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    Friday, November 25, 2016
Yape v1.0.11 released!

Yape is the best emulator of Commodore microcomputer family running on Windows and Unix. The emulator faithfully imitates the C-264 (alias Commodore Plus/4) model.


memorize window size when not using GDI rendering
new selectable tape signal detection method (added 'edge triggered') for WAV samples
loading MTAP's with non-native frequency such as ones recorded with NTSC bit set (report courtesy of Luca)
load C64/VIC20 tapes recorded in MTAP format with the KERNAL loader
even line hue phase offset in CRT emulation mode
tape code cleanup
sound engine related improvements
speedometer improved
preset screen size bug
monitor cleanup
TAP save overwrite warning (bug report courtesy of Luca)


http://yape.homeserver.hu
 



    Thursday, November 24, 2016
openEmu 2.0.4 released!

OpenEmu is an open source multi-system game emulator designed for OS X. It provides a plugin interface to emulate numerous consoles' hardware, such as the Nintendo Entertainment System, Genesis, Game Boy, and many more. The architecture allows for other developers to add new cores to the base system without the need to account for specific OS X.



Added support for the new MacBook Pro Touch Bar.
Added gameplay preference to allow playing with controllers while in the background.
Added automap support for PS4 Slim DualShock 4 (model CUH-ZCT2).
Improved importing Multi-Disc Games.
Fixed case where games would not load if a previous game failed to load.
Fixed a potential crash when checking for and downloading core plugin updates.
Fixed a crash when using the popout gameplay window and accessing the Services submenu on macOS 10.12.
Fixed main window toolbar appearance for some localizations.
Fixed various 10.12 SDK UI issues.
Added Catalan localization.
Updated localizations.


https://twitter.com/openemu
http://openemu.org
 

jpcsp revision 5821f99 released!

Jpcsp - PSP Emulator written in Java. Contribute to jpcsp development.


From my PSP registry, the entry /CONFIG/CAMERA/msid seems to be an empty value.


http://www.jpcsp.org
 



    Sunday, November 13, 2016
mesen v0.5.3 released!

Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:



* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.5.3 Changelog:
This release is a beta - save states, movies, etc. created with this version may not be compatible with future versions of Mesen.
New Features
Compatibility: Added support for 4 new mappers (43, 54, 125, 236)
Compatibility: Added support for 40 new UNIF boards.


http://www.mesen.ca
 



    Sunday, November 06, 2016
Cemu v1.6.2 released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Currently only the DRC (GamePad), Pro Controller and Classic Controller is emulated. Keyboard input + USB controllers are supported partially.

System requirements:

Windows 7 (x64) or above
OpenGL 4.0 (4.5 is used if available)
RAM: 4 GB minimum, 6 GB or more recommended

Cemu v1.6.2 Changelog:



* Hardware acceleration for Streamout
* Recompiler improvements
* Optimized file operations + AES-NI support
* Minor bugfixes, graphic and compatibility improvements


http://cemu.info
 



    Thursday, November 03, 2016
Hhugboy v1.1.6 released!

HhugBoy is a Game Boy (Color) emulator for Windows, based on GEST v1.1.1 by TM, with added support for unlicensed mappers, Unicode filenames, screenshots and some other stuff. Released under GPL v2.

Hhugboy v1.1.6 Changelog:



* Better Sintax support - fixes Dragon Ball Z 3 2002 Fighting
* Auto-detection support for fixed/hacked/decrypted Sintax games


[image]http://4.bp.blogspot.com/-0ibhya6il4s/UacWEwa4__I/AAAAAAAANkM/yRT2hXQOpqc/s1600/5.jpg[/image]

http://hhug.me/?tags=hhugboy
 

Mesen v0.5.2 released!

Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:



* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.5.2 Changelog:
This release is a beta - save states, movies, etc. created with this version may not be compatible with future versions of Mesen.
New Features
Compatibility: Added support for 6 new mappers (83, 126, 199, 215, 217, 220)
UNIF: Added support for CoolBoy boards.
Video: Added a few options in the advanced tab.
Bug Fixes
Accuracy: Improved IRQ timing for FDS emulation - fixes "Druid - Kyoufu no Tobira".
Accuracy: Fixed issues with mapper 245 games.
Debugger: Various bugfixes.


http://www.mesen.ca
 



    Friday, October 28, 2016
MAME v0.179 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:



0.179
-----


MAMETesters Bugs Fixed
----------------------
- 03045: [Interface] Cannot create INI for individual game when the game and the driver share the same name (Robbbert)
- 06404: [Graphics] (namcona1.cpp) emeralda: Visible area too small (Angelo Salese)
- 06391: [Crash/Freeze] (bnstars.cpp) bnstars1: Emulator hang & crash (Osso)
- 06110: [Documentation] (nbmj8688.cpp) kaguya2f: wrong year is listed (system11)
- 06338: [DIP/Input] (mz2000.cpp) mz2000, mz2200: Mistakes in current keyboard matrix emulation and missing keys ! (AJR)
- 05006: [Graphics] (gb.cpp) gameboy [f1race]: Corrupted graphics (racetrack not lined up) (Wilbert Pol)


New working machines
--------------------
Fidelity Designer 2000 [yovan]
Fidelity Elite Avant Garde 2100 [hap, anonymous]
Istrebiteli [IgorR76, MetalliC]
Splendor Blast II [ShouTime]
Ocean to Ocean (Medal) (DECO Cassette MD) (No 10 / Ver 1 Japan) [Joseph, the Game Preservation Society, David Haywood]
Mahjong Senpu [system11, David Haywood]
Super Two In One [Edstrom, David Haywood]
Canon Multi 8 [hap, Sean Riddle]
Gakken Game Robot 9/Mego Fabulous Fred [hap, Sean Riddle]
VeriFone Tranz POS terminal [Ryan Holtz]


New working clones
------------------
Dead Or Alive 2 [defor]
Bombjack Twin (prototype? with adult pictures, set 2) [Sugoi Helsinki]
Ocean to Ocean (Medal) (DECO Cassette MD) (No 10 / Ver 6 US) [Joseph, the Game Preservation Society, David Haywood]
Splendor Blast (set 2) [Stefan Lindberg]
Splendor Blast (set 3) [caius, robotype]
Lady Maker [system11]
Demon's World / Horror Story (set 2) [Sugoi Helsinki]
Teenage Mutant Ninja Turtles (Asia 4 Players, version ?) [Abelardo Vidal, The Dumping Union]
Greyhound Electronics Poker (Version 50.02 ICB, set 4) [any]
UniWar S (Karateco) [MASH]
Video Hustler (bootleg, set 3) [f205v]
Fidelity Sensory 9 Playmatic S [anonymous]
Fidelity The Excellence (model 6080) [hap, yovan]
Fidelity The Excellence (model EP12) [anonymous]
Fidelity The Par Excellence (model 6083) [anonymous]


Machines promoted to working
----------------------------


Clones promoted to working
--------------------------
Power Drift (Japan, Link Version) [Angelo Salese]
Tatakae Genshizin Joe & Mac (Japan, bootleg) [AJR]
Fidelity Elite A/S Challenger [hap]


New machines marked as NOT_WORKING
----------------------------------
Big Casino [Guru]
Crazy Dou Di Zhu II [Guru, Dyq, Bnathan]
Tarzan Chuang Tian Guan (V109C, set 1) [Guru, Dyq, Bnathan]
Time Scanner (TS 2.0, Magnet System, prototype) [David Haywood, Ricky2001, ArcadeHacker, IFW]
Exzisus (EX 1.0, Magnet System, prototype) [David Haywood, Ricky2001, ArcadeHacker, IFW]
Xain'd Sleena (SC 3.0, Magnet System, prototype) [David Haywood, Ricky2001, ArcadeHacker, IFW]
Puzzle Yutnori [system11, David Haywood]
Grande Fratello (Ver. 1.7) [f205v]
Ron Jan [system11]
Super Triv Quiz I [any]
Humlan's Lyckohjul (Sweden, Ver. 402) [Edstrom, Robert Quenet]
Aceex 2814 modem [Joakim Larsson Edstrom]
Akai AX80 [Arashikage, R. Belmont]
Burroughs EF315-I220 teller terminal (ANZ) [Vas Crabb]


New clones marked as NOT_WORKING
--------------------------------
Stargate (rev.5) [PinMAME]
Wing War R360 [Ordyne, The Dumping Union]


New WORKING software list additions
-----------------------------------
gameboy.xml: Pokemon - Cock Version (Bootleg) [Zeipher]
apple1.xml: Wumpus, Extended Monitor [Dagarman]
apple2.xml:
ProDOS v2.4.1 [John Brooks]
Gumball, Jumpman, Tapper [4am]
UniDOS 3.3 Plus v2.0.1, UniDOS Plus v2.1
Gamemaker, Hardball, The Heist, Law of the West, Master of the Lamps, Paper Models - The
Christmas Kit, Pipe Dream, Portal, Racter, Rambo First Blood II, Shanghai, Where in Time
is Carmen Sandiego v1.1 [TRex]
apple2gs.xml:
UniDOS 3.3 Plus v2.0.1, UniDOS Plus v2.1
Thexder v1, Cribbage King / Gin King v1.01 [TRex]
segacd.xml: rewritten replacing many sets with more well-documented dumps [FakeShemp]
snes.xml: update for various redumped games [Alex Jackson, byuu]
x68k_flop.xml:
Blade of The Great Elements (Test Version), Phalanx (Sample Version), Mahjong Gensoukyoku
II - Mahjong Fantasia -The 2nd Stage The World of X68000 - Formula X, The World of X68000 -
Fortress Attack & GJ, The World of X68000 - Logic Rush & Ah! Ohimesama!, The World of
X68000 II - C Ryoku Kensa, The World of X68000 II - Cynthia, The World of X68000 II -
Rush! & Useful, The World of X68000 II - T-94X [Wayder]


New NOT_WORKING software list additions
---------------------------------------
x68k_flop.xml:
Login Disk & Book Series - X68000 Kessaku Game-sen



Source Changes
--------------
-aristmk5: Fixed missing ARISTOCRAT_MK5_BIOS defines addition. [MASH]

-core: Proposed for new system flags for 0.179 dev-cycle: [Angelo Salese]
* MACHINE_NODEVICE_MICROPHONE For unemulated microphone;
* MACHINE_NODEVICE_CAMERA For unemulated camera;
* MACHINE_NODEVICE_PRINTER For unemulated printer
* MACHINE_NODEVICE_LAN For unemulated linking multi-cabinet capabilities;
* MACHINE_NODEVICE_WAN For unemulated networking capabilities;
* Restructured MACHINE_FLAGS into FATAL/WARNING/BTANB main categories, in order to make them easier to expose.

-sh2: Added stub bus/sci/wdt devices for sh7604. [Angelo Salese]
* This also fixes Daytona USA CE for Sega Saturn.

-cischeat: Various input related bug-fixes to Wild Pilot [Angelo Salese]
* Changed lightgun to an AD-stick.
* Added player 2 inputs.
* Fixed bogus start button starting a play even without a coin inserted.

-mjsenpu: Added mahjong panel. [Angelo Salese]

-core: Added new string conversion overloads [a|w|t|utf8]_from_[a|w|t|utf8_]string(xyz.c_str()) [Nathan Woods]

-imgtool: Various changes and modernizations: [Nathan Woods]
* Mac: Fixed an unsigned overflow error that would causes crashes on 64 bit systems.
* Fixed a bug that could cause module's close() callback to be invoked if an image failed to open or be created.
* C++-ified imgtool_partition, imgtool_image, imgtool_stream, others.
* Converted a number of pointers to references.
* Made use of std functionality where possible.

-coco: Changed to use required_ioport_array and optional_ioport [Nathan Woods]

-omv1000: Removed second joystick. [einstein95]

-6809: Fixed disassembly when core is interrupted mid-instruction. [smf]

-core: Ensured all CPUs export STATE_GENPCBASE and use safe_pcbase() for everything in the debugger, which allows interruptible
CPUs to work properly. [smf]

-pc: Fixed 16-bit audio in diagnose.exe for the Sound Blaster 16. [smf]
* The fix replaces the lowest bit of the page with the upper bit of the address, in the case of a 128k DMA.
* This applies to the southbridge, cs4031, wd7600, ngen, and at devices.

-ide: Added "headphones" to ATAPI CD-ROM drives. [smf]

-ay8910: Implemented upper address check. [smf]
* Not configurable at present, but chips could be ordered from the factory with IDs other than 0.

-chdman: Fixed addmeta --valuefile by calling the correct write_metadata. [smf]

-dac: Started documenting the various DACs in use. [smf]
* ataxx: Fixed missing sound channel caused by one DAC not being hooked up and one DAC being hooked up to two addresses.
* bestbest: Fixed high pitch screech caused by incorrect addressing (two DACs weren't hooked up and two were hooked up to two
addresses).
* cchasm: Fixed static noise generation caused by feeding the same bit to both DACs.
* cheekyms: Slightly improved sound by implementing sound triggers as 8x1-bit DACs instead of 1x8-bit DAC.
* galeb: Fixed sound by implementing it according to http://www.deltasoft.com.hr/retro/galebemu.htm & implemented enough of
LOAD/SAVE to stop it hanging.
* hard drivin: (all games in driver) Improved 12-bit controls, although centre still goes out of sync.
* mea8000: Converted to a sound device.
* megaphx: Fixed noisy samples due to wrong format.
* microvsn: Fixed sound pitch caused by incorrect usage of write_signed8().
* seicross: Changed to a 4-bit DAC as samples are packed nibble.
* spaceg: Preliminary sound using space invaders samples.
*suna8: Changed to a 4-bit DAC as samples are packed nibble.
* vcombat: Fixed static during machine gun fire due to incorrect dc offset removal.
* vectrex: Fixed noisy samples due to wrong format.
wheelfir: Fixed sound, EEPROM & analogue steering wheel and brake pedal.

-osd: Fixed several small issues in HLSL/BGFX. [Jezze]
* Fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanlines and shadow mask)
* Added target_scale and screen_count uniforms
* Rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only)

-d3d9: Fixed null reference exception when toggling from fullscreen to window mode [Jezze]

-d3d9: Disabled clearing render targets in several passes to reduce draw time, all texels are written with opaque anyway. [Jezze]

-d3d9/bgfx: Reduced defocus effect to one pass and capped defocus strength to 2.0. [Jezze]

-norautp: Added PROM, PAL and updated PCB layout for bjpoker [Guru]

-various: Fixed various spelling errors. [Jordi Mallach]

-various: Fixed various things in certain mahjong drivers. [system11]
* homedata: Added information about board types.
* nbmj8688: Corrected kaguya*, secolove DIP switches and added DIP locations to all games.
* nbmj8891: Fixed or improved DIP switches in hanamomo and scandal.
* nbmj9195: Improved renaiclb and gal10ren DIP switches.
* niyanpai: Fixed 4psimasy DIP switches.
* niyanpai: Fixed mhhonban year and company.
* srmp6: Added DIP locations.
* ssv: Fixed hypreac2 DIP switches.
* mjsister: Fixed DIP switches.

-ninjakd2.cpp: Replaced mnight with World version, Kawakus license now mnightj [frsj8112, system11]

-hp9845: Various changes: [F.Ulivi]
* Moved hp9845b_state class into a separate file.
* Refactored handling of irq/sts/flg bits to allow for adding I/O slots.
* Added I/O slots.
* Implemented HP98035 RTC card.

-hphybrid: Fixed indirect EXE instruction [F.Ulivi]

-neogeo: Redumped irrmaze V2 ROM and fixed ROM loading. [Brian Hargrove, Razoola]

-model1: Made wingwar360 not crash on startup. [David Haywood]
* Currently hangs after you insert coins waiting for the safety bar to lower.
* Collisions in wingwar are broken since recent changes to swa.

-model1: Fixed enough to get netmerc to boot, though there are many issues still and it is unplayable. [David Haywood]

-model1: Made render list scanning code safer by masking accesses to the RAM size and using less pointer math. [David Haywood]

-mjsenpu: Hooked up payout buttons and a hopper [David Haywood]

-decocass: Tagged all sets as US / Japan based on which BIOS type they use (A = Japan, B = US/World). [David Haywood]

-decocass: Made the different BIOS ROMs selectable and added Ocean to Ocean. [David Haywood]

-cmi2x: Fixed envelope terminal flag diagnostic. [Ryan Holtz]

-6840ptm: Changed WRITE8 to WRITE_LINE for single-bit outputs. [Ryan Holtz]

-cmi2x: Fixed MAST/TIM diagnostic test. [Ryan Holtz]

-v1050: Fixed 8214 PICU hookup and promoted back to working. [Ryan Holtz]

-tranz330: Added partially working driver for the VeriFone Tranz 330 point of sale terminal. [Ryan Holtz]
* Modem is not currently emulated, but it can be interacted with in a meaningful way and configured.

-ds1386: Added Dallas DS1386-8K and DS1386-32K timekeepers (largely untested). [Ryan Holtz]

-ie15: Improved performance by using a timer to determine hblank. [Ryan Holtz]

-rainbow: Various changes: [Bavarese]
* Fixed medium resolution mode.
* Added first incarnation of Color Graphics Option for Rainbow-100 B.
* Note: Highres and vector mode still have unfixed bugs.

-Added clickable buttons to a few Midway layouts and cleaned up some code. [Risugami]

-seattle: Added layout for San Francisco Rush [Risugami]

-mjsister: A few input fixups [AJR]
* Identified the difficulty DIP switches.
* Added some non-DIP inputs for service mode.

-cninjabl2: Add sprites, changed title; promoted to WORKING with known problems [AJR]

-witch: Fixed the code handling the "Hopper Active" DSW; no longer must it be low [AJR]

-core: Misc. keyboard input improvements [AJR]
* Add BS, Tab, 00, 000 keys common on add-on keypads as input items; SDL may recognize these, but DirectInput does not
* Assign Keypad 00 and Keypad 000 in several drivers' input lists
* Add SDL keycode for "cancel" key
* Add keypad keys as alternates to natural keyboard

-core: Soft resets no longer turn back clocks on devices [AJR]
* Give RTCs their own phase of machine initialization, right after NVRAM loading
* Make RTC feature flag overrides const, including one new one
* Make rtc_clock_updated a required override

-ui: Parenthesize optional items in input menus [AJR]

-amusco: Various improvements; promoted to WORKING [AJR]
* Figured inputs out almost completely
* Added blinking cursor for service mode
* Hacked coins into working due to broken IRQ timings
* Palette is in need of improvement
* mc6845: Added readback for cursor blink state
* pit8253: Eliminated device name from logging messages

-Added row size as sixth parameter to debug dump command [AJR]

-zodiac: Changed input type to keyboard [AJR]
* Added PORT_CHARs
* Added notes on physical button layout

-mz80b, mz2000: Various minor changes [AJR]
* Moved MZ-80B to mz2000.cpp driver (emulation remains non-working)
* Overhauled character layouts, creating separate configurations for European and Japanese keyboards (MT #6338)
* Added GRPH characters and kana to key names

-octopus: Various changes: [Barry Rodewald]
* Added on-board serial comms controller.
* Added serial vector ports.
* Fix extended RAM, made 256k the default.
* Inverted IRQ signal from RTC.
* Added Centronics parallel port.
* Added software list.

-x68k: Added IPL ROM dumped from an early X68000 CZ-600CE, made default for the X68000. [The Dumping Union, Barry Rodewald]

-linenoise: Fixed build with Visual Studio ('and' isn't supported). [dankan1890]

-mac: Rewrote audio output for original Macs to work like hardware. [R. Belmont]

-osd: Incorporated product/instance DirectInput device IDs. This should allow better disambiguation of devices. [Tomer Verona]

-sms: Fixed Out Run sound in FM mode. [Enik Land]

-core: Added swpath. Allows users to specify location of loose software. [Robbbert]

-rc702: fixed ctc interrupt. [Robbbert]

-accexx: Started skeleton driver for 1995 Accexx 28.8 modem. [Joakim Larsson Edstrom]

-z80scc: Various improvements [Joakim Larsson Edstrom]
* Added support for shift left/right modes in zbus_r and zbus_w.
* Improved variant handling including some incomplete read register maps.
* Added external CTS and DCD interrupts.
* Improved device reset values.
* Added SWI acknowledge command.
* Improved/fixed handling of WR9, RR2, RR3.
* Added WR7' register.
* Improved Tx handling, added Tx FIFO including special case with 1 slot Tx FIFO for NMOS and CMOS.

-z80scc: IACK and reset improvements [Joakim Larsson Edstrom]
* Added IACK by reading RR2
* Made z80daisy_iack return -1 when no vector found or disabled through the WR9 VIS.
* Removed z80daisy_reti code to match SCC documentation.
* Removed defacto reset values where possible and replaced them with documented SCC reset values.

-8530scc: Fixed typo (allows System 7 to boot on Mac drivers, and fixes X68000 mouse) [CharlesJS]

-s3: Replaced Pinball sound ROMs with game specific sound dumps [barakandl]
* Williams System 3/4 Pinballs affected: World Cup, Contact, Disco Fever and Phoenix

-es5506: Various fixes [Christian Brunschen]
* Fixed readback of global registers when the current page was in a certain range.
* Made voices run for a zero-length loop, as real hardware does it and synthesizers rely on it.
* These changes fix the playback of "Transwaves" on the VFX and SD-series synths.

-stv: Added Taiwan 97/05/15 v1.14 BIOS [Corrado Tomaselli]

-hiscore.dat: Updates [Leezer]

-8042kbdc: Fixed keyboard on SGI Indy/Indigo 2 driver. [Carl]

-mcr: Redumped dpoker sound ROMs. [Sean Rider]

-core: Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 [Miodrag Milanovic
* Also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8.

-Fixed alt-enter full screen toggling on SDL (Linux/Mac/BSD) builds. [Hans Ostermeyer]


http://www.mamedev.org
 

Xebra (Arbex) 20161025 released!

Xebra is a progressing Japanese Playstation(PS) emulator for Win32.

Xebra (2016/10/25) Changelog:



■ Fixed GPU.
MoveImage, it did not assume the priority bit processing in LoadImage
Fixed.
While reading the copy source in MoveImage was always to be preceded,
Since it was found that a simple design which is reset for each block line
Fixed.
In line drawing, it did not assume an illegal drawing area (xmin> xmax)
Fixed.
A phenomenon in which the image is distorted to be due to the fact that the sprite is two dots at a time processing
It was to reproduce.


http://drhell.web.fc2.com/ps1/index.html
 



    Sunday, October 16, 2016
FB Alpha v0.2.97.39 released!

FB Alpha or FBA as it is commonly known is an emulator of arcade games, that is, it takes the program code, graphics data, etc., from an original arcade game and emulates the hardware to make the game run in it's original form. As far as the game is concerned it is running in it's original cabinet.

FB Alpha is an open-source project and it is programmed by a group of people known as the FBA Team. Over the years this has comprised of myself, Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye. FB Alpha is based on the original FinalBurn by Dave.

FB Alpha v0.2.97.39 changelog:


Fixes and new features
* Shots Factory update: esc to close window, change "All Sprites" to "Layer 1" [dink]
* Fixed Palette Viewer color issues [dink]
* Fixed Clear and ClearLock for Analogue & Mouse in the Input Editor [dink]
* Fixed regression in FB Alpha v0.2.97.38 for E.D.F. : Earth Defense Force (Parent and Clones) [dink]
* Fixed graphics issues for Heavyweight Champ (Japan, FD1094 317-0046 decrypted) in SEGA System16B driver [JacKc]
* Haunted Castle is most likely-probably fixed now (sorry!) [dink]
* Fixed Van Van Car [dink]
* Added nsc8105 mcu support to the m6800 cpu core [dink]
* Fixed road issues with Turbo Outrun [Barry]
* Added i8051 mcu core [iq_132]
* Fixed rowscrolling issues in Caveman Ninja (tree level and ending), Joe and Mac Returns (ending), Mutant Fighter intro [dink]
* Sync. romsets with MAME 0.175 [Barry]
* Fixed sprite issues on the Hacha Mecha Fighter bootleg titlescreen [dink]
* When writing an .avi, don't lose frames when F1 (ffwd) is pressed [dink]
* Added SN76477 soundcore [dink]
* Fixed explosions and missing SFX in Stratovox / Speak and Rescue by hooking up the SN76477 soundcore [dink]
* Fixed sound in Porky [dink]
* Fixed booting & DIP issues with Main Event (SNK) [dink]
* Fixed P2 inputs in Cabal [dink]
* Fixed Gwar (Japanese version) [dink]
* Fixed the apple sprite in Pooyan [dink, Zazzone]
* Fixed the music tempo in Darkseal and used this new fix for Vapor Trail and Crude Buster as well [dink, Gab75]
* Fixed Konami's The Main Event, it had sprite and priority issues (K052109 custom) [dink]
* Fixed Highlight mode in Sunset Riders, fix also needed by Chequered Flag [iq_132, dink]
* Operation Wolf, allow continue by default [dink, gamezfan]
* Added re-recording functionality [blip, dink]
* Split avi files every 2 gig while recording to prevent corrupted video [dink]
* Added selectable 1x, 2x and 3x pixel modes to the avi writer [dink]
* Fixed Warriors of Fate 3rd fire button on clones [gxb]
* Improved the speed of the search function [dink]
* Fixed crash loading a savestate or replay while a different game is running [dink]
* Improved desynch issues with netplay and input recording of Capcom CPS1, CPS2, PGM and certain Cave games [dink]
* Fixed possible crash with Battle Bakraid loading a state when the game isn't running [dink]
* Made the recording icon smaller to be less intrusive while playing games and recording inputs [dink]
* Added an option to display joystick/button movements while playing input recordings. [dink]
* Fixed choppy sound on music fade-outs in DoDonPachi II: Bee Storm [dink]
* Fixed gear shifting in Continental Circus [dink, Gab75]
* Added new feature: Shift+F1 toggles FFWD on/off [dink]
* Temporary work-around to Data East Backfire! to prevent crash [dink]
* Under some circumstances certain macros could not be mapped [dink]
* Fixed "smoke" and "dust" sprites in Super Hangon [dink]
* Fixed crash when dieing in certain situations in Bonze Adventure [dink]
* Fixed gear shifter in Contental Circus, Chase HQ, SCI, Racing Beat, Double Axle and Top Speed [dink]
* Fixed missing SFX and graphics glitches in Top Speed [dink]
* Fixed the adventure world in UFO Senshi Yohko Chan [dink]
* Fixed video issues with savestates for certain Kaneko Supernova games [dink]
* Fixed some broken sprites in Guwange [dink]
* Fixed the big alien in Turbo Force (revisited) [dink]
* Allow movement of the "Scanning ROMs" window [dink]
* Fixed remaining lives issue in Woodpecker [dink]
* Fixed missing line of pixels at the top of the screen in Air Gallete [dink]
* Fixed some missing samples in Seta games w/ X1-010 soundchip [dink]
* Fixed crash issue with X1-010 soundchip and 64bit systems [dink, Gab75]
* Fixed graphics issues in US AAF Mustang and Twin Action in the NMK16 driver [dink]
* Fixed analog controls and shifting in Konami GT / RF2 and Hyper Crash [dink]
* Fixed crash issue with xx-in-1 Megadrive pirate carts [dink]
* Fixed "BAD HARDWARE" issue with Arkanoid [dink]
* Fixed life counter in Zzyzzyxx [dink]
* Fixed dips and possible crash issue on 64bit systems with the Seta2 hunting games [dink]
* Fixed the HUD face icon in Warrior Blade [dink]
* Fixed several graphics issues in Gaiapolis [dink]
* Fixed transparent color issue in Metamorphic Force and Violent Storm [dink]
* Added YM2610 ADPCM samplebanking support for KOF98AE [dink]
* Fixed choppy scrolling on the left side of the screen in Blazing Star [dink]
* Fixed minor graphic glitch in X-Men [dink]
* Fixed Funky Bee and Sky Lancer palette issues [dink]
* Fixed timing issues in Martial Champion, now works but with graphical issues [dink]
* Updated the cheat engine to support more modes: Watch, Wait for Modification, Level Selection and One-Shot [dink]
* Fixed "Break the Statue" text in Metamorphic Force and spotlight on the belly dancer in Violent Storm [dink]
* Fixed oddly-placed black lines and opaque windows in Lethal Enforcers [dink]
* Fixed several bugs in the Konami-scc (K051649) core [dink]
* Updated the Quiz Olympic driver [iq_132]
* Updated the TMS9928a vdp to a newer core/line-based version [dink]
* * Fixes Magical Tree in SG-1000
* * Fixes the Radar screen in Colecovision Defender
* Updated the Sunset Riders protection chip emulation, fixes walking on slanted surfaces [Angelo Salese]
* Fixed the sprite offsets in Konami's Vendetta/Crime Fighters [dink]
* Fixed the roms of Moon Alien 2 (Older Version) [JacKc]
* Added configurable clipping to generic tile drawing [iq_132]

Clones and updated romsets in existing drivers
* Added clone of Street Fighter II' - Magic Delta Turbo (bootleg set 4 (with YM2151 + 2xMSM5205), 920313 etc) [f205v, maru79, JacKc]
* Added clone of Street Fighter II' - Champion Edition (920313 etc bootleg set 3) [f205v, maru79, JacKc]
* Added clone of Street Fighter II' - Champion Edition (920313 etc bootleg set 4) [f205v, maru79, JacKc]
* Added clone of Street Fighter II' - Champion Edition (920313 etc bootleg set 5) [Janniz, f205v, JacKc]
* Added clone of 1945k III (older, OPCX1 PCB) [system11, iq_132]
* Added clone of Operation Thunderbolt (World, rev 1) [Muddymusic, The Dumping Union, JacKc]
* Added clone of Fighting Fantasy world rev. 3 [bmcphail, JacKc]
* Added clone of The NewZealand Story (US, old version) (older PCB) [Alex Cmaylo, The Dumping Union, JacKc]
* Added clone of Metamorphic Force (ver AAA) [Abelardo Vidal, JacKc]
* Added clone of Super Street Fighter II X: Grand Master Challenge (Japan 940311) [undamned, ShouTime, JacKc]
* Added clone of Air Gallet (Europe, older) [Artemio Urbina, JacKc]
* Added clone of New Zero Team (V33 SYSTEM TYPE_B hardware) [caius, JacKc]
* Added clone of Teenage Mutant Ninja Turtles (US 4 Players, version H) [The Iron Goat, JacKc]
* Added clone of Gulf Storm (Korea) to the Dooyong driver [system11, JacKc]
* Updated The King of Fighters '99 (15th Anniversary Edition) to 20160827 Build [JacKc]
* Updated The King of Fighters '98 (Combo/Ivex Hack) to 20161004 Build [JacKc]
* Added clone of Street Fighter (Japan, pneumatic buttons) [ShouTime, Smitdogg, Jan Stuhler, Paul Thacker, Sean Sutton, The Dumping Union, JacKc]
* Added 2 new Phoenix clones: Amstar Set 2 and Condor (S C Novar bootleg of Phoenix) [f205v, JacKc]
* Added clone of Bubble Bobble: Ultra (Hack by Penta Penguin) [dink]
* Added clone of Demon's World / Horror Story (set 2) [Sugoi Helsinki, JacKc]
* Added clone of Teenage Mutant Ninja Turtles (Asia 4 Players, version ?) [Abelardo Vidal, The Dumping Union, JacKc]


New additions to existing drivers
* Added Triki Triki (Lover Boy bootleg) [Rafael Alonso (from ARCADE VINTAGE), JacKc]
* Added Mercenario (Commando bootleg) [Rockman, JacKc]
* Added Super Street Fighter II: The Tournament Battle (Japan 931005) [ShouTime, JacKc]
* Added Mutant Warrior ( Altered Beast Datsu bootleg) [The Dumping Union, JacKc]
* Added Shogun Warriors (Korea?) to the Kaneko 16 driver [Barry]
* Added Dai Makai Mura debug edition to the PCE-SGX driver [dink]
* Added Jungler, Tactician, Commando (Sega) & Loco-Motion to the RallyX driver [dink]
* Added Bang!, Snowboard Championship and Touch 'n Go (Korea, Unprotected) to the Gaelco2 driver [dink, iq_132]
* Added '96 Flag Rally to the 1945kiii driver [dink]
* Added Mega Q-Bert to the Megadrive driver [dink]
* Added Sega Master System Brawl to the Megadrive driver [dink]
* Added Bomb on Basic City by vetea to the Megadrive driver [dink]
* Added Bara Buru to the Sega MasterSystem driver [dink]
* Added Data Storm to the Sega MasterSystem driver [dink]
* Added Deluxe 4 U and Deluxe 5 to the ESD16 driver [JacKc]
* Added Super UWOL! SG-1000 to the SG-1000 driver [dink]


New drivers
* Added driver for Parallel Turn [iq_132, dink]
* Added driver for Breakthru and Darwin 4078 [iq_132, dink]
* Added driver for Crazy Climber, Guzzler, Swimmer, River Patrol, Silver Land and Yamato [dink, iq_132]
* Added driver for Zodiack, Mogu Chan, Dogfight, The Bounty, The Percussor. [dink]
* Added driver for Dr. Micro [dink]
* Added driver for Seicross, Radical Radial and Frisky Tom [iq_132]
* Added driver for Calorie Kun [iq_132, dink]
* Added driver for Jr. PacMan [iq_132, dink]
* Added driver for Burger Time, Lock 'n Chase, Bump 'n Jump / Burnin' Rubber, Minky Monkey, Disco no.1 [dink, iq_132]
* Added driver for Metal Freezer [Angelo Salese, iq_132]
* Added driver for Fast Freddie / Fly Boy, Jump Coaster, Boggy '84, Red Robin, Imago [dink, iq_132]
* Added driver for Heavy Unit [iq_132]
* Added driver for Dangar, Galivan and Ninja Emaki [iq_132]
* Added driver fot The Deep [Lucia Elia, iq_132]
* Added driver for Zero Team 2000, New Zero Team and Raiden2DX v33 [iq_132]
* Added driver for Chequered Flag [iq_132]
* Added driver for Naughty Boy, Pop Flamer, Trivia Master/Genius [iq_132, dink]
* Added driver for Cheeky Mouse [dink]
* Added driver for Zodiack, Mogu Chan, Dogfight, The Bounty, The Percussor [dink]
* Added driver for Jaleco's City Connection [iq_132]
* Added driver for Phoenix & Pleiads [iq_132, dink (sound)]
* Added driver for Syusse Oozumou [iq_132]
* Added driver for Aeroboto / Formation Z [iq_132]
* Added driver for Syvalion, Tetristh, Record Breaker and Dynamite League on Taito H hardware [iq_132]
* Added driver for Track and Field / Hyper Olympic, Masters of Kin, Reaktor and Yie Ar Kung-Fu (GX361 conversion) [iq_132, dink]
* Added driver for Gigas, Freekick, Counter Run and Perfect Billiard [vbt]
* Added driver for MSX1-based games [dink]
* Added driver for Konami's Ping Pong [iq_132]
* Added driver for One + Two [iq_132]


http://www.fbalpha.com
 

Cemu v1.6.1 released!

Cemu - Wii U emulator
Highly experimental software to emulate Wii U applications on PC



New universal GPU buffer cache (replaces vertex cache)
NFC support
Small graphic improvements
Minor changes and bugfixes


http://cemu.info
 



    Saturday, October 15, 2016
SNES9X 1.54.1 released!

Snes9x v1.54.1 is released. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.

Snes9x Git changelog:



- GTK+: Properly use --std=c++11 when compiling xBRZ. (BearOso)
- Win32: Save window position when toggling fullscreen. (OV2)
- Win32: Do not assign down-left binding to down-right. (OV2)


http://www.s9x-w32.de/dl/
 



    Monday, October 10, 2016
mGBA v0.5.1 released!

mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

Features:



- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB remote support.

mGBA v0.5.1 Changelog:
Bugfixes:
* Core: Fix importing save games as read-only
* FFmpeg: Fix encoding AAC
* GB: Fix invalid STOP behavior on Game Boy Color
* GB: Initialize audio properly
* GB: Properly clear KEY1 bit 0 when switching speeds
* GB: Properly unload save files when unloading a ROM
* GB, GBA: Fix emulator hardlocking when halting with IRQs off
* GB MBC: Fix MBC7 when size is incorrectly specified
* GB MBC: Fix RTC access when no save file is loaded
* GB SIO: Don’t auto-clock external shift clock
* GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
* GB Video: Fix video frames getting missed when LCDC is off
* GB Video: Clear screen when LCDC is off
* GBA Cheats: Fix holding onto pointers that may get invalidated
* GBA Cheats: Fix key-activated CodeBreaker cheats
* GBA Cheats: Fix uninitialized memory getting freed when saving
* GBA Hardware: Improve Game Boy Player rumble behavior
* GBA Memory: Fix several unused I/O register read values
* GBA Savedata: Fix loading savestates with 512Mb Flash saves
* LR35902: Fix events running with the wrong cycle active
* Qt: Fix “close” button on Overrides view
* Qt: Fix saving overrides
* Qt: Fix directory set unloading when replacing the ROM
* Qt: Fix patch loading
* Qt: Fix crash when saving an override if a game isn’t loaded
* Qt: Fix showing default display driver as OpenGL (force 1.x)
* SDL: Attach rumble in SDL frontend
* Util: Fix PNG identification on files too small to be a PNG
Misc:
* All: Only update version info if needed
* All: Split out install locations for Libretro and OpenEmu
* FFmpeg: Encoding cleanup
* GB: Reset active region when reloading ROM
* GB Memory: Initialize RAM pattern for GBC
* GB Video: Improved video timings
* Qt: Manage window sizes slightly better
* Qt: Remember scale option independent of core dimensions


https://mgba.io
 



    Friday, September 30, 2016
MAME v0.178 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.



0.178
-----


MAMETesters Bugs Fixed
----------------------
- 01890: [Flip Screen/Cocktail] (rohga.c) schmeisr: Flip screen DIP
switch doesn't work. (Angelo Salese)
- 01170: [Sound] (taitosj.c) piratpet, junglek, jungleh: First time you
load the game, no attract mode sound. (Angelo Salese)
- 06138: [Crash/Freeze] (zn.c) jdredd: Game doesn't start (smf)
- 00952: [Graphics] (tmnt.c) ssriders and clones: Characters judder when
walking diagonally (possibly priority related). (Angelo Salese)
- 02446: [Known Issues/To-Do's] (lethal.c) lethalenj: Japanese version-
specific known issues. (Angelo Salese)
- 06371: [Save/Restore] (8080bw.c) schasercv: Crashes on reload (-str 8)
in a staggered -str 20 run (Osso)
- 00792: [DIP/Input] (segas24.c) dcclub: Shot power is uncontrollable.
(Angelo Salese)
- 00435: [Gameplay] (hanaawas.c) hanaawas: Dealt cards are not random.
- 00343: [Misc.] (seta.c) pairlove: Service mode black out.
(Angelo Salese)
- 00611: [DIP/Input] (taito_b.c) silentd: DIP switch problems.
(Angelo Salese)
- 00963: [Gameplay] (rollrace.c) rollrace, fightrol: When you insert
your initials, the scrolling bar of initials does not work properly.
(Angelo Salese)
- 00490: [Sound] (homedata.c) hourouki: It is missing voices of "Reach",
"Ron" etc. (Angelo Salese)
- 01044: [Sound] (metro.c) gakusai, gakusai2: All music played has the
drum machine playing VERY loudly. (Angelo Salese)
- 02555: [DIP/Input] (jackal.c) jackal: Coin counters don't work
correctly. (Angelo Salese)
- 06375: [Original Reference] (naomi.c) salmankt: Name is incorrect
(MetalliC)
- 06368: [DIP/Input] (shangkid.c) shangkid, hiryuken: Buttons 1 and 2
are switched (Angelo Salese)
- 02349: [DIP/Input] (mexico86.c) kikikai: The coinage dip switch
settings is not supported. (Angelo Salese)
- 00399: [Graphics] (combatsc.c) combatsc: In 0.119, there are two rows
of garbage blocks at the top of the screen in the 2nd firing range
stage. (Angelo Salese)
- 06364: [Crash/Freeze] (naomi.c) Assorted sets in naomi.c: Crash before
OK (MetalliC)
- 06366: [Crash/Freeze] (maygay1b.c) All sets in maygay1b.hxx: Fatal
Error when starting (O. Galibert)
- 06372: [Interface] Bitbanger device can no longer accept streams/
sockets/pipes (Nathan Woods)
- 06374: [Crash/Freeze] (aristmk5.c) adonis: Changing System Configuration
to anything but game_prg causes a crash (Reagan Roush)


Source Changes
--------------
-Move UI dats to Lua plugin [Carl]
* Changes the selgame UI sidebar get the dat information from a plugin
rather than the hardcoded C++
* Much easier to add other dat files and allow for scripted data
* Example included that uses the hi2txt XML parser files to display
high score info from hiscore file or NVRAM

-Fixed setting m_filetype for images loaded from softlists
[Nathan Woods]

-Changed the "extension as filetype" behavior for software list images to
be opt in behavior [Nathan Woods]

-Modernization/C++-ification: [Nathan Woods]
* Modernized option_guide, touched up imgtool
* Initial imgtool C++-ification
* Added a template wrapper for a contiguous array of objects that
mimics a subset of SequenceContainer behaviour
* Modernized CoCo cartridge infrastructure (use 'enum class', scoping,
etc.)
* Changed win_get_window_text_utf8() to return std::string
* Consolidated menu code for text input

-Fixed an issue in the i860 disassembler that could cause an undefined
string to be used [Nathan Woods]

-Allow devices to indicate whether image creation should be supported at
the command line [Nathan Woods]

-Fixed a potential buffer overrun in the code that reads headers for the
CoCo JVC disk image format [Nathan Woods]

-CoCo and Dragon FDC code overhaul: [Nathan Woods]
* Split CoCo and Dragon FDC code
* Added save state support
* Fixed regression introduced on the Dragon FDC from 0.154

-Fixed an off by one error when identifying best entries for typeahead
on the file selection and software list dialogs [Nathan Woods]

-Retired imgtool_basename(), in favor of core_filename_extract_base()
[Nathan Woods]

-big10: Various modest input/output improvements [AJR]
* Use gambling inputs and keypad for numbers instead of BUTTON(n)
* Added ticket dispenser for payout
* Added lamp output(?)
* Try to puzzle out some more DIP switches based on what the code does

-More new features for UI graphics viewer [AJR]
* Mouse over GFX tiles to reveal pixel values
* Mouse over tilemap to reveal tile codes and colors
* UI tilemap scrolling controls are now orientation-relative
* Made mouse visible everywhere in UI graphics viewer by treating it
like a menu

-darkmist: Correct manufacturer info [AJR]

-witch: Sort out which inputs and outputs are which [AJR]
* Use standard gambling input types where appropriate
* Identified "Attendant Pay" (keyout?) and payout switches
* Removed fake DIP switches
* Names of real DIP switches no longer all-caps
* Expanded range of NVRAM
* Added two PPIs for I/O
* Partially implemented hopper output

-cps1.cpp, mitchell.cpp: Restrict inputs for some games [AJR]
* ghouls, pang, spang, pang3: Change joysticks to 4-way as flyers and
manuals indicate
* pang, spang: Mark button 2 as optional (for what little that's worth)
* pang3: Remove buttons 2 and 3 (even service mode only shows one "Shot"
button)

-Made Mega System 1 tilemaps into a device [AJR]

-amusco: Start fleshing out the driver [AJR]
* Changed CPU type to 8088
* Hooked up a bunch of devices
* Identifed a few inputs

-ti99 improvements: [Michael Zapf]
* Fixed debugger access in ti_fdc
* State save capability - not yet fully stable, but basically working
* Improve performance by stopping GROM clock in idle state
* Switch to ram_devices for RAM

-Added HxC HFE disk format [Michael Zapf]

-Added save state support to tms99xx; replaced new/delete by unique_ptr
[Michael Zapf]

-Added layout for California Speed Surprise [Risugami]
* Same output system as the Midway V Unit

-Added layout/LEDs to Hyperdrive [Risugami]

-Added layout for Vapor TRX [Risugami]

-Fixed Midway V Unit wheel output [Risugami]
* Seems the diagnostics test for the wheel is poorly coded for turning
left as it is correct in-game

-Filter for Hp9845 data files added to imgtool [fulivi]
* Translates record-based DATA HP9845 to and from text files

-Imgtool now supports HP9845B tape image [fulivi]
* The "hti" format is used to simulate tape cartridges in hp9845b

-hp_hybrid: added hp_hybrid & hp_5061_3001 to unidasm [fulivi]

-New driver for Esselte 100, has built in BASIC, supports cassette
save/load and capable of 256x256 monochrome semigraphics
[Joakim Larsson Edstrom]

-Esselte 100: Added rev2 layout and support for software RTC
[Joakim Larsson Edstrom]

-Esselte 100: Serial support [Joakim Larsson Edstrom]
* It still has some issues as it is a polled PIA based bitbangning
serial support and there are timing issues

-Added interrupt support in DUSCC device, Force CPU30 board driver and
interrupt controller support in the FGA002 device. Improved LOG
messages in the 68230 device [Joakim Larsson Edstrom]
* Now able to boot VMEPROM with interrupt driven serial I/O

-didact: simplified internal layouts removing dependencies on external
artwork Not fancy but it works [Joakim Larsson Edstrom]

-didact: Cleaned up driver and added serial support (though it has
issues still) [Joakim Larsson Edstrom]

-Add clickable buttons to goldnpkr [einstein95]

-Add to layout files missing them; fixed minor
grammar in layout README [einstein95]

-Clickable buttons for 3bagflnz and 3bagflvt, more grammar fixes for
layout README [einstein95]

-MPU5: Added 146 layouts [John Parker]
* m5addams, m5all41d, m5arab, m5austin11, m5barkng, m5barmy, m5baxe04,
m5bbro, m5bbrocl, m5beansa, m5bigchs, m5biggam, m5bling, m5blkwht11,
m5bnzclb, m5btlbnk, m5bttf, m5bwaves, m5carou, m5cashat, m5cashrn,
m5cbw, m5centcl, m5circlb33, m5circus0a, m5clifhn, m5clown11,
m5codft, m5cosclb, m5crzkni, m5cshkcb, m5cshstx, m5dblqtsb, m5devil,
m5dick10, m5doshpk05, m5egr, m5elband, m5elim, m5evgrhr, m5ewn,
m5extrm, m5fiddle, m5fire, m5firebl, m5flipcr, m5fortby, m5frnzy,
m5funsun, m5gdrag, m5ggems20, m5gimmie, m5grush, m5grush5,
m5gsstrk07, m5gstrik, m5hellrz, m5hgl14, m5hiclau, m5hifly, m5hilok,
m5hisprt, m5hlsumo, m5holy, m5hopidl, m5hotslt, m5hotstf, m5hypvip,
m5jackbx, m5jackp2, m5jackpt, m5jlyjwl, m5jmpgem01, m5kingqc06,
m5kkebab, m5korma, m5loony, m5loot, m5lotta, m5martns07, m5mega,
m5mmak06, m5monmst, m5mpfc, m5mprio, m5neptun, m5nnww, m5oohaah,
m5oohrio, m5openbx05, m5overld, m5peepsh, m5piefac, m5piefcr,
m5ppussy, m5psyccl01, m5psycho, m5ptyani, m5qdrawb, m5qshot04,
m5ratpka, m5razdz10, m5redbal, m5redrcka, m5resfrg, m5revo13,
m5rfymc, m5rgclb12, m5rhrgt02, m5ritj, m5rollup, m5rollx, m5rthh,
m5rub, m5rwb, m5scharg, m5seven, m5shark, m5sheik, m5skulcl20,
m5sondra, m5speccl, m5spiker, m5spins, m5squids06, m5sstrk,
m5starcl, m5stars26, m5stax, m5supnov, m5supro, m5tbird, m5tempcl,
m5tempp, m5tempt2, m5tictacbwb, m5trail, m5ultimo04, m5upover,
m5vampup, m5vertgo, m5wking05, m5wonga, m5wthing20, m5xchn,
m5xfact11

-ACESYS1: Added 6 layouts [John Parker]
* ac1clbmn, ac1gogld, ac1pster, ac1pstrt, ac1primt, ac1taklv

-SYSTEM80: Added 12 layouts [John Parker]
* j80bac, j80bounc, j80frogh, j80golds, j80hotln, j80myspn, j80nudg2,
j80rr j80supst j80supbk j80topsp, j80wsprt2

-Fruit machines: Update layouts with fixes/improvements [John Parker]
* Now correctly uses a coloured rect rather than PNG reference
* More compact terminators for innermost tags
* Removed redundant elements
* Added the new "MFME2MAME Debug" view
* j2: Changed to 16 segment display

-vector06: add software list and TODOs [MetalliC]

-Partially fixed SDL joysticks with same name. Fixes GitHub issue #1334
[Brad Hughes]

-naomi: Updated docs. [f205v, MetalliC]

-pc1512: Fixed keyboard reset behavior. [Curt Coder]

-electron: Added Acorn Plus 3 expansion as slot device (floppy support)
[Nigel Barnes]
* now uses RAM device instead of ROM_REGION
* added CSW cassette format
* pressing BREAK will now hold until released
* reset expansion devices on BREAK
* minor progress on M2501 device

-Added header checks to identify in uef_cas and csw_cas formats
[Nigel Barnes]

-bbc: Added Opus Challenger (floppy and ramdisc) device on 1mhz bus
[Nigel Barnes]
* moved joystick to analogue port slot device
* added Voltmace self-centering joysticks
* updated to use input merger device
* keyboard and joystick use ioport_array
* reset devices on BREAK

-bbcb: Moved FDC to slot device to support various controller boards
[Nigel Barnes]
* Acorn 8271 and 1770, supporting Acorn, Amcom, Watford DFS's
* Cumana QFS (8877a)
* Opus DDOS and EDOS (1770, 2793, 2791)
* Watford DDFS (1770 and 1772)
* Removed fake bbcb1770 machine

-bbcm: Replaced cassette LED with power LED in layout [Nigel Barnes]

-bbcmc: Added joyport slot device to Master Compact, defaulting to
joystick [Nigel Barnes]

-superqix: Various changes: [Lord Nightmare, Elgen]
* Added notes about the sqixb1 MCU code origin, and caveats
* Marked the sqixb1 MCU dump good for that specific set

-superqix: Various changes: [Lord Nightmare, Stefan Lindberg]
* Implemented AY-3-8910 mixing based on PCB tracing.
* Added notes about incorrect "SYSTEM" register bits
* Added notes about superqix versions, and PCB factory hacks/fixes for
coin lockout

-superqix: Documented the purpose of RAM chips on the PCB
[Lord Nightmare, Corrado Tomaselli]

-superqix: Added notes about lack of Taito game ID and PCB label for
pbillian; fixed ROM labels and locations [Lord Nightmare, ShouTime]

-superqix: Various changes: [Lord Nightmare]
* Improved driver notes for all sets
* Added some debugger access fences on read handlers.
* Got rid of various timer hacks for Z80<->MCU communication,
implemented MCU DDR registers, documented the hotsmash MCU code
functionality, made the AY port bits readback consistent, and
unified the machine configuration/memory map for both hotsmash and
pbillian
* Implemented proper readback of Z80<->MCU semaphores for all sets
* Removed HOLD_LINE hack for NMI by implementing acknowledge register
* Changed sample playback engine sample rate from 5KHz to 3.96KHz (which
can be derived from the 12MHz master clock)
* Renamed sqixr1, sqix, and sqixb1 set long names to include versions.
* Replaced bootleg MCU code on sqix and sqixr1 sets with a dump created
from the sqixu MCU, based on the bootleg MCU code
* Cleaned up MCU semaphore implementation for sqix and clones, shuffled
the superqix machine configurations to make more sense

-atarist: Added correct ROM labels for the TOS 1.02 and 1.04 ROMs for the
MegaST [Lord Nightmare, techfury90]

-hiscore.dat: Various updates [Leezer]

-fmtowns: Switched off layer debug keys by default [Barry Rodewald]

-chessmst: Fixed HALT button. [Sandro Ronco]

-pc1512 Various improvements: [Curt Coder]
* Added joystick port to the keyboard.
* Added mouse port slot interface.
* Added a software list for hard disks, and a preinstalled HD20 image
to it

-nss: Revised and corrected hardware info. [Guru]

-fmtowns: Reduced logerror spam a bit. [Barry Rodewald]

-dirom banking fixes: [O. Galibert]
* Reject out-of-bounds bank numbers.
* Add a mandatory callback on bank change.

-okim6295: Directly use set_rom_bank. [O. Galibert]

-dimemory, dirom: Added some documentation. [O. Galibert]

-gba_lcd: Added missing check for BG2 enable flag in
draw_roz_bitmap_scanline() [Giuseppe Gorgoglione]

-gba_lcd: Refactored code [Giuseppe Gorgoglione]

-bagmanf: Improved graphics [Angelo Salese]

-gb: Fixed Mega Duck envelope and LFSR sound registers: [John Rieman]
* Determined that envelope/LFSR register nybbles are reversed relative
to Game Boy by comparing writes made by Mega Duck and Game Boy
versions of Snake Roy and Pile Wonder

-octopus: Various changes: [Barry Rodewald]
* Corrected CPU speeds, added Z80, added basic video output
* Added some more components, pass a few more tests
* Added more components, hooked up DIP switches; all systems
tests now pass
* Fixed floppy use, now attempts to boot from floppy; CP/M 86-80 Plus
and MS-DOS both now load to the command prompt
* Added keyboard
* Added PIT timer and speaker sound
* Made a start at switching between the 8088 and Z80 CPUs
* Fixed mapping of graphics PROM, now detected on boot
* Hooked up RTC to the PPI (hopefully more or less correctly)

-fidel6502: Hooked up EAS speech chip. Game still not playable. [hap]

-sms: Added more accurate FM Sound Unit behavior [Enik Land]

-photon2: Updated documentation based on schematics research. [Mick]

-Fixed GitHub issue #1364 (Straighten tilted crt-geom and
crt-geom-deluxe shaders) [tabbycat12]

-intelfsh: Added 16-bit hookup for the Sharp LH28F016S flash memory
[Luca Elia]

-apple2e: Made write-only soft-switches write-only [Peter Ferrie]

-combatsc: Fixed text tilemap char select enable and opacity in Combat
School [Angelo Salese]

-Added support for binding devices to controller IDs: [Tomer Verona]
* This allows for stable controller ids even if USB devices are plugged
or unplugged, system is rebooted, etc.

-Added id() property to input_device: [Tomer Verona]
* Adds an id() property representing unique device ID
* This allows the OSD layer to supply display name along with unique
identifier
* Currently only used to map a physical controller device to controller
ID, but can be used more generally in the future
* For raw input devices, device ID is full raw input name
* For all other devices, we fall back to device name as the device ID
* Device ID uniqueness is not currently enforced programmatically

-chessmst: Added layout with script [Sandro Ronco]

-Various OSD changes: [Brad Hughes]
* Converted OSD monitor info to modules, added DXGI implementation
* Converted the monitor information code from video.cpp in SDL and
Windows to modules

-tecmo: Added preliminary raster effects, improves ending screen in
Gemini Wing [Angelo Salese]

-rollrace: Various changes: [Angelo Salese]
* Converted foreground to tilemap system and fixed flip flags, fixing
service mode in rollace2 set
* Fixed a wrap-around regression

-cmi2x: Various changes: [Ryan Holtz]
* Fixed FDC DMA behavior
* Fixed channel card memory tests
* Fixed inverted data writes to I8214 PICUs
* Fixed 6809 interrupt vectoring

-ay8910: Implemented register readback masking for AY-3-8914 as used on
Intellivision [Lord Nightmare, Joe Zbiciak]

-6840ptm: Load the counter when held in reset [O. Galibert]

-mcd: Added incomplete Mitsumi ISA CDROM emulation [Carl]

-namcos10: Added on-the-fly decryption support for mrdrilr2
[Andreas Naive]

-freekick: Added flipscreen support to Gigas, Free Kick and Counter Run
[Angelo Salese]

-cps2: Use keys that can be programmed onto a CPS2 motherboard
[smf, Eduardo Cruz, Andreas Naive]

-Fixed compile for DirectWrite font provider and made it compile with
normal Windows build [Brad Hughes]

-ssriders: Fixed protection chip to use the work RAM buffer for
horizontal scrolling in collision detection routine (fixes collision
detection for players/enemies on slopes) [Angelo Salese]

-xbox: Added ability to select BIOSes 4134, 3944, 4034, and 4817
[Samuele Zannoli]

-chihiro: Added debugger command "chihiro threadlist" to list ready
threads except current one [Samuele Zannoli]

-taitosj: Added semaphore and command handshake flags to audio section,
and added proper handling of sound CPU NMI on sound command register/
semaphore writes and clears [Angelo Salese, Lord Nightmare]

-taitosj: Added note about an unemulated ay output filter effect
[Angelo Salese, Lord Nightmare]

-taitosj: Added "sound stop" bit emulation, which improves but does not
completely fix the spurious startup sound in Time Tunnel
[Angelo Salese, Lord Nightmare]

-taitosj: Various changes: [Lord Nightmare]
* Added XTALs for various clocks based on schematics, documented and
implemented AY-3-8910 output mixing
* Fixed some save state and initialization issues
* Fixed watchdog timing per schematics and re-enabled watchdog
* Cleaned up ROM labels/locations for the Elevator Action sets

-zn: Renamed ZN1/ZN2 BIOS ROMs based on the label (where known), renamed
the bios sets after the board, moved cat702 to files [smf, Guru]

-dec_lk201: Various changes: [Lord Nightmare]
* Additional key matrix documentation
* Documented the switch IDs for each key
* Fixed Setup(F3)->F3 and PF1->NumLock mapping
* Added 8051 version ROM, not used yet
* Added note about D13 contact being omitted from original schematic

-debugcmd: Various changes: [smf]
* Fixed trace command accessing a parameter beyond the list supplied
* Added an error message if an invalid boolean is provided
* Added functionality to allow boolean to be case-insensitive
* Added code to skip empty strings when parsing booleans

-saturn: Initial work towards debug command hookups [Angelo Salese]

-asterix: Added coin counter and lockout [Angelo Salese]

-sauro: Various changes: [Tafoid]
* Fixed up recent saurob submission
* Added documentation readme with locations from original dump
* Removed SP0256 entry as it did not exist on the bootleg
* Added unknown PROM unique to the bootleg

-Allow STRIP_SYMBOLS=1 and DEBUG=1 to be applied simultaneously [Tafoid]

-vt100: Added VT100-AC ROM set with intelligent STP board (not working,
needs one ROM redumped and 8085 STP CPU hooked up) [Lord Nightmare]

-wc90b: Fixed sprite priority bug with the ball being above the net in
Euro League / Tecmo World Cup '90 bootlegs [Angelo Salese]

-wc90b: Added IRQ acknowledge and second YM2203 sound chip to Euro
League, which adds piano keys to sound. [Angelo Salese]

-jangou: Fixed more Mahjong dips as per manuals [system11]

-vis: Added sound [Carl]

-mac: Replaced bad dump in macplus v2 ROM set with redump, and use split
ROMs for macplus, mac512ke, mac128k and mac512k, macclasc, macclas2
sets, with proper labels [Lord Nightmare]

-igs009: Redumped graphics ROM for Grand Prix '98 (V100K) [Guru]

-stv: Removed optional joystick control inputs from Virtual Mahjong
since this game only supports Mahjong panel but was defaulting to
Joystick [system11]

-Partial fix for MT06383: exporting is now also possible for the favorites
list, except if it has software in it [dankan1890]

-forte2: Updated comments on Forte 2 Pesadelo/Knightmare bootleg
[Felipe Sanches]

-galaxian: Fixed ROMs in Moon Alien Part 2 (older version) [MASH]

-galaga: Fixed palette in Battles (set 1) [MASH]

-Changed use of IPT_START to IPT_START1 in bartop52, guab, midyunit,
namcos22, sshot and turrett [MASH]

-apollo: eliminate logerror spam on unmapped ISA access
[Hans Ostermeyer]

-psx.xml: removed duplicates, fixed shortname consistency [Aeternal]
* Some images were identical but dumped with different offset

New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Esselte 100 [Joakim Larsson Edstrom]
TSI Speech+ [hap, Sean Riddle, Lord Nightmare]
Star Audition [Guru, Luca Elia]
Chess-Master Diamond [Sandro Ronco]
Tiger Ditto [hap, Sean Riddle]
A-One LSI Match Number/LJN Electronic Concentration [hap, Sean Riddle]
Coleco Head to Head Boxing [hap, Sean Riddle]
Tandy Championship Football (2 sets) [hap, Sean Riddle]
Poker (Electro-Sport) [MASH, Siftware]
Slap Shooter [ShouTime, Sean Sutton, Tourniquet, ranger_lennier, Jan Stuhler,
gamez fan, Paul Vining, Soren Skou Nielsen, Erick Dillon, Jason Wible,
Mr. Goodwraith, Renato Mucciarelli, The Dumping Union]
Fidelity Chesster Challenger [hap, yovan]


New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Apple //e Enhanced (France) [robcfg, R. Belmont]
Terminator 2 - Judgment Day (rev PA2 10/18/91) [Bicycle Repairman]
NBA Jam Extreme (ver. 1.10I) [farzeno]
Chicken Draw (2131-04, U5-0) [Brian Troha, The Dumping Union]
Gemini Wing (bootleg) [Asayuki]
Pinguinos (Spanish bootleg of Pengo) [Asociacion A.R.C.A.D.E.]
Street Fighter (Japan, pneumatic buttons)
[ShouTime, Smitdogg, Jan Stuhler, Paul Thacker, Sean Sutton, The Dumping
Union]
Condor (S C Novar bootleg of Phoenix) [f205v]
Raiden Fighters (Great Britain) [Bytestorm]
Stratovox (set 2) [MASH]
Nibbler (rev ?) [MASH]
Phoenix (Amstar, set 2) [MASH]
Sauro (bootleg) [Guru, MASH]
Crush Roller (set 5) [MASH]
Jumping Cross (set 2) [MASH]
Ms. Pac-Man (bootleg, set 2) [Siftware, MASH]
Battles (set 2) [Siftware, MASH]
Rolling Crush (version 1.03.E - 1999/01/29) [system11]
Popeye (Japan, Sky Skipper hardware) [ShouTime]
Elevator Action (4 pcb version, 1.1) [caius, The Dumping Union]
Le Grandchamps [MASH]
Road Riot 4WD (04 Dec 1991) [Hammy, The Dumping Union]
Super Qix (World/Japan, V1.0) [Lord Nightmare]


New machines marked as NOT_WORKING
----------------------------------
Alesis QS7 musical keyboard [Felipe Sanches]
Pop'n Stage (ver JB-A) [smf]
Regnecentralen Piccolo RC702 [Robbbert]
Siemens Simatic PG685 OUA11 [rfka01]


New clones marked as NOT_WORKING
--------------------------------
Air Trix (original) [Andy Geezer]
Arbiter Discmate A-02 [Nigel Barnes]
Electronic Battleship (1977 version, model 4750A) [hap, Sean Riddle]
Chess-Master (set 2) [uncredited]
NASCAR Racing (original) [Dion]
Tecmo World Soccer '98 (JUET 980410 V1.000) [Hammy]
Virtua Fighter 3 (Revision D) [ShouTime]
VT100 w/VT1xx-AC STP [Lord Nightmare]


New WORKING software list additions
-----------------------------------
gamegear.xml: Cave Dude, (USA, prototype) [uncredited]
sms.xml: Sky Fighter (Samsung Gam*Boy) [uncredited]
sms.xml: Action Fighter (prototype), Captain Silver (prototype)
[SMS Power]
kim1_cass.xml: mchess [Dagarman]
ibm5150.xml: Karateka (Beta 1986-03-03) [Jason Scott, Jordan Mechner]
ibm5150.xml, ibm5170.xml: additions from various sources [Justin Kerk]
electron_flop.xml: added floppies [Nigel Barnes]
bbcb_flop: various software items [Nigel Barnes]
apple2.xml: Dungeon Master's Assistant, Genesis, Pigpen, Renegade
[TRex]
pce_tourvision.xml: Barunba, Power Tennis [system11]
x68k_flop.xml: additional clones [nekoziman]


New NOT_WORKING software list additions
---------------------------------------
Mario Party-e card collection (U) [Shideravan]
Animal Crossing e-cards [Shideravan]
Domo-Kun Card-e collection [Shideravan]
NES e-card collection [Shideravan]


http://www.mamedev.org
 



    Wednesday, September 28, 2016
RxNES v1.57 released!

RxNES is basically 80 lines of code added to an Open Source NES Emulator within the Unity3D Engine. Unity3D is not required, you can upgrade games with the Standalone Build.

RxNES v1.57 Changelog:



- Fixed : Tiles uploaded to the Database are now added to a .zip on the server :) Now the current DB for each game will be 1 tiny zip file.
- Fixed : Crash when dumping a tile that already had been dumped.
- RxNES now uploads dumped tiles to a central database. These files are 1/10th of a KB each. See next - point for more info.
- Fixed : RxNES now dumps tiles at their original resolution. (8x8 or 8x16 pixels.)
Previously for your convienence 8x8 tiles were upscaled to 4x at 32x32. This ment you could open them in an image editor and add sub-pixels
easily. It also made them easier to see in Windows Explorer and Image Preview. However.. This lost the ability to interpolate or upscale
the tiles with a batch image scaler, such as ReShade. Now not only are the exported tiles smaller (1/4 file size I guess), they can
for example be added to Recording files and you won't need to have played the game with tile dumping on, to the game point in the Recording
to be able to watch it. This will be added soon in a coming update. I am not sure if I should package the tiles with the recording,
upload/download them from the server, or both. I will probably go with both just to be sure the Recordings are playable everywhere, and a
known tile database is availiable for those who want to work on tiles they haven't reached yet in-game. Exported tiles are now only 128 bytes
each! (@ 8x8). Or, 8 or 9 tiles per KB! So I will be uploading whichever are missing from the server to a central database collection of all
the tiles everyone has dumped after logging in. The "Box Boy" collection is a total of 46 KB at this point on my computer.
This .txt document is around 10 KB (or 76 tiles). An ancient 8 inch floppy disk from the 1980's holds 800 KB. So you will also be able to
store your dumped .png collections on 8 inch Floppy :) and upload/download bandwidth should not be any issue.
- Fixed : No Keyboard Control without any Wiimotes. ( Problem was a misplaced } ).
- Added : New Example 3D Model in the Enhancements folder!
Created a perfect 1 tile example 3D model. Spent hours re-programming it's alignment to be sub-pixel perfect.
Please use this as THE template for making 3D models! "DEMOModel" included in .max, .blend, and .obj.
If you use 3DS Max use the .max file, not the .obj. The .max has non-default scene scale and is setup to scale properly.
Also, If using 3DS Max, Export to .obj with Scale = 0.1, Flip Y/Z Axis (Poser like) turned ON (Defaults to OFF!).
- Still Broken? : Playback of Recordings. (Code hasn't been altered yet to handle NEW Standard / Default 2D Tile.)
- Added : 2-Player Wiimote Controls! ( Autodetects 2 Wiimotes [Player 1 & 2] Bluetooth) If you have only 1 Wiimote, Player 2 uses Keyboard.
Hold 1 & 2 on wiimote and pair in windows bluetooth pairing, it will be autodetected.
- Fixed Z,X to be B,A instead of A,B.


http://www.rxnes.com
 



    Friday, September 23, 2016
Cemu v1.6.0 released!

Cemu - Wii U emulator
Highly experimental software to emulate Wii U applications on PC


New texture cache/manager
Huge compatibility improvements
Graphic improvements
Audio improvements
Many all-around changes and bugfixes


http://cemu.info/index.html
 



    Wednesday, September 21, 2016
Mednafen v0.9.39.2 released!

Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).

Mednafen v0.9.39.2 Changelog:



September 19, 2016:
SMS: Sanitize some previously-missed variables in the save state loading code.

September 18, 2016:
MD: Fixed a bug that caused some YM2612 state to not be restored properly on save state load.

MD, SMS, NGP: Fixed an old Z80 emulation bug with interrupt handling.

Make an index of save state sections on save state load, to detect sections in a save state that are unused by the state loading code(for debugging).

MD, PCE, PCE_FAST: Sanitize some previously-missed variables in the save state loading code.

September 16, 2016:
SS: Added PAL support.

SS: Fixed vertical positioning brokenness with custom "ss.slstart" setting values with interlaced video.

September 15, 2016:
PC-FX, WonderSwan, NES, VB, PSX: Sanitize some previously-missed variables in the save state loading code.

Fixed a use-after-free bug in the SDL sound output driver.

NGP: Fixed several off-by-1 bugs in the address to ROM data translation function.

September 11, 2016:
Removed nonsensical unused frame advance loop in drivers/main.cpp leftover from 0.5.x.

PCE_FAST: Fixed a bug that could cause a crash with large "pce_fast.ocmultiplier" setting values when running CD games.

September 10, 2016:
PCE_FAST: Skip 512-byte copier header if detected when loading a ROM image.

PCE_FAST: Made some minor optimizations.

PCE, PSX, PCE_FAST: Avoid UB by biasing uintptr_t values instead of pointers directly in the CPU core.

September 1, 2016:
GB: Corrected the layer names used with the layer toggling feature.

August 26, 2016:
SS: Fixed a potential problem with SH-2 DMA event rescheduling when bus lock is held, that probably wouldn't ever happen in practice.

NES: Fixed several instances of missing initialization of on-cart WRAM.

August 24, 2016:
SS: Marked more functions with MDFN_COLD hint, and marked a few functions to be forcibly-inlined where it makes sense.

August 23, 2016:
SNES: Fixed an issue causing a compilation error on Mac OS X.


http://forum.fobby.net/index.php?t=msg&th=1250&start=0&
 

RxNES v1.495 released!

RxNES is basically 80 lines of code added to an Open Source NES Emulator within the Unity3D Engine. Unity3D is not required, you can upgrade games with the Standalone Build.

RxNES v1.495 Changelog:



- Added : GUI Recording Toggle/Button, near Top-Right Screen Corner.
- The Below have been improved upon in this version.
- Added Game-Play Recording & Playback, with Fast-Forward and Rewind!
(Uses "Tile Collection" so you can record yourself playing now, and watch again with new custom tiles later!!
[Doesn't record while paused! :) ].
Recodings now record / play forever unlimited minutes. 50 MB / Min.
No Sound in recordings, will be added soon. (This will increase the file size obviously.)


http://www.rxnes.com
 

mGBA v0.5.0 released!

mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

Features:
- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB remote support.

mGBA v0.4.1 Changelog:



Features:
* Game Boy support
* Support for encrypted CodeBreaker GBA cheats
* Emulation of Vast Fame protected GBA carts (taizou)
* Tile viewer
* Threaded rendering mode
* Libretro: Memory map and achievement support (leiradel)
* GUI: Add UI control remapping
* GUI: Add fast-forward
* Wii: 240p support
* 3DS: Adjustable screen darkening
* Ability to temporarily load a savegame
* Load specific files out of archives
* Automatic BIOS detection
Bugfixes:
* ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
* Debugger: Fix GDB breakpoints
* GBA: Fix losing IRQs when CPSR I bit isn’t cleared
* GBA: Fix filehandle leak with savegames
* GBA: Timer 0 cannot be count up
* GBA: Count up timers should not count themselves
* GBA Memory: Fix mirror on non-overdumped Classic NES games
* GBA Memory: Fix ldm {pc}
* GBA Savedata: Fix savedata sync timer
* GBA Savedata: Only unmap savedata if present
* GBA Serialize: Savestates now properly store prefetch
* GBA Video: WIN0/1 take priority over OBJWIN
* GBA Video: Fix out-of-order OBJWIN
* PSP2: Fix GPU crash while exiting
* PSP2: Fix VSync
* PSP2: Fix accelerometer range
* PSP2: Actually load screen mode setting
* PSP2: Fix gyroscope direction
* PSP2: Delete threads after they return
* PSP2: Fix mapping/unmapping from not at 0
* Qt: Fix bug in software renderer scaling
* Qt: Fix hanging key press after disabling autofire
* Qt: Fix being unable to pause manually when using auto-pausing
* SDL: Fix axes being mapped wrong
* Util: Fix realloc semantics in utf16to8
* Util: Fix inserting too many items into a hash table
* VFS: Fix uninitialized varaible reading from 7z
* VFS: Fix reading multiple files from a 7z archive
* Wii: Fix framelimiting after a slowdown
* Wii: Fix garbage flash at startup
Misc:
* 3DS: Use blip_add_delta_fast for a small speed improvement
* 3DS: Allow UTF-16 filenames
* 3DS: Port to using citro3D
* 3DS: Use system font for menus
* 3DS: Attempt to use Core 2 for threads
* 3DS: Adjustable filering
* 3DS: 3D banner
* All: Add QUIET parameter to silence CMake
* All: Faster memory read/write
* ARM7: Support forcing Thumb mode via MSR
* ARM7: Flush prefetch cache when loading CPSR via MSR
* ARM7: Clean up instruction decoding for future expandability
* Debugger: Support register and memory writes via GDB stub
* Debugger: Add software breakpoint support to gdb
* FFmpeg: Full support for libavcodec 56+
* GBA: Better debug logging if event processing breaks
* GBA Audio: Force audio DMAs to not increment destination
* GBA BIOS: Use custom ArcTan, not relying on OS
* GBA Hardware: Clean up dead code in GBP
* GBA Memory: Optimize stalling behavior
* GBA Memory: Optimize Load-/StoreMultiple
* GBA Savedata: Add realistic timing for EEPROM
* GBA Serialize: Savestates now store if CPU was halted
* GBA Video: Remove old slow path fallback
* GBA Video: Optimize sprite drawing
* GBA Video: Optimize mode 0 rendering
* GBA Video: Optimize compositing cases slightly
* GUI: Screenshot dimensions are now passed through
* GUI: Add back logging
* GUI: Only reload config if manually saved
* GUI: Increase scrolling speed
* OpenGL: Log shader compilation failure
* OpenGL: Add texSize uniform
* Qt: Make -g flag work in Qt build
* Qt: Simplify OpenGL context creation
* Qt: Thread startup improvements
* Qt: Make audio channel/video layer options shortcut mappable
* Qt: Remove some C99isms from C++ code
* Qt: Remove default autofire mappings
* Qt: Make reseting when pasued frame-accurate
* Qt: Rearchitect game closing codepath
* PSP2: Use system font for menus
* PSP2: Add rumble for PS TV
* PSP2: Add fit-to-height screen mode
* PSP2: Sync files per descriptor
* PSP2: Allow UTF-8 filenames
* PSP2: Screenshots are now saved into the Photo Gallery
* PSP2: Stop underclocking when menuing
* SDL: Increase default audio buffer size to 1024 samples
* SDL: More responsive rumble
* Util: Add Vector GetConstPointer
* Util: Add rtrim
* Util: Add endswith
* VFS: Improve zip file detection
* Wii: Add pixelated resample filter
* Windows: Add native VDir support
* Util: Add PRIz macro for libc versions that don’t support %z


http://mgba.io
 



    Monday, September 12, 2016
Virtual GameBoy v5.0 released!

Virtual GameBoy is a program that emulates the Nintendo GameBoy handheld on your computer. It runs GameBoy, Super GameBoy, and GameBoy Color games on PCs, Macs, PocketPCs, Unix boxes, etc. VGB also helps debugging GameBoy software without using a costly development system.

Virtual GameBoy v5.0 for Android Changelog:



– Added Scale2X scaling algorithm.
– Added Monochrome, Green, Amber, and Sepia CRT emulation.
– Added -scale2x and -raster command line options.
– Added -mono, -sepia, -green, and -amber command line options.
– EMULib-specific command line options now processed inside EMULib.
– Added « Scale2x Algorithm » and « LCD Raster » options on Windows.
– Renamed « Color Raster » menu to « Color Filter » on Windows.
– Deprecated -notv and -nolcd command line options.


http://fms.komkon.org/VGB/
 



    Saturday, September 10, 2016
Mesen v0.5.1 released!

Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.5.1 Changelog:


This release is a beta - save states, movies, etc. created with this version may not be compatible with future versions of Mesen.
Bug Fixes
* Google Drive: Fixed a crash that could occur when enabling Google Drive integration.
* Debugger: Fixed a crash introduced in 0.5.0 that could occur when opening the debugger.


http://www.mesen.ca
 



    Thursday, September 08, 2016
Mesen v0.5.0 released!

Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.5.0 Changelog:



New Features
* Input: Added key presets for typical keyboard layouts and controllers (Xbox, PS4, etc.)
* Input: Several emulator functions can now be mapped to controller buttons (e.g: fast forward, save state, etc.)
* Save states: Added automatic save state option.
* UI: Mesen is now available in Ukrainian. (translation by Arcus87)
* Debugger: Added cpu/ppu mapping display and improved several features (Memory Viewer, Trace Logger, CHR Viewer).
* Compatibility: Added support for 3 new mappers (123, 134, 216)
Bug Fixes
* Crash: Fixed a crash that could occur when exiting Mesen.


http://www.mesen.ca
 



    Saturday, September 03, 2016
Virtual GameBoy Advance v5.3 released!

Virtual GameBoy Advance (VGBA) is a program that emulates Nintendo's GameBoy Advance on your computer. It runs GameBoy Advance games on PCs, PDAs, or just about any other sufficiently fast computer. It also helps debugging GameBoy Advance software without using a costly development system.

Virtual GameBoy Advance v5.3 Changelog:



* Added 14bit EEPROM setting for Aladdin (all versions).
* Disabled FlashROM for all NES Classics games.
* Fixed FlashROM/EEPROM size selection menu in VGBA-Windows.
* Added « Play Sound When Inactive » option to VGBA-Windows.
* Added « Clear File Associations » option to VGBA-Windows.
* Made color raster effects stronger.


http://fms.komkon.org/VGBA/
 



    Wednesday, August 31, 2016
MAME v0.177 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:



0.177
-------


MAMETesters Bugs Fixed
----------------------
- 00550: [Graphics] (atarisy2.c) apb: There is a graphics problem with
your police car at the point you drive away from your starting
square. (crazyc)
- 01455: [DIP/Input] (segas18.c) lghost: Problem with crosshair (Pitou)
- 05584: [Gameplay] (konamigx.c) rungun2, slamdnk2: during run mame
produces several messages about unknown protection command (Tafoid)
- 05823: [Core] (coco12.c) -ramsize does nothing for emulation although
it does change the .ini file (Nathan Woods)
- 06185: [DIP/Input] LIGHTGUNS: Aimtrak Dual Lightguns no longer
properly detect (Pitou)
- 06269: [Debugger] DEBUGGER: Unable to use any valid cheats while
using debug (Ryan Holtz)
- 06292: [Crash/Freeze] (victor9k.c) victor9k [cpm86]: Freeze with
'cpm86' disk (Curt Coder)
- 06314: [Crash/Freeze] Fatal error - All sets using '-centronics p72'
slot/option (Ryan Holtz)
- 06315: [Crash/Freeze] Fatal error - All sets using c4023, c1526,
mps802 devices (Ryan Holtz)
- 06316: [Crash/Freeze] (pc1512.c) pc1512, pc1512dd, pc1512hd10: Use of
'ibm_mfc' slot option causes Fatal error (Ryan Holtz)
- 06317: [Crash/Freeze] (pc1512.c) pc1512, pc1512dd, pc1512hd10: Use of
'3c503' slot option causes Fatal error (Ryan Holtz)
- 06326: [Crash/Freeze] (megadriv.c) megadriv, 32x and clones, some
segac2.c sets: Selecting machine and game via softlist though
internal menu results exception/crash (Osso)
- 06328: [Crash/Freeze] Various ISA using machines: Crash/Exception at
Initialization (crazyc)
- 06330: [Crash/Freeze] (altos5.c) altos5: Crash/.Exception on
start (crazyc)
- 06331: [Crash/Freeze] (apollo.c) dn3500_19i, dsp3000, dsp3500,
dsp5500: Crash/Exception on start (Osso)
- 06332: [Graphics] (galaga.c) digdug and clones: Graphics from
Tilemap 0 are missing (Osso)
- 06335: [Interface] UI:: Input (general) selection menus do not
display correctly or at all (Vas Crabb)
- 06342: [Crash/Freeze] pc (pccga): System crashing while
loading (crazyc)
- 06343: [DIP/Input] (taito_l.c) plottingu: Coinage dipswitches are
labeled incorrectly. (Tafoid)
- 06349: [Gameplay] brapboys: MAME crashed when exiting
game (O. Galibert)
- 06352: [Crash/Freeze] (cps1.c) mbombrd, mbombrdj: Crash in
demonstration mode (Osso)


Source Changes
--------------

-maygay1b: [David Haywood]
* Fixed second set of lamps
* Partially investigated MCU hookup

-apple2gs.cpp: Redumped 341-0748 FE-FF ROM for the ROM03 Apple IIGS,
confirming that 341-0748 and 341-0749 ROMs are identical.
[Brian Troha]

-mpu4.cpp: Added all known expansions as fragments for DRIVER_INIT.
This will permit 'per set' configuration to make the games
playable. [James Wallace]

-naomi.cpp: Added all known Sega DIMM board firmware dumps. [TylerDurden67]

-amstrad.cpp: Added pause button to GX4000. [Barry Rodewald]

-debugimgui: Added images menu, with crude file select dialog, added
very crude create image dialog. [Barry Rodewald]

-ALTOS5: Fixed banking, all disks can boot. [Robbbert]

-Renamed the arcade "sun" project to avoid conflict with the mess "sun"
project [Robbbert]

-Playmatic Pinball: All MPU-1 games working, plus other WIP. [Robbbert]

-MK14: [Robbbert]
* Fixed a memory bug.
* Added paste facility, cassette, sound, and notes.

-Pro-80: Added devices. [Robbbert]

-Separated the LDP-1450 laserdisc player into its own device
[James Wallace]

-Added support for MPU4 layouts for games beginning with 'a', based on
MFME2MAME conversion. CHR protection data is still not hooked up for
many of these sets, so lamping behaviour is incorrect. [James Wallace]

-Dumped Ferrari F355 Japan BIOS. [ShouTime]

-Fixed TNZS ROM locations/labels [Brian A. Troha, Lord Nightmare]

-hiscore.dat: updates [Leezer]

-Various netlist fixes: [couriersud]
* Minor include cleanup
* Fixed a memory hole caused by assign operators
* More C++
* Use noexcept in netlist code where appropriate

-abc80x: Fixed ABC-838 disk image cell size. [Curt Coder]

-c64: Optimized the 1541 bit read/write function slightly without
noticable effect on driver speed, since the 2 CIA's are the current
bottlenecks. [Curt Coder]

-compis improvements: [Curt Coder]
* Created a bus for the graphics card slot
* Fixed keyboard
* Promoted driver to working
* Fixed RTC to use 24 hour mode

-victor9k improvements: [Curt Coder]
* Set floppy RPM after track step
* Implemented hires graphics
* Implemented display brightness control
* Fixed keyboard line Y12
* Implemented SCP communications
* Boots to CP/M and MS-DOS now - promoted driver to working

-pofo improvements: [Curt Coder]
* Implemented the A: credit card memory
* Fixed the RTC
* Added memory card slot interface and ROM/RAM cards

-im6402: Reset receive/transmit registers after data frame is changed
[Curt Coder]

-wangpc improvements: [Curt Coder]
* Fixed interrupt handling - boots to DOS now
* Fixed keyboard error on POST

-Fixed missing region report when DEVICE_SELF is used. [O. Galibert]

-dirom: device_rom_interface for sound chips with rom/memory map
alternative [O. Galibert]
* Make robust for oversize ROMs

-dirom,okim6295: Added/fixed banking support. [O. Galibert]

-Preliminary VGM player (vgmplay) [O. Galibert]

-kaneko_calc3: Stop trashing memory. [O. Galibert]

-Fairlight CMI IIx driver: [Ryan Holtz]
* Modernization of Phil's CMI IIx driver
* Hooked up serial callbacks, alphanumeric keyboard now works
* Fixed FDC DMA, QDOS now boots
* Fixed MSM5832 RTC hookup
* Hook up second floppy

-vgmplay.cpp enhancement: [Ryan Holtz]
* Added HuC6280, NES APU, Gameboy DMG, YM2203, YM3812, YM3526,
AY-3-8910, Namco C352, Sega MultiPCM, Konami K053260, Atari POKEY
and Oki M6295 support.
* Added support for looping.
* Added dual-chip support for AY-3-8910, YM2203, MultiPCM, and
POKEY.

-tv990/995: Added save state support and LPT port. [R. Belmont]

-tv950: New redumps, fleshed out the skeleton, needs a CRTC expert to
draw anything. [R. Belmont, Al Kossow]

-ti99 improvements: [Michael Zapf]
* Fixed stuck INT line in TMS9902
* Improved logging
* Fixed missed CTS signal, outgoing RTS, incoming DTR
* Fixed RS232 line mapping
* Fixed debugger access to cartridge
* Use proper RAM devices instead of ROM_REGIONS
* Fix a problem with formatted disk images that do not match the
expected file size
* Fixed another issue with double stepping

-ti99_dsk: Fixed issue with deleted data marks in FM. [Michael Zapf]

-hdc92x4: Added 9224 emulation. [Michael Zapf]

-Added PC-AT mode (still untested), some preparations for 9224
emulation. [Michael Zapf]

-floppy: Improved floppy sound emulation with new sound samples.
[Michael Zapf]

-Funworld driver: Added technical notes to Inter Games poker.
[Roberto Fresca]

-Jolly Card (Austrian, set 2):
* Added specs [Roberto Fresca, Team Europe]
* Added GAL16V8S dump [Team Europe, caius]

-Jolly Joker (Apple Time): Added technical notes. [Roberto Fresca]

-Amatic multigames: Corrected technical notes. [Roberto Fresca]

-alto2 improvements: [Juergen Buchmueller]:
* Added speaker sound
* Further cleanup and removed cruft
* Get rid of the fake status display. Refactor mouse positioning code.
* Removed extra screen buffer
* Save copying odd/even frame scanlines by immediately updating bitmap
* Fixed I/O memory read
* Reduced frame rate (really 30 frames/60 fields per second)
* Replaced decoded MIR bit fields
* Removed member function pointers
* Refactored videotiming, use attoseconds_t

-apricot improvements: [Dirk Best]
* Moved expansion bus to its own directory
* Created bus interface for the keyboard interface
* Made HLE keyboard emulation a bus device
* Use device_buffered_serial_interface and
device_matrix_keyboard_interface for the HLE keyboard emulation to
reduce duplication and implement a FIFO
* Added rtc support to keyboard

-Keyboard/terminal improvements: [Vas Crabb]
* Added base classes for HLE matrix keyboard and buffered RS232 device
* Made generic keyboard/terminal more usable: configurable typematic
delay/rate, selectable JIS/ANSI layout, handle simultaneous
keypresses more intuitively, use meta to set high bit, configurable
auto LF on CR, auto CR on LF and local echo, audible bell
* Untangled Olivetti M20 keyboard from generic_keyboard, add notes, use
physical layout
* Untangled RM Nimbus keyboard from generic_keyboard aand fix -natural
* Untangled x68k keyboard from generic_keyboard, improve key names,
default mapping and typematic behaviour
* Untangled QX-10 keyboard from generic_keyboard
* Kept NGEN keyboard barely working

-Rewrote srcclean to be cool with UTF-8, C++14 and Lua. [Vas Crabb]

-Fixed UTF-16 encode, pass UTF-16 to Windows character drawing. [Vas Crabb]

-Made path_iterator copy search path to fix use-after-free [Vas Crabb]

-devfind improvements: [Vas Crabb]
* Made object finders behave like pointers (not pointer/reference/
vector) hybrids
* Removed some default argument values and dangerous accessors
* Use single uniform class for object array finders, using real arrays
to avoid double indirection
* Use a format string to allow more flexible tag names in object array
finders
* Use template using typedefs to greatly reduce bolerplate code
* Consolidated template instantiations speeding up the build
* Added Doxygen comments to many key classes

-Fixed cosmic.cpp and mpu4.cpp games that had too few tags passed to
I/O port array finder [Vas Crabb]

-dooyong.cpp: Video improvements: [Vas Crabb]
* Mix two 4bpp tilemaps for the 8bpp layer in popbingo
* Made ROM tilemap generator into a device, moving a whole lot of stuff
from video start to machine config and removing trampolines
* Changed tile/sprite ROM regions to be 16-bit to better match hardware
* Represent 16-bit text layer block on Z80 games as a device
* Split up state classes some more and use derived machine configs

-Fixed regression: using IPT_START in sms makes mame think joypad 1 is
occupied and inserts joypad 2&3 instead of joypad 1&2 [hap]

-dotrikun improvements: [hap]
* Much better video timing, but still shows glitches in ccovell's ROM
* eat_cycles clamps to 0, adjust_icount does do what I intended
* Try another method for video timing

-gx4000: Don't use IPT_KEYBOARD for console pause button. [hap]

-al520ex: Use correct key name for tvordiy znak. [hap]

-hh_tms1k: Gamelist notes update. [hap]

-hh_hmcs40: Added sag internal artwork (external artwork still
recommended). [hap]

-tlcs90: Fixed a nonsense check. [hap]

-chessmst: Added reset and halt buttons. [hap]

-champbasjb: Fixed MAME complaining about missing MCU device, correct
romlabels. [hap]

-lghost: Allow gun offset correction to be disabled. [hap]

-tiamc1: Tilemap bit layers disable control. [MetalliC]

-i8080: Fixed status callbacks during stack and IO access [MetalliC]

-vector06: Improvements: [MetalliC]
* RAM expansion emulated, MicroDOS and software works now
* Fixed ROM cartridge address decoding, boots now
* Changed to use KR1818VG93 FDC
* Added "Sound Tracker" and "R-Sound" AY8910 sound
* Added pit8253 sound
* Fixed vblank interrupt generation

-cv1k.cpp: Found and corrected bad bits in Pink Sweets U2 graphics ROMs
based on comparison 4 dumped versions. [MetalliC, rtw]

-aica: Added ADPCM diff value clamp based on encoder research.
[kode54, MetalliC]

-hp9845: Added correct character generator ROMs. [fulivi, A.Kueckes]

-Use emumem.h defines whenever possible. [Giuseppe Gorgoglione]

-gba: Reworked and simplified code. [Giuseppe Gorgoglione]

-gba: First batch of code refactorings: [Giuseppe Gorgoglione]
* Attempt at modernizing the code by taking advantage of C++ features

-Made hiscore path configurable by ini file, fix .hi file path
resolution. [stengun]

-Fixed Gun#2 not working in MAME #618 [Pitou]

-Fixed read case in kaneko_calc3.cpp and made kaneko_toybox.cpp safe as
well. [David Haywood]

-Various Seibu Refactoring: [David Haywood]
* Air Raid, Street Fight and Dark Mist all use very similar video
systems;this takes some steps towards allowing a common
implementation
* Street Fight and Cross Shooter use a common mmainboard wiht
different Video Boards; makes video boards into devices to
faciliate this

-Put DM01 matrix board CPU inside device for BFM Sc2/4. [David Haywood]

-Maygay M1A, MCU bones, commuication not hooked up yet. [David Haywood]

-Fixed many MPU4 set descriptions: [David Haywood]
* Identify and mark hacks
* Associate sets with correct games
* Treat Casino Bar-gain and Bar-gain as different games

-Treat Sc2 DMD as screen, avoid tag lookups, add correct DMD ROM to some
sets [David Haywood]

-Maygay M1A/B partial fix for lamp mapping: [John Parker]
* Fix the lamp mapping for the first half of the matrix
* Fix typo and add comment to function that is intended to handle the
second half of the matrix

-Added layouts to Maygay driver: [John Parker]
* These are generated, and will be updated as I MFME2MAME converter is
improved, reels are transcribed, etc.
* m1albsqp, m1apollo2, m1bargnc, m1bghou, m1bigdel, m1calypsa,
m1casclb, m1casroy1, m1chain, m1cik51o, m1clbfvr, m1cluecb1,
m1cluedo4, m1cluessf, m1coro21n, m1dkong91n, m1dxmono51o,
m1eastndl, m1eastqv3, m1fantfbb, m1fightb , m1frexplc, m1gladg,
m1grescb, m1hotpoth, m1htclb, m1imclb, m1infern, m1inwinc,
m1itjobc, m1itskob, m1jpmult, m1lucknon, m1luxorb, m1manhat,
m1monclb, m1mongam, m1monmon, m1monou, m1nhp, m1nudbnke, m1omega,
m1onbusa, m1przeeb, m1retpp, m1search, m1sptlgtc, m1startr,
m1taknot, m1thatlfc, m1topstr, m1triviax, m1trtr, m1ttcash,
m1wldzner, m1wotwa

-Added new Scorpion 1 layouts: [John Parker]
* sc1barcd, sc1bartk, sc1cl65, sc1clbtma, sc1cwcl, sc1dblch, sc1pwrl,
sc1sirb, sc1spct, sc1str4

-Scorpion 2: Added 12 internal layouts: [John Parker]
* sc2ptytm1, sc2cpe, sc2casr2, sc2majes, sc2eggs1, sc2prom, sc2cpg,
sc2copcl7, sc2town2, sc2suprz1, sc2heypr, sc2prem2

-Scorpion 4: Added 35x Layouts. [John Parker]

-Scorpion 4: Added 73 Layouts. [John Parker]
* sc4jack, sc4kalei, sc4knokb, sc4lirb, sc4lined, sc4lockb, sc4lkbcl,
sc4mmmg, sc4mgr, sc4mtbb, sc4mtbclb, sc4monoba, sc4mondxe,
sc4mr2rc, sc4motor, sc4mou, sc4nmtj, sc4nudita, sc4pacqpa,
sc4paccl, sc4pstata, sc4pgold, sc4po8, sc4ppclb, sc4pipe, sc4plumb,
sc4polic, sc4pony, sc4potsha, sc4pwrbq, sc4pwrsg, sc4pen1c,
sc4qmodo, sc4quidrb, sc4rhxcsa, sc4rhxcl, sc4redsq, sc4rotc,
sc4revod, sc4richl, sc4rttt, sc4roksc, sc4rogds, sc4rmo, sc4rtc,
sc4srrca, sc4smk7, sc4slci, sc4solgl, sc4slihd, sc4sparkd,
sc4sbust, sc4starpk, sc4strk, sc4sahed, sc4susk, sc4suscl, sc4s6cd,
sc4taekw, sc4takcl, sc4tempt, sc4lions, sc4tic2, sc4tbana,
sc4tload, sc4tpshta, sc4trail, sc4ttomb, sc4tridn, sc4tfclb,
sc4vrgclb, sc4wldjkc, sc4xmarka

-JPM IMPACT: Added 58 layouts. [John Parker]
* j6aceclb, j6acehi, j6amdrm, j6arcadee, j6big50, j6bigbukc,
j6bigtopa, j6bnkrcl, j6bnza, j6btbwd, j6camelt, j6casclaf,
j6cascze, j6colcsh, j6cpal, j6crack, j6drdogh, j6euphor, j6ewn,
j6fastfr, j6ffce, j6frtpot, j6gidogh, j6gldclb, j6gogold,
j6goldgla, j6guabc, j6guabcl, j6hapyhrb, j6impulsc, j6indyi, j6kfc,
j6kungfud, j6megbck, j6mono60, j6monst, j6montlkb, j6oxobin,
j6quick, j6ra, j6redarwf, j6reelmn, j6rh6cld, j6rhchil, j6rico,
j6rollerd, j6slagng, j6snakes, j6stards, j6swpdrp, j6tombc,
j6topflg, j6twst, j6untch, j6vindal, j6vivark, j6wizardd, j6wldkng

-MPU3: Added 39 layouts. [John Parker]
* m3acech, m3autort, m3biggam, m3bigsht, m3blkhle, m3cabreta, m3chase,
m3circle, m3cskill, m3cunlim, m3fortun, m3gcrown, m3gmine,
m3lineup, m3loony, m3nnice, m3oddson, m3online, m3oxo, m3ratrce,
m3razdaza, m3replay, m3rockpl, m3rollem, m3rxchng, m3sexcu,
m3slight, m3snaphp, m3spoof, m3supadr, m3supnud, m3supspo,
m3supwin, m3sweep, m3tfair, m3toplin, m3winagnb, m3winstr, m3xchngg

-Scorpion 4: Mostly fixed 7-segment displays. [John Parker]

-Maygay: Fixed input strobe order bug [John Parker]

-Updated regenerated Maygay layouts; all now initialise OK.
[John Parker]
* Updated due to Converter bugfixes.

-Maygay: Added/updated layouts: [John Parker]
* Layouts have the new 'MFME2MAME Debug View'
* Layouts have new fix (same as MPU4) for 'coin slot buttons'
* Some reel lamp improvement for 5th reel
* Added four new layouts

-JPM MPS: Added 89 Layouts: [John Parker]
* j2adnote, j2always, j2bankch, j2bigbnk, j2bigbox, j2blustr,
j2cashbn, j2cashrl, j2cashro, j2cashrv, j2cashtk, j2coinsh,
j2coppot, j2cprndx, j2criscr, j2crown, j2cshalm, j2cshcrd,
j2cshfil, j2cshnud, j2cshsmh, j2cvault, j2droplt, j2ewn, j2ews,
j2exec, j2fasttk, j2fiveal, j2fiveln, j2fqueen, j2frucnx,
j2fullhs, j2fws, j2ghostb, j2gldchy, j2goldbr, j2hilocl, j2hinote,
j2hiroll, j2hitmon, j2hotpot, j2hotsht, j2hypnot, j2jackbr,
j2kingcl, j2litean, j2litnot, j2lovshd, j2lovsht, j2luckar,
j2lucky2, j2maxima, j2missis, j2monblt, j2mongam, j2montrp,
j2nolimt, j2notesh, j2nudbnz, j2nudfev, j2nudmon, j2nudshf,
j2paypkt, j2penny, j2plsmnd, j2plsnud, j2pndrsh, j2rdclb,
j2reelbn, j2reelbo, j2reelcz, j2reelmc, j2reelmo, j2silvcl,
j2silvsh, j2sldgld, j2slvrgh, j2spcrsv, j2sstrea, j2stahed,
j2supfrc, j2suprsh, j2supsft, j2supstp, j2suptrk, j2swbank,
j2take2, j2trail, j2tstplt

-JPM SYSTEM5: Added 21 layouts: [John Parker]
* j5ar80cla, j5cira, j5fairp, j5firebl, j5hollyc, j5hotdoga,
j5indsum, j5intr, j5movie, j5nite, j5palma, j5popeye, j5sizl,
j5supbara, j5suphi, j5swop, j5term, j5topshp, j5trail, j5ujb,
j5wsc

-BFM DMD: Adjusted to more accurately match the colour of the real
machines [John Parker]

-Techno Drive improvements [superctr]
* Fix H8 ADC inputs
* Sub CPU seems to expect certain H8 SCI behavior, otherwise it locks
up after a few minutes making controls unresponsive.
* Bypassed 'COIN ERROR' at bootup by patching the sub CPU program
* Swapped 'th1fl3l.12' and 'th1fl3u.13' and placed them at proper
memory location (0x1800000) so game no longer crashes at Namco logo

-namconb1: fix sound timing for some games [superctr]
* fixes the sound tempo in nebulray, gslugrsj, gslgr94u and clones,
and vshoot.

-Byteswapped timecris sample ROM, remove MACHINE_IMPERFECT_SOUND flags
for C352 games. [superctr]

-Namco C352 improvements: [superctr]
* Replaced C352 core with new one used in VGMPlay (fixes noise
generation and sample interpolation)
* Change clock frequencies for sub CPU and sound chip for
System 12/23 drivers based on my research on the sound drivers,
including a comparison between the ND-1 and System 12 drivers
* Removed rear channels for systems that lack a second Sanyo
LC78815M stereo DAC

-kim1: RS & ST keys, input ports update: [Dagarman]
* Hooked up the ST key and updated RS key function
* Updated INPUT_PORTS to add numpad keys and better support pasting
* Moved type definitions to kim1.h
* Simplified kim1.lay coordinates

-Documented 3 diagnostic menu bugs in the Vii's BIOS.
[PressStartandSelect]

-Fixed action on debugger 'trace'/'traceover' commands: [Nathan Woods]
* 'trace'/'traceover' commands were registered as having three
arguments, this fixes it so there are four arguments

-Fixed some MC6847 low resolution video modes: [Nathan Woods]
* Fixed a bug from where video data was sampled that could cause too
many samples to be loaded in low resolution video modes
* On the CoCo, this fixes some low resolution video modes used by
Project Nebula and some other games

-CoCo 1/2: Fixed configurable RAM sizes: [Nathan Woods]
* Changes the 6883 SAM implementation to assume memory bank lengths
smaller than available space are not mirrored

-Made rom_entry a class that keeps copies of strings: [Nathan Woods]
* Also introduce a POD tiny_rom_entry for static ROM definitions
* C++-fiied code that iterates over rom_entry arrays

-diimage refactoring: [Nathan Woods]
* Changed device_image_interface::load() so that it doesn't load both
images and softlist items
* Remove vestigial has_been_created() API
* Consolidated error code translation
* Use std::string rather than C strings in more cases
* Better encapsulation of format list
* Better encapsulation of filename extension extraction

-software list refactoring: [Nathan Woods]
* Separation of software list data structure from runtime device
* Use std::string rather than C strings in many cases
* Standardized terminology for various concepts

-Converted many NUL-terminated strings to std::string: [Nathan Woods]
* Parameters to zippath and emufile
* menu_software_list::m_filename_buffer

-Check return value of CassetteLegacyWaveFiller.chunk_sample_calc()
(this is just better error checking). [Nathan Woods]

-Changed device_image_interface::determine_open_plan() to not create an
image unless device_image_interface::create() is used. This fixes odd
behavior where zero byte images could be created. [Nathan Woods]

-Report Win32 ERROR_INVALID_NAME as osd_file::error::NOT_FOUND
[Nathan Woods]

-Fixed menu lag. [dankan1890]

-Use required_ioport_array for multiple keyboards. [shattered]

-ec1841: Adapted to new memory system. [shattered]

-mc1502: Made serial test in BIOS work. [shattered]

-poisk1, mc1502: Minor fixes. [shattered]

-vt240: Fixed host comms when flow control is enabled. [shattered]

-dvk_ksm: Fixed host comms, added PORT_CHARs to its keyboard.
[shattered]

-dvk_ksm: Dropped dvk_ksm01 variant and merged ROM sets; enabled tx to
its keyboard. [shattered]

-ms7004: Enabled serial rx and add PORT_CHARs. [shattered]

-keyboard: Added F16..F20 keys (present on DEC terminals). [shattered]

-isa_hdc: Implemented READSBUFF command (used by ec1841 diagnostics).
[shattered]

-Remapped "P1 Mahjong Score" to / key for OS X. [AJR]

-New core input type: "Memory Reset": [AJR]
* Resets settings/bookkeeping to system-provided default
* The default key binding F1

-Designated more memory reset inputs in mahjong games. [AJR]

-dynax.cpp: Regularized service inputs. [AJR]

-Attempted to fix distortion with -refreshspeed and -audio xaudio2.
[Calamity]

-New stretching options (as suggested by Jezze): [Calamity]
* New option -unevenstretchy (complementary to -unevenstretchx)
* New option -autostretchxy, to automatically apply -unevenstretchx
or -unevenstretchy based on source native orientation.

-Warp mode for relative mouse on OSX SDL 2.0.4 (fixes Github issue
#1232). [bradhugh]

-sengokmj: Inputs refined based on examination of program code: [AJR]
* All service inputs are momentary switches, not DIP toggles
* Added unused SW2 DIPs as displayed in service mode
* Added a couple of obscure inputs not shown in service mode

-pwrkick, othldrby: Various improvements: [AJR]
* Added NVRAM to Power Kick and Othello Derby; document the reset
mechanism for the latter
* Added ticket dispenser to Power Kick (seems to work for the most part)
* Removed numerous bogus DIP switches
* Thoroughly reconfigured coin inputs in Power Kick, adding counters
and lockouts for all three (including the "Key In" input that
really isn't)
* More meaningful settings for the "Payout" DIP switch in Power Kick
(based on program code)

-skylncr.cpp: Improvements to almost all games: [AJR]
* Use standard input mappings in all games except Sonik Fighter
* Added working hopper outputs and payout buttons
* Promoted mbutrfly to WORKING after solving the protection (the code
wasn't encrypted) and add the button lamps internally associated
with it
* Decrypted bdream97, which is almost working now with obvious
graphical glitches and some apparent input problems

-kurukuru, ppj: Input/output improvements: [AJR]
* Ticket dispenser now works
* Corrected "Payout Mode" DIP settings
* Corrected DSW1 settings in Pyon Pyon Jump
* Renamed coin inputs and coin-related DIP switches and order by
increasing denomination
* Removed "Unknown" inputs that aren't actually used
* Full character names only for Kuru Kuru Pyon Pyon
* Reset button now mapped as "Memory Reset"
* Random notes based on program code

-Show color values in palette viewer: [AJR]
* Move the mouse over a color rectangle to show index and RGB values
* For indirect pens, index of the corresponding color is also shown
* For colors in normal RAM-based palettes, the raw value in memory is
also shown (does not currently work with most buffered palettes,
and is incompatible with PROM-based or RAMDAC-based palettes)

-Validity checking improvements: [AJR]
* Always print the name of each driver with -validate -verbose before
check to help detect crashes
* Softlists get validated the first time, not every time but the
first
* Make address maps complain when entry bounds lie outside the global
mask

-Midway V-Unit imrprovements: [Risugami]
* Added layouts for Cruis'n USA, Cruis'n World, and Off Road Challenge
* Added wheel force feedback reference and made notes on other outputs
* Finished implementing the Galil command communication
* Finished implementing motion controller

-Decrypted River Patrol (Japan), game now working. [MASH]

-Fixed PROMs in Dribbling (dumped a Dribbling PCB with different
PROMs). [f205v, MASH]

-Added missing PAL dump to Green Beret (bootleg). [MASH]
* Same PAL dump also in suprmriobl, drhl and ddragon6809a

-Added video proms to Turkey Shoot and Mystic Marathon. [MASH]

-Fixed arcade only build (cshooter.cpp changed to airraid.cpp). [MASH]

-Added proper SMT Flash dumps to deluxe4u. [system11]

-dynax.cpp: dumped color PROMs for Intergirl [f205v]

-arkanoid.cpp: Cleaned up comments; updated notes about which MCUs are
used. [Lord Nightmare]

-Synchronise with PinMAME and add many new pinball sets [Osso]


New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Alto-II [Juergen Buchmueller]
TeleNova Compis [Curt Coder]
Atari Portfolio [Curt Coder]
Victor 9000 [Curt Coder]
Wang Professional Computer [Curt Coder]
Vector 06c [MetalliC]
Intergirl [f205v]
Magical Butterfly (version U350C, protected) [AJR]
River Patrol (Japan) [MASH]
Techno Drive (Japan, TD/VER.B) [superctr]
Select-A-Game: Baseball 4 [hap, Kevin Horton]
Select-A-Game: Pinball [hap, Kevin Horton]


New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Compis II [Curt Coder]
The NewZealand Story (US, old version) (older PCB)
[CoolMod, The Dumping Union]
Metamorphic Force (ver AAA) [Abelardo Vidal]
Virtua Cop 3 (Rev B) [ShouTime, rtw]
Air Gallet (older) [Artemio Urbina]
Super Hang-On (Hang-On conversion, Japan, FD1094 317-0039)
[Charles MacDonald, ShouTime]
Deluxe 4 U (ver. 0107, 07/01/2000) [caius]
Dealer's Choice (E4A1) [Brian Troha, The Dumping Union]
Terminator 2 - Judgment Day (rev LG1 11/04/91) [Bicycle Repairman]
OutRun 2 Special Tours (Japan) (Rev A) (GDX-0011A) [ShouTime, rtw]
Casino Five (3315-02, U5-2B) [Brian Troha, The Dumping Union]
Wangan Midnight Maximum Tune 2 (Japan) (Rev A) [ShouTime, rtw]
Jolly Card (Austrian, set 2) [Roberto Fresca, Team Europe]
Golden Tee '98 Tournament (v3.02) [Brian Troha, The Dumping Union]
Gals Panic S - Extra Edition (Europe, set 2)
[Hammy, The Dumping Union]
Teenage Mutant Ninja Turtles (US 4 Players, version H) [The Iron Goat]
Gulf Storm (Korea) [system11]
Champion Base Ball (Japan set 3) [Siftware, MASH]
Escape from Mars (bootleg of Lunar Rescue) [Siftware, MASH]
New Zero Team (V33 SYSTEM TYPE_B hardware) [caius]


New machines marked as NOT_WORKING
----------------------------------
CMI IIx [Ryan Holtz]
Quest of D [f205v]
Mobile Suit Gundam 0079 Card Builder
[any, f205v, ShouTime, soyandroid, rtw]
Mobile Suit Gundam 0079 Card Builder Ver.2.02
[any, f205v, ShouTime, soyandroid, rtw]
Mobile Suit Gundam 0083 Card Builder [f205v, soyandroid]
Mobile Suit Gundam 0083 Card Builder Check Disk
[any, f205v, ShouTime, rtw]
Mobile Suit Gundam 0083 Card Builder Ver.2.10
[any, f205v, ShouTime, soyandroid, rtw]
Ring & Ball (?) [Hammy]
The Key Of Avalon 2.5 - War of the Key (server) (Rev B)
[ShouTime, rtw]
The Key Of Avalon 2.5 - War of the Key (client) (Rev B)
[ShouTime, rtw]
Tandy/Memorex Video Information System MD-2500 [Carl, Sly DC]
Select-A-Game: Space Invader 2 [hap, Kevin Horton]
Unknown Inter Games poker [Roberto Fresca, Team Europe]
Unknown Funworld A7-11 game 1 [Roberto Fresca, Team Europe]
Unknown Funworld A0-1 game [Roberto Fresca, Team Europe]
Multi Game I (unknown V2.4) [Roberto Fresca, Team Europe]


New clones marked as NOT_WORKING
--------------------------------
Jolly Joker (Apple Time) [Roberto Fresca, Team Europe]
Jungler (Subelectro, bootleg on Scramble hardware)
[Andrew Welburn]
Unknown Funworld A7-11 game 2 [Roberto Fresca, Team Europe]
Wangan Midnight Maximum Tune (Japan) (Rev B) [ShouTime, rtw]


New WORKING software list additions
-----------------------------------
pc98_cd.xml: added more disks + FM Towns hybrids [rzero9]
fmtowns_cd.xml: new dumps [rzero9]
coco_cart.xml: Switched 'cclimbra' to 'cclimber'. [Nathan Woods]
pofo.xml: Dumped the File Manager/Tutorial card. [Curt Coder]


New NOT_WORKING software list additions
---------------------------------------
gba_ereader.xml: Animal Crossing Series 2 [Shideravan]


Translations added or modified
------------------------------
Catalan [Jordi Mallach]
Spanish [A.Viloria]


http://www.mamedev.org
 

mesen v0.4.3 beta released!

Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.4.3 Changelog:



New Features
Game DB: Updated game database to use the latest version of NesCartDB.
Bug Fixes
NetPlay: Fixed a crash introduced in 0.4.2 that occurred when connecting to a server.
Gameplay: Screensavers will no longer turn on while playing games with a DirectInput controller.
Cheats: Fixed an issue that could occur when importing some CHT cheat files.
Cheats: Fixed issues that could occur when applying large numbers of cheats.


http://www.mesen.ca
 



    Sunday, August 28, 2016
cemu v1.5.6 released!

Cemu is a Nintendo Wii U emulator that runs commercial games. At present the controller is locked to using the GamePad via keyboard and there is no sound support.

Cemu v1.5.6 Changelog:



* Audio improvements
* Reduced RAM usage (up to 1.5GB lower)
* More crashes fixed


http://cemu.info
 

Mesen v0.4.2 beta released!

Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.4.2 Changelog:



This release is a beta - save states, movies, etc. created with this version may not be compatible with future versions of Mesen.

New Features
* UNIF: Added support for UNIF files.
* Cheats: Added a built-in cheat database containing cheats for over 750 games.
* Cheats: Cheat window has been reworked and added support for FCEUX (.CHT) and Nestopia (.XML) cheat file formats.
* Compatibility: Added support for 7 new mappers (105, 106, 117, 162, 186, 196, 219)
* Bug Fixes

* IPS: Fixed a number of issues with IPS files.
* Accuracy: Improved IRQ timing for RAMBO-1 chip (Mapper 64) - improves Skulls and Crossbones.
* Accuracy: Fixed issues with Gradius II, Crisis Force and Cosmo Police Galivan.
* NSF: Fixed sound tempo in Dendy mode.


http://www.mesen.ca
 



    Thursday, August 25, 2016
Yabause 0.9.15 released!

Yabause is a Sega Saturn emulator under GNU GPL. It currently runs on FreeBSD, GNU/Linux, Mac OS X, Windows and Dreamcast.

Yabause support booting games using Saturn cds or iso files.

Following our strict release schedule (…), here’s a new Yabause version.
This new version includes so many new stuff, I cannot list them all.
(If you really want the full list, it’s on our repository)


Arguably, the most notable features of this release are:

– Low-level CD Block emulation
– CloneCD file format support
– High resolution for the software renderer

We also included code from other great projects:

– Musashi 68K core (code by Karl Stenerud)
– SSF sound format playing (code by R. Belmont, Richard Bannister, Neil Corlett)

As many of you should already be aware, Yabause was forked into a new project,
uoYabause, by devmiyax. We included some of his fixes back into Yabause.

Due to lack of maintainer, this release will be the last to include a gtk port.

Since our last release, we also improved our tools:

– Automated builds for linux, mac and windows
– Development builds pushed after each commit
– Translations on Transifex
– Compatibility reports on our wiki

https://yabause.org/2016/08/24/yabause-0-9-15/
 



    Tuesday, August 16, 2016
Cemu v1.5.5 released!

Cemu - Wii U emulator

Highly experimental software to emulate Wii U applications on PC

v1.55 changelog:



Added game profiles (manage settings per game)
Automatic region detection
Minor graphical improvements
Performance improvements
Added hotkey to toggle between TV and GamePad screen (Ctrl + Tab)
Fixed several bugs and crashes


http://cemu.info/index.html
 



    Monday, August 15, 2016
Demul v0.7 alpha 160814 released!

DEmul is a Sega Dreamcast(DC) emulator able to play commercial games.

DEmul (WIP) v0.7 Alpha (2016/08/14) changelog:



- fixed hang in KalistiOS based games with DC keyboard controller
- fixed hang in some WinCE games if VMU present
- better Dev.Box emulation
- patches for Cycraft InitialD and ClubKart (boots, but not yet playable)
- better aspect correction and filtering for Cave CV1000
- InitialD, ClubKart and Derby Owners magnetic card readers emulated (press PUSH6 key then game ask insert/take card)
- fixed Marvel vs Capcom 2 character pictures during intro
- ClubKart2003 input fixes
- WWF Royal Rumble 4 players inputs
- NAOMI DIMM Board emulated
- added recently dumped NAOMI and Atomiswave sets
- romset in sync with MAME
- bunch of minor things not worth mention


http://forum.emu-russia.net/viewtopic.php?f=25&t=503&sid=a5f718a5fd2cb113d312c6d4244d6116&start=160
 

Project64 v2.3 released!

Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 v2.3 Changelog:



lots of changes, nearly 1000 commits since 2.2. We have the offical release of 2.3. Also have the first public beta of project64 for android, it is still a beta I am sure there is lots of things needed to make it better, but things are playable now.


http://www.pj64-emu.com/downloads/project64/binaries/
 

Mesen v0.4.1 released!

Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.4.1 Changelog:



New Features:
- Compatibility: Added support for 18 new mappers (114, 120, 121, 136, 168, 183, 188, 204, 213, 214, 222, 229, 233, 238, 244, 253, 254, 255)
- Compatibility: Improved support for NES 2.0 headers.
- Input: Added support for the Oeka Kids Tablet.
- MMC1: Fixed issues with some games and added support for RAM read/write protection.
- MMC3: Added support for ram read/write protection.
Bug Fixes:
- Audio: Fixed a bug in the square channel's sweep units - fixes audio distortion in some games.
- Input: Fixed limitations with keyboard input and fixed an issue with XInput controllers.
- Cheats: The "Delete Selected Cheats" button now works.
- Video: Loading a game while in fullscreen mode no longer resets the video scale.


http://www.mesen.ca
 



    Monday, August 08, 2016
BlastEm v0.4.1 released!

BlastEm has the goal of being an extremely accurate Genesis emulator while still running on relatively modest hardware by using advanced techniques. Currently it meets neither my accuracy nor performance goals, but those goals are pretty high. Speed and accuracy should be sufficient for most purposes. It runs at full speed on an old first generation Intel Atom and can run Sonic 2 at around 600 fps on a Haswell desktop using a single core. To my knowledge, it is the only emulator besides Genesis Plus GX that can properly display the "TITAN 512C FOREVER" portion of Titan's Overdrive demo, and the only emulator besides Exodus that passes all 122 of the tests in Nemesis' VDP FIFO Testing ROM and can properly display "Direct Color DMA" demos.

BlastEm Features
* savestates
* integrated debugger
* GDB remote debugging
* joystick/gamepad support
* Mega/Sega Mouse support
* save RAM and EEPROM support
* Sonic & Knuckles lock-on
* turbo and slow modes
* configurable low pass filter
* single pass GLSL shaders (though there are no interesting ones presently)

BlastEm v0.4.1 changelog:



New Features
* Basic support for the Saturn Keyboard adapter peripheral
* You can now navigate up to a drive selection on Windows
* Added support for binding more "special" keys
Bugfixes
* It's now possible to navigate to the root directory on Unix-like systems
* Fixed a bug in movep.l
* Fixed a crash bug in the memory management code
* Fixed a bug in the header parsing code, that caused a crash when the "International Name" field was empty
* Fixed some minor graphical corruption in Sonic 2 split-screen caused by a bug in vflip combined with interlace mode
* Corrected the PC value pushed onto the stack for line A emulator and line F emulator traps
* Fixed a bug in ensure_dir_exists that would cause it to fail to create directories in some cases when mixed path separators were used
* Fixed a bug that would result in a buffer overflow when starting a game with a long title from the menu
Accuracy
* All Z80 instructions now implemented
* Z80 half-carry flag is now fully implemented
* Implemented undocumented Z80 flag bits
* R register is now incremented appropriately
* Redundant opcode prefixes are now handled properly
* Z80 core now passes ZEXALL!
Other Changes
* Added Buck Rogers to the ROM DB
* Added Wonder Boy in Monster World to the ROM DB (for real this time)
* Added Evander 'Real Deal' Holyfield's Boxing to the ROM DB
* Slightly better handling of directory read errors
* Added "Special Thanks" to About menu
* Use local app data folder for saves and config files on Windows rather than Unix-style locations


http://rhope.retrodev.com/files/blastem.html
 

higan v101 released!

higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
- WonderSwan/WonderSwan Color

higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo

higan v101 Changelog:



- fixed SNES SA-1 IRQ regression (fixes Super Mario RPG level-up screen)
- new scheduler for all emulator cores (precision of 2^-127)
- icarus database adds nine new SNES games
- added Input/Frequency to settings file (allows simulation of latency)


http://byuu.org
 



    Thursday, August 04, 2016
openMSX Launcher 1.7 released!

openMSX Launcher is a multi-platform front-end for the emulator openMSX.

Features:
- Create multiple databases of all MSX software supported by openMSX.
- Scan the hard disk to automatically fill launcher databases with ROMs, disks, tapes, hard disks and laserdiscs, and sync the database to your hard disk any time later.
- Display two screenshots for each game.
- Display the text on the launcher using a number of supported languages (English, Arabic, Catalan, Chinese Simplified, Chinese Traditional, Dutch, Finnish, French, German, Italian, Japanese, Korean, Persian, Portuguese, Russian, Spanish and Swedish).

openMSX Launcher v1.7 Changelog:



Databases created in previous versions are fully compatible with the current version.


[url]http://msxlaunchers.info[/quote]
 



    Saturday, July 30, 2016
FCEUX v2.2.3 released

FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

FCEUX v2.2.3 Changelog: [quote]


The 2.2.3 release fixes a number of emulation bugs, features overclocking (for lag reduction) and Dendy mode, and adds support for a bunch of new ROM dumps (mostly unlicensed). Reverse engineering tools and Lua scripting have got some updates, new input devices are supported, new palette files have beed added. The SDL port has been fixed and updated as well.

Common
Customizable overclocking
Dendy mode
Fixed rerecord counting broken outside taseditor

Emulation
Added mappers: 29, 30
Fixed mappers: 225, 119, 4, 35, 31, 69, 212, 45
Fixed mmc5 IRQ handling
Fixed mmc1 reg#3 masking
Fixed vrc7 sound savestates
Added CoolBoy, KS7010, SB200, UNIF 158B, UNIF DRAGONFIGHTER, UNIF BMC-10-24-C-A1, UNIF EH8813A, UNIF HP898F, UNIF F-15, UNIF RT-01, UNIF UNL-KS7017, UNIF BMC-81-01-31-C, UNIF UNL-8-IN-1
NES 2.0 support
Fixed UNIF BMC 12 IN 1, UNIF OneBus

Movies
Fixed a bug with FDS flag being always set when converting a FCM

Video
Prescale filter for 2x, 3x and 4x resolutions
Made NTSC filter internal resolution closer to 4:3

Palette
Support 512 color palettes
Added external palettes: SONY_CXA2025AS_US.pal, RP2C03.pal (and its versions), Unsaturated-V6.pal
Option to swap deemphasis bits

Sound
Option to swap duty cycles
NSF can be set to Dendy mode

Input
Fix Mouse input implementation
Support for SNES mouse
PEC-586 russian keyboard support

Lua
Removed speed notification per script reload, if it remained 100%
Fixed lua drawings in NSF
Proper halo for lua font
Fixes to sound.get() region consistency and frequency/midikey detection for Noise and DPCM channels
New Lua functions: •emu.getpath()
•emu.loadrom()
•rom.writebyte()
•gethash()

Win32
Added -dumpinput and -playinput functions
Support for SNES pad
Added onscreen messages when region changes

Debugger
Added debuggerPageSize config variable which lets you pick whether 8KB physical PRG pages are used, or 16KB (the original). It defaults to 14 (1<<14 == 16KB). Set symbolic debugger name entry dialog text limits when creating a new label Fixed new-PPU debug information (address and pixel) Step Into hotkey More granular accounting of scanline and dot Trace Logger Fixed incorrect display of resolved address for (FF,x) Symbolic debugging Optionally display register names CDLogger Fix crash when attempting to open file picked as target for Save Stripped ROM operation PPU Viewer 8x16 sprite display mode Hex Editor Added option to dump entire 64k memory space Don't forget to load the symbols, when hex editor is first launched before debugger Show values for registers $4000-$4017 Cheats mmc5 Akumajou Dracula crash fix More RAM available in search SDL Added apply button to video config dialog Added link to libgd project download page in readme Noted optional libgd dependency in readme SCons: Fixed logic for LOGO and CREATE_AVI options Manpage updates Added hotkeys for volume up/down Menu toggling with the Alt key Print error when opengl/scalers are both enabled Fixed bug where lua open file gui would default to home directory[/quote

http://www.fceux.com/web/home.html
 

SSF Test Version 20160728 released!

SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.

SSF Test Version (2016/07/28) Changelog:



Translucent meshed with the GPU rendering implemented after diehard trilogy moves like is will (need to change backup RAM cartridge, no?)


http://www.geocities.jp/mj3kj8o5/ssf/
 



    Wednesday, July 27, 2016
cemu 1.5.4 released!

Wii U emulator - Highly experimental software to emulate Wii U applications on PC

Changelog:


Overall improved compatibility
Graphical improvements
Improved robustness of interpreter and recompiler
Added Sync option


http://cemu.info/index.html
 

mame v0.176 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:



0.176
-------


MAMETesters Bugs Fixed
----------------------
- 06288: [Interface] UI:: Selecting "Category" after listing "Favorites"
causes exception (Vas Crabb)
- 06291: [Interface] (carpolo.c) carpolo: Unable to view recorded video made
with -video bgfx/-window (Jezze)
- 06286: [Misc.] (segaorun.c) shangon: Captured AVI video from this game shows
only sound, no image (Angelo Salese)
- 06263: [Interface] UI: Choosing any filter which has no data makes the UI
unrecoverable (Maurizio Petrarota)
- 06280: [Interface] PLUGINS: The plugin.ini file is created in the current folder
when it should be created in the "ini" path. (crazyc)
- 06279: [Interface] PLUGINS: pluginspath does not resolve $HOME (crazyc)
- 06285: [Gameplay] (vendetta.c) esckids, esckidsj: Slowdowns in gameplay (Osso)
- 06284: [Interface] Watchdog dialog is not able to be captured (cuavas)
- 06246: [Graphics] (legionna.c) cupsocsb, cupsocsb2: Black screen (Angelo Salese)
- 06268: [Crash/Freeze] MAME can crash when switching languages (Vas Crabb)
- 06266: [DIP/Input] (seta.c) metafox: Bonus_Life DIPSETTING values and labels are incorrect (Tafoid)
- 06262: [Crash/Freeze] All sets using SHARC drc: Crash when running DRC (Linux only?) (Ville Linde)
- 06305: [Crash/Freeze] (atpci.c) at586, at586x3, ficvt503: Use of -kbd slot options
3270pc or pcat causes crash (crazyc)
- 06304: [Crash/Freeze] (mac.c) macse30: Crash when attempting to use any slot option for -pds030 (Osso)
- 06309: [Crash/Freeze] (mac.c) macsefd: Crash on Exit using -pds slot (Osso)
- 05534: [Crash/Freeze] (pc8001.c) All sets in pc8001.c: Crash after OK (Robbbert)
- 06324: [Crash/Freeze] (funkball.c) funkball: Fatal Error at Start (Osso)
- 06323: [Debugger] (psikyosh.c) gunbird2, s1945iii: Crash when attempting to use -cheat (AJR)
- 06313: [Crash/Freeze] (victor9k.c) Crash when using -fdc:5d:0 and -fdc:5d:1 slot with '525ssqd' option (Pernod)
- 06312: [Crash/Freeze] (osborne1.c) Crash when using -mb8877:0 and -mb8877:1 slot with '525sssd' option (Pernod)
- 06311: [Crash/Freeze] (myb3k.c) Crash when using -fdc:0 and -fdc:1 slot with '525sssd' option (Pernod)
- 06281: [Crash/Freeze] astrocde [280zzap]: 280Zzzap/Dodgem Cartridge Resets (Duke)

Source Changes
--------------
-Scorpion4 7segment displays mostly fixed [John Parker]

-Fixed coinage in Touchmaster 2000-8000 [MASH]

-z80scc: fix dropped character problem for sun4_75, and fix edge cases
where datasheet recommendations are ignored allowing sun3/sun4 to
recognise keyboard and hk68v10 to work with correct SCC clock
[Joakim Larsson Edstrom]

-pc9801: fixed mouse buttons [rzero9]

-coco3 improvements: [milliluk]
* improve palettes and support alternate composite mode
* GIME fix for scanlines in legacy graphic modes

-m6809: Improve debugging support for 6809/6309 cpus [milliluk]

-GNU/kFreeBSD support [stevenc99]

-Add arch defines for Linux alpha and mips64el. [Jordi Mallach]

-Take pkg-config path from env if defined [Bernhard Frauendienst]

-Name Neo-Geo AES, NeoGeo CD and FM Towns Marty buttons [Shideravan]

-Updated *nix man pages. [Cesare Falco]

-poisk1: unbreak after "Memory fun", add B623 sound card (skeleton) [shattered]

-r9751: Add save state support, document progress and clean up, add PROM
version 4.2 [Brandon Munger]

-ym2151, ym2413: Isolate, objectify, integrate [O. Galibert]

-add Net-DIMM 3.03 firmware [letoram, gamerfan, Mark F., Smitdogg, The Dumping Union]

-Netlist improvements: [Couriersud]
* nltool now accepts -Ddefine=value to pass on to netlists
* improved option handling and added "dummy" options to add grouping
and examples in help output.
* improved --cmd=listdevices output
* Fix dynamic timestepping. This will work with breakout using real
capacitor modelling instead of delay devices. Really slow, but
very useful to calibrate timings.
* Fix an awful bug in timing for delay devices.
* Switched to clang 3.8 and made code compile with aggressive warnings.
This exposed serious issues with implicit constructors.
* Removed trampolines (OUTLOGIC, INPLOGIC and friends).
* Started using doxygen comment and documentation style. Added
doxygen files to documentation folder.
* Refactored code triggered by doxygen output.
* Moved internal and support classes into namespace detail.
* Use an unordered map in parser.
* Added iterators to pstring.
* Moved two macros, added more RAII and improved exceptions. Fixed
some bugs in parser code.
* Fixed a number of bugs in parser code and exception handling.

-Forte Card: Switched the ver 110 (spanish) to parent set since it's a
newer version. Also cleaned up the driver. [Roberto Fresca]

-Render module improvements: [Giuseppe Gorgoglione]
* Direct3D HLSL: use aviwrite to record AVI movies
* Cleanup patches for Direct3D renderer
* BGFX: fix crash when bgfx effect folder is not present

-Fixed priority issues in Legionnaire, Heated Barrel, Denjin Makai and
Godzilla [Angelo Salese]

-opwolf.cpp: fix all the gameplay problems by improving the c-chip
protection simulation [Bryan McPhail]

-Miscellaneous modernisation: [Nathan Woods]
* File create and format refactoring, better name/path validation
(with POSIX implementation from Vas Crabb)
* Use string objects in in core_file static functions, menu items,
strconv functions, image device extensions and softlist classes
* Consolide default implementation of create_option_guide()
* Filesel cleanup
* Migrate softlist code from simple_list to std::list

-Added crt-geom and crt-geom-deluxe shaders for bgfx including several
aperture grille/shadow mask patterns (designed for RGB subpixel order)
[Jeremy Green]

-Added option hide ROMless machines from the availables list.
[Maurizio Petrarota]

-sun4 updates:
* Added SPARCStation 1+, 4/110, and 4/4x0 ROMs [Al Kossow]
* SPARC CPU core fixes [Ryan Holtz, Vas Crabb]
* Preliminary counter/timer support [R. Belmont]
* Separated sun4 and sun4c, started implementing unique original sun4
features. [R. Belmont]
* Support both 8 and 16 context variants of sun4c arch [R. Belmont]
* Improved original sun4 architecture support [R. Belmont]
* Initial FDC hookup [Ryan Holtz]
* Improved timers, logging - sun4_40 runs FORTH programs at ok
prompt [Ryan Holtz]

-Add high-level emulation of Sun type 3/4/5/6 keyboards [Vas Crabb]
* U.S.A, Great Britain, Sweden and Japan layouts for Type 5
* Layout selection settings for Type 4 and Type 5
* Identification selection for type 4
* Adaptor for connecting to RS-232 port representing level translator
* Hook up to sun3, sun4 and sun4c

-zeroteam: improve sprite/sprite priorities [AJR]

-feversoc.cpp: Hook up EEPROM; remap buttons, hook up lamps and serial RTC [AJR]

-denjinmk: hack sound comms to work without ROM patch [AJR]

-vt100.cpp: Add the older vt102/vt131 romset to the vt131 driver as
another bios set [Lord Nightmare, Al Kossow]

-Corrected many Mahjong dip switches and settings [system11]
* Fixes for: Mahjong Focus, Nozokimeguri Mahjong Peep Show,
Mahjong Fantasic Love & Ojousan
* Various Video System Mahjong dip switches

-Final enhancements to HP TACO driver [fulivi]

-Further IRQ passthrough cleanup [AJR]
* Remove irq_line methods from M6502, M6800, M6809, S2600 and replace
uses with DEVCB_INPUTLINE
* Remove a few IRQ passthroughs from spiders.cpp
* Add several aliases for M6800_IRQ_LINE

-Increase uismall.bdf coverage: [Vas Crabb]
* Complete coverage of Latin Extended-A, most of Latin Extended-B
* Monotonic Greek
* Full ISO-8859-5 Cyrillic, many other Cyrillic characters
* Half-width katakana
* Some IPA Extensions

-UI refactoring: [Vas Crabb]
* Move most main launch menu stuff out of the base menu class
* Move some common code from selgame and selsoft into selmenu
* Eliminate the troublesome static members in ui::menu
* Eliminate some function statics
* Move palette menu drawing code out of base into palette menu class
* Use std::bind, references where nullptr is unacceptable, and const
where appropriate
* Improve encapsulation of class members
* Reduce repeated string allocation in audit code
* Don't play so fast and loose with integer types
* Eliminate some expensive deep copies of vectors/maps
* .h -> .ipp for things that aren't really headers
* Remove members that have lifecycle associated with operation

-DPS1: system boots up, working [Robbbert]

-bankdev: pass through the debugger flag from the incoming space
argument [R. Belmont]

-Apollo changes: [Hans Ostermeyer]
* Keyboard mapping adjusted to fit current MAME
* Fixed screen raw parameters
* Fixed disp.dex Test 20 (Video SYNC Gen. Add. Test) for color
displays

-3c505: The Ethernet frame check sequence is now appended to transmit
data [Hans Ostermeyer]

-input_common: fixed 0.172 regression for non-US keyboards
[Hans Ostermeyer]

-fix item hilighting in debugger state view when scrolling [Vas Crabb]

-Introduce validity checks for RGB utilities and fix bugs uncovered [Vas Crabb]
* Fix rgbvmx on Linux ppc64 and ppc64le targets with GCC 5
* Added several missing functions to rgbgen
* Fixed logical shift right in rgbgen
* Fixed sra that should be sra_imm in rdptpipe
* Added some simple SSE4.1 optimisations in rgbsse
* Re-organised rgbsse, rgbvmx and rgbgen to be in more logical order
* Fixed return type on some modifying operators
* Made some more reference parameters const
* Removed inline qualifier from a number of methods as it's implied
when body is present at declaration
* Mark some constructors explicit

-null_modem: rtscts flow control + relevant fix to i8251 [shattered]

-Updated driver with new information related to ID and gamelist for
tourvis.cpp [system11, Tafoid]

-Fix archimedes disk format [O. Galibert]

-apple2: don't allow debugger to trigger slot switching [Peter Ferrie]

-tiamc1: Kot-Rybolov implemented sound, documentation updates [MetalliC]

-Tia-MC1 driver: Added support for KR580VV55A parallel peripheral
interface (clone of i8255), added technical notes about some odd
behaviour with some ports, listed the specs of Kot-Rybolov hardware,
and added all clocks via #define. [Roberto Fresca]

-amstrad: fix undocumented mode 3. [Barry Rodewald]

-bbc: added monitor configuration (Colour, B&W, Green, Amber) and
preliminary slots for expansion [Nigel Barnes]

-Flaming 7's, original custom hardware improvement: [Roberto Fresca]
* Reverse-engineer protection to bypass the requested serial number.
The iButton device still needs to be hooked. Promoted these games to
working with their correspondent flags.
* Added tech notes, comments and instructions to boot the machine for
first time.

-Flaming 7's, Taiwanese hardware: Reverse-engineer protection to bypass
the requested serial number. The iButton device still needs to be
hooked. Promoted the game to working with its correspondent flags.
Added technical notes. [Roberto Fresca]

-hiscore.dat: Updates [Leezer]

-alto2: Hunting the jiggly cursor bug [Juergen Buchmueller]

-chihiro: added 837-13551 jvs input device, completed the communication
with jvs devices through usb [Samuele Zannoli]

-chihiro: game crtaxihr "Crazy Taxi High Roller (Rev B)" boots too [Samuele Zannoli]

Translations added or modified
------------------------------
Chinese (simplified/traditional) [YuiFAN]
Greek [BraiNKilleRGR]
Japanese [Vas Crabb]
Portuguese (Brazil) [Ashura-X]

New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Swing Gal [BET] [system11]
Player's Choice (M4C1) [Blair Quinney, The Dumping Union]
Gorodki [shiru8bit, IgorR76, '15kop' arcade museum]
Kot Rybolov [MetalliC, shiru8bit, IgorR76, '15kop' arcade museum]
Flaming 7 (Custom Hardware, Main, 50 Bonus) [Roberto Fresca]
Flaming 7 (Custom Hardware, Main, 500 Bonus) [Roberto Fresca]
Flaming 7 (Custom Hardware, Main, 2000 Bonus) [Roberto Fresca]
Flaming 7 (Custom Hardware, Egyptian Gold, 2000 Bonus) [Roberto Fresca]
Flaming 7 (Taiwanese Hardware, unknown version) [Roberto Fresca]
TeleVideo 990 [R. Belmont, Al Kossow, Carl]
TeleVideo 995-65 [R. Belmont, Al Kossow, Carl]
Rainbow-100B [Bavarese]
MBC200 [Robbbert]

New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Beastie Feastie (Epos Tristar 9000 hardware) [The Iron Goat]
Raiden Fighters 2 - Operation Hell Dive (Japan set 3) [IronGiant]
LTM Portable (B+) [Nigel Barnes]
LTM Portable (Master) [Nigel Barnes]
Bubble Trouble (World, Rev B) [Alex Cmaylo, The Dumping Union]
Sensory Chess Challenger 9 (set 2) [anonymous]
Operation Thunderbolt (World, rev 1) [Muddymusic, The Dumping Union]
Digital Equipment Corporation VT240 [Carl]
Elektronika MC7105 [Shattered]
Intergirl [f205v]

New machines marked as NOT_WORKING
----------------------------------
Tomy Prin-C [TeamEurope]
Datamax 8000 [Robbbert]


New clones marked as NOT_WORKING
--------------------------------
BT Merlin M2105 [Nigel Barnes]


New WORKING software list additions
-----------------------------------
pc98_cd.xml: Final batch of additions [rzero9]
pce_tourvision.xml: Added a number of new dumps (15) [system11, Tafoid]
poisk1_flop.xml: Added basic softlist [shattered]

New NOT_WORKING software list additions
---------------------------------------
gamate.xml: Volcano Panic [Juan Felix Mateos and Mr. Postman]
gamate.xml: Hot Hero; Baseball [Peter Wilhelmsen]
gba_ereader.xml: Starting work doing the GBA e-reader software-list [Shideravan]


http://www.mamedev.org
 



    Sunday, July 24, 2016
Yape v1.0.10 released

Yape is the best emulator of Commodore microcomputer family running on Windows and Unix. The emulator faithfully imitates the C-264 (alias Commodore Plus/4) model.

Yape v1.0.10 changelog:



* show subfolders as type CBM in IEC/filesystem mode
* implemented monitor watchpoint/breakpoint ranges
* watchpoint context displayed when hit
* improved speedometer to cater for non-standard, longer frames
* occasionally stuck joystick states when emulated thru the keyboard fixed (long outstanding bug!)
* uninitialized variable in a newly optimized part of SID engine patched
* digitized palette in non-CRT mode fixed
* rasterline counter overflow fix
* weird and random save PRG dialog crash fixed


http://yape.homeserver.hu
 

File Releases

Cemu 1.6.2
No Description in database.

Cemu 1.6.1
No Description in database.

Snes9x 1.54.1
No Description in database.

Snes9x 1.54.1 Source
No Description in database.

Cemu 1.6.0
No Description in database.



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