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    Monday, March 25, 2019
Gearboy v2.7.0 release!


Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.

Gearboy Features:
[quote]- Highly accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction and memory timing, passes instr_timing.gb and mem_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5), ROM + RAM and multicart cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities including mid-scanline timing.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Saves battery powered RAM cartridges to file.
- Save states.
- Compressed rom support (ZIP deflate).
- Game Genie and GameShark cheat support.
- Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi, iOS and as a libretro core (RetroArch).


https://github.com/drhelius/Gearboy/releases
 



    Friday, March 15, 2019
PPSSPP 1.8.0 released!

PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP v1.8.0 Changelog:


* Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers (#11802)
* PowerVR Vulkan display corruption fixed (#11744, #11747)
* Naruto Shippuden 3 hang fixed (#11780)
* Fixes to various lighting bugs (#11567, #11574, #11577)
* Fix control issue in Sonic Rivals and Rock Band (#11878, #11798, #11879)
* Significant performance improvement in Earth Defense Force 2 (#11172)
* Fix "real clock sync" setting (helps with latency for music games - #11813)
* More speed in FF4 effects and other generated curves (#11425)
* Support for resizing Vulkan on Linux (#11451)
* Improved support for GLES on Linux/IoT (#11507, #11537, #11541, #11632, #11746, #11806, #11845)
* Percentage based frameskipping (#11523)
* DXT accuracy improved, fixing thick white line in Gran Turismo sky (#11530)
* Fix Motorstorm freeze on non-Windows (#11618)
* Faster block transfer in some games like Digimon Adventures (#11531, #11553, #11776)
* Blending optimizations and improvements (#11543, #11620)
* Improve D3D11 rendering issues (#11584)
* Change default graphics backend to D3D11 or OpenGL (#11621, #11658)
* Remove some outdated settings (#11665, #11666, #11667)
* Fix remote disc streaming with ipv6 (#11689, #11700)
* Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs (#11691, #11694)
* Fix some Qt port issues with recent performance improvements (#11720, #11807, #11808)
* UWP Xbox One: fix X/Back button confusion (#11740)
* Fix Formula 1 2006 timing issue (#11767)
* Fixes and workarounds for some vertex range culling bugs that broke a few games (#11785, #11859), and disable it on older GPUs (#11712, #11773, #11787)
* Android: Allow putting PSP storage on custom paths like SD cards (#11812)
* Corrected vocp instruction, fixing models in Artdink games (#11822, #11835)


http://www.ppsspp.org/index.html
 



    Saturday, March 02, 2019
Server power supply failure (solved)

We had a power supply failure on the main server this morning. The power supply was replaced and the server was up and running within an hour or so. Although the server works fine now we will replace it with newer and more powerful hardware within the next few days, a test migration is progress.

New server hardware will be:

Intel Core i7-7700
64 GB DDR4 RAM
2 x 512 GB NVMe SSD in RAID 1
1 Gbit/s connection

The SSD's should improve performance by quite a bit.

The secondary server which stores automatic daily backups and also host some sites will keep its current hardware (i7-4770, 32 GB RAM, 2 x 2 TB SATA in RAID 0) for now.
 



    Thursday, February 28, 2019
SNES9X v1.59.2 released!

Version 1.59


- Count clock cycles to synchronize SA1 with S-CPU properly. Based mostly on
work by Vitor Vilela.
- Only allow instant IRQ when toggling IRQ. Fixes WWF - Wrestlemania.
- Refactored APU output code to buffer less on the client side. Removed 8-bit,
Mono, and Reverse Stereo options.
- Consistently handle interlacing when we skip frames.
- Changed APU clock to reflect nominal values for original hardware.
- Fix C4 square instruction regression.

Win32:
- Don't display Joypad 2 pressed keys if disabled.
- Add support for libretro ".slang" shaders to OpenGL driver.
- Removed glitch-prone DirectSound audio driver in favor of a generic Wave Out
driver.
- Moved sound sync to drivers to be more reactive. This makes sound sync and
dynamic resampling work more reliably.
- Cleaned up dialog boxes to be more consistently spaced.
- Fixed TVMode filter in Direct3D and OpenGL modes.
- Fixed an interaction slowdown with OpenGL and Blargg NTSC filters.

libretro:
- Fix multiline cheats.

GTK+:
- Switch from autotools to Meson build system.
- Readd glFinish option as alternative to glFenceSync.
- Fix size fallthrough with xBRZ filter.
- Fix loading of key bindings with spaces in them and modifier keys used alone.
- Add support for libretro ".slang" shaders to OpenGL driver.
- Use a cleaner onscreen font.
- Trap errors to allow OpenGL <= 2.1 to run again.
- Break display settings up to make it easier to access hardware accel section.


https://github.com/snes9xgit/snes9x/releases
 



    Wednesday, February 27, 2019
VisualBoyAdvance-M v2.1.1 released!

VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

VisualBoyAdvance-M v2.1.1 changelog:


b5741ee - release v2.1.1 (15 minutes ago)
286d7ee - builder: fix 32bit mac build (16 hours ago)
eaa9b6c - Map Viewer: Fix crash when running a gb/gbc game, (26 hours ago)
91ee8ca - installdeps: check gtk3-classic on arch/manjaro (2 days ago)
98cb298 - GB: fix 32/64 bit save/state incompatibility (2 days ago)
b9d6f35 - add build32/ to .gitignore (for 32bit builds) (3 days ago)
6e76fce - cmake: fix finding 32 bit wxWidgets on gentoo (3 days ago)
0674b41 - cmake: remove from nasm definition (4 days ago)
7dda580 - cmake: do not use -fPIC on 32 bit x86, breaks asm (4 days ago)
3c28a18 - installdeps: support -m32 builds on opensuse (4 days ago)
d7cf15e - implement factory reset option #368 (5 days ago)
12fa61a - cmake: refactor FindSSP.cmake (9 days ago)
5a77d8f - cmake: don't use ccache on msys2+ninja (11 days ago)
ed29b9c - Merge pull request #364 from laqieer/master (3 weeks ago)
7b350c0 - bugfix: crash when loading elf (3 weeks ago)
eb6dfb4 - fix libretro build broken in 16dd5d4 #339 (3 weeks ago)
16dd5d4 - make speedup/turbo configurable + misc #339 (3 weeks ago)
5379708 - I guess I'll try the gtk2 build of wxwidgets instead (3 weeks ago)
d70dd37 - Let's use the proper wxwidgets package (3 weeks ago)
ede6b37 - Fix snap deps (3 weeks ago)
44208c8 - Add basic snapcraft yaml for building a snap (3 weeks ago)
ba678f4 - GB: Make gbTimerOn an INT type instead of BOOL (4 weeks ago)
43647d3 - GB: Prevent gbSpritesTicks from going out-of-bounds (4 weeks ago)
f8c6953 - fix drawing panel alignment in frame #325 (4 weeks ago)
c6fa724 - cmake: use color gcc/clang output when possible (4 weeks ago)
e912c35 - GBA: Remove some magic numbers for main pointers and save types size (4 weeks ago)
0697922 - Update libretro.cpp (4 weeks ago)
4700a2c - libretro: Enable mirroring for classic/famicom games for GBA and update (4 weeks ago)
f2b3496 - GB: Add missing battery save for MMM01 cart (4 weeks ago)
a0cec10 - Update GBA save type detection and cleanup... (4 weeks ago)
2a796d4 - libretro: Add GB color palettes (4 weeks ago)
4f90031 - persist chosen audio device in config file #353 (5 weeks ago)
d94d6d5 - osx builder: add -stdlib=libc++ to CFLAGS/LDFLAGS (5 weeks ago)
3eb591c - Update wxwidgets to 3.1.2 (5 weeks ago)
3b87576 - GB: Fix rumble support (MBC5) - Fix missing call to rumble function on MBC5 - fix rumble flag gets disabled causing rumble not to work at all. (5 weeks ago)
089d7a4 - libretro: Add support for tilt, gyro sensors and rumble pak (WIP) - Uses analog stick to simulate tilt and gyro hw. By default, tilt uses the right analog stick while gyro uses the left. The analog stick can be swapped using a core option provided and with separate sensitivity level for both sensors. WIP and will be fine tuned later (Kirby was fun to play at least) - Minor retro_run() cleanup and some minor stuff i forgot. (5 weeks ago)
6330555 - Merge pull request #350 from retro-wertz/libretro (5 weeks ago)
a2b3dd7 - libretro: Update input descriptors for 4-player SGB and cleanup... - Updates descriptors for 4-player SGB - Remove alternate gamepad layouts for GBA - Prevent crash when SGB border option executes at startup when GB is not initialized yet - Update input turbo function for 4-player support - Minor cleanups (texts, style nits, etc)... (5 weeks ago)
9d058ab - libretro: don't include getopt.h in configmanager (6 weeks ago)
d5642fa - libretro: Android buildfix (#348) (6 weeks ago)
093818a - GBA: Resolve shifting negative value issue in some thumb/arm opcodes (6 weeks ago)
59f76d0 - libretro: Use gbWram[] for $C000 in CGB mode (6 weeks ago)
f9efb79 - libretro: Fix GB games that uses serial (WIP) (6 weeks ago)
af3fe01 - libretro: Update GB's memory map, expose all usuable ram (6 weeks ago)
470d86f - libretro: Cleanup (6 weeks ago)
ad432a6 - libretro: Silence warning (6 weeks ago)
bff08ea - libretro: Update Makefile, fix ASAN (6 weeks ago)
8628db1 - Revert faudio inclusion, causing builder to fail because I didn't properly hook up the build instructions, will try and fix later (7 weeks ago)
c2b3163 - GBA: Only use eepromReset/flashReset during reset event (CPUReset) (7 weeks ago)
0d73da0 - GBA: Get rid of blip_time() (7 weeks ago)
83b3ebd - fix audio api radio buttons (7 weeks ago)
327611b - installdeps: add gcc-libgfortran to msys2 deps (7 weeks ago)
f6ad9a8 - remove bad hardcoded keybinds #298 #334 (7 weeks ago)
6462ce5 - pull transifex updates (8 weeks ago)
ab3d923 - add vim undo files to .gitignore (8 weeks ago)
a7773bc - Bump FAudio to 19.01 (8 weeks ago)
de0e8d6 - cmake: support libasan/-fsanitize (8 weeks ago)
ff2d31b - faudio: minor change (8 weeks ago)
964f086 - fix audioapi opt enum, reorder xrc (8 weeks ago)
8cb3f5a - fix sound api config on linux/mac (8 weeks ago)
55a60e3 - only block key event propagation for game keys #88 (8 weeks ago)
f8b5627 - fix support for old SDL versions (9 weeks ago)
e57beed - ignore depressed gamepad triggers #88 (9 weeks ago)
979ef8e - cmake: fix building without FAudio (9 weeks ago)
a91f066 - disable travis mingw jobs for now (9 weeks ago)
edf2c0c - fix xaudio2 when openal is disabled (9 weeks ago)
3ed08e8 - finish connecting new faudio driver (9 weeks ago)
296e8e1 - fix valid sound driver config values + faudio fix (9 weeks ago)
1f4487b - faudio: add gui code for selecting driver (9 weeks ago)
3962276 - add some missing faudio initialization code (9 weeks ago)
0c2906d - fix SDL sound defaulting code (9 weeks ago)
580a11e - Let's not force FAudio just yet (9 weeks ago)
969046e - Add faudio to the build script (9 weeks ago)
d6f3fd2 - Finish hooking up FAudio to the rest of the frontend (9 weeks ago)
539027c - remove problematic default joy binds #88 (9 weeks ago)
5da4876 - fixed a typo and added faudio, but there's still persisting issues (9 weeks ago)
514f355 - Merge pull request #337 from visualboyadvance-m/light-weight (9 weeks ago)
429b8ce - I'm pretty sure some of this is very hacky and needs correcting, but it compiles at least. (9 weeks ago)
53e16e0 - Need to hook up the effects chain parameters (9 weeks ago)
8939455 - Next on the list is adding a few more arguments for certain functions (9 weeks ago)
a8c4436 - Next on the list is correcting the incomplete types (9 weeks ago)
4b664c6 - Still not quite ready for d3d, but this one header mingw has anyways. (9 weeks ago)
1481513 - we need to release with the proper function in faudio (9 weeks ago)
0bfbcfa - Needed the FAudio Processor in FAudioCreate (9 weeks ago)
af98f53 - Inbound FAudio fixes (9 weeks ago)
5f38c0d - cmake: static: check for link file when editing (9 weeks ago)
ebd2e74 - installdeps: fix for a01deb2: use msys2 ccache (9 weeks ago)
a01deb2 - installdeps: also install ccache (9 weeks ago)
ba563c7 - Add FAudio to the xrc (9 weeks ago)
5d7dfa4 - Merge pull request #335 from retro-wertz/fix_crash (9 weeks ago)
0c579b2 - Revert to a default audio api (SDL) when config is invalid (9 weeks ago)
4361c45 - Fixed a few things, still have lots to fix though before it's a usable state. (2 months ago)
99795b2 - cmake hookup is done, there are some issues that I'll be trying to fix within faudio.cpp before it's ready for mainstream (2 months ago)
eab039c - This should allow faudio to be supported in vba-m, next is to further modify cmake to find faudio (2 months ago)
e00aca1 - Initial work on switching to faudio, WIP (2 months ago)
0a40ca7 - initial inclusion of stb_image to begin migration from libpng to stb, let's trim some fat (2 months ago)
0d1b23c - Merge pull request #331 from retro-wertz/gba_timings (3 months ago)
85891fc - Reduce input delay by 1 frame and audio timing fix (3 months ago)
3cb3842 - builder: add patch for glibc 2.28 compat to m4 (3 months ago)
61b3084 - builder: set host cc for libgpg-error to gcc (3 months ago)
00b0469 - add travis hook for gitter (3 months ago)
b60a634 - Merge pull request #326 from knightsc/tasks/add-lldb-support (3 months ago)
27a874e - Merge branch 'master' into tasks/add-lldb-support (3 months ago)
a52eddb - Handle debugger disconnect and reconnect properly (3 months ago)
6ba3b77 - Set correct register number in gdb stop reply (3 months ago)
f385fb2 - Update gdb remote query support (3 months ago)
3b185e2 - builder: libvorbis fix (3 months ago)
c68f372 - fix wrong copy-pasta in 36e412d (3 months ago)
16ccad0 - Merge pull request #330 from retro-wertz/libretro_updates (3 months ago)
36e412d - builder: mingw: fix libffi for i686 + improvemnts (3 months ago)
5b0f2e8 - builder: msys2: fix links to host binaries (3 months ago)
7276064 - Update ISSUE_TEMPLATE.md (3 months ago)
ca56ccf - libretro: Simplify cheats, add multiline support for GB/GBC (3 months ago)
a2d5c26 - libretro: Add turbo buttons (3 months ago)
3484ecc - Add support for LLDB qHostInfo packet (3 months ago)
dd2a1d9 - Fix stack overflow in remoteMemoryRead (3 months ago)
4f28e84 - Fix stack overflow in remotePutPacket (3 months ago)
db8aaec - builder: mingw: build zlib-target after cmake (3 months ago)
beaf934 - builder: bump libxslt 1.1.33-rc1 -> 1.1.33-rc2 (3 months ago)
afbe647 - builder: catgets fix for msys2 + minor changes (3 months ago)
a6034dd - builder: disable building openssl tests (3 months ago)
9ebc3fc - builder: build mingw dlfcn after cmake (3 months ago)
115fce6 - builder: do not defer env eval for msys2 host hook (3 months ago)
b9911a5 - builder: fix regressions from 3786944..a3ec309 (3 months ago)
a3ec309 - builder: more minor mingw cross fixes (4 months ago)
d725978 - builder: fix openssl parallel make patch (4 months ago)
cf3ed8f - builder: fix quoting issues introduced in 3786944 (4 months ago)
3786944 - builder: msys2 fixes + misc improvements (4 months ago)
975a186 - cmake: support linuxbrew mingw toolchain (4 months ago)
453fa0d - add visual studio .vs/ directory to .gitignore (4 months ago)
eee4add - Add localizations to installer, next will be adding portable mode so users can install to a custom location without the shortcuts being installed (4 months ago)
2e5235a - Initial rework of the installer framework, this is very incomplete, but it'll hopefully allow individual selection of translations as well as offer a portable mode installer (4 months ago)
6f1df2d - rename mingw include dir mingw-include in deps (4 months ago)
5e58e4c - when it comes to cross compiling, Most unices like linux are case sensitive (4 months ago)
26b15b2 - add mingw dependencies/include to include path (4 months ago)
9cb9ce8 - fix Windows XP Compatibility #315 (4 months ago)
1bf51ec - builder: 32 bit mingw fixes (4 months ago)
ed8c928 - builder: support gentoo crossdev + misc fixes (5 months ago)
b60cd33 - Update openal to use github url (5 months ago)
aebda1b - debian: update dependency (5 months ago)
58083d9 - Gonna use universaldxsdk for xaudio (5 months ago)
721c1b7 - Revert "hopefully fix bin2c for msvc" (5 months ago)
01a75e8 - hopefully fix bin2c for msvc (5 months ago)
b9d0f81 - builder: fix ccache on msys2 (5 months ago)
be0d49a - builder: msys2 fixes (6 months ago)
3aa00bf - builder: fix libuuid_mingw for mingw cross (6 months ago)
5b5e319 - builder: don't install cpanm with local::lib (6 months ago)
88f66ef - builder: fix building ccache for win targets (6 months ago)
d1c82ca - fix typo in builder core (6 months ago)
dcd7d5e - support 32/64 bit mac builds, build improvements (6 months ago)
b4dd06a - Merge pull request #302 from retro-wertz/libretro (6 months ago)
916c091 - Libretro: Add GB/GBC cheat support... (6 months ago)
14086d0 - Libretro: Fix crash on some linux systems (6 months ago)
0e33861 - update translations, add new langs from transifex (7 months ago)
e67b513 - rename mac-localizations to mac-translations.cmake (7 months ago)
bf4606f - install translations into mac .app (7 months ago)
0092dc1 - msys2: don't try to link msys librt and libpthread (7 months ago)
65e1ab0 - disable gcc stack protector, segfault on 8.2.0 (7 months ago)
6cbad61 - fix cmake regression introduced in bfe21ae (7 months ago)
bfe21ae - remove -fpermissive compiler flag (7 months ago)
571ecbe - support mac-hosted mingw builds, misc. fixes (7 months ago)
e32e7c5 - installdeps: Add zip to openSuse dependency (7 months ago)
f45935a - Add vbam_libretro.info (7 months ago)
be508eb - simplify check for renamed wx-config, fix gentoo (7 months ago)
3b44a29 - cmake: fix wrong unset syntax #295 from f78d45c (7 months ago)
5644339 - installdeps gentoo: don't eselect wxwidgets (7 months ago)
7a054b4 - installdeps: support gentoo (7 months ago)
f78d45c - cmake: fix regression in finding wx from 2efcb62 (7 months ago)
594ecc3 - msys2 builder: redo fontconfig patch, bumb wx (7 months ago)
2cece6a - Updated Translations, finally added transifex support to pull in new translations (7 months ago)
6bc3010 - update msys2 builder (7 months ago)
14d1315 - Merge pull request #292 from retro-wertz/updates (7 months ago)
ddea50d - GB: Cleanup sound registers (7 months ago)
faf01db - GB: Backport STAT register behavior (7 months ago)
d9e0d0f - GB: Remove references to gbReadOpcode (7 months ago)
eb20bb4 - We don't have a forum anymore (7 months ago)
fca7e17 - Libretro: Prevent crash when loading an incompatible state file (7 months ago)
1289e08 - Libretro: Enable battery save ram support for MBC2 and MBC7 (7 months ago)
a9ab09f - Libretro: Fix realtime clock not updating in GB/GBC... (7 months ago)
6cda6c0 - Libretro: Show basic details in log window during rom loading (7 months ago)
de25e9d - include zip for arch based systems (7 months ago)
5016fd6 - Merge pull request #286 from retro-wertz/libretro_gb (7 months ago)
6ef938f - Libretro: Add memory descriptors for GB/GBC (7 months ago)
bb64e8d - Libretro: Use retro_get_memory_data/size for battery-enabled roms (7 months ago)
119e1f5 - Libretro: Add core options for GB border and hardware overrides (7 months ago)
76ad84f - Opps, accidentally broke borders in standalone (7 months ago)
bf447bf - Libretro: Add GB/GBC core (7 months ago)
f05a05e - Libretro: Refactoring for adding GB/GBC core (8 months ago)
0e60c34 - Fix this (8 months ago)
52f5a02 - fix installdeps for Ubuntu 18 (8 months ago)
cc43db3 - fix installdeps for Ubuntu (8 months ago)
3f903cf - Merge pull request #278 from retro-wertz/patch-4 (8 months ago)
02e5f0b - Libretro: Bump version number (8 months ago)
fc42f88 - GB: Fix SIO related issue (8 months ago)
a8d0508 - use GetWindow()->Refresh() in Wayland only (8 months ago)
459a1fb - builder: fix ccache, mingw-cross (8 months ago)
f937aa7 - builder: disable ccache for openssl (8 months ago)


https://github.com/visualboyadvance-m/visualboyadvance-m/releases
 



    Monday, February 25, 2019
PPSSPP 1.7.5 released!

PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP.


UPDATE: 1.7.4 are just additional crashfixes. 1.7.5 fixes an Android issue.

Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)
Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)
Major speed boost in some Gundam and Earth Defense Force games (#10973)
Fix for issues with post processing shaders in GL 3+ (#11182)
Fixes to sound output switching on Windows (WASAPI) (#11438)
Detects DirectInput devices when running (#11461)
Simple Discord integration (#11307)
New debugging APIs (#10909)
Task switching made a lot more robust (fixes GPD XD problems) (#11447)
Texture decoding optimizations (#11350)
Tons and tons of miscellaneous bugfixes and compatibility fixes


https://www.ppsspp.org/#news
 

mGBA v0.71 released!

mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.


Quellcode:
3DS: Work around menu freezing (fixes #1294)

GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
GB Serialize: Fix loading states with negative pixel x (fixes #1293)
GB, GBA Serialize: Fix loading two states in a row
GBA: Fix video timing when skipping BIOS (fixes #1318)
GBA DMA: Fix Display Start DMAs
GBA DMA: Fix DMA start/end timing
GBA DMA: Fix invalid DMA handling (fixes #1301)
GBA Memory: Fix a few AGBPrint crashes
GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
GBA SIO: Prevent writing read-only multiplayer bits
GBA Video: Fix enabling layers in non-tile modes (fixes #1317)
Python: Fix crash when deleting files owned by library
Python: Make sure GB link object isnt GCd before GB object
PSP2: Fix file descriptors dying on suspend (fixes #1123)
Qt: Fix tile and sprite views not always displaying at first
Qt: Fix audio context holding onto closed game controller
Qt: Fix color picking in sprite view (fixes #1307)
Qt: Fix window icon on X11
Qt: Fix quick load recent accidentally saving (fixes #1309)
Switch: Fix final cleanup (fixes #1283)
Switch: Fix gyroscope orientation (fixes #1300)
Misc:
GBA Video: Improve sprite cycle counting (fixes #1274)
Qt: Updated Italian translation (by Vecna)




https://mgba.io/
 

No$GBA 2.9d released!

NO$GBA pronounced as No Cash GBA is a Nintendo DS / DS Lite and GameBoy Advance emulator for Windows XP, Vindows VISTA and MS-DOS.


Quellcode:
- debug/setup: disabled profiler by default (for fast emulation) (thanks Dwedit)

- debug/disass: disassembler support for UAL syntax (optional) and ARM11 opcodes
- dsi/help: added SD_EXT_IRQ_STAT/MASK (insert/eject state and irq for emmc)
- 3ds/help: added 3DS register specs (thanks 3dbrew.org/wiki/IO_Registers)




http://problemkaputt.de/gba.htm
 



    Friday, February 22, 2019
bnes v107 released!

bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

bsnes v107 Changelog:


300% faster (than higan) scanline-based, multi-threaded graphics renderer
option to disable sprite limits in games
option to enable hires mode 7 graphics
option to enable more accurate pixel-based graphics renderer
option to overclock SuperFX games by up to 800%
periodic auto-saving of game save RAM
save state manager with state screenshots
several new save state hotkeys such as increment/decrement slot#
option to auto-save states when unloading a game or closing the emulator
option to auto-load aforementioned states when loading games
save state undo and redo support (with associated hotkeys)
speed override modes (50%, 75%, 100%, 150%, 200%)
recent games list
frame advance mode
screenshot hotkey
path selection for games, patches, saves, cheats, states, and screenshots
dynamic video, audio, input driver changes
direct loading and playing of games without the use of the higan library
ZIP archive and multiple file extension support for games
firmware folder for unappended coprocessor firmware (see documentation for more)
compatibility with sd2snes and Snes9X MSU1 game file naming
compatibility with higan gamepaks (game folders)
soft-patching support for both BPS and IPS patches
menubar that does not pause emulation when entered
video pixel shaders (requires OpenGL 3.2)
built-in game database with over 1,200 games to ensure perfect memory mapping
(Linux, BSD only:) audio dynamic rate control to eliminate stuttering
and much more!


https://byuu.org
 



    Monday, February 18, 2019
fixNES Alpha v1.2.6 released!

This is a NES Emulator.

fixGB Alpha v1.2.6 Changelog:



-added support for mappers 80, 82 and 207
-clearing prg ram on first creation so theres no random garbage in new saves
-corrected small mistake in mapper 5


https://github.com/FIX94/fixNES/releases
 



    Thursday, February 14, 2019
Mupen64Plus v2.5.9 released!

Mupen64Plus is a N64 emulator and plugins for Linux, Mac OSX, and FreeBSD. Mupen64Plus is a plugin-based N64 emulator for Linux which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There are 3 OpenGL video plugins included: glN64, RiceVideoLinux, and Glide64.

Mupen64Plus Features:
* Dynamic recompilers for 32-bit (x86) and 64-bit (amd64) machines
* 3 OpenGL video plugins: glN64, RiceVideoLinux, Glide64
* Hi-resolution texture support in Rice Video
* LIRC Infrared remote control support
* Rumble Pak support
* Graphical R4300 debugger
* Cheat system with gameshark code support
* Speed adjustment with smooth sound output
* GTK2-based GUI
* Qt4-based GUI
* Command-line options for integration into other systems
* Installation support for multi-user systems

Mupen64Plus v2.5.9 Changelog:



This is a Beta release of Mupen64Plus. Please help us by testing this software on your platform and reporting bugs to our IRC channel, or Google Group, or Emutalk Forum. There have been so many changes since the last release (in 2015), that we decided to make this BETA release and only accept pull requests for bug fixes during the next month or two. Then we will make a stable 2.6 release.

Pre-built binary bundles for the following platforms are available here for your download:

Linux 32-bit
Linux 64-bit
Windows 32-bit
Macintosh OSX 64-bit
Source Code Only

The Windows packages were built with Microsoft Visual Studio 2013, and you may need to install the Microsoft redistributable package for this version of Visual Studio, if your operating system is too old.

The Windows bundle was built with the New (Ari64) Dynarec, while all others were built with the Old (Hacktarux/Richard42) Dynarec.

Each bundle contains the following modules:

mupen64plus-core
mupen64plus-audio-sdl
mupen64plus-input-sdl
mupen64plus-rsp-hle
mupen64plus-video-glide64mk2
mupen64plus-video-rice
mupen64plus-ui-console
Note that this bundle includes the 'ui-console' front-end application, which is command-line only. For GUI front-end applications and other plugins, see:

http://code.google.com/p/mupen64plus/wiki/ThirdPartyPlugins


https://github.com/mupen64plus/mupen64plus-core/releases/download/2.5.9/mupen64plus-bundle-linux32-2.5.9.tar.gz

https://github.com/mupen64plus/mupen64plus-core/releases/download/2.5.9/mupen64plus-bundle-linux64-2.5.9.tar.gz

https://github.com/mupen64plus/mupen64plus-core/releases/download/2.5.9/mupen64plus-bundle-osx-2.5.9.zip

https://github.com/mupen64plus/mupen64plus-core/releases/download/2.5.9/mupen64plus-bundle-win32-2.5.9.zip
 



    Tuesday, February 12, 2019
Gui0x52 released!

Gui0x52 is a Windows Sega Master System emulator written in C/SFML. The emulator can run the majority of SMS games but does not have Sound Emulation.

Gui0x52 FEATURES:


- Z80 Emulation (Passed all zexdoc tests)
- TMS9918a Emulation
- MMU Emulation, Support Classic And CodeMaster, Support RAM
- Multiple Resolution, Original(256x240), Double(512x480), Triple Fullscreen(768x720 Fullscreen Mode)
- File browser to select your favorite rom
- Support save, enregistred like this -> CURRENT_ROM.sav
- Sadly, does not have Sound Emulation






https://github.com/MS-DOS1999/Master-System-Emu_Gui0x52/releases/download/Chili_Hot_Dog/Gui0x52-Chili.Hot.Dog.Version.zip
 

GameBoo released!

GameBoo is a GameBoy emulator.

GameBoo FEATURES:


- Full CPU Emulation (Passed all blargg tests)
- Good PPU Emulation (Minors Bugs, but not visible on screen)
- Good Sound Emulation (Use Blargg sound emulation)
- MMU Emulation, Support NOROM - MBC1 - MBC2 - MBC3(with timer :D ) - MBC5 Mappers, Support RAM
- Multiple Resolution and a pretty cool Gameboy Layer, Original(160x144 with Gameboy Layer), Double(320x288 with Gameboy Layer), Triple Fullscreen(480x432 Fullscreen Mode)
- File browser to select your favorite rom
- Support save, enregistred like this -> CURRENT_ROM.sav
- Multiple Filter, Original Gameboy, Gameboy Pocket, Used Gameboy






https://github.com/MS-DOS1999/GameBoo/releases/download/Chili_Hot_Dog_2/GameBoo.-.Chili.Hot.Dog.Version.zip
 



    Monday, February 11, 2019
NO$GBA 2.9c released!

NO$GBA (pronounced "no cash GBA") is a freeware Nintendo DS and Game Boy Advance emulator for Microsoft Windows & DOS. It is one of the first Nintendo DS emulators to successfully run commercially-released games, as well as being the only known DS emulator for DOS. NO$GBA was developed by Martin Korth.
08 Feb 2019 - version 2.9c



- wifiboot: now supports dsi-wifi-hardware with wpa/wpa2 encryption
- utility/upload: omits nocashio lpt-port-driver for wifi upload (thanx edo9300)
- dsi/wifi/hack: dsi browser patch for writing all sdio traffic to wifi-log.txt
- dsi/wifi/help: new chapter for DSi Atheros Wifi - MBOX Transfer Headers
- dsi/wifi/help: added notes on used WMI params (connect, cipher, pstream, etc)
- dsi/wifi/help: more details for access point 4/5/6 settings in wifi-flash
- nds/wifi/help: updated ds download play chapter (and separate beacon chapter)
- nds/wifi/help: new chapters for WPA/WPA2: handshake, keys/mics, encryption
- nds/help: added reverse-engineered dldi specs (flashcart driver for homebrew)
- dsi/help: added several notes on files found in firmware v1.0J (thanks AnKi)
- dsi/ndma: added support for SDIO startup mode (much alike as SDMMC startup)
- dsi/boot: init AES Key2.X (for Data Managment export to SD card, thanx zoogie)
- dsi/help: device list: details on naming for "public & private savedata"
- dsi/autoload/help: new chapter for auto-loading (formerly in i2c chapter)
- dsi/autoload/help: added skeleton/info on 2000000h (autoload parameters)
- dsi/autoload/help: added more details on 2000300h (autoload by title id)
- dsi/autoload/help: added specs for 2000800h (unlaunch autoload by pathname)
- dsi/autoload/help: added specs for 2FFD800h (nintendo's title list and flags)
- dma/gba/nds7: re-fixed dma0/1/2 len, don't crop 16bit to 8bit (thanx normmatt)
- dsi/bios: added warn if/when using missing RSA keys (missing bios dsi dump)
- aboutbox: added email/contact page (debug version only, not gaming version)
- xed editor: fixed scrolling upon backspace in first some lines (thanks yuki)


http://problemkaputt.de/gba.htm
 



    Wednesday, December 19, 2018
snes9X v1.58 released!

Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.

Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Currently there are many ports of Snes9x available, please check the download page to see if a port exists for your system.



- Move the LICENSE file to the base directory and use a stub
in all the source files referring to it.
- Adjust Chou Aniki timing hack.
- Use 1-based numbering when displaying pressed keys.
- Hide controller port if disabled when displaying keys.
- Fix movie playback.

libretro:
- Fix interlaced modes when overscan crop is enabled.
- Allow overriding -flto. (orbea)

GTK+:
- Use shared snes_ntsc implementation.
- Remove extra LGPL licensing to avoid confusion.
- Don't translate config file entries. Fixes breakage on
non-C languages.
- Fix issue where config file doesn't contain all configurable
entries.
- Remove config options for Netplay, Joystick, and JMA. SDL 2.0
is now mandatory.
- Updated gettext and removed intltool. update-po should now catch
all translatable strings.
- If available, reduce input lag option will now use fences instead
of glFinish to prevent hogging the CPU.
- Onscreen text can be variable width and will show up in some more
cases now.

Win32:
- Add audio device selection (XAudio2 only)


https://github.com/snes9xgit/snes9x/releases
http://www.snes9x.com/downloads.php
http://www.s9x-w32.de/dl/
https://sites.google.com/site/bearoso/
 



    Monday, November 12, 2018
SNES9X v1.57 released!

Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.

Snes9x changelog:



- Various seta010 emulation fixes. (kps501)
- Pass blargg OAM tests with proper write behavior. (BearOso)
- Prevent interlacing in BG modes 1-4. (BearOso)
- Corrected IRQ and NMI emulation to allow more games to
work properly. (BearOso, OV2)
- Use 1 instead of 0 for initial PPU left window coordinate,
fixing garbage in left column of pixels in some games. (turhope)
- Added interpolation option hack for DSP. (kps501, mudlord,
BearOso)
- Added sprite-tile limit disabling hack. (Tatsuya79)
- Added libretro's fast snapshot support. (OV2)
- Add overclocking hack that increases IPC (retrotalker)
- Fix controller initialization issues preventing some games
from using multitap. (retrotalker)
- Proper write behavior for register $2122. (BearOso)
- Fix transparency issue with Star Fox asteroids. (redguy, BearOso)
- Increase SuperFX speed to more accurately represent
hardware, and fix bugs with Stunt Race FX and Yoshi's
Island. (BearOso)
- Resize viewport on state load. (retrotalker)
- Many fixes to variables not saved or saved incorrectly in
save states. (Dwedit)
- Pass decimal tests in blargg's math test ROMs. (BearOso)
- Remove memory leak in loadzip.cpp. (bonimy)
- Fix screen size not reverting when overscan is turned on
then off mid-frame. (BearOso)

Win32:
- Include DirectDraw libraries and compile with DirectDraw
support by default. (OV2)
- Add a link to DirectX installer in error message displayed
when the needed DirectX libraries can't be found. (OV2)
- Save window position when exiting via menu (OV2)
- Make custom ROM dialog resizable. (OV2)
- Fix various cheat dialog issues. (OV2)
- Remove d3d9x DLL dependency by using DirectXMath. (OV2)
- Remove rarely-used HLSL shader option. (OV2)
- Add InitialSnapshotFilename support. (BearOso)
- Disable BG toggle keys by default. (BearOso)
- Proper centering and cropping for overscanned and
regular height modes. (OV2)
- Remove ability to disable the SNES's hires modes. (OV2)
- Added a Super Famicom-style icon resource to the EXE. (BearOso)

MacOS:
- Partial support for new cheats format. (OV2)
- Fix MacOS build. (marconett)
- Set default for new config options. (tmkk)
- Fix compilation on Mac OS Mojave (meepingsnesroms)

libretro:
- Massive update of libretro code to latest downstream. (fr500, kps501,
OV2, twinaphex,
BearOso,
hiddenasbestos,
m4xw, kxyxz,
claudiuslollarius)

GTK+:
- Use datarootdir instead of datadir on install. (orbea)
- Fix --with-system-zip configure flag. (BearOso)
- Draw interlaced fields when ready. (BearOso)
- Initial Wayland support. (remicalixte)
- Allow XV only in X11. (BearOso)
- Add Wayland support via EGL. (BearOso)
- Significant rewrite of OpenGL driver to support newer
standards. This won't work on cards < OpenGL ~1.5. (BearOso) - Changed frameskip option to speed throttling option with simpler, but more relevant methods of speed control. (BearOso) - Add support for relative-style save slots. (ichigo-0, BearOso) - Remove XML config file format in favor of one more like Win32. Make joystick bindings and more options human- readable and editable. (BearOso) - Try more device nodes when initializing OSS. (BearOso)


http://www.s9x-w32.de/dl/
 



    Monday, November 05, 2018
SameBoy v0.11.2 released!

SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

SameBoy v0.11.2 Changelog:



New/Improved Features
- Each debug console in Cocoa now displays the ROM file name in its titlebar
- SameBoy can now load RTC information from battery saves from different emulators including BGB, VisualBoyAdvance, and VisualBoyAdvance-M and vice versa. Older battery saves will automatically be converted

Accuracy Improvements/Fixes
- More accurate emulation of DAC charging and discharging. Fixes the buzzing sound heard in several games
- Fixed a bug where the left and right audio channel were swapped
- More accurate GDMA and HDMA timings
- Fixed several bugs, one of which is a regression, where channels 1 and 2 could play without a delay. Fixes missing audio in Gensan 2
- Correct emulation of enabling and disabling the volume envelope
- Correct emulation of a glitch where the volume envelope ticks when it usually wouldnt
- Compensate for CPU prefetch in DIVs initial value
- Correct emulation of turning the DACs on and off. Fixes missing audio in several games

Bug Fixes
- Fixed bugs in the debugger UI in Cocoa that made it unresponsive
- Fixed a bug where the libretro core didnt save and load the RTC properly


https://sameboy.github.io
 



    Friday, November 02, 2018
PPSSPP v1.7.1 released!

" target="_blank">http://www.ppsspp.org/img/ppsspp-icon.png[/img]

PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP v1.7 Changelog:



PPSSPP v1.7.1 Changelog:
includes some minor crash fixes and a savedata fix.



http://www.ppsspp.org/index.html
 



    Thursday, November 01, 2018
Mame v0.203 lists released!

https://www.mamedev.org (See the changelog list for those emulators)
http://sdlmame.wallyweek.org
http://messui.1emulation.com
http://hbmame.1emulation.com
 



    Wednesday, October 31, 2018
Cemu v1.14.0c released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.14.0c Changelog:



# New in 1.14.0c:
gfxPacks: Fixed accidental localization of preset variables in shaders


http://cemu.info
 



    Tuesday, October 30, 2018
cemu v1.14.0b released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.14.0b Changelog:



# New in 1.14.0b:

general: Minor UI tweaks
CPU/JIT: Added exports for Cemuhook to allow for more reliable JIT cache invalidation when toggling patches
GX2: Fixed potential softlock when 'Full sync at GX2DrawDone' is enabled

# New in 1.14.0:

GX2: A full reimplementation of the texture system from scratch
Main improvements:
- Better tracking and synchronization of textures which have overlapping data
- Better performance when a large number of textures are loaded
- Better garbage collection in texture cache (lowers VRAM usage and keeps it low)
- Lower chance of corrupted textures due to improved detection of texture invalidation
- Avoid rendering to GL texture views since they have bugs on AMD and Intel drivers (fixes 'light circles' and similar issues)

GX2: Fixed shader cache being ignored on Windows AMD drivers
GX2: Fixed 'Nvidia artifacts' (e.g. BotW lava and water surfaces would have distorted pixels)
GX2: Primitive RECT are now rendered as triangles
GX2: Added support for shader CALL instruction
GX2: Automatically scale texelFetch() coordinates to match resolution defined via texture rules
GX2: Added support for streamout in geometry shaders
GX2: Emulate color buffer GPU7 registers correctly
GX2: Fixed separate alpha blending
GX2: Correctly clamp out-of-bounds LOD values in GX2InitSamplerLOD()
GX2: Fixed a bug were tiling aperature always assumed a tilemode of 4
GX2: Added support for texture formats R16_SNORM and BC4_SNORM
GX2: Fixed a bug where the first depth clear on an previously unknown texture was being ignored
GX2: Fixed slowdown when rendering point primitives (Mainly affected Mario Kart 8 and Fatal Frame 5)
GX2: Fixed random crash that could occur shortly after shader cache finished loading

PPC/JIT: Small tweaks and improvements

gfxPacks: V2 graphic packs that are not compatible with 1.14.0 will be marked as outdated

coreinit: Context LR is now stored as big endian
coreinit: Added API OSContinueThread, MEMGetAllocatableSizeForBlockHeapEx, OSSwapAtomic
coreinit: Small tweaks to OSExitThread

input: Fixed touch input in separate pad window
input: Improved deadzone handling

vpad: Fixed directions of axis values in certain situations

snd_user: Added snd_user HLE implementation (VC titles and some other games should now have audio even without providing snd_user.rpl)


http://cemu.info
 



    Monday, October 29, 2018
PPSSPP v1.7 released!

" target="_blank">http://www.ppsspp.org/img/ppsspp-icon.png[/img]

PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP v1.7 Changelog:



* Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)
* Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)
* Major speed boost in some Gundam and Earth Defense Force games (#10973)
* Fix for issues with post processing shaders in GL 3+ (#11182)
* Fixes to sound output switching on Windows (WASAPI) (#11438)
* Detects DirectInput devices when running (#11461)
* Simple Discord integration (#11307)
* New debugging APIs (#10909)
* Task switching made a lot more robust (fixes GPD XD problems) (#11447)
* Texture decoding optimizations (#11350)
* Tons and tons of miscellaneous bugfixes and compatibility fixes


http://www.ppsspp.org/index.html
 



    Sunday, October 28, 2018
Xebra/Arbex (2018/10/27) released!

Xebra is a progressing Japanese Playstation(PS) emulator for Win32.

Changelog unknown/

http://drhell.web.fc2.com/ps1/index.html
 

melonDS v0.7 released!

melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

melonDS Features:
* almost-complete 2D graphics
* 3D graphics (software renderer) with texturing, alphablending, lighting
* input: keyboard and joystick, touchscreen
* backup memory
* booting from the BIOS
* resizable video output window, preserving aspect ratio of individual screens

melonDS Changelog:



fix possible crashes when exiting
wifi: add basic access point melonAP (very beta)
fix SMULWx/SMLAWx opcodes, fixes Sims 2 music
add support for loading BIOS/firmware files and config file from AppData or ~/.config/melonds or from the executable directory (hcorion)
add 32-bit IPCSYNC reads/writes (Dirbaio)
add savestates
3D: (hopefully) fix bug in shadow/AA interaction (visible in the MKDS character select preview, bottom border of the platform thing)


http://melonds.kuribo64.net
 



    Wednesday, October 24, 2018
no$nes v1.2 released!



no$nes is a nocash NES/FDS/PC10/VS emulator/debugger for windows.

no$nes v1.2 Changelog:



- web: created no$project patreon page, https://www.patreon.com/martin_korth
- mapper 218: updated magic floor (ntsc fix, bigger boulder, smaller floors)
- mapper 218: ported herve couppe's starfight to nes
- apu: mutes all sound channels on apu reset
- a22i: refuses bytes >FFh (eg. important range check for 'mov [nn+x],y')
- xed editor: fixed scrolling upon backspace in first some lines (thanks yuki)
- apu: fixed PAL sound frequencies (nes_sound_factor) (thanks Dwedit)
- debug: vram viewer fixed missing invalidate's on each 2nd obj in oam-screen
- gui: changed icon (higher contrast, inverse/white plug, 12/16/32/48-pix sizes)
- fixed intcount on F2/F4 breaks (showing correct scanline in debug status bar)
- emu/help: added mapper 28 emu/specs (action 53 homebrew X-in-1 multicart's)
- emu/help: added some MMC5 details (irq,chr_bank_msbs + info on sound/multiply)
- help: added note on Orb-3D glasses (pulfrich effect with dark/clear glasses)
- added aspect ratio option (square pixels, or real PAL/NTSC ratios)
- gui: setup uses asia-compatible TabControl instead of unreliable PropertySheet
- gui: created own help engine (instead of microcrap's suicidal windows .hlp)
- added donate button in help dropdown, added uforce in controller summary




http://problemkaputt.de/nes.htm
 



    Wednesday, October 10, 2018
Sixtyforce v1.0.3 released!



Sixtyforce the Nintendo 64 emulator for the Mac. It does this by dynamically translating the code that a Nintendo 64 uses into something your Mac understands. Nearly every part of a Nintendo 64 has been painstakingly recreated entirely out of software to pull off such an amazing feat.

Application:
- Support for Intel 64 bits.
- The code is signed for Mountain Lion.
- Update to use APIs modern as possible.
- The USB controllers can now be connected and disconnected when Sistyforce is running.
- Added default settings for multiple controllers.
- Improved reliability sauvgardes state.
- Fixed a bug that caused the left and right audio channels were reversed.
- Various fixes.

Emulation:
- Generating code 64-bit addressing.
- Fixed bugs in the kernel emulation.
- Fixed bugs with interrupts unmasked.
- Updated to use modern memory protection.
- Improved startup.

Graphics:
- Conversion faster textures.
- Improved restoration and registration status.
- Fixed problems of color combiner.
- Fixed clipping issues.
- Fixed the sky in GoldenEye.
- Support basic Conker's Bad Fur Day.
- Start the implementation of the buffer in real time.
- Remove obsolete preferences.

Sixtyforce v1.0.3 Changelog:



What's new in this version of sixtyforce:
* Added macOS Mojave dark mode.
* Added a rendering optimization.
* Integrated the SFGL plugin into the sixtyforce app.
* Updated the dynamic recompiler for the macOS Mojave hardened runtime.

Bug fixes:
* Fixed minor interface bugs on macOS Mojave.
* Fixed a cpu core exception that wasn't triggering in the delay slot.
* Fixed a rare cpu core bug that could write the wrong value to a register.
* Fixed a memory leak with sprite based backgrounds.
* Fixed two OpenGL thread safety issues that could cause crashes.


http://sixtyforce.com
 



    Tuesday, October 02, 2018
no$gba 2.9b released!



30 Sep 2018 - version 2.9b


- web: created no$project patreon page, https://www.patreon.com/martin_korth
- dsi/emu: allows 8bit vram writes on dsi (if enabled in SCFG_EXT9.bit13)
- dsi/help: added note on dsi debug blowfish key used when SCFG_OP nonzero
- carthdr/help: added carthdr[0B0h] "DoNotZeroFillMem"=unlaunch fastboot ID
- dma/help: added note on dma-fill via 40000Exh being slower than stmia/ndma
- dsi/help: added note on broken cameras being more common than unknown cameras
- dsi/tsc/iomap: shows tsc page 0,1,3 registers (page 3 is hidden in aes tab)
- dsi/tsc/emu: basic emulation for reading/writing tsc page 0,1,3 registers
- dsi/startdirect: initializes GPIO registers (sound,powerbutt,wifimode)
- a22i: throws error message on forward references within .pack blocks
- nds/cart: supports flashcarts with arm9 code below offset 4000h (ievolution)
- nds/bugfix: resurrected BG0CNT/BG1CNT.bit13 (unlike GBA) (thanks chocoreep)
- dsi/help: info about ST NAND02G AH0LZC5 emmc chips (thanks barawer+trade girl)
- dsi/emmc: emulates different eMMC CSD's (matched to four known eMMC CID's)


http://problemkaputt.de/gba.htm
 



    Thursday, September 27, 2018
Mame 0.202 released!



MAME is a multi-purpose emulation framework.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.


0.202 (2018-09-26)
------------------


MAMETesters Bugs Fixed
----------------------



- 05059: [Documentation] Some games have incorrect release year listed. (sjy96525)
- 05881: [Documentation] (whitestar.cpp) rctycn and all clones: Incorrect descriptions. (sjy96525)
- 05904: [Graphics] (sshangha.cpp) sshangha, sshanghaj: Sprite priority bug with the in-game message boxes. (David Haywood)
- 06020: [Color/Palette] (sshangha.cpp) sshangha, sshanghab, sshanghaj: Black sprites in some cutscenes. (David Haywood)
- 06258: [Graphics] (taitogn.cpp) usagi: Weird background color for score recap. (smf)
- 06874: [Gameplay] (seattle.cpp) blitz: Hangs on a black screen if the power-on self test is enabled. (Ted Green)
- 06967: [Crash/Freeze] (msx.cpp) canonv30f: [debug] Assertion Failed! m_entrymap.find(name) == m_entrymap.end() (Robbbert)
- 06991: [Crash/Freeze] (model1.cpp) swa: Crash with access violation after a while. (AJR)
- 06998: [Interface] Software lists title screenshot directories not working. (Robbbert)
- 07021: [DIP/Input] (vtech2.cpp) laser500: Reset key is not mapped. (hap)
- 07074: [Graphics] (skykid.cpp) drgnbstr: The title logo is not displayed correctly. (kunikuni)
- 07076: [Graphics] (psikyo.cpp) tengaij, tengai and maybe more: [possible] Bad glitch graphic on some stages. (cam900)
- 07081: [Crash/Freeze] (amstrad.cpp) cpc6128: Certain disks that work in older releases won't run. (AmatCoder)
- 07085: [Crash/Freeze] (mcr.cpp) Most machines in mcr.cpp, mcr3.cpp: Calling member function with null this pointer. (Vas Crabb)
- 07086: [Crash/Freeze] (r9751.cpp) r9751: [debug] Assertion Failed! Expression: m_functions.empty() (Osso)
- 07087: [Crash/Freeze] (atari400.cpp) a400, a400pal, a800, a800pal: Object finders are not for resources created on start. (Vas Crabb)
- 07089: [Crash/Freeze] Assorted machines: Attempting to bind callbacks to parent of root device. (Vas Crabb)
- 07090: [Crash/Freeze] (astrocde.cpp) tenpindx: Invalid format string in output finder tag. (Vas Crabb)
- 07091: [DIP/Input] (namcos2.cpp) sgunner2, sgunner2j: Coin inputs are not registered. (AJR)
- 07092: [DIP/Input] (targeth.cpp) targeth, targeth10, targetha: Player 2 Y axis is broken, and X axis is inverted. (AJR)
- 07096: [Crash/Freeze] (micro3d.cpp) All sets in micro3d.cpp: Hang during the boot process. (AJR)


New working machines
--------------------
Emma II trainer [Robbbert]
Pitapat Puzzle [David Haywood, ClawGrip, Brian Troha, The Dumping Union]


New working clones
------------------
800 Fathoms (older) [ShouTime, The Dumping Union]
Acorn Electron (Trial) [Centre for Computing History, ABUG]
Botanic (English / Spanish, set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
Chouji Meikyuu Legion (Japan ver 1.05, bootleg set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
Defend the Terra Attack on the Red UFO (bootleg, set 2) [Siftware, MASH]
Four Trax (Japan) [ShouTime, The Dumping Union]
Frogger (Video Dens, bootleg on Scramble hardware) [ClawGrip, AJR]
Gals Panic 4 (Europe) [nomax, The Dumping Union]
Hard Head 2 (v2.0, Music Program v2.0) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
Lucky Ball 96 (Ver 3.01) [Roberto Fresca, Grull Osgo, Daniel Gallimberti]
Lucky Ball 96 (Ver 4.01) [Roberto Fresca, Grull Osgo, Daniel Gallimberti]
Mandanga (bootleg of Mandinga on Galaxian hardware, set 1) [Ivan Vangelista, The Dumping Union]
Mandanga (bootleg of Mandinga on Galaxian hardware, set 2) [Ivan Vangelista, The Dumping Union]
Meteorite (Proel bootleg of Asteroids) [MikeMcBike]
Midnight Landing (Japan) [ShouTime]
Midnight Run: Road Fighters 2 (JAD, Japan v1.10) [ShouTime, The Dumping Union]
Pac-Man (Video Dens, Spanish bootleg on Galaxian hardware) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
River Patrol (Japan, unprotected)
[ShouTime, Henrique Areias Pontes, Dane Biegert, Evan Korzon, Mario Mantese, Smitdogg, The Dumping Union]
Star Castle (cocktail) [Brent Walker]
Tehkan World Cup (1986 year hack) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
The Simpsons (4 Players Asia) [Leonard Oliveira]
Toki no Senshi - Chrono Soldier (MC-8123, 317-0040) [ShouTime]
TouchDown Fever 2 (bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
Vendetta (World, 4 Players, ver. ?) [Jorge Silva]
WEC Le Mans 24 (v2.01) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]


Machines promoted to working
----------------------------
Air Combat 22 (Rev. ACS1 Ver.B, Japan) [hap]
Cart Fury [Ted Green]
Jugend+Technik CompJU+TEr [Robbbert]


Clones promoted to working
--------------------------
Jugend+Technik CompJU+TEr (EMR-ES 1988) [Robbbert]
Jugend+Technik CompJU+TEr (ES 2.3) [Robbbert]
Jugend+Technik CompJU+TEr (ES 4.0) [Robbbert]
Lucky Ball 96 (Ver 3.50 - 616) [Roberto Fresca, Grull Osgo]
Lucky Ball 96 (Ver 3.50 - 623) [Roberto Fresca, Grull Osgo]
Lucky Ball 96 (Ver 3.50 - 626) [Roberto Fresca, Grull Osgo]
Lucky Ball 96 (Ver 3.50 - 627) [Roberto Fresca, Grull Osgo]
Stop Thief (Electronic Crime Scanner) (patent) [Mike]


New machines marked as NOT_WORKING
----------------------------------
Hazeltine 1420 Video Display Terminal [AJR]
Hazeltine 1552 [Al Kossow]
Jongputer [yukaritamura]
Lee Data 1214D Display Terminal [Al Kossow]
MIPS Magnum R4000 (big) [Patrick Mackinlay]
MIPS Magnum R4000 (little) [Patrick Mackinlay]
Nvidia nForce PC (CRUSH11/12) [Samuele Zannoli]
Video 21 [MikeMcBike, Robbbert, hap, David Haywood]


New clones marked as NOT_WORKING
--------------------------------
Acorn Briefcase Communicator [Centre for Computing History, ABUG]
Acorn Communicator (Italian) [Centre for Computing History, ABUG]
Acorn Communicator (prototype) [Centre for Computing History, ABUG]
Diner (LF-2) French [PinMAME]
The House of the Dead (prototype) [Andy Geezer]
Wyse WY-75 [Robbbert]


New working software list additions
-----------------------------------
c64_flop: Bill Budge: Pinball Construction Set, JingleDisk - Holiday Musical Story with Computer Animation [FakeShemp]
camplynx_cass: Super Air Raid [Nigel Barnes]
fmtowns_cd:
Super Real Mahjong PII & PIII +, The Visitor [DamienD, Tokugawa Corporate Forums]
Teito Taisen, Teitoku no Ketsudan II, Zoku Youjuu Senki - Suna no Mokushiroku [r09, redump.org]
fmtowns_flop: Daisenryaku III '90 Map Collection Vol. 1 [r09]
ibm5150:
2630 Fourier Analyzer (Demo), Easy-PC Demonstrator for Printed Circuit Boards and Schematics,
Mitt forsta ordbehandlingsprogram (Swe), Ranger 1 (Demo), The Great International Paper Airplane Construction Kit
[FakeShemp, Justin Kerk]
ibm5170: Heimdall, Heimdall 2: Into the Hall of Worlds [ArcadeShadow]
interpro: Intergraph Mechanical Software [Brian Ekins]
uzebox: Babylon Tower, Bomber, Bugz, Fifteen Puzzle, Holey Moley, Joyrider [ArcadeShadow]


New NOT_WORKING software list additions
---------------------------------------
bbc_flop_6502: P-System [Nigel Barnes]
bbcm_cart: Smart Cartridge [Centre for Computing History, ABUG]


Translations added or modified
------------------------------
Korean [Neius]


Source Changes
--------------
-pipibibsbl: Fixed clocks - they're different to original. [AJR]

-Moved imperfect graphics flag from drivers to PSX GPU device. [AJR]

-m6502: Made SET instruction in Mitsubishi M740 subfamily actually affect execution (fixes MT07091). [AJR]

-m79152pc: Implemented cursor, scrolling support, and some video attributes. [AJR]

-froggervd: Patched program ROMs, allowing game to work. [AJR]

-imds2: Split out emulation of I/O controller board as separate device. [AJR]
* Also identified and added more IOC firmware revisions.

-z80dart: Fixed miscellaneous bugs. [AJR]
* Default RxD to 1 to avoid spurious break condition.
* Corrected CTS level in RR0 after "Reset External/Status Interrupt" command.
* Allow immediate de-assertion of RTS output when nothing is being transmitted.

-pcd.cpp: Fixed pcx display. [AJR]

-tzx_cass.cpp: Finish a block with a 1 ms minimum pause when specified pause length is zero. [AmatCoder]

-dsk_dsk.cpp: Read sectors with deleted mark set. [AmatCoder]

-Apply scanline effect before defocus effect, and moved scanline effect into separate shader. [anikom15]

-bbusters.cpp: Fixed beast Busters sprite priority and converted to single-pass drawing. [Bryan McPhail, Daniel Filner]

-megatech.cpp: Added cart label numbers from manual. [Bryan McPhail]

-mips3: Fixed DMULT/DMULTU behaviour (GitHub #3718). [Bryan Perris]

-lethalj.cpp, artmagic.cpp: Reduced run-time tag map lookups, and improved function and region naming. [cam900]

-raiden2.cpp, r2dx_v33.cpp: Corrected Oki M6295 clock and pin 7 level for zeroteam, nzerotea, and zerotm2k. [cam900]

-legionna.cpp: Corrected metadata for denjinmk. [cam900]

-psikyo.cpp, dreamwld.cpp: Fixed tilemap rowscroll effects. [cam900]

-Improved PC-FX sound: [cam900]
* huc6230: Fixed PSG, converted ADPCM update to timer callback, and implemented CD-DA volume control.
* huc6272: Fixed CD-DA output.

-yunsun16.cpp: Reduced code duplication, run-time tag map lookups and unused members, and simplified tilemap scanning code. [cam900]

-funybubl.cpp cleanup: [cam900]
* Cleaned up member and region naming, and reduced run-time tag map lookups.
* Corrected Oki M6295 clock and converted sample space to memory bank.
* Corrected palette size and converted to use palette decoder member.
* Converted VRAM to use address map bank device, and converted drawing to use tilemap system.

-sshangha.cpp: Fixed Oki M6295 clock and pin 7 level. [cam900]

-nmg5.cpp: Converted bitmap layer to use a MAME bitmap, reduced need for ACCESSING_BITS, and reduced code duplication. [cam900]

-neogeo.cpp, neopcb.cpp: Eliminated register_postload, and eliminated some MCFG macro usage. [cam900]

-neogeocd.cpp: Re-worked to better match MAME code conventions. [cam900]

-crospang.cpp: Fixed tile banking - should fix bugs in bestri. [David Haywood]

-raiden2.cpp: Organised Raiden 2 and Raiden DX set by code revision. [David Haywood]

-seta001: Removed a sprite drawing kludge. [David Haywood]

-sshanghai.cpp: Improved video mixing and palette handling. [David Haywood]

-fuukifg2.cpp, fuukifg3.cpp: Fixed tilemap buffer offset. [David Haywood]

-Started converting Namco C65 and C68 to devices. [David Haywood]

-namcos2.cpp, namcos21.cpp: Use configured banking for audio CPU program. [David Haywood]

-namcos2.cpp: Separated C123, C169, C355 and ROZ drawing emulation from driver class. [David Haywood]

-namcos21.cpp: Split into three drivers for different configurations, and moved DSP emulation to a device. [David Haywood]

-opwolf: Removed C-chip simulation and cleaned up code. [Dirk Best]

-opwolfb: Inputs are read by Z80 and written to shared RAM. [Dirk Best]

-galaxian.cpp updates: [kazblox]
* Improved machine configuration and video sync in Take Off, Explorer, and Amigo (set 2).
* Marked Explorer and Amigo (set 2) as having imperfect sound emulation.
* Marked Take Off as having incorrect colors
* Fixed Jump Bug starfield limit.
* Fixed bullet size in Scramble.
* Derived jungsub clocks from the L-1200-2 pixel clock, as the Subelectro 113 board has no crystals.
* Improved SF-X and Monster Zero background drawing.
* Converted to use MCFG_SCREEN_VBLANK_CALLBACK rather than MCFG_DEVICE_VBLANK_INT_DRIVER.
* Changed turpins to derive from Super Cobra rather than Scramble.
* Added sound program ROMs from Amidar to Mandinga, marked as bad dump.
* Improved protection simulation for The End and Scramble.

-mimonscr: Fixed video RAM mirror address - score is now displayed correctly. [kazblox]

-pacland.cpp: Improved sprite priority and drawing at screen edges. [kunikuni]

-sn76496.cpp: Made NCR8496 and PSSJ-3 noise generator behaviour match hardware tests.
[Lord Nightmare, Qbix, ValleyBell, NewRisingSun]

-williams.cpp: Fixed Speed Ball inputs. [MASH]

-bbcb: Added AMS 3" Microdrive Disc System and Microware DDFS FDC floppy controller options (latter is not working). [Nigel Barnes]

-bbc: Added Acorn Bitstik and Bitstik 2 analogue controllers. [Nigel Barnes]

-acorn_fdc, atom_discpack: Set READY on HEAD_LOAD. [Nigel Barnes]

-emumem: Fixed I/O ports and memory banks in internal maps. [O. Galibert]

-interpro: Fixed network emulation. [Patrick Mackinlay]
* osdnet, dinetwork: Fixed time travel issues.
* taptun: Pad short frames and append frame check sequence on Windows.
* clipper: Fixed bugs in carry flag handling.
* i82586: Improved interrupt handling, implemented serialisation delays, fixed transmit bug, and added reset handling.

-apple2e.cpp: Corrected I/O intercepts to match hardware behaviour. [Peter Ferrie]

-apple2e: Fixed issues with cards in slots 1 and 2 that use the $C800 space. [R. Belmont, Peter Ferrie]

-decstation improvements: [R. Belmont]
* Emulated accelerated quasi-blitter enough to get a working console.
* Added LANCE Ethernet controller.
* Started implementing IRQ handling in gate array.

-z8: Fixed numerous bugs, including detection of stack type, JP and CALL with indirect register addressing, and DA. [Robbbert]

-luckybal.cpp updates: [Roberto Fresca, Grull Osgo]
* Implemented banking and I/O multiplexing.
* Added DIP switch locations, and added pinout and I/O connections to notes.

-Added preliminary AMD LANCE Ethernet controller device. [Ryan Holtz]

-sun4.cpp updates: [Ryan Holtz]
* Ignore writes to ASIs used by unemulated write-through cache controller.
* Fixed DMA and MMU page fault handling.
* Trigger memory access exceptions on access to undefined memory types.
* Added SBus slots with support for bwtwo, cgthree and cgsix cards.
* Added an alternate FCode PROM for the bwtwo framebuffer.
* Added a skeleton Artecon SB300P 3-serioal/1-parallel SBus card device.
* Corrected timekeepr type.
* Added sun4c MMU device implementing S4-buffer, S4-cache and S4-MMU functionality.

-sparc: Fixed TBR masking on traps and interrupts, and refactored CPU/MMU interface for better performance. [Ryan Holtz]

-nscsi_cd: Return data from correct offset when initiating read at a block that isn't on a sector boundary. [Ryan Holtz]

-timekpr.cpp: Fixed issue that could cause updates to be missed. [Ryan Holtz]

-Added skeleton SunPC 5x86 Accelerator, SunSwift 10/100 Ethernet + Fast Wide SCSI, and TurboGX+ SBus card devices.
[Ryan Holtz, Andrew Liles]

-32x: Improved audio FIFO behaviour and corrected DAC resolution. [smf]

-NES APU: Removed read/write trampolines and corrected channel enable reset state. [smf]

-vgmplay updates: [smf]
* Added support for Sega 32X sound.
* Added support for Y8950, YM2608, YM2610 and YM2612 sample playback.
* Added support for C6280, SN76496 and YM2203 sample playback.
* Automatically enable NES APU and Sega 32X channels in bad rips missing the enable commands.
* Assume default header size if header size read from file is invalid.
* Fixed off-by-one error in bounds check on PCM write.

-emumem: Fixed unmapped read values with subunits. [smf]

-mcr68: Mapped 6840 on lower data bits on all games - matches schematics for blasted. [smf]

-PSX GPU: Implemented textured dot rendering, transparent dots and line, and semi-transparent (STP) drawing. [smf]

-tandy1t.cpp: Improved keyboard simulation (improves behaviour in t100tx MS-DOS BASIC). [smf]

-zn.cpp: Hooked up Primal Rage 2 watchdog. [smf, coolmod]

-powervr2.cpp: Store different polygon types into separate lists, and ignore alpha value for opaque polygons. [snickerbockers]

-zsg2.cpp: Properly reset emphasis filter state at key-on (fixes popping in raystorm song 12). [superctr]

-nereid: Implemented palette read-back, and fixed save states. [Sven Schnelle]

-topcat: Implemented interrupts, cursor register read-back, plane enable, pixel placement rules, and other fixes. [Sven Schnelle]

-i8291: Set BO bit only if receiver is ready, fix MJMN bit, reset EOI flag when in TIDS, and implemented DCAS. [Sven Schnelle]

-voodoo_pci: Return different values for PCI configuration register 0x40 depending on GPU type (fixes MT06874). [Ted Green]

-coco12.cpp, coco3.cpp: Use CLEAR or CTRL as second shift, allowing more punctuation to be typed in natural keyboard mode.
[Tim Lindner]

-Re-wrote serial mouse emulation: [Vas Crabb]
* Simplified code and eliminated timers.
* Split Microsoft mouse into separate two-button (Microsoft), three-button (Logitech), and click wheel devices.
* Made Mouse Systems mouse behaviour better match early Mouse Systems models.
* Added "rotatable" Mouse Systems mouse support (untested due to lack of software).
* Added Sun mouse support, currently hacked to run at 9,600 Baud to work around a separate issue.

-Fixed issue where dual-screen systems could be incorrectly displayed with 4:3 aspect ratio. [Vas Crabb]

-neogeo.cpp: Dumped sp1-u4 BIOS from a US 4-slot MVS. [ack]

-seta2.cpp: Added P0-113A PCB layout and note about undumped version of Guardians using this board. [Brian Troha]

-vamphalf.cpp: Re-dumped Cool Minigame Collection (Italy). [caius, Brian Troha]

-suprnova.cpp: Verified PLD dumps. [caius]

-tumbleb.cpp: Improved documentation for tumbleb2 set. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]

-namcos2.cpp: Dumped PLDs for rthun2j. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]

-m72.cpp: Dumped PAL for rtype2j. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]

-slapfght.cpp: Re-dumped getstarb1, updated ROM labels, and added placeholder for undumped protected PAL.
[ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]

-valtric: Re-dumped text ROM vt_07.bin and corrected size. [ClawGrip]

-fmtowns_cd.xml: Dumped Branmarker 2 Extra Disc. [DamienD, Tokugawa Corporate Forums]

-Corrected and improved documentation in konamigx.cpp, konamim2.cpp, and wecleman.cpp. [f205v]

-f1superb: Changed title to match manual and title screen. [f205v]

-vegas.cpp: Updated flags to better reflect emulation status. [Hydreigon]

-Updated hiscore.dat for recent changes in MAME. [Leezer]

-ibmpc.cpp: Verified dump of 08/16/82 revision of IBM 5160 (PC/XT) BIOS. [MicroCoreLabs]

-digel804.cpp: Dumped Celectronic Berlin/Digelec Promicron 2000 programmer v2.3 BIOS. [MikeMcBike]

-chihiro.cpp: Brute forced security key for Quest of D Oukoku no Syugosya. [Peter Wilhelmsen, Morten Shearman Kirkegaard]

-vastar.cpp: Dumped PROMs for dogfightp. [ShouTime]

-Corrected metadata for Chess Challenge 2, Dirt Dash, and Heuk Sun Baek Sa. [sjy96525]

-taitogn.cpp: Removed redundant flag from Usagi. [sjy96525]

-Added abbreviated forms of some command-line options to documentation. [Wellington Uemura]


https://www.mamedev.org/index.php
 



    Tuesday, September 25, 2018
mGBA 0.7 beta 1 released!


mGBA 0.7 beta 1

Sep 24, 2018 written by endrift

While its been long enough since mGBA 0.6.0 came out that the release of mGBA 0.7.0 has seemed like it may never happen, Im glad to say were finally reaching the end of mGBA 0.6s time. Due to significant life changes, not the least of which is getting a new job with a long, tiring commute, Ive not has as much time to do serious feature work. However, there have been plenty of changes, fixes, improvements under the hood. Though mGBA 0.7.0 is almost ready Id like to see a signficant wave of testing and bugfixes before I deem it stable. As such, mGBA 0.7 beta 1 is now available, and hopefully the release of mGBA 0.7.0 will be out within a week or two.

This time around the biggest areas of change are not new features, but rather significant improvements in existing areas. Please focus on these while testing and report any and all bugs on GitHub or email [email protected].

Game Boy audio has been revamped. It may not sound correct in many cases and narrowing down which cases are reliably broken will help fix them.
New Game Boy peripherals are supported, including the Camera, Printer, and Super Game Boy. Additionally, several new mappers have partial support.
Debugging tools are improved, including a map viewer, conditional breakpoints, and symbol loading.
There are now translations for Italian and French that are not well reviewed and partially incomplete.
Switch support is brand new and very young. Its very likely to be full of bugs.
The following changes were made between 0.6.3 and 0.7 beta 1:

Features:

ELF support
Game Boy Camera support
Qt: Set default Game Boy colors
Game Boy Printer support
Super Game Boy support
Customizable autofire speed
Ability to set default Game Boy model
Map viewer
Automatic cheat loading and saving
GameShark and Action Replay button support
AGBPrint support
Debugger: Conditional breakpoints and watchpoints
Ability to select GB/GBC/SGB BIOS on console ports
Optional automatic state saving/loading
Access to ur0 and uma0 partitions on the Vita
Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
GBA: ARMIPS/A22i-style and ELF symbol table support
Initial Switch port

Bugfixes:


GB Audio: Make audio unsigned with bias (fixes #749)
GB Serialize: Fix audio state loading
GB Video: Fix dot clock timing being slightly wrong
Qt: Fix GL display when loading a game from CLI (fixes #843)
ARM: Fix MSR when T bit is set
GB Serialize: Fix game title check
GB: Revamp IRQ handling based on new information
GBA Video: Dont mask out high bits of BLDY (fixes #899)
GB Video: Fix loading states while in mode 3
GBA DMA: Fix invalid DMA reads (fixes #142)
GBA Video: Add delay when enabling BGs (fixes #744, #752)
GB Timer: Minor accuracy improvements
GB Audio: Clock frame events on DIV
GBA Timer: Fix timers sometimes being late (fixes #1012)
GBA Hardware: Fix RTC overriding light sensor (fixes #1069)
GBA Savedata: Fix savedata modified time updating when read-only
GB Video: Fix enabling window when LY > WY (fixes #409)
GBA Video: Start timing mid-scanline when skipping BIOS
Core: Fix audio sync breaking when interrupted
Qt: Improve FPS timer stability
GBA Serialize: Fix loading channel 3 volume (fixes #1107)
GBA SIO: Fix unconnected SIOCNT for multi mode (fixes #1105)
GBA BIOS: Fix BitUnPack final byte
GB I/O: DMA register is R/W
GB Video: Fix SCX timing
GBA Video: Improve sprite cycle counting (fixes #1126)
GB, GBA Savedata: Fix savestate loading overwriting saves on reset
GBA Video: Make layer disabling work consistently
GB: Fix IRQ disabling on the same T-cycle as an assert
Core: Fix ordering events when scheduling during events
GBA: Reset WAITCNT properly
GBA Serialize: Fix loading states in Hblank
PSP2: Fix more issues causing poor audio
GBA Memory: Fix Vast Fame support (taizou) (fixes #1170)
GB, GBA Savedata: Fix unmasking savedata crash
GBA DMA: Fix temporal sorting of DMAs of different priorities
FFmpeg: Fix encoding audio/video queue issues
GB Serialize: Fix IRQ pending/EI pending confusion
GB MBC: Improve multicart detection heuristic (fixes #117)
GB Audio: Fix channel 3 reset value
GB Audio: Fix channel 4 initial LFSR
GB, GBA Video: Dont call finishFrame twice in thread proxy
GB Audio: Fix channel 1, 2 and 4 reset timing
Util: Fix wrapping edge cases in RingFIFO


Misc:

GBA Timer: Use global cycles for timers
GBA: Extend oddly-sized ROMs to full address space (fixes #722)
All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
Qt: Redo GameController into multiple classes
Test: Restructure test suite into multiple executables
Python: Integrate tests from cinema test suite
Util: Dont build crc32 if the function already exists
GBA: Implement display start DMAs
Qt: Prevent window from being created off-screen
Qt: Add option to disable FPS display
GBA: Improve multiboot image detection
GB MBC: Remove erroneous bank 0 wrapping
GBA Cheats: Allow multiple ROM patches in the same slot
GB: Skip BIOS option now works
Libretro: Add frameskip option
GBA Memory: 64 MiB GBA Video cartridge support
PSP2: Use system enter key by default
3DS: Remove deprecated CSND interface
Qt: Options to mess around with layer placement
GBA Savedata: Remove ability to disable realistic timing
Qt: Add load alternate save option
GB Audio: Improved audio quality
GB, GBA Audio: Increase max audio volume
GB: Fix VRAM/palette locking (fixes #1109)
GB Video: Darken colors in GBA mode
FFmpeg: Support libswresample (fixes #1120, Bug 123)
FFmpeg: Support lossless h.264 encoding
Feature: Added loading savestates from command line
Qt: Allow pausing game at load (fixes #1129)
Wii: Move audio handling to callbacks (fixes #803)
Qt: Clean up FPS target UI (fixes #436)
Core: Remove broken option for whether rewinding restores save games
FFmpeg: Support lossless VP9 encoding
mGUI: Add fast forward toggle

https://mgba.io
 



    Tuesday, September 18, 2018
Mesen v0.9.7 released!



Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.9.6 Changelog:


New Features
Debugger: Numerous small features/improvements/bug fixes.
UI: Added a Chinese translation for the UI (thanks to L1cardo and owomomo)
Bug Fixes
Audio: Fixed minor issues with Sunsoft 5B and Namco 163 sound emulation.
Emulation: Fixed frame timing/pacing issues on some computers (fixes unstable FPS and audio issues)
Video: Removed black bar (left) and fixed cutoff pixels (right) in NTSC (bisqwit) filter.
HD Pack Builder: Fixed a number of crashes when using the HD Pack Builder at the same time as the debugger (and improved performance while recording).


https://www.mesen.ca
 



    Saturday, August 25, 2018
ANESE v0.0.58 released!

ANESE (Another NES Emulator) is a Nintendo Entertainment System Emulator being written for fun and learning. While accuracy is a long-term goal, ANESE’s primary goal is to play some of the more popular titles. As of now, most basic Mappers have been implemented, so popular titles should be working! :smile: ANESE is built with cross-platform in mind, and is regularly built on all major platforms (macOS, Windows, and Linux). ANESE doesn’t use any vendor-specific language extensions, and is compiled with strict compiler flags. It is also linted (fairly) regularly. ANESE strives for clean and interesting C++11 code, with an emphasis on readability and maintainability. With that said, performance is important, but it’s not ANESE’s primary focus.

ANESE changelog:



* Update README.md
* Update README.md
* Update _config.yml


https://prilik.com/ANESE/
 



    Tuesday, August 21, 2018
Avocado Git released!

Avocado is a Modern Playstation 1 emulator. Despite this emulator being in early development, some 3D games can run. There is currently no SPU (no sound except simple in-game Audio CDs) or MDEC (black screen instead of movies). The timer implementation does not function properly (games fail to boot or run at wrong speed).

Avocado Git Changelog:


* controller: refactored DigitalController to separate class
* gpu: fixed transparency for non-textured polygons
* spu: created Gauss interpolation table (not used right now)
* spu: reverb implementation using float
* spu: clear buffer on bootstrap
* spu: fixed exponential decrease
* spu: reading back Voice status, games use all channels now
* spu: adsr envelope refactor
* sound: attached SPU output to SDL Sound sink
* system: .psflib implementation (not fully working)
* system: single file .psf loader
* spu: naïve ADSR implementation
* spu: refactored registers to separate headers
* project: removed warnings
* spu: added missing registers, refactored debug window
* spu: added more read/write registers
* spu: fixed ADPCM decoding, sound channels mixing, audio output to STDERR
* adpcm: fixed decoding


Scroll down and you can download to test them. Enjoy!

https://github.com/JaCzekanski/Avocado
 



    Sunday, August 19, 2018
NESbox v4 released!

NESbox is a Nintendo Entertainment System emulator, built on Adobe Flash technology and it can only be run directly in your browser's window (beta version).

NES/SNES/SEGA/Gameboy emulator

NESbox v4 Changelog:



added OneDrive save states;
removed local storage;
gamepad stick support;
some minor fixes;


https://nesbox.com
 



    Saturday, August 18, 2018
LemonLime Git news!

LemonLime is a Nintendo 3DS LLE emulator written in C#, don't expect anything to work for quite awhile. The BootROM (Boot9) has started showing signs of life, it tries to access CONFIG9 IO, PXI IO, TIMER IO, IRQ IO and HID IO.

LemonLime Git changelog:


* Fixes, etc...
* Merge pull request #8 from Cyuubi/wip
* Better IO, now I need to work on memory mapping :P
* Move some things.
* Update README.md
* Update README.md
* Project has been renamed.


https://github.com/Cyuubi/LemonLime
 



    Tuesday, August 14, 2018
Hhugboy v1.2.6 released!

HhugBoy is a Game Boy (Color) emulator for Windows, based on GEST v1.1.1 by TM, with added support for unlicensed mappers, Unicode filenames, screenshots and some other stuff. Released under GPL v2.

Hhugboy v1.2.6 Changelog:



Fix MBC5 RAM banking bug observed to affect unlicensed games
e.g. Fengkuang Dafuweng (V.Fame), Digimon Pocket (Makon)




https://github.com/tzlion/hhugboy/releases/tag/v1.2.6
 



    Monday, August 06, 2018
Cemu Emulator version 1.13.0e publicly released!



The renowned Nintendo Wii U emulator, Cemu, has received an update. Version 1.13.0e is now available to the public, and can be downloaded from their official website. New features in this build of the emulator include letting users boot homebrew .elf files, along with improving how graphic and texture packs are handled by the emulator. Outside of that, multiple bugs have been fixed in regards to audio, Wiimote support, and softlocks. Version 1.14.0, the upcoming update, which is currently only distributed to a small few, makes more major changes, such as allowing for The Wonderful 101 to be playable, and getting more titles to reach an in-game state.


Public release date: 2018-08-05

# New in 1.13.0e:

general: Fixed multiple smaller issues with the new graphic pack window (like description and name size)
general: Graphic packs improvements
- load/unload packs, which only contain shaders and no texture rules, while a game is active
- added int/double type support for preset variables $var:type, which is used in shader replacement

# New in 1.13.0d:

general: Fixed language selection in general settings
general: Added support for arithmetic expressions in presets and texture rules
Fixed multiple graphic pack errors with the new version

# New in 1.13.0c:

general: Fixed recompiler bug that could cause random softlocks

# New in 1.13.0b:

general: Fixed hex constants in new graphic packs

padscore: Fixed trigger and release values for emulated wiimote controllers

# New in 1.13.0:

general: Added support for launching .elf executables (homebrew)
general: Overhauled graphic packs system and interface
- Added the ability to store multiple presets in one graphic pack (e.g. multiple resolutions in a single resolution graphic pack)
The used preset can be selected in the interface. Only one preset can be active at a time per graphic pack
- Replaced the graphic pack list with a tree view to allow hierachical structuring
- Added description and path field
- Added a button to reload custom shaders while a game is running (mainly intended for graphic pack development)
- Existing graphic packs for Cemu 1.12.2 and earlier remain compatible

general: Added a new general settings window and moved most options there
general: Added discord rich presence support

input: Cemu should no longer detect some keyboard special keys as permanently pressed

audio: The audio output device can now be selected and changed in the audio settings

padscore: Fixed a bug where some controllers where read as wiimote input instead of their proper format (Applies only to Pro or classic controller)
padscore: Fixed default values for WPADGetDataFormat to match the configured controller


http://cemu.info/releases/cemu_1.13.0.zip
 

Nintaco 20180804 released!



Nintaco is a work in progress. It is a NES-Famicom-Dendy emulator written in Java 8, ostensibly making it cross-platform. The full source will be made available per LGPLv2.1.

Getting Started
If double-clicking the jar does not automatically launch the emulator, try: java -jar Nintaco.jar
Configure input: Options | Button Mapping...
If you are using an 8 button controller, such as a USB NES gamepad, try mapping Rewind Time to Start + B.
If you want to resume at arbitrary points in the past: Tools | Watch History... and Resume Here

Nintaco (2018/08/04) Beta changelog:



Added support for the RacerMate CompuTrainer exercise bike.
Adjusted the Button Mapping dialog to default to the currently selected player 1 controller.
Changed the default palette to Smooth (FBX).
Updated the FAQ.


[url]http://nintaco.com/index.html[url]
 

MasterGear v4.4 released!



MasterGear is a program that emulates 8bit SEGA videogames on your computer. It runs games made for SEGA MasterSystem (Mark3 in Japan) and GameGear, as well as their predecessors: SG1000, SC3000, SF7000, and Mark2. MasterGear will also help hobbyists who still write software for these systems to debug their works without using rare and costly development hardware.

MasterGear v4.4 for Windows Changelog:



Made replay save states approximately every 170ms.
Added ability to browse through paused replay.
During replay, the [UP] button to pause.
Press [LEFT] and [RIGHT] to browse through paused replay.
Press [UP] to resume replay, any other key to continue.
Made WaitJoystick() exit when window closed.


http://fms.komkon.org/MG/
 

Mesen v0.9.6 released!



Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:

* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.9.6 Changelog:



New Features
Compatibility: Added support for 29 new mappers.
VS System: VS DualSystem games are now supported.
Audio: Improved audio/video synchronization with dynamic resampling.
Debugger: New features and tools (text hooker), UI improvements, performance improvements and bug fixes.
Tools: Added history viewer tool.
UI: Added some new options (per-game overscan, audio reduction during rewind, etc.)

Bug Fixes
PPU: Improved PPU memory bus emulation (fixes Touhou Rououmu homebrew)
Fixed emulation issues with a number of boards (FK23C, JY Company, MMC1, etc.)


https://www.mesen.ca
 

Cemu Emulator version 1.13.0 publicly released



The renowned Nintendo Wii U emulator, Cemu, has received an update. Version 1.13.0d is now available to the public, and can be downloaded from their official website. New features in this build of the emulator include letting users boot homebrew .elf files, along with improving how graphic and texture packs are handled by the emulator. Outside of that, multiple bugs have been fixed in regards to audio, Wiimote support, and softlocks. Version 1.14.0, the upcoming update, which is currently only distributed to a small few, makes more major changes, such as allowing for The Wonderful 101 to be playable, and getting more titles to reach an in-game state.


Public release date: 2018-08-05

# New in 1.13.0d:

general: Fixed language selection in general settings
general: Added support for arithmetic expressions in presets and texture rules
Fixed multiple graphic pack errors with the new version

# New in 1.13.0c:

general: Fixed recompiler bug that could cause random softlocks

# New in 1.13.0b:

general: Fixed hex constants in new graphic packs

padscore: Fixed trigger and release values for emulated wiimote controllers

# New in 1.13.0:

general: Added support for launching .elf executables (homebrew)
general: Overhauled graphic packs system and interface
- Added the ability to store multiple presets in one graphic pack (e.g. multiple resolutions in a single resolution graphic pack)
The used preset can be selected in the interface. Only one preset can be active at a time per graphic pack
- Replaced the graphic pack list with a tree view to allow hierachical structuring
- Added description and path field
- Added a button to reload custom shaders while a game is running (mainly intended for graphic pack development)
- Existing graphic packs for Cemu 1.12.2 and earlier remain compatible

general: Added a new general settings window and moved most options there
general: Added discord rich presence support

input: Cemu should no longer detect some keyboard special keys as permanently pressed

audio: The audio output device can now be selected and changed in the audio settings

padscore: Fixed a bug where some controllers where read as wiimote input instead of their proper format (Applies only to Pro or classic controller)
padscore: Fixed default values for WPADGetDataFormat to match the configured controller


http://cemu.info/releases/cemu_1.13.0.zip
 

File Releases

cemu 1.15.2
No Description in database.

RxNES v3.039
No Description in database.

GCI to Dolphin 0.3
No Description in database.

cemu_1.14.0b.zip
No Description in database.

sixtyforce 1.0.3
No Description in database.



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