooked up the four 'ASIC RAM' shared bytes/semaphores/command registers between external CPU and the C-chip, got
rid of hack for megablast. [Lord Nightmare]

-Implemented DIP switches and tweaked inputs for Bubble Bobble prototype so that the stage editor works. [Lord Nightmare]

-missb2 updates: [Lord Nightmare]
* Fixed OKI read/write bitswap so what seem to be the correct sound effects are played.
* Replaced the corrupt OKI ROM dump with the bublpong OKI ROM - all non-corrupted areas are identical.
* Added watchdog.

-retofinv.cpp: Added original Taito 68705 MCU dump. [Corrado Tomaselli, Lord Nightmare, brizzo]
* Moved bootleg 68705 MCU to its own set, renamed sets to make it more obvious which are bootlegs.
* Verified XTAL, dividers, and SN76489A type from PCB pictures.
* Added missing original color PROMs and allowed video/retofinv.cpp to use either those or the single bootleg color PROM.

-Added correct palette weighting for all dec8 games. [Bryan McPhail]

-Made DECO RM-C3 into a device used by dec8 and karnov.cpp games. [Bryan McPhail]

-Fixed colours in Crude Buster (verified against real hardware); added documentation to cbuster.cpp. [Bryan McPhail]

-pc9801: Moved cbus to bus and added WIP mpu401 support. [Carl]

-plugins/cheat updates: [Carl]
* Poll for setting hotkeys.
* Link simple cheats.

-Added Motorola MC14411 Bit Rate Generator device. [Joakim Larsson Edstrom]

-fccpu1 updates: [Joakim Larsson Edstrom]
* Updated LOG system and replaced CLOCK_SIGNAL_HANDLER with real MC14411 BRG device.
* Added machine configuration for baud rates for all three serial ports using MC14411 device.
* Added newer version of firmware Force Debugger v1.1.

-68340: Added configuration macros and callbacks for 8-bit ports A and B, updated LOG system. [Joakim Larsson Edstrom]

-sda5708: Added layout support and state saving. [Joakim Larsson Edstrom]

-sda5708: Added layout with generated bezels and program snippet to redo it as a comment. [Joakim Larsson Edstrom]

-dbox: Added sda5708 matrix display layout (displays version number on start but hangs shortly thereafter). [Joakim Larsson Edstrom]

-ti99: Changed Hexbus chaining; moved Hexbus up one level (from bus/ti99 to bus). [Michael Zapf]

-Overhauled MAME options handling. [Nathan Woods]
* The new options system is more dynamic and should detect errors earlier.
* The slot menu now shows updated options in response to selections made by the user.

-Added a menu listing existing state files displayed when choosing a position to save/load. [Nathan Woods]
* Any position may be selected with keyboard 0-9/A-Z or joystick buttons.
* Existing positions may be selected using UI navigation controls.

-Made the length parameter for debugger 'load' command optional (defaults to length of file), converted code from stdio to iostream.
[Nathan Woods]

-MC6847: Fixed "Semigraphics 6" mode on CoCo/MC-10 (issue reported by Jim Gerrie). [Nathan Woods]
* Displays "stripes" for video bytes $00-$7F because INT/EXT is asserted but A/S is not, and there is no external ROM.

-Cleaned up the MC-10 driver. [Nathan Woods]

-Fixed regression in ROM loading that resulted in not all actual hashes being printed on mismatch. [Nathan Woods]

-sdl: Added SDL_WINDOW_BORDERLESS for fullscreen, required by some Linux window managers. [O. Galibert]

-dvdisasm: Simplified by decoupling information creation and display rendering. [O. Galibert]

-debugcpu: Eliminated direct() from read_opcode. [O. Galibert]

-options: Set the value when setting the default as before. [O. Galibert]

-mameopts: Don't lose the system inipath when looking for hashpath. [O. Galibert]

-dimemory: Lifted cap on number of address spaces per device, renamed AS_DECRYPTED_OPCODES to AS_OPCODES. [O. Galibert]

-Fixed media option numbering with custom instance names (github issue 2468). [O. Galibert]

-cbuster.cpp: Added a x3 hack to the YM2203 clock frequency to fix incorrect pitch. [Phil Bennett]

-Improved -romident performance by dynamically allocating large arrays at device_start time. [Phil Bennett]

-m377xx: Added preliminary M37720 support. [R. Belmont]

-alphatro improvements: [R. Belmont]
* Added correct banking and partial floppy support.
* Corrected motor on and FDC reset.
* Corrected number of driver (real machine only has two), and fixed B: drive.

-output: Fleshed out network output provider to have the same capabilities as legacy Win32 provider: [R. Belmont]
* Messages are of form "verb = value1"; "hello = 1" on successful connection, "mamerun = 0" on shutdown.
* Send "send_id = n" to query IDs where n=0 means machine shortname, and n=1-? are output node names.

-Rewrote MCS-40 (4004/4040) emulation/disassembly: [Vas Crabb]
* Added support for all 4040 features besides interrupts.
* Split address/status, RAM/ROM ports, and program memory into separate address spaces.
* Emulated 8-clock instruction cycle, interruptible at any point, bus signals exposed.
* Converted inputs to input lines, added callbacks for chip select outputs and 4008/4009/4289 signals.
* Made disassembly output closer to what ASL accepts as input.
* Allowed 4-bit registers to be set independently through the debugger.

-Added INTELLEC 4 driver with support for MOD 4 and MOD 40 variants: [Vas Crabb]
* Supports TTY, PROM programmer, and all front-panel debugging features using clickable artwork.
* Supports PROM, program/data storage and high-speed paper tape reader cards.

-Updated flicker to use new MCS-40 core and improved emulation: [Vas Crabb]
* Re-implemented I/O based on how hardware actually works (wasn't possible with previous 4004 core).
* Corrected flicker RAM size, removed NVRAM, and connected playfield lamps and operator adjustments.
* Added save state support.

-Layout system improvements: [Vas Crabb]
* Made scripts do substantial validation of layouts at build time.
* Drop views that don't validate at runtime rather than entire layouts to help machines with terminals connected by default.

-Cleaned up serial, matrix keyboard and TI-8x link protocol interfaces: [Vas Crabb]
* Switched to delegate timers and moved state registration to post-start, making implementations a bit less error-prone.

-Made device_memory_interface own its address space objects. [Vas Crabb]

-Made parent/clone loops raise a fatal error rather than hanging in a loop appending to a string. [Vas Crabb]

-Made internal UI list missing/incorrect files when audit fails. [Vas Crabb]

-Cocoa debugger improvements: [Vas Crabb]
* Save/restore window positions/sizes/splits/scrolling/expressions/focus (excluding device info viewer).
* Fixed scroll jump on clicking a memory/disassembly view that's been scrolled while unfocused.

-Made XML file a specialisation of data node that can be easily managed with smart pointers, and added a method for copying a data
node/subtree into a different tree. [Vas Crabb]

-Fixed fatal error on selecting a software part with internal UI, and made software parts menu sort by name. [Vas Crabb]

-Cleaned up Gaelco protection MCU interface device. [Vas Crabb]

-hh_sm510 artwork updates:
* Added background vector graphics to gnw_ml102. [ChoccyHobNob]
* Improved gnw_mw56 SVG screen and added background graphics. [hap, ChoccyHobNob, Tanukichi]
* Improved gnw_jr55 LCD segments. [hap, JonasP]
* Added background graphics to nupogodi.svg. [Igor, hap]
* Added background graphics to gnw_dm53.svg. [O. Galibert, hap]

-segas16b.cpp: Replaced goldnaxe2 317-0122 i8751 bad dump with working redump from undamaged chip and removed simulation code.
[anonymous, digshadow]

-segas32.cpp: Redumped kokoroj2 sound data ROM. [Arzeno Fabrice]

-Improved WD2010 emulation: [Bavarese]
* Better feedback on cylinder positions, almost all checks pass except low level tests expecting manufacturer or diagnostic tracks.

-Added Commodore D9060 82S137 PROM dumps. [Bo Zimmerman, Andrew Welburn]

-r9751: Added preliminary SMIOC device with 8237 DMA controllers and RS-232 ports. [Brandon Munger]

-Added an external panel for the Ensoniq VFX family of keyboards, with a websocket interface and an HTML/Javascript implementation
that can be served over HTTP. [Christian Brunschen]

-Fixed QT 5.5.1 for Ubuntu 14.04 "Trusty Tahr" (allows Travis CI build to complete). [dankan1890]

-naomi.cpp: Dumped earlier Sega Gun Board firmware. [Darksoft]

-opwolf, opwolfa, opwolfj, opwolfjsc, opwolfu: Added C-chip dumps (game-specific EPROM still bad). [Caps0ff, David Haywood]

-Touch & Go, World Rally 2, TH Strikes Back: Dumped DS5002FP security modules, replaced simulation.
[Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]

-Created Taito C-chip device and used in asuka.cpp, opwolf.cpp, rbisland.cpp, taito_f2.cpp, taito_x.cpp and volfied.cpp.
[David Haywood]

-srdarwin: Replace MCU simulation with internal ROM dump: [Caps0ff, David Haywood]
* Using real dump for srdarwin, and hand-modified version to satisfy srdarwinj.
* Fixes incorrect behaviour for 6th boss (no longer skips first form).

-Split decocass state class up so that the dongle types aren't polluting base class. [David Haywood]
* Also added support for bootleg multigame and fixed regression caused by change in draw order.

-tehkanwc.cpp: Fixed DIP switches for tehkanwcd (different setup to other sets); added DIP switch locations for all sets in driver.
[David Haywood]

-Identified DIP switches for a number of DECO Cassette sets. [David Haywood]

-Irem M62 cleanups: [David Haywood]
* Split PROM regions up by function (legacy from when MAME only allowed a single PROM region per system).
* Made use of multiple palettes and gfxdecode structures.

-upd7810, upd7811: Added internal address maps. [David Haywood]

-gaelco/ds5002fp updates: [David Haywood]
* Made ds5002fp store battery-backed internal RAM and SFR registers as NVRAM.
* Made SFR defaults configurable in ROM loading like NVRAM defaults.
* Made external SRAM persistent as well (some games store scores etc. in it).
* Cleaned up Touch & Go dump and added preconfigured internal RAM.
* Created device for Gaelco protection module and removed remaining simulation code.

-Decrypted SEGA_315_5133 used by 'seganinja' set. [David Haywood]
* Shares identical code with other sets, just encryped with a different key.

-Add DIP switches to Tsukande Toru Chicchi. [einstein95]

-Initial HP series 80 emulation: [F.Ulivi]
* Working HP-85A with 16kB RAM, including Capricorn CPU, keyboard, CRT text/graphics modes, timers, and beeper.
* DC100 cassette, extension ROMs, I/O modules, and integrated printer are not supported.

-ITT3030: Corrected 70-track drive type, and added 35-track drive type and format definition. [helwie44, rfka01]

-Added Commodore PC10-III ROM dumps collected by German vintage computer forum users. [rfka01]

-Added original Commodore PC 10/PC 20/ PC 30 in two BIOS variants. [rfka01]

-Fixed default DIP switch settings for Parodius. [Jack Li]

-Enhanced Emscripten support: [James Baicoianu]
* Fixed save/load support and scheduled exit.
* Improved main loop, simplified integration points, and made JavaScript entry points static members of running_machine.
* Exposed soft_reset, hard_reset, exit load and save functions, allowing more control of emulation session from JavaScript.

-Fixed #include path with USE_LIBSDL on macOS. [Joshua Root]

-Hooked up ibm5150 softlist to compc and europc drivers; changed europc to use single built-in 3.5" drive. [Justin Kerk]

-snk.cpp: Added PAL dumps to victroad. [Kevin Eshbach, The Dumping Union]

-wolfpack: Fixed missing Torpedo trail. [MASH]

-z80scc: Added basic wait/DMA request support, renamed WRDY to WREQ to match datasheet. [Patrick Mackinlay]

-ncr5390 improvements: [Patrick Mackinlay]
* Improved initiator transfer information logic.
* Split transfer count/counter.
* Added rudimentary 53C90A/53C94 support.
* Reworked initiator transfer information state machine, should now support all SCSI phases
* Improved handling of DMA/non-DMA commands.
* Added an undocumented hack to make InterPro work.
* Implemented interrupt status flag in status register for 53C90A (critical for InterPro).
* Improved tcounter and DMA/DRQ handling.
* Corrected tcounter and transfer count zero handling (based on transfers to/from SCSI bus, not DMA).
* Prevent fifo over/underrun, requires restarting state machine from dma_r()/dma_w().
* Corrected bus/function complete with FIFO (interrupt only when it empties, but state detected based on SCSI bus).
* Clear status, istatus and sequence when reading istatus (not status) with active interrupt.
* Tweaked DRQ behaviour - only assert if there is insufficient data in FIFO.

-nscsi_hd: Corrected INQUIRY command handling when a non-zero LUN is requested. [Patrick Mackinlay]

-interpro: Got SCSI working and other improvements: [Patrick Mackinlay]
* Reworked DMA, added eth registers.
* Improved 5390 device, removed legacy 539x SCSI stuff.
* Passes all iogadiag tests if bus error hack is enabled.
* Implemented basic serial DMA.
* Switched to ncr53c94.
* Initial preparation for Ethernet implementation.
* Implemented timer-based DMA.

-Implemented i82586 Ethernet MAC, ~90% complete. [Patrick Mackinlay]

-Improved wheel board on Midway Seattle and Vegas, and added layout for sf2049. [Risugami]

-sun1: Replaced console hack with upd7201 device. [shattered]

-chihiro.cpp: Added Quest of D Firmware Update DVD dump. [ShouTime]

-freekick.cpp: Dumped color PROMs for Omega (Nihon System), correcting the colors. [ShouTime]

-Redumped Time Limit color PROMs. [ShouTime, TServo2049, pablopelos, The Dumping Union]

-shootaw2: Added dumped EEPROM image. [Smitdogg, The Dumping Union]

-Added skeleton driver for Yamaha TG100 MIDI module. [superctr]
* H8/520 CPU is not implemented, sound chip is Yamaha YMW258-F (likely to be identical to Sega MultiPCM).

-Game Boy/Super Game Boy improvements: [Tauwasser]
* Added Super Chinese Land 1.2.3' to MBC1 Collection check code.
* Fixed MMM01 zero-adjust logic for ROM bank.
* Fixed Super Game Boy VRAM transfers and removed border hack.
* Fixed various code style and comment issues.

-macpci: Added more Pippin ROM sets. [unknown]

-retofinv.cpp: Added DIP switch locations and documented edge connectors. [Brian Troha]

-wrally.cpp: Added World Rally PCB layout. [Brian Troha]

-targeth.cpp: Added PCB layout, defined CPU clocks in terms of OSC/resonator, corrected OKI clock, and corrected Target Hits v1.1
program ROM labels. [Brian Troha]

-stv.cpp: Corrected Taiwan BIOS label. [cpsystem3]

-sms.xml updates: [Enik Land]
* Fix The Terminator by adding their on-cart RAM.
* Added notes for games with SK-1100 keyboard support.
* Corrected Great Baseball (Euro, USA, Bra) release year.
* Corrected Teddy Boy Blues (Jpn, Ep-MyCard, Prototype) and Ghost House (Sega Card, Prototype) interface types.

-kinst.cpp: Updated hardware info. [Guru]

-abcheck: Added default EEPROM so the game boots without going into service mode first. [Guru, R. Belmont]

-Updated compiling instructions for Fedora Linux. [inflatador]

-Updated hiscore.dat. [Leezer]

-Added -output option to documentation with description of available choices. [OzFalcon]

-megasys1.cpp: Added information regarding R&T (Rod-Land Prototype). [Ryou]

-SDL sound: Fill buffer with silence on underrun. [057a3dd61f99517a3afea0051a49cb27994f94d]

For: Windows, Linux, and macOS


    Monday, July 24, 2017
NO$GBA 2.8f released!

NO$GBA pronounced as No Cash GBA is a Nintendo DS / DS Lite and GameBoy Advance emulator for Windows XP, Vindows VISTA and MS-DOS. NO$GBA options include emulating all known save types as well as and multiple cartridges reading. NoGBA supports multiplayer and is able to load multiple NDS ROM files for linking games. Multiplayer for GBA Games is also supported.

It's just a bunch of small details/bugfixes.
The sd/mmc/i2c related ones might be useful for developing & testing new DSi exploits.

23 Jul 2017 - version 2.8f

- nds/3d/help: note on MTX_PUSH/POP/STORE/RESTORE in Mode1 (thanks staplebutter)
- nds/3d/emu: matrix stack in mode1 behaves like mode2 (fixes light directions)
- dsi/mmc: supports MMC commands CMD1 and CMD6 (somewhat needed for libnds)
- dsi/sd: added warning on trying to use SD card in 4bit mode with pull-up on
- dsi/i2c: support softreset via bptwl (keeping main ram and bptwl regs intact)
- dsi/help: added notes on warmboot info at 2003000h (for autostarting a title)
- dsi/help: more details on 2FFD7BCh (scr,type,hcd,csr,clk_ctl,card_opt,device)
- bios clone: reproduces div-zero, fixed crash on div-overflow (thanks endrift)
- gba/io: emulates some more unused bits as non-writeable (thanks endrift)
- gba/help: note on BLDALPHA being R/W (unlike official specs, thanks endrift)
- debug/help: note on nds9 debug message ports 4FFFAxxh working on gba/nds7 too
- setup: renamed "Emu Identification" to "Debug I/O" and enabled it by default
- gui: fixed window positions/fullscr when taskbar at upper/left (thanks joseph)

For: Windows.


    Wednesday, July 19, 2017
BGB v1.5.4 released!

BGB is a gameboy emulator which runs on Windows.

emulation of the GameBoy, GameBoy Color, and Super Gameboy
accurate emulation of the hardware, based on research with lots of test roms, useful for debugging/rom development. some highlights:
clock exact timing of LCD behavior/state changes
realistic initial ram values - random but with specific bit patterns, and simulated values left by bootroms (for example "nibbler (pd)" depends on this)
accurate emulation of LCD register writes during scanline (prehistorik man, demotronic demo)
emulation of inaccessible VRAM and OAM as on real hardware
10 sprites per line limit
clock exact emulation of sprites causing mode 3 to take longer
correct memory access timing (access happening at the last/second to last clock of an opcode)
accurate emulation of the differences between DMG and GBC, including timing differences, differences in hardware behavior, initial state, etc.
can run a GBC rom as on a DMG, and a DMG rom as on a GBC
powerful debugger:
assembler (change code and ability to save modified rom)
break on access
conditional breakpoints
singlestepping/tracing/animating/step out/step over
vram viewer: BG map, tiles, OAM, palette.
IO registers viewer
break on exceptions (accessing inaccessible VRAM, read unitialized RAM, echo ram access, access locked external ram, disable lcd outside vblank)
ability to modify all registers and state at any time
joypad window allows simulating button presses at any time while debugging
SGB multiplayer with up to 4 gamepads
graphics output: GDI (DIB), DirectDraw, Direct3D, OpenGL, null output
sound output: waveout, directsound and disk writer supported. support for writing the 4 channels to separate wav files
runs almost all roms perfectly, compatibility comparable with the best GB/C emulators
Accurate/high quality sound emulation, bandlimited rectangular wave synthesis for perfectly smooth sound
accurate video emulation including "high color" graphics, correct sprite/background priorities, 10 sprites/line limit, and mid-scanline register changes.
This emulator is fast.
Joystick/Gamepad support, everything mappable to every button
some user interface keys are configurable and can be mapped to joystick/gamepad buttons
MBC3 Real Time Clock emulation. RTC is saved/loaded in the .sav file, compatible with VBA
Auto delay/frameskip, emulation runs at 100% real speed and full 60 fps
GameGenie and GameShark cheat, load/save cheats (auto and manual), "cheat searcher", easy creation of new cheat codes
save/load state with quick (zsnes style) keys.
Load from ZIP and GZIP files
This program does not require DirectX or runtime libraries.
support for optional border bitmap and pseudo and real fullscreen modes.
limited TCP/IP game link support

BGB v1.5.4 Changelog:

- Fixed regression: pokemon yellow broken in SGB mode. Fixed a number of bugs.

For: Windows.


    Monday, July 17, 2017
mGBA v0.6.0 released!

mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB remote support.

mGBA v0.6.0 Changelog:

– Qt: Italian translation (by theheroGAC)
– Qt: Updated German translation

– Core: Fix rewinding getting out of sync (fixes #791)
– GB Audio: Fix incorrect channel 4 iteration
– GB Audio: Fix zombie mode bit masking
– GB Serialize: Fix timer serialization
– GB Video: Fix LYC regression
– GBA SIO: Improve SIO Normal dummy driver (fixes #520)
– GBA Timer: Fix count-up timing overflowing timer 3
– PSP2: Use custom localtime_r since newlib version is broken (fixes #560)
– Qt: Fix memory search close button (fixes #769)
– Qt: Fix window icon being stretched
– Qt: Fix initial window size (fixes #766)
– Qt: Fix data directory path
– Qt: Fix controls not saving on non-SDL builds
– Qt: Fix translation initialization (fixes #776)
– Qt: Fix patch loading while a game is running
– Qt: Fix shader selector on Ubuntu (fixes #767)
– Qt: Fix GL-less build
– Qt: Fix Software renderer not handling alpha bits properly
– Qt: Fix screen background improperly stretching
– SDL: Fix cheats not loading

– GB Serialize: Add MBC state serialization
– GBA Memory: Call crash callbacks regardless of if hard crash is enabled
– GBA Timer: Improve accuracy of timers
– PSP2: Update toolchain to use vita.cmake
– Qt: Add language selector
– Qt: Minor text fixes
– Qt: Move shader settings into main settings window
– Qt: Dismiss game crashing/failing dialogs when a new game loads
– Qt: Properly ship Qt translations
– SDL: Remove writing back obtained samples (fixes #768)

For: Windows, Linux, and macOS


    Sunday, July 16, 2017
melonDS v0.4 released!

melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators.


• implement access modes for certain IO registers that were unhandled
• actually implement RCNT instead of hardcoding it
• wifi: emulation of multiplayer cmd/reply/ack transfers
• wifi: more accurate RFSTATUS/RFPINS
• wifi: some games can go into multiplayer now (Pictochat, NSMB, Pokémon known working)
• improved savemem detect heuristic
• implement firmware write, fix SPI bugs
• accurate emulation of 'main memory display FIFO'
• 2D: fix render/capture order
• 2D: implement mode6 large BG
• 2D: fix bitmap BG sizes
• 2D: fix rotscaled bitmap sprites
• 3D: fix missing term in MatrixTranslate
• 3D: fix toon highlight mode
• 3D: fix boxtest bug
• 3D: accurate viewport transform
• 3D: polygon Y-sorting
• 3D: more accurate interpolation, still not perfect
• 3D: more accurate Z and W transforms, fix some cases of Z-fighting
• 3D: separate polygonID attributes for opaque and translucent pixels
• 3D: start documenting and implementing depth test edge cases
• emulate delays for SPI transfers and div/sqrt
• misc bugfixes/additions as usual

For: Windows and Linux


    Friday, July 14, 2017
RockNES v5.52 released!

RockNES is a Nintendo (NES) emulator that supports total PPU emulation, total intelligent emulation (including VRCVI intelligent, used by some Japanese games), battery backed RAM, Famicom DiskSystem, VS Unisystem, and some 70 different mappers. In gain, RockNES includes lots of different video modes, as substantially as the ability to loading and economise your back at any stage. You can flush record movies of gameplay.

RockNES v5.52 Changelog:

- Fixed mapper 19 (Rolling Thunder (J) works).
- Internal cleanups and minor tweaks.
- Documentation updated.

For: Windows


    Thursday, July 13, 2017
fMSX v5.0 released!

fMSX is a program that emulates MSX, MSX2, and MSX2+ 8bit home computers. It runs MSX/MSX2/MSX2+ software on many different platforms including Windows, Android, Symbian, MacOS, Unix, MSDOS, AmigaOS, etc. I started developing fMSX in 1993 when there were only two other MSX emulators available, both exclusively for MSDOS. From the very beginning, I developed fMSX as a portable program able to run on many different computers. The initial development, for example, was done on DEC Alpha workstations running Unix. Since then, fMSX has seen quite a lot of updates and been ported to many systems. It is still being developed, although not as actively as before because most features are pretty much complete now.

fMSX v5.0 Changelog:

* Switched to microseconds in the AY8910 PSG emulation.
* Now updating, rendering, and playing sound every 8 scanlines.
* The PLAY "S8M90O6G" MML test works now.
* Added support for DirectInput joysticks to fMSX-Windows.
* Fixed crash when changing audio sampling rate in fMSX-Windows.

For: Windows.


SameBoy v0.91 released!

SameBoy is a user friendly GameBoy and GameBoy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An experimental SDL version is available to Windows and Unix-like systems.

SameBoy v0.91 Changelog:

This version is a minor bug-fixing version
Bug Fixes
Fixed a bug where SameBoy froze for various amounts of time after using turbo mode.

For: Windows and macOS.


    Wednesday, July 12, 2017
XEBRA/ARBEX 2017/07/11 released!

Xebra is a progressing Japanese Playstation(PS) emulator for Win32.

Xebra (2017/07/11) Changelog:

① Slightly reduce data volume
In GTE, division is performed by reciprocal integration, and its inverse value is inferior in accuracy
It was obvious that the common value for each group was refined.
However, the calculation formula for refinement was unknown.
(There is only the Newton's law or the Gold Schmidt method as the theoretical formula
When dealing with integers, how to round numbers is arbitrary by the designer,
It can not be theoretically derived)
Although it was unknown, it is not a large amount of data for software on PC
I wish I could prepare the whole number as an immediate value table.
(This is effective also in terms of reducing the amount of computation at the time of execution)
When checking the calculation formula of the refinement indicated by nocash this time, since we saw an agreement in total,
I decided to adopt the calculation formula.
As an actual utility, compressed data which was 4000 bytes in old algorithm,
It is reduced to 257 bytes with the new algorithm.
Although the normal distribution data used by the SPU was held for all the sections,
Because it is bilaterally symmetrical, we deleted the half section.

② Center display of screen at startup

For: Windows.


    Friday, June 30, 2017
Cemu v1.8.1 released!

Cemu is a Nintendo Wii U emulator that runs commercial games. At present the controller is locked to using the GamePad via keyboard.

Improved compatibility
Improved graphics
Added support for socket API (nsysnet)
Improved Software Keyboard

For: Windows


    Wednesday, June 28, 2017
Mame v0.187 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:


MAMETesters Bugs Fixed
- 03041: [Graphics] (starshp1.cpp) starshp1, starshpp: Speed and graphics information from the real machine (Frank Palazzolo)
- 03585: [Gameplay] (norautp.cpp) norautp, norautjp: Readout Switch (AJR)
- 06479: [Sound] (kchamp.cpp) kchampvs, kchampvs2, karatevs: ADPCM samples are distorted (AJR)
- 06594: [Misc.] isa_ibm_mda: Typo on the "isa_ibm_mda" set description (Robbbert)
- 06599: [Sound] (zaxxon.cpp) ixion, razmataz: Missing sound (AJR)
- 06603: [Documentation] (odyssey2.cpp) jopac: In the description there are two useless spaces at the beginning (Tafoid)
- 06612: [Interface] (a7800.cpp) a7800.ccp: Machine inputs broken (Ivan Vangelista)
- 06614: [Sound] (arkanoid.cpp) arkanoid and clones, arkatour: Sound pitch is too high by 100% (Lord Nightmare)
- 06617: [Graphics] (nbmj9195.cpp) imekura: Graphic corruption in many places (Ivan Vangelista)

New working machines
Game & Watch: Donkey Kong Jr. (new wide screen) [hap, Sean Riddle, Roger Coltrane]
Game & Watch: Mario Bros. [hap, Sean Riddle, incog]
Goupil G2 [Jean-Francois DEL NERO]
Jump Kun (prototype) [ShouTime]
Sel-Jan [BET] (Japan) [Angelo Salese, system11, The Dumping Union]
Victory (Comsoft) [Andrew Welburn, ArcadeHacker, David Haywood]
Waku Waku Ultraman Racing [ShouTime, gamerfan, Rod_Wod, MetalliC, Peter Wilhelmsen, Smitdogg, The Dumping Union]

New working clones
Bambino Classic Football [hap]
Burnin' Rubber (DECO Cassette) (Japan) [Charles MacDonald, The Dumping Union]
Danger Track (Rally X bootleg) [Rafael Alonso, Ricky2001, Rockman, ArcadeHacker]
Fidelity Sensory Chess Challenger 9 (rev. B) [yoyo_chessboard]
Gingateikoku No Gyakushu (bootleg set 3) [Andrew Welburn, Craig Anstett, The Dumping Union]
Graplop (DECO Cassette) (Japan) [Charles MacDonald, The Dumping Union]
Guerrilla War (Version 1, set 2) [Artemio Urbina, The Dumping Union]
HP 9845B (Germany) [F.Ulivi, A.Kueckes]
HP 9845C (Germany) [F.Ulivi, A.Kueckes]
HP 9845T (Germany) [F.Ulivi, A.Kueckes]
Jack Potten's Poker (set 10, ICP-1 PCB) [TeamEurope, Roberto Fresca]
Lock'n'Chase (DECO Cassette) (Japan) [Charles MacDonald, wtc4ever, The Dumping Union]
Mach-9 (bootleg of Vulgus) [Marcos75, The Dumping Union]
Macross II (Korea) [CoolMod, CS, The Dumping Union]
Marchen Maze (Japan, hack?) [frsj8112, The Dumping Union]
Money Money (set 2) [caius, The Dumping Union]
Offensive (Spanish bootleg of Scramble) [Rafael Alonso, Ricky2001, Rockman, ArcadeHacker, Marcos75, The Dumping Union]
Operation Thunderbolt (Japan, SC) [ShouTime, The Dumping Union]
Palamedes (US) [caius, The Dumping Union]
Pengo (set 5) [Corrado Tomaselli, The Dumping Union]
Power Instinct (USA, prototype) [ShouTime]
Pro Tennis (DECO Cassette) (Japan) [Charles MacDonald, The Dumping Union]
Spectar (revision 2, bootleg) [Ricky2001]
Tehkan World Cup (set 4, earlier?) [Purity, The Dumping Union]
Time Killers (v1.32I) [Brian Troha, The Dumping Union]
Victory (Comsoft) (bootleg) [Josele Fernandez]

Machines promoted to working
Goupil G1 [Jean-Francois DEL NERO]
Mattel Computer Gin [hap, Sean Riddle]

Clones promoted to working
Dragon 64 Plus [Nigel Barnes]
Treasure Island (DECO Cassette) (Region D) [David Haywood]

New machines marked as NOT_WORKING
Big Deal Belgien (5.04) [Gerald (COY), Roberto Fresca]
Bel Slots Export (5.01) [Gerald (COY), Roberto Fresca]
D-CAT16 (Mega Drive handheld) [Team Europe]
Game & Watch: Mickey Mouse [hap, Igor]
Game Prince RS-1 [BeckieRGB]
Game Prince RS-16 [BeckieRGB]
HP9000/332 [R. Belmont, Al Kossow]
GRiD Compass 1101 [shattered]
GRiD Compass II 1121 [shattered]
Nokia D-box 1, Kirsch gruppe [Joakim Larsson Edstrom]
Percussion Freaks 5th Mix (G*B05 VER. KAA) [Guru, smf]
Pingu's Ice Block [Darksoft, MetalliC]
Player's Edge (PK1002-PC082) Jake's Jacks Bonus Poker [BrianT]
Quingo Export (5.00) [Gerald (COY), Roberto Fresca]
Ron II Mah-Jongg [system11, Angelo Salese, The Dumping Union]
Spirit of 76 [PinMAME]
V-Dog (prototype, earlier) [AttackedbyGlitch]
V-Smile Baby (US) [Sean Riddle]
VG Pocket Tablet [BeckieRGB]

New clones marked as NOT_WORKING
Animal Basket (19 Jan 2005) [brizzo]
Black Knight 2000 (PF-1) [PinMAME]
Chrysler Electronic Voice Alert (24-function) [hap, Sean Riddle, David Viens]
E-Swat - Cyber Police (bootleg, set 2) [Hammy, The Dumping Union]
Ez2dancer 2nd Move [RetroRepair, Guru]
Forty-Love (Japan) [ShouTime]
GRiD Compass 1109 [shattered]
GRiD Compass II 1129 [shattered]
GRiD Compass II 1131 [shattered]
GRiD Compass II 1139 [shattered]
Motor Raid - Twin/DX [Bill D., The Dumping Union]
New Century (Spanish bootleg of Scramble) [Marcos75]
OutRun 2 Special Tours (Japan) (GDX-0011) [rtw]
The Bounty (set 2) [caius, The Dumping Union]
Treamcast [Maddog]
V-Smile (US) [Sean Riddle]

New working software list additions
abc80_cass, abc80_flop: ABCStacker [Andreas Gustafsson]
archimedes: Countdown to Doom, The Last Days of Doom [Nigel Barnes]
bbcmc: Bikes [Nigel Barnes]
dragon_cart: Sound Extension [Nigel Barnes]
dragon_cass: Hang It! [Nigel Barnes]
Chatplus V1.0.2, DBASIC (Alt), DBASIC, Diagnostics, DragonPlus Updates, Editor & Assembler (DragonPlus), Editor & Assembler,
Extended Basic, SP-Edit (DragonPlus), Super Sleuth Disassembler, Text Processing System, Utilities, Utilities (Alt) [Nigel Barnes]
BT Codes Search, Composer Companion (DragonFire), Composer X (PSE), Copycat (PSE), DCHROME & SCANNER, Desk Top Publisher V2,
Desktop, Discup (PSE), Dragon Detour, DynaFast v1.5.0, FEdit, Forth Compiler (DeltaDOS), Golden Oldies, Machine Language Tutorial,
Mandragore, Multi-Disk, Orange Base, PyrAdventure, RolaBall2, Shaolin Master Plus,, Sprite Designer (PSE), Supa Nova,
Super Writer 2, Telewriter V1, Telewriter V2, Telewriter V4, The Fun Disc!, The Hobbit, Utility Pack (PSE), W.I.M.P. (1989)
[Nigel Barnes]
dragon_os9: Cash and VAT, DragonPlus OS9 Drivers, Stock Control [Nigel Barnes]
4D Boxing, 4D Sports Boxing, 688 Attack Sub (3.5", older), Gunboat: River Combat Simulation,
Ivan "Ironman" Stewart's Super Off Road, Jordan vs. Bird: One on One, Kings of the Beach, Menace, PC Tools (various versions),
PKZip 2.04g, Platoon, Risky Woods, SimEarth, Star Goose!, Wrath of the Demon, Xenon [ArcadeShadow]
Disney's Aladdin, Gobliiins, Gobliins 2: The Prince Buffoon, Goblins Quest 3, PC Tools (various versions), SimFarm [ArcadeShadow]
pet_quik: Hardcore Petting, No Pets Allowed [Curt Coder]
pce_tourvision: Ankoku Densetsu, Batman, Burning Angels, Cadash, Gradius, Toilet Kids, World Jockey [system11, The Dumping Union]
Bradion, Dennou Club Vol. 90 Tokubetsu Henshuu-ban, Dennou Club Vol. 94, Dennou Club Vols. 96-139, GJ, Nemesis '95 Gradius 2
[Justin Kerk]

New NOT_WORKING softwre list additions
dragon_cart: EPROM Programmer, Speech Synthesis, Ultra Drive [Nigel Barnes]
Abenteuer im ABC Park (GER), Finding Nemo - De Wonderwereld Van Nemo (NL), Mickey Mouse Clubhouse (NL),
Shrek De Derde - Arthurs Schooldag Avontuur (NL) [Team Europe]

Source Changes
-plugins/cheat: Add hotkey support, and nes, snes and genesis Game Genie support. [Carl]

-Added initial support for SiS85c496/497 PCI chipset, and added first pass shadow RAM and SM RAM support. [R. Belmont]

-hp9k_3xx updates: [R. Belmont]
* Preliminary working DIO/DIO-II bus implementation and 98544 video card.
* Hooked up i8042 I/O microcontroller comms to main CPU.
* Support medium-res built-in video on 9000/332.

-Improved CD audio play track/index command handling. [smf]

-Added unused DIP switches 7 and 8 to Eeekk! since it's a conversion of pacman. [smf]

-terracre.cpp: Added actual hookup for protection data and fixed potential buffer overflow. [Angelo Salese]

-cop01.cpp: Improved Mighty Guy sound. [Angelo Salese]

-apricot: Switched to preferred Z80SIO device. [Dirk Best]

-drawgfx: Made the palette optional, and fixed viewgfx for case where palette is absent. [O. Galibert]

-devcb: Added line hold capability. [O. Galibert]

-bgfx: Fixed xBR-lv2-multipass, xBR-lv2-fast, xBR-lv2-noblend, xBR-lv2, xBR-lv3-noblend, and xBR-lv3 shaders. [Ryan Holtz]

-Added preliminary YM3802 MIDI/cassette controller with MIDI clock timer and click counter. [Barry Rodewald]
* Added X68000 expansion device using the YM3802, Mahou Daisakusen (x68k) plays MIDI music.

-ti99 updates: [Michael Zapf]
* Implemented Hexbus and HX5102 floppy early WIP.
* Cleaned up slot devices architecture and renamed constants.
* Added new cartridge type paged7 for TI-CALC.

-accomm: Fully implemented keyboard, added sound (same as Electron), and added layout with Caps/Shift Lock LEDs. [Nigel Barnes]

-d64plus: Implemented banking of extra 64K, and 6845 with chargen - promoted to working. [Nigel Barnes]

-dragon32: Added JCB Sound Extension cartridge. [Nigel Barnes]

-dragon200e: Added correct keyboard. [Nigel Barnes]

-starshp1 updates: [Frank Palazzolo]
* Fixed graphics/speed issues.
* Made Fast/Slow momentary as on real cabinet, added note about behaviour.
* Updated clocks according to latest information.

-z80scc: Added support for resetting RX interrupts/status by reading Rx FIFO through RR3. [Joakim Larsson Edstrom]
* Gets virtpool driver terminal a bit further, but not all the way (no visible difference).

-dbox: Separated skeleton driver from unfinished display device. [Joakim Larsson Edstrom]

-Replaced fake TLCS-90 I/O space with callbacks. [AJR]

-pangba, pangbb, spangbl: Reduced ADPCM rate to make music speed match original, use callback for audio IRQ. [AJR]

-tail2nos: Added flip screen support, documented non-effect of "Country" switch. [AJR]

-aerofgt.cpp: Video and sound refinements: [AJR]
* Fixed sound loss in spinlbrk and clones caused by misconfigured ROM bank.
* Work towards flip screen support for most games - aerofgtb is nearly correct now.

-dynablst, bbmanw & clones: Use 4-way joysticks (as service manuals suggest). [AJR]

-toaplan2.cpp: Generate (and acknowledge) video interrupts within VDP. [AJR]

-Made TC0040IOC its own device type and separated its functionality from TC0220IOC. [AJR]

-galastrm, undrfire, cbombers, groundfx, gunbustr, superchs, 2mindril: Use TC0510NIO device for inputs. [AJR]

-Sort slot options by name in -listslots output. [AJR]

-Made CBM IEC device names more descriptive. [AJR]

-sidebs: Fixed POST failure in debug build. [AJR]

-taito_en: Use MB8421 for communication RAM. [AJR]

-mjkjidai: Use 8255 devices for I/O. [AJR]

-subsino.cpp: Use 8255 devices (most of which are only used for input). [AJR]

-suprloco: Replaced soundlatch with 8255 device that runs in mode 2. [AJR]

-Added TE7750 Super I/O Expander device. [AJR]

-m72.cpp, m92.cpp: Put IRQ hacks out of their misery. [AJR]

-norautp: Restored some inputs that were disconnected many releases ago, don't hardcode "Readout" inputs. [AJR]

-grdian, getstarj: Replaced MCU simulation with new dump. [AJR, ShouTime, brizzo]

-s2650: Modernised I/O: [AJR]
* Replaced fake S2650_SENSE_PORT address with line read callback (set_input_line should also work).
* Moved S2650_CTRL_PORT and S2650_DATA_PORT to I/O address space.

-Don't try to read past the end of a memory space in debug view. [AJR]

-Added validation for slot cards and fixed some errors exposed by this. [Vas Crabb, AJR]

-Fixed Tandy CoCo keyboard mapping (github issue #2386). [Vas Crabb]

-taitosj: Made security MCU hookup a device. [Vas Crabb]

-exidy.cpp: Added PROMs to Spectar taken from a bootleg set - believed to match original. [Ivan Vangelista]

-Migrated remaining device machine configuration additions to instance member functions. [Ivan Vangelista]

-Made RAM device look for [km](i?b)? rather than [km].* suffix. [Nathan Woods]

-Fixed a crash when returning to the front-end after launching a system from favorites. [Nathan Woods]

-CoCo: Overhauled the cartridge slot subsystem. [Nathan Woods]

-Made read_or_write a scoped enum. [Nathan Woods]

-Changed the profiler to use std::ostringstream as the text sink (instead of std::string). [Nathan Woods]

-Cleaned up CoCo 3 GIME implementation. [Nathan Woods]

-Changed a few C strings to std::string references in the debugger. [Nathan Woods]

-Quingo: Switched to hot slots machine (more accurate). [RobertoFresca]

-Big Deal Belgien, Bel Slots Export: Added PCB layouts. [RobertoFresca]

-r9751: Added more SMIOC registers. [Brandon Munger]

-HP9845: Improved keyboard mapping and added German layout. [F.Ulivi, A.Kueckes]
* Implemented SHIFT LOCK key, added pop-ups and outputs showing state of toggle keys.
* Lowered volume of beeper (was too loud according to A.Kueckes).

-Added read support for the disk format SDF used in the CoCoSDC. [Tim Lindner]

-CoCo: Added Speech/Sound Cartridge support. [Tim Lindner]

-Fixed JVC disk format to correctly recognize 2 sided disks. [Tim Lindner]

-Implemented busy delay in CoCo SSC. [Tim Lindner]

-EF9365: Fixed the hardware vector engine (fixes ARC Squale Basic). [Jean-Francois DEL NERO]

-Interpro driver updates: [Patrick Mackinlay]
* Added skeleton for srarb.
* Improved mcga/fmcc skeleton and fixed mcga/fmcc detection.
* Expanded cammu skeletons.
* Added support for "new" SCSI.
* Added clock-based ioga interrupts.
* Added forced NMI handling.
* Improved SCSI DMA.
* Removed broken caching.
* Added Clipper CPU ID support.
* Added enum masks and unknown registers, disabled bus errors.
* Made RAM configurable and improved system registers.
* Added initial implementation of unmapped memory handler.
* DMA/IRQ changes, serial DMA registers.
* Added 7-segment diagnostic LED.
* NMI and DMA improvements - NMI boot diagnostics pass.
* Made floppy DMA read and write work.
* Improved logging.

-ncr5390.cpp: Added basic 53c94 support. [Patrick Mackinlay]

-t10spc.cpp: Added missing start/stop unit command [Patrick Mackinlay]

Gameboy updates: [Tauwasser]
* Cleaned up Gowin information in gameboy.xml, added information from archived web site and catalogue.
* Replaced GoodGBX MBC1 Collection check code with direct comparison of internal ROM name.
* Removed buffer over-read in get_cart_type.
* Updated MBC1-MBC5 mapper documentation.

-Use more likely clocks for littlerb based on PCB crystals (main CPU is more likely 8MHz than 12MHz). [David Haywood]
* Also added a hack to overclock the TMS to 120% so that the map screen renders properly.

-Moved Famiclone stuff from nes.xml to driver and added new sets. [David Haywood]

-Corrected Neo Geo sprite tile code mask to 20 bits (was previously 19 bits). [TheHpman]

-Fixed trailing space in -listclones and -listbrothers output. [Tafoid]

-naomi.cpp: Added five real dumps of SPI EEPROMs used in M1/171-7978B-type cartridges, updated docs. [f205v, MetalliC]

-naomi.cpp: Converted existing M1-type cart SN# EEPROMs data to be like real dumps. [MetalliC]

-naomi.cpp: Identified "Airline Pilots" sets as domestic Japan and World versions, according to information from Sega.
[ShouTime, MetalliC]

-chaknpop: Replaced MCU simulation with dump. [Team Japump!!!, Chack'n, Hau]

-kuniokun: Replaced MCU simulation with actual dump. [ShouTime, brizzo]

-Use actual M68705P5 dump for Rumba Lumber, replaces inaccurate simulation. [ShouTime, brizzo]

-Onna Sanshirou - Typhoon Gal: Use 68705 dump, replace inaccurate protection simulation. [ShouTime, brizzo]

-Use dumped M68705 for fieldday/undoukai. [ShouTime, brizzo]

-tetrsark: Add a totally useless MCU dump (apparently blank). [ShouTime, Brizzo]

-arkanoidja, arkanoidu, arkatour: Replaced hand-crafted MCU programs with 68705 dumps. [Lord Nightmare, ShouTime, brizzo]

-prebillian: Replaced MCU simulation with actual dump, fixed vblank input, fixed player 2 spinner input, and added launch button.
[Lord Nightmare, ShouTime, brizzo]

-ay8910.cpp: Made device_clock_changed respect YM2149 pin 26, added pinout, and remove outdated comments. [Lord Nightmare]

-socrates.cpp: Converted socrates and iqunlimz to bankdev, hooked up socrates hblank input, and made profweis machine configuration
derive from socrates. [Lord Nightmare]

-hh_sm510: Improved Mickey & Donald SVG artwork. [Sean Riddle, Roger Coltrane]

-naomi.cpp: Bruteforced "Dragon Treasure" main unit DES key. [Mike Ryan]

-svmu: Added two English BIOS versions and a newer Japanese BIOS version. [Kingizor]

-system16.cpp: Corrected clocks for Alien Storm (bootleg, set 2). [caius, The Dumping Union]

-Fixed missing VLM5030 speech in Hyper Crash and increased volume, and fixed VLM loading in jailbrek and clones. [MASH]

-gradius4: Changed description to match title screen/flyer. [Pedro J. Martinez]

-Renamed "Cyber Arcade 120-in-1" to "Defender M2500P 120-in-1" (correct name according to dumper). [AttackedbyGlitch]

-Corrected descriptions for Gradius 4: Fukkatsu and Silent Scope 2. [sjy96525]

-Changed Air Combat 22 auto-centering throttle from Pedal to AD_STICK_Z. [sjy96525]

For: Windows, Linux, and macOS


RockNES 5.41 released!

RockNES is a Nintendo (NES) emulator that supports total PPU emulation, total intelligent emulation (including VRCVI intelligent, used by some Japanese games), battery backed RAM, Famicom DiskSystem, VS Unisystem, and some 70 different mappers. In gain, RockNES includes lots of different video modes, as substantially as the ability to loading and economise your back at any stage. You can flush record movies of gameplay.

What's new for version 5.41 (01/20/2017)

- Custom fullscreen mode should be working again.
- Fixed input devices GUI dialog.
- Fixed a few problems with the wallpaper.
- Switching to fullscreen mode should look at custom fullscreen settings, instead of using the current desktop resolution! Problem fixed!
- Switching to fullscreen mode should reset the upscaler to the original (256x240) if its height is greater than the screen height. Problem fixed!
- Added a blitter checking on GUI init routine to avoid blitting problems.
- Fixed blitting position on video resolution change.
- Fixed a few annoyances in the upscaler stuff.
- Added colors to a few GUI alert boxes, plus minor cosmetic changes.
- Documentation updated with new information.

For: Windows


    Friday, June 23, 2017
higan v103 released!

higan is a multi-system emulator that began development on 2004-10-14. It currently supports the following systems:

Nintendo Famicom
Nintendo Super Famicom
Super Game Boy
BS-X Satellaview
Sufami Turbo
Nintendo Game Boy
Nintendo Game Boy Color
Nintendo Game Boy Advance
Sega Master System
Sega Game Gear
Sega Mega Drive
NEC PC Engine
NEC SuperGrafx
Bandai WonderSwan
Bandai WonderSwan Color

higan Changelog:

* added SuperGrafx emulation
* improved audio band-pass filtering for all emulated systems
* screen rotation is now a hotkey; automatically rotates control bindings
* screen rotation now supported on the Game Boy Advance as well (used by a small number of games)
* massive improvements to Mega Drive emulation
* massive code cleanups and rewrites to many CPU emulation cores (MOS6502, WDC65816, SPC700, etc)
* Famicom, Master System, Mega Drive: added PAL emulation support
* PC Engine, SuperGrafx, Master System, Game Gear, Mega Drive: added save state support
* PC Engine, SuperGrafx: added PSG sound emulation
* Master System, Game Gear: added PSG sound emulation
* Mega Drive: added Z80 APU emulation [with help from Cydrak]
* Mega Drive: added PSG sound emulation
* Mega Drive: added YM2612 sound emulation [Cydrak]
* Super Famicom: fixed Super Game Boy emulation
* PC Engine: added save RAM support (using per-game PCE-CD backup RAM)
* Game Boy Advance: substantial improvements to audio emulation quality
* Game Boy Advance: convert scanline-based PPU renderer to a dot-based renderer
* Game Boy Advance: properly initialize CPU state (fixes Classic NES Series games)
* Game Boy Advance: MUL timing corrected [Jonas Quinn]
* Mega Drive: emulate special mappers for Phantasy Star IV, Super Street Fighter II, etc.
* Super Famicom: use darker luma for INIDISP=0 (large improvement to Final Fantasy III opening)
* Super Famicom: fixed bugs in SMP OR1,AND1 instructions
* cheat code database regrettably removed from official releases; will be made available separately

For: Windows, Linux, and macOS


File Releases

Cemu 1.10.0f
No Description in database.

Cemu 1.9.1
No Description in database.

Cemu 1.9.0
No Description in database.

Cemu 1.8.2
No Description in database.

Cemu 1.8.1
No Description in database.

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