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    Monday, January 15, 2018
yuzu Git (2018/01/15) released!

An experimental emulator for the Nintendo Switch

yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra.

It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.

yuzu Git Changelog:



* Merge pull request #15 from bsaleil/master
* vi: Add IManagerDisplayService::CloseDisplay function
* Merge pull request #13 from hpr/fno-new-ttp-matching
* fixed build for gcc c++17 / boost.icl incompatibility
* Merge pull request #14 from ogniK5377/master
* Games expect 15 for ICommonStateGetter::ReceiveMessage in order to continue execution
* renderer_gl: Clear screen to black before rendering framebuffer.
* renderer: Render previous frame when no new one is available.
* Update README.md with Travis link.
* lm: Fix IPC header for Initialize.
* time: Implement GetStandardUserSystemClock, GetCurrentTime.
* audio: Add files to CMake.
* hid: Remove unused registered_loggers.
* audio: Stub out AudOutU::ListAudioOuts.
* hid: Implement IAppletResource::GetSharedMemoryHandle.
* Merge pull request #10 from Andrix44/mpwarnings
* Fix some warnings in the microprofile
* qt: Update about dialog to show license for GPLv2 only.
* shared_memory: Minor fixes and cleanup.
* svc: Implement svcMapSharedMemory.
* kernel: Increase default stack size to 64K.
* Merge pull request #7 from JayFoxRox/remove-surface-viewer
* Remove Surface Viewer stub
* Merge pull request #4 from spycrab/aboutdialog
* Implement "About" dialog
* Merge pull request #1 from roblabla/patch-1


For Windows, Linux, and macOS

Can I play Switch games?

No – at this time, yuzu does not run any commercial Switch games. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.

https://yuzu-emu.org
 



    Monday, January 01, 2018
SameBoy v0.10 released

SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

Changelog:



This version is not compatible with save states of older versions.
New/Improved Features

The CGB boot ROM will now wait until the user finishes choosing a palette
New SDL GUI:
More user friendly, settings are now more accessible
Added configurable controls
Added scaling filters (requires OpenGL 3.2 support)
Added frame blending (requires OpenGL 3.2 support)
Added joypad support to both the Cocoa and SDL ports

Accuracy Improvements/Fixes

More accurate PPU timings
The first frame after turning the LCD on is now skipped, as in hardware (Fixed Pokémon Pinball visual glitch)
Accurate emulation of VRAM and OAM blocking
More accurate emulation of MBC1
Improved serial cable timing emulation
Complete rewrite of the APU emulation (Fixed audio on several games)
APU emulation is now sample-accurate in almost all case
Audio is now rendered at 2MHz (like real hardware), downsampled to 96KHz (or 44.1 on Windows)
Passes all of Blagg’s APU tests, as well as most of SameBoy’s (yet-to-be-released) APU tests
Added 3 modes of high-pass filtering (Disabled, Emulate Hardware, and Preserve Waveforms)
Fixed KEY1 being writable on a CGB in DMG mode
Refined window behavior (Fixed visual glitches in Pokémon G/S/C)
SCY latching is now correctly emulated
Refined SCX’s effects on PPU timings
Correctly emulate differences in interrupt timing when the CPU is in halt mode
More accurate emulation of interrupt servicing. (Fixed Pinball Deluxe)
Fixed OAM interrupt timing (Fixed Pinball Deluxe when emulating a DMG)
Added 4 modes of color correction (Disabled, Correct Curves, Emulate Hardware and Preserve Brightness)
Fixed EI behavior

Bug Fixes

Fixed backtrace command in the debugger (first item did not appear correctly)
Fixed a bug that prevented saving games after resetting the emulator
Fixed several memory leaks
Fixed a bug that caused black screens after loading a save state when emulating a DMG
Fixed potential crashes when viewing OAMs in the VRAM viewer

Misc Internal Changes

API improvements
It is now possible to specify a boot ROM for the automatic tester
The Libretro core is now merged into the main branch


For macOS

https://sameboy.github.io
 

Cemu v1.11.3 released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Changelog:


Added multi-core PowerPC emulation
SpotPass support (auto-download BOSS files)
Small optimizations
Misc smaller changes and bugfixes


For Windows

http://cemu.info/index.html
 



    Saturday, December 30, 2017
Mesen v0.9.4 released!

Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.9.4 Changelog:



New Features
Input: Added support for 20 more peripherals (including controllers, barcode readers, keyboards, mice, external storage devices, etc.)
Video: Added a 60.0 FPS mode to reduce dropped frames
Video: Added support for exclusive fullscreen mode (Windows only)
Video: Added option to rotate the display (for homebrew games)
Performance: Minor performance enhancements on Windows (~5%) and large gains on Linux by enabling LTO (25-30%)
Movies: Rewrote movie file format from scratch to be a lot more flexible, and editable by hand. (Old .mmo files are no longer supported)
Debugger: Several enhancements and a number of additions/changes to the Lua API.
Accuracy: Improved FDS IRQ emulation

Bug Fixes
General: Several miscellaneous bugs have been fixed.
Debugger: A large number of small bugs and usability issues have been fixed.
HD Packs: Fixed performance issues with HD Packs in CHR RAM games (over 2x faster)


For Windows

https://www.mesen.ca
 



    Friday, December 29, 2017
MAME 0.193 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:



0.193
-----


MAMETesters Bugs Fixed
----------------------
- 05902: [Crash/Freeze] (gba.cpp) gba [bombtour]: Game hangs unable to start. (R. Belmont)
- 06683: [Graphics] (surpratk.cpp) suratk: Visible area is too small. (Robbbert)
- 06779: [Crash/Freeze] (coco3.cpp) Mounting Zenix Floppy Disk crashes MAME with floating point exception error. (Dirk Best)
- 06780: [Sound] (midtunit.cpp) Possible Volume balance Issue with Williams ADPCM Soundboard. (hap)
- 06784: [Sound] (bagman.cpp) bagman, sbagman: bagman dying sound plays repetitively when game starts. (AJR)
- 06785: [Interface] (coco3.cpp) Can't change into directories that have a "." prefix in their name. (Vas Crabb)


New working machines
--------------------
4-in-1 [Joe Magiera]
Apollo 13 (Tiger handheld) [hap, Sean Riddle]
Batman Forever - Double Dose of Doom (Tiger handheld) [hap, Sean Riddle]
Battletoads (Tiger handheld) [hap, Sean Riddle]
Calcune (Japan, prototype)
[David Haywood, ShouTime, gamez fan, Sacrilego, Paul Vining, Jeffrey Gray, Fabien Marsaud, Jarrod Wright, Darksoft, Rod_Wod,
Sean Sutton, Surgeville, The Dumping Union]
Chess King Master [hap, Berger]
Fidelity Designer Mach III Master 2265 [hap, yoyo_chessboard]
Fonas 3 in 1: Football, Basketball, Soccer [hap, Sean Riddle]
Gakken Invader 2000 [hap, Sean Riddle]
HP 2645A [F.Ulivi]
In Your Face (North America, prototype)
[ShouTime, Darksoft, Ryan Holtz, Surgeville, Sean Sutton, gamez fan, Smitdogg, The Dumping Union]
Joker Poker With Hi-Lo Double-Up [Joe Magiera]
Karnov (Tiger handheld) [hap, Sean Riddle]
MC Hammer: U Can't Touch This (Tiger handheld) [hap, Sean Riddle]
Mortal Kombat (Tiger handheld) [hap, Sean Riddle]
Nightmare Before Christmas (Tiger handheld) [hap, Sean Riddle]
Robocop 2 (Tiger handheld) [hap, Sean Riddle]
Slot (unknown bootleg?) [Alessandro Ghirardi, Lorenzo Fongaro]
Space Harrier II (Tiger handheld) [hap, Sean Riddle]
Street Fighter II (Tiger handheld) [hap, Sean Riddle]
TelePachi Fever Lion (V1.0) [Rod_Wod, Hammy, The Dumping Union]
The King of Fighters '98: Ultimate Match HERO (China, V100, 09-08-23)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
The Shadow (Tiger handheld) [hap, Sean Riddle]
Vulcan XL 25 [hap, Sean Riddle]


New working clones
------------------
A-Blast (Japan) [system11, The Dumping Union]
Amigo (bootleg of Amidar, set 2) [f205v, The Dumping Union]
Attack (Defender bootleg) [ARPA, Recreativas.org, The Dumping Union]
Blood Bros. (US) [Bill D., The Dumping Union]
Blue's Journey / Raguy (ALH-001) [Razoola]
Fantasy (Germany, set 2) [Corrado Tomaselli, The Dumping Union]
Fidelity Designer Mach IV Master 2325 [hap, yoyo_chessboard]
G.I. Joe (Asia, AA) [coolmod, The Dumping Union]
Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg)
[ARPA, Recreativas.org, The Dumping Union]
Jolly Card (Italian, bootleg) [Team Europe, Rock Shebbich]
Coleco Head to Head Hockey (COP420L version) [hap]
Coleco Head to Head Soccer (COP420L version) [hap]
Oriental Legend 2 (V101, Oversea) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V103, Oversea) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V104, Oversea) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Robin Hood (Tiger handheld) [hap, Sean Riddle]
Super Bagman (Itisa, Spain) [f205v]
SWTPC 6800 Computer System (with MIKBUG) [AJR]
Teki Paki (location test)
[ShouTime, Mouloud Bessaad, Dulleron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke,
Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Twin Brats (set 1) [caius, The Dumping Union]
West Story (bootleg of Blood Bros., set 2) [Osso, caius, The Dumping Union]


Machines promoted to working
----------------------------
beatmania IIDX 4th style (GCA03 JAA) [smf, R. Belmont, Sarah Purohit]
beatmania IIDX 6th style (GCB4U JAB) [smf, R. Belmont, Sarah Purohit]
beatmania IIDX 7th style (GCB44 JAA) [smf, R. Belmont, Sarah Purohit]
beatmania IIDX 8th style (GCC44 JAA) [smf, R. Belmont, Sarah Purohit]
beatmania IIDX Substream with DDR 2nd Club Version 2 (984 A01 BM) [smf, R. Belmont, Sarah Purohit]
Dodonpachi Daioujou Tamashii (V201, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Knights of Valour 2 New Legend (V302, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V104, China) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
San Francisco Rush: The Rock (boot rom L 1.0, GUTS Oct 6 1997 / MAIN Oct 16 1997) [Ted Green]


Clones promoted to working
--------------------------
Action Fighter (FD1089B 317-unknown) [David Haywood]
Action Fighter (FD1089B 317-unknown, analog controls) [David Haywood]
Action Fighter (System 16B, FD1089A 317-0018) [David Haywood]
Action Fighter (System 16B, FD1089B 317-unknown) [David Haywood]
Action Fighter (System 16B, FD1089B 317-unknown, analog controls) [David Haywood]
Agat-7 [shattered]
beatmania IIDX 6th style (GCB4U JAA) [smf, R. Belmont, Sarah Purohit]
Knights of Valour 2 New Legend (V300, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Knights of Valour 2 New Legend (V301, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V101, China) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V103, China) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Tazz-Mania (Arfyc / Rodmar bootleg) [Ivan Vangelista]


New machines marked as NOT_WORKING
----------------------------------
Chess Champion: Delta-1 [hap, Berger]
Golden Hexa [Yohji, Smitdogg, The Dumping Union]
Green Lizard (AHG1623, US) [Roberto Fresca]
Hexa President [Yasu]
Honkey Tonk - Cash Express (BHG1455, US) [Roberto Fresca]
Keep Your Hat On (BHG1204, US) [Roberto Fresca]
Multi Game IV (V.Ger 3.44) [Team Europe]
Ninja Gaiden (Tiger handheld) [hap, Sean Riddle]
Konami Picno [Team Europe, SSJ, Robbbert]
Konami Picno 2 [Team Europe, SSJ, Robbbert]
Pitch Hitter - Baseball Challenge [unknown]
Real Battle Super Phoenix Mahjong (Version 4.1) [Peter Wilhelmsen, The Dumping Union]
Shuriken Boy [rod_wod, The Dumping Union]
Torarechattano - AV Kantoku Hen [system11, ShouTime, The Dumping Union]
Wild Africa (AHG1535, US) [Roberto Fresca]


New clones marked as NOT_WORKING
--------------------------------
Boot Scootin' (AHG1547, US) [Roberto Fresca]
Bumble Bugs (CHG0479-99, US) [Roberto Fresca]
Chicken (01J01886, NSW/ACT) [Roberto Fresca]
Chicken (RHG0730-99, US) [Roberto Fresca]
Creature from the Black Lagoon (L-4) [PinMAME]
Dangerous Curves (Ver 2.9 O) [Muddymusic, Porchy, The Dumping Union]
Death Crimson OX (Rev A) [Jorge Valero, ClawGrip, DU]
Enchanted Forest (AHG1615, US) [Roberto Fresca]
Enchanted Forest (JHG0415-99, US) [Roberto Fresca]
Ericsson Step/One [Fredrik Ohrstrom]
Filthy Rich (English) [Roberto Fresca]
Inca Sun (01J01946, Venezuela) [Roberto Fresca]
Panasonic JB-3000 [Edstrom]
King Galah (AHG1625, US) [Roberto Fresca]
Mine, Mine, Mine (NHG0416-99, US) [Roberto Fresca]
Money To Burn (English) [Roberto Fresca]
Mountain Money (BHG1464, US) [Roberto Fresca]
Penguin Pays - Cash Express (AHG1544, US) [Roberto Fresca]
Penguin Pays (OHG0417-02, US) [Roberto Fresca]
Penguin Pays (OHG0417-03, US) [Roberto Fresca]
Queen of the Nile (AHG1608, US) [Roberto Fresca]
Queen of the Nile (GHG4091-03, US) [Roberto Fresca]
Reel 'Em In (English) [Roberto Fresca]
San Francisco Rush 2049: Tournament Edition Unlocked [rtw, Stig Remnes]
Striker Xtreme (1.01 Italy) [PinMAME]
Triumph-Adler alphatronic P2 [rfka01, helwie44]
Triumph-Adler alphatronic P2U [rfka01]
Triumph-Adler alphatronic P30 [rfka01, helwie44]
Wild Cougar (AHG1531, US) [Roberto Fresca]
Wild Cougar (NHG0296-07, US) [Roberto Fresca]
Wild Cougar (NHG0296-99, US) [Roberto Fresca]
Winning Bid (English) [Roberto Fresca]


New working software list additions
-----------------------------------
cd32:
Akira, Banshee, Chambers of Shaolin, Fire Ice - The Daring Adventures of Cool Coyote, Rise of The Robots, Seek And Destroy,
Shadow Fighter [EoceneMiacid]
gmaster: Car Racing, Move It [SSJ, PeT]
ibm5150:
Advanced Dungeons & Dragons - Curse of the Azure Bonds (V1.0), Advanced Dungeons & Dragons - Pool of Radiance (5.25"),
Super Hang-On [ArcadeShadow]
Echecs 3D (French) [breiztiger]
A-10 Tank Killer (1.1), A-10 Tank Killer (1.5), IBM Personal Computer DOS (Version 1.10, Master diskette),
IBM Personal Computer DOS (Version 2.00, Master diskette), IBM Personal Computer DOS (Version 2.10, set 3) [Justin Kerk]
ibm5170:
Ontrack Disk Manager [Curt Coder]
1869 - Erlebte Geschichte Teil I (German), 3000 Icons for Windows, Classic Road 2, Gravis Utilities V2.1,
Gravis UltraSound (GUS) Installation - V3.53, Lotus 1-2-3 Release 3 (5.25"), Lotus 1-2-3 Release 3.1,
MS-DOS (Version 6.2/V, Upgrade) (Japanese) [Justin Kerk]
ibm5170_cdrom:
Noi Siamo Angeli (Italian), Pompei AD LXXIX [Arena80.it]
We Are Angels: Ein Engel schlaegt zu! (German) [archive.org]
Alien Rampage (v1.13), Crusader - No Remorse (v1.23), Iron Blood, Prototype, Rise 2 Resurrection - Director's Cut, Sideline,
Turrican II - The Final Fight [EoceneMiacid]
The UltraSound CD, The UltraSound Experience [Justin Kerk]
Arabian Kid, Claw (Japan v1.2), Doka-chan no Building Panic (Japan), Doom II for Windows 95 (Japan), Electronic Popple (Japan),
Golly! Ghosts! Goal! (Japan), Halloween Harry in Zombie Wars, Iwatobi Penguin Rocky & Hopper DeJig Puzzle (Japan), Orgaslave,
Pauly Mouse (Japan), PoiPon (Japan), Segata Sanshirou Choujin Densetsu, Silkroad Hoshi no Shima no Monogatari,
Space Invaders for Windows, W.Pressure (Japan) [Rod_Wod]
Lexmark Z22 / Z32 Color Jetprinter, Mustek Power of Scanning, Rayman (US v1.21), Viper -V16- RISE (International),
Viper -V16- Imagine (International) [The Onion Knight]
Alien Incident (Eng, Fre, Ger, Fin) (v1.30) [unknown]
lynx: Ponx [anonymous]
pce_tourvision:
Final Soldier, PC Genjin - Pithecanthropus Computerurus, Splatterhouse, Tenseiryuu - Saint Dragon, Tora e no Michi,
Violent Soldier [system11, The Dumping Union]
psx:
Chou Jikuu Yousai Macross - Ai Oboete Imasu ka (Japan), Fire Pro Wrestling G (Japan) (v1.1), Gradius Gaiden (Japan) (v1.1),
Gunners Heaven (Japan), Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu (Japan),
Jikkyou Oshaberi Parodius - Forever with Me (Japan), Kaette Kita Cyborg Kuro-chan (Japan), Macross Digital Mission VF-X (Japan),
Macross VF-X2 (Japan), Super Robot Taisen Alpha Gaiden - Premium Edition (Japan),
Super Robot Taisen Alpha Gaiden - Shokai Genteiban (Japan), Super Robot Taisen Alpha (Japan) (v1.1),
Super Robot Taisen Complete Box (Japan), Super Robot Taisen F (Japan), Super Robot Taisen F Kanketsuhen (Japan),
Zanac X Zanac (Japan) [EoceneMiacid]
ti95_cart: Mathematics Library, Statistics Library [unknown]


New NOT_WORKING software list additions
---------------------------------------
cd32:
Alien Breed - Special Edition + Qwak, Alien Breed 3D, Alien Breed - Tower Assault, Alfred Chicken, The Chaos Engine,
The Classic Lotus Trilogy, Disposable Hero, Project-X + Ultimate Body Blows, Super Putty, Total Carnage [EoceneMiacid]
fmtowns_cd: Ishin no Arashi, Sangokushi II, Zan III - Ten'un Ware ni Ari [Reuental]
ibm5150: IBM Personal Computer DOS (Version 1.10) (Master diskette, alt) [Justin Kerk]
ibm5170:
Lotus 1-2-3 Realease 3 (3.5") [Curt Coder]
1942 - The Pacific Air War, AIV Networks (German), Gravis UltraSound BONUS Software Installation v. 1.52 [Justin Kerk]
ibm5170_cdrom:
Boorp's Balls, Geo ~The Iron Age~ (Japan), Heart of Darkness (Japan v1.1.05), Jake Burst (Japan), Kung-Fu Hero Akimbo Lee,
Moon Dragon (Japan), Twinbee Paradise In Donburi Shima [Rod_Wod]
Zyclunt [EoceneMiacid]
King's Quest - La Maschera dell'Eternita [The Onion Knight]
pcfx:
Amateur Teikyou CD-ROM, Battle Heat, Can Can Bunny Extra DX, Der Langrisser FX, Doukyuusei 2, Dragon Knight IV, Farland Story FX,
Fire Woman Matoigumi, Fushigi no Kuni no Angelique, Megami Paradise II, Pia Carrot e Youkuso!! - We've Been Waiting for You,
Sotsugyou II FX - Neo Generation [EoceneMiacid]
picno:
Anime Enikki, Kanji Club, Montage, Picno Art Puzzle, Picno de 1 2 3, Picno de A B C, Picno de A I U E O, Real Montage,
Shirayuki-hime Monogatari [Team Europe, SSJ]


Translations added or modified
------------------------------
French [SSTSylvain]
Italian [theheroGAC]
Portuguese (Brazil) [Wellington Uemura]


Source Changes
--------------
-swtpc: Split into two systems (SWTBUG and MIKBUG), and added preliminary SS-50 I/O bus. [AJR]

-et3400: Add Reset key and Segment Test input. [AJR]

-Fixed -listdevices' misplacement of subdevices in some configurations. [AJR]

-m6809: Started resolving the great MC6809/MC6809E device type/clock divider mix-up. [AJR]

-Added generic ripple counter device. [AJR]

-Added Seals 8K SC Memory Board to S-100 bus emulation. [AJR]

-Fixed random strings of question marks in displayed key names. [AJR]

-igs036crypt.cpp: Added support for kof98umh, and made key tables compatible with format uploaded by ARM CPU. [Andreas Naive]

-i386: x87 bug fixes and FERR support. [Andrey Merkulov]

-i8087: Fixed regression in Fanuc driver pending further investigation. [Andrey Merkulov]

-route16.cpp: Added player 2 inputs to T.T. Mahjong. [Angelo Salese]

-vgmplay.cpp: Added preliminary YM2608 OPNA support. [Angelo Salese]

-attache816: Enabled MCFG_QUANTUM_PERFECT_CPU on the 8086 - fixes deadlock when writing to RAM disk. [Barry Rodewald]

-z180: Fixed Z180_RCR_REFW, and added Wait State Generator (DCNTL) support. [BartmanAbyss]

-i8087: Created seperate 8087 device. [Carl]

-pet: Fixed video RAM mirroring. [Curt Coder]

-weststory: Verified sprite data by converting to bootleg format and figuring out what was scrambled from there. [David Haywood]

-micro3d: Added diagnostic terminals to the DrMath and VGB boards. [Dirk Best]

-prodigy: Added basic LAY to SVG XSLT filter. [Edstrom]

-myb3k updates: [Edstrom]
* Added ISA8 bus, moved FDC to ISA8 card, and added COM card and two new FDC cards.
* Added PIT, PIC, DMA and PPI devices.
* Corrected clocks, crystals and switches.
* Split ROM into BIOS and character generator, as physically present.
* Added clones for Ericsson Step/One and Panasonic JB-3000 rebranded versions (ROMs undumped for latter).

-myb3k.cpp: Fixed keyboard and audio - DOS 1.25 boots and runs BASIC demo. [Edstrom, Fredik Ohrstrom, Mattis Lind]

-trs80m2kb.cpp: Added missing keyboard controller ROM. [Edstrom, Sean Riddle]

-Added a preliminary rewind feature based on save states. [feos]

-myb3k: Added keyboard device and preliminary support for Ericsson Step/One keyboard. [Fredrik Ohrstrom]

-hp9845: Added high-level emulation of internal printer. [F.Ulivi]

-Fixed and improved metadata for CP-450 and CD-6809 CoCo FDCs. [Felipe Sanches]

-omti8621: Use custom brief instance name "disk" for compatibility with previous MAME versions. [Hans Ostermeyer]

-apollo_kbd: Handle virtual Num Lock toggle inside the devices. [Hans Ostermeyer]

-Atmel AIC: Implemented most features. [MetalliC]

-ymz774 improvements: [MetalliC]
* Implemented sequencer and SQC, and fixed SEQ/SQC save states.
* Added channel volume delayed transition.
* Implemented channel/SEQ pause/resume.

-ymz770: Implemented CHAN/SEQ "keep playing" command. [MetalliC]

-tms9995: Fixed READY check on RESET (auto-waitstate). [Michael Zapf]

-Updated GENie, BGFX, and BX, and added BIMG since it is separated now. [Miodrag Milanovic]

-Converted disassemblers to independent classes. [O. Galibert]
* All architectures are available in unidasm, and paged/non-linear program counters are supported better.

-emumem: Templated address_space::direct on address shift. [O. Galibert]
* Address passed to {read|write}_* on address_space or direct_read_data is now the logical address (not byte offset).

-ide: Disambiguated 16- and 32-bit CS access, and added non-space CS access methods. [O. Galibert]

-memory: Removed some space parameters from the apple2 domain. [O. Galibert]

-interpro: CPU and MMU improvements. [Patrick Mackinlay]
* Implemented most clipper CPU and MMU exceptions.
* Completed C300 instructions, adjusted for C400.
* Improved CAMMU dynamic translation and added faults.
* Refactored C300 CAMMU into separate instruction/data instances.
* Configurable IOGA and SR bus memory access.

-dp8510: Added new device emulating the National Semiconductor DP8510 BITBLT processing uni. [Patrick Mackinlay]
* Used in the InterPro GT family graphics boards.

-nscsi: Use CHD ident metadata for inquiry. [Patrick Mackinlay]

-Aristocrat MK5 updates: [Roberto Fresca]
* Redumped the following sets so they have correct checksums and boot: Inca Sun (DHG1577, US), Loco Loot (AHG1513, US),
Unicorn Dreaming (BHG1584, US).
* Removed Margarita Magic set 2 found to be a corrupt dump.

-riscpc: Fixed ROM load for rpc600. [R. Belmont]

-twinkle: Made many fixes to waveram banking and DMA - most sets are semi-playable now. [R. Belmont, Sarah Purohit]

-gba: Added various mirrors and fixed byte-wide VRAM/PRAM/OAM access. [R. Belmont]

-fmtowns improvements: [r09]
* Improved horizontal scrolling/positioning.
* Fixed mouse cursor moving on its own in Data West games.
* Implemented half-size sprites and sprite rotation.
* Fixed kana input and identified missing keys.

-TMS9995: Fixed debugger do command (thanks to Ryan Holtz). [Robbbert]

-Cortex: Made system usable although not complete. [Robbbert]

-Amatic Multi Game IV: Decrypted program ROM, added proper keys, created new machine configuration (also used for
Switched Multi Game III), and added third 8255 PPI. [Roberto Fresca]

-mc1502: Added BIOS 7.2 and TODO list. [shattered]

-agat7: Added 840KB floppy HLE and made some minor fixes, can be considered working. [shattered]

-twinkle updates: [smf]
* Changed RF5C400 clock to match notes added 8MB of dummy RAM to the RF5C400, and adjusted the banking so sounds play correctly.
* Improved LED font from available reference sources, mapped lamps and DIP switches, and added basic internal artwork. [smf]

-twinkle: Changed security card padding from 0x00 to 0xff, added dumps for 4th and 5th, and scrubbed serial numbers. [smf, Guru]

-RF5C400 updates: [smf]
* Converted to use device_rom_interface.
* Save/restore the external memory registers.
* Moved static variable into device state.
* Fix the commented out osd_printf_debug.
* Added skeleton for reading and writing channel register 0x0F (used by beatmania IIDX games).

-Refactored 680x0 so that member variables aren't public. [smf]

-Stopped save and load logging timers unless VERBOSE is set. [smf]

-seattle: Added gearshift to sfrush and sfrushrk. [Ted Green]

-atlantis/vegas: Fixed banking for DENVER and DSIO DCS audio. [Ted Green]

-et3400: Added better layout views including display labels and clickable keypad (github issue #2862). [Vas Crabb]

-arm7 changes:
* Fixed misaligned 16-bit loads (thanks to MoochMcGee for report). [Vas Crabb]
* Made IGS036 CPU derive from ARM946 (ARM9 implementation of ARMv5T with MPU). [David Haywood]
* Made LDMIA/STMIA align to 32-bit boundary. [endrift, R. Belmont]
* Made misaligned memory accesses match ARM9 behaviour. [MetalliC]

-pgm2.cpp changes:
* Made RTC tick and removed now-unnecessary patch from orleg2. [MetalliC]
* Documented debug features. [MetalliC]
* Made igs036 emulation use uploaded decryption tables for kov2nl and orleg2. [David Haywood]
* Use sprite decryption keys uploaded by games where we have internal ROM. [MetalliC, David Haywood]
* ICRW sim improvements. [MetalliC, Lord Nightmare]
* Converted memory card to an image device and added default card images to ROM sets. [MetalliC, David Haywood]
* Allow ddpdojh to run code from RAM rather than treating RAM as ROM. [David Haywood]

-Fixed Batrider's audio CPU clock (should be 32MHz/6). [Alex Marshall]

-mario.cpp: Verified marioo is revision G, and identified unknown PROM as main CPU memory map decoding PROM. [Bryan McPhail]

-cps1.cpp: Added yi22b.1a PAL dump and confirmed lwio.12e dump for 1941j. [caius, robotype]

-stlforce.cpp: Corrected OKI clock for twinbrat and clones. [caius]

-gngprot: Added correct character ROM. [chris @ windy gaming, Joe Magiera, nightmaretony]

-ironhors.cpp: Measured clocks. [Corrado Tomaselli]

-Added hand-made priority PROM for In Your Face. [dink]

-aristmk5: Updated layouts. [Heihachi_73]

-alphatpx: Identified more keys. [helwie44]

-pc_vga.cpp: Left-shift CRTC start address depending on mode, thanks to DOSBox-X (github issue #2954). [MoochMcGee]

-play_2.cpp: Updated cop402 ROM for zira. [PinMAME]

-cps1.cpp, kenseim.cpp: Reqplaced ioc1 PAL logical equivalent with real dump from an unprotected device. [Porchy, The Dumping Union]

-alphatpx: Added sound emulation. [rfka01]

-alphatpx: Made many improvements to emulation and documentation. [rfka01, helwie44, Carl]

-compc.cpp, pc10iii: Added BIOS v4.35c and matching character generator ROM. [rfka01]

-tispeak: Added correct Speak & Spell 1978 MCU ROM. [Sean Riddle]

-segae.cpp: Corrected ROM labels for Hang On Jr. [ShouTime]

-Corrected years for a number of systems: [sjy96525]
* Galaxian 3 - Theater 6 : Project Dragoon, Galaxian 3 - Theater 6 J2 : Attack of The Zolgear, LD Mahjong #4 Shabon-Dama,
Master's Golf, Correct Operation Thunder Hurricane, Paca Paca Passion, Panic Park, Soreike! Anpanman Popcorn Factory,
Virtua Striker 2 '99

-Improved controls for Landing Gear, Hyper Bishi Bashi Champ, and Salary Man Champ. [sjy96525]

-Raise a fatal error if lua console is requested but the console plugin is not found (rather than crashing). [Sylvain Glaize]

-cdi.cpp: Decapped and dumped quizard3 MCU. [Team Europe]


For windows, linux, macOS

http://www.mamedev.org
 



    Tuesday, December 26, 2017
Xebra 20171224 released!

Xebra is a progressing Japanese Playstation(PS) emulator for Win32.

Xebra (2017/12/24) Changelog:



Enhancement of disc image creation function and rendering function by OpenGL


For Windows

http://drhell.web.fc2.com/ps1/index.html
 

Project64 Legacy Open Beta

RadeonUser has made a post on The Project64 Dev Forum about Open Beta. Release.


To see the full post head over to the forum by clicking on the image above to go to the thread.
 



    Saturday, December 23, 2017
Rustual. Boy v0.2.0a released

Rustual Boy is a Virtual Boy emulator. It can be used to play existing Virtual Boy games, as well as be a helpful development/debugging tool for homebrew for this platform. The name "Rustual Boy" is a portmanteau of the words "Rust" and "Virtual Boy". Ok, the "Virtual Boy" part was obvious, but why "Rust"? In fact, Rustual Boy is written in the Rust programming language - a "systems programming language that runs blazingly fast, prevents segfaults, and guarantees thread safety." Rust is a wonderful language with a thriving community, and as such provides a fantastic platform for an emulation project!

Rustual Boy v0.2.0a Changlog:



This is a quick end-of-2017 release that includes all of the many bugfixes/improvements we've added throughout the year, including improved game compatibility, better debugging features, audio bugfixes, and much more!
The executables in these archives are still considered early builds (hence v0.2.0, see status for more info) but you're more than welcome to grab one and give it a shot. If you run into any trouble, let us know!


For Windows

https://rustualboy.com
 



    Wednesday, December 20, 2017
Xebra 20171216 released!

Xebra is a progressing Japanese Playstation(PS) emulator for Win32.

Xebra (2017/12/16)

Changelog:



Although the exercise condition is unknown,
Depending on the plug-in, it was found that the display control command might be lost in some cases.Since it is not much trouble, I decided to reissue the display control command every time I update the screen.


For Windows and Android

http://drhell.web.fc2.com/ps1/index.html
 

OpenEmu 2.0.6.1 released!

OpenEmu 2.0.6.1 requires macOS (OS X) 10.11 or above

OpenEmu is an open source project to bring game emulation to OS X as a first class citizen, leveraging modern OS X technologies such as Cocoa, Core Animation and Quartz, and 3rd party libraries like Sparkle for auto-updating. OpenEmu is based on a modular architecture, allowing for game-engine plugins, this means OpenEmu can support a host of different emulation engines and back-ends while retaining a familiar OS X native front-end.

OpenEmu 2.0.6.1 changelog:


Added Sega Saturn system support. — Very CPU intensive, minimum requirement of a quad-core i7 processor for full speed.
Added GLideN64 as the new default Mupen64Plus GPU plugin, significantly improving N64 graphics. — Overall game compatibility will further improve in a future update.
Added Quick Look support in the Screenshots collection by pressing Space bar.
Added light gun support for Sega Master System.
Removed deprecated core plugins and their save states on launch.
Improved N64 graphics
Improved UX for deleting games so they cannot be orphaned in the Game Library folder.
Improved UX for importing M3U files where they could fail or crash.
Improved Touch Bar graphics.
Improved algorithm for reading the serial of a PlayStation game.
Fixed a hang that occurs on 10.13 High Sierra.
Fixed regression with compressed files not being correctly imported. — Would import decompressed but with the original compressed file extension.
Fixed case where changing Game Library folder location could fail.
Fixed case where clearing a control mapping would not save between launches.
Fixed a crash accessing Game Library on NAS/SMB shares or external drives.
Fixed a crash when deleting a game that was already deleted.
Fixed a crash when downloading nonexistent cover art for a Homebrew collection game.
Fixed a rare crash using cheat codes.
Fixed Wii U Pro Controller analog axis range.
Fixed fast forwarding interfering with pausing gameplay.
Fixed sidebar not remembering width changes between launches.
Fixed unwanted interpolation in screenshots.
Fixed "Battle Heat" for PC-FX being falsely identified as TurboGrafx-CD/PCE CD.
Fixed various 10.13 SDK issues and runtime warnings.
Updated Japanese localization.
Updated Sparkle framework.


For macOS

http://openemu.org
 



    Thursday, December 14, 2017
Cemu v1.11.2 released

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.11.2 Changelog:



general: Added file menu shortcuts to recently launched games
general: Improved robustness of file location handling, includes unicode support and the ability to launch games from network storage
general: If the mlc01 folder is not found, Cemu will ask if it should be created (helpful when you forget the specifiy the -mlc parameter)

PPC/JIT: Fixed a crash caused by recompiling very large functions
PPC/JIT: Implemented CRAND and SYNC instructions

coreinit: Added API FSSetUserData, FSGetUserData, OSAndAtomic64, OSOrAtomic64, FSMakeDir
coreinit: Fixed a bug where async FS callbacks for some file operations would have FSCmdBlock* set to null

rpl: Improved handling of sdata2

GX2: Added support for QUAD_STRIPS primitive type
GX2: Added support for GPU special state 5 (convert depth to color)
GX2: Added support for GPU special state 8 (clear color as depth buffer)
GX2: Added support for A2_B10_G10_R10_UNORM texture format
GX2: Fixed a bug where updating textures would fail if the updated texture was a view with a non-zero mip base
GX2: Fixed a bug in GX2CopySurface() that caused the copy operation to be cancled if the source and destination mip index had different values
GX2: Added support for data-sharing of overlapping textures between integer texture formats and BC4 3D textures (special case that requires pixel-data conversion since OpenGL does not support BC4 3D textures)
GX2: Fixed mismatching pixel shader imports when a geometry shader is used (caused render glitches on AMD and Intel GPUs)
GX2: Added API GX2SetDRCConnectCallback

nn_boss: Implemented additional API

nsyskbd: Added minimalistic usb keyboard implementation (no functionality, but it prevents games from softlocking or crashing)

nn_nfp: Added missing fields to GetTagInfo(), GetNfpRomInfo() and GetNfpCommonInfo()

nlibcurl: Fixed curl_global_init not setting the default memory functions correctly
nlibcurl: Added API curl_multi_timeout
nlibcurl: Added handling for CURLOPT_POSTFIELDS and CURLINFO_CONTENT_LENGTH_DOWNLOAD

nn_act: Independent token cache can store multiple tokens now
nn_act: Added API EnableParentalControlCheck, IsParentalControlCheckEnabled, AcquireEcServiceToken, AcquireIndependentServiceToken (new overload)

vpad: Fixed missing deadzone when translating axis to analog direction buttons
vpad: Fixed incorrect axis normalization after the deadzone has been already applied

input: Deadzone and axis-range calculation is now applied to the mapped input rather than the raw api input

sndcore2: Increased sound volume to be on the same level as sndcore1.


For Windows:

http://cemu.info
 



    Saturday, December 09, 2017
BGB v1.5.6 released!

BGB is a gameboy emulator which runs on Windows.

BGB v1.5.6 Changelog:


- Fixed regression: choppy framerate and sound glitches after pause.


for Windows

http://bgb.bircd.org
 



    Thursday, December 07, 2017
melonDS v0.6 released!

melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators.

melonDS v0.6 Changelog:



So what's new in melonDS 0.6? Little emulation wise, a bit more UI wise.


First of all, I want to thank the artists who have been (and are still) drawing all sorts of rad icons for melonDS. For 0.7, I will pick the one I like the best (and it won't be easy, heh). Thing is, I want to put the icon in the melonDS windows, and I will need to add support to libui. Which also means embedding the icons in some portable format, because each OS does its own thing when it comes to window icons.


Emulation wise, the big thing is the sound fix I talked about in a previous blog post. I already went in detail over this, but, long story short, surround works now. And sound emulation is more accurate, that can only be good.

There. The rest is meaningless shenanigans.


UI wise, you get fancy display modes now. Those were also discussed in a previous blog post, so no big surprise there.

The only thing that was added is a toggle for linear filtering, for those who like pixels.

The rest is, well, little bug fixes. Under Windows, you can now load ROMs with non-ASCII characters in their paths. As a side note, under Linux and OSX, fopen() can take UTF8 paths, but Windows requires a separate codepath because herpderp. fopen() can only take ASCII, for anything outside of that you need to use the Windows-only _wfopen() which takes wide-char strings. In the end, the code is a bit ugly, but it works.


That's about it for this release. But stay tuned, 0.7 should bring in some Christmas fun.


Windows, and Linux

http://melonds.kuribo64.net
 



    Wednesday, December 06, 2017
PPSSPP v1.5.4 released!

PPSSPP is an open source project, licensed under the GPL 2.0 (or later). Anyone is welcome to contribute improvements to the code. Partly thanks to such contributions, PPSSPP's compatibility is steadily increasing, letting us all play our PSP games on the devices of our choice.


PPSSPP v1.5.4 Changelog:



* v1.5.4
* Try to fix iOS builds on the Travis buildbot. #10254
* Replacement: Break the mip loading loop if a level is wrong. Also shrink the log output.


For Windows, Linux, Android, iOS, and macOS

http://www.ppsspp.org/index.html
 



    Friday, December 01, 2017
PPSSPP 1.5.2 released!

PPSSPP is an open source project, licensed under the GPL 2.0 (or later). Anyone is welcome to contribute improvements to the code. Partly thanks to such contributions, PPSSPP's compatibility is steadily increasing, letting us all play our PSP games on the devices of our choice.


November 30, 2017: PPSSPP 1.5.2, - fixes for common crashes
Released a quick update to take care of some common crashes in 1.5.

November 29, 2017: PPSSPP 1.5 - Vulkan is here!
1.5 has support for Vulkan, the new faster way to draw graphics. Supported on many modern Android devices, and if enabled (change Backend in Graphics settings) you will see a massive speed boost. PPSSPP 1.5 also has the usual assortment of fixes:

Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
Smarter graphics state management, reduced CPU consumption on all backends (#9899)
Android: Support for Arabic and other scripts we couldn't support before
Fix Android widgets, screen scaling (#10145)
Fixes to video dumping
Geometry problems fixed in Medal of Honor
Implement immediate draws, fixing Thrillville (#7459)
Software rendering improvements, speed and accuracy
Hardware tesselation of PSP Beziers and Splines (used by a few games)
Partial sceUsbGps and sceUsbCam support (Android)
Android "Sustained performance mode" to avoid thermal throttling (#9901)
Linux controller mapping fixes (#9997)
Assorted bugfixes and compatibility improvements
Note that Google Play might take a day or two to update, I'm doing a slow rollout this time to catch unexpected crashes from the new Vulkan backend etc. Some issues have been found already, fixes will be made.


For Windows, Android, Linux, and macOS

http://www.ppsspp.org
 



    Wednesday, November 29, 2017
MAME v0.192 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:



0.192
-----


MAMETesters Bugs Fixed
----------------------
- 00525: [Speed] (metro.cpp) bangball: When you finish a level, sometimes the game runs like slow-motion. (Angelo Salese)
- 02084: [DIP/Input] (saturn.cpp) sokyugrt: Emulation starts with 1 or more credits inserted. (Angelo Salese)
- 03719: [Graphics] (meritm.cpp) magat5, megat6, megat3, megat4 and clones: "Run21" missing graphics for black-suited cards. (AJR)
- 03804: [Color/Palette] (ssozumo.cpp) ssozumo: Wrong colors in the title screen. (Angelo Salese)
- 03805: [Color/Palette] (lasso.cpp) wwjgtin, photof: Wrong colors. (Angelo Salese)
- 04366: [DIP/Input] (saturn.cpp) shanhigw: The game starts with 2 credits inserted. (Angelo Salese)
- 04651: [Misc.] (gei.cpp) geimulti: Thirteen game ROMs are loaded, only nine are listed in-game and playable. (Osso)
- 05761: [Crash/Freeze] (dwarfd.cpp) All sets in dwarfd.c: [debug] Assert shortly after start. (AJR)
- 06193: [Speed] (shanghai.cpp) shanghai, shangha2 and clones: When playing, the gameplay and sound are very fast. (Angelo Salese)
- 06518: [Graphics] (metro.cpp) blzntrnd: Sprite layer disappears entirely after completing single-player game. (Angelo Salese)
- 06527: [Sound] (taitosj.cpp) elevator: Elevator Action sound balance is incorrect. (hap)
- 06694: [Sound] (midtunit.cpp) mk: Missing music. (hap)
- 06735: [Original Reference] (einstein.cpp) einstei2: Cursor not visible in 80-column B/W screen! (Dirk Best)
- 06736: [Original Reference] (einstein.cpp) einstei2: Character set selection (M004) in 80-column B/W screen! (Dirk Best)
- 06742: [Graphics] (pacland.cpp) pacland and clones: Sprite priority problem in invincible state. (hap)
- 06745: [Crash/Freeze] (marinedt.cpp) marinedt: MAME crashes when starting game. (Angelo Salese)
- 06747: [Media Support] (einstein.cpp) einstein: Formatting on double-density drive fails! (Dirk Best)
- 06749: [Graphics] (toaplan1.cpp) outzonecv: Screen is misaligned 16 pixels to the left. (hap)
- 06754: [Color/Palette] (zx.cpp) ts1000: Timex Sinclair 1000 screen displays black on cyan (should be black on white). (star2root)
- 06755: [Core] (zx.cpp) ts1000: The Timex Sinclair 1000 emulation only has the option of having 2k of RAM. (star2root)
- 06759: [DIP/Input] (seta.cpp) calibr50: Speed difference when rotating player. (AJR)
- 06766: [Sound] (spacefb.cpp) spacefb and clones: DAC sounds not working 100%. (Tafoid)
- 06771: [Compiling] (coco12.cpp) coco3, dragon, etc.: Genie fails to detect nested dependency of coco_t4426 on mc14411. (hap)
- 06772: [Gameplay] (dragon.cpp) Dragon machines run too fast! (hap)


New working machines
--------------------
Akai Katana (2010/ 8/13 MASTER VER.) [Bicycle Repairman]
Pac-Eight [rod_wod, The Dumping Union]
Player's Edge Plus (PS0239) Jackpot Jewels Slots [Brian Troha]
The Big Joke (Version 0.00) [Coolmod, The Dumping Union]


New working clones
------------------
'99: The Last War (bootleg) [ShouTime]
Action Fighter (System 16B, unprotected, analog controls) [David Haywood]
Action Fighter (unprotected) [David Haywood]
Action Fighter (unprotected, analog controls) [David Haywood]
Battlecry (Prototype)
[ShouTime, progetto-SNAPS, Patrick Wheeler, Sean Sutton, Surgeville, Paul Vining, Marisol Nunez Serrano, Rod_Wod, Jeffrey Gray,
John Wilke, gamerfan, Smitdogg, The Dumping Union]
Battlecry (Version C)
[ShouTime, progetto-SNAPS, Patrick Wheeler, Sean Sutton, Surgeville, Paul Vining, Marisol Nunez Serrano, Rod_Wod, Jeffrey Gray,
John Wilke, gamerfan, Smitdogg, The Dumping Union]
Bucky O'Hare (ver AA) [Bill D., The Dumping Union]
Codimex CD-6809 [Felipe Sanches]
Grudge Match (V00.90, Italy, location test?) [Vernimark, f205v]
Gunbird 2 (set 2) [Hyid Choi]
Head On N [ShouTime, Andrew Welburn, Rob Carr, Paul Vining, InsertMoreCoins, Smitdogg, The Dumping Union]
Kaypro 10 - 1983 [rfka01]
Otrona Attache 8:16 [Al Kossow]
Prologica CP400 Color II [Felipe Sanches]
Prologica CP-500 (PVIII REV.3) [Felipe Sanches]
The 26th Z [ShouTime, Paul Vining, The Dumping Union]
Thunder Dragon 3 (bootleg of Thunder Dragon 2) [ShouTime]
Troopy (bootleg of Mr. Kougar) [MikeMcBike]


Machines promoted to working
----------------------------
ACI Destiny Prodigy [Edstrom]
Cromenco MCB-216 [Robbbert]
Flower (US) [Angelo Salese]
Mephisto RISC 1MB [CB-Emu, RolandLangfeld, Sandro Ronco]
Ping Pong King [Angelo Salese]
Time Attacker [Angelo Salese]


Clones promoted to working
--------------------------
Cromenco CB-308 [Robbbert]
Flower (Japan) [Angelo Salese]
Mephisto RISC II [CB-Emu, RolandLangfeld, Sandro Ronco]


New machines marked as NOT_WORKING
----------------------------------
Add Arbor Ambassador [Robbbert]
ADDS Viewpoint 122 [Robbbert]
ADDS Viewpoint 60 [Robbbert]
Altos II Terminal [Robbbert]
Ampex Dialogue 80 [Robbbert]
AT&T 630 MTG [Robbbert]
C.Itoh CIT-220+ Video Terminal [Robbbert]
Convergent Mightyframe [Robbbert]
Data General Dasher D461 [Robbbert]
DEC VT-240 [Robbbert]
DISER Lilith [Robbbert]
Golgo 13: Juusei no Chinkonka (Japan, GLT1 VER.A) [Guru]
Hazeltine Esprit [Robbbert]
HP 2100 [Robbbert]
HP-2622A [Robbbert]
HP-700/92 [Robbbert]
InterPro 2000 [Patrick Mackinlay]
InterPro 2400 [Patrick Mackinlay]
InterPro 2500 [Patrick Mackinlay]
InterPro 2700 [Patrick Mackinlay]
Kaypro 1 [rfka01]
Kaypro 2/84 [rfka01]
Kaypro 4x [rfka01]
LSI M3 [Robbbert]
Micro-Term 420 [Robbbert]
Micro-Term 5510 [Robbbert]
Milwaukee Computers MC-1200 [Robbbert]
Motorola AMPS Car Phone [Robbbert]
Motorola Powerstack II [Robbbert]
Mushiking The King Of Beetles - Mushiking IV / V / VI (World) [Darksoft, f205v, MetalliC, rtw]
Onyx C5000 [Robbbert]
Qume QVT-102 [Robbbert]
Qume QVT-103 [Robbbert]
Qume QVT-190 [Robbbert]
Qume QVT-201 [Robbbert]
Qume QVT-70 [Robbbert]
Relisys TR175II [Robbbert]
Solbourne Series 5E Computer Workstation [Robbbert]
Sony PlayStation 2 [Robbbert]
Televideo TS-3000 [Robbbert]
Televideo TVI-912C [Robbbert]
Televideo TVI-955 [Robbbert]
Televideo TVI-965 [Robbbert]
Terco 4490 Mill CNC Control [Edstrom]
Three Rivers PERQ 1A [Robbbert]
TRS-80 DT-1 [Robbbert]
Vectrix VX384 Graphics Processor Terminal [Robbbert]
Visual 100 [Robbbert]
Visual 102 [Robbbert]
Wyse WY-50 [Robbbert]
Xerox Alto I [Robbbert]
Zentec Zephyr [Robbbert]
Ziatech ZT-8802 SBC [Robbbert]
unknown ACD computer [Robbbert]
unknown TTI SCSI host adapter [Robbbert]


New clones marked as NOT_WORKING
--------------------------------
Action Fighter (FD1089A 317-unknown, analog controls) [David Haywood]
Action Fighter (FD1089A 317-unknown) [David Haywood]
Action Fighter (System 16B, FD1089A 317-unknown, analog controls) [David Haywood]
Action Fighter (System 16B, FD1089A 317-unknown, set 1) [David Haywood]
Action Fighter (System 16B, FD1089A 317-unknown, set 2) [David Haywood]
Commodore PC 40-III [rfka01]
Compaq Portable III [rfka01]
Gran Trak 10/Trak 10/Formula K (older) [TTL] [Ed Fries, Tim Giddens, Andy Welburn]
Hazeltine Esprit III [Robbbert]
Kaypro 4/84 plus88 [rfka01]
Kaypro New 2 [rfka01]
Landing High Japan (Ver 2.02 O) [ShouTime]
Martial Masters (ver. 102, 101, 101TW) [skate323k137, The Dumping Union]
Sanyo MBC-28 [rfka01]
Siemens PCD-2 [rfka01]
Wyse WY-150 [Robbbert]
Wyse WY-160 [Robbbert]
Wyse WY-30+ [Robbbert]
Wyse WY-55 [Robbbert]
Wyse WY-60 [Robbbert]
Wyse WY-85 [Robbbert]


New working software list additions
-----------------------------------
archimedes:
ALPS - Adventure Language Programming System, APEC Utils Disc v1.3, Archimedes Hard Disc Utilities Disc, Euclid v2.06
[Nigel Barnes]
bbca_cass: 100 Programs for the BBC Microcomputer [Nigel Barnes]
bbcb_cass: Fairy Tale, Instant Recall, Starter Word Splits, WestQuest 1847 [Nigel Barnes]
bbcb_flop:
Acornsoft Demo Disk v1.0, Revs Demo, Superior Software - Demonstration Disc, Tree of Knowledge [Nigel Barnes]
BeebSID 18 - Club Hits [PitfallJones]
electron_cart: Starspell, Starspell & Starword, Starspell & View, Stop Press [Nigel Barnes]
fmtowns_cd:
AnotherTOWNS - Anata~ Free Software Collection, Dragon Shock, NHK Jissen Eikaiwa, Okumanchouja II, Oshare Cooking II,
Tom Snyder's Puppy Love 2, Toushin Toshi II [r09]
hp85_rom: Mass storage ROM [F.Ulivi]
ibm5150:
B.A.T. (CGA/EGA/Tandy versions) (Quest & Glory Compilation), Teenage Mutant Hero Turtles: The Coin-Op! [ArcadeShadow]
La Collection Amstrad PC - Arkanoid / Super Tennis, Oliver & Company [breiztiger]
4D Sports Boxing (Euro, Alt), A Line in the Sand, A Nightmare on Elm Street,
Advanced Dungeons & Dragons - Curse of the Azure Bonds (V1.1), Advanced Dungeons & Dragons - Curse of the Azure Bonds (V1.2),
Advanced Dungeons & Dragons - Pool of Radiance, Advanced Dungeons & Dragons - Pools of Darkness,
Advanced Dungeons & Dragons - Secret of the Silver Blades (1.10), Alpine Tram Ride, QNX Demonstration (Apr 17th, 1989),
Word 1.15, Word 2.00, Word 5.0 (Swedish), Word 5.5 (3.5", German), Word 5.5 (3.5", Italian), Word 5.5 (5.25"),
Word X1.06 (September 7, 1983 beta) [Justin Kerk]
ibm5170:
Ecstatica, Fables & Fiends - The Hand of Fate (German), Heart of China, LucasArts Classic Adventures, Rise of the Dragon
[ArcadeShadow]
WarCraft - Orcs & Humans [breiztiger]
hal91 0.2.0, HAL91 0.4.5, PC Tools 7.1 (5.25" HD), PC-MOS Version 5.01, PC-MOS/386 Version 1.02, PC-MOS/386 Version 3.00,
Photon microGUI Development version 1.10 for QNX 4.2x, Photon microGUI Runtime version 1.10 for QNX 4.2x, PicoBSD 0.41 (Dialup),
PicoBSD 0.41 (Dialup) (Polish), PicoBSD 0.41 (ISP-alpha), PicoBSD 0.41 (Network), PicoBSD 0.41 (Network) (Polish),
PicoBSD 0.41 (Router), PicoBSD 0.41 (Router) (Polish), PicoBSD 0.43 (Dialup), QNX 4.23, QNX 4.24, QNX 4.25,
QNX Demo (Modem v4.00), QNX Demo (Network v400), QNX Demo Floppy (Modem Version V4), QNX Demo Floppy (Network Version V4),
QNX Internet Appliance Toolkit Demo (v1.0), QNX Internet Appliance Toolkit Demo (v1.0a),
QNX Internet Appliance Toolkit Demo (v1.0a Beta), QNX Internet Appliance Toolkit Demo (v1.1 - Russian),
QNX Internet Appliance Toolkit Demo (Modem v3.03), QNX Internet Appliance Toolkit Demo (Network v2.0),
QNX Internet Appliance Toolkit Demo (Network v3.03), QNX TCP/IP Runtime version 4.23, Serial Terminal Linux (0.1),
Serial Terminal Linux (0.2), Serial Terminal Linux (0.3) [Justin Kerk]
mtx_rom: MTX NewWord, Hisoft PASCAL [Nigel Barnes]
px4_cart: Dialtext 4 [Robbbert]


Software list items promoted to working
---------------------------------------
bbc_flop_arm: ARM Evaluation System Discs [Nigel Barnes]
ibm5150: Ikari Warriors (alt) [breiztiger]


New NOT_WORKING software list additions
---------------------------------------
dragon_cart: Dragon 32 Soak Test [Nigel Barnes]
electron_cart:
Advanced Plus 3, Advanced Plus 4, Click, Cumana Floppy Disc System, Pegasus 400, Sound Expansion v1, Sound Expansion v3
[Nigel Barnes]
fmtowns_cd: Suikoden - Tenmei no Chikai [r09]
ibm5170:
1830 - Railroads & Robber Barons, 5th Fleet, Alfalinux 0.3.1 -Laetitia-, Brutalware Linux 1.1, DLX Linux Demodisk V1.0, Phindows,
tomsrtbt (1.7.185), tomsrtbt (2.0.103), Win32s (1.15), Win32s (1.15a), Win32s (1.25), Win32s (1.25a OLE), Win32s (1.30)
[Justin Kerk]
lynx: Alpine Games [anonymous]
mtx_cart: MTX Node Ring [Nigel Barnes]
mtx_cass: Demonstration Tape, MTX Draughts [Nigel Barnes]
px8_cart:
Clock, DAKComm, dBase II, Epson BASIC, Geneva Connection, Intext 1.0, Intext 1.1, Othello, Oval IRM, Portable Calc,
Portable WordStar, SuperCalc, The Traveling Appointment Manager, The Traveling Expense Manager, The Traveling Time Manager,
Turbo Pascal (unofficial ROM), CP/M Utilities [Nigel Barnes]
vsmile_cart:
Disney Cenerentola - I desideri magici di Cenerentola (Ita), Disney Il re leone - La grande avventura di Simba (Ita),
Disney La sirenetta - Ariel e la crociera magica (Ita), Disney/Pixar Ratatouille - Le nuove ricette di Remy (Ita),
Disney/Pixar Up (UK), Kung Fu Panda - Path of the Panda (UK), Scooby-Doo! - Avventura a Funland (Ita),
Zayzoo: An Earth Adventure (UK) [tag2015]


Translations added or modified
------------------------------
Dutch [Jos van Mourik]
Greek [BraiNKilleRGR]
Portuguese [Pedro Simoes]
Spanish [A. Viloria]


Source Changes
--------------
-ygv608.cpp fixes and improvements: [Agiri]
* Fixed rotation and scrolling.
* Added scrolling-by-row (used in NCV1 Xevious Arrangement).
* Fixed scaling effect (used in NCV2 Pacman Arrangement staff roll).

-mice updates - boots into monitor now: [AJR]
* Generate Baud rate through 8155 (clock kludge required).
* Factory settings for DSW7 to configure baud rate, data bits and parity.
* Hooked up Rx and Tx interrupts.
* Split into separate sets for each CPU-specific monitor program.

-i8155: Substantially rewrote timer emulation. [AJR]

-ringking: Fixed misconfigured NMI gate - works again now. [AJR]

-isbc8030: Remove hacky and superfluous UI-configurable Baud clock. [AJR]

-n8080.cpp: Directly set 8035 IRQ line rather than generating fake pulses (restores some sounds in helifire). [AJR]

-Changed 9615 baud configurations to the nominal 9600 baud now that Z80SIO is more tolerant. [AJR]

-Made SDL input less eager to generate double-click events when mouse doesn't move between clicks. [AJR]

-m68000: Reinstated registration of SR for debug expressions. [AJR]

-mc68901: Improved USART behavior for polled operation. [AJR]

-v9938, v9958: Converted to use RGB32 bitmaps, fixed V9938-onV9938 transparent overlay in meritm.cpp. [AJR]

-Improved wraparound handling for relative inputs. [AJR]

-Attempted to fix PPC DRC scheduling bug (MT06615). [AJR]

-mc68681: Distinguish SCN2681 and MC68681 DUART types. [AJR]

-vt220: Hooked up SCN2681 based on schematics. [AJR]

-stvvdp1.cpp: Fixed line/polyline drawing (Die Hard Arcade wireframe map). [Angelo Salese]

-dec0.cpp: Sly Spy updates: [Angelo Salese]
* Emulated sound protection state machine for Sly Spy and removed ROM patch.
* First pass at emulating Sly Spy RNG device at $31c00d - used extensively for randomisation, especially with bosses.

-marinedt.cpp: Rewrote driver from scratch, fixing multiple issues that persisted in previous implementation. [Angelo Salese]
* Added sea bitmap and flashing when shark appears.
* Improved sprite/tilemap colors - now more accurate to the references.
* Fixed priority - both sprite layers are actually above text tilemap.
* Added player 2 trackball inputs and global coin lockout.
* Streamlined and improved collision detection (still not perfect, so still marked NOT_WORKING).

-flower.cpp: Rewrote driver from scratch, fixing multiple issues that persisted in previous implementation [Angelo Salese]
* Fixed visible area to 288x224 - fixes leftmost columns (inside the big ship).
* Corrected background layer priority (outside and inside the big ship).
* Fixed zoom points for 32x32 sprites.

-gladiatr.cpp: Added preliminary sound emulation and MCU simulation for inputs in Pink Pong King. [Angelo Salese]

-cyclemb.cpp: Added preliminary audio for Cycle Maabou/Sky Destroyer. [Angelo Salese]

-Added/fixed HMC20 and screen raw parameters for multiple drivers. [Angelo Salese]
* bogeyman.cpp, chanbara.cpp, dec0.cpp, dec8.cpp, firetrap.cpp, mystston.cpp, ssozumo.cpp

-mainevt.cpp: Fixed sprite shadows for Devastators. [Angelo Salese]

-chqflag.cpp updates: [Angelo Salese]
* Improved shadow/highlight code - fixes black rain and lights at dawn.
* K051937 sets up a register when background should be dimmed - fixes start/end pouring event colors.
* Fixed dimmed screen condition bug after soft reset.

-amusco.cpp: Improved colors. [Angelo Salese]

-metro.cpp: Added sprite X/Y center point registers , and removed screen check hack. [Angelo Salese]

-Rewrote Imagetek i4100/i4220/i4300 video display processor family, and hooked it up to metro.cpp. [Angelo Salese]

-zx.cpp: Fixed ts1000 display and added extra RAM options. [Barry Nelson]

-attache: Added Attache 8:16 ROMs, and revision H BIOS; added preliminary communications between Z80 and 8086. [Barry Rodewald]

-fmtowns: Separated palette into a 256-colour palette and two 16-colour palettes for each layer - fixes colours in Abel.
[Barry Rodewald]

-r9751: Added more SMIOC commands - disktool is now able to print startup text. [Brandon Munger]

-mrisc: Fixed opening book. [CB-Emu]

-cosmac: Added WAIT/CLEAR input lines. [Curt Coder]

-cdp1852: Added DO read function. [Curt Coder]

-tmc600 updates: [Curt Coder]
* Added Euro bus skeleton, fixed printer handshake, and fixed RAM/ROM region sizes.
* Implemented video according to actual hardware and fixed cursor blink rate.
* Implemented TMC-700 real time clock.

-pgm2 improvements: [David Haywood]
* Fleshed out driver, creating devices for the Atmel ARM AIC and a derived IGS036 CPU.
* Emulated IGS037 video hardware - covers sprites (with zooming), tilemaps (including rowscroll), and the priority system.
* Still marked NOT_WORKING due to missing memory card emulation (requires simulation of undumped MCU).

-mpeg_audio: Use pre-calculated cosine table for DCT decoding - yields significant performance improvement.
[David Haywood, Aaron Giles]

-arm7: Fixed BLX (LO) thumb opcode in ARM7/9 - return address was offset by one halfword. [David Haywood]

-dsk_dsk: Don-t segfault on empty tracks - fixes einstein 4game. [Dirk Best]

-deco146: Fully handle sound latch internal to the device. [Dirk Best]

-einstein updates: [Dirk Best]
* Created "Tatung Pipe" bus and converted 80 column device (use -pipe tk02 to use).
* Added cursor rendering, support for alternate character, and save state support set to the 80 column device.
* Removed redundant einstei2 driver.
* Added user port bus interface with support for speech cartridge and mouse.
* Corrected default floppy drive types, and added support for more types.
* Added ADC0844 device, emulated analogue joystick, and fixed minor issues with memory map.
* Marked Einstein 256 ROM dump as bad.
* Added support for the Silicon Disc RAM drive as a pipe device (appears as drive 3).
* Fixed Centronics port - printing now works.
* Hooked up RS232 port.
* Improved interrupts and add WIP Speculator support.

-px4: Fixed keyboard input from cold start. [Dirk Best]

-floppy: Added TEAC FD-30A 3 inch floppy drive. [Dirk Best]

-Added a generic Z80 daisy chain device, for use in drivers with non-Z80 peripherals. [Dirk Best]

-midvunit: Use ADC0844 device. [Dirk Best]

-micro3d updates: [Dirk Best]
* Use ADC0844 device and fixed throttle regression.
* Attached RS232 port to monitor port.

-adc0844: Added support ADC0848 variant and made some adjustments to differential mode. [Dirk Best]

-74123: Use line handlers for single lines. [Dirk Best]

-wave: Look up speaker count and cassette device relative to owner - fixes cassette speakers inside devices. [Dirk Best]

-headonn: Fixed colors and added DIP switch info. [Dirk Best]

-headon2: Fixed colors and cleaned up. [Dirk Best]

-spacetrk: Marked as imperfect graphics due to missing star field and background gradient. [Dirk Best]

-via6522: Added some interrupt logging. [Edstrom]

-prodigy: Added clickable layout, making the machine playable; updated keypad logic to use ioport_array. [Edstrom]

-t4426: Replaced a bad dump caused by corrosion with a new verified dump. [Edstrom]

-epc: Fixed load order for newer ROM (now gives same error as older ROM), and set EGA as default as it works. [Edstrom]

-z80scc: Ported improvements from z80sio and cleaned up code. [Edstrom]

-hp9895: Fixed NMI handling and secondary addressing in PHI chip. [F.Ulivi]

-hp85: Added support for I/O slots and emulation of HP82937 module; added support for internal printer. [F.Ulivi]

-Fixed metadata fro Brazilian CoCo clones, and renamed LZ Color64 ROMs to document labels and PCB locations. [Felipe Sanches]

-Added Codimex CD-6809 FDC (1986) device. [Felipe Sanches]

-trs80dt1 updates: [Frank Palazzolo, Robbbert]
* Fixed keyboard key sense to fix key repeat.
* Switched refresh to 60Hz to match with 60Hz jumper setting.
* Added temporary hack to get the last three columns to display.

-i8275: Added check to avoid potential buffer overflow. [Frank Palazzolo]

-m68000: Added support for 68010/68020/68030 bus error stack frames formats - fixes common CPU type detection routine.
[Jean-Francois DEL NERO]

-Fixed DS128X/DS1288X main frequency divider - output frequency must be fixed to 1Hz. [Jean-Francois DEL NERO]

-smc91c9x: Implemented SMC91C9X Ethernet controller connected mode with WinPcap or TUN/TAP tunnel. [Jean-Francois DEL NERO]

-cv1k.cpp: Demoted all sets to imperfect timing, set audio output to mono, and documented DIP switches. [MetalliC]

-ymz77x improvements: [MetalliC]
* Added pan, main volume level, and clip limit control.
* Emulated YMZ774 chip at feature level used by PGM2-platform games.

-SH3/4 DRC: Mark DRC cache dirty on reset. [MetalliC]

-arm7: Handle DP-commands ROR case where Rs=32/64. [MetalliC]

-arm7: LDR/LDRM should switch to Thumb mode on ARMv5T. [David Haywood, MetalliC]

-ti99_8: Added Hexbus write timing logic. [Michael Zapf]

-bbcb: Added Computer Village 1797 FDC (LVL Dos) - not working. [Nigel Barnes]

-electron: Added Acorn Plus 1 expansion device, moved cart slots to plus1, and replaced OS ROM with good dump. [Nigel Barnes]

-bbc: Added ARM Evaluation System co-processor device. [Nigel Barnes]

-cfa3000: Added input devices on userport, analogue, and 1MHz bus. [Nigel Barnes]

-bbcm: Allow switching between internal and external tube ports. [Nigel Barnes]

-mtx updates: [Nigel Barnes]
* Fully implemented both ROM- and RAM-based memory maps.
* Added Finnish and Danish keyboard ROMs.
* Implemented ROM extension board and cartridge slot.
* Added support for ROM 2 subpages on ROM extension board.
* Implemented cassette motor control.

-accomm: Added CMOS RAM, serial and econet ports, implemented RAM/ROM switching according to manual, and documented full memory map.
[Nigel Barnes]

-interpro updates: [Patrick Mackinlay]
* Added basic support for the system bus variously referred to as SR, SR bus, SRX and CBUS.
* Added initial GT graphics card implementation sufficient to boot the diagnostic monitor in graphics mode.
* Added high-level emulation of the InterPro keyboard with US English layout.
* Added support for InterPro 20x0, 24x0 and 27x0 systems.
* Added support for Ethernet, mouse, and serial DMA.
* Improved timer, interrupt and DMA handling.
* improved comments/documentation

-bt459 improvements: [Patrick Mackinlay]
* Added support for blinking (pixel planes and cursors).
* Fixed dual-cursor and X Window mode.
* Corrected screen output alignment.

-28fxxx: Added device emulating 28F010 Flash memory and family (not compatible with JEDEC Flash protocol). [Patrick Mackinlay]
* Converted Interpro to use this device.

-clipper: Floating point improvements: [Patrick Mackinlay]
* Switched to softfloat implementation.
* Implemented floating point macro instructions.
* Implemented floating point exceptions and rounding.

-apple2: Added preliminary support for "SSB Apple" speech board. [R. Belmont, Apple II Documentation Project]

-apple2: Added preliminary support for AE TransWarp accelerator card. [R. Belmont, Apple II Documentation Project]

-apple2: Added No-Slot Clock support to //e, //c, and friends. [R. Belmont]

-apple2cp: Improved "MIG" custom chip handling for apple2cp. [mgcaret, R. Belmont]

-apple2cp: Corrected MIG RAM size to 2K (was 0.5K). [mgcaret, R. Belmont]

-apple2c: Fixed Slinky register return when no expansion RAM is present. [R. Belmont, mgcaret]

-ds1315: Added support for DS121x parts where the RTC sits in a ROM's address space. [R. Belmont]

-arm7: ARM v5TE support improvements: [R. Belmont]
* Added support for high vector option.
* Fixed v5 BLX to save the return address in R14.
* Implemented BLX Rn form.
* Fleshed out ARM946ES model, added movable DTCM and ITCM support.

-nds: De-skeletonized driver: [R. Belmont]
* Added IPCSYNC.
* Added WRAM banking and more mirroring.
* Added timers, interrupt management, partial DMA, and ARM7 halt-until-IRQ.

-ibmpcjr: Added quiksilver fast-boot BIOS. [Robbbert]

-mmagic: Added sound samples. [Robbbert]

-Aristocrat MK5 updates: [Roberto Fresca]
* Redumped the following sets so they have correct checksums and boot: Adonis (BHG1508, US), Boot Scootin' (GHG1012-02, US),
Bumble Bugs (CHG0479-03, US), Cash Chameleon (DHG4078-99, US), Enchanted Forest (JHG0415-03, US),
Golden Pyramids (AHG1206-99, US), Magic Garden (AHG1211-99, US), Margarita Magic (EHG1559, US, set 1), Party Gras (BHG1284, US),
Sweethearts II (PHG0742-02, US), Sweet Liberty Deluxe (AHG1575, US), The Gambler (EHG0916-02, US),
Tropical Delight (PHG0625-02, US).
* Added BIOS / USA Set Chip v4.04.08.
* Reformatted the game drivers to be more readable.

-fmtowns: Fixed kanji ROM offset calculation and scrolling in 16-color mode. [r09]
* Kanji in fixed ROM font now displays correctly, making boot messages intelligible.
* Scrolling imperfect but better than before - fixes scrolling/positioning issues in multiple games.

-hcd62121 updates: [Ricardo Barreira]
* Made improvements based on experiments with hardware using a CFX-9850G.
* Fixed mistakes in CL flag calculations, and added more unknown instructions.
* CFX-9850G is now emulated just accurately enough for most of the RUN mode to work well.

-mrisc: Added PROM dumps and removed the ARM boot hack. [RolandLangfeld, Sandro Ronco]

-arm7: Added rudimentary instruction prefetch buffer. Fixes GBA NES Classics games. [Ryan Holtz]

-gba: Made GPIO ports pass ROM through on read by default - fixes Doom 2 and Duke Nukem Advance. [Ryan Holtz]

-e132xs: Reworked all opcodes to reduce runtime branches and unnecessary work - now considerably faster. [Ryan Holtz]

-sm7238: Implemented reverse video, 80/132 column switching, and alternate font. [shattered]

-vt240: Fixed palette and screen size fix. [shattered]

-monty.cpp: Wake Monty Plays Scrabble and Master Monty from HALT instruction using reset. [smf]

-z80: Implemented HALT output and clear HALT condition during reset. [smf]

-c65 updates: [smf]
* Reordered keys and renamed I/O ports to match system specification.
* Added caps key and two extra keyboard columns, although only one of them may have made it into hardware.
* Added support for switching between 40/80 columns with F1 and blink/underline/highlight/reverse attribute.
* Allow switching between upper case/lower case character ROM with shift+Commodore key.

-chdman: Use DeviceIoControl to get disk length - allows chdman to access physical drives on Windows 10. [Ted Green]

-Added 32- and 64-bit population count utilities. [Vas Crabb]

-Moved object finder resolution before device_start (github #2759). [Vas Crabb]

-Added an SDLC consumer device that logs SNA frame headers and data. [Vas Crabb]

-Replaced hacky Kaypro keyboard that bypassed the SIO with emulated Kaypro 10 keyboard. [Vas Crabb, rfka01, TeamEurope]

-kaypro: Switched from z80dart to z80sio, hooked up BRG to SIOs, hooked up direct connections from SIOs to RS232 ports. [Vas Crabb]

-z80sio updates: [Vas Crabb]
* Decoupled from device_serial_interface - it can't support synchronous modes, on-the-fly register updates, and other features.
* Made asynchronous receive behave more like real device: check that start bit persists for half a bit interval, sample data bits
mid-interval, handle invalid stop bit as described in Zilog manual, check parity and latch overrun and parity errors.
* Re-implemented break detection.
* Implemented SDLC transmission including bit stuffing, transmit CRC, abort, and underrun/end-of-message behaviour.
* Generalised synchronous transmission to other modes.
* Completely overhauled interrupt logic - vectors should be correct now.
* Improved handling of transmit and receive buffers and control lines.
* Implemented different auto-reset receive errors in MPSC vs SIO.
* Implemented enough of synchronous reception to pass uts20 loopback tests (not accurate, but helps understanding).
* Disabled automatic CRC transmission in 1-byte sync mode (necessary to pass uts20 loopback tests).

-e132xs: Templated most Hyperstone register-register and immediate opcode handlers to reduce code duplication. [Vas Crabb]
* Also fixed behaviour in some corner cases including privileged register traps and SR as source in subtraction.

-uts20 updates - all self-tests now pass without ROM patches: [Vas Crabb]
* Hacked in permanent loopback on SIO channel A TxD to RxD, and SIO channel B TxD to RxD and WAIT/READY to DCD+RTS.
* Implement parity poison and NMI on parity error feature.
* Corrected NVRAM width to four bits.

-namcops2.cpp: Added dump of Time Crisis 3 V291 I/O board. [Darksoft, Mitsurugi]

-naomi.cpp: Dumped WaveRunnerGP motor board. [Darksoft, Mitsurugi]

-skyskipr: Added DIP switch locations. [einstein95]

-vicdual: Added sound samples for tranqgun and bonus sound sample for depthch. [Jim Hernandez]

-Fixed some typos. [Martin Lindhe]

-pgm2: Dumped IGS036 internal ROMs for Oriental Legend 2 and Knights of Valour 2 New Legend.
[Morten Shearman Kirkegaard, Peter Wilhelmsen]

-pntnpuzl: Added 8798 MCU dump. [Reznor007]

-Added Commodore PC 30-III BIOS v2.00 and alternative Ericsson PC BIOS. [rfka01]

-Dumped obj roms for Seibu CATS system. [ShouTime, Bill D., The Dumping Union]

-Redumped Taikyoku Base Ball (previously called Champion Base Ball Part-2 (set 2) and only partially dumped).
[ShouTime, progetto-SNAPS, Patrick Wheeler, Sean Sutton, Surgeville, Paul Vining, Marisol Nunez Serrano, Rod_Wod, Jeffrey Gray,
John Wilke, gamerfan, Smitdogg, The Dumping Union]

-Identified Lives and Demo Sounds DIP switches for Sky Destroyer. [sjy96525]

-Corrected years for Spikeout: Final Edition, Ehrgeiz, Golgo 13 Kiseki no Dandou and Daytona USA. [sjy96525]

-Fixed failure to boot for Tekken Tag Tournament (World, TEG2/VER.C1, set 2) and Tekken Tag Tournament (US, TEG3/VER.B). [sjy96525]

-Corrected inputs for CPS3 multi-game bootlegs - Street Fighter III games and Red Earth / Warzard require six buttons. [sjy96525]

-namcos10.cpp: Updated documentation. [Guru]


For Windows, macOS, and Linux

http://www.mamedev.org
 



    Monday, November 27, 2017
bGB v1.5.5 released!

BGB is a gameboy emulator which runs on Windows.

BGB v1.5.5 Changelog:



- Added support for GUI display scaling.
- Improved input lag on 120 Hz display mode.
- Improvements to debug messages.
- A number of bug fixes and small improvements.


For Windows:

http://bgb.bircd.org
 

cemu v1.11.1 released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.11.1 Changelog:



general: Improved online support, as a consequence Cemu now requires all ccert and scert files to be dumped
general: Input window should open faster
general: Improved error description when file copy operations fail (save migration and update/DLC installer)
general: Cemu will generate meta folder for saves if not already present (necessary to identify saves)
general: Updated application and window icon
general: Updated game profiles

PPC/JIT: New global linear-scan register allocator
Previous register allocator would only look at blocks of uninterrupted instructions,
while the new RA can allocate registers across branches and loops,
resulting in code with far less memory read/writes.


For Windows:

http://cemu.info
 



    Tuesday, November 21, 2017
Snes9x 1.55 released!



Thanks to some dedicated work by qwertymodo, Snes9x 1.55 now has MSU-1 support, including the MSU-1 distribution pack. The MSU-1 is an SNES expansion chip invented by byuu (author of higan), you can find some more information about it here. LuigiBlood also did some work on increasing the BS-X Satellaview support.
Tmkk kindly provided a macOS build, so mac users should finally be able to upgrade.
Other than that there are some game fixes and housekeeping work.

Changelog:



- Added support for the MSU-1 coprocessor. (qwertymodo)
- Added support for MSU-1 distribution pack. (qwertymodo)
- Added support for BS-X Satellaview memory packs and data (LuigiBlood)
files.
- Improved BS-X memory mapping accuracy. (LuigiBlood)
- Fixed APU error causing issues with some games. (byuu, qwertymodo)
- Added option to ignore patch checksums. (qwertymodo)
- Fixed build warnings / undefined behavior. (bonimy)
- Correct pixel placement in hires. (BearOso, OV2)
- Fixed RAM mapping for Light Fantasy. (hex_usr, BearOso)
- Added Circuit USA APU timing hack. (BearOso)
- libretro: Merged some changes from downstream repository. (OV2)
- GTK+: Allow use of XDG config directory. (BearOso)
- GTK+: Add 10th save slot. (YamashitaRen)
- GTK+: Updated Spanish translation. (jristz)
- Win32: Switched to Studio 2017. (OV2)
- Win32: Fixed problems when minimized in d3d. (OV2)
- Win32: Split Patch/Rom directory. (OV2)
- Win32: Simplified compilation by removing or including
some dependencies (included CG headers, completely
removed FMOD and FMOD_EX, moved direct draw to compile
switch) and reworking solution/configurations. (bonimy, OV2)
- Win32: Fixed crash with movie dialog (OV2)
- Win32: Changed hotplugging (OV2)


For: Windows, and macOS

Download mirrors:

https://sites.google.com/site/bearoso/
http://www.s9x-w32.de/dl/
 



    Saturday, October 21, 2017
Nova vo.1.3 released!

Nova is a Sega Saturn Emulator(SS Emulator) for Windows. Nova is capable to run several commercial games, but it's still in its early stage.

Features:
1.automatically select regions.
2.automatically select cartridge types by editing cart.json.
3.automatically save backup memory.

Nova doesn't support:
1.save/load states
2.run games via a CD drive

Nova Changelog:



v0.1.3
---------------
SCU: Added byte access of registers, Burning Rangers is playable now.
VDP2: Added MSB color calculation.
SCSP: Added read access of sound stack.
System: Preliminary support for PAL mode, Romb Raider (Europe) is playable now.

VDP1: Fixed MSBON.
VDP2: Fixed issues of MSB shadow, resolved the shadow disappearance of Asuka 120% Burning Fest.


For Windows only

https://twitter.com/realSteveKwok/
 



    Saturday, October 14, 2017
Nintaco 2017-10-13 released!

Nintaco is a cycle-accurate Nintendo Entertainment System (NES) / Famicom emulator and NES Sound Format (NSF) player written in Java, ostensibly making it cross-platform. It supports the vast majority of games including those for the Famicom Disk System (FDS), Dendy and Vs. UniSystem along with a plethora of peripherals. It tracks play history, enabling the player to rewind time to undo mistakes, and to watch, export, edit and resume play at any point in the past. It supports netplay, save states, video and audio recording, video filters, screenshots, cheat codes, a debugger and a TAS editor. It can be controlled programmatically via an API. It provides automatic capturing of sprites and level maps. It even simulates R.O.B., the Robotic Operating Buddy.

Nintaco (2017/10/13) Beta changelog



Fixed malfunctioning Zapper trigger button API functions.
Clicking on the title bar, menu items or any point outside of the window no longer activates the Zapper trigger button.


For: Java

http://nintaco.com/index.html
 



    Wednesday, October 11, 2017
Demule v0.7 171011 released!

DEmul, a Dreamcast emulator which also emulates the arcade boards of Naomi 1, Naomi 2, Hikaru, and Atomiswave.

Brief changelog:


SH4
* OnChip access correct bit width only
* add flti0/1 PR flag check
* reg binding cleanups and fixes, PR sanity checks
* fix DIV0S, optimize DIV1 and add linking current block
* fix Invalidation code
* fix delayed slot exceptions
* interrupts fixes / improvements

GD-ROM
* fix CD PLAY after SEEK for Taxi2
* small fix for bleemcast (almost work)
* G1 DMA discrete step

AICA
* use less attenuated ALFO
* mixing levels fixes
* EG timer fixes
* properly handle Decay level = 0 case
* optimize IRQs

HOLLY
* rewrite SPG
* fix Holly registers for wince
* add real HOLLY IDs for all supported platforms

Gaelco
* speedup boot
* decode boot from Altera firmware
* render fixes: offset color flag, handle flats
* add Gaelco Footall
* preliminary support Gaelco Footall analog inputs

Misc
* SCIF link for AW Maximum Speed and Chase1929
* fix Marvel vs Capcom 2 intro Guile character head
* disable menu in fullscreen (fix clicking it with mouse in light gun games)
* netplay: add option to disable flash/sram sync
* set windows timer resolution to min possible value
* rom loading refactoring, NAOMI GD-ROM sets now require security PIC dumps, old GD-rip binaries not supported anymore
* fix save states crash
* improved creation of Dreamcast flash and "timehack"
* NAOMI DIMM CF support
* fix mouse X/Y calc then screen rotated
* fix error when set memcard time in DC bios
* fix DC flash erase, handle correct sector sizes
* Elo touchscreen fixes for Atomiswave and NAOMI StarHorse
* emulated HW210 IC card reader (Dragon Treasure, WCCF)
* SHIO hopper board HLE, Kick'4'Cash playable
* Added all recently dumped games for supported platforms
* Romset in sync with current MAME

* -listxml now generate "merge" tags
* minor romset corrections
* fix AICA DSP recompiler state load crash

and many other changes and fixes, not worth or forgot to mention.


For: Windows

http://forum.emu-russia.net/viewtopic.php?f=25&t=503&sid=3b032b816f1d96d4b86371e5a9cc4426&start=180
 



    Saturday, October 07, 2017
Ootake v2.86 released!

Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.

Ootake v2.86 changelog:



- "Configure Open Button" was added to "Input-> Configure" menu. You can
change the shortcut key for opening the game file ([O] key and [P] key) to
any key.
- "Configure" was added to the top of the "Input" menu, and the menu was
tidied up. * However, this is still complicated. Although it may become
next year, I will make a special form for controller setting.
- "Adjust Old CD-ROM2 Speed (Super Darius)" added to "Setting-> Improve"
menu. When this is checked, in "Super Darius", at the game start and the
boss appearance etc., the CD access time is adjusted to the wait time
equivalent to that of the first (old white machine) CD-ROM2 System. When
this check is removed, the wait time will be as short as PC Engine Duo (
default).
- When a game for ARCADE Card is played, if Resume-Mode ("File-> Set Resume"
menu) is set, if "CD-ROM-> Play with Non ARCADE Card" menu is executed,
the bug that the game stopped (occurred from v2.85) was fixed.
* I think that this is a rare case, but if this trouble makes it
impossible to continue the game, please play the continuation from state
save data. Or, please reset using [F1] key, load from backup RAM (save
data in the game) and continue the game.
- Additionally, a detailed part has been improved and corrected.
+ Thank you very much for your reporting and encouragement. In this version,
there are few changes and the source change is slight. For a while (at
least for the Japanese autumn horse racing season), I will take a break.
I am pleased if this v2.86 becomes a stable version. But, if urgent
trouble or things worked on the previous version did not work, I will fix
it soon and update it.
+ I began Twitter. (Japanese language & a little English language)
http://twitter.com/kitao_n
* The happiness of the game is the world human race commonness. It longs for
peace.
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported.


For: Windows

http://www.ouma.jp/ootake/
 



    Thursday, October 05, 2017
mGBA 0.6.1 released!

mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

A new release of mGBA, version 0.6.1, is available. This version is a bugfix release, which contains many stability and accuracy fixes. An extensive list of changes follows after the cut.

Bugfixes:



GB, GBA: Fix crashes when attempting to identify null VFiles
GB, GBA: Fix sync to video with frameskip
GB, GBA Savedata: Fix savestate-related save overwriting (fixes #834)
GB Audio: Fix NRx2 writes while active (fixes #866)
GB Core: Fix palette loading when loading a foreign config
GB MBC: Pocket Cam memory should be accessible without enabling
GB MBC: Fix SRAM sizes 4 and 5
GB MBC: Fix RTC initialization (fixes #825)
GB MBC: Fix RTC loading when file size is off
GB Memory: Initialize peripheral pointers
GB Memory: Prevent accessing empty SRAM (fixes #831)
GB Memory: Fix HDMA count starting in mode 0 (fixes #855)
GB Memory: Actually load latch time from savestate
GB Serialize: Fix deserializing video STAT
GB Video: Fix 16-bit screenshots (fixes #826)
GB Video: Fix potential hang when ending mode 0
GB Video: Fix read mode when enabling LCD
GBA: Reset active region as needed when loading a ROM
GBA: Fix keypad IRQs not firing when extra buttons are pressed
GBA BIOS: Use core’s VRAM variable instead of renderer’s
GBA Cheats: Fix PARv3 multiline blocks (fixes #889)
GBA I/O: Fix reading from a few invalid I/O registers (fixes #876)
GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes #877)
GBA Savedata: Fix size of SRAM saves (fixes #883)
GBA Video: Fix broken sprite blending hack (fixes #532)
Python: Fix importing .gb or .gba before .core
Qt: Fix command line debugger closing second game
Qt: Fix LOG argument order
Qt: Fix timezone issues with time overrides
Qt: Fix sprite export pausing game indefinitely (fixes #841)
SDL: Fix potential race condition when pressing keys (fixes #872)


Misc:

CMake: Fix CPack dependencies for libpng 1.6
GBA: Detect hardware for Pokémon FireRed ROM hacks
GBA Cheats: Improve detection of raw cheats
Qt: Don’t rebuild library view if style hasn’t changed
Qt: Allow overrides to be saved before a game is loaded
Qt: Hide mouse immediately when loading
SDL: Fix 2.0.5 build on macOS under some circumstances
VFS: Make VFile.truncate work growing files on PSV (fixes #885)

For: Windows, macOS and Linux

https://mgba.io//
 

melonDS 0.5 released!

melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!


• new UI, more stable, less windows all over the place
• wxWidgets ditched, lost some weight
• 2D: allow reading BLDALPHA
• GPU: fix potential issues with VCount write
• implement 8bit accesses to some registers
• 2D: mosaic (not quite right for rotscaled sprites)
• 3D: fix culling
• allow 128KB firmwares from DSi/3DS
• 3D: more accurate fog
• 3D: more accurate polygon edges (but not perfect)
• 3D: antialiasing
• 3D: misc optimizations


ATTENTION: The new UI library is incompatible with Windows XP or Vista, so there will be no such builds.

For: Windows 64 bit and Linux 64 bit

http://melonds.kuribo64.net
 



    Tuesday, October 03, 2017
Cemu v1.10.0f released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.10.0f Changelog:
# New in 1.10.0f:


general: Made RDTSC more robust against aggressive Out-of-order execution on some AMD CPU models


For: Windows

http://cemu.info
 



    Wednesday, September 27, 2017
RockNES v5.54 released!

RockNES is a Nintendo (NES) emulator that supports total PPU emulation, total intelligent emulation (including VRCVI intelligent, used by some Japanese games), battery backed RAM, Famicom DiskSystem, VS Unisystem, and some 70 different mappers. In gain, RockNES includes lots of different video modes, as substantially as the ability to loading and economise your back at any stage. You can flush record movies of gameplay.

RockNES v5.54 Changelog:

[quote]
- Improved Famicom Disk System PPU IRQ timing (thanks Sour).
- Fixed "Skip Disk System license screen" option, working ok.
- Fixed scanlines in NSF mode (while playing a tune & drawing circles).
- Fixed version number in the file properties.
- Minor fixes and improvements./quote]

For: Windows

http://rocknes.web.fc2.com


 

MAME v0.190 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:



0.190
-----


MAMETesters Bugs Fixed
----------------------
- 00490: [Sound] (homedata.cpp) hourouki: It is missing voices of "Reach", "Ron" etc. (smf)
- 06658: [Plugins] (mappy.cpp) mappy, mappyj: When using cheats driven by parameter, left arrow doesn't change displayed value (Carl)
- 06672: [Sound] (starwars.cpp) starwars: Missing/malfunctioning sound (AJR)
- 06673: [DIP/Input] (subsino.cpp) stbsub: Missing dip-switch info. (Diet Go Go Fan)
- 06680: [Sound] (namcos2.cpp) metlhawk: Missing sound (Angelo Salese)
- 06682: [Sound] (cinemat.cpp) qb3: Missing AY-3-8910 sound (AJR)


New working machines
--------------------
Altered Beast (Tiger handheld) [hap, Sean Riddle]
Laser 2001 [cvemu]
Mephisto Modena [yoyo_chessboard, Sandro Ronco]
Mephisto Monte Carlo [Sandro Ronco]
Mephisto Super Mondial II [yoyo_chessboard, Sandro Ronco]
Mephisto Super Mondial [yoyo_chessboard, Sandro Ronco]
R-Zone: Batman Forever [hap, Sean Riddle]
R-Zone: Indy 500 [hap, Sean Riddle]
unknown Italian poker game [caius, AJR, Ivan Vangelista, Roberto Fresca]


New working clones
------------------
Alligator Hunt (World, protected) [Pablo]
Beast Busters (Japan, Version 2, J3) [Layer @ jammaplus]
Big Buck Hunter - Shooter's Challenge (v1.60.01) [Ted Green]
Chuka Taisen (Japan) (P0-025-A PCB) [Pacman70]
Iron Horse (version K) [Coolmod, The Dumping Union]
Kick Off (bootleg) [caius, The Dumping Union]
Lady Master of Kung Fu (set 2, older) [Corrado Tomaselli, The Dumping Union]
Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 1.0) (AT89c52 protected) [Hammy]
Maniac Square (protected, Version 1.0, Checksum DEEE)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, Charles MacDonald, David Haywood]
Royal Card / Royal Jackpot (with a third draw)(encrypted) [Roberto Fresca, Team Europe]
Syvalion (US, PS2 Taito Legends 2) [MetalliC, rtw, Zerochan]
Syvalion (World, PS2 Taito Legends 2) [MetalliC, rtw, Zerochan]


Machines promoted to working
----------------------------
Alligator Hunt (Spain, protected) [David Haywood, Darksoft, Morten Shearman Kirkegaard, Peter Wilhelmsen]
Big Buck Hunter - Shooter's Challenge (v1.60.01) [Ted Green]
Big Buck Hunter Call of the Wild (v3.02.5) [Ted Green]
Big Buck Hunter II - Sportsman's Paradise (v2.02.11) [Ted Green]
Glass (Ver 1.1, Break Edition, Checksum 49D5E66B, Version 1994) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Great Guns [Angelo Salese]
Maniac Square (protected, Version 1.0, Checksum CF2D)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, Charles MacDonald, David Haywood]
Mazer Blazer (set 1) [Angelo Salese]
Mephisto Mega IV [Sandro Ronco]
Tecmo World Cup '94 (set 1) [Angelo Salese]
Virtual Pool [Ted Green]


Clones promoted to working
--------------------------
Big Buck Hunter - Shooter's Challenge (v1.50.07) [Ted Green]
Glass (Ver 1.0, Break Edition, Checksum C5513F3C) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Glass (Ver 1.0, Break Edition, Checksum D3864FDB) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Mazer Blazer (set 2) [Angelo Salese]
Mephisto Monte Carlo IV LE [Sandro Ronco]
Slap Fight (A76 set, GX-006-A PCB) [Corrado Tomaselli, The Dumping Union]
Tecmo World Cup '94 (set 2) [Angelo Salese]


New machines marked as NOT_WORKING
----------------------------------
Cisco/Fisco 400 [TTL] [Andrew Welburn]
Convergent Miniframe [rfka01, R. Belmont]
Gaelco Football [Peter Wilhelmsen, Smitdogg, The Dumping Union]
Gran Trak 10/Trak 10/Formula K [TTL] [Mike Salay]
Gran Trak 20/Trak 20/Twin Racer [TTL] [Ed Fries]
Le Mans [TTL] [teeray]
Nintendo DS [Ryan Holtz]
Qwak!/Quack [TTL] [Ed Fries]
Triumph-Adler alphatronic P3 [Dirk Best, rfka01]


New clones marked as NOT_WORKING
--------------------------------
AEG Olympia Olytext 30 [rfka01]
Bingo Wave [Harcsa Bela, caius]
Ericsson PC [Joakim Larsson Edstrom, Joel Tegner]
Ericsson Portable PC [Joakim Larsson Edstrom, Joel Tegner, FakeShemp]
Guns N Roses (2.00) [Gore Daimon, Guilherme Cobra]
Meteor (Stern, set 2) [Gore Daimon, Guilherme Cobra]
PC/AT 386SX (VGA, MF2 Keyboard) [Carl]
Robot Hunting (bootleg of Death Race) [TTL] [f205v, Any]
Schneider EURO PC II [rfka01]
Schneider EURO XT [rfka01]
Shootout Pool Prize (Export) / Shootout Pool The Medal (Japan) Version B -P [Ordyne]


New working software list additions
-----------------------------------
apple2: Thief [san inc. & TRex]
apple2_cass: Color Demosoft / Little Brickout, Lords of Karma, Startrek / Starwars [Dagarman]
archimedes: SCSI Support Disc [Nigel Barnes]
bbcb_flop: ArcPinball [Nigel Barnes]
c128_cart: VizaWrite 128 [terror]
hp85_rom: Assembler ROM, I/O ROM, Matrix ROM, Service ROM, Service ROM (fixed) [F.Ulivi]
ibm5150:
Concurrent PC DOS 3.2, Concurrent PC DOS 4.1, Concurrent DOS XM 6.0, Concurrent DOS XM 6.01, Concurrent DOS XM 6.21 [Justin Kerk]
ibm5170:
Freddy Pharkas, Frontier Pharmacist [ArcadeShadow]
Wing Commander II - Special Operations 1, Wing Commander II - Special Operations 2 [breiztiger]
Concurrent DOS 386 2.0, Concurrent DOS 386 3.01 [Justin Kerk]
kayproii: Digital Keyboards' Synergy Host Control System [shattered]
laser2001_cart: Salora Disk Drive [cvemu]
pce_tourvision: Bomberman 93, Die Hard, Hit The Ice, Knight Rider Special [system11]
spectrum_cass: Currah MicroSpeech Demo, Fuller Box Orator Demonstration, Shadow of the Unicorn, Spectrum Voice Chess [Nigel Barnes]


Translations added or modified
------------------------------
Dutch [Jos van Mourik]
Italian [Tharabas17]
Spanish [A. Viloria]
Turkish [Kadir Eksi]


Source Changes
--------------
-Added new AM9513 System Timing Controller device. [AJR]

-Improved 28XX parallel EEPROM emulation: [AJR]
* Emulated direct manipulation of /OE line for read/write mode control.
* Added special handling for data polling before a write has completed.
* Allow optional configuration to lock EEPROM after each write, as often used by Atari.
* Replaced Atari EEPROM interface devices with base device - to use old NVRAM files, rename them from eeprom_eeprom to eeprom.

-dblewing: Modernized soundlatch; improved IRQ arbitration for (hopefully) fewer dropped sound commands. [AJR]

-cninjabl2: Fixed sound banking. [AJR]

-z8 improvements: [AJR]
* Made data space optional.
* Fixed stack pop semantics.
* Mask addresses for external memory accesses based on P0 control bits.
* Fixed C flag polarity for CP/SBC/SUB, and actually subtract with carry in SBC (lets amerihok pass initial checksum).
* Fixed interrupts.

-megaplay: Routed start buttons through BIOS, still not working properly. [AJR]

-quizpun2: Emulate COP402 MCU. [AJR]

-COP400 overhaul: [AJR]
* Rewrote execution control logic to fetch each byte of an instruction separately in one pass of the main loop.
- Provides EEPROM-compatible timing for the SIO shift register, allowing the 93C46 on quizpun2 to be read and written properly.
* Added M pseudo-register (internal RAM referenced by B) to debugger state.
* Added T register to debugger state on devices where it only affects SKT.
* Display SIO state in binary when it is defined as a shift register.
* Allowed skipped instructions and the SKIP flag to be debugged using a compile-time switch (disabled by default).

-weststry: Prevent mistimed interrupts that were killing sound. [AJR]

-rs232: Added 9615 Baud rate actually used by a number of systems. [AJR]

-Fixed Lunar Lander Language ROM - now passes self-test (built from source). [Andrew Welburn]

-gstriker.cpp updates: [Angelo Salese]
* Added MCU simulation to clone romset twrldc94a.
* Added buffered spriteram (sprites being ahead 2 frames).
* Fixed tournament logic for Tecmo World Cup '94.
* Improved mb60553 zooming alignment (mostly noticeable in Tecmo World Cup '94).
* Added rotation to mb60553 core (used by V Goal Soccer during football field display).

-ninjaw.cpp: Changed to saner interleave CPU timings, attempted to fix missing enemies bug in Ninja Warriors. [Angelo Salese]

-rockrage.cpp: Fixed priorities and text tile banking for Rock N Rage. [Angelo Salese]
* Fixes stage 1 boss eyes flashing and Shena display inside the bubble at stage 5 boss.

-mb_vcu.cpp updates: [Angelo Salese]
* Added multi-layer drawing.
* Improved layer clearing for Mazer Blazer, fixed layer clearing for Great Guns.
* Added collision detection feature, specific to Mazer Blazer.

-mazerbla.cpp: Added backup RAM, fixed lightgun inputs for Great Guns. [Angelo Salese]

-itech8.cpp: Ninja Clowns improvements: [Angelo Salese]
* Fixed palette read accesses, fixes many color bugs.
* Fixed 0x40000-0x7ffff constant area, program ROM now checksums correctly.
* Moved vblank IRQ generation - fixes frames per second jerkiness.

-model2.cpp: Fixed luma overflow (Virtua Striker flag colors). [Angelo Salese]

-ymf271.cpp: Added slot end status bits (fixes at least missing shots samples for Desert War). [Angelo Salese]

-saturn.cpp: Fire a VDP1 IRQ when an illegal sprite opcode is encountered (fixes Sexy Parodius booting). [Angelo Salese]

-pce_cd.cpp: Fixed few bogus CD-ROM state bugs (fixes booting for Snatcher). [Angelo Salese]

-ladyfrog.cpp: Added missing DAC sound chip (fixes death scream in Touche Me). [Angelo Salese]

-flstory.cpp: Merged memory maps and fixed gfx bank default (fixes Onna Sanshirou POST messages). [Angelo Salese]

-bigevglf.cpp: Added DAC (cup in, crowd applauses samples). [Angelo Salese]

-buggychl.cpp updates: [Angelo Salese]
* Fixed sound timer IRQ frequency (fixes enter initials BGM tempo).
* Fixed background pen and clipping enable (fixes title screen and stage 3 graphics).
* Fixed inputs, namely accelerator being analog now.

-vicdual.cpp: Added sound samples to Borderline. [Angelo Salese, Corrado Tomaselli]

-ioport.cpp: Fixed a longstanding INP playback desync bug caused by a rand() call in the MAME core. [Angelo Salese, hap]

-leland: Fixed missing DAC sounds in later Ataxx-era audio. [Barry Rodewald]

-vamphalf.cpp: Added idle skipping speedup hack for coolminii. [Brian Troha]

-luaengine: Added translation support. [Carl]

-altos8600: Added serial board. [Carl]

-c64_cart.xml: Added accompanying disk to 4040+Fast Hack'em cartridge. [Curt Coder]

-Demoted Megaplay to not working. [David Haywood]

-Demoted Panic Road to not working - playtesting shows that the collisions aren't right. [David Haywood]

-floppy: Added drive LED callback. [Dirk Best]

-Added Data East IRQ Controller device used by games in the cninja and deco32 drivers. [Dirk Best]

-pktgaldx: Added vblank interrupt acknowledge. [Dirk Best]

-deco32 improvements and cleanups: [Dirk Best]
* Emulated LC7535-based volume control for Dragon Gun board based games.
* Added DSW3 and DIP switch locations to Captain Avenger.

-deco156: Cleaned up palette. [Dirk Best]

-Fixed ROM size for Tank (atarittl.cpp) based on recent verification dump. [Ed Fries]

-Miscellaneous Master System/Game Gear fixes: [Enik Land]
* Corrected author of the SMS multipad device hardware.
* Map upper addresses of the SMS2/GG memory map unused by devices to RAM (fixes 'shero' GG game).
* Added PCB info for 'termntr' and fixed mapper of 'jangpun2' entries of the SMS software list.
* Fixed a soft reset bug in the mapper code for the '4pak' entry of the SMS software list.
* Remove two obsolete comments from the period when MESS didn't support BIOS selection.
* Changed two comments to document that player inputs on GG aren't disabled even in SMS mode.

-hp85: Added support for optional ROM cartridges and started a software list. [F.Ulivi]

-a2arcadebd: Added port mirrors so all programs on the test disk work. [Golden Child]

-apple2: Added preliminary support for the Synetix SuperSprite card. [Golden Child, R. Belmont]

-segasp.cpp: Dumped original CF card for "Dinosaur King - Operation: Dinosaur Rescue". [Hellfromabove]

-dbox: Added 29F800B flash boot device, hooked up RS232/modem ports. [Joakim Larsson Edstrom]

-mc68681: Added the DUART-compatible 68340 serial module. [Joakim Larsson Edstrom]

-68340tmu: Fixed MCR register enum error, silenced some logerror spam by turning them into LOGx statements. [Joakim Larsson Edstrom]

-68340 improvements: [Joakim Larsson Edstrom]
* Deskeletonized the serial module as a device derived from the DUART device (defined in mc68681.cpp).
* Fixed SIM module read register bug and added informative chip select logic LOG messages.
* Simplified code by making the timer module implementation a device with two independent instances.

-Implemented Candela PAL-driven address map (fixes several BASIC commands). [Joakim Larsson Edstrom]

-upd7725: Ignore DPL field if destination is DP, and ignore RPDCR bit if destination is RP. [Jonas Quinn]

-Added support for viewing PLS100/82S100/PLS101/82S101 equations to jedutil. [Kevin Eshbach]

-Adding PAL dumps from Guzzler (Swimmer Conversion). [Kevin Eshbach]

-dccons.cpp: Virginized DC Flash ROM dumps to fresh factory state and documented Dreamcast Flash ROM structure. [MetalliC]

-Return a reference from corestr.cpp calls to avoid unnecessary string copies. [Nathan Woods]

-Added validation checks for PORT_CHAR character values. [Nathan Woods]

-Made -validate verb report an error if no drivers match pattern. [Nathan Woods]

-Attempted to sanitize/rationalize UTF-8 command line arguments are accessed. [Nathan Woods]
* Also fixes a bug in imgtool where non-7 bit ASCII was not being handled correctly under Windows.

-spectrum: Added expansion slot and devices, removed Kempston Joystick Interface from driver. [Nigel Barnes]
* Working devices: Currah MicroSlot, Currah MicroSource, Currah MicroSpeech, Didaktik Melodik, Fuller Box,
Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface, ZX Interface 2.
* Non-working devices: ZX Interface 1.
* Thanks to Thomas Busse for preliminary work on Currah MicroSpeech.

-spec128: Added expansion slot and devices, removed Kempston Joystick Interface from driver. [Nigel Barnes]
* Working devices: Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface,
Spectrum +2 Test Software, ZX Interface 2.
* Non-working devices: ZX Interface 1.

-tube_casper: Corrected CPU clock to 4MHz. [Nigel Barnes]

-m68k: Fixed abcd/sbcd/nbcd to pass 68k-bcd-verifier. [notaz]

-upd765: Added support for i82072 including sense interrupt status logic and motor on/off logic. [Patrick Mackinlay]

-i82586: Fixed 82586 initialisation. [Patrick Mackinlay]

-clipper interrupt handling fixes: [Patrick Mackinlay]
* Improved interrupt vector handling.
* Fixed C300 interrupt entry and stack frame.
* Fixed pushw where source register is same as stack register.

-apple2e: Don't update 80-column screen immediately on page switch. [Peter Ferrie]

-psi98: Added basic stub layout with drive LEDs. [rfka01]

-unkitpkr improvements: [Roberto Fresca]
* Improved the input system and mapped remaining inputs, hooked the AY8912 port and rerouted the DIP switches there.
* Added technical notes about the hacked code.
* Added proper palette resnet.
* Confirmed the bipolar PROM dump, it matches the Wall Crash one.

-Royal Jackpot improvements: [Roberto Fresca]
* Added proper inputs/DIP switches and default NVRAM, changed game description and promoted to working.
* Added the three missing PLDs as NO_DUMP.
* Added a DIP switches table from manual and implemented default positions from factory.
* Added some notes about the third draw feature.

-arm7: Added ARM946ES variant, fixed up CPU ID values. [Ryan Holtz]

-cgc7900: Attached keyboard and serial port, and force cold boot. [shattered]

-Corrected regions/titles for Namco System 22 and System 23 games. [sjy96525]

-Implemented program counter break point to PlayStation CPU, and re-added PlayStation EXE, CPE and PSF loading. [smf]

-Added named constants for INS8250 registers/bits (LSR/MCR/LSR). [Sven Schnelle]

-HP HIL: Pass through commands between devices. [Sven Schnelle]

-HP9000/300 improvements: [Sven Schnelle]
* Added HIL keyboard support.
* Fixed detection of DIO cards.
* Disabled DMA controller workaround (caused ROM to use unimplemented DMA functionality, now falls back to PIO).
* Added SN76494 sound device.

-hp9k_3xx: Hooked up keyboard/sound to HP9000/332, added 98603 ROM card. [Sven Schnelle]

-hp16500: Connected HIL MLC. [Sven Schnelle]

-tourvis: Added new BIOS dump, clarified BIOS names, and updated several games with newly discovered ID codes. [system11, Tafoid]

-iteagle: Set medium resolution as default for virtpool and remove MACHINE_IMPERFECT_GRAPHICS. [Ted Green]

-Cleaned up and optimised common code: [Vas Crabb]
* Made natural keyboard prefer lower shift states and eliminated O(n) character lookup.
* Turned most ROM entry accessor macros into templates and made them work on tiny_rom_entry/rom_entry pointers/references.
* Started adding iterable class wrappers for specific types of ROM entries.
* Added support for C++ output streams to logmacro.h using LOG_OUTPUT_STREAM macro.
* Improved -listxml performance by another 10% or so.

-Made ROM BIOS reported in -listxml output match what ROM loading does. [Vas Crabb]

-buggychl: Removed NMI trampolines and added mirrors to memory map. [Lord Nightmare]

-grchamp.cpp: Improved sound CPU commuication. [Lord Nightmare]

-taitosj: Improved sound CPU communication and added mirrors to sound CPU memory map. [Lord Nightmare]

-upd7725: Fixed OV1 and S1 flag calculation. [AWJ, Lord Nightmare]

-superqix.cpp updates: [Lord Nightmare]
* Implemented 8751 port2 latch and fixed semaphores.
* Replaced pending communication hacks with scheduler synchronization barriers.
* Split up state class, consolidated port2 handling, and removed unnecessary trampolines.
* Traced out correct clock divider for CPU and MCU from PCB.
* Added emulation of the 8031 bootleg MCU port 3 output latch.

-Fixed corrupt bytes in two MC68705 dumps after re-analyzing raw dump data. [Lord Nightmare, ShouTime]

-retofinvb3: Fixed colors. [Lord Nightmare]

-hexion.cpp: Fixed INT_TIME callback from K053252 CCU (fixes music speed), fixed music pitch for hexionb. [Lord Nightmare]

-notetaker.cpp: Updated notes, and added PROMs typed from source listings. [Lord Nightmare]

-Updated hiscore.dat. [Leezer]

-tnzs.cpp: Corrected ROM PCB locations and added Guru-Readme for the P0-25-A PCB. [Guru]


For: Windows, Linux, and macOS

http://www.mamedev.org
 



    Tuesday, September 19, 2017
Mednafen v0.9.48 released!

Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).

Mednafen v0.9.48 Changelog:


* SS: Fixed graphics corruption in the intro of "Batman Forever".
* SS: Fixed hang in "Jung Rhythm" when trying to retry a failed stage.
* SS: Fixed crash in "Tenchi Muyou! Ryououki Gokuraku" when it tries to play an opening movie.
* SS: Fixed messed-up colors in "Discworld 2".
* SS: Fixed hang when trying to resume a suspended game in "Tactics Ogre".
* SS: Fixed the periodic loud popping noise during FMV playback in "Grandia"(an emulation bugfix; sound may still pop/click if you have a slower CPU of course).
* SS: Added a hack/kludge to allow bypassing of data cache on reads(such that the timing benefits of partial cache emulation are preserved, without cache coherency problems that partial cache emulation sometimes leads to with poorly programmed games), and added an internal database to enable it on select games; fixes graphical glitches and/or hangs in "Area 51 (USA and Europe)", "Clockwork Knight 2 (USA)", "DeJig - Lassen Art Collection", "Father Christmas", "Golden Axe The Duel", "Sega Saturn Choice Cuts", "Spot Goes to Hollywood (USA and Japan)", "Street Fighter Zero", "Street Fighter Zero 3", "Super Puzzle Fighter II Turbo", and "Virtual Volleyball".
* SS: Full cache emulation is now enabled for "Whizz"(by using an internal database), to resolve(or at least reduce) quasi-random hanging issues during startup.


For: Windows and Linux

https://mednafen.github.io
 



    Thursday, September 14, 2017
Ootake v2.84 released!

Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.

Ootake v2.84 changelog:



- When "CD-ROM disc is switched" while playing CD games with CD-ROM drive,
the game you switched automatically will be activated. Also, if you take
out the CD-ROM during the game, the game will be paused automatically for
safety.
- "CD access status (seek & read)" is displayed when playing a CD-ROM game.
Currently it is only in window mode, it is displayed on the right side of
"Ootake" at the upper left of the window. If you are using a PC with low
power, or unnecessary, uncheck "View CD Read Access" menu on "CD-ROM"
menu (the third row from the top).
- The play process of ADPCM sound approached the real machine. In
"Cobra II", at the desert town motorcycle ride scene, the stopped problem
(occurred from v2.83) was solved.
- The play operation of ADPCM sound approached the real machine. In
"Seisenshi Denshou", the problem that voice audio was interrupted was
solved.
- In "Ys book I&II (U)", when entering the Tower of Darm, with environment
where CD-ROM access is fast, the problem that Gorban's voice sound was
interrupted was solved.
- When "Tokimeki Memorial" is started, the decision button of the mouse is
automatically set to left click. If you do not need this, uncheck the
"Setting-> Improve-> Auto Set Left Click (Tokimeki Memorial)" menu.
- When "1552 Tenka Tairan" is started, mouse mode is set automatically.
(omitting the SELECT button press on the start screen) If you do not
need this, uncheck the "Setting-> Improve-> Auto Use Mouse (1552 Tenka
Tairan)" menu.
- Additionally, a detailed part has been improved and corrected.


For: Windows

http://www.ouma.jp/ootake/
 



    Saturday, September 09, 2017
Mesen v0.9.3 released!

Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.9.3 Changelog:



New Features
UI: All UI shortcuts are now customizable in the Preferences (multi-key shortcuts are now supported).
UI: Added a link to the new online documentation site in the Help menu.
Bug Fixes
Cheats: Fixed crash when cheats window was opened
HD Packs: Fixed sprite recording in HD Pack Builder and crashes when loading HD packs in some conditions.
Debugger: Fixed some minor bugs.
Linux: Fixed some crashes and layout fixes.
Dendy: Fixed regression bug with intensify color and grayscale bits emulation.


For: Windows

https://www.mesen.ca
 



    Wednesday, September 06, 2017
Cemu v1.9.1 released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.9.1 Changelog:


general: Added a separate window to display the GamePad screen
general: Added more game profiles

CPU/JIT: Slightly decreased RAM usage of recompiler by optimizing away unused lookup tables
CPU/JIT: Improved detection of float denormal usage
CPU/JIT: Added support for PSQ_L type 6

input: Fixed XInput controller not refreshing
input: Fixed DirectInput controller selection for adapters with multiple controllers
input: Fixed DirectInput axis directions being mirrored or offset for certain controllers

coreinit: Added API MCP_TitleListByAppType, MCP_TitleList, FSAddClientEx()
coreinit: More accurate implementation of OSMessageQueue
coreinit: More accurate implementation of FSOpenFile/FSOpenFileAsync

nsysnet: Added API inet_ntoa(), recvfrom()

nn_act: Added API GetPersistentIdEx()

GX2: Added API GX2RSetStreamOutBuffer(), GX2WaitForFlip(), DMAEGetRetiredTimeStamp()
GX2: GX2CopySurface() can now detect access to GPU-residing textures and automatically trigger texture readback
GX2: Fixed invalid optimization of seemingly unused inputs in pixel shader when indexed GPR access is used
GX2: Optimized texture decoder (up to 5 times faster)
While generally not a bottleneck, the texture decoder previously could cause
additional micro-stutter in situations where many textures are loaded at once.

VPAD: Improved emulation of sampling callbacks
VPAD: Fixed crash in VPADControlMotor() when length parameter was out of bounds

AX: Correctly update ADPCM parameters after loop for non-streaming voices
AX: Fixed a bug in voice synchronization where changes to the current playback offset where sometimes not visible to the API


For: Windows

http://cemu.info
 

Mesen v0.9.2 released!

Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.9.2 Changelog:



New Features
* UI: Added an initial setup dialog for new users.
* UI: Ability to configure paths and portable mode in preferences.
* HD Packs: New features, bug fixes and audio replacement support.
* Input: Added support for the Famicom's second controller's microphone.
* Savestates: Added ability to save/load the state to/from any file.
* Debugger: Added Lua scripting.
* Debugger: Assembler now has syntax highlighting.
* Debugger: Integration with ASM6 via freem's fork (ASM6f) to import labels and code comments.
* Debugger: Added iNES header editor
* Debugger: PPU viewer enhancements
* Debugger: Added "Developer mode" option for quicker access to debugging tools
* NSF: Added repeat and shuffle options
* General: Improved emulator startup performance
Bug Fixes
* UI: Fixed window size not being remembered correctly in some cases
* FDS: Bug fixes related to cheats and save data
* Debugger: Fixed watch window usability issues and assembler bugs


For: Windows

https://www.mesen.ca
 

MAME v0.189 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:



0.189
-----


MAMETesters Bugs Fixed
----------------------
- 00470: [DIP/Input] (seattle.cpp) hyprdriv: Despite successful calibration the brake button doesn't function. (Ted Green)
- 00975: [DIP/Input] (seattle.cpp) calspeed: Even if you choose manual gear your car has automatic gear. (Ted Green)
- 01005: [Sound] (shangkid.cpp) shangkid: In the later levels, sound starts to get really screwy. (AJR)
- 01991: [Crash/Freeze] (vegas.cpp) gauntleg: Game randomly freezes. (Ted Green)
- 04024: [Graphics] (toaplan2.cpp) ghox: Missing background for hi-score screen. (Caps0f)
- 04872: [Graphics] (labyrunr.cpp) tricktrp: Graphic priority issue. (Angelo Salese)
- 05277: [Documentation] (cps1.cpp) sf2accp2: Installation instructions and DIP settings for SF2CE (Accelerator Pt.II) hack.
(geforcefly)
- 05608: [DIP/Input] (royalmah.cpp) mjifb, mjifb2, mjifb3: DIP Settings. (kamilz)
- 05788: [DIP/Input] (dbz.cpp) dbz: English language is not displayed. (ryuhabayusa)
- 05945: [DIP/Input] (pacman.cpp) pengojpm, pengopac: Info about dip switches. (Fortuna)
- 06259: [Graphics] (combatsc.cpp) combatsc, combascj, combasct, bootcamp, bootcampa: Wrong priority in the drill instructor screen.
(Angelo Salese)
- 06636: [Graphics] (seattle.cpp) calspeed: Triangles flicker in calspeed. (Ted Green)
- 06639: [Crash/Freeze] (coco3.cpp) coco3, coco3h: Crash of emulated system accessing multiple floppy drives. (Dirk Best)
- 06640: [Core] (coco3.cpp) coco3, coco3h: TRS-80 Color Computer FDC data corruption issue. (Dirk Best)
- 06641: [Color/Palette] (pce.cpp) pce [sonson2]: Black & White mode doesn't work properly. (Angelo Salese)
- 06644: [Gameplay] (segae.cpp) tetrisse: Unable to play 2 Player mode. (David Haywood)
- 06645: [Sound] (ninjakd2.cpp) ninjakd2, ninjakd2c, jt104, rdaction: Missing sound. (AJR)
- 06649: [Interface] ng_cthd_prot: Wrong name (Neo Goe instead of Neo Geo). (Robbbert)
- 06657: [Interface] (c64.cpp) c64: Selecting a slot to fill for "EXP" causes Fatal Error. (Nathan Woods)
- 06659: [Documentation] (model3.cpp) swtrilgy, swtrilgya: " Arcade " is necessary in the title of this game. (J.J.Boy)


New working machines
--------------------
China Education Computer I [R. Belmont, Jorma Honkanen]
Double Dribble (Konami handheld) [hap, Sean Riddle]
Garfield (Konami handheld) [hap, Sean Riddle]
Kick Ball [Darksoft, Sean Sutton, Surgeville, Smitdogg, The Dumping Union, David Haywood, AJR]
Kontron PSI98 [Dirk Best, rfka01]
NFL Football (Konami handheld) [hap, Sean Riddle]
Poosho Poosho [caius, Brian Troha, Smitdogg, Ryan Holtz, rtw, The Dumping Union]
Tekken Battle Scratch [ShouTime, Jan Stuhler, pablopelos, Smitdogg, The Dumping Union]
The Adventures of Bayou Billy (Konami handheld) [hap, Sean Riddle]
unknown 'Space Invaders' gambling game [Roberto Fresca, Arzeno Fabrice, David Haywood]


New working clones
------------------
1943: Midway Kaisen (Japan, no protection hack) [Bryan McPhail]
Alligator Hunt (unprotected, set 2) [David Haywood, Peter Wilhelmsen]
B.Rap Boys Special (World) [Phill @NES4Life]
Carrier Air Wing (USA 901130) [mastercello]
Crash Road (bootleg of Space Chaser) [Ed Cross]
Crazy Climber (US set 2) [John at johnsarcade]
Crime Fighters 2 (Japan, 4 Players, ver. N) [Guy B]
Cool Minigame Collection (Italy) [Hammy]
Daiku no Gensan (Japan, M82) [Hammy, Jon H, The Dumping Union]
DoDonPachi III (World, 2002.05.15 Master Ver) [neohyphengeo productions]
Donkey Kong Jr. (bootleg on Moon Cresta hardware, set 2) [The Dumping Union / Team Recreativas, AJR]
Fidelity Sensory Chess Challenger 12 [hap, Berger, yoyo_chessboard]
Mega Zone (program code L) [Corrado Tomaselli, The Dumping Union]
Mephisto Nigel Short [Sandro Ronco]
Mephisto Polgar 10MHz [Sandro Ronco]
Mephisto Portorose 68000 [Sandro Ronco]
Mephisto Portorose 68020 [Sandro Ronco]
Ordyne (World) [Corrado Tomaselli]
Popeye (Japan, Sky Skipper hardware, Older) [Justin Rudebaugh]
Port Man (Japan) [ShouTime]
Street Fighter (World) (protected) [Corrado Tomaselli]
Street Fighter II: The World Warrior (Quicken, bootleg) [Moffitt]
Super Athena (bootleg) [Hammy]
Super Chase - Criminal Termination (1992/01/18 18:29:18 CHASE 3 VER 1.30, prototype) [Trol]
Vamf x1/2 (Europe, version 1.0.0903) [Rod_Wod, TeamEurope, The Dumping Union]
WWF Superstars (US revision 6) [Bryan McPhail]


Machines promoted to working
----------------------------
Football Power [MetalliC]
Mephisto Academy [Sandro Ronco]
Mephisto Almeria 68000 [Sandro Ronco]
Mephisto Almeria 68020 [Sandro Ronco]
Mephisto Berlin Pro 68020 [Sandro Ronco]
Mephisto Genius 68030 [Sandro Ronco]
Mephisto Polgar [Sandro Ronco]
Night Gal Summer [BET] (Japan 850702 NGS 0-01) [Angelo Salese]
TH Strikes Back [David Haywood, Kevin Eshbach]


Clones promoted to working
--------------------------
Forty-Love (Japan) [ShouTime, Angelo Salese]
BBC Master Turbo [Nigel Barnes]
International Toote II (v1.24, P387.V01) [Gerald (COY)]
Mephisto Berlin Pro London Upgrade [Sandro Ronco]
Mephisto Genius 68030 London Upgrade [Sandro Ronco]
Mephisto London 68020 [Sandro Ronco]
Mephisto Lyon 68000 [Sandro Ronco]
Mephisto Lyon 68020 [Sandro Ronco]
Mephisto Vancouver 68000 [Sandro Ronco]
Mephisto Vancouver 68020 [Sandro Ronco]
Virtua Bowling (Hong Kong, V101HJS) [Abelardator2, Luca Elia]


New machines marked as NOT_WORKING
----------------------------------
AT&T Teletype 4425 [shattered]
Access Virus A [R. Belmont, absence]
Access Virus B (Ver. T) [R. Belmont, absence]
Access Virus C [R. Belmont, absence]
Access Virus Classic [R. Belmont, absence]
Access Virus Rack XL [R. Belmont, absence]
Access Virus Rack [R. Belmont, absence]
Altos 8600 [Carl, Al Kossow]
ControlID X628 fingerprint reader [Felipe Sanches]
GameCube (Japan) [Dirk Best]
Honey Pot (03J00241, NSW/ACT) [Heihachi_73]
Konnano Hajimete! (Japan) [Ralph Wallace, system11, The Dumping Union]
Kurzweil K2000 [R. Belmont]
Learning-Window Teaching Machine (Rev 3) [Kevin Horton]
Machinedrum MK2 [R. Belmont, absence]
Magic Reels [TeamEurope]
Mannesmann Kienzle System 9002 Terminal [Miodrag Milanovic]
Mephisto RISC 1MB [Sandro Ronco]
Monomachine SFX6 MK2 [R. Belmont, absence]
Nurete Mitaino... - Net Idol Hen [Ralph Wallace, system11, The Dumping Union]
Sengoku Mahjong Kurenai Otome-tai [Ralph Wallace, system11, The Dumping Union]
Sexy Gal Tropical [BET] (Japan 850805 SXG T-02) [ShouTime, Angelo Salese]
Super Game (Sega Master System Multi-game bootleg) (alt games) [TeamEurope]
Venice (02J02056, Venezuela) [Heihachi_73]


New clones marked as NOT_WORKING
--------------------------------
Derby Owners Club World Edition (Rev B) [f205v, ShouTime]
Dirt Devils (Japan, Revision A) [ShouTime]
Econet X25 Gateway [Nigel Barnes]
GameCube (Brazil) [Dirk Best]
GameCube (EUR) [Dirk Best]
GameCube (USA) [Dirk Best]
Goldeneye (4.02) [Gore Daimon, Sergio Munemori]
Henson CFA 3000 [Nigel Barnes]
Learning-Window Teaching Machine (French) [Kevin Horton]
Learning-Window Teaching Machine (Rev 1) [Kevin Horton]
Learning-Window Teaching Machine (Rev 2) [Kevin Horton]
Mephisto RISC II [Sandro Ronco]
Print Club (World) [David Haywood]
Trigger Heart Exelica (Japan) (GDL-0036) [rtw, ShouTime]
Virtua Fighter 4 Evolution (Version B) (GDS-0024C) [rtw, ShouTime, f205v, Darksoft]
Spiel Master (German) [TeamEurope, Kevin Horton]
Star Wars (1.06, Display S1.05) [Jubex77, JMan, Gore Daimon]


New working software list additions
-----------------------------------
apple2: Nightmare Gallery [Ian B.]
bbc_flop_80186: Master 512 Technical Guide Programs [Nigel Barnes]
bbc_flop_z80: Double Density CP/M [Nigel Barnes]
bbcb_flop:
The Acornsoft Hits Vol.1, The Acornsoft Hits Vol.2, Centre Ville, Chick Chase, The Christmas Adventures of 4-T and his Friends,
The Fantastic Adventures of 4-T, First Filer, The Great British Fun Run, Integra Windows 1.00, Look After Yourself!,
Knitwear Designer, Modem Master, Note Invaders, Numbers and Pictures, NumbersCope, Pirate, The Quill (A00), The Quill (A03),
Rhythm Maker, Science - Start Here!, Shape Up, Snapple Hopper, Spell!, Starspell Plus, TimeShare,
Trivial Pursuit - Baby Boomer Edition, Trivial Pursuit - Genus Edition, Trivial Pursuit - Young Players Edition, Word Skill
[Nigel Barnes]
BeebSID 1-17, Beeb SID Quiz [PitfallJones]
bbcm_flop:
Morley Hard Disc Utilities v3.00 [Nigel Barnes]
SID Music 1, Sid Music 2 [Tom Walker]
c64_cass: Shado BBC Emulator Software [Curt Coder]
electron_flop:
Electron User Group #00-#74 (5.25"), Starspell Dictionary Disk (3.5"), Starspell Dictionary Disk (5.25") [Nigel Barnes]
fmtowns_cd:
DOR Special Edition '93 (alt), Gokko Vol. 03 - Etcetera [r09, redump.org]
Europa Sensen, Inindou - Datou Nobunaga, Nobunaga no Yabou - Bushou Fuunroku [r09, Reuental]
Nihon Mukashibanashi, The Queen of Duellist Gaiden Alpha Light [r09, yukin/Tokugawa Corporate Forums]
fmtowns_flop: Illusion City - Gen'ei Toshi, Ving Soft Collection [r09, yukin/Tokugawa Corporate Forums]
ibm5150:
B.A.T. [ArcadeShadow]
Superbase 5 Demo [breiztiger]
ibm5170:
B.A.T. II, Wing Commander, Wing Commander: The Secret Missions, Wing Commander: The Secret Missions 2,
Wing Commander II - Vengeance of the Kilrathi [ArcadeShadow]
RobotC2 Demo [breiztiger]
Diagnostics Diskette for IBM Personal System/2 model 70/80 (v1.06, Finnish). [Curt Coder]
Ami [Justin Kerk]
lynx: Crystal Mines II - Buried Treasure (Euro, USA) [anonymous]
pico: Anpanman Pico Wakuwaku Pan Koujou (Jpn), Ett Ar med Nalle Puh (Swe) [TeamEurope, The Dumping Union]
sms: Alex Kidd in Miracle World 2 (World, hack) [Shideravan]


Software list items promoted to working
---------------------------------------
bbc_flop_6502:
6502 Development Package, Bitstik Graphics System, Bitstik 2, Econet Level 2 Fileserver Software, Hi-InterSheet, Hi-View,
Hi-Wordwise Plus [Nigel Barnes]
bbc_flop_65c102: 65C102 Co-Processor Support Disc [Nigel Barnes]
bbc_flop_68000: Casper Support Discs [Nigel Barnes]
bbc_flop_80186: BBC Master 512 System Discs, Dabs Shareware Vol.1, Dabs Shareware Vol.2 [Nigel Barnes]
bbc_flop_z80: Acorn CP/M System Discs, Acorn CP/M Program Discs, Colossal Cave [Nigel Barnes]


New NOT_WORKING software list additions
---------------------------------------
pico: Lejonkungen Aventyr (Swe) [TeamEurope, The Dumping Union]
princ: Hobby Club, Kodomo no Omacha [TeamEurope]


Translations added or modified
------------------------------
Chinese (simplified) [YuiFAN]
Chinese (traditional) [YuiFAN]
German [RafTacker]
Greek [BraiNKilleRGR]
Italian [theheroGAC]
Japanese [Vas Crabb]
Portuguese (Brazil) [Ashura-X, Felipe Sanches]
Russian [MetalliC]
Serbian [Vas Crab, Midrag Milanovic]
Serbian (Cyrillic) [Vas Crab, Midrag Milanovic]
Spanish [A. Viloria]
Swedish [Joakim Larsson Edstrom]
Turkish [kadireksi]


Source Changes
--------------
-pengadvb: Added start/continue button (partially fixes MT04528). [Angelo Salese]

-Added very preliminary PC9801 AMD98 sound board emulation [Angelo Salese]

-namcos1.cpp: Fixed joystick dropping inputs bug for crouching/running actions in Beraboh Man. [Angelo Salese]

-labyrunr.cpp: Fixed tile-sprite priorities, mostly visible when exiting an area in most stages. [Angelo Salese]

-deco32.cpp: Rewrote interrupt handling; improved lightgun support for Locked Loaded. [Angelo Salese]

-chanbara.cpp: Identified sprite flip X bit (player sword thrusts). [Angelo Salese]

-Wrote a new device for Taito yoke-based inputs (found in Midnight Landing and Top Landing). [Angelo Salese]

-taitoair.cpp: Added screen raw parameters, fixes pilot acknowledge sound sample timing. [Angelo Salese]

-ioport.cpp: Log explicit error if inp file isn't found on playback, added error code number for other errors. [Angelo Salese]

-jangou_blitter.cpp: Rewrote blitter setters. [Angelo Salese]

-nightgal.cpp improvements: [Angelo Salese]
* Fixed Night Gal Summer GFX ROM out-of-bounds accesses.
* Added preliminary protection emulation for Night Gal Summer.

-luaengine: Added debugger_manager support. [Carl]

-plugins/cheat: Catch errors in cheat scripts, added preliminary breakpoint/watchpoint support. [Carl]

-plugins/gdbstub: Added WIP gdbstub plugins. [Carl]

-plugins/data: Added MARP scores. [Carl]

-a590: Corrected filenames and added undumped 4.6 and 5.92 versions. [Dirk Best]

-jvc_dsk: Autodetect double-sided floppy images without header (github issue #2405), improved support for headerless OS-9 images.
[Dirk Best]

-Added Kontron PSI98 driver: [Dirk Best]
* System is fully working with minor issues, you can boot KOS and CP/M 2.2 (images are in the software list).
* Still missing is SASI and the ECB slot system with cards.
* Added keyboard slot interface, created skeleton for keyboard, added HLE ASCII keyboard as default.
* Added software list.

-upd765 improvements: [Dirk Best]
* Don't instantly finish the RECALIBRATE command (fixes accessing second drive on psi98).
* Made SEEK also take some time (fixes KOS FORMAT command on psi98).

-Added Nintendo GameCube skeleton driver. [Dirk Best]
* Decrypts the IPL and the CPU executes the first few instructions.

-gyruss - various small updates: [Dirk Best, Tele-Viper]
* Added missing DIP location for DSW3.
* Fixed dip switches and added correct ROM labels/locations for gyrussce.
* Fixed labels for gyrussb.
* Updated diagnostic ROM info.
* Adjusted some memory region sizes.
* Removed unused DRIVER_INIT.

-igs011.cpp update: [Luca Elia]
* Decrypted vbowlhk and added its own bitswaps for IGS003 and IGS011.
* Found DIP switches to perform a protection test in vbowl, changed IGS012 mode toggling to pass the test.
* Changed IGS003 command 48 in lhb2 and vbowl to potentially work in more cases (based on lhb2 tables).

-jockeyc: Added layout with keyboards. [Luca Elia]
* Cleaned up inputs, added own DIP switches.
* Corrected RTC, emulated hoppers.
* Hooked up outputs, NVRAM, and trackball (for hidden editor).

-Overhauled internal UI: [Vas Crabb]
* Use proper font metrics and handle space glyphs with null bounding box on OS X.
* Patched GNU xgettext to support C++14 parsing so localisations can be updated.
* Restored ability to localise info box headings.
* Fixed info box navigation when system selection menu doesn't have focus.
* Fixed keyboard navigation of software filter box, added support for home/end to jump to beginning/end of filter list.
* Removed hacks in selector menu tying it to implementation details of other menus.
* Improved encapsulation and reduced code duplication in system/software selection menus.
* Fixed text alignment/gutters in filter list, info box and DAT view.
* Eliminated use of hairline spaces for alignment in the info box.
* Added indication for presence of analog controls and keyboard inputs in info box.
* Added support for mouse wheel scroll in info box.
* Allowed some character input events to be coalesced (reduces lag in live search with long lists).
* Fixed software art/info display when keyboard focus leaves software selection list.
* Save/restore images/info selection in right panel.
* Fixed bugs and improved performance of code for detecting systems without ROMs.
* Made audit menu request confirmation, show progress, and save result in INI format.
* Consolidated code for drawing "extra" boxes above/below menus.
* Fixed minimum/maximum for UI font rows per screen setting.
* Fixed spacing on directory configuration menu.
* Made slot options menu show full name of selected slot device below menu.

-Reimplemented system/software filters: [Vas Crabb]
* Uniform interface/polymorphic implementation - eliminates almost all special-casing in menus.
* Made filter names localisable.
* Allowed more filter types and prevent contradictory filters from being added in custom filters.
* Made category filter work like other filters (allowed in custom filter displays its own UI, better error messages).
* Made multiple year/manufacturer/category/etc. filters in custom filter an inclusive union operator.
* Removed implicit "Not BIOS" system filter, it can be added explicitly if desired.

-Moved unimplemented/imperfect flags from machines into devices: [Vas Crabb]
* Allows dynamic warning flags depending on slot configuration.
* Unclutters GAME/CONS/COMP/etc. definitions where a family of machines or a device have the same flags.
* Allows more combinations of flags.

-PNG/rendering/artwork/output improvements: [Vas Crabb]
* Added support for layout item groups that can be reused in other groups or views.
* Reduced weight of render.h by moving component specialisation declarations into rendlay.cpp.
* Replaced simple_list with more appropriate containers, remove misleading const qualifiers, reduced repeated XML walking.
* Added N-dimensional output finder to avoid runtime string hashes - more than doubles performance of intlc440.
* Unified code for copying PNG data into MAME bitmap in MAME and pngcmp, made it less likely to leak memory.
* Added support for Adam7 interleave in PNG files, fixed some corner cases in unfiltering code.
* Fixed upsampling of greyscale PNGs, added support for monochrome with alpha.
* Added support for 16-bit samples in PNG files.
* Added support for PNG greyscale/RGB with transparent pen.
* Detect more invalid PNG files rather than just behaving badly.

-Added "minimaws" scripts, a reference -listxml consumer (implemented with Python/WSGI and JavaScript): [Vas Crabb]
* Provides verbs for loading data, some basic batch queries, and an interactive web server mode.
* Serves linked HTML pages for machines, devices, and source files.
* Demonstrates how to dynamically discover slot/BIOS options from static -listxml output.
* Allows user to build a slot configuration and shows necessary command-line arguments or INI lines to produce it in MAME.
* As a side effect, this provides additional validation of -listxml output, several issues and limitations were addressed.

-Fixed -sleep and -refreshspeed options, fixed a stupid forced unnecessary sleep. [Vas Crabb]

-Fixed -slot card,bios=rev (selected BIOS was being applied to slot itself, not card). [Vas Crabb]

-Fixed up input merger: added more variants, synchronisation and save state support, removed dubious reset behaviour. [Vas Crabb]

-Removed a whole lot of I64 from format strings (use logerror/string_format/stream_format to avoid it). [Vas Crabb]

-Added validation of BIOS names/descriptions/defaults and fixed errors exposed. [Vas Crabb]

-Moved additional content for release archive from build repository to main repository. [Vas Crabb]

-bublbobl.cpp, missb2.cpp: Reimplemented sound CPU semaphores and sound NMI according to schematics. [Lord Nightmare, Vas Crabb]
* Implemented sound semaphores into tokio as well, fixing SOUND ERROR in test mode.
* Added notes about sound CPU addressing.
* Reimplemented /SRESET as a separate function called on sound CPU reset according to schematics.
* Added correct watchdog to Bubble Bobble and Tokio, and disabled it on the Bubble Bobble prototype.
* Added proper 'wired-or' sound CPU IRQs to Bubble Bobble.
* Renamed 'slave' cpu to 'subcpu' to match schematics.

-dectalk.cpp: Use correct DSP ROM for firmware 1.8, some driver cleanup. [Lord Nightmare]

-ceci: Added driver for China Education Computer I (Apple II clone). [R. Belmont]
* Added QUIT and TEST keys (hold down TEST while resetting for diagnostic), completed keyboard.
* Fixed banking - Chinese mode works.
* Added HGR color killer softswitch.

-k2000: Added sample ROMs. [R. Belmont]

-alphatro_flop: Replaced bad dumps for CP/M and BASIC with good ones. [R. Belmont]

-alphatro: Added cart slot, support for 8K carts from the command line, and cart software list. [R. Belmont]

-alphatro: Added BIOS set for machine with Bicom graphics. [TeamEurope, rfka01, R. Belmont]

-multipcm: Confirmed to be Yamaha YMW-258-F. [any, R. Belmont]

-Added new 74LS259/9334/CD4099 devices. [AJR]
* Added wcoin counters and/or lockouts to Atari System 1 games, Basketball, Gauntlet, Gyruss, Hana Yayoi, Hole Land, Jr. Pac-Man,
Mahjong Sisters, Pooyan, Roc'n Rope, Squash, Thunder Hoop, Time Limit, Time Pilot '84 and many others.
* Cleaned up coin counter behavior in Sauro and Rally Bike.

-ym2151: Added reset line emulation. [AJR]

-spcforce: Added coin counters, start lamps and addressable latch device [AJR]

-tankbatt: Improved handling of sample triggers - fire sound is no longer doubled. [AJR]

-decocass.cpp: Major improvements to colors and graphics layer priorities [AJR]
* Implement the PRI2 pen modification effect. This makes the tunnels and headlight in Highway Chase look much more accurate, and
makes some color changes work in Astro Fantasia.
* Shadow color in Skater is now properly black (not a pen modification effect).
* Correct background fill color, making high score screen in Super Doubles Tennis properly blue.

-mario: Added coin counters and 74LS259. [AJR]

-isbc8630: Added 74LS259 "status register" (only partly implemented). [AJR]

-blazeon, wingforc: Shadowing RAM with ROM in sound CPU map can't be right. [AJR]

-v25: Made IDB register state visible to debugger. [AJR]

-jp.cpp: Added 74LS259 latches and ADPCM sound system used by some games. [AJR]

-janptr96: Changed CPU type to TMPZ84C015, drive interrupts through internal CTC. [AJR]

-changela: Changed default DIP setting to keep coin counters separate. [AJR]

-mjelctrn, mjembase, majxtal7, neruton: Changed CPU type to TMPZ84C015 and improved interrupt handling. [AJR]

-dynax.cpp: Use address map bank device for most games in this driver plus htengoku. [AJR]
* Many games now successfully retrieve local time at start through an RTC device previously treated as read-only.

-fixeight: EEPROM fixes. [AJR]
* Corrected decryption of some V25 opcodes used in the EEPROM service routine.
* Removed the ugly routine that hardcoded a region for each set.
* Added and documented a secret input that rewrites the EEPROM for any region.

-Delay data capture timing for MSM5205 and MSM6585 (should help with synchronization later). [AJR]

-flstory: Fixed CPU communication issue that sometimes caused sound to disappear entirely. [AJR]

-decomult: Replaced gross hack for banking "dongle" with something more likely. [AJR]

-chinhero: Added coin counters. [AJR]

-salamand: Improved VLM5030 control. [AJR]

-combatscb: Improved interrupt handling. [AJR]

-mb8421: Created 16-bit expanded variant and added it to thndzone/dassault. [AJR]

-mastninj: Implemented dual OPN plus dual MSM5205 ADPCM sound system as in Automat. [AJR]

-Rewrote mmodular.cpp to use the new mmboard device - many sets promoted to working. [Sandro Ronco]

-fmtowns improvements: [Barry Rodewald]
* Added support vertical zoom greater than x2 (fixes Evolution).
* Improved graphic layer placement - games with different-sized layers now display better.
* Added preliminary RS232C port support.

-gt64xxx: Buffer multiple writes for PCI stall (fixes MT06636). [Ted Green]

-seattle: Set proper blitz99 DIP switch settings and added gearshift to calspeed (fixes MT00975). [Ted Green]

-floppy: Added FLOPPY_HFE_FORMAT to default_floppy_formats. [Nigel Barnes]

-acorn_dsk updates: [Nigel Barnes]
* Added OPUS_DDCPM_FORMAT, removed ACORN_CPM_FORMAT (same geometry as ACORN_SSD_FORMAT/ACORN_DSD_FORMAT).
* Improved find_size/identify for SSD/DSD formats.
* ACORN_DOS_FORMAT 640K now handled as ACORN_ADFS_OLD_FORMAT.
* Fixed geometry for ACORN_DOS_FORMAT 800K.

-wd177x_dsk: Apply sector_count and gaps to track description. [Nigel Barnes]

-bbc updates: [Nigel Barnes]:
* Added new TUBE device - Acorn Tube ULA for use with Acorn second processors.
* Added various second processors as Tube slot devices: Acorn 6502, Acorn 65C102, Acorn Z80, Acorn 80186, Casper 68000.
* Added BeebSID slot device for the 1MHz bus.
* Minor video improvements: fixed cursor size, double clock in MODE7 to counteract non-implemented interlace.
* bbc_acorn8271: Added Amcom DFS A7874.
* bbc_opus8272: Added new Opus 8272 FDC device with DDOS 3.00, not yet working.

-didact: Updated LOG support to latest cut. [Joakim Larsson Edstrom]

-m68340: Added implementations for VCO clock synthesizer and Timer module Counters, IRQs and one operational mode.
[Joakim Larsson Edstrom]

-namcos2.cpp: Ordyne uses older IO MCU ROM, cleaned ROM labels as per PCB photos. [MetalliC]

-gaelco3d.cpp updates: [MetalliC]
* Increased TMS ROM region, makes Football Power players models visible.
* Fixed serial EEPROM access.
* Implemented Football Power mechanical ball simulation.

-Added Atomiswave security notes. [brizzo, MetalliC]

-apple2: Update screen on mode-switch only if really switching. [Peter Ferrie]

-hp9845: Refactored handling of HTI images into a dedicated format module, refactored hp9845_tape imgtool module to use HTI format.
[F.Ulivi]

-hp85: Implemented tape drive, fixed a bug in tape gap detection. [F.Ulivi]

-imgtool: Fixed null pointer dereference and logic errors in "GET" command. [F.Ulivi]

-ms0515: Add sound and corrected clock rate. [shattered]

-dvk_ksm: Implemented Baud rate generator and cleaned up source. [shattered]

-Refactored server_{ws,http}.hpp into separate interface and implementation. [Christian Brunschen]
* Use std::weak_ptr from websocket_connection_impl to webpp::Connection to avoid reference cycles.
* When shutting down the HTTP server, also explicitly stop the asio::io_context; this allows the built binary to exit cleanly.

-mos6526.cpp: Show state of registers that can be read without side effects in debugger. [David Viens]

-om6502.lst: Corrected cycle counts for undocumented $BF instruction. [David Viens]
* Now passes Lorenz testsuite-2.15's cputiming.prg (and does not break laxay.prg).

-Improved Android build support. [Miso Kim]
* Updated for NDK r14b, build-tools 21.1.2, gradle 2.2.1, and jdk1.8.0_144.

-Renamed 'grtesoro' sets to 'play2000', gave it it's own machine structure and memory map. [David Haywood]
* Added some workarounds so that it actually boots, fixed GFX ROM loading.

-Added basic Saturn CD Block device to load the ROMs. [David Haywood]

-imgtool modernisation and miscellaneous fixes: [Nathan Woods]
* Fixed a std::string(nullptr) bug.
* Proper cleanup of floppy object after create/open failure.
* Merged normalize_filename() into cannonicalize_path().
* Eliminated Imgtool-specific rand() function.
* Modernised mgtool_forkent structure.
* Fixed features.supports_geticoninfo.

-Partially fixed MT06621 (save state path not honoured). [Nathan Woods]
* Still doesn't honour software name for multipart software loaded from internal UI.

-imgtool: Made Mac ICN# drawing logic never draw pixels outside mask. [Nathan Woods]

-SAM6883: Fixed VDG addressing incorrectly honoring page bit. [Nathan Woods, Ciaran Anscomb]

-gb.cpp: Optimized channel update methods - greatly reduces time to load state. [057a3dd61f99517a3afea0051a49cb27994f94d]

-Added better documentation and part numbers for midvunit wheel board. [Risugami]

-Rainbow-100: Use Z80SIO instead of Z80DART, make UCSD Pascal boot again. [Bavarese]

-Added Control ID X628 fingerprint reader skeleton driver and NT7534 bitmap LCD controller device. [Felipe Sanches]

-Added HD647180X MCU dumps to Whoopee and Ghox. [Caps0ff]
* Allows sound emulation in both of games, and fixes the high score table background in Ghox.

-Road Runner (Midway): Replaced bad ROM with good one, added notes. [rogerxy, blinddog]

-segae.cpp: Corrected rom names for Transformers System E. [Arzeno Fabrice]

-triforce.cpp: Redumped Virtua Striker 4 Ver.2006 (GDT-0020D). [rtw]

-dccons.cpp: Added better dump of PAL Dreamcast Flash ROM. [rtw]

-aristmk5 updates: Fixed some sets, added honeypot and venicea5. [Heihachi_73]

-snes.xml documentation updates: [Inigo Martinez]
* Fixed ROM name and added extra information for Dragon Ball Z - Super Gokuu Den - Kakusei Hen.
* Added information about an earlier Euro Ranma 1/2 revision.
* Added information about an earlier Spanish release of Donkey Kong Country 2 - Diddy's Kong Quest.
* Added information about the Spanish release of Pilotwings to the Euro dump.

-nes.xml documentation updates: [Inigo Martinez]
* Added information about Super Mario Bros. PCB.
* Fixed serial values and added PCB information for Pinball, Super Mario Bros. 2, and Trog!.

-thoop2.cpp: Added PCB layout for TH Strikes Back. [Brian Troha]

-fmtowns_cd.xml: Update undumped list, merged the Towns and Marty list. [r09]

-irem_cpu.cpp: Added some info about the Superior Soldiers sound CPU. [caius]

-mitchell.cpp: Added PALs and EEPROM dumps to pkladiesla, and corrected ROM labels. [f205v]

-mario.cpp: Identified marioj as Revision C. [Corrado Tomaselli]

-hiscore.dat: Updated for recent changes. [Leezer]


For: Windows, Linux, and macOS

http://www.mamedev.org
 

Ootake v2.83 released!

Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.

Ootake v2.83 changelog:



- The interrupt operation of ADPCM sound has been brought closer to the real
machine. "Kuusou Kagaku Sekai Gulliver Boy" can be worked! And, "Yuna
HuVideo-CD (Resale version extra CD)" can be worked. Please use [CDROM->
CD FullInstall] menu to make movies move smoothly. + Hiro, Thank you for
helpful information.
- The interrupt operation of CD-DA sound has been brought closer to the real
machine. In "the Manhole", at the room with CD-DA sound BGM, the problem
freezing was solved. And, "Crazy Hospital" can be worked.
+ Changed "the Manhole" recognition title name from "The Manhole (J)" to
"the Manhole (J)".
- The wait operation at the time of CD-ROM access is brought close to actual
machine. Some games that uses "GAMES EXPRESS CD CARD" now works.
"CD Mahjoung Bishoujo Chuushinha", "Hi-Leg Fantasy", "AV Tanjou",
"Bishoujo Jyanshi Idol Pai" and "CD Hanafuda Bishoujo Fan Club" can be
worked (Startup confirmed). I think that "CD Bishoujo Pachinko" and
"CD Pachisuro Bishoujo Gambler" can probably be worked. And, in "Ys IV",
when the "Old System Card" is used, the freeze problem solved. + Hiro,
Thank you for helpful information.
- The play operation of CD-DA sound approached the real machine. In "Steam
Heart's", the problem that BGM did not sound was solved. + Hiro, Thank you
for helpful information.
- The play operation of ADPCM sound approached the real machine. In
"Seisenshi Denshou", the problem that voice audio was interrupted was
solved. In "Pastel Lime", I think that the problem of disorder of images
and sounds was solved.
- In "Seisenshi Denshou", The speech display speed has been brought close to
the real machine.
- In "Ys I & II", when Ys1 was cleared, the production of "A quiet time" (
CD-ROM access time) was reproduced.
- In "Tengai Makyou II", at the Demo of the opening stage, the production of
"A quiet time" (CD-ROM access time) was reproduced.
- In "Shin Onryou Senki", the problem that the message was skipped (caused
by v2.80) has been resolved.
- "Play with Other System Card 2" in the "CD-ROM" menu as "Play with Games
Express CD Card" has been renamed.
- "Play with Other System Card 1" in the "CD-ROM" menu as "Play with Old
System Card" has been renamed.
- "Setting->Tool->TG16 ROM-image Bit Convert" menu was fixed and improved.
- Additionally, a detailed part has been improved and corrected.


For: Windows

http://www.ouma.jp/ootake/
 



    Sunday, August 27, 2017
Mednafen v0.9.47 released!

Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).

Mednafen v0.9.47 Changelog:


- Lynx, MD, NGP, SMS: Added a few missing variables to save states.
- SS: Added save state support.
- Revamped save state helper macros and functions, to allow save-stating of variables in arrays of structs to be simpler.
- SS: Fixed BCR1 write protect, and added stub emulation of the other BSC registers.
- SS: Added incomplete stub Action Replay 4M Plus emulation(for experimentation); proper Action Replay support would require SH-2 UBC emulation, and that may be too costly performance wise.
- SS: Implemented very rough approximation of bus timing side effects when master SH-2 DMA is active(accurate handling of bus priorities and sharing would increase
- CPU requirements noticeably, but it may ultimately be necessary as a database-driven option for some stubborn games in the future). Fixes startup hangs in "Device Reign", "Real Sound", "Resident Evil", "SD Gundam G Century S", "Super Tempo", "Tennis Arena", "Tilk", "Yuukyuu Gensoukyoku", "Yuukyuu Gensoukyoku 2nd Album", "Yuukyuu Gensoukyoku ensemble", "Yuukyuu Gensoukyoku ensemble 2", "Yuukyuu no Kobako Official Collection", and "Zero4 Champ".


For: Windows and Linux

https://mednafen.github.io
 



    Thursday, August 17, 2017
Ootake v2.82 released!

Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.

Ootake v2.82 changelog:


- With Windows8/10 when "Play Installed CD" is selected, fixed the problem that Ootake stopped.
- When "Sorcerian" is started, the title screen is launched immediately. (launched with [I] button pressed) If you do not need this, please uncheck [Adjust Sorcerian BGM Repeat] of [Setting->Improve] menu.
- [Auto Skep Opening (Sorcerian)] was added to [Setting->Improve] menu. If this menu is checked, when "Sorcerian" is started, the title screen is launched immediately.(launched with [I] button pressed). By default this is off. + When this menu is checked, if you reset the game with [SELECT]+[RUN], you can see the opening demo.
- In "Sorcerian", when the party returned to the castle, fixed a problem where BGM was disturbed.
- The operation of the PCE built-in sound (wave memory sound) has been brought close to the real machine. In "Xevious - Fardraut Densetsu", when PAUSE was released, the problems that sound became thin was solved.
- When "Gotzendiener" is started, it is starts with Multi-Tap removed. The problem that the motion was unstable has been solved. (This problem will occur in the same way on the real machine)
- Additionally, a detailed part has been improved and corrected.


For: Windows

http://www.ouma.jp/ootake/
 



    Sunday, August 13, 2017
no$psx v2.0 released!

no$psx is a nocash Playstation PSone emulator by martin korth

no$psx v2.0 Changelog:



webpage: moved from http://nocash.emubase.de/ to http://problemkaputt.de/
hc05: low-level cdrom sub-cpu emulation (motorola mc68hc05 with cdrom bios)
hc05: setup: allows to select new low-level emu, older/faster high-level emu
hc05: setup: ignores hc05 low-level option if file MC68HC05.ROM is missing
hc05: setup: forces reset when changing between low-level and high-level emu
hc05: setup: prevents skipping mips-bios-intro in low-level cdrom emulation
hc05: cpu: emulates motorola hc05 opcodes and hc05 onchip I/O ports and timer2
hc05: cpu: switches between mips/hc05 (on interval and on 1F80180xh access)
hc05: io: emulates servo amplifier and signal processor CX(nn) commands
hc05: io: emulates servo/signal SENSE result (with SERIAL SENSE on new chips)
hc05: io: emulates decoder cmd/param/reply fifos and sector data transfers
hc05: io: emulates SUBQ spi bus transfers (for position and table of contents)
hc05: scex: simulates serial scex bitstream (when DISK,near POS0,SINGLE speed)
hc05: scex: simulates new subq channel "encrypted" scex signal (version vC3)
hc05: disc: creates SUBQ data for TOC (with point A0h,A1h,A2h,01h..NNh)
hc05: disc: skips nonsense track 0 (lead-in) entries in .nrg "CUES" chunks
hc05: sled-mech: supports sled move via FastSled and TrackJump commands
hc05: sled-mech: supports sled brake (with reduced kick and move voltages)
hc05: sled-mech: computes non-linear sector number versus sled seek distance
hc05: mech: simulates DOOR OPEN switch period (required to sense disc changes)
hc05: mech: simulates POS0 switch (required for sled reverse lead-in seeking)
hc05: mech: nag feature: simulates GFS=bad on spindle speed change (eg.spinup)
hc05: mech: nag feature: forces GFS=bad and FOK=bad when disc missing
hc05: audio: forwards xa-adpcm data (on adpmnt) and cd-da data (when demuted)
hc05: tty: logs incoming cmd/param fifo and outgoing irq/reply fifo transfers
hc05: tty: logs CX(nn) commands (with description on known command/params)
hc05: tty: logs most recent MM:SS:FF alongsides with CX(nn) commands
hc05: bios: cdrom-image-loader treats 16.5K ".ROM" files as cdrom bios-images
hc05: bios: autodetects chipset and oscillator (via CXDnnnn strings in BIOS)
hc05: debug: supports f6-key set pc, f4-key break, f7-key trace
hc05: debug: ctrl+t toggle between MIPS and HC05 debug view (if low level on)
hc05: debug: optional bad I/O warnings (with CODE window moved to fault addr)
hc05: debug: integrated low-level mode in debugger (re_read_io, vac, iomap)
hc05: snapshots: saves hc05 registers and memory and low-level/chipset type
hc05: help: added summary of used CX(nn) values for vC1,vC2,vC3 versions
hc05: help: add notes on sled motor control methods (move, brake, nonlinear)
hc05: help: add info on vC3 specials (TzcOut, NewScex, CX(nn0000)-padding)
hc05: help: add info on oscillator clocks, and openbus-reading effects
hc05: help: add motorola bootstrap info and cdrom bios dumping info/link
cdrom: doesn't set stat.read/play bits until seek completion (gran turismo 1)
cdrom: slightly more accurate setloc (kept pending after seek_l/seek_p)
cdrom: computes average time per seek distance (faster than real hw though)
help: added note on DTL-H2000 using a Sony SPC700 sub-cpu (not Motorola HC05)
setup: allows to select 0,1,2,or 8 memcards (workaround for problem in "One")
debug: optional MIPS and HC05 tracelog function in TTY window (as in no$sns)
debug: new TTY buffer size option (1/10/100MB limit, with optional stop/wrap)
debug: resolves ASCII datazones and a0h/b0h/c0h jump lists for DTL-H2000 bios
tty: added "tty_force_newline" at begin of auto-generated (non-user) lines
cdrom: always uses low-level sector buffer (removed high-level buffer relicts)
help: added info on DTL-H2000 memory and atcons/dip/led/etc I/O ports
help: added 176-pin CXD2941R pinouts (SPU+CDROM+SPU_RAM on PM-41(2) boards)
help: notes on missing cdrom commands in vC0 (1Dh+1Eh+5xh + 19h,22h..25h/7xh)
help: fixed apu min/max typos, and cpu j/jal F0000000 typo (thanks mitikoro)
help: note on cache/cop0 info in LR3330/L64360 datasheets (thanks LostTemplar)
a22i: added ".pack_crc32 result,initial" directive (use with ".pack_org")
a22i: added ".pack_chksum_xor8bit result" and ".pack_chksum_add8bit result"
snapshot: bugfix: removed duplicated "SECT" chunk name (cdrom sector buffer)
help: added new "PSX Dev-Board Chipsets" chapter (for DTL-Hnnnn boards, etc)
debug: fixed tty bios patch for cex-1000 (opcode 0FF019CDh instead 0FF019E1h)
bios: gui doesn't mute cd-audio (eg. required for games like wipeout 2097)
bios: recognizes GetID result for unlicensed mode2 disks WITH audio tracks
debug: allows editing values in REGS window (alternately rx=nn in CODE window)
bios clone: sends secret unlock commands (works/tested: boots without modchip)
a22i: added mc68hc05 assembler (for testing/re-assembling cdrom sub-cpu bios)
a22i: resurrected nocash-syntax in online assembler (if disass in nocash mode)
help: hardware numbers: added sony's DTL-Hxxxx developer tool hardware numbers
gpu/dma2: pre-checks linked-list size (and abort/warn if endless-link-chain)
spu: supports multi-block manual ram write (repeated spucnt=C010h; bios intro)
spu/irq: emulates i_stat edge-triggering (gex,finalfantasy9,tokimekimemorial2)
cdrom/irq: emulates i_stat edge-triggering (though rarely needed in practice)
emu: emulates dirt effects on 8bit/16bit/32bit writes to various I/O ports
help: added details on multi-block manual spu ram writes, and on spu ram addr
help: extra note on I_STAT bits being edge triggered (was already mentioned)
help: unpredictable things: added details on 8bit/16bit/32bit write effects
help: memctrl correction: 1F801020h.16-17 and FFFE0130h.8,11-31 are fully R/W
spu: ignores writes to "read-only" registers (SPUSTAT and ENDX voice flags)


For: Windows

http://problemkaputt.de/psx.htm
 

higan v104 released!

higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:

- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
- Wonder Swan/ WonderSwan Colour
- Mega Drive

higan also supports the following subsystems:

- Super Game Boy
- BS-X Satellaview
- Sufami Turbo

higan Changelog:



* nall/dsp: improved first-order IIR filtering
* Famicom: improved audio filtering (90hz lowpass + 440hz lowpass + 14khz highpass)
* Game Boy Advance: corrected bug in PSG wave channel emulation [Cydrak, dwedit]
* Mega Drive: added first-order 2.84KHz low-pass filter to match VA6 model hardware
* Mega Drive: lowered PSG volume relative to YM2612 to match VA6 model hardware
* Mega Drive: Hblank flag is not always set during Vblank
* Mega Drive: fix PAL mode reporting from control port reads
* Famicom: improved phase duty cycle emulation (mode 3 is 25% phase inverted; counter decrements)
* Mega Drive: reset does not cancel 68K bus requests
* Mega Drive: 68K is not granted bus access on Z80 reset
* Mega Drive: CTRL port is now read-write, maintains value across controller changes
* Z80: IX, IY override mode can now be serialized in save states
* 68K: fixed calculations for ABCD, NBCD, SBCD [hex_usr, SuperMikeMan]
* SPC700: improved all cycle timings to match results observed by Overload with a logic anaylzer
* Super Famicom: SMP uses a separate 4x8-bit buffer for $f4-f7; not APU RAM [hex_usr]
* Super Famicom: SMP TEST register is now finally 100% fully emulated [byuu, AWJ]
* Game Boy Advance: DMA can run between CPU instruction cycles
* Game Boy Advance: added 2-cycle delay between DMA activation and transfers
* higan: improved aspect ratio correction accuracy at higher video scaling sizes
* higan: overscan masking will now actually crop the underlying video instead of just blanking it
* Mega Drive: center video when overscan is disabled
* higan: added increment/decrement quick save slot hotkeys
* Game Boy Advance: fixed wave RAM nibble ordering (fixes audio in Castlevania, Pocket NES) [Cydrak, dwedit]
* higan: added new adaptive windowed mode: resizes the window to the current emulated system's size
* higan: added new integral scaling mode: resizes the window to fill as much of the screen as possible
* higan: main window is now resizable and will automatically scale contents based on user settings
* higan: fixed one-time blinking of the main window on startup caused by focus stealing bug
* ruby: fixed major memory leak in Direct3D driver
* ruby: added fullscreen exclusive mode to Direct3D driver
* Super Famicom: corrected latching behavior of BGnHOFS PPU registers
* higan: all windows sans the main viewport can be dismissed with the escape key now
* ruby: complete API rewrite; many audio drivers now support device selection
* higan: output frequency can now be modified
* higan: configuration settings split to individual menu options for faster access to individual pages
* ruby: improved WASAPI driver to event-driven model; more compatible in exclusive mode now
* libco: fix compilation of sjlj and fiber targets [Screwtape]
* ruby: added YV12 and I420 support to X-Video driver
* Game Boy: added TAMA emulation (RTC emulation is not working yet) [thanks to endrift for notes]
* Game Boy: correct data ordering of MMM01 ROMs (MMM01 ROMs will need to be re-imported into higan)
* Game Boy: store MBC2 save RAM as 256-bytes instead of 512-bytes (RAM is 4-bit; not 8-bit with padding)
* Game Boy: fixed a bug with RAM serialization in games without a battery
* Mega Drive: fix CRAM reads (fixes Sonic Spinball) [hex_usr]
* Game Boy: added rumble support to MBC5 games such as Pokemon Pinball
* Game Boy: added MBC7 emulation (accelerometer X-axis, EEPROM not working yet) [thanks to endrift for notes]
* hiro: macOS compilation fixes and UI improvements [MerryMage, ncbncb]
* Game Boy: added MBC6 emulation (no phone link or flash support; timing bugs in game still)
* Game Boy: HDMA syncs to other components after each byte transfer now
* Game Boy: disabling the LCD completely halts the PPU (fixes onscreen graphical corruption in some games)
* Mega Drive: added 6-button Fighting Pad emulation [hex_usr]
* 68K: TAS sets d7 when EA mode is a direct register (fixes Asterix graphical corruption)
* Game Boy: STAT mode is forced to zero when LCD is disabled (fixes Pokemon Pinball)
* LR35902: complete rewrite
* icarus: high-DPI is not supported on Windows yet; remove setting for consistency with higan window sizes
* hiro: added full support for high-DPI displays on macOS [ncbncb]
* ARM7TDMI: complete rewrite
* Super Famicom: disabled channels during HDMA initialization appear to set DoTransfer flag
* V30MZ: code cleanup
* Mega Drive: added optional TMSS emulation; disabled by default [hex_usr]
* ARM7TDMI: pipeline decode stage caches CPSR.T [MerryMage]
* ARM7TDMI: fixed timing of THUMB stack multiple instruction [Cydrak]
* higan: detect when ruby drivers crash; disable drivers on next startup to prevent crash loop
* Mega Drive: added automatic region detection (favors NTSC-J > NTSC-U > PAL) [hex_usr]
* Mega Drive: support 8-bit SRAM
* ARM7TDMI: PC should be incremented by 2 when setting CPSR.T via MSR instruction [MerryMage]
* ruby: add Windows ASIO driver support (does not work on some systems due to buggy vendor drivers)
* higan: default to safe drivers on a new install; due to instability with some optimal drivers


For: Windows, macOS

https://byuu.org
 



    Wednesday, August 09, 2017
RockNES v5.53 released!

RockNES is a Nintendo (NES) emulator that supports total PPU emulation, total intelligent emulation (including VRCVI intelligent, used by some Japanese games), battery backed RAM, Famicom DiskSystem, VS Unisystem, and some 70 different mappers. In gain, RockNES includes lots of different video modes, as substantially as the ability to loading and economise your back at any stage. You can flush record movies of gameplay.

RockNES v5.53 Changelog:



– Improved mapper 64 IRQ timing.


For: Windows

http://rocknes.web.fc2.com
 

File Releases

Cemu 1.11.3
No Description in database.

Cemu 1.11.2
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Cemu 1.11.1
No Description in database.

snes9x-1.55-win32
No Description in database.

snes9x-1.55 x64
No Description in database.



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