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    Monday, November 12, 2018
SNES9X v1.57 released!

Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.

Snes9x changelog:



- Various seta010 emulation fixes. (kps501)
- Pass blargg OAM tests with proper write behavior. (BearOso)
- Prevent interlacing in BG modes 1-4. (BearOso)
- Corrected IRQ and NMI emulation to allow more games to
work properly. (BearOso, OV2)
- Use 1 instead of 0 for initial PPU left window coordinate,
fixing garbage in left column of pixels in some games. (turhope)
- Added interpolation option hack for DSP. (kps501, mudlord,
BearOso)
- Added sprite-tile limit disabling hack. (Tatsuya79)
- Added libretro's fast snapshot support. (OV2)
- Add overclocking hack that increases IPC (retrotalker)
- Fix controller initialization issues preventing some games
from using multitap. (retrotalker)
- Proper write behavior for register $2122. (BearOso)
- Fix transparency issue with Star Fox asteroids. (redguy, BearOso)
- Increase SuperFX speed to more accurately represent
hardware, and fix bugs with Stunt Race FX and Yoshi's
Island. (BearOso)
- Resize viewport on state load. (retrotalker)
- Many fixes to variables not saved or saved incorrectly in
save states. (Dwedit)
- Pass decimal tests in blargg's math test ROMs. (BearOso)
- Remove memory leak in loadzip.cpp. (bonimy)
- Fix screen size not reverting when overscan is turned on
then off mid-frame. (BearOso)

Win32:
- Include DirectDraw libraries and compile with DirectDraw
support by default. (OV2)
- Add a link to DirectX installer in error message displayed
when the needed DirectX libraries can't be found. (OV2)
- Save window position when exiting via menu (OV2)
- Make custom ROM dialog resizable. (OV2)
- Fix various cheat dialog issues. (OV2)
- Remove d3d9x DLL dependency by using DirectXMath. (OV2)
- Remove rarely-used HLSL shader option. (OV2)
- Add InitialSnapshotFilename support. (BearOso)
- Disable BG toggle keys by default. (BearOso)
- Proper centering and cropping for overscanned and
regular height modes. (OV2)
- Remove ability to disable the SNES's hires modes. (OV2)
- Added a Super Famicom-style icon resource to the EXE. (BearOso)

MacOS:
- Partial support for new cheats format. (OV2)
- Fix MacOS build. (marconett)
- Set default for new config options. (tmkk)
- Fix compilation on Mac OS Mojave (meepingsnesroms)

libretro:
- Massive update of libretro code to latest downstream. (fr500, kps501,
OV2, twinaphex,
BearOso,
hiddenasbestos,
m4xw, kxyxz,
claudiuslollarius)

GTK+:
- Use datarootdir instead of datadir on install. (orbea)
- Fix --with-system-zip configure flag. (BearOso)
- Draw interlaced fields when ready. (BearOso)
- Initial Wayland support. (remicalixte)
- Allow XV only in X11. (BearOso)
- Add Wayland support via EGL. (BearOso)
- Significant rewrite of OpenGL driver to support newer
standards. This won't work on cards < OpenGL ~1.5. (BearOso) - Changed frameskip option to speed throttling option with simpler, but more relevant methods of speed control. (BearOso) - Add support for relative-style save slots. (ichigo-0, BearOso) - Remove XML config file format in favor of one more like Win32. Make joystick bindings and more options human- readable and editable. (BearOso) - Try more device nodes when initializing OSS. (BearOso)


http://www.s9x-w32.de/dl/
 



    Monday, November 05, 2018
SameBoy v0.11.2 released!

SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

SameBoy v0.11.2 Changelog:



New/Improved Features
- Each debug console in Cocoa now displays the ROM file name in its titlebar
- SameBoy can now load RTC information from battery saves from different emulators including BGB, VisualBoyAdvance, and VisualBoyAdvance-M and vice versa. Older battery saves will automatically be converted

Accuracy Improvements/Fixes
- More accurate emulation of DAC charging and discharging. Fixes the buzzing sound heard in several games
- Fixed a bug where the left and right audio channel were swapped
- More accurate GDMA and HDMA timings
- Fixed several bugs, one of which is a regression, where channels 1 and 2 could play without a delay. Fixes missing audio in Gensan 2
- Correct emulation of enabling and disabling the volume envelope
- Correct emulation of a glitch where the volume envelope ticks when it usually wouldnt
- Compensate for CPU prefetch in DIVs initial value
- Correct emulation of turning the DACs on and off. Fixes missing audio in several games

Bug Fixes
- Fixed bugs in the debugger UI in Cocoa that made it unresponsive
- Fixed a bug where the libretro core didnt save and load the RTC properly


https://sameboy.github.io
 



    Friday, November 02, 2018
PPSSPP v1.7.1 released!

" target="_blank">http://www.ppsspp.org/img/ppsspp-icon.png[/img]

PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP v1.7 Changelog:



PPSSPP v1.7.1 Changelog:
includes some minor crash fixes and a savedata fix.



http://www.ppsspp.org/index.html
 



    Thursday, November 01, 2018
Mame v0.203 lists released!

https://www.mamedev.org (See the changelog list for those emulators)
http://sdlmame.wallyweek.org
http://messui.1emulation.com
http://hbmame.1emulation.com
 



    Wednesday, October 31, 2018
Cemu v1.14.0c released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.14.0c Changelog:



# New in 1.14.0c:
gfxPacks: Fixed accidental localization of preset variables in shaders


http://cemu.info
 



    Tuesday, October 30, 2018
cemu v1.14.0b released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.14.0b Changelog:



# New in 1.14.0b:

general: Minor UI tweaks
CPU/JIT: Added exports for Cemuhook to allow for more reliable JIT cache invalidation when toggling patches
GX2: Fixed potential softlock when 'Full sync at GX2DrawDone' is enabled

# New in 1.14.0:

GX2: A full reimplementation of the texture system from scratch
Main improvements:
- Better tracking and synchronization of textures which have overlapping data
- Better performance when a large number of textures are loaded
- Better garbage collection in texture cache (lowers VRAM usage and keeps it low)
- Lower chance of corrupted textures due to improved detection of texture invalidation
- Avoid rendering to GL texture views since they have bugs on AMD and Intel drivers (fixes 'light circles' and similar issues)

GX2: Fixed shader cache being ignored on Windows AMD drivers
GX2: Fixed 'Nvidia artifacts' (e.g. BotW lava and water surfaces would have distorted pixels)
GX2: Primitive RECT are now rendered as triangles
GX2: Added support for shader CALL instruction
GX2: Automatically scale texelFetch() coordinates to match resolution defined via texture rules
GX2: Added support for streamout in geometry shaders
GX2: Emulate color buffer GPU7 registers correctly
GX2: Fixed separate alpha blending
GX2: Correctly clamp out-of-bounds LOD values in GX2InitSamplerLOD()
GX2: Fixed a bug were tiling aperature always assumed a tilemode of 4
GX2: Added support for texture formats R16_SNORM and BC4_SNORM
GX2: Fixed a bug where the first depth clear on an previously unknown texture was being ignored
GX2: Fixed slowdown when rendering point primitives (Mainly affected Mario Kart 8 and Fatal Frame 5)
GX2: Fixed random crash that could occur shortly after shader cache finished loading

PPC/JIT: Small tweaks and improvements

gfxPacks: V2 graphic packs that are not compatible with 1.14.0 will be marked as outdated

coreinit: Context LR is now stored as big endian
coreinit: Added API OSContinueThread, MEMGetAllocatableSizeForBlockHeapEx, OSSwapAtomic
coreinit: Small tweaks to OSExitThread

input: Fixed touch input in separate pad window
input: Improved deadzone handling

vpad: Fixed directions of axis values in certain situations

snd_user: Added snd_user HLE implementation (VC titles and some other games should now have audio even without providing snd_user.rpl)


http://cemu.info
 



    Monday, October 29, 2018
PPSSPP v1.7 released!

" target="_blank">http://www.ppsspp.org/img/ppsspp-icon.png[/img]

PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP v1.7 Changelog:



* Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)
* Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)
* Major speed boost in some Gundam and Earth Defense Force games (#10973)
* Fix for issues with post processing shaders in GL 3+ (#11182)
* Fixes to sound output switching on Windows (WASAPI) (#11438)
* Detects DirectInput devices when running (#11461)
* Simple Discord integration (#11307)
* New debugging APIs (#10909)
* Task switching made a lot more robust (fixes GPD XD problems) (#11447)
* Texture decoding optimizations (#11350)
* Tons and tons of miscellaneous bugfixes and compatibility fixes


http://www.ppsspp.org/index.html
 



    Sunday, October 28, 2018
Xebra/Arbex (2018/10/27) released!

Xebra is a progressing Japanese Playstation(PS) emulator for Win32.

Changelog unknown/

http://drhell.web.fc2.com/ps1/index.html
 

melonDS v0.7 released!

melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

melonDS Features:
* almost-complete 2D graphics
* 3D graphics (software renderer) with texturing, alphablending, lighting
* input: keyboard and joystick, touchscreen
* backup memory
* booting from the BIOS
* resizable video output window, preserving aspect ratio of individual screens

melonDS Changelog:



fix possible crashes when exiting
wifi: add basic access point melonAP (very beta)
fix SMULWx/SMLAWx opcodes, fixes Sims 2 music
add support for loading BIOS/firmware files and config file from AppData or ~/.config/melonds or from the executable directory (hcorion)
add 32-bit IPCSYNC reads/writes (Dirbaio)
add savestates
3D: (hopefully) fix bug in shadow/AA interaction (visible in the MKDS character select preview, bottom border of the platform thing)


http://melonds.kuribo64.net
 



    Wednesday, October 24, 2018
no$nes v1.2 released!



no$nes is a nocash NES/FDS/PC10/VS emulator/debugger for windows.

no$nes v1.2 Changelog:



- web: created no$project patreon page, https://www.patreon.com/martin_korth
- mapper 218: updated magic floor (ntsc fix, bigger boulder, smaller floors)
- mapper 218: ported herve couppe's starfight to nes
- apu: mutes all sound channels on apu reset
- a22i: refuses bytes >FFh (eg. important range check for 'mov [nn+x],y')
- xed editor: fixed scrolling upon backspace in first some lines (thanks yuki)
- apu: fixed PAL sound frequencies (nes_sound_factor) (thanks Dwedit)
- debug: vram viewer fixed missing invalidate's on each 2nd obj in oam-screen
- gui: changed icon (higher contrast, inverse/white plug, 12/16/32/48-pix sizes)
- fixed intcount on F2/F4 breaks (showing correct scanline in debug status bar)
- emu/help: added mapper 28 emu/specs (action 53 homebrew X-in-1 multicart's)
- emu/help: added some MMC5 details (irq,chr_bank_msbs + info on sound/multiply)
- help: added note on Orb-3D glasses (pulfrich effect with dark/clear glasses)
- added aspect ratio option (square pixels, or real PAL/NTSC ratios)
- gui: setup uses asia-compatible TabControl instead of unreliable PropertySheet
- gui: created own help engine (instead of microcrap's suicidal windows .hlp)
- added donate button in help dropdown, added uforce in controller summary




http://problemkaputt.de/nes.htm
 



    Wednesday, October 10, 2018
Sixtyforce v1.0.3 released!



Sixtyforce the Nintendo 64 emulator for the Mac. It does this by dynamically translating the code that a Nintendo 64 uses into something your Mac understands. Nearly every part of a Nintendo 64 has been painstakingly recreated entirely out of software to pull off such an amazing feat.

Application:
- Support for Intel 64 bits.
- The code is signed for Mountain Lion.
- Update to use APIs modern as possible.
- The USB controllers can now be connected and disconnected when Sistyforce is running.
- Added default settings for multiple controllers.
- Improved reliability sauvgardes state.
- Fixed a bug that caused the left and right audio channels were reversed.
- Various fixes.

Emulation:
- Generating code 64-bit addressing.
- Fixed bugs in the kernel emulation.
- Fixed bugs with interrupts unmasked.
- Updated to use modern memory protection.
- Improved startup.

Graphics:
- Conversion faster textures.
- Improved restoration and registration status.
- Fixed problems of color combiner.
- Fixed clipping issues.
- Fixed the sky in GoldenEye.
- Support basic Conker's Bad Fur Day.
- Start the implementation of the buffer in real time.
- Remove obsolete preferences.

Sixtyforce v1.0.3 Changelog:



What's new in this version of sixtyforce:
* Added macOS Mojave dark mode.
* Added a rendering optimization.
* Integrated the SFGL plugin into the sixtyforce app.
* Updated the dynamic recompiler for the macOS Mojave hardened runtime.

Bug fixes:
* Fixed minor interface bugs on macOS Mojave.
* Fixed a cpu core exception that wasn't triggering in the delay slot.
* Fixed a rare cpu core bug that could write the wrong value to a register.
* Fixed a memory leak with sprite based backgrounds.
* Fixed two OpenGL thread safety issues that could cause crashes.


http://sixtyforce.com
 



    Tuesday, October 02, 2018
no$gba 2.9b released!



30 Sep 2018 - version 2.9b


- web: created no$project patreon page, https://www.patreon.com/martin_korth
- dsi/emu: allows 8bit vram writes on dsi (if enabled in SCFG_EXT9.bit13)
- dsi/help: added note on dsi debug blowfish key used when SCFG_OP nonzero
- carthdr/help: added carthdr[0B0h] "DoNotZeroFillMem"=unlaunch fastboot ID
- dma/help: added note on dma-fill via 40000Exh being slower than stmia/ndma
- dsi/help: added note on broken cameras being more common than unknown cameras
- dsi/tsc/iomap: shows tsc page 0,1,3 registers (page 3 is hidden in aes tab)
- dsi/tsc/emu: basic emulation for reading/writing tsc page 0,1,3 registers
- dsi/startdirect: initializes GPIO registers (sound,powerbutt,wifimode)
- a22i: throws error message on forward references within .pack blocks
- nds/cart: supports flashcarts with arm9 code below offset 4000h (ievolution)
- nds/bugfix: resurrected BG0CNT/BG1CNT.bit13 (unlike GBA) (thanks chocoreep)
- dsi/help: info about ST NAND02G AH0LZC5 emmc chips (thanks barawer+trade girl)
- dsi/emmc: emulates different eMMC CSD's (matched to four known eMMC CID's)


http://problemkaputt.de/gba.htm
 



    Thursday, September 27, 2018
Mame 0.202 released!



MAME is a multi-purpose emulation framework.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.


0.202 (2018-09-26)
------------------


MAMETesters Bugs Fixed
----------------------



- 05059: [Documentation] Some games have incorrect release year listed. (sjy96525)
- 05881: [Documentation] (whitestar.cpp) rctycn and all clones: Incorrect descriptions. (sjy96525)
- 05904: [Graphics] (sshangha.cpp) sshangha, sshanghaj: Sprite priority bug with the in-game message boxes. (David Haywood)
- 06020: [Color/Palette] (sshangha.cpp) sshangha, sshanghab, sshanghaj: Black sprites in some cutscenes. (David Haywood)
- 06258: [Graphics] (taitogn.cpp) usagi: Weird background color for score recap. (smf)
- 06874: [Gameplay] (seattle.cpp) blitz: Hangs on a black screen if the power-on self test is enabled. (Ted Green)
- 06967: [Crash/Freeze] (msx.cpp) canonv30f: [debug] Assertion Failed! m_entrymap.find(name) == m_entrymap.end() (Robbbert)
- 06991: [Crash/Freeze] (model1.cpp) swa: Crash with access violation after a while. (AJR)
- 06998: [Interface] Software lists title screenshot directories not working. (Robbbert)
- 07021: [DIP/Input] (vtech2.cpp) laser500: Reset key is not mapped. (hap)
- 07074: [Graphics] (skykid.cpp) drgnbstr: The title logo is not displayed correctly. (kunikuni)
- 07076: [Graphics] (psikyo.cpp) tengaij, tengai and maybe more: [possible] Bad glitch graphic on some stages. (cam900)
- 07081: [Crash/Freeze] (amstrad.cpp) cpc6128: Certain disks that work in older releases won't run. (AmatCoder)
- 07085: [Crash/Freeze] (mcr.cpp) Most machines in mcr.cpp, mcr3.cpp: Calling member function with null this pointer. (Vas Crabb)
- 07086: [Crash/Freeze] (r9751.cpp) r9751: [debug] Assertion Failed! Expression: m_functions.empty() (Osso)
- 07087: [Crash/Freeze] (atari400.cpp) a400, a400pal, a800, a800pal: Object finders are not for resources created on start. (Vas Crabb)
- 07089: [Crash/Freeze] Assorted machines: Attempting to bind callbacks to parent of root device. (Vas Crabb)
- 07090: [Crash/Freeze] (astrocde.cpp) tenpindx: Invalid format string in output finder tag. (Vas Crabb)
- 07091: [DIP/Input] (namcos2.cpp) sgunner2, sgunner2j: Coin inputs are not registered. (AJR)
- 07092: [DIP/Input] (targeth.cpp) targeth, targeth10, targetha: Player 2 Y axis is broken, and X axis is inverted. (AJR)
- 07096: [Crash/Freeze] (micro3d.cpp) All sets in micro3d.cpp: Hang during the boot process. (AJR)


New working machines
--------------------
Emma II trainer [Robbbert]
Pitapat Puzzle [David Haywood, ClawGrip, Brian Troha, The Dumping Union]


New working clones
------------------
800 Fathoms (older) [ShouTime, The Dumping Union]
Acorn Electron (Trial) [Centre for Computing History, ABUG]
Botanic (English / Spanish, set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
Chouji Meikyuu Legion (Japan ver 1.05, bootleg set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
Defend the Terra Attack on the Red UFO (bootleg, set 2) [Siftware, MASH]
Four Trax (Japan) [ShouTime, The Dumping Union]
Frogger (Video Dens, bootleg on Scramble hardware) [ClawGrip, AJR]
Gals Panic 4 (Europe) [nomax, The Dumping Union]
Hard Head 2 (v2.0, Music Program v2.0) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
Lucky Ball 96 (Ver 3.01) [Roberto Fresca, Grull Osgo, Daniel Gallimberti]
Lucky Ball 96 (Ver 4.01) [Roberto Fresca, Grull Osgo, Daniel Gallimberti]
Mandanga (bootleg of Mandinga on Galaxian hardware, set 1) [Ivan Vangelista, The Dumping Union]
Mandanga (bootleg of Mandinga on Galaxian hardware, set 2) [Ivan Vangelista, The Dumping Union]
Meteorite (Proel bootleg of Asteroids) [MikeMcBike]
Midnight Landing (Japan) [ShouTime]
Midnight Run: Road Fighters 2 (JAD, Japan v1.10) [ShouTime, The Dumping Union]
Pac-Man (Video Dens, Spanish bootleg on Galaxian hardware) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
River Patrol (Japan, unprotected)
[ShouTime, Henrique Areias Pontes, Dane Biegert, Evan Korzon, Mario Mantese, Smitdogg, The Dumping Union]
Star Castle (cocktail) [Brent Walker]
Tehkan World Cup (1986 year hack) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
The Simpsons (4 Players Asia) [Leonard Oliveira]
Toki no Senshi - Chrono Soldier (MC-8123, 317-0040) [ShouTime]
TouchDown Fever 2 (bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
Vendetta (World, 4 Players, ver. ?) [Jorge Silva]
WEC Le Mans 24 (v2.01) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]


Machines promoted to working
----------------------------
Air Combat 22 (Rev. ACS1 Ver.B, Japan) [hap]
Cart Fury [Ted Green]
Jugend+Technik CompJU+TEr [Robbbert]


Clones promoted to working
--------------------------
Jugend+Technik CompJU+TEr (EMR-ES 1988) [Robbbert]
Jugend+Technik CompJU+TEr (ES 2.3) [Robbbert]
Jugend+Technik CompJU+TEr (ES 4.0) [Robbbert]
Lucky Ball 96 (Ver 3.50 - 616) [Roberto Fresca, Grull Osgo]
Lucky Ball 96 (Ver 3.50 - 623) [Roberto Fresca, Grull Osgo]
Lucky Ball 96 (Ver 3.50 - 626) [Roberto Fresca, Grull Osgo]
Lucky Ball 96 (Ver 3.50 - 627) [Roberto Fresca, Grull Osgo]
Stop Thief (Electronic Crime Scanner) (patent) [Mike]


New machines marked as NOT_WORKING
----------------------------------
Hazeltine 1420 Video Display Terminal [AJR]
Hazeltine 1552 [Al Kossow]
Jongputer [yukaritamura]
Lee Data 1214D Display Terminal [Al Kossow]
MIPS Magnum R4000 (big) [Patrick Mackinlay]
MIPS Magnum R4000 (little) [Patrick Mackinlay]
Nvidia nForce PC (CRUSH11/12) [Samuele Zannoli]
Video 21 [MikeMcBike, Robbbert, hap, David Haywood]


New clones marked as NOT_WORKING
--------------------------------
Acorn Briefcase Communicator [Centre for Computing History, ABUG]
Acorn Communicator (Italian) [Centre for Computing History, ABUG]
Acorn Communicator (prototype) [Centre for Computing History, ABUG]
Diner (LF-2) French [PinMAME]
The House of the Dead (prototype) [Andy Geezer]
Wyse WY-75 [Robbbert]


New working software list additions
-----------------------------------
c64_flop: Bill Budge: Pinball Construction Set, JingleDisk - Holiday Musical Story with Computer Animation [FakeShemp]
camplynx_cass: Super Air Raid [Nigel Barnes]
fmtowns_cd:
Super Real Mahjong PII & PIII +, The Visitor [DamienD, Tokugawa Corporate Forums]
Teito Taisen, Teitoku no Ketsudan II, Zoku Youjuu Senki - Suna no Mokushiroku [r09, redump.org]
fmtowns_flop: Daisenryaku III '90 Map Collection Vol. 1 [r09]
ibm5150:
2630 Fourier Analyzer (Demo), Easy-PC Demonstrator for Printed Circuit Boards and Schematics,
Mitt forsta ordbehandlingsprogram (Swe), Ranger 1 (Demo), The Great International Paper Airplane Construction Kit
[FakeShemp, Justin Kerk]
ibm5170: Heimdall, Heimdall 2: Into the Hall of Worlds [ArcadeShadow]
interpro: Intergraph Mechanical Software [Brian Ekins]
uzebox: Babylon Tower, Bomber, Bugz, Fifteen Puzzle, Holey Moley, Joyrider [ArcadeShadow]


New NOT_WORKING software list additions
---------------------------------------
bbc_flop_6502: P-System [Nigel Barnes]
bbcm_cart: Smart Cartridge [Centre for Computing History, ABUG]


Translations added or modified
------------------------------
Korean [Neius]


Source Changes
--------------
-pipibibsbl: Fixed clocks - they're different to original. [AJR]

-Moved imperfect graphics flag from drivers to PSX GPU device. [AJR]

-m6502: Made SET instruction in Mitsubishi M740 subfamily actually affect execution (fixes MT07091). [AJR]

-m79152pc: Implemented cursor, scrolling support, and some video attributes. [AJR]

-froggervd: Patched program ROMs, allowing game to work. [AJR]

-imds2: Split out emulation of I/O controller board as separate device. [AJR]
* Also identified and added more IOC firmware revisions.

-z80dart: Fixed miscellaneous bugs. [AJR]
* Default RxD to 1 to avoid spurious break condition.
* Corrected CTS level in RR0 after "Reset External/Status Interrupt" command.
* Allow immediate de-assertion of RTS output when nothing is being transmitted.

-pcd.cpp: Fixed pcx display. [AJR]

-tzx_cass.cpp: Finish a block with a 1 ms minimum pause when specified pause length is zero. [AmatCoder]

-dsk_dsk.cpp: Read sectors with deleted mark set. [AmatCoder]

-Apply scanline effect before defocus effect, and moved scanline effect into separate shader. [anikom15]

-bbusters.cpp: Fixed beast Busters sprite priority and converted to single-pass drawing. [Bryan McPhail, Daniel Filner]

-megatech.cpp: Added cart label numbers from manual. [Bryan McPhail]

-mips3: Fixed DMULT/DMULTU behaviour (GitHub #3718). [Bryan Perris]

-lethalj.cpp, artmagic.cpp: Reduced run-time tag map lookups, and improved function and region naming. [cam900]

-raiden2.cpp, r2dx_v33.cpp: Corrected Oki M6295 clock and pin 7 level for zeroteam, nzerotea, and zerotm2k. [cam900]

-legionna.cpp: Corrected metadata for denjinmk. [cam900]

-psikyo.cpp, dreamwld.cpp: Fixed tilemap rowscroll effects. [cam900]

-Improved PC-FX sound: [cam900]
* huc6230: Fixed PSG, converted ADPCM update to timer callback, and implemented CD-DA volume control.
* huc6272: Fixed CD-DA output.

-yunsun16.cpp: Reduced code duplication, run-time tag map lookups and unused members, and simplified tilemap scanning code. [cam900]

-funybubl.cpp cleanup: [cam900]
* Cleaned up member and region naming, and reduced run-time tag map lookups.
* Corrected Oki M6295 clock and converted sample space to memory bank.
* Corrected palette size and converted to use palette decoder member.
* Converted VRAM to use address map bank device, and converted drawing to use tilemap system.

-sshangha.cpp: Fixed Oki M6295 clock and pin 7 level. [cam900]

-nmg5.cpp: Converted bitmap layer to use a MAME bitmap, reduced need for ACCESSING_BITS, and reduced code duplication. [cam900]

-neogeo.cpp, neopcb.cpp: Eliminated register_postload, and eliminated some MCFG macro usage. [cam900]

-neogeocd.cpp: Re-worked to better match MAME code conventions. [cam900]

-crospang.cpp: Fixed tile banking - should fix bugs in bestri. [David Haywood]

-raiden2.cpp: Organised Raiden 2 and Raiden DX set by code revision. [David Haywood]

-seta001: Removed a sprite drawing kludge. [David Haywood]

-sshanghai.cpp: Improved video mixing and palette handling. [David Haywood]

-fuukifg2.cpp, fuukifg3.cpp: Fixed tilemap buffer offset. [David Haywood]

-Started converting Namco C65 and C68 to devices. [David Haywood]

-namcos2.cpp, namcos21.cpp: Use configured banking for audio CPU program. [David Haywood]

-namcos2.cpp: Separated C123, C169, C355 and ROZ drawing emulation from driver class. [David Haywood]

-namcos21.cpp: Split into three drivers for different configurations, and moved DSP emulation to a device. [David Haywood]

-opwolf: Removed C-chip simulation and cleaned up code. [Dirk Best]

-opwolfb: Inputs are read by Z80 and written to shared RAM. [Dirk Best]

-galaxian.cpp updates: [kazblox]
* Improved machine configuration and video sync in Take Off, Explorer, and Amigo (set 2).
* Marked Explorer and Amigo (set 2) as having imperfect sound emulation.
* Marked Take Off as having incorrect colors
* Fixed Jump Bug starfield limit.
* Fixed bullet size in Scramble.
* Derived jungsub clocks from the L-1200-2 pixel clock, as the Subelectro 113 board has no crystals.
* Improved SF-X and Monster Zero background drawing.
* Converted to use MCFG_SCREEN_VBLANK_CALLBACK rather than MCFG_DEVICE_VBLANK_INT_DRIVER.
* Changed turpins to derive from Super Cobra rather than Scramble.
* Added sound program ROMs from Amidar to Mandinga, marked as bad dump.
* Improved protection simulation for The End and Scramble.

-mimonscr: Fixed video RAM mirror address - score is now displayed correctly. [kazblox]

-pacland.cpp: Improved sprite priority and drawing at screen edges. [kunikuni]

-sn76496.cpp: Made NCR8496 and PSSJ-3 noise generator behaviour match hardware tests.
[Lord Nightmare, Qbix, ValleyBell, NewRisingSun]

-williams.cpp: Fixed Speed Ball inputs. [MASH]

-bbcb: Added AMS 3" Microdrive Disc System and Microware DDFS FDC floppy controller options (latter is not working). [Nigel Barnes]

-bbc: Added Acorn Bitstik and Bitstik 2 analogue controllers. [Nigel Barnes]

-acorn_fdc, atom_discpack: Set READY on HEAD_LOAD. [Nigel Barnes]

-emumem: Fixed I/O ports and memory banks in internal maps. [O. Galibert]

-interpro: Fixed network emulation. [Patrick Mackinlay]
* osdnet, dinetwork: Fixed time travel issues.
* taptun: Pad short frames and append frame check sequence on Windows.
* clipper: Fixed bugs in carry flag handling.
* i82586: Improved interrupt handling, implemented serialisation delays, fixed transmit bug, and added reset handling.

-apple2e.cpp: Corrected I/O intercepts to match hardware behaviour. [Peter Ferrie]

-apple2e: Fixed issues with cards in slots 1 and 2 that use the $C800 space. [R. Belmont, Peter Ferrie]

-decstation improvements: [R. Belmont]
* Emulated accelerated quasi-blitter enough to get a working console.
* Added LANCE Ethernet controller.
* Started implementing IRQ handling in gate array.

-z8: Fixed numerous bugs, including detection of stack type, JP and CALL with indirect register addressing, and DA. [Robbbert]

-luckybal.cpp updates: [Roberto Fresca, Grull Osgo]
* Implemented banking and I/O multiplexing.
* Added DIP switch locations, and added pinout and I/O connections to notes.

-Added preliminary AMD LANCE Ethernet controller device. [Ryan Holtz]

-sun4.cpp updates: [Ryan Holtz]
* Ignore writes to ASIs used by unemulated write-through cache controller.
* Fixed DMA and MMU page fault handling.
* Trigger memory access exceptions on access to undefined memory types.
* Added SBus slots with support for bwtwo, cgthree and cgsix cards.
* Added an alternate FCode PROM for the bwtwo framebuffer.
* Added a skeleton Artecon SB300P 3-serioal/1-parallel SBus card device.
* Corrected timekeepr type.
* Added sun4c MMU device implementing S4-buffer, S4-cache and S4-MMU functionality.

-sparc: Fixed TBR masking on traps and interrupts, and refactored CPU/MMU interface for better performance. [Ryan Holtz]

-nscsi_cd: Return data from correct offset when initiating read at a block that isn't on a sector boundary. [Ryan Holtz]

-timekpr.cpp: Fixed issue that could cause updates to be missed. [Ryan Holtz]

-Added skeleton SunPC 5x86 Accelerator, SunSwift 10/100 Ethernet + Fast Wide SCSI, and TurboGX+ SBus card devices.
[Ryan Holtz, Andrew Liles]

-32x: Improved audio FIFO behaviour and corrected DAC resolution. [smf]

-NES APU: Removed read/write trampolines and corrected channel enable reset state. [smf]

-vgmplay updates: [smf]
* Added support for Sega 32X sound.
* Added support for Y8950, YM2608, YM2610 and YM2612 sample playback.
* Added support for C6280, SN76496 and YM2203 sample playback.
* Automatically enable NES APU and Sega 32X channels in bad rips missing the enable commands.
* Assume default header size if header size read from file is invalid.
* Fixed off-by-one error in bounds check on PCM write.

-emumem: Fixed unmapped read values with subunits. [smf]

-mcr68: Mapped 6840 on lower data bits on all games - matches schematics for blasted. [smf]

-PSX GPU: Implemented textured dot rendering, transparent dots and line, and semi-transparent (STP) drawing. [smf]

-tandy1t.cpp: Improved keyboard simulation (improves behaviour in t100tx MS-DOS BASIC). [smf]

-zn.cpp: Hooked up Primal Rage 2 watchdog. [smf, coolmod]

-powervr2.cpp: Store different polygon types into separate lists, and ignore alpha value for opaque polygons. [snickerbockers]

-zsg2.cpp: Properly reset emphasis filter state at key-on (fixes popping in raystorm song 12). [superctr]

-nereid: Implemented palette read-back, and fixed save states. [Sven Schnelle]

-topcat: Implemented interrupts, cursor register read-back, plane enable, pixel placement rules, and other fixes. [Sven Schnelle]

-i8291: Set BO bit only if receiver is ready, fix MJMN bit, reset EOI flag when in TIDS, and implemented DCAS. [Sven Schnelle]

-voodoo_pci: Return different values for PCI configuration register 0x40 depending on GPU type (fixes MT06874). [Ted Green]

-coco12.cpp, coco3.cpp: Use CLEAR or CTRL as second shift, allowing more punctuation to be typed in natural keyboard mode.
[Tim Lindner]

-Re-wrote serial mouse emulation: [Vas Crabb]
* Simplified code and eliminated timers.
* Split Microsoft mouse into separate two-button (Microsoft), three-button (Logitech), and click wheel devices.
* Made Mouse Systems mouse behaviour better match early Mouse Systems models.
* Added "rotatable" Mouse Systems mouse support (untested due to lack of software).
* Added Sun mouse support, currently hacked to run at 9,600 Baud to work around a separate issue.

-Fixed issue where dual-screen systems could be incorrectly displayed with 4:3 aspect ratio. [Vas Crabb]

-neogeo.cpp: Dumped sp1-u4 BIOS from a US 4-slot MVS. [ack]

-seta2.cpp: Added P0-113A PCB layout and note about undumped version of Guardians using this board. [Brian Troha]

-vamphalf.cpp: Re-dumped Cool Minigame Collection (Italy). [caius, Brian Troha]

-suprnova.cpp: Verified PLD dumps. [caius]

-tumbleb.cpp: Improved documentation for tumbleb2 set. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]

-namcos2.cpp: Dumped PLDs for rthun2j. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]

-m72.cpp: Dumped PAL for rtype2j. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]

-slapfght.cpp: Re-dumped getstarb1, updated ROM labels, and added placeholder for undumped protected PAL.
[ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]

-valtric: Re-dumped text ROM vt_07.bin and corrected size. [ClawGrip]

-fmtowns_cd.xml: Dumped Branmarker 2 Extra Disc. [DamienD, Tokugawa Corporate Forums]

-Corrected and improved documentation in konamigx.cpp, konamim2.cpp, and wecleman.cpp. [f205v]

-f1superb: Changed title to match manual and title screen. [f205v]

-vegas.cpp: Updated flags to better reflect emulation status. [Hydreigon]

-Updated hiscore.dat for recent changes in MAME. [Leezer]

-ibmpc.cpp: Verified dump of 08/16/82 revision of IBM 5160 (PC/XT) BIOS. [MicroCoreLabs]

-digel804.cpp: Dumped Celectronic Berlin/Digelec Promicron 2000 programmer v2.3 BIOS. [MikeMcBike]

-chihiro.cpp: Brute forced security key for Quest of D Oukoku no Syugosya. [Peter Wilhelmsen, Morten Shearman Kirkegaard]

-vastar.cpp: Dumped PROMs for dogfightp. [ShouTime]

-Corrected metadata for Chess Challenge 2, Dirt Dash, and Heuk Sun Baek Sa. [sjy96525]

-taitogn.cpp: Removed redundant flag from Usagi. [sjy96525]

-Added abbreviated forms of some command-line options to documentation. [Wellington Uemura]


https://www.mamedev.org/index.php
 



    Tuesday, September 25, 2018
mGBA 0.7 beta 1 released!


mGBA 0.7 beta 1

Sep 24, 2018 written by endrift

While its been long enough since mGBA 0.6.0 came out that the release of mGBA 0.7.0 has seemed like it may never happen, Im glad to say were finally reaching the end of mGBA 0.6s time. Due to significant life changes, not the least of which is getting a new job with a long, tiring commute, Ive not has as much time to do serious feature work. However, there have been plenty of changes, fixes, improvements under the hood. Though mGBA 0.7.0 is almost ready Id like to see a signficant wave of testing and bugfixes before I deem it stable. As such, mGBA 0.7 beta 1 is now available, and hopefully the release of mGBA 0.7.0 will be out within a week or two.

This time around the biggest areas of change are not new features, but rather significant improvements in existing areas. Please focus on these while testing and report any and all bugs on GitHub or email bugs@mgba.io.

Game Boy audio has been revamped. It may not sound correct in many cases and narrowing down which cases are reliably broken will help fix them.
New Game Boy peripherals are supported, including the Camera, Printer, and Super Game Boy. Additionally, several new mappers have partial support.
Debugging tools are improved, including a map viewer, conditional breakpoints, and symbol loading.
There are now translations for Italian and French that are not well reviewed and partially incomplete.
Switch support is brand new and very young. Its very likely to be full of bugs.
The following changes were made between 0.6.3 and 0.7 beta 1:

Features:

ELF support
Game Boy Camera support
Qt: Set default Game Boy colors
Game Boy Printer support
Super Game Boy support
Customizable autofire speed
Ability to set default Game Boy model
Map viewer
Automatic cheat loading and saving
GameShark and Action Replay button support
AGBPrint support
Debugger: Conditional breakpoints and watchpoints
Ability to select GB/GBC/SGB BIOS on console ports
Optional automatic state saving/loading
Access to ur0 and uma0 partitions on the Vita
Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
GBA: ARMIPS/A22i-style and ELF symbol table support
Initial Switch port

Bugfixes:


GB Audio: Make audio unsigned with bias (fixes #749)
GB Serialize: Fix audio state loading
GB Video: Fix dot clock timing being slightly wrong
Qt: Fix GL display when loading a game from CLI (fixes #843)
ARM: Fix MSR when T bit is set
GB Serialize: Fix game title check
GB: Revamp IRQ handling based on new information
GBA Video: Dont mask out high bits of BLDY (fixes #899)
GB Video: Fix loading states while in mode 3
GBA DMA: Fix invalid DMA reads (fixes #142)
GBA Video: Add delay when enabling BGs (fixes #744, #752)
GB Timer: Minor accuracy improvements
GB Audio: Clock frame events on DIV
GBA Timer: Fix timers sometimes being late (fixes #1012)
GBA Hardware: Fix RTC overriding light sensor (fixes #1069)
GBA Savedata: Fix savedata modified time updating when read-only
GB Video: Fix enabling window when LY > WY (fixes #409)
GBA Video: Start timing mid-scanline when skipping BIOS
Core: Fix audio sync breaking when interrupted
Qt: Improve FPS timer stability
GBA Serialize: Fix loading channel 3 volume (fixes #1107)
GBA SIO: Fix unconnected SIOCNT for multi mode (fixes #1105)
GBA BIOS: Fix BitUnPack final byte
GB I/O: DMA register is R/W
GB Video: Fix SCX timing
GBA Video: Improve sprite cycle counting (fixes #1126)
GB, GBA Savedata: Fix savestate loading overwriting saves on reset
GBA Video: Make layer disabling work consistently
GB: Fix IRQ disabling on the same T-cycle as an assert
Core: Fix ordering events when scheduling during events
GBA: Reset WAITCNT properly
GBA Serialize: Fix loading states in Hblank
PSP2: Fix more issues causing poor audio
GBA Memory: Fix Vast Fame support (taizou) (fixes #1170)
GB, GBA Savedata: Fix unmasking savedata crash
GBA DMA: Fix temporal sorting of DMAs of different priorities
FFmpeg: Fix encoding audio/video queue issues
GB Serialize: Fix IRQ pending/EI pending confusion
GB MBC: Improve multicart detection heuristic (fixes #117)
GB Audio: Fix channel 3 reset value
GB Audio: Fix channel 4 initial LFSR
GB, GBA Video: Dont call finishFrame twice in thread proxy
GB Audio: Fix channel 1, 2 and 4 reset timing
Util: Fix wrapping edge cases in RingFIFO


Misc:

GBA Timer: Use global cycles for timers
GBA: Extend oddly-sized ROMs to full address space (fixes #722)
All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
Qt: Redo GameController into multiple classes
Test: Restructure test suite into multiple executables
Python: Integrate tests from cinema test suite
Util: Dont build crc32 if the function already exists
GBA: Implement display start DMAs
Qt: Prevent window from being created off-screen
Qt: Add option to disable FPS display
GBA: Improve multiboot image detection
GB MBC: Remove erroneous bank 0 wrapping
GBA Cheats: Allow multiple ROM patches in the same slot
GB: Skip BIOS option now works
Libretro: Add frameskip option
GBA Memory: 64 MiB GBA Video cartridge support
PSP2: Use system enter key by default
3DS: Remove deprecated CSND interface
Qt: Options to mess around with layer placement
GBA Savedata: Remove ability to disable realistic timing
Qt: Add load alternate save option
GB Audio: Improved audio quality
GB, GBA Audio: Increase max audio volume
GB: Fix VRAM/palette locking (fixes #1109)
GB Video: Darken colors in GBA mode
FFmpeg: Support libswresample (fixes #1120, Bug 123)
FFmpeg: Support lossless h.264 encoding
Feature: Added loading savestates from command line
Qt: Allow pausing game at load (fixes #1129)
Wii: Move audio handling to callbacks (fixes #803)
Qt: Clean up FPS target UI (fixes #436)
Core: Remove broken option for whether rewinding restores save games
FFmpeg: Support lossless VP9 encoding
mGUI: Add fast forward toggle

https://mgba.io
 



    Tuesday, September 18, 2018
Mesen v0.9.7 released!



Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.9.6 Changelog:


New Features
Debugger: Numerous small features/improvements/bug fixes.
UI: Added a Chinese translation for the UI (thanks to L1cardo and owomomo)
Bug Fixes
Audio: Fixed minor issues with Sunsoft 5B and Namco 163 sound emulation.
Emulation: Fixed frame timing/pacing issues on some computers (fixes unstable FPS and audio issues)
Video: Removed black bar (left) and fixed cutoff pixels (right) in NTSC (bisqwit) filter.
HD Pack Builder: Fixed a number of crashes when using the HD Pack Builder at the same time as the debugger (and improved performance while recording).


https://www.mesen.ca
 



    Saturday, August 25, 2018
ANESE v0.0.58 released!

ANESE (Another NES Emulator) is a Nintendo Entertainment System Emulator being written for fun and learning. While accuracy is a long-term goal, ANESE’s primary goal is to play some of the more popular titles. As of now, most basic Mappers have been implemented, so popular titles should be working! :smile: ANESE is built with cross-platform in mind, and is regularly built on all major platforms (macOS, Windows, and Linux). ANESE doesn’t use any vendor-specific language extensions, and is compiled with strict compiler flags. It is also linted (fairly) regularly. ANESE strives for clean and interesting C++11 code, with an emphasis on readability and maintainability. With that said, performance is important, but it’s not ANESE’s primary focus.

ANESE changelog:



* Update README.md
* Update README.md
* Update _config.yml


https://prilik.com/ANESE/
 



    Tuesday, August 21, 2018
Avocado Git released!

Avocado is a Modern Playstation 1 emulator. Despite this emulator being in early development, some 3D games can run. There is currently no SPU (no sound except simple in-game Audio CDs) or MDEC (black screen instead of movies). The timer implementation does not function properly (games fail to boot or run at wrong speed).

Avocado Git Changelog:


* controller: refactored DigitalController to separate class
* gpu: fixed transparency for non-textured polygons
* spu: created Gauss interpolation table (not used right now)
* spu: reverb implementation using float
* spu: clear buffer on bootstrap
* spu: fixed exponential decrease
* spu: reading back Voice status, games use all channels now
* spu: adsr envelope refactor
* sound: attached SPU output to SDL Sound sink
* system: .psflib implementation (not fully working)
* system: single file .psf loader
* spu: naïve ADSR implementation
* spu: refactored registers to separate headers
* project: removed warnings
* spu: added missing registers, refactored debug window
* spu: added more read/write registers
* spu: fixed ADPCM decoding, sound channels mixing, audio output to STDERR
* adpcm: fixed decoding


Scroll down and you can download to test them. Enjoy!

https://github.com/JaCzekanski/Avocado
 



    Sunday, August 19, 2018
NESbox v4 released!

NESbox is a Nintendo Entertainment System emulator, built on Adobe Flash technology and it can only be run directly in your browser's window (beta version).

NES/SNES/SEGA/Gameboy emulator

NESbox v4 Changelog:



added OneDrive save states;
removed local storage;
gamepad stick support;
some minor fixes;


https://nesbox.com
 



    Saturday, August 18, 2018
LemonLime Git news!

LemonLime is a Nintendo 3DS LLE emulator written in C#, don't expect anything to work for quite awhile. The BootROM (Boot9) has started showing signs of life, it tries to access CONFIG9 IO, PXI IO, TIMER IO, IRQ IO and HID IO.

LemonLime Git changelog:


* Fixes, etc...
* Merge pull request #8 from Cyuubi/wip
* Better IO, now I need to work on memory mapping :P
* Move some things.
* Update README.md
* Update README.md
* Project has been renamed.


https://github.com/Cyuubi/LemonLime
 



    Tuesday, August 14, 2018
Hhugboy v1.2.6 released!

HhugBoy is a Game Boy (Color) emulator for Windows, based on GEST v1.1.1 by TM, with added support for unlicensed mappers, Unicode filenames, screenshots and some other stuff. Released under GPL v2.

Hhugboy v1.2.6 Changelog:



Fix MBC5 RAM banking bug observed to affect unlicensed games
e.g. Fengkuang Dafuweng (V.Fame), Digimon Pocket (Makon)




https://github.com/tzlion/hhugboy/releases/tag/v1.2.6
 



    Monday, August 06, 2018
Cemu Emulator version 1.13.0e publicly released!



The renowned Nintendo Wii U emulator, Cemu, has received an update. Version 1.13.0e is now available to the public, and can be downloaded from their official website. New features in this build of the emulator include letting users boot homebrew .elf files, along with improving how graphic and texture packs are handled by the emulator. Outside of that, multiple bugs have been fixed in regards to audio, Wiimote support, and softlocks. Version 1.14.0, the upcoming update, which is currently only distributed to a small few, makes more major changes, such as allowing for The Wonderful 101 to be playable, and getting more titles to reach an in-game state.


Public release date: 2018-08-05

# New in 1.13.0e:

general: Fixed multiple smaller issues with the new graphic pack window (like description and name size)
general: Graphic packs improvements
- load/unload packs, which only contain shaders and no texture rules, while a game is active
- added int/double type support for preset variables $var:type, which is used in shader replacement

# New in 1.13.0d:

general: Fixed language selection in general settings
general: Added support for arithmetic expressions in presets and texture rules
Fixed multiple graphic pack errors with the new version

# New in 1.13.0c:

general: Fixed recompiler bug that could cause random softlocks

# New in 1.13.0b:

general: Fixed hex constants in new graphic packs

padscore: Fixed trigger and release values for emulated wiimote controllers

# New in 1.13.0:

general: Added support for launching .elf executables (homebrew)
general: Overhauled graphic packs system and interface
- Added the ability to store multiple presets in one graphic pack (e.g. multiple resolutions in a single resolution graphic pack)
The used preset can be selected in the interface. Only one preset can be active at a time per graphic pack
- Replaced the graphic pack list with a tree view to allow hierachical structuring
- Added description and path field
- Added a button to reload custom shaders while a game is running (mainly intended for graphic pack development)
- Existing graphic packs for Cemu 1.12.2 and earlier remain compatible

general: Added a new general settings window and moved most options there
general: Added discord rich presence support

input: Cemu should no longer detect some keyboard special keys as permanently pressed

audio: The audio output device can now be selected and changed in the audio settings

padscore: Fixed a bug where some controllers where read as wiimote input instead of their proper format (Applies only to Pro or classic controller)
padscore: Fixed default values for WPADGetDataFormat to match the configured controller


http://cemu.info/releases/cemu_1.13.0.zip
 

Nintaco 20180804 released!



Nintaco is a work in progress. It is a NES-Famicom-Dendy emulator written in Java 8, ostensibly making it cross-platform. The full source will be made available per LGPLv2.1.

Getting Started
If double-clicking the jar does not automatically launch the emulator, try: java -jar Nintaco.jar
Configure input: Options | Button Mapping...
If you are using an 8 button controller, such as a USB NES gamepad, try mapping Rewind Time to Start + B.
If you want to resume at arbitrary points in the past: Tools | Watch History... and Resume Here

Nintaco (2018/08/04) Beta changelog:



Added support for the RacerMate CompuTrainer exercise bike.
Adjusted the Button Mapping dialog to default to the currently selected player 1 controller.
Changed the default palette to Smooth (FBX).
Updated the FAQ.


[url]http://nintaco.com/index.html[url]
 

MasterGear v4.4 released!



MasterGear is a program that emulates 8bit SEGA videogames on your computer. It runs games made for SEGA MasterSystem (Mark3 in Japan) and GameGear, as well as their predecessors: SG1000, SC3000, SF7000, and Mark2. MasterGear will also help hobbyists who still write software for these systems to debug their works without using rare and costly development hardware.

MasterGear v4.4 for Windows Changelog:



Made replay save states approximately every 170ms.
Added ability to browse through paused replay.
During replay, the [UP] button to pause.
Press [LEFT] and [RIGHT] to browse through paused replay.
Press [UP] to resume replay, any other key to continue.
Made WaitJoystick() exit when window closed.


http://fms.komkon.org/MG/
 

Mesen v0.9.6 released!



Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:

* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.9.6 Changelog:



New Features
Compatibility: Added support for 29 new mappers.
VS System: VS DualSystem games are now supported.
Audio: Improved audio/video synchronization with dynamic resampling.
Debugger: New features and tools (text hooker), UI improvements, performance improvements and bug fixes.
Tools: Added history viewer tool.
UI: Added some new options (per-game overscan, audio reduction during rewind, etc.)

Bug Fixes
PPU: Improved PPU memory bus emulation (fixes Touhou Rououmu homebrew)
Fixed emulation issues with a number of boards (FK23C, JY Company, MMC1, etc.)


https://www.mesen.ca
 

Cemu Emulator version 1.13.0 publicly released



The renowned Nintendo Wii U emulator, Cemu, has received an update. Version 1.13.0d is now available to the public, and can be downloaded from their official website. New features in this build of the emulator include letting users boot homebrew .elf files, along with improving how graphic and texture packs are handled by the emulator. Outside of that, multiple bugs have been fixed in regards to audio, Wiimote support, and softlocks. Version 1.14.0, the upcoming update, which is currently only distributed to a small few, makes more major changes, such as allowing for The Wonderful 101 to be playable, and getting more titles to reach an in-game state.


Public release date: 2018-08-05

# New in 1.13.0d:

general: Fixed language selection in general settings
general: Added support for arithmetic expressions in presets and texture rules
Fixed multiple graphic pack errors with the new version

# New in 1.13.0c:

general: Fixed recompiler bug that could cause random softlocks

# New in 1.13.0b:

general: Fixed hex constants in new graphic packs

padscore: Fixed trigger and release values for emulated wiimote controllers

# New in 1.13.0:

general: Added support for launching .elf executables (homebrew)
general: Overhauled graphic packs system and interface
- Added the ability to store multiple presets in one graphic pack (e.g. multiple resolutions in a single resolution graphic pack)
The used preset can be selected in the interface. Only one preset can be active at a time per graphic pack
- Replaced the graphic pack list with a tree view to allow hierachical structuring
- Added description and path field
- Added a button to reload custom shaders while a game is running (mainly intended for graphic pack development)
- Existing graphic packs for Cemu 1.12.2 and earlier remain compatible

general: Added a new general settings window and moved most options there
general: Added discord rich presence support

input: Cemu should no longer detect some keyboard special keys as permanently pressed

audio: The audio output device can now be selected and changed in the audio settings

padscore: Fixed a bug where some controllers where read as wiimote input instead of their proper format (Applies only to Pro or classic controller)
padscore: Fixed default values for WPADGetDataFormat to match the configured controller


http://cemu.info/releases/cemu_1.13.0.zip
 



    Friday, April 27, 2018
Demul v0.7 180426 released!

DEmul is a Sega Dreamcast(DC) emulator able to play commercial games.

Demul v0.7 180426 changelog:



PowerVR2:
* fully emulated scaler/filter, should fix most if not all games which was cut in size if in TV-modes
* filtered NaN UV texture coordinates (Soul Reaver lifebar)
* filtered negative vertex coords (MK Gold with ATI fix)
* allowed upto 128 layers
* emulated primary/secondary render target buffers for Opaque/PunchTrought lists (Agartha proto flashlight)
* fixed MvSC2 SCORE blinking
* handle edge case ELAN IRQs
Display:
* auto hide mouse cursor when in full screen (5sec timeout)
* prettify "start in full screen" option
* renamed SPG/GPU display to FPS/RPS
Input:
* corrected purupuru device reply (Resident Evil 2)
* fixed xinput crash if attempt to configure inputs during emulation
* fixed few games with inverted "pedal" inputs
AICA:
* fixed AEG/FEG which might stuck in edge cases (some sounds in MvSC2, ReVolt jump sound, etc)
NAOMI:
* fixed RF ID generators for Dinoking, Love&Berry, etc
* small correction JVS I/O Sense line
Misc:
* patch for Orion Puzzle Collection (workaround for Kalisti SDK bug)
* documented actual game developers in game list


For Windows

http://forum.emu-russia.net/viewtopic.php?f=25&t=503&start=180
 



    Wednesday, April 25, 2018
MAME 0.197b released!

Special announcement:

For our April release, we're bringing even more elusive electronic esoterica to light. MAME 0.197 finally includes support for the 1987 version of the Spanish quiz game Master Boy, believed to be Gaelco's first release. There are now drivers for several Neo-Geo MVS variants, exposing different capabilities. Lamp outputs are now supported for The Irritating Maze, bringing the game to life a little more. We've added four more Tiger LCD games, all based on licensed IP: Home Alone, Home Alone 2, Independence Day, and Transformers - Generation 2.

The Sega Model 2 improvements keep coming, with Rail Chase 2 now working. With its protection MCU emulated, Capcom's F-1 Dream is also working. MAME 0.197 adds support for alternate versions and bootlegs of a long list of systems, including Crazy Bonus 2002, Explosive Breaker, Fidelity Excel 68000, Lup Lup Puzzle, Pochi and Nyaa, Renegade, and Silkworm. In addition, there are graphical improvements to Sega ST-V/Saturn, and Magical Tetris Challenge.

There are some nice improvements for computer emulation this month, too. The Acorn Electron has improved video handling and support for the Mega Games Cartridge. The NEC PC-98 CD-ROM software list has been updated with the latest dumps and compatibility status - recent emulation improvements mean more fully supported titles. You can now boot HP-BASIC cartridges on the HP9000/340 series.



0.197
-----


MAMETesters Bugs Fixed
----------------------
- 06775: [Media Support] (coco12.cpp) coco, coco2, dragon and clones: Software list does not work for floppy devices (Nigel Barnes)
- 06843: [Misc.] (saturn.cpp) All saturn.cpp sets: CD Block unknown command e2, contact MAMEdev (Angelo Salese)
- 06886: [Graphics] (stv.cpp) vfkids: Corrupt background graphics (Angelo Salese)
- 06926: [Documentation] (galaxian.cpp) amidars: Values are incorrect for "Lives" DIP switch (Tafoid)
- 06928: [Graphics] (mpu4vid.cpp) All sets in mpu4vid.cpp: Graphics corruption (regression) (Carl)
- 06929: [Sound] (suprnova.cpp) All sets in suprnova.cpp: No Audio is present (O. Galibert)
- 06936: [Crash/Freeze] (zn.cpp) techromn and clones: Fatal error: memory_bank::set_entry called with out-of-range entry 255 (Robbbert)
- 06937: [DIP/Input] (galpanic.cpp) galspanic and clones: Second button not assigned (AJR)
- 06942: [Media Support] (x68k.cpp) x68000: Can't save game data to disk (Carl)


New working machines
--------------------
Home Alone (Tiger handheld) [hap, Sean Riddle]
Home Alone 2 - Lost in New York (Tiger handheld) [hap, Sean Riddle]
Independence Day (Tiger handheld) [hap, Sean Riddle]
Master Boy (1987, Z80 hardware) [David Haywood, ARPA, Recreativas.org, The Dumping Union]
New Cross Pang [f205v, Brian Troha, The Dumping Union]
Transformers - Generation 2 (Tiger handheld) [hap, Sean Riddle]


New working clones
------------------
Crazy Bonus 2002 (Ver. 1, set 2) [Ioannis Bampoulas]
Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A) [coolmod, The Dumping Union]
Explosive Breaker (Korea) [Jorge Silva]
Fidelity Excel 68000 (set 2) [yoyo_chessboard]
Fidelity Excel 68000 (set 3) [yoyo_chessboard]
Garou - Mark of the Wolves (NGH-2530) [Razoola]
Jolly Card (Italian, bootleg, set 3) [f205v, The Dumping Union]
Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 1.05 / 981214) [caius, Brian Troha, The Dumping Union]
Neo-Geo MV-1F [Vas Crabb]
Neo-Geo MV-1FZ [Vas Crabb]
Neo-Geo MV-1 [Vas Crabb]
Neo-Geo MV-2F [Vas Crabb]
Neo-Geo MV-4F [Vas Crabb]
Pochi and Nyaa (Ver 2.02) [Razoola]
Popeye (Braze High Score Kit P1.00D) [smf]
Renegade (US bootleg) [TwistedTom]
Silk Worm (bootleg) [TwistedTom]
Street Fighter II': Champion Edition (Playmark bootleg) [f205v, maru79]
Time Killers (v1.21, alternate ROM board) [Brian Troha, The Dumping Union]
World Rally 2: Twin Racing (mask ROM version) [Corrado Tomaselli, The Dumping Union]
WWF: Wrestlemania (proto 2.01 06/07/95) [Jorge Silva]


Machines promoted to working
----------------------------
F-1 Dream [caius, Caps0ff, David Haywood]
Quiz Channel Question (Ver 1.00) (Japan) [AJR]
Rail Chase 2 (Revision A) [Angelo Salese, R. Belmont, Olivier Galibert, ElSemi]


Clones promoted to working
--------------------------
Quiz Channel Question (Ver 1.23) (Taiwan?) [AJR]
Ufo Robo Dangar (9/26/1986, Japan) [Angelo Salese]


New machines marked as NOT_WORKING
----------------------------------
Connectv Cricket (PAL) [Sean Riddle, David Haywood]
Connectv Football [Sean Riddle, David Haywood]
Genius 6 (V110F) [Fabrice Arzeno, The Dumping Union]
Philips VP415 LV-ROM Player [Ryan Holtz]
Skannerz TV [Sean Riddle, Peter Wilhelmsen]
T.T. Speed Race CL [TTL] [Andrew Welburn, Tafoid]


New clones marked as NOT_WORKING
--------------------------------
Amazonia King Plus (V204BR) [Cesar Aragao (GarouSP)]
Gokidetor (set 2) [MASH]
Joker Master (V512) [Ioannis Bampoulas]
Paperboy (prototype) [Andrew Welburn]
unknown Elsy poker [f205v, The Dumping Union]


New working software list additions
-----------------------------------
abc806: Colorful Animals [Genesis Project]
atom_flop: Atom DOS Utilities [Nigel Barnes]
bbcm_cart: Video Filing System ROM Cartridge [Nigel Barnes]
bbcm_flop: Prince of Persia, Teletextr [Nigel Barnes]
coco_flop: Tandy Assembly Demo 2017 [MrGW]
electron_cart: Mega Games Cartridge [Dave Hitchins]
electron_flop: Egghead in Space, The Darkness of Raven Wood, Zombies Ate Our Roadies! [Nigel Barnes]
ibm5150: Breach 2, Future Wars - Adventures in Time (3.5"), The Monuments of Mars! [ArcadeShadow]
ibm5170:
Heart of China (Kixx XL release), Maniac Mansion: Day of the Tentacle, Operation Stealth (Euro), Quarantine,
Wolfenstein 3-D (v1.4, 3.5" HD, Apogee newer), Wolfenstein 3-D (v1.4, 3.5" HD, Mindscape), World Cup USA '94 [ArcadeShadow]
neogeo: Garou - Mark of the Wolves (NGH-2530), Pochi and Nyaa (Ver 2.02) [Razoola]
pc98_cd:
Alice no Yakata III, Alone in the Dark 3, Bacta 1 & 2 + Voice, Ballade for Maria, Bounty Hunter Ludy,
Brandish 3 - Spirit of Balcan - Renewal, Branmarker, Buzz Aldrin's Race into Space - Uchuu e no Chousen, CRW 2, D.P.S. Zenbu,
Daraku no Kuni no Angie - Kyoukai no Mesu Dorei-tachi, Dark Seraphim, De.FaNa, Desire - Haitoku no Rasen,
Doki Doki Disk CD-ban Dai-1-kan: Club D.O. Jimukyoku, Doki Doki Disk CD-ban: Club D.O. Vol. 2,
Doki Doki Disk CD-ban: Club D.O. Vol. 3, Doki Doki Disk CD-ban: Club D.O. Vol. 4-5, El-Hazard - The Magnificent World, GalPani II,
Game CD GA-ME-GA, Gokichi-kun Series - Igo Kinenban CD, Guardian Recall - Shugojuu Shoukan, Hana no Kioku, Hiiragizaka no Kyuukan,
Jinmon Yuugi, LOGiN Disk & Book - RPG Tsukuuru Dante98 II (1996-07-02), Lesser Mern - Special Director's Edition, Love Escalator,
Menzoberranzan - Yami no Monshou, Mugen Houyou, Mujintou Monogatari, Necronomicon, Oh! Kitsune-sama,
Only You - Seikimatsu no Juliet-tachi, PC-9821Xa12C8 System Software, PGA Tour Golf III, PILcaSEX, Revival Xanadu,
Ruriiro no Yuki, Sangokushi V, Sayonara no Mukougawa, Tamago Ryouri, The Legend of Heroes III - Shiroki Majo Renewal,
The Legend of Kyrandia, The Original Pictures of Ryouki no Ori, Toushin Toshi II - Soshite, Sorekara..., Tuned Heart,
Viper CTR - Asuka, Virtuacall 2, Watashi, Yumemizaka & Collections, Yuu Disk Special - CD-ROM Bishoujo Collection [r09]
svi318_cart: Oh, Postrelease [Dirk Best]


New NOT_WORKING software list additions
---------------------------------------
dc:
De La Jet Set Radio (Jpn), Espion-Age-Nts: Industrial Agents for Active Espionage (Jpn), Ikaruga (Jpn), Illbleed (USA),
Imperial no Taka: Fighter of Zero (Jpn), Incoming (Euro), Incoming (Euro, Prototype 19990906), Incoming (USA),
Incoming: Jinrui Saisyuu Kessen (Jpn), Industrial Spy: Operation Espionage (USA), Iron Aces (Euro), Iron Aces (USA), Izumo (Jpn),
Jeremy McGrath Supercross 2000 (Euro), Jeremy McGrath Supercross 2000 (USA), Jet Grind Radio (USA),
Jet Grind Radio (USA, Prototype 20001002), Jet Set Radio (Euro), Jet Set Radio (Euro, Prototype 20001003),
Jikkyou Powerful Pro Yakyuu - Dreamcast Edition (Jpn), Jimmy White's 2: Cueball (Euro), Jinsei Game for Dreamcast (Jpn),
Jissen Pachi-Slot Hisshouhou! @ VP@CHI: Kongdom - Shokai Genteiban (Jpn), Jojo no Kimyou na Bouken: Mirai e no Isan (Jpn),
Jojo no Kimyou na Bouken: Mirai e no Isan for Matching Service (Jpn), Jojo's Bizarre Adventure (Euro),
Jojo's Bizarre Adventure (USA), July (Jpn), July (Jpn, Rev. 1) [FakeShemp]
ibm5170_cdrom:
Freddi Fisk och fallet med de forsvunna sjograsfrona (Sweden) [FakeShemp]
Who Shot Johnny Rock (Italy) [arena80.it]
leapster:
A La Conquete Des Nombres - Un Jeu D'Arcade Educatif! (Fra), Adibou - A La Recherche De Robitoc (Fra),
Bob Leponge - Heros D'un Jour (Fra), Cars (Fra), Dis Pourquoi Kirikou (Fra), Disney Princesse - La Magie D'Apprendre (Fra),
Dora L' Exploratrice - Au Secours Des Animaux (Fra), Dora L' Exploratrice - Le Pont Casse (Fra),
La Riviere Des Lapins + L'Atelier De Peinture (Fra), Lapin Malin - Danse Avec Les Mots (Fra),
Oui-Oui - Aventures Au Pays Des Jouets (Fra), Perrito Club - Adopta Un Nuevo Amiguito Y Aprende! (Spa), Ratatouille (Fra),
Scooby-Doo! - Et Les Nombres Fous! (Fra), Spider-Man - L'Affaire Des Mots Mysteres (Fra) [TeamEurope, ClawGrip, Connie]
pc98_cd:
Angel, DOR Best Selection Gekan, DOR Best Selection Joukan, Dies Irae, Elm Knight - A Living Body Armor,
Epson PC Series Driver Kit for Windows 95, Henshin Ring, Hyoui Tengoku, Manji PSYyuuki,
Ms. Detective File #2 - Sugata-naki Irainin, NEC Driver Kit for Windows 95,
Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou, Psychic Detective Series Vol. 2 - Memories,
Psychic Detective Series Vol. 3 - Aya, Schwarzschild EX - Tessa no Seigun, Sensual Angels, Tanjou - Debut,
Vastness - Kuukyo no Ikenie-tachi, Venus & Mug-R, Windows 2000 Professional + Server (MSDN), Windows 95 (OSR2, v4.00.950 B),
Windows 95 Upgrade for Epson PC Series (OSR1, v4.00.950a), Windows 98 (Upgrade), Windows 98 Second Edition [r09]


Source Changes
--------------
-Began conversion from MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK. [AJR]

-bbc: Connected 6845 VSYNC to CA1 on first VIA. [AJR]

-suprstar: Demoted to not working - errors out when inserting coins. [AJR]

-unkhorse: Lowered frequency of 8155 timer driving speaker. [AJR]

-beathead: Replaced NVRAM with parallel EEPROM. [AJR]

-backfire: Added ADC for potentiometer controls. [AJR]

-ARM disassembly improvements: [AJR]
* Calculate R15-relative offsets in disassembly.
* Fixed erroneous identification of S field in data processing opcodes.
* Calculate result of ADD/SUB Rn,R15,#imm.

-pbaction: Use CTC to provide interrupts for sound CPU. [AJR]

-ddenlovr.cpp: Changed main CPU type to TMPZ84C015 for most Z80-based games. [AJR]

-Relaxed constraints on address mirroring/global mask combinations. [AJR]
* Mirror bits may now fall outside the global mask provided they cover the entire masked-out portion.

-umipoker, saiyukip: Changed YM3812 clock and use it to drive sound CPU interrupt. [AJR]

-upd7725: Fixed disassembly. [AJR]

-z80ctc: Made channels into subdevices. [AJR]

-sexygal: Added sample player. [AJR]

-shackled, breywood: Replaced MCU simulation with 8751 code dumped from Breywood and hacked for Shackled. [Caps0ff, AJR]

-ms6102: Use VT100 keyboard for now. [AJR]

-aleck64.cpp: Improved Magical Tetris Challenge tetrominoes display (ghost pieces and colors). [Angelo Salese]

-stvvdp2.cpp improvements: [Angelo Salese]
* Fixed regression with Cotton 2 backgrounds from stage 2 onward (ROZ mode 3 without rotation parameters).
* Apply ROZ windows per screen output, not per bitmap - fixes Batman Forever character select and the Riddler final stage graphics.
* Fixed RBG0 cache map range - fixes Head On graphics update in Sega Memorial Collection 1.

-stvvdp1.cpp: Preliminary implementation of PMOD 7 (gouraud + half transparent). [Angelo Salese]
* Fixes Lupin the 3rd Pyramid no Kenja enemy shadows.

-warpwarp.cpp: Added optional color setting for kaitei. [Angelo Salese]

-legionna.cpp fixes: [Angelo Salese]
* Fixed regression in background tilemap colors for Godzilla (uses DMA mode 4 like Denjin Makai).
* Fixed Godzilla OKI sound bank switching.

-galivan.cpp, terracre.cpp: Rewrote NB1412M2 as a device. [Angelo Salese]

-airbustr.cpp: Reduced code duplication and runtime tagmap lookups, removed unnecessary bitmap. [cam900]

-hvyunit.cpp, lemmings.cpp, namcos11.cpp: Minor code cleanup and runtime tagmap lookup reduction. [cam900]

-aerofgt.cpp: Reduced code duplication. [cam900]

-psikyo.cpp, gundealr.cpp: Reduced code duplication and runtime tagmap lookups. [cam900]

-dreamwld.cpp: Implemented tilemap size register, reduced code duplication, and reduced runtime tagmap lookups. [cam900]

-namcos12.cpp: Cleaned up code, reduced runtime tagmap lookups, and made COH716 a separate configuration with correct GPU. [cam900]

-djboy.cpp: Cleaned up code, reduced runtime tagmap lookups, modernised sound latches, and implemented stereo output. [cam900]

-firefox.cpp: Cleaned up code, reduced runtime tagmap lookups, and modernised sound latches. [cam900]

-arcadecl.cpp: Cleaned up graphics decode, fixed year in comment. [cam900]

-coolpool.cpp: Modernised CPU-DSP communication latches, and split I/O maps for coolpool and nballsht. [cam900]

-tlc34076: Allocate palette RAM and pens at start time. [cam900]

-atarisy2.cpp: Minor cleanup, use address_map_bank_device for banked video RAM. [cam900]

-cave.cpp: Fixed hotdogst metadata. [cam900]

-pgm.cpp: Removed unused members and converted code to use object finders. [cam900]

-pc9801_86.cpp: Improved PCM timer behaviour - actual master clock still unknown. [cam900]

-partner.cpp, asuka.cpp: Use object finders for memory banks rather than string formatting and tagmap lookups. [cam900]

-zn.cpp: Simplified Z80 bank switching for FX-1 games. [cam900]

-pasha2.cpp: Added output finders for lamps, reduced runtime tagmap loopups, moved bitmap memory allocation to start time, and
simplified/de-duplicated code. [cam900]

-abc80x: Implemented option ROM opcode fetch through character RAM. [Curt Coder]

-Marked Blades of Steel sets as joystick/trackball to reduce confusion. [David Haywood]

-nes: Marked Super Mary a clone of Super Mario Bros (github #3327). [David Haywood]

-xavix: Re-organised and tidied code, and updated notes. [David Haywood]

-bionicc: Started hooking up microcontroller emulation - still relies on hacks. [David Haywood]

-guab: Added RS232 port and update notes. [Dirk Best]

-Rewrote adc0808 device so it actually works and added to a number of drivers. [Dirk Best]
* Added to galastrm, groundfx, jedi, lockon, opwolf3, othunder, superchs, taito_z, tceptor, undrfire, and wheelfir.

-Converted Model 1 I/O to device. [Dirk Best]

-model2: Added proper default values for lightgun games, treat five percent of range as off-screen. [Dirk Best]

-model1, model2: Emulated Model 1 I/O board, and removed I/O RAM device [Dirk Best]
* Includes emulation of the Sega 315-5338A I/O controller, also hooked up to the ufo21 driver.

-Added skeleton device for Ericsson Information Systems IBM3270/5250 terminal adapter 16-bit ISA card. [Edstrom]

-hp64k: Added IEEE488 remotizer to bus. [F.Ulivi]

-Added suspend and resume debugger commands for suspending and resuming scheduled devices. [GavinAndrews]

-starblad: Allow full range of crosshair movement. [geecab]

-Allow building against system pugixml. [Julian Sikorski]

-Fixed issues with CHD loading under Emscripten. [Justin Kerk]

-dc.xml: Fixed interface/name/diskarea so discs can actually boot. [Justin Kerk]

-ti99: Added drive select to HX5102 Hexbus floppy drive - may now be used for storage on TI-99/8 and other systems. [Michael Zapf]

-wd_fdc: Added FM resyncs in READ_TRACK, and changed threshold. [Michael Zapf]

-electron: Added Mega Games Cartridge device. [Nigel Barnes]

-electron: Improved video handling. [Nigel Barnes]
* Fixed wrap-around for non-standard screen start addresses.
* Added RAM contention during screen update.
* Improved interrupt times.

-electron: Fixed bad palette write. [Nigel Barnes]

-bbcm: Fixed paging in of Shadow RAM according to ACCCON. [Nigel Barnes]

-i960: Don't lose register values on read stalls. [O. Galibert]

-bankdev: Allow for an address shift. [O. Galibert]

-Rewrote mb86233/4 CPU cores. [O. Galibert]

-model2: Revamped the coprocessors communications. [O. Galibert]

-Completely eliminated address map macros. [O. Galibert, Robbbert]

-sh4drc: Added UML implementations of FADD, FSUB, FMUL, and FDIV. [R. Belmont]

-apple2: Recognize another form of DOS 3.3 in ProDOS order. [R. Belmont, Peter Ferrie]

-Added emulation stubs for the Game Boy Camera hardware allowing the ROM to run. [Risugami]

-crashrd: Added some sound. [Robbbert]

-Completely eliminated set_digit_value, and reduced usage of and deprecated set_led_value/set_lamp_value.
[Ryan Holtz, Robbbert, AJR, Vas Crabb]

-Added skeleton Philips VP415 LV-ROM Player driver - currently fails self-test with error 53. [Ryan Holtz]
* Including basic Fujitsu MB88303 TV Display Controller and Philips SAA1403 Sync Generator devices.

-isa/pgc: Implemented accelerated VRAM writes. [shattered]

-Standardised on IPT_CUSTOM for custom PORT_BIT handlers, leaving IPT_SPECIAL for the UI. [smf]

-Fixed fencepost in memory_manager::region_containing, which caused regions to be registered for state saving. [smf]

-popeye: Implemented NMI acknowledge and TPP2 watchdog, swapped popeyebl and popeyeb2, and repaired some apparently bad PROM dumps.
[smf]

-Added QuickLoad option for SMC-777. [Stefano]

-hp9k_3xx improvements: [Sven Schnelle]
* Added 98644 asynchronous serial card.
* Added workaround for double exception during read/modify/write operations confusing the boot ROM.
* Added dummy GPIB read/write handlers (BASIC crashes if not present).
* Added fallback bus error handler for model 340 and later (used by BASIC to probe hardware configuration).

-Added basic window move and cursor control support to hp98544 framebuffer. [Sven Schnelle]
* Used by HP Basic to place letters on the screen by moving them from non-visible memory to the screen.

-Split hp98603 BASIC ROM card into 98603A and 98603B versions with different base addresses and sizes. [Sven Schnelle]

-posixsocket: Set SO_REUSEADDR option. [Sven Schnelle]

-voodoo: Fixed vsync timing and removed anonymous timer. [Ted Green]

-Encapsulated default BIOS selection in device_t and simplified default BIOS selection from machine configuration. [Vas Crabb]

-DSP16 interpreter performance improvements: [Vas Crabb]
* Lifted some tests out of the execution loops allowing them to be specialised at compile time.
* Bypass memory system for work RAM access when debugger is not enabled.

-RAM device improvements: [Vas Crabb]
* Always show default RAM size in XML output, and show sizes as declared in addition to byte count.
* Don't show inaccessible RAM device size options in XML output.
* Exposed RAM size options in minimaws.

-Rearranged device debugger hooks to get a small but measurable performance improvement. [Vas Crabb]

-Removed emucore.o from tools, fixing some inconsistent behaviour with different build options. [Vas Crabb]

-NeoGeo improvements: [Vas Crabb]
* Split MVS into different machines for real variants with different capabilities.
* Split up state classes for different variants.
* Improved address maps.
* Converted EL panel outputs to lamps and hooked up coin counters/lockouts.
* Hooked up controller sense connections for AES.
* Hooked up SPI-like outputs on SIT board used by The Irritating Maze.
* Added layout for The Irritating Maze showing strobes and most lamps.

-ibm5170: Redumped wngcm2sp from unmodified disks. [breiztiger]

-gaelco2.cpp: Added pinout information for World Rally 2 and REF.950906 PCB layout for Touch and Go. [Brian Troha]

-megablst: Replaced C-chip simulation with extracted ROM. [Caps0ff]

-model1: Use real 315-5573 Virtua Racing coprocessor program. [Caps0ff]

-f1dream: Dumped and emulated 8751 microcontroller. [caius, Caps0ff, David Haywood]

-Documented debugger expression number syntax. [Erik Dominikus]

-othunder.cpp: Changed to mono speaker, as shown on schematics and verified on real board. [Guru]

-Demoted TI-73 Explorer (bootleg) to not working. [Julian Lachniet]

-segag80r: Adjusted Sindbad Mystery sound clocks to match PCB footage. [kazblox]

-system1: Documented alternate Star Jacker board with different sound in source. [kazblox]

-dynduke.cpp: Dumped PROMs. [Porchy, Muddymusic]

-PC-98 CD software list updates: [r09]
* Updated with everything from the latest update of the Neo Kobe Collection.
* Tested all software list entries, and added supported status and emulation issues for each one.
* Added usage information for games that require serial numbers or manual protection.
* Added disk 2 of the floppy version of Brandish Renewal, since it's used as a key disk for the CD version.
* Fixed copy-paste error for hybrid discs copied from the FM Towns list.
* Replaced the Sweet Days CHD with a properly converted one.
* Demoted Miamisoft's games to non-working since they seem to hang randomly.

-Added Tourvision BIOS v1.1 and corrected label/description for v2.0. [system11, Tafoid]

-amidars: Corrected Lives DIP switch. [Tafoid, GoldS_TCRF]

-konblands.cpp: Added DIP switches from manual. [Tafoid]


For Windows, Linux, macOS

http://mamedev.org/index.php
 



    Monday, April 16, 2018
mGBA v0.6.3 released!

mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

Features:
- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB remote support.

mGBA v0.6.3 Changelog:



Bugfixes:
– GB Audio: Revert unsigned audio changes
– GB Video: Fix bad merge (fixes #1040)
– GBA Video: Fix OBJ blending regression (fixes #1037)


For Windows, Linux, and macOS

https://mgba.io
 



    Wednesday, April 04, 2018
mGBA v0.6.2 released!

mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

Features:
- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB remote support.

mGBA v0.6.2 Changelog:



Bugfixes:
- Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
- 3DS: Fix opening files in directory names with trailing slashes
- LR35902: Fix watchpoints not reporting new value
- GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
- GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
- GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
- GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
- GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
- GBA: Fix SharkPort saves for EEPROM games
- GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
- GBA BIOS: Fix incorrect exit condition in LZ77
- GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
- GBA Cheats: Fix slide codes not initializing properly
- GBA DMA: ROM reads are forced to increment
- GBA Hardware: RTC accuracy improvements
- GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
- GBA Memory: Fix copy-on-write memory leak
- GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
- GBA Savedata: Fix crash when resizing flash
- GBA Video: Force align 256-color tiles
- GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
- PSP2: Fix issues causing poor audio
- Python: Fix package directory
- Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
- Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
- Wii: Fix screen tear when unpausing
- Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)


Misc:
- 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
- GB MBC: Remove erroneous bank 0 wrapping
- GBA: Improve multiboot image detection
- PSP2: Use system enter key by default

Windows Vista or newer
OS X 10.7 (Lion)[3] or newer
Linux
FreeBSD
Nintendo 3DS
Wii
PlayStation Vita


https://mgba.io
 

Cemu v1.11.6b released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.11.6b Changelog:



# New in 1.11.6b:

general: Updated MK8 EU game profile (GPU buffer cache accuracy now set to low instead of high)
general: Fixed a bug where changing the 'GPU buffer cache accuracy' UI option would have no effect while a game was running

# New in 1.11.6:

general: Added game list
general: Minor tweaks to UI
general: Updated gameprofiles
general: Added new options to gameprofiles (cpuMode, useRDTSC, loadSharedLibraries)
general: Overhauled logging

input: Input settings window is now resizeable
input: Fixed a crash that could occur in input settings
input: Added home button as an assignable button to wiimote input configuration

padscore: Improved behavior of WPAD/KPadConnectCallback

coreinit: Added API FSGetClientNum

GX2: It is now possible to toggle between conventional shaders (pre Cemu 1.8.0) and separable shaders (default since Cemu 1.8.0)
Both modes are compatibile with existing graphic packs (custom graphic pack shaders might need to be updated if they were used in combination with a geometry shader)
Each mode uses separate shader cache files (conventional shader cache has the suffix _j, e.g. 8d354cea_j.bin)
GX2: Fixed alpha channel for BC5 textures
GX2: Added API GX2GetMainCoreId
GX2: Fixed 1D shadow samplers on AMD
GX2: Adjusted the way attributes are passed from geometry to pixel shader so it works on AMD

IOSU_ACT: Retry NNID login if it fails


For Windows

http://cemu.info
 

Mednafen v1.21.2

Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).

Mednafen v1.21.2 Changelog:



Updated bundled copy of Tremor to address a security vulnerability.
SS: Improved emulation of SCU DSP DMA to program RAM, per tests on a SS(still nowhere near perfect, the way it's implemented on hardware is kind of horrible, but it should work ok if games use it how it's meant to be used); fixes graphical glitches in "Shining Force III - Scenario 2", and perhaps in the other "Shining Force III" games as well.
SS: Flush the prefetched SCU DSP instruction when PC is set via PPAF, instead of when END/ENDI executes or when execution is forcibly stopped, per tests on a SS.
SS: Disallow SCU DSP LOP from being written in a looped single instruction unless it's the final iteration, per tests on a SS.
SS: Allow SCU DSP LOP to underflow to 0xFFF with LPS and BTM, per tests on a SS.


For Windows

https://mednafen.github.io
 



    Monday, April 02, 2018
MAME v0.196 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:



0.196
-----


MAMETesters Bugs Fixed
----------------------
- 00205: [Crash/Freeze] (asuka.cpp) bonzeadv: After dying in cave accessed via the secret hole, you restart trapped in darkness
(Caps0ff)
- 00377: [Crash/Freeze] (asuka.cpp) bonzeadv: From third level, game hangs on dying because restart level is wrong (Caps0ff)
- 06287: [Graphics] (spectrum.cpp) spectrum, spec128, specpl3e: All in-game sprites from Comando Tracer flicker when moving (geecab)
- 06425: [Graphics] (spec128.cpp) specpl3e: Sprites flickering at level 2 and 6 in Terminator 2 - Judgement Day (geecab)
- 06869: [Plugins] Lua Cheat Plugin: Some cheat commands are ignored using Lua cheat engine (Carl)
- 06894: [Crash/Freeze] (taito_f3.cpp) ridingf, ringrage and clones: Exception after logo is displayed (cam900)
- 06895: [Graphics] (rohga.cpp) Many sets in rohga.cpp: Graphic “strips” of corruption (cam900)
- 06900: [Graphics] (holeland.cpp) holeland, holeland2: Priority bug on the boss level (Angelo Salese)
- 06908: [Speed] (iteagle.cpp) bbhcotw, bbh2sp: Game runs slow on certain levels despite being 100% in MAME (snow?) (Ted Green)
- 06917: [Sound] (artmagic.cpp) cheesech: New NVRAM causes a blasted sound on Get Ready screen at beginning of game (AJR)
- 06921: [Sound] (vigilant.cpp) All sets in vigilant.cpp: No sound (AJR)


New working machines
--------------------
Big Buck Hunter (v1.00.14) [coolmod]
Casio RZ-1 [Arashikage, Dirk Best, R. Belmont]
Dennis the Menace (Tiger handheld) [hap, Sean Riddle]
Double Dragon 3 - The Rosetta Stone (Tiger handheld) [hap, Sean Riddle]
Jurassic Park (Tiger handheld) [hap, Sean Riddle]
Spider-Man (Tiger handheld) [hap, Sean Riddle]
The Addams Family (Tiger handheld) [hap, Sean Riddle]
The Flash (Tiger handheld) [hap, Sean Riddle]
Warai no Hana Tenshi [yukaritamura]
X-Men - Project X (Tiger handheld) [hap, Sean Riddle]


New working clones
------------------
Acorn Electron (64K Master RAM Board) [Nigel Barnes]
Big Buck Hunter II - Sportsman's Paradise (v2.02.08) [Ted Green]
Big Buck Hunter II - Sportsman's Paradise (v2.02.09) [Ted Green]
Dragon 64 (HD6309E CPU) [David Ladd]
Ghox (joystick, older) [caius]
Irion [Robbbert, mcp]
Master Boy (Spanish, PCB Rev A) [ARPA, Recreativas.org]
Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union]
Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union]
Street Fighter III 3rd Strike: Fight for the Future (Japan 990512) [Guru]
Street Fighter III 3rd Strike: Fight for the Future (Japan 990608) [Guru]
Super Cobra (bootleg, set 2) [Belike]
Tano Dragon 64 (NTSC; HD6309E CPU) [David Ladd]
The Real Broadway (9131-20-00 R0C) [Brian Troha, The Dumping Union]
TI-73 Explorer (bootleg) [Julian Lachniet, critor]


Machines promoted to working
----------------------------
Gunpey (Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Mephisto Amsterdam [Sandro Ronco]
Motor Raid - Twin [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
Virtua Fighter 2 (Version 2.1) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
War: The Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999) [Ted Green]


Clones promoted to working
--------------------------
Eyes (Italy) [Corrado Tomaselli, The Dumping Union]
Mephisto Dallas [Sandro Ronco]
Mephisto Dallas 16 Bit [Sandro Ronco]
Mephisto Dallas 32 Bit [Sandro Ronco]
Mephisto Roma [Sandro Ronco]
Mephisto Roma 32 Bit [Sandro Ronco]
Virtua Fighter 2 [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
Virtua Fighter 2 (Revision A) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
Virtua Fighter 2 (Revision B) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
War: The Final Assault (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999) [Ted Green]
War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]


New machines marked as NOT_WORKING
----------------------------------
Badlands (Konami, set 1) [Angelo Salese]
Casio CZ-101 [Dirk Best]
Casio HT-6000 [Dirk Best]
CIT-101 [Doug Crawford]
Diablo HyType II Series 1300 CPU [Edström]
e-kara (US?) [Sean Riddle, Peter Wilhelmsen]
e-kara Volume 1 (US?) [Sean Riddle, Peter Wilhelmsen]
e-kara Volume 2 (US?) [Sean Riddle, Peter Wilhelmsen]
EA Sports Madden Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
Excite Fishing DX (Japan) [Sean Riddle, Peter Wilhelmsen]
Let's! TV Play Classic - Namco Nostalgia 1 [Sean Riddle, Mr. Do]
Let's! TV Play Classic - Namco Nostalgia 2 [Sean Riddle, Peter Wilhelmsen]
Let's! TV Play Classic - Taito Nostalgia 2 [Sean Riddle, Mr. Do]
Lord Of The Rings - Warrior of Middle-Earth [Sean Riddle, Peter Wilhelmsen]
Lucky Draw (Pinball) [PinMAME]
Milton Bradley Electronic Milton [Sean Riddle]
MX Dirt Rebel [Sean Riddle, Peter Wilhelmsen]
Photo Play 2004 [Asure, The Dumping Union]
Play TV Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
Play TV Rescue Heroes [Sean Riddle, Peter Wilhelmsen]
Play TV Snowboarder (Blue) (NTSC) [Sean Riddle, Peter Wilhelmsen]
Poly Proteus (Standalone) [Nigel Barnes, Andrew Trotman]
TV Wild Adventure Mini Golf [Sean Riddle, Peter Wilhelmsen]


New clones marked as NOT_WORKING
--------------------------------
Arbiter Discmonitor A-01 [Nigel Barnes]
Badlands (Konami, set 2) [Angelo Salese]
ConnecTV Snowboarder (Blue) (PAL) [Sean Riddle, Peter Wilhelmsen]
Daytona USA (GTX 2004 Edition) [anonymous]
Earthshaker (Prototype) (PA-4) [PinMAME]
Game King (EZ Pay, v4.0) [unknown]
Strange Science (Rev C) [Gerald (COY), The Dumping Union]
Super Seven [caius, The Dumping Union]
TI-83 Plus (bootleg) [Julian Lachniet, critor]
TI-84 Plus (Boot Code 1.02) [Julian Lachniet, critor]
TI-84 Plus (Boot Code 1.03) [Julian Lachniet]
TI-84 Plus (bootleg) [Julian Lachniet, critor]
TI-84 Plus Color Edition (Boot Code 5.00) [Julian Lachniet, critor]
TI-84 Plus Color Edition (Boot Code 5.15) [Julian Lachniet]
TI-84 Plus Color Edition (Boot Code 5.30) [Julian Lachniet]
TI-84 Plus Orion (Boot Code 1.02) [Julian Lachniet]
TI-84 Plus Orion (Boot Code 1.03) [Julian Lachniet]
TI-84 Plus Orion (bootleg) [Julian Lachniet]
TI-84 Plus Silver Edition (Boot Code 1.03) [Julian Lachniet]
TI-84 Plus Color Silver Edition (Boot Code 4.0) [Julian Lachniet]
TI-84 Plus Silver Edition (bootleg) [Julian Lachniet, critor]


New working software list additions
-----------------------------------
archimedes: 3D Construction Kit [Nigel Barnes]
camplynx_flop:
BASIC-80 Rev.5.2, BASIC-E Compiler v2.0, Battleships, C/80 Compiler 3.1, CalcStar v1.0, CP/M ver 2.2 BIOS 1.00,
CP/M ver 2.2 BIOS 1.02, DataStar v1.4, dBASE II, Delta Wing, fig-FORTH 1.1A, FORTRAN-80, Gomoku, Hangman,
Introductory Tape (128K), LogiChess 2.2, Lynx JM Utilities Disk v1.0, Lynx Revival Group - Volume 1, Micro-COBOL v2.1,
Monster Mine, PeachCalc v1.01, ReportStar v1.00, Roader, Slot Machine, Treasure Island, TURBO Pascal v2.00A, WordMaster v1.20,
WordStar v3.00 [Nigel Barnes]
ibm5150:
Blockout, Secret Agent, SimCity (3.5", v1.02), SimCity (3.5", v1.07), SimCity (5.25", v1.02), SimCity (5.25", v1.07),
Speedball (re-release), Stunts (3.5") (USA), Stunts (5.25") (USA) [ArcadeShadow]
DeluxePaint II-PC (French), HP Terminal Program HP24597A, Links - The Challenge of Golf (v1.45), Lombard RAC Rally [breiztiger]
Bodyworks - An Adventure in Anatomy [Dan Tootill]
Banner Blue Movie Guide, Dungeon of Pun III (Gemini Shareware), Roger Ebert's Deluxe Movie Home Companion - 1986-1992 Editions,
Video Companion: The Software (Spring '92 Edition) [Foone Turing]
ibm5170:
Crystal Caves, Hocus Pocus, Monster Bash! [ArcadeShadow]
Links - Championship Course - Firestone Country Club, Microsoft Macro Assembler 5.1 (MS OS/2 Tools) [breiztiger]
AudioClips Digital Sounds for Windows 3.1 - Star Trek: The Next Generation - "Encounter at Farpoint",
Business Clip Art PicturePak 1, Programming Examples for Advanced Programmer's Guide to SuperVGAs [Foone Turing]
Alone in the Dark, Alone in the Dark (French), Home Repair Encyclopedia [Justin Kerk]
megadriv: LEGO Batman (Rus) [VedsaGolfer]
snread: A Ghost in the House, The Third Circle [David Viens]
snspell: Les Mots Difficiles (Module No. 2) [David Viens]
x1_flop: Donkey Kong 3 - Dai Gyakushuu [famicomical]


New NOT_WORKING software list additions
---------------------------------------
3do_m2: Shooter 2D [incog]
dc:
4x4 Evo (Euro, Prototype 20010109), Bokomu no Tatsujin (Jpn), Card of Destiny: Hikari to Yami no Tougousha - Genteiban (Jpn),
Castle Fantasia: Seima Taisen (Jpn), Chaos Field (Jpn, Sega Direct), Chaos Field (Jpn, Sega Direct, Rev. 1),
Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Message Kit (Jpn),
Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Present Disc (Jpn), Comic Party (Jpn), Confidential Mission (Jpn),
Cool Cool Toon (Jpn), CR Hissatsu Shigotonin: Pachitte Chonmage @VP@CHI (Jpn),
Dave Mirra Freestyle BMX (World, Prototype 20000907), Dave Mirra Freestyle BMX (World, Prototype 20001016),
Daytona USA 2001 (Euro, Prototype 20010227), Dead or Alive 2 (Euro), Dead or Alive 2 (Euro, Prototype 20000611),
Dead or Alive 2/Fur Fighters (Euro), Dead or Alive 2 (Jpn), Dead or Alive 2 - Shokai Genteiban (Jpn), Dead or Alive 2 (USA),
Death Crimson 2: Meranito no Saidan (Jpn), Death Crimson OX (USA), Deep Fighter (Euro), Deep Fighter (Fra),
Deep Fighter (Fra, Prototype 20000505), Deep Fighter (Ger), Deep Fighter (USA), Dejiko no Maibura (Jpn),
Demolition Racer: No Exit - Demo Version (USA), Demolition Racer: No Exit (USA), Dengen Tenshi Taisen Mahjong Shangri-La (Jpn),
Denpa Shounen-teki Kenshou Seikatsu Soft: Nasubi no Heya (Jpn), Densha de Go! 2: Kousoku-hen 3000 Bandai (Jpn),
Derby Tsuku 2 (Jpn), Derby Tsuku: Derby Ba wo Tsukurou! (Jpn), deSPIRIA (Jpn), Di Gi Charat Fantasy (Jpn),
Di Gi Charat Fantasy - Shokai Genteiban (Jpn), Digital Keiba Shinbun: My Trackman (Jpn), Dino Crisis (Euro), Dino Crisis (Fra),
Dino Crisis (Ger), Dino Crisis (Ita), Dino Crisis (Jpn), Dino Crisis (USA),
Disney Les 102 Dalmatiens à la rescousse ! (Fra, Ger, Ita, Spa), Disney/Pixar Buzz Lightyear of Star Command (Euro),
Disney/Pixar Buzz Lightyear of Star Command (USA), Disney/Pixar Captain Buzz Lightyear: Star Command (Ger),
Disney/Pixar Les aventures de Buzz l'Eclair (Fra), Disney/Pixar Toy Story 2: Buzz l'Eclair à la rescousse ! (Fra),
Disney/Pixar Toy Story 2: Buzz Lightyear eilt zur Hilfe! (Ger), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (Euro),
Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (USA), Disney's 102 Dalmatians: Puppies to the Rescue (Euro),
Disney's 102 Dalmatians: Puppies to the Rescue (Euro, Prototype 20000110), Disney's 102 Dalmatians: Puppies to the Rescue (USA),
Disney's Dinosaur (Euro), Disney's Dinosaur (USA), Disney's Donald Duck "Goin' Qu@ckers" (USA),
Disney's Donald Duck "Qu@ck Att@ck"?*! (Euro), Doguu Senki: Haou (Jpn), Doki Doki Idol Star Seeker Remix (Jpn),
Dorimaga GD Vol. 10 (Jpn), Dorimaga GD Vol. 11 (Jpn), Dorimaga GD Vol. 12 (Jpn), Dorimaga GD Vol. 1 (Jpn),
Dorimaga GD Vol. 2 (Jpn), Dorimaga GD Vol. 3 (Jpn), Dorimaga GD Vol. 4 (Jpn), Dorimaga GD Vol. 5 (Jpn), Dorimaga GD Vol. 6 (Jpn),
Dorimaga GD Vol. 7 (Jpn), Dorimaga GD Vol. 8 (Jpn), Dorimaga GD Vol. 9 (Jpn), Dousoukai 2: Again & Refrain (Jpn),
Draconus: Cult of the Wyrm (USA), Draconus: Cult of the Wyrm (World, Prototype 20000127), DragonRiders: Chronicles of Pern (Euro),
DragonRiders: Chronicles of Pern (USA), Dragons Blood (Euro), Dreamcast Express Extra (Jpn), Dreamcast Express Vol. 1 (Jpn),
Dreamcast Express Vol. 2 (Jpn), Dreamcast Express Vol. 3 (Jpn), Dreamcast Express Vol. 4 (Jpn), Dreamcast Express Vol. 5 (Jpn),
Dreamcast Express Vol. 6 (Jpn), Dreamcast Express Vol. 7 (Jpn), Dreamcast Middleware Conference Demo Disc Part 2 (World),
Dreamcast System-Disc 2 (World), Dreamcast Visual Memory Data Issue (Jpn), DreamFlyer (Jpn), DreamKey 3.0 (Euro), DreamKey (Euro),
DreamKey (Euro, Rev. 1), DreamKey Version 1.5 (Euro), DreamKey Version 1.5 (Fra), DreamKey Version 2.0 (Bel, Fin, Ned, Swe, Swi),
DreamOn Collection 2 (Euro), DreamOn Collection 3 (Euro), DreamOn Collection 4 (Euro), DreamOn Volume 10 (Euro),
DreamOn Volume 10 (Ger), DreamOn Volume 11 (Euro), DreamOn Volume 12 (Euro), DreamOn Volume 13 (Euro), DreamOn Volume 14 (Euro),
DreamOn Volume 15 (Euro), DreamOn Volume 16 (Euro), DreamOn Volume 17 (Euro), DreamOn Volume 18 (Euro), DreamOn Volume 19 (Euro),
DreamOn Volume 1 (Euro), DreamOn Volume 20 (Euro), DreamOn Volume 21 (Euro), DreamOn Volume 22 (Euro), DreamOn Volume 2 (Euro),
DreamOn Volume 3 (Euro), DreamOn Volume 4 (Euro), DreamOn Volume 5 (Euro), DreamOn Volume 6 (Euro), DreamOn Volume 7 (Euro),
DreamOn Volume 8 (Euro), DreamOn Volume 9 (Euro), Dream Passport 2 for LAN (Jpn), Dream Passport 2 (Jpn),
Dream Passport 2 (Jpn, Rev. 1), Dream Passport 3 (Jpn), Dream Passport 3 (Jpn, Alt), Dream Passport 3 (Jpn, Alt 2),
Dream Passport 3: Urban Style (Jpn), Dream Passport (Jpn), Dream Passport Premier (Jpn), Dream Passport Ver. 1.01 (Jpn),
Dream Preview Vol. 8 (Jpn), Dreamstud!o: 3D Adventure Construction (Jpn), Ducati World (Euro),
Ducati World Racing Challenge (USA), D+Vine [Luv] - Shokai Genteiban (Jpn), Dynamite Cop (Euro), Dynamite Cop! (USA),
Dynamite Deka 2 (Jpn), Dynamite Deka 2 - Taikenban (Jpn), Ecco 3D (World, Prototype 19990506),
Ecco II: Sentinels of the Universe (World, Prototype 20010219), Ecco the Dolphin: Defender of the Future (Euro),
Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 2PM),
Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 7AM),
Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000419),
Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000421), Ecco the Dolphin: Defender of the Future (Jpn),
Ecco the Dolphin: Defender of the Future (USA), Ecco the Dolphin: Defender of the Future (USA, Prototype 20000606),
Ecco the Dolphin: E3 Demo (USA, Prototype 19990508), ECW Anarchy Rulz (Euro), ECW Anarchy Rulz (USA),
ECW Hardcore Revolution (Euro), ECW Hardcore Revolution (USA), Eisei Meijin III: Game Creator Yoshimura Nobuhiro no Zunou (Jpn),
Eldorado Gate Vol. 1 (Jpn), Eldorado Gate Vol. 2 (Jpn), Eldorado Gate Vol. 3 (Jpn), Eldorado Gate Vol. 4 (Jpn),
Eldorado Gate Vol. 5 (Jpn), Eldorado Gate Vol. 6 (Jpn), Elemental Gimmick Gear (Jpn), Elemental Gimmick Gear (USA),
Elysion: Eien no Sanctuary (Jpn), E.O.S.: Exhibition of Speed (Euro), ESPN International Track & Field (Euro),
ESPN International Track & Field (USA), ESPN NBA 2Night (USA), European Super League (Euro),
Eve Zero Kanzenban: Ark of the Matter - Shokai Gentei Pack (Jpn), Evil Dead: Hail to the King (Euro),
Evil Dead: Hail to the King (Fra), Evil Dead: Hail to the King (USA), Evil Twin: Cyprien's Chronicles (Euro),
Evolution 2: Far Off Promise (Euro), Evolution 2: Far Off Promise (USA), Evolution: The World of Sacred Device (Euro),
Evolution: The World of Sacred Device (USA), Exodus Guilty Neos (Jpn), Expendable (USA), F1 Racing Championship (Euro),
F1 World Grand Prix for Dreamcast (Euro), F1 World Grand Prix for Dreamcast (Euro, Prototype 19990903),
F1 World Grand Prix for Dreamcast (Jpn), F1 World Grand Prix II for Dreamcast (Euro),
F1 World Grand Prix II for Dreamcast (Euro, Prototype 20000728), F1 World Grand Prix II for Dreamcast (Jpn),
F1 World Grand Prix (USA), F355 Challenge (Jpn), F355 Challenge: Passione Rossa (Euro), F355 Challenge: Passione Rossa (USA),
F355 Challenge: Passione Rossa (USA, Alt), F355 Challenge: Passione Rossa (USA, Prototype 20000501),
F355 Challenge: Passione Rossa (USA, Prototype 20000821), Fatal Fury: Mark of the Wolves (USA), Fighting Force 2 (Euro),
Fighting Force 2 (Euro, Prototype 19991202), Fighting Force 2 (Ger), Fighting Force 2 (USA), Fighting Force 2 (USA, Alt),
Fighting Force 2 (USA, Alt 2), Fighting Vipers 2 (Euro), Fighting Vipers 2 (Euro, Prototype 20001226), Fighting Vipers 2 (Jpn),
Flag to Flag (USA), Floigan Bros. - Episode 1 (Euro), Floigan Bros. - Episode 1 (USA), For Symphony: With All One's Heart (Jpn),
Frame Gride (Jpn), Frame Gride - Test Operation Disc (Jpn), Frogger 2: Swampy's Revenge (USA), Fur Fighters (Euro),
Fur Fighters (Euro, Demo), Fur Fighters (Euro, Prototype 20000602), Fur Fighters (Euro, Prototype 20000612), Fur Fighters (USA),
Fushigi no Dungeon: Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (Jpn), GaiaMaster: Kessen! Seiki-ou Densetsu (Jpn),
Gakkyuu-ou Yamazaki: Yamazaki Oukoku Daifunsou! (Jpn), Ganbare! Nippon! Olympics 2000 (Jpn), Garou: Mark of the Wolves (Jpn),
Gauntlet Legends (Euro), Gauntlet Legends (USA), Generator Vol. 1 (USA), Generator Vol. 1 (USA, Alt),
Generator Vol. 1 (USA, Alt 2), Generator Vol. 1 (USA, Alt 3), Generator Vol. 1 (USA, Alt 4), Generator Vol. 2 (USA),
Generator Vol. 2 (USA, Alt), Generator Vol. 2 (USA, Alt 2), Get!! Colonies (Jpn),
Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn),
Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn, Alt), Giant Gram: Zen Nihon Pro Wres 2 in Nihon Budoukan (Jpn),
GigaWing 2 (Jpn), GigaWing 2 (USA), GigaWing (Euro), GigaWing (Jpn), GigaWing (USA), GK: Giant Killers (Euro),
GK: Giant Killers (Euro, Prototype 20010109), Godzilla Generations: Maximum Impact (Jpn),
Golf Shiyou yo 2: Aratanaru Chousen (Jpn), Golf Shiyou yo: Course Data-shuu Adventure-hen (Jpn), Golf Shiyou yo (Jpn),
Grandia II (Euro), Grandia II (Jpn), Grandia II - Special Package (Jpn), Grandia II - Tentou-you Demo (Jpn), Grandia II (USA),
Grand Theft Auto 2 (USA), GTA 2 (Euro), GTA 2 (Fra), Guilty Gear X (Jpn), Guilty Gear X - Taikenban (Jpn), Gunbird 2 (Euro),
Gunbird 2 (Jpn), Gunbird 2 (USA), Gundam Battle Online (Jpn), Gundam Battle Online - Trial Edition (Jpn),
Gundam Side Story 0079: Rise from the Ashes - Premium Disc (Jpn), Gundam Side Story 0079: Rise from the Ashes (USA),
Gunspike (Jpn), Guru Guru Onsen 2 (Jpn), Guru Guru Onsen 3 (Jpn), Half-Life (Video) (World), Happy Lesson: First Lesson (Jpn),
Happy Lesson (Jpn), Harusame Youbi (Jpn), Headhunter (Euro), Heavy Metal: Geomatrix (Euro), Heavy Metal: Geomatrix (USA),
Hello Kitty no Dream Passport 2 (Jpn), Hello Kitty no Garden Panic (Jpn), Hello Kitty no Lovely Fruit Park (Jpn),
Hello Kitty no Magical Block (Jpn), Hello Kitty no "Otonaru" Mail (Jpn), Hidden & Dangerous (Euro), Hidden & Dangerous (USA),
Hoyle Casino (USA), Hundred Swords (Jpn), Hydro Thunder (Euro), Hydro Thunder (Euro, Prototype 19990908), Hydro Thunder (USA),
Hydro Thunder (USA, Rev. 1), Hydro Thunder (World, Prototype 19990616),
Kidou Senshi Gundam Gaiden: Colony no Ochita Chide... (Jpn), Millennium Soldier: Expendable (Euro),
Millennium Soldier: Expendable (Euro, Prototype 19990715), Promotion Disc (Jpn), Resident Evil: Code: Veronica (Spa),
Shinkisekai Evolution 2: Tooi Yakusoku (Jpn), Shinkisekai Evolution (Jpn), Super Speed Racing (Jpn), Tee Off (Euro),
Tee Off (USA), Tee Off (USA, Alt), The Flintstones: Viva Rock Vegas (Euro) [FakeShemp]
ibm5170: Alien Legacy (v1.00) [Justin Kerk]
interpro: Diagnostic Floppies, Intergraph System Software, Rebuild Floppies [Patrick Mackinlay]
leapster:
Cars (Spa), Disney Fairies (Spa), Disney Princesa - La Magia De Aprender (Spa), Dora the Explorer - Camping Adventure (USA),
Dora the Explorer - Piñata Party! (USA), Spongebob Squarepants - Through The Wormhole (USA), Star Wars - Matemáticas Jedi (Spa),
The Batman - El Poder De Los Números (Spa), Up (Spa), Wall-E (Spa) [Connie, Clawgrip, TeamEurope]
1st Grade (US), Dora the Explorer - Wildlife Rescue (USA, L-MAX), Letters on the Loose (USA, L-MAX), Madagascar (USA, L-MAX),
NASCAR (USA, L-MAX), Scholastic OutWit! (US), Spider-Man - The Case of the Sinister Speller (USA, L-MAX),
Spongebob Squarepants - Saves the Day (USA, L-MAX), Talking WORDS Factory (US) [TeamEurope, HardcoreHubz]
poly_flop:
Proteus 6809 FLEX Operating System (Version 2.8:3 - 1.1:2), Proteus Z80 CP/M Operating System (CP/M 2.2, BIOS 3.3)
[Andrew Trotman]
vsmile_cart:
ABC Land Aventure (Fra), Disney Winnie l'Ourson - La Chasse au miel de Winnie (Fra, Rev. 2),
Le Monde d'ELMO - Les Grandes Decouvertes D'Elmo (Fra), Oui-Oui - Detective d'un Jour (Fra),
Roi Lion - Simba Decouvre la Jungle (Fra), Thomas er ses Amis - Les locomotives s'entraident (Fra)
[TeamEurope, Buddybenj]


Translations added or modified
------------------------------
Chinese (Simplified) [YuiFAN]
Chinese (Traditional) [YuiFAN]
Dutch [Jos van Mourik]
French [noxx09]
Portuguese (Brazil) [Wellington Uemura]
Spanish [A. Viloria]


Source Changes
--------------
-fidlstix, rndrndqs: Fixed interface between MCU and LCD controller and added 7-segment digits. [AJR]

-tms9927: Configure using character clock rather than dot clock. [AJR]

-pit8253: Converted counters to subdevices. [AJR]

-sega_315_5195: Internalized communication latches; sound now works in fpointbla. [AJR]

-sol20: Added RS-232 port. [AJR]

-mcb216, cb308: Replaced UART with TMS5501. [AJR]

-hnayayoi.cpp: Use HD6845 CRTC for video; improved screen parameters. [AJR]

-vt100_kbd: Rewrote as UART-based serial device. [AJR]

-vt100: Restored bottom lines of screen. [AJR]

-vt100, la120: Made ER1400 non-volatile storage actually work. [AJR]

-debugger: Fixed extent of debug view, wplist output, watchpoint view, and find command for address-shifted memory spaces. [AJR]

-ins8250: Added hack to reset transmitter when Baud rate is changed. [AJR]

-trs80.cpp: Derived almost all clocks from actual crystals, including raw screen parameters. [AJR]

-d9final: Added NVRAM. [AJR]

-qtsbc: Rewrote driver based on SBC-880 schematics. [AJR]

-ay31015: Fixed receiver desync when next start bit arrives early, and synchronization at start bit. [AJR]

-unkitpkr: Added switch to disable card graphics in bookkeeping mode. [AJR]

-Separated TLCS-90 external IRQ line state from internal request register – fixes tenkai slowdowns. [AJR]

-artmagic.cpp: Replaced NVRAM with parallel EEPROM, and improved ADPCM banking. [AJR]

-Added DEC 12-15336-00 RS232 loopback connector type (required for VT102 modem control self-test). [AJR]

-rainbow: Corrected bit rate generator clocks and types. [AJR]

-g65816: Allow use of separate address spaces for program, data, opcodes, and vectors. [AJR]

-scn2674: Added preliminary support for SCN2672 variant. [AJR]

-vgmplay: Disable POKEY and QSound devices if not required. [AJR]

-Include option and file names in fatal error message for failure to load media image. [AJR]

-model2.cpp updates: [Angelo Salese]
* Added custom debugger commands to dump geometrizer disassembly and triangle list.
* Worked around ld rN, (rN) read on FIFO – fixes multiple crashes.
* Skip normals for every triangle/quad in geo mode 2/3 – fixes multiple graphical glitches.
* Fixed untextured path colors (used by Motor Raid and Daytona USA).
* Added direct framebuffer drawing (used by Last Bronx title screen).

-sharc: Implemented additional instructions used by Model 2 games. [Angelo Salese]
* Added Rn = Rn FDEP Rx BY : opcode (used by Last Bronx for a vital geometrizer function).
* Added fmul abs multi opcode (used by Gunblade NY).
* Added SET_UREG case $67 (used by Zero Gunner 2B).
* Fixed LSHIFT negative operations to not sign-extend the result (fixes Last Bronx frame flickering).

-segaic24.cpp: Added xhout and xvout register callbacks (fixes Model 2 3D viewport positions). [Angelo Salese]

-Wrote a preliminary TGPx4 interpreter core. [Angelo Salese]

-i960.cpp: Added support for burst stall on writes. [Angelo Salese]

-ddayjlc.cpp: Fixed clouds priority and title screen colors, added flip screen. [Angelo Salese]

-amstrad: Ignore invalid PSG register selection – fixes input issues with Monty on the Run and Airborne Ranger. [Barry Rodewald]

-metro.cpp: Enabled button 2 in daitorid* – it’s used to reorient tiles. [cam900]

-hyprduel.cpp: Cleaned up, converted to use imagetek_i4220_device, changed sound output to mono. [cam900]

-imagetek_i4220.cpp: Only draw portion of tilemaps exposed by clipping rectangle (improves performance). [cam900]

-sknsspr: Converted to device_rom_interface, allocate decode buffer at start time. [cam900]

-galpani3.cpp: Cleaned up code, added notes, allocate buffers at start time, improved alpha blending, sprite/background priorities
and background/background priorities, and reduced code duplication. [cam900]

-jchan.cpp: Minor improvements to sprite/sprite priorities. [cam900]

-rohga.cpp: Fixed graphics decoding. [cam900]

-segapcm: Added support for clock speed changes, and cleaned up code. [cam900]

-vgmplay updated: [cam900]
* Implemented Sega PCM interface registers.
* Convert QSound pitch to DSP clock input frequency.

-eolith.cpp: Corrected title/distributor for Chinese-language version of Iron Fortress. [cam900, Vas Crabb]

-kaneko16.cpp: Cleaned up OKI bank switching and sound latch handling. [cam900]

-es5510/taito_en updated: [cam900]
* es5510: Fixed DRAM read/write, and moved buffer allocation to start time.
* taito_en: Verified ESP input clock and output channels from GunBuster schematics, reduced runtime tag map lookups.
* esqpump.cpp: Split ES5506 out of interface.
* esqkt.cpp: Added esqpump for ES5510 interface, and fixed company tags.

-kaneko_grap2: Converted to device_rom_interface, added device address map, added internal palette, and implemented brightness
control. [cam900]

-mcatadv.cpp: Reduced code duplication, improved ROM region names, and converted to mono sound output. [cam900]

-wecleman.cpp: Added notes, cleaned up code, improved ROM region names, and converted to stereo sound output. [cam900]

-ES8712: removed sound output as it’s just a controller for an Oki MSM5205/6585 and 74157. [cam900]

-gcpinball.cpp, metro.cpp, lastbank.cpp, witch: Added notes, cleaned up code, and reduced runtime tag map lookups. [cam900]

-blzntrnd: Corrected stereo/mono outputs according to PCB type, fixed sound bank switching, and added notes. [cam900]

-lastbank: Use generic latch device for sound communication. [cam900]

-gcpinball.cpp: Improved ROM region names. [cam900]

-qs1000.cpp: Converted set_irq to WRITE_LINE_MEMBER. [cam900]

-eolith.cpp, eolith16.cpp, vegaeo.cpp: Cleaned up VRAM handling and drawing. [cam900]

-eolith.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp, vegaeo.cpp: Modernized sound latches, reduced runtime tag map lookups, and
improved ROM region names. [cam900]

-hidctch3: Replaced driver init with machine configuration. [cam900]

-mastboy.cpp: Cleaned up code, moved banked RAM handler into address_map_bank_device, fixed RAM error, added notes, and improved ROM
region names. [cam900]

-xexex.cpp: Cleaned up code, reduced runtime tag map lookups, added notes, marked with MACHINE_IMPERFECT_GRAPHICS. [cam900]

-tecmosys.cpp: Fixed background color, cleaned up bank switching, reduced code duplication, reduced runtime tag map lookups, added
notes, and marked with MACHINE_IMPERFECT_GRAPHICS (due to imperfect linescroll/mixing) and MACHINE_NO_COCKTAIL (due to incorrect
tilemap scroll when flipped). [cam900]

-ultraman.cpp, chqflag.cpp: Minor code clean-up. [cam900]

-k051649.cpp: Add scc_map to reduce duplication in driver memory maps. [cam900]

-divebomb.cpp: Use generic_latch_8_device for CPU communication and input_merger_any_high_device for interrupts, and improved tags.
[cam900]

-ddragon.cpp: Identified CPU types. [cam900]

-x68k: Implemented ADPCM panning and corrected ADPCM timer. [cam900]

-gstream.cpp: Added pre-calculated RGB palette for X2222, reduced code duplication, and removed unnecessary parameters. [cam900]

-Added extracted C-chip EPROM data for Volfied, Superman, Bonze Adventure, and Rainbow Islands; removed simulation. [Caps0ff]

-plugins/portname: Described revised format. [Carl]

-Added a hand-crafted C-chip EPROM for Rainbow Islands Extra, allowing simulation to be removed. [David Haywood]

-XaviX: Added notes on IRQ source register. [David Haywood]

-Added HDB-DOS device for Color Computer 1/2. [David Ladd]

-Added uPD934G percussion generator device, used by Casio RZ-1. [Dirk Best]

-hp64k: Added support for HPIB bus, and made extensive improvement to PHI emulation (BIST now passes). [F.Ulivi]

-Added slot device to tunnel IEEE-488 between processes over a socket connection. [F.Ulivi]

-Corrected Intellivision keyboard 6502 clock rate (was running at double speed). [Frank Palazzolo]

-spectrum: Fixed sprite flicker and missing graphics in several games. [geecab, R. Belmont]

-emscripten: Fixed issue causing drivers using netlists to fail, and disabled currently unsupported multithreading. [Justin Kerk]

-notetaker.cpp: Started to hook up EmulatorCPU 8086. [Lord Nightmare]

-naomi.cpp: Updated ROM board and BIOS documentation. [MetalliC]

-Dreamcast and derivatives: Enabled SH-4 recompiler by default. [MetalliC, Ryan Holtz]

-lynx96k: Added Scorpion and Danish ROMs as BIOS options. [Nigel Barnes]

-kr2376: Added keyboard matrix callbacks. [Nigel Barnes]

-bbc: Added cassette relay samples. [Nigel Barnes]

-bbc: Fixed shadow RAM corruption in Master/B+, and sideways RAM access in Model B. [Nigel Barnes]

-electron: Set CPU clock 2MHz/1MHz according to ROM/RAM access. [Nigel Barnes]

-model2.cpp: Fixed Zero Gunner background priorities. [O. Galibert]

-nes_apu: Derive frame counter from clock input. [O. Galibert]

-Removed macros from address maps. [O. Galibert]

-interpro: Various improvements, culminating in the ability to boot the “blue screen” rebuild floppy. [Patrick Mackinlay]
* Nearly boots CLIX – hangs trying to mount the filesystems.
* Refactored CPU/MMU memory access, added alignment faults, and added support for DMA virtual addressing.
* Implemented most C400 instructions, and fixed wait instruction.
* Removed broken forced interrupt handling.

-gunpey: Extracted decompressed sprite data – loaded to fix graphics until compression is understood.
[Peter Wilhelmsen, Morten Shearman Kirkegaard]

-midvunit.cpp: Cleaned up inputs and outputs, improved motion inputs, and sorted main buttons. [Risugami]

-seattle.cpp: Cleaned up outputs. [Risugami]

-Added ability to start/stop AVI recording during emulation session, and improved handling of native aspect screenshots on systems
with arbitrary numbers of screens. [Ryan Holtz, Vas Crabb]

-M1COMM, M2COMM, S32COMM: Improved simulation: [SailorSat]
* Fixed partial frame read and added VSYNC packets.
* Added relay mode (used by stcc), detect/handle connection loss, improved sync.
* Converted to use osd_file rather than emu_file.
* Added comm_framesync option to force instances to stay in sync.
* Added preliminary MB89374 emulation – works well enough for Virtua Racing ad Virtua formula to link using real firmware.
* Removed m1comm from the default model1 configuration, as not every game has one.

-Converted glasgow.cpp to use mmboard device for chess board I/O. [Sandro Ronco]

-Corrected size of MK48T12 timekeeper RAM. [smf]

-validity check: Test all 33 possible results from count_leading_zeros() and count_leading_ones(). [smf]

-Donkey Kong: Changed orientation so that -norotate matches direct feed recordings. [smf]

-Added QuikLoad option for several CP/M-80 systems (Altos 5, Aussie Byte II, Decision Mate V, Kaypro, QX-10, Xerox 820). [Stefano]

-c352.cpp: Changed μ-law algorithm to match Namco’s Wii VC emulator, fixed static noise between fights in Tekken 3, and fixed order
of phase inversion flags. [superctr]

-rgbsse: Fixed scaling functions for negative values – fixes graphical anomalies in warfa. [Ted Green]

-kayproii: Fixed Baud rate generator connections (serial port and keyboard were reversed). [Vas Crabb]

-Changed build options to make deprecated declaration warnings non-fatal and enabled by default. [Vas Crabb]

-Started deprecating and removing poorly-performing output system APIs. [Vas Crabb]

-Deprecated and removed all uses of running_machine::first_screen. [Vas Crabb, Ryan Holtz, AJR, R. Belmont, Nigel Barnes]

-dsp16: Rewrote interpreter and disassembler. [Vas Crabb]
* Interpreter implements almost all features and has machine cycle accuracy/granularity.
* PIO and a subset of SIO output excluding multiplexed modes are implemented.
* Disassembler syntax mostly matches that used by assembler, and shows live comments for predicated operations.

-qsound: Added low-level emulation using DSP program (only enabled in vgmplay for performance reasons). [Vas Crabb]

-qsoundhle: Changed sample rate and playback behaviour to better match DSP. [Vas Crabb]

-Restricted ROM names to a shell-friendly subset of printable ASCII. [Vas Crabb]

-Reduced use of naked pointers, using namespace, and preprocessor macros in recompiling CPU cores. [Vas Crabb]

-Converted most machine configuration helpers to non-static member functions and adjusted macros to match. [Wilbert Pol]

-crospang.cpp: Corrected clock speeds based on oscillators and PCB info. [Brian Troha]

-gameboy.xml, gbcolor.xml, leapster.xml, vsmile_cart.xml, vsmile_cd.xml, vsmilem_cart.xml: Corrected Spanish titles. [ClawGrip]

-sauro.cpp: Verified clocks for Sauro. [Corrado Tomaselli, The Dumping Union]

-sf2b: Identified manufacturer. [f205v]

-atetris.cpp: Updated documentation for atetrisb2 and atetrisb3. [f205v]

-Dumped PLA from CBM plus4 family. [Guru]

-spaceg: Dumped PROMs. [Guru]

-opwolf.cpp: Measured C-chip clock on a working PCB. [Guru]

-shuttlei: Corrected main CPU clock divider and added PCB description. [Guru]

-ti85.cpp: Added OS v4.0 as a BIOS option for ti84pcse. [Julian Lachniet]

-leland.cpp: Corrected ROM labels and documented undumped PALs for Pig Out: Dine Like a Swine! [Kevin Eshbach, The Dumping Union]

-leland.cpp: Corrected ROM name for revision 5 of Ataxx. [Kevin Eshbach, The Dumping Union]

-Updated hiscore.dat for recent changes. [Leezer]

-alphatro.cpp: Improved ROM names, and added real ROM for machine with BICOM graphics extension. [rfka01]

-Corrected year for San Francisco Rush: The Rock. [sjy96525]

-argus.cpp: Dumped PROM for valtric. [system11, The Dumping Union]


For Windows, Linux, and macOS

http://www.mamedev.org
 



    Friday, March 23, 2018
Nova v0.1.9 released!

Nova is a Sega Saturn Emulator(SS Emulator) for Windows. Nova is capable to run several commercial games, but it's still in its early stage.

Features:
1.automatically select regions.
2.automatically select cartridge types by editing cart.json.
3.automatically save backup memory.

Nova doesn't support:
1.save/load states
2.run games via a CD drive

Nova Changelog:



SH2: Added read byte access of TIER register of FRT(3D Lemmings (E)).
SCU: Refactored INTC.
SCU: Made DSP and DMAC as separated excutable devices.
SCU: Supported irregular(Transfer address is not aligned or transfer count is an odd number) DMA transfers.
SCU: Implemented better timing for DMA transfers.
SCU: Implemented better synchronization mechanism for DMAC.
SCU: Implemented caching of DMA triggers.
SCU: Implemented priority for the three DMA levels.
SCU: Implemented all status(Access, Interruption, Standby, Operation) of DMA transfers.
SCU: Implemented Force-Stop of DMA transfers.
SCU: Implemented handling for illegal DMA.
SCU: Implemented handling for the Status of Stopped DMA registers.
SCU: Added handling for DSTA register.
SCU: Added "Cool-down" time for interrupted/Force-Stopped DMA transfers.
SCU: Added restrictions for register access.
VDP1: Added restrictions for register access.
VDP2: Fixed the VBLANK bit of TVSTAT register.
CDB: Refactored handling of DATATRNS register.
CDB: Added byte access of DATATRNS register(Steam Hearts via SCU DMA).
SYSTEM: Added checking for accessing device registers from slave SH2.
MISC: Refined regular expressions of the CUE parser.
MISC: Fixed regular expression bugs of the INI parser.


For Windows

https://twitter.com/realSteveKwok/
 



    Thursday, March 15, 2018
MAME v0.195 released!.

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:



0.195
-----


MAMETesters Bugs Fixed
----------------------
- 03563: [Graphics] (namcos11.cpp) souledge: Li Long stage background problem (smf)
- 05764: [Graphics] (radio86.cpp) radio4k: Display is not stable and flickers (shattered)
- 06446: [Graphics] (shanghai.cpp) kothello: Display cut off at right (AJR)
- 06688: [Graphics] (sandscrp.cpp) sandscrp and clones: Graphic priority issue in title screen animation (cam900)
- 06866: [Interface] (midxunit.cpp) revx: No crosshairs (Osso)
- 06867: [Misc.] (namcos12.cpp) technodr: Game refuses to boot if printer is ON (Osso)
- 06870: [Sound] (mario.cpp) mario and clones: Missing music/sound effects (AJR)
- 06872: [Documentation] (vegas.cpp) sf2049se: Wrong Year Listed (And Publisher?) (sjy96525)
- 06884: [Crash/Freeze] (djmain.cpp) All sets in djmain.c: MAME exception (smf)
- 06885: [Crash/Freeze] (qdrmfgp.cpp) qdrmfgp2: Hang on boot (Osso)
- 06888: [Crash/Freeze] (segag80v.cpp) tacscan: Cannot play past second phase (AJR)
- 06889: [Graphics] (darkseal.cpp) darkseal: Background missing in the first boss area and third stage (cam900)


New working machines
--------------------
89 in 1 Mini Game Console (060-92023011V1.0) [TeamEurope]
007: GoldenEye (Tiger handheld) [hap, Sean Riddle]
200 in 1 Retro TV Game [David Shah]
Back to the Future (Tiger handheld) [hap, Sean Riddle]
Coolboy RS-18 (280 in 1) [TeamEurope]
Family Pocket 638 in 1 [David Shah]
FC Pocket 600 in 1 [David Shah]
Hammer Boy [alt/deepfb, Dan Dare, mad3001, Habi, Adonias, cpcmaniaco, Robcfg, Pablo Ruiz, Recreativas.org, The Dumping Union]
Hook (Tiger handheld) [hap, Sean Riddle]
Play TV Skateboarder (NTSC) [Sean Riddle, David Haywood]
Player's Edge Plus (PS0280) 4th of July Slots [Brian Troha, Kevin Nagle]
Robocop 3 (Tiger handheld) [hap, Sean Riddle]
Sonic The Hedgehog 2 (Tiger handheld) [hap, Sean Riddle]
Street Fighter 2010 - The Final Fight (Tiger handheld) [hap, Sean Riddle]
Strider (Tiger handheld) [hap, Sean Riddle]
SY-888B 288 in 1 Handheld [David Shah]
ZDog (44 in 1) [unknown]


New working clones
------------------
Ares no Tsubasa (Japan, rev. A) [Corrado Tomaselli, The Dumping Union]
Coleco Head to Head: Electronic Hockey (TMS1000 version) [hap, Sean Riddle]
Connectv Skateboarder (PAL) [Sean Riddle, David Haywood]
Donkey Junior High Score Kit (hack,V1.2) [smf]
Donkey Kong High Score Kit (hack,V1.0a) [smf]
Donkey Kong High Score Kit (hack,V1.2) [smf]
Donkey Kong/DK (Japan) (hack,V1.1 IKE) [smf, SpinDaddy]
Gee Bee (UK) [Andrew Welburn, The Dumping Union]
Gigas Mark II (MC-8123 317-5002) [frsj8112]
Hard Yardage (v1.10) [Brian Troha, The Dumping Union]
Ironman Ivan Stewart's Super Off-Road (rev 3) [unknown]
Moon Shuttle (US, version A) [ShouTime, The Dumping Union]
Pac-Land (Bally-Midway) [Andrea Palazzetti]
Pac-Man (bootleg, Video Game SA) [Arcade Vintage, Recreativas.org, The Dumping Union]
Quarterback (rev 1, ****tail) [Brian Troha, The Dumping Union]
Rabbit (Japan, location test) [Hammy, Spinalfeyd, The Dumping Union]
Street Fighter II: The World Warrior (bootleg, set 2) [f205v, Maru79]
Street Fighter II: The World Warrior (bootleg with rules screen) [hammy, The Dumping Union]
Street Fighter II': Champion Edition (Taiwan 920313) [sampson]
Tapper (Budweiser, 12/9/83) [Marc Deslauriers]
Target Ball '96 [Brian Troha, TeamEurope, The Dumping Union]
Tecmo Bowl (World, set 2) [coolmod]


Machines promoted to working
----------------------------
100 in 1 Arcade Action II (AT-103) [David Shah]
888888 in 1 (Coolboy AEF-390) [David Shah]
999999 in 1 (PXP2 Slim Station) [David Shah]
Altos Computer Systems ACS8600 [Carl]
BittBoy Mini FC 300 in 1 [David Shah]
dreamGEAR My Arcade Gamer V Portable Gaming System (DGUN-2573) [David Shah]
PowerJoy Navigator 50 in 1 [David Shah]
PowerJoy Supermax 30 in 1 [David Shah]
PowerJoy Supermax 60 in 1 [David Shah]
Samuri (60 in 1) [David Shah]
Sports Game 69 in 1 [David Shah]
Super Arcade 110 (set 1) [David Shah]
SY-889 300 in 1 Handheld [David Shah]


Clones promoted to working
--------------------------
999999 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
Panasonic JB-3000 [Luke Sleeman, protosphere]
Super Arcade 110 (set 2) [David Shah]


New machines marked as NOT_WORKING
----------------------------------
Blockout (TAX) [Peter Wilhelmsen, David Haywood]
Casio SK-1 [Vas Crabb]
CoolBoy RS-8 168 in 1 [TeamEurope]
DVTech Nimbus 176 in 1 [CaH4e3]
e-kara Starter [Sean Riddle, Peter Wilhelmsen]
Handheld 210 in 1 [David Shah]
Intelligence Advance E/R Lerncomputer [R. Belmont, Sean Riddle, TeamEurope, rfka01]
MOGIS M320 246 in 1 Handheld [David Shah]
Olympia BOSS D [friol, rfka01]
Panafacom Duet-16 [rfka01, Carl]
Pittanko Zaurus [R. Belmont, SpinalFeyd, TeamEurope, The Dumping Union]
Play TV Baseball 2 [Sean Riddle, Peter Wilhelmsen]
Play TV Bass Fishin' [Sean Riddle, Peter Wilhelmsen]
Play TV Boxing (NTSC) [Sean Riddle, Peter Wilhelmsen]
Play TV Card Night (NTSC) [Sean Riddle, Peter Wilhelmsen]
Play TV Monster Truck (NTSC) [Sean Riddle, Peter Wilhelmsen]
Play TV Ping Pong [Sean Riddle]
Pocket Games 150 in 1 [David Shah]
Sekai Kaseki Hakken (Japan, SKH1 Ver.A) [coolmod, The Dumping Union]
Soreyuke Anpanman Crayon Kids (J 001026 V1.000)
[ShouTime, Bill D, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn,
Paul Vining, Charles MacDonald, Smitdogg, The Dumping Union]
Star Wars Saga Edition - Lightsaber Battle Game [Sean Riddle, Peter Wilhelmsen]
Super Medal Fighters (Japan 970228)
[ShouTime, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn, Paul Vining,
Charles MacDonald, Smitdogg, The Dumping Union]
The Dealer (ACL) [Robbbert, Shamus McCrave, Guru]
Triumph-Adler alphatronic P1 [rfka01]
VJ Visual & Music Slap [Naibo]
Wireless [BeckyRGB]
Wireless Air 60 [BeckyRGB]
XaviX Tennis (XaviXPORT) [Sean Riddle, Peter Wilhelmsen]
Zhaoji Fengdou [Peter Wilhelmsen, The Dumping Union]
Zone 40 [BeckyRGB]


New clones marked as NOT_WORKING
--------------------------------
Compaq Portable II [rfka01]
ConnecTV Bass Fishin' [Sean Riddle, Peter Wilhelmsen]
ConnecTV Boxing (PAL) [Sean Riddle, Peter Wilhelmsen]
ConnecTV Card Night (PAL) [Sean Riddle, Peter Wilhelmsen]
ConnecTV Monster Truck (PAL) [Sean Riddle, Peter Wilhelmsen]
Donkey Kong/JR (combo) (hack,V1.2) [smf]
Double Donkey Kong (hack,V1.2) [smf]
Dam Dam Boy (on Tsukande Toru Chicchi PCB) [R. Belmont, SpinalFeyd, Klaus, The Dumping Union]
Ericsson WS286 [Edstrom, Mattis Lind]
Olympia BOSS A 8085 [rfka01]
Olympia BOSS B [rfka01]
Olympia BOSS B 8085 [Carl, rfka01]
Olympia BOSS C [rfka01]
Sangokushi II (bootleg) [Hammy, Spinalfeyd, The Dumping Union]


New working software list additions
-----------------------------------
electron_cart: Solidisk EFS 2.1E, Stop Press 64 [Nigel Barnes]
electron_flop: BBC Music Demo World [Nigel Barnes]
fmtowns_cd:
Battle Chess, Emit Vol. 1 - Toki no Maigo, Emit Vol. 2 - Inochigake no Tabi [redump.org, r09]
Doda Mega-Mix!!!, Oshare Club, Rinkan Gakkou, Sakura no Mori [r09]
Ku2++ [Tokugawa Corporate Forums, DamienD]
fmtowns_flop: Cameltry, Dragon Slayer - The Legend of Heroes [r09]
gamegear:
David Robinson's Supreme Court (non-playable demo), David Robinson's Supreme Court (non-playable demo, hack),
Off The Wall (prototype), Street Battle (US, SMS Mode, prototype), Super Off Road (prototype) [David Haywood]
ibm5150:
Blood Money, Indiana Jones and the Temple of Doom, The Norton AntiVirus 1.0, The Norton AntiVirus 2.0,
Nova 9: The Return of Gir Draxon (version 1.0), Rambo III, Renegade [Arcade Shadow]
Airborne Ranger, Alf - The First Adventure,
ASP: A Statistical Package for Business, Economics, and the Social Sciences (Student Version), Lotus Amstel Beta Build 2
[Justin Kerk]
ibm5170:
Alien Breed, Alien Carnage, Batman Returns, Blake Stone: Planet Strike, Epic Pinball: Deep Sea, Fire and Ice [Arcade Shadow]
The Adventures of Willy Beamish [Justin Kerk]
mac_flop:
Beyond Dark Castle, MacBTX 1&1, MacDraw 1.9.5 (German), Photoshop 2.5.1 Limited Edition (German) [darkstar]
Airborne!, System Software 1.1, System Software 3.0 [Justin Kerk]
pce: Off The Wall (prototype) [David Haywood]
pico:
Image Training for the Right Side of the Brain - The Arithmetic & ABC Fight vs Mojars (Best Selection, Jpn),
Kanshuu Unou Image Training - Hiragana - Katakana (Best Selection, Jpn), Soreike! Anpanman no Minna de Kyousou Anpanman! (Jpn)
[TeamEurope]
sg1000: Shenqi huayuan (Tw), Yuzhou zhanshi (Tw) [David Haywood]


Software list items promoted to working
---------------------------------------
electron_cart:
Advanced Plus 3, Advanced Plus 3/4, Advanced Quarter Meg RAM, Cumana Floppy Disc System v1.00, Cumana Floppy Disc System v1.01,
Cumana Floppy Disc System v1.02, Slogger Electron Disk System v1.00, Slogger Electron Disk System v1.02,
Slogger Electron Disk System v1.03, Sound Expansion v3 [Nigel Barnes]
fmtowns_cd:
Elfish, Elfish Lite, Hana no Kioku, Hoshi no Suna Monogatari 3, Kindan no Ketsuzoku, Koko wa Rakuensou, Koko wa Rakuensou 2,
Oshare Cooking, Psychic Detective Series Vol. 3 - Aya, SimEarth, The 4th Unit 3 - Dual Targets, The 4th Unit 7 - Wyatt,
Towns Hyakunin Isshu, Trigger, Ultima VI - The False Prophet [Carl, r09]
fmtowns_flop:
Columns [Carl]
D.P.S SG - Dream Program System SG, D.P.S SG 2 - Dream Program System SG Set 2, D.P.S SG 3 - Dream Program System SG Set 3,
Dinosaur, Dr. Stop!, Image, Irium, Premium 2, Rance 2 - Hangyaku no Shoujotachui, Toushin Toshi, Toushin Toshi (Alt Disk 2),
VZ Editor 1.6 with ATOK 7 [Carl, r09]
picno: Kiiroi Kyoryu-kun Parasa no Obake Taiji [SSJ, Dustin, TeamEurope]


New NOT_WORKING software list additions
---------------------------------------
dc:
18 Wheeler - American Pro Trucker (Euro), 18 Wheeler: American Pro Trucker (Jpn), 18 Wheeler: American Pro Trucker (USA),
18 Wheeler: American Pro Trucker (USA, Prototype 20010202), 18 Wheeler: American Pro Trucker (USA, Prototype 20010202),
18 Wheeler: American Pro Trucker (USA, Prototype 20010405), 18 Wheeler: American Pro Trucker (USA, Prototype 20010405),
21: Two One (Jpn), 4 Wheel Thunder (Euro), 4 Wheel Thunder (USA), 4x4 Evo (USA), 90 Minutes: Sega Championship Football (Euro),
Advanced Daisenryaku 2001 (Jpn), Advanced Daisenryaku: Sturm uber Europa - Der Deutsche Blitzkrieg (Jpn),
Aero Dancing featuring Blue Impulse (Jpn), Aero Dancing featuring Blue Impulse Tentou Taikenban (Jpn), Aero Dancing F (Jpn),
Aero Dancing F (Jpn, Rev. 1), Aero Dancing F - Taikenban (Jpn), Aero Dancing F Taikenban (Jpn),
Aero Dancing F: Todoroki Tsubasa no Hatsu Hikou (Jpn), Aero Dancing i: Jikai Saku Made Matemasen (Jpn), Aero Dancing i (Jpn),
Aero Dancing: Todoroki Taichou no Himitsu Disc (Jpn), Aero to Jet de Dancing - Taikenban Disc (Jpn),
AeroWings 2: Airstrike (Euro), AeroWings 2: Airstrike (USA), AeroWings (Euro), AeroWings (USA),
After...: Wasureenu Kizuna - Shokai Genteiban (Jpn), Aikagi: Hidamari to Kanojo no Heyagi (Jpn), Air (Jpn),
Akihabara Dennou-gumi Pata Pies! (Jpn), Airforce Delta (Jpn), Airforce Delta (USA), Airforce Delta (USA, Alt),
Alice Dreams Tournament (Euro), Alice Dreams Tournament (Euro, Collector's Edition), Alice Dreams Tournament (Jpn),
Alice Dreams Tournament (Jpn, Collector's Edition), Alice Dreams Tournament (USA),
Alice Dreams Tournament (USA, Collector's Edition), Alien Front Online (USA), Alien Front Online (USA, Prototype 20010625),
Alone in the Dark: The New Nightmare (Euro), Alone in the Dark: The New Nightmare (Fra),
Alone in the Dark: The New Nightmare (Ger), Alone in the Dark: The New Nightmare (USA), Angel Present (Jpn),
Angel Wish: Kimi no Egao ni Chu! (Jpn), Animastar (Jpn), Ao no 6-go Saigetsufutai Hito: Time and Tide (Jpn), Aqua GT (Euro),
Armada (USA), Army Men: Sarge's Heroes (Euro), Army Men: Sarge's Heroes (USA), Atari Anniversary Edition (USA),
Atsumare! Guru Guru Onsen BB (Jpn), Atsumare! Guru Guru Onsen (Jpn), Bakuretsu Muteki Bangaioh (Jpn), Baldr Force EXE (Jpn),
Ball Breakers (USA, Prototype 20000924), Bangai-O (Euro), Bangai-O (USA), Bang! Gunship Elite (USA),
Bass Rush Dream: EcoGear PowerWorm Championship (Jpn), Battle Beaster (Jpn), Bikkuriman 2000: Viva! Festiva! (Jpn),
Biohazard: Code: Veronica - Kanzenban (Jpn), Biohazard: Code: Veronica - Shokai Genteiban (Jpn),
Biohazard: Code: Veronica - Shokai Genteiban (Jpn, Alt), Biohazard: Code: Veronica - Trial Edition (Jpn), Black Matrix A/D (Jpn),
Blue-Sky-Blue: Sora o Mau Tsubasa - Shokai Genteiban (Jpn), Blue Stinger (Euro), Blue Stinger (Fra),
Blue Stinger (Fra, Prototype 19990824), Blue Stinger (Ger), Blue Stinger (Jpn), Blue Stinger (USA), Boku Doraemon (Jpn),
Boku no Tennis Jinsei (Jpn), Boku to, Bokura no Natsu (Jpn), Bomber Hehhe! (Jpn), Bomberman Online (USA),
Bomberman Online (USA, Prototype 20010908), Border Down (Jpn), Bounty Hunter Sara: Holy Mountain no Teiou (Jpn),
Broadband Passport (Jpn), Broadband Passport (Jpn, Alt), Buggy Heat (Euro), Buggy Heat (Jpn), Bust-A-Move 4 (Euro),
Bust-A-Move 4 (USA), Caesars Palace 2000: Millennium Gold Edition (Euro), Caesars Palace 2000: Millennium Gold Edition (USA),
Cafe Little Wish (Jpn), Canary: Kono Omoi wo Uta ni Nosete (Jpn), Candy Stripe: Minarai Tenshi (Jpn), Cannon Spike (Euro),
Cannon Spike (USA), Canvas: Sepia-iro no Motif (Jpn), Capcom Taisen Fan Disc (Jpn),
Capcom vs. SNK 2: Millionaire Fighting 2001 (Jpn), Capcom vs. SNK (Euro), Capcom vs. SNK: Millennium Fight 2000 (Jpn),
Capcom vs. SNK: Millennium Fight 2000 (Jpn, Rev. 1), Capcom vs. SNK: Millennium Fight 2000 Pro (Jpn), Capcom vs. SNK (USA),
Cardcaptor Sakura: Tomoyo no Video Daisakusen (Jpn), Carrier (Euro), Carrier (Jpn), Carrier (USA), Centipede (USA),
Championship Surfer (Euro), Championship Surfer (USA), Chaos Field (Jpn), Charge 'n Blast (Euro), Charge 'n Blast (Jpn),
Charge 'n Blast (USA), Cherry Blossom (Jpn), Chicken Run (Euro, English), Chicken Run (Euro, French / Italian / Spanish / German),
Chicken Run (USA), Chocolat: Maid Cafe "Curio" (Jpn), Chocolat: Maid Cafe "Curio" - Taikenban (Jpn),
Chou Hatsumei Boy Kanipan: Bousou Robot no Nazo!? (Jpn), ChuChu Rocket! including Dreamkey 1.5 (Euro),
ChuChu Rocket! inclus Dreamkey 1.5 (Fra), Chu-Chu Rocket! (Jpn), ChuChu Rocket! (USA), Close To: Inori no Oka (Jpn),
Coaster Works (Euro), Coaster Works (USA), Confidential Mission (Euro), Confidential Mission (Euro, Prototype 20010409),
Confidential Mission (USA), Conflict Zone (Euro), Conflict Zone (USA), Cosmic Smash (Jpn), Crazy Taxi 2 (Euro),
Crazy Taxi 2 (Jpn), Crazy Taxi 2 (USA), Crazy Taxi (Euro), Crazy Taxi (Jpn), Crazy Taxi (USA), Crazy Taxi (USA, Sega All Stars),
Culdcept II (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (USA),
D2 Shock (Jpn), D-2 (USA), Dance Dance Revolution 2nd Mix - Dreamcast Edition (Jpn),
Dance Dance Revolution Club Version - Dreamcast Edition (Jpn),
Dancing Blade: Katte ni Momotenshi II - Tears of Eden - Kanzenban (Jpn), Dancing Blade: Katte ni Momotenshi! - Kanzenban (Jpn),
Dave Mirra Freestyle BMX (Euro), Dave Mirra Freestyle BMX (USA), Daytona USA 2001 (Euro), Daytona USA 2001 (Jpn),
Daytona USA (USA), Daytona USA (USA, Prototype), Deadly Skies (Euro), D no Shokutaku 2 (Jpn), D no Shokutaku 2 (Jpn, Alt),
GameShark Lite (USA), Jet Coaster Dream (Jpn), J.League Spectacle Soccer (Jpn), Puzzle Bobble 4 (Jpn),
Resident Evil: Code: Veronica (Euro), Resident Evil: Code: Veronica (Euro, Prototype), Resident Evil: Code: Veronica (Fra),
Resident Evil: Code: Veronica (Ger), Resident Evil: Code: Veronica (USA), Seaman: Kindan no Pet (Jpn), Seaman (USA),
TNN Motorsports Hardcore Heat (USA) [FakeShemp]
ews286_flop:
DOS v3.10C, DOS Supplemental Programs v3.10C, Ericsson Maintenance Program v4.10 [Edstrom]
hyperscan:
Ben 10 (USE1), Ben 10 (USE2), IWL - Interstellar Wrestling League (USE1), IWL - Interstellar Wrestling League (USE2),
Marvel Heroes (USE2), Spider-Man (USE1), X-Men (USE) [incog]
leapster:
Animal Genius (US), Cars 2 (US), Creature Create (US), Kindergarten (US), Learning with Leap (US), Letterpillar (US),
Number Raiders (US), Ratatouille (US), Scholastic I Spy - Challenger (US), Scooby Doo! - Spooky Snacks! (US), Scooby Doo! (US),
Star Wars - Jedi Reading (US), Thomas and Friends - Calling all Engines! (US), Up (US), Wall-E (US) [TeamEurope]
mac_flop: RadiusWare [darkstar]


Translations added or modified
------------------------------
Portuguese (Brazil) [Wellington Uemura]
Turkish [Kadir Eksi]


Source Changes
--------------
-tms9927: Fixed excessive sync width after recomputing parameters during sync. [AJR]

-ponpoko, hcastle, sonson: Changed to 4-way joysticks. [AJR]

-Fixed flip screen rendering of DECO MXC06 sprites. [AJR]

-Added some internal peripheral block registers to 80186 debug state. [AJR]

-Fixed ASCII dump output for big-endian spaces. [AJR]

-i960: Fixed disassembly of REG instructions. [AJR]

-deco146/deco104: Synchronize soundlatch writes - fixes dropouts in dblewing. [AJR]

-decocass.cpp: Inverted sprite/sprite priority - seems to help coozumou. [AJR]

-com8116: Added several clock rate/divider table variant types. [AJR]

-saturn, sfish2: Encapsulated existing CD-ROM emulation as device. [AJR]

-Set up heavily mirrored memory ranges with subunit masks (e.g. orunners) much more efficiently. [AJR]

-Created RST interrupt buffer device. [AJR]

-ym2203: Made interrupt output use an instant timer, preventing synchronization glitches. [AJR]

-msm6242: De-assert interrupt output when the IRQ flag is cleared. [AJR]

-6840ptm: Stop defaulting external clocks to 1 Hz. [AJR]

-Register device callbacks and add some basic validation for them. [AJR]

-unidasm: Corrected endianness of m6800, m6805 and other Motorola-type CPUs. [AJR]

-cdicdic: Made DMA handling safer. [AJR]

-z8: Made address spaces big-endian. [AJR]

-hd63484: Added external skew kludge to prevent display cutoff in kothello. [AJR]

-photoply.cpp: Added Cirrus Logic GD5446 VGA PCI device - now shows legacy BIOS error. [Angelo Salese]

-namcona1.cpp updates: [Angelo Salese]
* Fixed soft reset hangs.
* Improved encapsulation.
* Fixed status bar colors for VS Express event in Numan Athletics.
* Fixed video disable graphic transitions.
* Added dynamic screen visible area change effect (used mostly by Numan Athletics on transitions).
* Fixed bogus palette transfers for xday2.
* Fixed horizontal scroll adjust and background color pen (improves X-Day 2 video).
* Added MSM6242 RTC and fixed EEPROM type for X-Day 2.

-pc6001.cpp: Major encapsulation clean-ups. [Angelo Salese]

-gkigt.cpp: Made some improvements to make most games to boot up to display CMOS error. [Angelo Salese]

-i960.cpp: Added support for burst mode stalling save and restore. [Angelo Salese]
* Fixes stalls in several Sega Model 2 games.

-badlandsbl.cpp: Added preliminary sprite drawing. [Angelo Salese]

-buster.cpp: Preliminary work to make it actually show something. [Angelo Salese]

-model2.cpp: Added 30 Hz renderer mode - fixes Virtua Striker timings. [Angelo Salese]

-taito_en: Hooked up ES5510 effects DSP. [cam900, R. Belmont]

-vamphalf.cpp: Converted OKI map to configured banking and implemented OKI bank switching for Diet Family. [cam900]

-vgmplay: Added K051649 support, and added clock change support to K051649. [cam900]

-darkseal.cpp: Corrected PF1 size to 64x64 and removed audio CPU interrupt hold line hack. [cam900]

-dec8.cpp: Corrected CPU types, eliminated many runtime tagmap lookups, and reduced code duplication. [cam900]

-deco32.cpp: Templated handlers to reduce duplication, improved naming, and eliminated unnecessary shares. [cam900]

-rohga.cpp: Cleaned up I/O and protection handling, reduced code duplication, and updated comments. [cam900]

-itech32.cpp: Hooked up stereo audio output for Time Killers and Driver's Edge. [cam900]

-st0016: Made ROM region tag configurable, and improved CPU tags in jclub2.cpp and srmp5.cpp. [cam900]

-macs.cpp: Converted to configured banking. [cam900]

-simple_st0016.cpp, speglsht.cpp, srmp5.cpp: Cleaned up banking code and reduced runtime tagmap lookups. [cam900]

-x1_010: Improved naming of member variables/functions. [cam900]

-seta.cpp: Converted expanded 6502 ROM to configured banking. [cam900]

-cbuster.cpp: Cleaned up and converted to buffered sprite RAM device. [cam900]

-gaiden.cpp: Cleanup and fixes: [cam900]
* Reduced code duplication using templates and object finder arrays.
* Split wildfang and raiga machine configuration/address map.
* Fixed raiga hang on soft reset.

-nmk16.cpp: Reduced code duplication, converted to configured banking, and updated notes. [cam900]
* Also verified OKI bank switching for vandykeb and atombjt, and corrected OKI clock for vandykeb.

-taito_f2.cpp: Fixed palette format for games using 15-bit colour. [cam900]

-okim9810: Corrected sample rate divider table, added support for clock changes, and implemented DADR and serial interface. [cam900]

-ninjaw.cpp, warriorb.cpp: Reduced code duplication using templates and object array finders, and reduced tagmap lookups. [cam900]
* Also identified warriorb sound chip as YM2610B, and demoted sagaia and darius2d to imperfect sound due to SSG issues.

-ymz280b: Converted memory access to device_rom_interface. [cam900]

-firebeat.cpp: Reduced code duplication and split memory maps according to the number of GCU chips on PCB. [cam900]

-ymf271: Implemented four-channel output and converted memory access to device_rom_interface. [cam900]
* bnstars.cpp: Cleaned up bank switching.
* ms32.cpp: Cleaned up bank switching and enabled stereo output.
* seibuspi.cpp: Cleaned up bank switching and changed single-board systems to mono output.

-taito_l.cpp: Converted VRAM banks to address_map_bank_device and reduced code duplication. [cam900]

-deco_mlc.cpp updates and improvements: [cam900]
* Cleaned up duplicated and unused code, improved interrupt hookup, updated notes, and corrected regions and versions.
* Implemented 8bpp+alpha sprite drawing mode, and implemented alpha/shadow select bits.

-zn.cpp: Cleaned up duplicated and unused code, converted nbajamex banking to address_map_bank_device, moved bank configuration
from reset to start time, and identified beastrzrb CPU type and sound chip. [cam900]

-cave.cpp: Reduced code duplication with templates and object array finders. [cam900]

-seta.cpp: Reduced code duplication, and made data arrays dynamically allocated at start time. [cam900]

-sandscrp.cpp: Improved sprite-tile priority, and cleaned up duplicated code. [cam900]

-jchan.cpp: Improved sprite-tile priority, verified background pen, and cleaned up duplicated code. [cam900]

-am9519: Added AM9519 UIC device. [Carl]

-vii.cpp: Added I/O for skateboarder, and promoted to working with bad graphics/no sound; also modernised the code a bit.
[David Haywood]

-Added preliminary XaviX driver: [David Haywood]
* Created derived 6502 type with far call/return instructions and banked data memory.
* Implemented graphics, including sprites, and packed 7bpp tiles - Monster Truck track outline and test mode work.
* Implemented multiplier chip.

-nes_vt.cpp: Fixes and improvements: [David Shah]
* Added support for VTxx systems with scrambled instructions (FC Pocket, DGUN2573).
* Added support for Family Pocket, and more FC Pocket games.
* Added support for VTxx scrambled banking (thanks NewRisingSun for help).
* Improved PPU colour palette using reference code from NewRisingSun.
* Fixed scanline interrupts and PPU data reads.

-asteroid.cpp, namcos1.cpp: Use LS153 device for DIP switches. [Dirk Best]

-amiga.cpp, cubo.cpp, ssv.cpp, unixpc.cpp: Fixed address map order after semantic change. [Dirk Best]

-gkigt.cpp: Added QUARTs and serial ports to machine configuration, but commented out handlers in memory maps. [Dirk Best]

-hamboy: Patched PIC ROM to reduce timer delay, and stared fixing DIP switches. [Dirk Best]

-Added vertical blanking input to ampoker2. [El Chango v4]

-alphatpx.cpp: Fixed P2 drive ready and added missing <> key. [helwie44]

-Converted many configuration helpers to non-static member functions. [Judge]

-Allow building with system-wide utf8proc, PortAudio, ASIO, GLM and RapidJSON. [Julian Sikorski]

-Fixed issue linking Emscripten build with certain single-driver configurations (e.g. spectrum.cpp). [Justin Kerk]

-exterm.cpp, raiden2.cpp: Updated memory map order for new semantics. [MASH]

-v9938: Improved logging options with logmacro. [Michael Zapf]

-Improved Stepping Stage driver and added support for recently-dumped VJDash set: [Naibo]
* Added fundamental communication between main 68000 and (undumped) Windows PC.
* Figured out logic for how CPU uploads data to unknown device (possibly FPGA on unknown board).
* Discovered vertical blank frequency of four logical screens - affects communication/synchronization of 68k CPUs.
* Added proper foreground layer handling (stepstag borrows foreground graphics from vjdash for now).
* Separated palette and graphics decoding for three screens, and added independent decoding/drawing routine for third screen.
* Corrected sprite ROM loading for step3.
* Mapped dancing floor, spot, neon, and key lamp/LED outputs based on footage of real machine.
* Corrected NVRAM handling.
* Adjusted default input mapping to avoid key conflicts.
* Identified graphics ROMs for vjdash foreground/background/ROZ layers.

-electron: Added a number of cartridge devices. [Nigel Barnes]
* P.R.E.S. Advanced Plus 3/4, Advanced Quarter Meg Ram, Cumana Floppy Disk System, Sound Expansion, Sound Expansion v3,
Stop Press 64, Solidisk EFS.

-Changed memory map behaviour to "last entry wins". [O. Galibert]
* Allows more natural "import and patch" and "cover a region then punch holes" structures.

-m6502: Fixed tracing and breakpoints for paged variants. [O. Galibert]

-Made memory maps member functions of owner class. [O. Galibert]

-Added disassembler for VM Labs Aries VLIW processor (used in NUON DVD players). [O. Galibert]

-interpro: Improved graphics emulation - basic bit blit and line drawing work well enough for now. [Patrick Mackinlay]

-Added preliminary ABC CAD pointing device/high-resolution graphics add-on device for Luxor ABC 80. [Peter Bortas, Edstrom]

-Added kzaurus driver: [R.Belmont]
* Implemented interrupts, inputs and sound - passes POST.
* Fixed layer priority and added 55555 gradient background.
* Improved visible area and layer alignment, and hooked up scroll register readback.

-kingpin.cpp: Added memory map for dealracl. [Robbbert]

-i8275 improvements and fixes: [shattered]
* Handle invisible field attributes and "end of row - stop DMA" special code better.
* Honor Video Enable bit.
* Made Preset Counters command useful.

-agat7: Added serial/parallel interface card, hard-coded to Agat-Author configuration for now. [shattered]

-Popeye/Sky Skipper improvements: [smf]
* Reverted "Popeye (bootleg set 1)" to 0.33b6 names and contents.
- Tile ROM in recently-dumped "Popeye (bootleg set 2)" matches old tile ROM, so that dump was probably correct.
* Popeye: Moved Copyright from DIP switches to machine configuration - schematics show they are resistors.
* Sky Skipper: Added difficulty DIP switches.
* Popeye: Fixed background alignment and test mode background in TPP2 sets.
* Converted configuration/handlers to virtual methods.
* Removed protection device from systems that lack it.
* Popeye: Added sprite RAM, background scroll and palette buffering.
* Popeye: Unmapped $8000 to $87ff for TPP2 as 7f is not populated.
* Popeye: Latch NMI disable from A9 on falling edge of RFSH.

-Donkey Kong/Donkey Kong Jr: Hooked up undocumented service switch and undumped diagnostic ROM. [smf]

-Debugger: Fixed F10 step over for instructions with a branch delay slot. [smf]

-ti85.cpp: Re-implemented IPL disable for Flash-based models. [smf]

-z80: Changed refresh callback to write8. [smf]

-CoCo cartridge improvements: [Tim Lindner]
* Added support for the Color Computer MultiPak slot switch.
* Fleshed out serial expansion cards to support actual input and output.
* Added some compatible CoCo cartridges to the Dragon driver.

-x1: Converted I/O to memory maps and address map bank devices. [Vas Crabb]

-Improved encapsulation of a number of drivers. [Vas Crabb]
* cyberbal.cpp: Untangled the dual-screen and single-screen versions - there are substantial hardware differences.
* tvboy.cpp: Untangled from a2600 cartridge slot, replaced unnecessary bankdev with ROM bank, and fixed save states.
* vectrex.cpp: Partially untangled console and arcade variants from each other.
* Untangled ladybug and redclash from each other, and converted common video arrangements to devices.

-Added support for multiple patterns and devices to -listfull verb. [Vas Crabb]

-vt100ac: Redumped bad ROM. [Al Kossow]

-toratora.cpp: Fixed DIP switch descriptions and locations according to manual. [Bad A. Billy]

-ms32.cpp: Corrected many ROM names. [Brian Troha, Smitdogg, The Dumping Union]

-leland.cpp: Corrected many ROM names. [Brian Troha]

-littlerb.cpp: Added PCB layout for Little Robin. [Brian Troha]

-midvunit.cpp: Confirmed Cruis'n USA PAL dumps are bad. [caius]

-Decapped and dumped PIC16F84 for ****han Ding Huang Maque (Version 4.1). [Caps0ff, EdHunter]

-raiden.cpp: Corrected crystal and clocks for raidenkb set. [Corrado Tomaselli, The Dumping Union]

-galaxold.cpp: Verified PROMs for drivfrcsg. [Ed Cross]

-wallc.cpp: Updated wallca crystal frequency according to PCB picture. [f205v]

-midvunit.cpp: Noted labels for Cruis'n USA PAL2. [Guru]

-namcos23.cpp: Redumped timecrs2v2b main CPU program ROMs. [Guru]

-plus4.cpp: Corrected kernal location for plus4p set. [Guru]

-wireless: Fixed Flash size. [incog]

-ti85.cpp: Improved naming of Flash-based calculators based on boot codes. [Julian Lachniet]

-mcr.cpp: Corrected several ROM names for the Tapper sets. [Marc Deslauriers, Brian Troha]

-Corrected year for Piccolo Poker 100. [Roberto Fresca]

-Magic Card II: Documented the modified Mexican Rockwell R65C02 CPU. [Roberto Fresca]

-Added additional Leapster BIOS sets. [Sean Riddle]

-rabbit.cpp: Corrected ROM labels for the recently added rabbitjt set. [ShouTime, The Dumping Union]

-Corrected years for Cyber Troopers Virtual-On, Racing Jam Chapter 2, Rail Chase 2 and San Francisco Rush 2049: Tournament Edition.
[sjy96525]

-taito_f3.cpp: Added PAL dump to kirameki. [undamned]


For Windows, macOS, and Linux

http://www.mamedev.org/
 

Cemu v1.11.5 released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.11.5 Changelog:



general: Updated game profiles
general: Added more logging options and cleaned up logging menu a bit
general: Enabling online mode now requires all ccert/scert files

input: Added support for emulating Wiimote controllers using keyboard/usb-controllers (no native support yet!)
input: Reworked the input settings window to open a lot faster

coreinit: Fixed MEMAllocFromExpHeapEx not handling negative alignment correctly
coreinit: Fixed MEMGetAllocatableSizeForExpHeapEx sometimes returning the wrong size
coreinit: Added API MEMCreateUserHeapHandle(), OSCopyFromClipboard()
coreinit: Fixed a potential crash in FSReadFile/FSReadFileAsync when the specified length is zero

AX: Rewrote snd_core2 audio driver
AX: Added snd_core1 API AXGetMaxVoices(), AXSetVoiceSamplesAddr()

GX2: Reduced shader compile time and RAM usage for Nvidia GPUs
GX2: Added support for creating cube-map views into 2D array textures
GX2: Added support for more vertex attribute formats

swkbd: Added support for Unicode input + some minor tweaks

nlibcurl: Fixed a crash bug in curl_multi_perform


For Windows

http://cemu.info/
 

Mednafen v1.21.1 released!

Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).

Mednafen v1.21.1 Changelog:



- Enabling the automatic save state loading/saving feature will no longer cause an error to be outputted on game load if the save state does not exist.
- Added support for compiling and linking with external LZO instead of the bundled miniLZO.
- A CD image loading hint will now be appended to the ROM image too large error message in certain circumstances.
- PC-FX: Added a missing variable to save states.
- (Re)Added backwards-compatibility "video.driver" setting value aliases.
- NES: Misc minor fixes for a few bootleg mappers.
- NES: Added missing data to VS Unisystem save states.
- NES: Added missing variable to mapper 64 save states.
- NES: Added missing save state support to the mapper 22 code.
- NES: Fixed improper handling of an MMC1 variable in save states.
- Fixed handling of the "osd.state_display_time" setting to allow a value of "0" to work as expected.


For Windows

https://mednafen.github.io
 

VisualBoyAdvance-M v2.0.2 released!

VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

VisualBoyAdvance-M v2.0.2 changelog:



480541a - Eleuin - Modify max_threads sanity check to better handle erroneous values
d5c9c6b - rkitover - change default audio driver to SDL


For Windows

https://github.com/visualboyadvance-m/visualboyadvance-m/releases
 



    Saturday, February 10, 2018
Virtual GameBoy Advance v5.8 released!

Virtual GameBoy Advance (VGBA) is a program that emulates Nintendo's GameBoy Advance on your computer. It runs GameBoy Advance games on PCs, PDAs, or just about any other sufficiently fast computer. It also helps debugging GameBoy Advance software without using a costly development system.

Virtual GameBoy Advance v5.8 Changelog:



– Added remaining time display during replay.
– Added shadow underneath the time display.
– Stopping replay when menu opens on Windows.
– Fixed replay rollover mechanism.


For Windows

http://fms.komkon.org/VGBA/
 



    Tuesday, February 06, 2018
SameBoy v0.10.1 released!

SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

SameBoy v0.10.1 Changelog:



New/Improved Features
- The libretro port can now be compiled for the Switch
- Made the menu key more obvious in the SDL port
- Can now emulate a Game Boy Advance in Game Boy Color mode
- Changing a model in the SDL port is now done via the menu
- Major improvements to the way the libretro port handles audio, significantly improving audio quality
- It is now possible to select a specific model to emulate in the libretro port

Accuracy Improvements/Fixes
- APU stereo volume levels are now scaled emulated correctly (Volume levels are 1-8, not 0-7)
- Triggering a pulse by writing to NRx4 now correctly changes the volume level of the previously played pulse. Fixes sound pops in Link’s Awekening.
- The CGB boot now finishes with correct register values
- Fixed APU DIV events sometimes causing audio pops in disabled channels. Fixes sound pops in Super Mario Land 2
- Fixed a bug where the effects of NR50 and NR51 were unintentionally delayed. Fixes sound pops in Pokémon Puzzle Challenge and Donkey Kong ‘94.

Bug Fixes
- Fixed video issues with the libretro port when using Vulkan
- Using a Joypad in the Cocoa port did not prevent the screen saver from starting


For macOS

https://sameboy.github.io
 



    Friday, February 02, 2018
MAME v0.194 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:



0.194
-----


MAMETesters Bugs Fixed
----------------------
- 02076: [Graphics] (playch10.cpp) playch10 ALL: Playchoice-10 driver needs LEDs added for single-screen BIOS (Vas Crabb)
- 03790: [Crash/Freeze] (ms32.cpp) gratia, gratiaa: Unhandled priority type f8 (Angelo Salese)
- 05632: [Crash/Freeze] (nwk-tr.c) racingj2, racingj2j: [debug] Crash shortly after OK
- 06282: [Crash/Freeze] (snes.cpp) snes [rivaltrfu, rushbeat]: Black Screen (Angelo Salese)
- 06548: [Crash/Freeze] (namcos21.cpp) winrun, winrun91, winrungp: [debug] Assert when starting emulation (Vas Crabb)
- 06623: [Interface] Full Screen Brightness/Contrast/Gamma settings not working anymore (smf)
- 06710: [Crash/Freeze] (snes.cpp) snes [blackhwk]: On the "blackhawk" cartridge ROM, the game didn't start (Angelo Salese)
- 06791: [Graphics] (splash.cpp) splash and clones: Wrong sprite priority on bonus items (AJR)
- 06799: [Crash/Freeze] (dynax.cpp) hjingi: Emulation hang (AJR)
- 06804: [Crash/Freeze] (midyunit.cpp) strkforc: Black screen after ROM check (sjy96525)
- 06806: [Graphics] Bitmap overlays don't display with bgfx video output [Ryan Holtz]
- 06810: [Misc.] Memory leak in m6502 CPU cores (AJR)
- 06811: [Misc.] Memory leak in m6809 CPU core (AJR)
- 06813: [Misc.] Memory leak in options (AJR)
- 06816: [Interface] AddressSanitizer: alloc/dealloc mismatch when closing DIP switch menu (Firewave)
- 06817: [Misc.] (naomi.cpp) mushi2k4: Runtime error: index out of bounds (MetalliC)
- 06825: [Sound] (gng.cpp) diamond: Missing Level Start Music (AJR)
- 06831: [Crash/Freeze] (compucolor.cpp) compclr2: AddressSanitizer: FPE with -flop asndware (Firewave)
- 06845: [Gameplay] (sms.cpp) gamegear [shinfrc2]: Corrupt tiles on first in-game textbox, corrupt audio when loading save (Tafoid)
- 06847: [Graphics] (hh_tms1k.cpp) bankshot: Missing leftmost column (hap)
- 06857: [Cheat System] (btoads.cpp) 34010 & 34020: Cheats not working in btoads and other games (O. Galibert)


New working machines
--------------------
Alphie - The Electronic Robot (patent) [hap]
Cyberstorm (prototype)
[ShouTime, The Dumping Union, Christophe Marignol, Sean Sutton, gamerfan, Brandon Munger, Renato Mucciarelli, Jan Stuhler,
Jeffrey Gray, Aaron Giles, Phil Bennett]
Electronic Number Muncher [hap, Sean Riddle]
Genesis Collection Volume 1 (Radica, Arcade Legends) (USA) [David Haywood]
Golden Axe (Tiger handheld) [hap, Sean Riddle]
Last KM (Ver 1.0.0275) [Asociacion Retroaccion, Ricardo Puerto]
Kingsford Match Me [hap, Sean Riddle]
Otakara Itadaki Luffy Kaizoku-Dan! (Japan, v1.02) [SpinalFeyd, Chris Penny, Luca Elia, The Dumping Union]
Sensible Soccer plus [Cannon Fodder, Mega lo Mania] (Radica, Arcade Legends) (Europe) [Sean Riddle]
Skeleton Warriors - The Dark Crusade (Tiger handheld) [hap, Sean Riddle]
Space Invaders [Lunar Rescue, Colony 7, Qix, Phoenix] (Radica, Arcade Legends TV Game) [Team Europe, Sean Riddle]
Street Fighter II: Special Champion Edition [Ghouls'n Ghosts] (Radica, Arcade Legends) (Europe) [David Haywood]
Super Double Dragon (Tiger handheld) [hap, Sean Riddle]
Super TV Boy (PAL) [Sean Riddle, incog]
The Incredible Crash Dummies (Tiger handheld) [hap, Sean Riddle]
Thief in Garden [hap, Sean Riddle, ssj]
TI unknown electronic maze game (patent) [hap, Sean Riddle]
TV Boy II (PAL) [David Shah]
unknown electronic Space Invaders game (patent) [hap]
Vindicators (Tiger handheld) [hap, Sean Riddle]


New working clones
------------------
Amstrad CPC6128 (Spain) [Enrique Ausina, Guru]
Area 51 / Maximum Force Duo (R3000, 2/02/98) [Brian Troha, The Dumping Union]
Bioplaything Cop (Ver. 1.0.1823, prototype) [Asociacion Retroaccion, Ricardo Puerto]
Cadash (Spain, version 1) [caius, The Dumping Union]
Cookie & Bibi 2 (set 2) [Hammy]
Driving Force (Galaxian conversion, Seatongrove UK) [Ivan Adria, The Dumping Union]
Four Trax (Asia) [Arzeno Fabrice, The Dumping Union]
Game Fighter (bootleg) [incog]
Kick Goal (set 2) [balrog]
Knights of Valour 2 / Sangoku Senki 2 (ver. 104, 102, 100HK) [twistedsymphony]
Knights of Valour 2 New Legend (V300, Oversea) [unknown]
Knights of Valour 2 New Legend (V301, Oversea) [unknown]
Knights of Valour 2 New Legend (V302, Oversea) [unknown]
Knights of Valour 3 (V101, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Maniac Square (unprotected, Version 1.0, Checksum 66B1, 960419/1 PCB) [f205v]
NEW Moero!! Pro Yakyuu Homerun Kyousou
[ShouTime, Ryan Holtz, Neil Moore, Bryan Mobley, Gary Kertopermono, Jeffrey Gray, Damian Rogers, Smitdogg, The Dumping Union]
Oriental Legend 2 (V101, Japan)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano,
Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Oriental Legend 2 (V103, Japan)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano,
Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Oriental Legend 2 (V104, Japan)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano,
Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Popeye (bootleg set 2) [Joe Magiera]
Popeye (bootleg set 3) [caius]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Europe) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Hong Kong) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Japan) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Korea) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Taiwan) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, USA) [rtw, ShouTime, The Dumping Union]
Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2) [Sugoi Helsinki]
Super World Court (World, bootleg) [hammy, The Dumping Union]
Track & Field (Centuri, unencrypted) [RiddledTV, Bryan McPhail, The Dumping Union]
Turbo Force (World, set 2) [Corrado Tomaselli, The Dumping Union]
World Class Bowling (v1.0) [Brian Troha, The Dumping Union]
X-Men: Children of the Atom (Brazil 950331) [SHVB, David Haywood, smf]


Machines promoted to working
----------------------------
100 in 1 (D-CAT8 8bit Console, set 1) (v5.01.11-frd, BL 20041217) [David Shah]
110 in 1 CoolBaby (CoolBoy RS-1S) [David Shah]
138 in 1 CoolBaby (CoolBoy RS-5, PCB060-10009011V1.3) [David Shah]
777777 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
888888 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
Defender M2500P 120-in-1 [David Shah]
dreamGEAR 101 in 1 [David Shah]
dreamGEAR 75-in-1 [David Shah]
dreamGEAR Wireless Motion Control with 130 games (DGUN-2500) [David Shah]
Game Prince RS-1 [David Shah]
Game Prince RS-16 [David Shah]
Knights of Valour 3 (V104, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Matsushita MyBrain 3000 [Edstrom, Fredrik Ohrstrom]
Road Burners (ver 1.04) [Ted Green]
TeleVideo Model 910 [R. Belmont, AJR]
VG Pocket (VG-2000) [David Shah]
VG Pocket Mini (VG-1500) [David Shah]


Clones promoted to working
--------------------------
100 in 1 (D-CAT8 8bit Console, set 2) [David Shah]
Ericsson Step/One [Edstrom, Fredrik Ohrstrom]
Knights of Valour 3 (V102, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Knights of Valour 3 (V100, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Road Burners (ver 1.0) [Ted Green]


New machines marked as NOT_WORKING
----------------------------------
BittBoy Mini FC 300 in 1 [David Shah]
dreamGEAR My Arcade Gamer V Portable Gaming System (DGUN-2573) [David Shah]
Game & Watch: Super Mario Bros. (new wide screen) [hap, Sean Riddle, Ryan Holtz]
Golden Tee Golf: Home Edition [Sean Riddle]
Lucky Ball 96 (Ver 3.50 - 627) [Roberto Fresca]
Missing In Action [Roberto Fresca, Ioannis Bampoulas]
Odyssey (Silicon Gaming) [Roberto Fresca]
Quick Pick 5 [R. Belmont, coolmod, Ryan Holtz, Smitdogg, The Dumping Union]
Sagitta 180 serial terminal [Felipe Sanches, Werner Moecke]
Sartorius-Werke GmbH 3733 (digital scale) [Mike McBike, rfka01, Vas Crabb]
Strike Zone (Purple Star) [unknown]
SY-889 300 in 1 Handheld [David Shah]
Tetris (Radica, Arcade Legends TV Game) [Sean Riddle, incog]
Tiger (slot) [Roberto Fresca, Ioannis Bampoulas]
Trocana [trap15, The Dumping Union]
Video Challenger [hap, Sean Riddle, incog]
VTech Reader Laptop E (Germany) [David Haywood]


New clones marked as NOT_WORKING
--------------------------------
DEC VT220 (Version 2.1) [AJR]
Jolly Card (Italian, bootleg, set 2) [Roberto Fresca, Ioannis Bampoulas]
Lucky Ball 96 (Ver 3.50 - 616) [Roberto Fresca]
Lucky Ball 96 (Ver 3.50 - 623) [Roberto Fresca]
Lucky Ball 96 (Ver 3.50 - 626) [Roberto Fresca]
Super 97-2 (Witch Bonus) [Roberto Fresca, Ioannis Bampoulas]
TVI-912B [modem7]


New working software list additions
-----------------------------------
bbc_flop_6502: Advanced BASIC [Nigel Barnes]
bbc_flop_80186: Problem Solver 2.0, Rat Driver 1.0 [Nigel Barnes]
cd32:
Base Jumpers, Beavers, Bump 'N Burn, Deep Core, D-Generation, Fireforce, Guardian, Naughty Ones, Quik the Thunder Rabbit
[EoceneMiacid]
dragon_cart: FarmFax Trainer [Nigel Barnes]
electron_cart: Advanced Battery-Backed RAM, Click v1.00, Click v1.01, Click v1.04, Pegasus 400 v1.01 [Nigel Barnes]
electron_flop: P.R.E.S. ADFS E00, Advanced Electron DFS E00 [Nigel Barnes]
electron_rom:
Addcom v1.00, Addcom v1.10, Addcom v1.20, Addcom v1.30, Advanced Control Panel v1.00, Advanced Control Panel v1.02,
Advanced Control Panel v1.03, Advanced Control Panel v1.04, Advanced Control Panel v3.01, Advanced Disc Investigator v1.00,
Advanced Disc Investigator v1.00a, Advanced Disc Investigator v1.10, Advanced Disc Investigator v1.20,
Advanced Disc Investigator v1.20a, Advanced Disc Investigator v1.22, Advanced Disc Investigator v2.00,
Advanced Disc Toolkit v1.20, Advanced Disc Toolkit v1.40, Advanced Disc Toolkit v1.50, Advanced Disc Toolkit v1.60,
Advanced Disc Toolkit v1.72, Advanced Disc Toolkit v1.73, Advanced Disc Toolkit v1.74, Advanced Disc Toolkit v1.75,
Advanced Disc Toolkit v1.76, Advanced Disc Toolkit v1.77 [cracked], Advanced Disc Toolkit v1.78, Advanced Disc Toolkit v2.00,
Advanced EPROM Programmer v1.00, Advanced File Manager v1.06, Advanced File Manager v1.07, Advanced File Manager v1.09,
Advanced ROM Manager v1.00, Advanced ROM Manager v1.10, Advanced ROM Manager v1.12, Advanced ROM Manager v1.13,
Electron BasicEd DEMO, Electron RAM Test, ElkMan v1.4, ElkMan v1.5, EPROM Programmer v1.01, Mode 7 Simulator v1.1,
Pluscom Plus v2.00, Printer ROM v1.00, Printer ROM v1.00 (ROMBOX Expansion), StarGraph v2.01, StarGraph v3.01, StarMon v1.20b,
StarSpell, StarStore II v2.03, StarStore II v2.04, StarStore v1.00, StarStore v1.00 (alt), StarTrek v1.06, StarTrek v1.07,
StarWord: Printer Driver Generator, StarWord v1.01, StarWord v1.01 (Cumana), StarWord v1.01 (No Auto LF), T2C3 v1.00, T2CU v1.01,
T2CU v2.01, T2P3 v1.00, T2P3 v1.01, T2P3 v2.00, T2P3 v2.01, T2P3 v2.02, T2P4 v2.00, T2P4 v2.01, T2P4 v2.02, T2PEG400 v2.02,
T2SD v2.01, T2SEDFS v2.00, T2SEDFS v2.02, Utility v1.4, WordPower v0.4, XBasic [Nigel Barnes]
fmtowns_flop:
15 Puzzle, Abas, Abas New, B-Braker 3, Battle Fighters 2 - Yume o Kaketa Tatakai, Bau, Break of Tower, Ground Attack,
Haou Soudatsu Battle Fighters, Heboris, Heli-Command, Heli-Rescue, An Illusional World Kastalia, Iron Fist - The Revised Edition,
Mahjong Gensoukyoku / Mahjong Fantasia Taikenban, Mister - Meitantei Toujou, Panic Ball II, Quazzle [Justin Kerk]
ibm5150:
Paperboy 2, Stellar 7 [Arcade Shadow]
Advanced Dungeons & Dragons - Eye of the Beholder II: The Legend of Darkmoon [breiztiger]
A-Train (5.25"), A-Train (3.5"), Arcade Blockbusters! (Ghosts'n Goblins & Sarge) [Justin Kerk]
ibm5170:
Blake Stone: Aliens of Gold (v2.1), Blake Stone: Aliens of Gold (v3.0), Inca 2: Wiracocha (French/German/English) Inca (Italian),
Links 386 Pro, Links Championship Course: Bountiful Golf Club Championship Course, Simon the Sorcerer,
Wing Commander II - Vengeance of the Kilrathi - Speech Accessory Pack [Arcade Shadow]
A-Train Construction Set, Aces of the Pacific, Aces of the Pacific Expansion Disk - WWII: 1946, Aces Over Europe (French),
Byte Size Software #137 - Boppin' & Dits and Dats, Byte Size Software #149 - AJ's Quest & Machine Nation,
Spectre Challenger (V1.1, 1993-11-08) [Justin Kerk]
ibm5170_cdrom.xml:
3-D Ultra Pinball (Budget Sierra Originals Version), 5 Plus One - Super Tetris (Compilation), A-10 Cuba!, Ace Ventura (Germany),
Activision Game Vault Volume 3, Activision's Atari 2600 Action Pack 2, Activision's Atari 2600 Action Pack (Megapak 8) (Europe),
Advanced Destroyer Simulator, Advanced Dungeons & Dragons 2nd Edition Masterpiece Collection, Afterlife (US v1.1),
AH-64D Longbow (Spain), Air Warrior III, Air Warrior Plus (v1.16b), Alien Legacy (v1.10),
Aliens - A Comic Book Adventure (v1.01A), Amazon - Guardians of Eden, Arcade's Greatest Hits - The Midway Collection 2,
Are You Afraid of the Dark - The Tale of Orpheo's Curse, Armored Fist, Around the World in 80 Days, Ascendancy,
Ascendancy (Germany), Atari Arcade Hits 1, A.T.F. - Advanced Tactical Fighters (Germany v1.01f),
A.T.F. - Advanced Tactical Fighters (v1.03f), A.T.F. - NATO Fighters (Data Disc), Atlantis - Das sagenhafte Abenteuer (Germany),
Awesome Adventures of Victor Vector & Yondo, The - The Cyberplasm Formula, Bad Mojo, Bad Mojo (Germany), Banzai Bug,
Baphomets Fluch, BARQ - The Rise of Freedom, Battle Isle 3 - Shadow of the Emperor, Beneath a Steel Sky (Multi 5),
Bermuda Syndrome (Germany), Betrayal in Antara, Bioforge (vf1.01), Blade Runner, Bloodwings - Pumpkinhead's Revenge, Blue Force,
Bobby Fischer Teaches Chess, Bodyworks Voyager, Brain Dead 13 Starring Fritz (Germany), Bram Stoker's Dracula (Multi 5),
Bud Tucker in Double Trouble (Germany), Buichi Terasawa's Takeru - Letter of the Law, Bundesliga Manager Professional,
Buried in Time - Verschollen in der Zeit (Germany), Burntime, Caesar II (Budget v1.2), Caesar II (CMC v1.2),
Caesar II (Germany v1.0), Campaign, Capitalism (Germany v1.0), Capitalism (Germany v1.02), Castle of Dr. Brain,
Central Intelligence, Championship Manager 2, Chewy - Esc from F5, Chill Manor (v1.99), Civilization (Budget),
Civilization & Mantis, Classic Games for OS/2 Warp, Club Dead, Club Football - The Manager, Comanche 3, Comanche 3 (Germany),
Comanche CD - White Lightning, Combat Air Patrol, Comix Zone, Command & Conquer Teil 1 - Der Tiberiumkonflikt (Germany),
Conspiracy, Creative Reader Collection, Crime City, Crusader - No Regret (Germany), CyberBykes - Shadow Racer VR,
Cyberia 2 - Resurrection, Cyberia - Mission Norway (OEM v1.87), Cyberia - Project Description (OEM), Cyclemania,
Detritus - The Daemon's Quest, Discoveries of the Deep, Dungeons of Kremlin, Dunkle Schatten 1 & 2,
EcoQuest 1 - The Search for Cetus, Enemy Star, Eric the Unready, Escape from Delirium, F-29 Retaliator, Formula One Grand Prix,
Front Page Sports - Baseball '94, Halloween Harry - Alien Carnage, Key CAD Complete Creations, Plumbers don't Wear Ties,
The Civil War, The Complete Ultima VII (Multi 3, Budget) [archive.org]
Geo Light Moon (Japan v1.00), Kotobuki (Japan), KU2 Impact (Japan), Saru Suberi (Japan), Seraphim Saigo No Tenshi (Japan),
Silicon Scream (Japan) [Rod_Wod]
S.T.G. [Uroko Sakanabito]
Sound Blaster 16 CD driver [VOGONS]
OS/2 Warp 4 [WinWorld]
stepone_flop:
Collections of small games, Microsoft Multiplan v1.04, MS-DOS v1.25, RJE - IBM 3780 Remote Batch Terminal Emulator v1.0M,
Wordstar v3.24 [Mattis Lind, Edstrom]


Software list items promoted to working
---------------------------------------
dragon_cart: Delta DOS [Nigel Barnes]
electron_cart: Click v1.03, Pegasus 400 v1.02 [Nigel Barnes]


New NOT_WORKING software list additions
---------------------------------------
cd32:
Arabian Nights, Battletoads, Benefactor, Black Viper Bubba 'N' Stix, Bubble 'N Squeak, Chuck Rock, Chuck Rock II - Son of Chuck,
Dangerous Streets, Darkseed, Donk! The Samurai Duck!, Dragonstone, Emerald Mines, Flink, Fly Harder, Frontier - Elite II,
Global Effect, Gloom, International Karate +, Kid Chaos, Marvin's Marvellous Adventure, Myth - History in the Making,
Overkill + Lunar-C, Roadkill, Skeleton Krew [EoceneMiacid]
electron_cart:
Advanced Plus 34, Advanced Quarter Meg RAM, Cumana Floppy Disc System v1.01, Cumana Floppy Disc System v1.02,
Slogger Electron Disk System v1.00, Slogger Electron Disk System v1.02, Slogger Electron Disk System v1.03 [Nigel Barnes]
electron_rom:
Advanced BASIC Editor Plus, Advanced BASIC Editor & Toolkit, AMX Mouse Support v2.1 [Nigel Barnes]
fmtowns_flop: Battle Fighters 3 - Inishie no Jashin Densetsu, Dream Fighters, Image, Rumstorm, Rumuder [Justin Kerk]
ibm5150:
ABC's Wide World of Sports Boxing [Justin Kerk]
ibm5170_cdrom:
3D Power Games Volume 1, 688I Hunter-Killer, Aces of the Pacific, Aces over Europe, Alien Odyssey (Europe), Animal,
Archibald Applebrook's Abenteuer (Germany v1.00), Archon Ultra (v1.1), Ark of Time, Back to Baghdad,
Baphomets Fluch II - Die Spiegel der Finsternis (Germany A707197),
Baphomets Fluch II - Die Spiegel der Finsternis (Germany CVIR102400), Battle Bugs, Battlecruiser 3000 AD, Blood Bowl, Blown Away,
Broken Sword II - Las Fuerzas del Mal (Spain), Chronomaster, Clif Danger, Command Adventures: Starship,
Command & Conquer: Red Alert, Command & Conquer - Red Alert (Budget), Command & Conquer - Red Alert (Netherlands),
Command & Conquer Teil 2 - Alarmstufe Rot (Germany), Conqueror AD 1086 (Germany), Conquest of the New World Deluxe Edition,
Creatures (Germany), Cyber Judas, Darker, Frankenstein - Life or Death, Fuzzy's World of Miniature Space Golf,
The 11th Hour - Der Nachfolger von 7th Guest (Germany), The Curse of Monkey Island, [archive.org]
Bakusou PC Choro Q (Japan), Battle BEAT 2000 L.E (Japan), Briganty - The Roots of Darkness for Windows (Japan), Moon (Japan)
[Rod_Wod]
stepone_flop: Custom integrated office suite [Mattis Lind, Edstrom]


Translations added or modified
------------------------------
Chinese (Simplified) [YuiFAN]
Chinese (Traditional) [YuiFAN]
Dutch [Jos van Mourik]
German [RafTacker]
Greek [BraiNKilleRGR]


Source Changes
--------------
-ygv608.cpp improvements: [Agiri]
* Added mosaic effect for Galaga Arrangement Ending/Staffroll.
* Guessed that R#13 is used for transparent color - fixes 'COLOR TEST' in ND-1 self-test.
* Fixed a small graphics glitch in Rally-X Arrangement.

-Added option to disable saving NVRAM on exit. [AJR]

-Added ER1400 serial EAROM device. [AJR]

-Fixed many disassembler bugs: [AJR]
* mc68hc11: Fixed dissassembly of instructions with 16-bit operands (immediate or direct).
* m6809: Fixed disassembly of relative instructions.
* lc8670: Fixed disassembler to make it not completely broken.
* mcs48, s2650: Use paged mode for disassembler.
* lr35902: Fixed disassembly.

-attache: Added RS-232 serial ports. [AJR]

-f1gp: Fixed getting stuck on "ID CHECK". [AJR]

-splash: Draw sprites in reverse order (fixes MT6791). [AJR]

-Fixed masking of signed integer types in debug state. [AJR]

-citycon: Fix sound CPU speed, and hooked up PSG read (fixed cop car spin sound). [AJR]

-tigeroad, f1dream: Added DIP switch locations. [AJR]

-tv910: Fix character row format, implemented video attributes, made self-test work, improved keyboard hookup, and added character
set switch. [AJR]

-vt220: Split into two sets and fixed ROM loading for the earlier version. [AJR]

-mcs48: Program counter wraps at 11 bits. [AJR]

-mcs48: More specific emulation of Intel 8021: [AJR]
* Separated disassembler for i802x (including unemulated 8022 instructions).
* Provided separate (though mostly just more limited) 8021 opcode table.
* Writes to 8021 P0 no longer go through memory space.

-mcs51: Added DPTR, P0, P1, P2 and P3 to debug state registration. [AJR]

-dec_lk201: Switched to more sensible natural keyboard assignments for six keys above cursor block. [AJR, Bavarese]

-stvvdp1.cpp: Fixed color calculations for non-mode 5 sprites and mode 2 transparent pen. [Angelo Salese]
* Improves Virtual Hydlide avatar shadow and Scud: the Disposable Assassin.

-ms32.cpp: Improved and cleaned up tile-tile priorities. [Angelo Salese]
* Fixes title screen in Suchie Pai 2, Gratia intermissions and Hayaoshi Quiz Nettou Namahousou flame screen during attract.

-hng64.cpp: Enabled preliminary ROZ floor for Fatal Fury Wild Ambition and Buriki One. [Angelo Salese]

-snes_snd.cpp: Made TnDIV divide by 256 when setting written is 0, and merged timer counters into a single function. [Angelo Salese]

-blockout.cpp improvements: [Angelo Salese]
* Fixed Agress text layer offset, and worked around initial VRAM check.
* Converted to SCREEN_RAW_PARAMS and fixed visible area for Agress and Block Out.
* Fixed input labels and hookups, following manual and in-game descriptions.

-taito_f3.cpp: Removed outdated kludge for Darius Gaiden. [Angelo Salese]

-x1.cpp: Moved video functions into their own file and improved encapsulation. [Angelo Salese]

-calchase.cpp: Added some keyboard inputs. [Angelo Salese]

-Some PC AT 2D accelerator updates: [Barry Rodewald]
* s3: Reset hardware pointer colour select is on reading CR45, as per documentation.
* mach8/mach32: Limit sourcex/y to 11 bits (fixes mach32 detection in bundled win9x drivers).
* mach32: Mapped hardware pointer registers and got hardware cursor to display (still needs work).
* mach32: Added 8514/A-compatible DAC registers (fixes I/O port conflict in DOS mach32 utilities, and 8bpp colours under win9x).
* mach8: Added Scan To X command (used by win9x drivers to write cursor data).
* mach32: Corrected display of 16bpp video mode in Windows 9x.

-r9751: Added keyboard input queue and CBX OS stack tracing. [Brandon Munger]

-vgmplay: Added HuC6280 stereo output, K054539, dual OKIM6295, NMK112 banking, and QSound support. [cam900]

-qdrmfgp, djmain, konamigq: Moved sample RAM to K054539 address map. [cam900]

-plygonet: Added K054321. [cam900]

-Moved Sega MultiPCM bank schems to device address map, and converted segas32 and segam1audio to configured banking. [cam900]
* Fixes Outrunners, which uses a 0x1800-byte header for 512 samples, and two 512KiB banks for sample data.

-psikyo4.cpp: Cleaned up YMF278B banking. [cam900]

-Converted Data East ACE chip emulation to a device and improved alpha blend/fade/palette effects. [cam900]

-drgnmst: Fixed palette (12-bit RGB 4-bit intensity) - fixes fading. [cam900]

-rohga.cpp: Improved priority and alpha blending, and removed outdated comments. [cam900]

-Removed redundant code from DECO drivers, and demoted games with missing effects to MACHINE_IMPERFECT_GRAPHICS. [cam900]

-dassault: Added raw screen parameters. [cam900]

-deco16ic: Split pf1/pf2 RAM allowing sizes to differ. [cam900]

-cninja.cpp: Cleaned up I/O and protection handling. [cam900]

-plugins/portname: Added preliminary plugin for loading input names from external files. [Carl]

-blackt96: Hooked up sound and fixed pickup colours. [David Haywood]

-pgm2 improvements: [David Haywood]
* Fixed foreground tilemap size (fixes kov3 boss death sequences).
* Handle MSB of zooming (used by kov3).
* Implemented sprite disable bit (fixes stray graphics in kov3 attract mode).
* Added default SRAM, added speadups and fixed visible area for kov3.
* Fixed save state support (also affects ARM CPU core).

-Added support for Datel Game Booster Playstation peripheral. [David Haywood]

-Added driver for Radica 6502-based TV games. [David Haywood]

-Fixed and tidied the tvboy driver. [David Haywood]

-Improved free play DIP switch defaults for Grudge Match sets. [David Haywood]
* Default to off for parent set as free play doesn't work, and default to on for older clone as coin mode doesn't work.

-Moved sets using different CPUs out of VTech Genesis IQ driver. [David Haywood]

-Converted Radica Mega Drive-based TV games from sofware list entries to system drivers. [David Haywood]

-vii.cpp: Corrected parent/clone relationships and demoted to not working. [David Haywood]

-Added SY-889 ROM and machine, and implemented memory map, DMA, and RGP palette for correct colours. [David Shah]

-Made multiple improvements to nes_vt driver, including fixes to graphics and memory mapping. [David Shah]

-Fixed sample end position in sound/gaelco.cpp - fixes clicking sounds in various games. [dink]

-Added SN54/74166 8-Bit Parallel-In/Serial-Out Shift Register device. [Dirk Best, Luca Elia]

-asteroid: Added coin counters and clarified LEDs. [Dirk Best]

-74153: Improved interface. [Dirk Best]

-d88_dsk: Added some safety checks to avoid reading beyond the end of the file. [Dirk Best]

-didact.cpp: Split out of Candela and Esselte 100 computers into their own drivers for clarity. [Edstrom]

-MyBrain 3000/JB-3000/Ericsson PC Step/One imrpovements: [Edstrom, Fredrik Ohrstrom]
* Refactored graphics circuit, added color in 320x200 mode, fixed text scrolling, and added 80-character 640*200 mode.
* Fixed speed issue by reducing CPU clock by 50% as suggested by RAM waitstates in the schematics.
* Added support for -ramsize with 128K option and 256K default.
* Emulated the INT7 pull down and up for the keyboard, and added support for three keyboard variants.
* Added high-resolution 640*400 mode, and added crude cursor support for 40-character mode.
* Added monochrome monitor support with palette to match the 525Nm P39 phoshor used in the Ericsson DU4721 monitor.
* Added printer support.
* Completed interrupt support, including jumper settings.
* Fixed crude support for 36*25 color text mode, and added graphics mode 0 (resolution depends on monitor used).

-gba: Use correct initial mapping for movie cartridges - fixes v_sharkt, v_shrek, and v_shrek2. [endrift, Ryan Holtz]

-hp2645: Added RS232 I/O, multiple charcter sets, beeper, and option switches. [F.Ulivi]

-Added verbose logging for configuration file loading. [Firehawke]

-hh_sm510: Renamed Game & watch ROM sets to be more immediately recognisable. [hap]

-Replaced ROM patches with protection simulation for route16, metafox, and maketrax. [iq_132, Robbbert]

-aristmk5.cpp: Updated names/descriptions and improved internal artwork for a number of games. [Heihachi_73]

-ti85.cpp: Marked ti83p, ti83pse, ti84p, and ti84pse as NOT_WORKING, and added some more ti84p BIOS ROMs. [Julian Lachniet]

-ymz770.cpp: Updated documentation and tidied up. [MetalliC]

-pgm2.cpp: Emulated kov3 ROM module communication and removed hack. [MetalliC]

-pgm2.cpp: Improved simulation using real data, and made fake keys for kov3 V100 and V104. [MetalliC]

-geneve updates: [Michael Zapf]
* v9938 should abort a command when the mode is switched before completion.
* Added 128K/192K VRAM selection.
* Converted loging to use logmacro.h helpers.

-ti99: Fixed debugger interference with cartridge selection line. [Michael Zapf]

-Improved Acorn Electron peripheral emulation: [Nigel Barnes]
* electron_plus1: Added Slogger Expansion 2.00 and 2.01.
* electron_plus3: Added Advanced 1770 DFS 2.10.
* electron: Added Rombox and Rombox+ expansion devices, and electron_rom software list.
* electron: Re-implemented expansion port interface to access full 6502 bus.
* Re-implemented cartridge slot device, and added several cartridge devices.

-BBC Opus FDC updates: [Nigel Barnes]
* bbc_opus8272: Connected TC strobe, device is now working.
* bbc_opus2791: Added DDOS 3.16 BIOS option.
* bbc_opus2793: Added DDOS 3.36 BIOS option.

-Differentiate between cartridge (cart) and romimage (rom) in generic slots. [Nigel Barnes]

-dragon_fdc.cpp updates: [Nigel Barnes]
* Added Premier FDC, for DeltaDOS.
* Dragon FDC has READY line tied, fixes loading issues with Flex and OS9.

-Converted machine configuration builders to member functions of the state classes and simplified prototype. [O. Galibert]

-swtpc09, isbc8010b, jtc_es40: Fixed typos. [O. Galibert]

-attache: Fixed SIO mapping. [O. Galibert]

-Replaced list of crystal/resonator/oscillator frequencies with a solution that doesn't require recompiling everything on changes.
[O. Galibert]

-Fixed/worked around many errors reported by Coverity. [Oliver Stoeneberg]

-Restored SANITIZE make option. [Oliver Stoeneberg]

-Added artwork override and fallback options. [phulshof]

-quickpick5: Hooked up ROM readbacks, improved visible area, hooked up color RAM, and allowed POST to pass. [R. Belmont]

-konmedal: Allowed shuriboy to display and fully pass POST, and hooked up I/O ports. [R. Belmont]

-mac: Added preliminary working but imperfect sound for maclc3. [R. Belmont]

-chdcd: Recognize ISO images with 2336 byte sectors. [R. Belmont, Angelo Salese]

-mac: Added preliminary support for AE Quadralink 4-port serial. [R. Belmont, Al Kossow]

-mac: Added support for "BootBug" NuBus remote debugger card. [Al Kossow, R. Belmont]

-FM Towns improvements: [r09]
* Fixed horizontal wrap for bitmap layers.
* Refactored line drawing, with support for zoom up to *16, and better wrapping.
* Added support for all sixteen horizontal zoom levels supported by the hardware instead of just 5 (used in Misty and Rayxanber).
* Simplified the line wrap detection code and added support all use cases including vertical scrolling and layer 1 with sprites.
* Doubled line size when in single-layer plus high color mode.
* Made the line wrapping code aware of VRAM page selection.
* Fixed misplaced bottom lines.
* Fixed vertical sync flag read from port 0xcff86 - Birdy Soft games now boot.
* Implemented horizontal sync read from 0xcff86 - later 4th Unit games now boot (based on Barry Rodewald's implementation).
* Fixed missing pixels in single-layer modes.
* Fixed CD-ROM regressions that caused some games not to boot (e.g. Emerald Dragon or Indiana Jones and the Last Crusade).
* Replaced 3dgolfha floppy dump with HxC MFM format dump, allowing copy protection check to pass.
* Documented all non-working software list items.

-alphatpx: Add HSYNC callback - allows P2 series machines to continue to MOS monitor and boot disks. [rfka01]

-Lucky Ball 96 updates: [Roberto Fresca]
* Hooked PPI 8255 for I/O, identified ST6265 MCU, and identified VRAM/VDP.
* Added DAC 08 (not yet wired yet to the PPI 8255 due to troubles with mode 2).
* Decrypted/unscrambled program ROM.
* Documented I/O circuitry, PCB layout, edge connector, and DIP switches.
* Added technical notes.

-miaction, tigerslt: Decrypted programs and palettes. [Roberto Fresca]

-goldstar.cpp: Expanded maincpu region from 32KiB to 64KiB for lucky8 and derivatives and mapped ROM in 0xC000-0xF7FF range.
[Roberto Fresca]

-Neraidoula: Added notes about tiles from another game inside the graphics ROMs. [Roberto Fresca]

-funworld.cpp: Updated notes for Jolly Card Italian sets. [Roberto Fresca]

-e132xs: Added recompiler covering opcodes used by supported games. [Ryan Holtz]

-Added gross hack to fix kof10th save states. [smf]

-Improved support for unusual Windows build configurations: [smf]
* Added workround for clang static builds and enabled them again.
* Don't force -O1 on clang builds.
* Added -lSDL2main to fix linking with GCC 7.
* Use dynamic linking for windows SDL builds to work around an apparent linker bug.
* Fix building with Qt debugger.

-Added skeleton Sega network device. [smf]

-vamphalf: Improved mdig speedup, removed "space" calls, and replaced magic numbers with enumeration constants. [smf]

-Improved Mr Kicker speedup and standardised the rest apart from except aoh. [smf]

-popeye: Improved video emulation: [smf]
* Fixed background in popeyej, popeyejo and popeyebl.
* Fixed horizontal and vertical scroll register behaviour in popeye.
* Changed function names from game name to the hardware ID the functionality was first used in.
* Fixed popeye background scrolling when screen is flipped.
* Implemented tile palette banking on TNX1 hardware (guess based on PROM contents).
* Implemented sprite priority and clipping according to description in MT03725.
* Moved protection save state into driver_start() leaving driver init for decryption.
* Combine sprite PROMs and invert bootleg PROMs in the ROM load.
* Bank the sprite palette and only update the palette if the bank register changes.
* Draw background directly into bitmap and include the area above the background buffer.

-Fixed Z80 disassembly when $ed, $dd and $fd prefixes are used but the instruction is not valid. [smf]

-vg5k: Removed bad ROM dump. [Sylvain Glaize]

-Use C locale for int/float in XML files. [Vas Crabb]

-Detect attached debugger on OSX before generating trace/breakpoint trap. [Vas Crabb]

-Converted zippath directory to a C++ interface. [Vas Crabb]

-playch10: Exposed countdown LEDs through output system and added internal layout to display them. [Vas Crabb]

-k001604: Implemented front layer rotate and zoom. [Ville Linde]

-Added GLSL bicubic filter (Catmull-Rom spline), and fixed pixel coordinates and sampling in GLSL bilinear filter. [webghost009]

-mac: Added version 1.3 ROM to BootBug card. [Al Kossow]

-tv912c: Redumped program ROM. [Al Kossow]

-wd2010.cpp: Use calculated access times typical for MFM drives of that age instead of hard coded values. [Bavarese]

-Fix Visual Studio build when path to source contains spaces. [Bjorn Moser]

-mosaic.cpp: Add PCB layout for Mosaic and derived CPU/sound from oscillator frequencies. [Brian Troha]

-sorcerer_cass.xml: Updated details for Orb of Halucidon and Air Traffic Controller based on original manuals. [exidyboy]

-gaelco2: Updated documentation based on photos of PCBs. [f205v]

-c65.cpp: Added some notes and corrected CPU clock. [Guru]

-cps1.cpp: Verified wofr1 program ROM dumps. [hammy, The Dumping Union]

-Updated "2017" strings to "2018" where relevant. [Jonathan Holt]

-hiscore.dat: Updated for current MAME version. [Leezer]

-blockhl.cpp: Restored button 2 and 3 and joystick down inputs for Quarth and Block Hole. [Mikejmoffitt]

-Fixed a couple of issues reported by Coverity. [MoochMcGee]

-pgm2.cpp: Dumped internal firmware for kov3 and kov3_102 ROM module keys. [Peter Wilhelmsen, Morten Shearman Kirkegaard]

-Updated Popeye hardware documentation. [Porchy]

-csplayh5.cpp: Redumped nuretemi sound ROM. [ShouTime, The Dumping Union]

-Corrected years for Virtua Fighter 2 and Behind Enemy Lines. [sjy96525]

-ibm5170.xml: Redumped ku2impact and kotobuki CD into .iso and .bincue and commented the source data. [Tafoid]

-thepit.cpp: Fixed Lives DIP switches for Intrepid bootleg sets. [Tafoid]

-gamegear.xml: Fixed NVRAM size for shinfrc2 and clones, allowing games to function properly (MT06845). [einstein95, Tafoid]


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