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    Thursday, March 15, 2018
MAME v0.195 released!.

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:


MAMETesters Bugs Fixed
- 03563: [Graphics] (namcos11.cpp) souledge: Li Long stage background problem (smf)
- 05764: [Graphics] (radio86.cpp) radio4k: Display is not stable and flickers (shattered)
- 06446: [Graphics] (shanghai.cpp) kothello: Display cut off at right (AJR)
- 06688: [Graphics] (sandscrp.cpp) sandscrp and clones: Graphic priority issue in title screen animation (cam900)
- 06866: [Interface] (midxunit.cpp) revx: No crosshairs (Osso)
- 06867: [Misc.] (namcos12.cpp) technodr: Game refuses to boot if printer is ON (Osso)
- 06870: [Sound] (mario.cpp) mario and clones: Missing music/sound effects (AJR)
- 06872: [Documentation] (vegas.cpp) sf2049se: Wrong Year Listed (And Publisher?) (sjy96525)
- 06884: [Crash/Freeze] (djmain.cpp) All sets in djmain.c: MAME exception (smf)
- 06885: [Crash/Freeze] (qdrmfgp.cpp) qdrmfgp2: Hang on boot (Osso)
- 06888: [Crash/Freeze] (segag80v.cpp) tacscan: Cannot play past second phase (AJR)
- 06889: [Graphics] (darkseal.cpp) darkseal: Background missing in the first boss area and third stage (cam900)

New working machines
89 in 1 Mini Game Console (060-92023011V1.0) [TeamEurope]
007: GoldenEye (Tiger handheld) [hap, Sean Riddle]
200 in 1 Retro TV Game [David Shah]
Back to the Future (Tiger handheld) [hap, Sean Riddle]
Coolboy RS-18 (280 in 1) [TeamEurope]
Family Pocket 638 in 1 [David Shah]
FC Pocket 600 in 1 [David Shah]
Hammer Boy [alt/deepfb, Dan Dare, mad3001, Habi, Adonias, cpcmaniaco, Robcfg, Pablo Ruiz, Recreativas.org, The Dumping Union]
Hook (Tiger handheld) [hap, Sean Riddle]
Play TV Skateboarder (NTSC) [Sean Riddle, David Haywood]
Player's Edge Plus (PS0280) 4th of July Slots [Brian Troha, Kevin Nagle]
Robocop 3 (Tiger handheld) [hap, Sean Riddle]
Sonic The Hedgehog 2 (Tiger handheld) [hap, Sean Riddle]
Street Fighter 2010 - The Final Fight (Tiger handheld) [hap, Sean Riddle]
Strider (Tiger handheld) [hap, Sean Riddle]
SY-888B 288 in 1 Handheld [David Shah]
ZDog (44 in 1) [unknown]

New working clones
Ares no Tsubasa (Japan, rev. A) [Corrado Tomaselli, The Dumping Union]
Coleco Head to Head: Electronic Hockey (TMS1000 version) [hap, Sean Riddle]
Connectv Skateboarder (PAL) [Sean Riddle, David Haywood]
Donkey Junior High Score Kit (hack,V1.2) [smf]
Donkey Kong High Score Kit (hack,V1.0a) [smf]
Donkey Kong High Score Kit (hack,V1.2) [smf]
Donkey Kong/DK (Japan) (hack,V1.1 IKE) [smf, SpinDaddy]
Gee Bee (UK) [Andrew Welburn, The Dumping Union]
Gigas Mark II (MC-8123 317-5002) [frsj8112]
Hard Yardage (v1.10) [Brian Troha, The Dumping Union]
Ironman Ivan Stewart's Super Off-Road (rev 3) [unknown]
Moon Shuttle (US, version A) [ShouTime, The Dumping Union]
Pac-Land (Bally-Midway) [Andrea Palazzetti]
Pac-Man (bootleg, Video Game SA) [Arcade Vintage, Recreativas.org, The Dumping Union]
Quarterback (rev 1, ****tail) [Brian Troha, The Dumping Union]
Rabbit (Japan, location test) [Hammy, Spinalfeyd, The Dumping Union]
Street Fighter II: The World Warrior (bootleg, set 2) [f205v, Maru79]
Street Fighter II: The World Warrior (bootleg with rules screen) [hammy, The Dumping Union]
Street Fighter II': Champion Edition (Taiwan 920313) [sampson]
Tapper (Budweiser, 12/9/83) [Marc Deslauriers]
Target Ball '96 [Brian Troha, TeamEurope, The Dumping Union]
Tecmo Bowl (World, set 2) [coolmod]

Machines promoted to working
100 in 1 Arcade Action II (AT-103) [David Shah]
888888 in 1 (Coolboy AEF-390) [David Shah]
999999 in 1 (PXP2 Slim Station) [David Shah]
Altos Computer Systems ACS8600 [Carl]
BittBoy Mini FC 300 in 1 [David Shah]
dreamGEAR My Arcade Gamer V Portable Gaming System (DGUN-2573) [David Shah]
PowerJoy Navigator 50 in 1 [David Shah]
PowerJoy Supermax 30 in 1 [David Shah]
PowerJoy Supermax 60 in 1 [David Shah]
Samuri (60 in 1) [David Shah]
Sports Game 69 in 1 [David Shah]
Super Arcade 110 (set 1) [David Shah]
SY-889 300 in 1 Handheld [David Shah]

Clones promoted to working
999999 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
Panasonic JB-3000 [Luke Sleeman, protosphere]
Super Arcade 110 (set 2) [David Shah]

New machines marked as NOT_WORKING
Blockout (TAX) [Peter Wilhelmsen, David Haywood]
Casio SK-1 [Vas Crabb]
CoolBoy RS-8 168 in 1 [TeamEurope]
DVTech Nimbus 176 in 1 [CaH4e3]
e-kara Starter [Sean Riddle, Peter Wilhelmsen]
Handheld 210 in 1 [David Shah]
Intelligence Advance E/R Lerncomputer [R. Belmont, Sean Riddle, TeamEurope, rfka01]
MOGIS M320 246 in 1 Handheld [David Shah]
Olympia BOSS D [friol, rfka01]
Panafacom Duet-16 [rfka01, Carl]
Pittanko Zaurus [R. Belmont, SpinalFeyd, TeamEurope, The Dumping Union]
Play TV Baseball 2 [Sean Riddle, Peter Wilhelmsen]
Play TV Bass Fishin' [Sean Riddle, Peter Wilhelmsen]
Play TV Boxing (NTSC) [Sean Riddle, Peter Wilhelmsen]
Play TV Card Night (NTSC) [Sean Riddle, Peter Wilhelmsen]
Play TV Monster Truck (NTSC) [Sean Riddle, Peter Wilhelmsen]
Play TV Ping Pong [Sean Riddle]
Pocket Games 150 in 1 [David Shah]
Sekai Kaseki Hakken (Japan, SKH1 Ver.A) [coolmod, The Dumping Union]
Soreyuke Anpanman Crayon Kids (J 001026 V1.000)
[ShouTime, Bill D, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn,
Paul Vining, Charles MacDonald, Smitdogg, The Dumping Union]
Star Wars Saga Edition - Lightsaber Battle Game [Sean Riddle, Peter Wilhelmsen]
Super Medal Fighters (Japan 970228)
[ShouTime, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn, Paul Vining,
Charles MacDonald, Smitdogg, The Dumping Union]
The Dealer (ACL) [Robbbert, Shamus McCrave, Guru]
Triumph-Adler alphatronic P1 [rfka01]
VJ Visual & Music Slap [Naibo]
Wireless [BeckyRGB]
Wireless Air 60 [BeckyRGB]
XaviX Tennis (XaviXPORT) [Sean Riddle, Peter Wilhelmsen]
Zhaoji Fengdou [Peter Wilhelmsen, The Dumping Union]
Zone 40 [BeckyRGB]

New clones marked as NOT_WORKING
Compaq Portable II [rfka01]
ConnecTV Bass Fishin' [Sean Riddle, Peter Wilhelmsen]
ConnecTV Boxing (PAL) [Sean Riddle, Peter Wilhelmsen]
ConnecTV Card Night (PAL) [Sean Riddle, Peter Wilhelmsen]
ConnecTV Monster Truck (PAL) [Sean Riddle, Peter Wilhelmsen]
Donkey Kong/JR (combo) (hack,V1.2) [smf]
Double Donkey Kong (hack,V1.2) [smf]
Dam Dam Boy (on Tsukande Toru Chicchi PCB) [R. Belmont, SpinalFeyd, Klaus, The Dumping Union]
Ericsson WS286 [Edstrom, Mattis Lind]
Olympia BOSS A 8085 [rfka01]
Olympia BOSS B [rfka01]
Olympia BOSS B 8085 [Carl, rfka01]
Olympia BOSS C [rfka01]
Sangokushi II (bootleg) [Hammy, Spinalfeyd, The Dumping Union]

New working software list additions
electron_cart: Solidisk EFS 2.1E, Stop Press 64 [Nigel Barnes]
electron_flop: BBC Music Demo World [Nigel Barnes]
Battle Chess, Emit Vol. 1 - Toki no Maigo, Emit Vol. 2 - Inochigake no Tabi [redump.org, r09]
Doda Mega-Mix!!!, Oshare Club, Rinkan Gakkou, Sakura no Mori [r09]
Ku2++ [Tokugawa Corporate Forums, DamienD]
fmtowns_flop: Cameltry, Dragon Slayer - The Legend of Heroes [r09]
David Robinson's Supreme Court (non-playable demo), David Robinson's Supreme Court (non-playable demo, hack),
Off The Wall (prototype), Street Battle (US, SMS Mode, prototype), Super Off Road (prototype) [David Haywood]
Blood Money, Indiana Jones and the Temple of Doom, The Norton AntiVirus 1.0, The Norton AntiVirus 2.0,
Nova 9: The Return of Gir Draxon (version 1.0), Rambo III, Renegade [Arcade Shadow]
Airborne Ranger, Alf - The First Adventure,
ASP: A Statistical Package for Business, Economics, and the Social Sciences (Student Version), Lotus Amstel Beta Build 2
[Justin Kerk]
Alien Breed, Alien Carnage, Batman Returns, Blake Stone: Planet Strike, Epic Pinball: Deep Sea, Fire and Ice [Arcade Shadow]
The Adventures of Willy Beamish [Justin Kerk]
Beyond Dark Castle, MacBTX 1&1, MacDraw 1.9.5 (German), Photoshop 2.5.1 Limited Edition (German) [darkstar]
Airborne!, System Software 1.1, System Software 3.0 [Justin Kerk]
pce: Off The Wall (prototype) [David Haywood]
Image Training for the Right Side of the Brain - The Arithmetic & ABC Fight vs Mojars (Best Selection, Jpn),
Kanshuu Unou Image Training - Hiragana - Katakana (Best Selection, Jpn), Soreike! Anpanman no Minna de Kyousou Anpanman! (Jpn)
sg1000: Shenqi huayuan (Tw), Yuzhou zhanshi (Tw) [David Haywood]

Software list items promoted to working
Advanced Plus 3, Advanced Plus 3/4, Advanced Quarter Meg RAM, Cumana Floppy Disc System v1.00, Cumana Floppy Disc System v1.01,
Cumana Floppy Disc System v1.02, Slogger Electron Disk System v1.00, Slogger Electron Disk System v1.02,
Slogger Electron Disk System v1.03, Sound Expansion v3 [Nigel Barnes]
Elfish, Elfish Lite, Hana no Kioku, Hoshi no Suna Monogatari 3, Kindan no Ketsuzoku, Koko wa Rakuensou, Koko wa Rakuensou 2,
Oshare Cooking, Psychic Detective Series Vol. 3 - Aya, SimEarth, The 4th Unit 3 - Dual Targets, The 4th Unit 7 - Wyatt,
Towns Hyakunin Isshu, Trigger, Ultima VI - The False Prophet [Carl, r09]
Columns [Carl]
D.P.S SG - Dream Program System SG, D.P.S SG 2 - Dream Program System SG Set 2, D.P.S SG 3 - Dream Program System SG Set 3,
Dinosaur, Dr. Stop!, Image, Irium, Premium 2, Rance 2 - Hangyaku no Shoujotachui, Toushin Toshi, Toushin Toshi (Alt Disk 2),
VZ Editor 1.6 with ATOK 7 [Carl, r09]
picno: Kiiroi Kyoryu-kun Parasa no Obake Taiji [SSJ, Dustin, TeamEurope]

New NOT_WORKING software list additions
18 Wheeler - American Pro Trucker (Euro), 18 Wheeler: American Pro Trucker (Jpn), 18 Wheeler: American Pro Trucker (USA),
18 Wheeler: American Pro Trucker (USA, Prototype 20010202), 18 Wheeler: American Pro Trucker (USA, Prototype 20010202),
18 Wheeler: American Pro Trucker (USA, Prototype 20010405), 18 Wheeler: American Pro Trucker (USA, Prototype 20010405),
21: Two One (Jpn), 4 Wheel Thunder (Euro), 4 Wheel Thunder (USA), 4x4 Evo (USA), 90 Minutes: Sega Championship Football (Euro),
Advanced Daisenryaku 2001 (Jpn), Advanced Daisenryaku: Sturm uber Europa - Der Deutsche Blitzkrieg (Jpn),
Aero Dancing featuring Blue Impulse (Jpn), Aero Dancing featuring Blue Impulse Tentou Taikenban (Jpn), Aero Dancing F (Jpn),
Aero Dancing F (Jpn, Rev. 1), Aero Dancing F - Taikenban (Jpn), Aero Dancing F Taikenban (Jpn),
Aero Dancing F: Todoroki Tsubasa no Hatsu Hikou (Jpn), Aero Dancing i: Jikai Saku Made Matemasen (Jpn), Aero Dancing i (Jpn),
Aero Dancing: Todoroki Taichou no Himitsu Disc (Jpn), Aero to Jet de Dancing - Taikenban Disc (Jpn),
AeroWings 2: Airstrike (Euro), AeroWings 2: Airstrike (USA), AeroWings (Euro), AeroWings (USA),
After...: Wasureenu Kizuna - Shokai Genteiban (Jpn), Aikagi: Hidamari to Kanojo no Heyagi (Jpn), Air (Jpn),
Akihabara Dennou-gumi Pata Pies! (Jpn), Airforce Delta (Jpn), Airforce Delta (USA), Airforce Delta (USA, Alt),
Alice Dreams Tournament (Euro), Alice Dreams Tournament (Euro, Collector's Edition), Alice Dreams Tournament (Jpn),
Alice Dreams Tournament (Jpn, Collector's Edition), Alice Dreams Tournament (USA),
Alice Dreams Tournament (USA, Collector's Edition), Alien Front Online (USA), Alien Front Online (USA, Prototype 20010625),
Alone in the Dark: The New Nightmare (Euro), Alone in the Dark: The New Nightmare (Fra),
Alone in the Dark: The New Nightmare (Ger), Alone in the Dark: The New Nightmare (USA), Angel Present (Jpn),
Angel Wish: Kimi no Egao ni Chu! (Jpn), Animastar (Jpn), Ao no 6-go Saigetsufutai Hito: Time and Tide (Jpn), Aqua GT (Euro),
Armada (USA), Army Men: Sarge's Heroes (Euro), Army Men: Sarge's Heroes (USA), Atari Anniversary Edition (USA),
Atsumare! Guru Guru Onsen BB (Jpn), Atsumare! Guru Guru Onsen (Jpn), Bakuretsu Muteki Bangaioh (Jpn), Baldr Force EXE (Jpn),
Ball Breakers (USA, Prototype 20000924), Bangai-O (Euro), Bangai-O (USA), Bang! Gunship Elite (USA),
Bass Rush Dream: EcoGear PowerWorm Championship (Jpn), Battle Beaster (Jpn), Bikkuriman 2000: Viva! Festiva! (Jpn),
Biohazard: Code: Veronica - Kanzenban (Jpn), Biohazard: Code: Veronica - Shokai Genteiban (Jpn),
Biohazard: Code: Veronica - Shokai Genteiban (Jpn, Alt), Biohazard: Code: Veronica - Trial Edition (Jpn), Black Matrix A/D (Jpn),
Blue-Sky-Blue: Sora o Mau Tsubasa - Shokai Genteiban (Jpn), Blue Stinger (Euro), Blue Stinger (Fra),
Blue Stinger (Fra, Prototype 19990824), Blue Stinger (Ger), Blue Stinger (Jpn), Blue Stinger (USA), Boku Doraemon (Jpn),
Boku no Tennis Jinsei (Jpn), Boku to, Bokura no Natsu (Jpn), Bomber Hehhe! (Jpn), Bomberman Online (USA),
Bomberman Online (USA, Prototype 20010908), Border Down (Jpn), Bounty Hunter Sara: Holy Mountain no Teiou (Jpn),
Broadband Passport (Jpn), Broadband Passport (Jpn, Alt), Buggy Heat (Euro), Buggy Heat (Jpn), Bust-A-Move 4 (Euro),
Bust-A-Move 4 (USA), Caesars Palace 2000: Millennium Gold Edition (Euro), Caesars Palace 2000: Millennium Gold Edition (USA),
Cafe Little Wish (Jpn), Canary: Kono Omoi wo Uta ni Nosete (Jpn), Candy Stripe: Minarai Tenshi (Jpn), Cannon Spike (Euro),
Cannon Spike (USA), Canvas: Sepia-iro no Motif (Jpn), Capcom Taisen Fan Disc (Jpn),
Capcom vs. SNK 2: Millionaire Fighting 2001 (Jpn), Capcom vs. SNK (Euro), Capcom vs. SNK: Millennium Fight 2000 (Jpn),
Capcom vs. SNK: Millennium Fight 2000 (Jpn, Rev. 1), Capcom vs. SNK: Millennium Fight 2000 Pro (Jpn), Capcom vs. SNK (USA),
Cardcaptor Sakura: Tomoyo no Video Daisakusen (Jpn), Carrier (Euro), Carrier (Jpn), Carrier (USA), Centipede (USA),
Championship Surfer (Euro), Championship Surfer (USA), Chaos Field (Jpn), Charge 'n Blast (Euro), Charge 'n Blast (Jpn),
Charge 'n Blast (USA), Cherry Blossom (Jpn), Chicken Run (Euro, English), Chicken Run (Euro, French / Italian / Spanish / German),
Chicken Run (USA), Chocolat: Maid Cafe "Curio" (Jpn), Chocolat: Maid Cafe "Curio" - Taikenban (Jpn),
Chou Hatsumei Boy Kanipan: Bousou Robot no Nazo!? (Jpn), ChuChu Rocket! including Dreamkey 1.5 (Euro),
ChuChu Rocket! inclus Dreamkey 1.5 (Fra), Chu-Chu Rocket! (Jpn), ChuChu Rocket! (USA), Close To: Inori no Oka (Jpn),
Coaster Works (Euro), Coaster Works (USA), Confidential Mission (Euro), Confidential Mission (Euro, Prototype 20010409),
Confidential Mission (USA), Conflict Zone (Euro), Conflict Zone (USA), Cosmic Smash (Jpn), Crazy Taxi 2 (Euro),
Crazy Taxi 2 (Jpn), Crazy Taxi 2 (USA), Crazy Taxi (Euro), Crazy Taxi (Jpn), Crazy Taxi (USA), Crazy Taxi (USA, Sega All Stars),
Culdcept II (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (USA),
D2 Shock (Jpn), D-2 (USA), Dance Dance Revolution 2nd Mix - Dreamcast Edition (Jpn),
Dance Dance Revolution Club Version - Dreamcast Edition (Jpn),
Dancing Blade: Katte ni Momotenshi II - Tears of Eden - Kanzenban (Jpn), Dancing Blade: Katte ni Momotenshi! - Kanzenban (Jpn),
Dave Mirra Freestyle BMX (Euro), Dave Mirra Freestyle BMX (USA), Daytona USA 2001 (Euro), Daytona USA 2001 (Jpn),
Daytona USA (USA), Daytona USA (USA, Prototype), Deadly Skies (Euro), D no Shokutaku 2 (Jpn), D no Shokutaku 2 (Jpn, Alt),
GameShark Lite (USA), Jet Coaster Dream (Jpn), J.League Spectacle Soccer (Jpn), Puzzle Bobble 4 (Jpn),
Resident Evil: Code: Veronica (Euro), Resident Evil: Code: Veronica (Euro, Prototype), Resident Evil: Code: Veronica (Fra),
Resident Evil: Code: Veronica (Ger), Resident Evil: Code: Veronica (USA), Seaman: Kindan no Pet (Jpn), Seaman (USA),
TNN Motorsports Hardcore Heat (USA) [FakeShemp]
DOS v3.10C, DOS Supplemental Programs v3.10C, Ericsson Maintenance Program v4.10 [Edstrom]
Ben 10 (USE1), Ben 10 (USE2), IWL - Interstellar Wrestling League (USE1), IWL - Interstellar Wrestling League (USE2),
Marvel Heroes (USE2), Spider-Man (USE1), X-Men (USE) [incog]
Animal Genius (US), Cars 2 (US), Creature Create (US), Kindergarten (US), Learning with Leap (US), Letterpillar (US),
Number Raiders (US), Ratatouille (US), Scholastic I Spy - Challenger (US), Scooby Doo! - Spooky Snacks! (US), Scooby Doo! (US),
Star Wars - Jedi Reading (US), Thomas and Friends - Calling all Engines! (US), Up (US), Wall-E (US) [TeamEurope]
mac_flop: RadiusWare [darkstar]

Translations added or modified
Portuguese (Brazil) [Wellington Uemura]
Turkish [Kadir Eksi]

Source Changes
-tms9927: Fixed excessive sync width after recomputing parameters during sync. [AJR]

-ponpoko, hcastle, sonson: Changed to 4-way joysticks. [AJR]

-Fixed flip screen rendering of DECO MXC06 sprites. [AJR]

-Added some internal peripheral block registers to 80186 debug state. [AJR]

-Fixed ASCII dump output for big-endian spaces. [AJR]

-i960: Fixed disassembly of REG instructions. [AJR]

-deco146/deco104: Synchronize soundlatch writes - fixes dropouts in dblewing. [AJR]

-decocass.cpp: Inverted sprite/sprite priority - seems to help coozumou. [AJR]

-com8116: Added several clock rate/divider table variant types. [AJR]

-saturn, sfish2: Encapsulated existing CD-ROM emulation as device. [AJR]

-Set up heavily mirrored memory ranges with subunit masks (e.g. orunners) much more efficiently. [AJR]

-Created RST interrupt buffer device. [AJR]

-ym2203: Made interrupt output use an instant timer, preventing synchronization glitches. [AJR]

-msm6242: De-assert interrupt output when the IRQ flag is cleared. [AJR]

-6840ptm: Stop defaulting external clocks to 1 Hz. [AJR]

-Register device callbacks and add some basic validation for them. [AJR]

-unidasm: Corrected endianness of m6800, m6805 and other Motorola-type CPUs. [AJR]

-cdicdic: Made DMA handling safer. [AJR]

-z8: Made address spaces big-endian. [AJR]

-hd63484: Added external skew kludge to prevent display cutoff in kothello. [AJR]

-photoply.cpp: Added Cirrus Logic GD5446 VGA PCI device - now shows legacy BIOS error. [Angelo Salese]

-namcona1.cpp updates: [Angelo Salese]
* Fixed soft reset hangs.
* Improved encapsulation.
* Fixed status bar colors for VS Express event in Numan Athletics.
* Fixed video disable graphic transitions.
* Added dynamic screen visible area change effect (used mostly by Numan Athletics on transitions).
* Fixed bogus palette transfers for xday2.
* Fixed horizontal scroll adjust and background color pen (improves X-Day 2 video).
* Added MSM6242 RTC and fixed EEPROM type for X-Day 2.

-pc6001.cpp: Major encapsulation clean-ups. [Angelo Salese]

-gkigt.cpp: Made some improvements to make most games to boot up to display CMOS error. [Angelo Salese]

-i960.cpp: Added support for burst mode stalling save and restore. [Angelo Salese]
* Fixes stalls in several Sega Model 2 games.

-badlandsbl.cpp: Added preliminary sprite drawing. [Angelo Salese]

-buster.cpp: Preliminary work to make it actually show something. [Angelo Salese]

-model2.cpp: Added 30 Hz renderer mode - fixes Virtua Striker timings. [Angelo Salese]

-taito_en: Hooked up ES5510 effects DSP. [cam900, R. Belmont]

-vamphalf.cpp: Converted OKI map to configured banking and implemented OKI bank switching for Diet Family. [cam900]

-vgmplay: Added K051649 support, and added clock change support to K051649. [cam900]

-darkseal.cpp: Corrected PF1 size to 64x64 and removed audio CPU interrupt hold line hack. [cam900]

-dec8.cpp: Corrected CPU types, eliminated many runtime tagmap lookups, and reduced code duplication. [cam900]

-deco32.cpp: Templated handlers to reduce duplication, improved naming, and eliminated unnecessary shares. [cam900]

-rohga.cpp: Cleaned up I/O and protection handling, reduced code duplication, and updated comments. [cam900]

-itech32.cpp: Hooked up stereo audio output for Time Killers and Driver's Edge. [cam900]

-st0016: Made ROM region tag configurable, and improved CPU tags in jclub2.cpp and srmp5.cpp. [cam900]

-macs.cpp: Converted to configured banking. [cam900]

-simple_st0016.cpp, speglsht.cpp, srmp5.cpp: Cleaned up banking code and reduced runtime tagmap lookups. [cam900]

-x1_010: Improved naming of member variables/functions. [cam900]

-seta.cpp: Converted expanded 6502 ROM to configured banking. [cam900]

-cbuster.cpp: Cleaned up and converted to buffered sprite RAM device. [cam900]

-gaiden.cpp: Cleanup and fixes: [cam900]
* Reduced code duplication using templates and object finder arrays.
* Split wildfang and raiga machine configuration/address map.
* Fixed raiga hang on soft reset.

-nmk16.cpp: Reduced code duplication, converted to configured banking, and updated notes. [cam900]
* Also verified OKI bank switching for vandykeb and atombjt, and corrected OKI clock for vandykeb.

-taito_f2.cpp: Fixed palette format for games using 15-bit colour. [cam900]

-okim9810: Corrected sample rate divider table, added support for clock changes, and implemented DADR and serial interface. [cam900]

-ninjaw.cpp, warriorb.cpp: Reduced code duplication using templates and object array finders, and reduced tagmap lookups. [cam900]
* Also identified warriorb sound chip as YM2610B, and demoted sagaia and darius2d to imperfect sound due to SSG issues.

-ymz280b: Converted memory access to device_rom_interface. [cam900]

-firebeat.cpp: Reduced code duplication and split memory maps according to the number of GCU chips on PCB. [cam900]

-ymf271: Implemented four-channel output and converted memory access to device_rom_interface. [cam900]
* bnstars.cpp: Cleaned up bank switching.
* ms32.cpp: Cleaned up bank switching and enabled stereo output.
* seibuspi.cpp: Cleaned up bank switching and changed single-board systems to mono output.

-taito_l.cpp: Converted VRAM banks to address_map_bank_device and reduced code duplication. [cam900]

-deco_mlc.cpp updates and improvements: [cam900]
* Cleaned up duplicated and unused code, improved interrupt hookup, updated notes, and corrected regions and versions.
* Implemented 8bpp+alpha sprite drawing mode, and implemented alpha/shadow select bits.

-zn.cpp: Cleaned up duplicated and unused code, converted nbajamex banking to address_map_bank_device, moved bank configuration
from reset to start time, and identified beastrzrb CPU type and sound chip. [cam900]

-cave.cpp: Reduced code duplication with templates and object array finders. [cam900]

-seta.cpp: Reduced code duplication, and made data arrays dynamically allocated at start time. [cam900]

-sandscrp.cpp: Improved sprite-tile priority, and cleaned up duplicated code. [cam900]

-jchan.cpp: Improved sprite-tile priority, verified background pen, and cleaned up duplicated code. [cam900]

-am9519: Added AM9519 UIC device. [Carl]

-vii.cpp: Added I/O for skateboarder, and promoted to working with bad graphics/no sound; also modernised the code a bit.
[David Haywood]

-Added preliminary XaviX driver: [David Haywood]
* Created derived 6502 type with far call/return instructions and banked data memory.
* Implemented graphics, including sprites, and packed 7bpp tiles - Monster Truck track outline and test mode work.
* Implemented multiplier chip.

-nes_vt.cpp: Fixes and improvements: [David Shah]
* Added support for VTxx systems with scrambled instructions (FC Pocket, DGUN2573).
* Added support for Family Pocket, and more FC Pocket games.
* Added support for VTxx scrambled banking (thanks NewRisingSun for help).
* Improved PPU colour palette using reference code from NewRisingSun.
* Fixed scanline interrupts and PPU data reads.

-asteroid.cpp, namcos1.cpp: Use LS153 device for DIP switches. [Dirk Best]

-amiga.cpp, cubo.cpp, ssv.cpp, unixpc.cpp: Fixed address map order after semantic change. [Dirk Best]

-gkigt.cpp: Added QUARTs and serial ports to machine configuration, but commented out handlers in memory maps. [Dirk Best]

-hamboy: Patched PIC ROM to reduce timer delay, and stared fixing DIP switches. [Dirk Best]

-Added vertical blanking input to ampoker2. [El Chango v4]

-alphatpx.cpp: Fixed P2 drive ready and added missing <> key. [helwie44]

-Converted many configuration helpers to non-static member functions. [Judge]

-Allow building with system-wide utf8proc, PortAudio, ASIO, GLM and RapidJSON. [Julian Sikorski]

-Fixed issue linking Emscripten build with certain single-driver configurations (e.g. spectrum.cpp). [Justin Kerk]

-exterm.cpp, raiden2.cpp: Updated memory map order for new semantics. [MASH]

-v9938: Improved logging options with logmacro. [Michael Zapf]

-Improved Stepping Stage driver and added support for recently-dumped VJDash set: [Naibo]
* Added fundamental communication between main 68000 and (undumped) Windows PC.
* Figured out logic for how CPU uploads data to unknown device (possibly FPGA on unknown board).
* Discovered vertical blank frequency of four logical screens - affects communication/synchronization of 68k CPUs.
* Added proper foreground layer handling (stepstag borrows foreground graphics from vjdash for now).
* Separated palette and graphics decoding for three screens, and added independent decoding/drawing routine for third screen.
* Corrected sprite ROM loading for step3.
* Mapped dancing floor, spot, neon, and key lamp/LED outputs based on footage of real machine.
* Corrected NVRAM handling.
* Adjusted default input mapping to avoid key conflicts.
* Identified graphics ROMs for vjdash foreground/background/ROZ layers.

-electron: Added a number of cartridge devices. [Nigel Barnes]
* P.R.E.S. Advanced Plus 3/4, Advanced Quarter Meg Ram, Cumana Floppy Disk System, Sound Expansion, Sound Expansion v3,
Stop Press 64, Solidisk EFS.

-Changed memory map behaviour to "last entry wins". [O. Galibert]
* Allows more natural "import and patch" and "cover a region then punch holes" structures.

-m6502: Fixed tracing and breakpoints for paged variants. [O. Galibert]

-Made memory maps member functions of owner class. [O. Galibert]

-Added disassembler for VM Labs Aries VLIW processor (used in NUON DVD players). [O. Galibert]

-interpro: Improved graphics emulation - basic bit blit and line drawing work well enough for now. [Patrick Mackinlay]

-Added preliminary ABC CAD pointing device/high-resolution graphics add-on device for Luxor ABC 80. [Peter Bortas, Edstrom]

-Added kzaurus driver: [R.Belmont]
* Implemented interrupts, inputs and sound - passes POST.
* Fixed layer priority and added 55555 gradient background.
* Improved visible area and layer alignment, and hooked up scroll register readback.

-kingpin.cpp: Added memory map for dealracl. [Robbbert]

-i8275 improvements and fixes: [shattered]
* Handle invisible field attributes and "end of row - stop DMA" special code better.
* Honor Video Enable bit.
* Made Preset Counters command useful.

-agat7: Added serial/parallel interface card, hard-coded to Agat-Author configuration for now. [shattered]

-Popeye/Sky Skipper improvements: [smf]
* Reverted "Popeye (bootleg set 1)" to 0.33b6 names and contents.
- Tile ROM in recently-dumped "Popeye (bootleg set 2)" matches old tile ROM, so that dump was probably correct.
* Popeye: Moved Copyright from DIP switches to machine configuration - schematics show they are resistors.
* Sky Skipper: Added difficulty DIP switches.
* Popeye: Fixed background alignment and test mode background in TPP2 sets.
* Converted configuration/handlers to virtual methods.
* Removed protection device from systems that lack it.
* Popeye: Added sprite RAM, background scroll and palette buffering.
* Popeye: Unmapped $8000 to $87ff for TPP2 as 7f is not populated.
* Popeye: Latch NMI disable from A9 on falling edge of RFSH.

-Donkey Kong/Donkey Kong Jr: Hooked up undocumented service switch and undumped diagnostic ROM. [smf]

-Debugger: Fixed F10 step over for instructions with a branch delay slot. [smf]

-ti85.cpp: Re-implemented IPL disable for Flash-based models. [smf]

-z80: Changed refresh callback to write8. [smf]

-CoCo cartridge improvements: [Tim Lindner]
* Added support for the Color Computer MultiPak slot switch.
* Fleshed out serial expansion cards to support actual input and output.
* Added some compatible CoCo cartridges to the Dragon driver.

-x1: Converted I/O to memory maps and address map bank devices. [Vas Crabb]

-Improved encapsulation of a number of drivers. [Vas Crabb]
* cyberbal.cpp: Untangled the dual-screen and single-screen versions - there are substantial hardware differences.
* tvboy.cpp: Untangled from a2600 cartridge slot, replaced unnecessary bankdev with ROM bank, and fixed save states.
* vectrex.cpp: Partially untangled console and arcade variants from each other.
* Untangled ladybug and redclash from each other, and converted common video arrangements to devices.

-Added support for multiple patterns and devices to -listfull verb. [Vas Crabb]

-vt100ac: Redumped bad ROM. [Al Kossow]

-toratora.cpp: Fixed DIP switch descriptions and locations according to manual. [Bad A. Billy]

-ms32.cpp: Corrected many ROM names. [Brian Troha, Smitdogg, The Dumping Union]

-leland.cpp: Corrected many ROM names. [Brian Troha]

-littlerb.cpp: Added PCB layout for Little Robin. [Brian Troha]

-midvunit.cpp: Confirmed Cruis'n USA PAL dumps are bad. [caius]

-Decapped and dumped PIC16F84 for ****han Ding Huang Maque (Version 4.1). [Caps0ff, EdHunter]

-raiden.cpp: Corrected crystal and clocks for raidenkb set. [Corrado Tomaselli, The Dumping Union]

-galaxold.cpp: Verified PROMs for drivfrcsg. [Ed Cross]

-wallc.cpp: Updated wallca crystal frequency according to PCB picture. [f205v]

-midvunit.cpp: Noted labels for Cruis'n USA PAL2. [Guru]

-namcos23.cpp: Redumped timecrs2v2b main CPU program ROMs. [Guru]

-plus4.cpp: Corrected kernal location for plus4p set. [Guru]

-wireless: Fixed Flash size. [incog]

-ti85.cpp: Improved naming of Flash-based calculators based on boot codes. [Julian Lachniet]

-mcr.cpp: Corrected several ROM names for the Tapper sets. [Marc Deslauriers, Brian Troha]

-Corrected year for Piccolo Poker 100. [Roberto Fresca]

-Magic Card II: Documented the modified Mexican Rockwell R65C02 CPU. [Roberto Fresca]

-Added additional Leapster BIOS sets. [Sean Riddle]

-rabbit.cpp: Corrected ROM labels for the recently added rabbitjt set. [ShouTime, The Dumping Union]

-Corrected years for Cyber Troopers Virtual-On, Racing Jam Chapter 2, Rail Chase 2 and San Francisco Rush 2049: Tournament Edition.

-taito_f3.cpp: Added PAL dump to kirameki. [undamned]

For Windows, macOS, and Linux


Cemu v1.11.5 released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.11.5 Changelog:

general: Updated game profiles
general: Added more logging options and cleaned up logging menu a bit
general: Enabling online mode now requires all ccert/scert files

input: Added support for emulating Wiimote controllers using keyboard/usb-controllers (no native support yet!)
input: Reworked the input settings window to open a lot faster

coreinit: Fixed MEMAllocFromExpHeapEx not handling negative alignment correctly
coreinit: Fixed MEMGetAllocatableSizeForExpHeapEx sometimes returning the wrong size
coreinit: Added API MEMCreateUserHeapHandle(), OSCopyFromClipboard()
coreinit: Fixed a potential crash in FSReadFile/FSReadFileAsync when the specified length is zero

AX: Rewrote snd_core2 audio driver
AX: Added snd_core1 API AXGetMaxVoices(), AXSetVoiceSamplesAddr()

GX2: Reduced shader compile time and RAM usage for Nvidia GPUs
GX2: Added support for creating cube-map views into 2D array textures
GX2: Added support for more vertex attribute formats

swkbd: Added support for Unicode input + some minor tweaks

nlibcurl: Fixed a crash bug in curl_multi_perform

For Windows


Mednafen v1.21.1 released!

Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).

Mednafen v1.21.1 Changelog:

- Enabling the automatic save state loading/saving feature will no longer cause an error to be outputted on game load if the save state does not exist.
- Added support for compiling and linking with external LZO instead of the bundled miniLZO.
- A CD image loading hint will now be appended to the ROM image too large error message in certain circumstances.
- PC-FX: Added a missing variable to save states.
- (Re)Added backwards-compatibility "video.driver" setting value aliases.
- NES: Misc minor fixes for a few bootleg mappers.
- NES: Added missing data to VS Unisystem save states.
- NES: Added missing variable to mapper 64 save states.
- NES: Added missing save state support to the mapper 22 code.
- NES: Fixed improper handling of an MMC1 variable in save states.
- Fixed handling of the "osd.state_display_time" setting to allow a value of "0" to work as expected.

For Windows


VisualBoyAdvance-M v2.0.2 released!

VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

VisualBoyAdvance-M v2.0.2 changelog:

480541a - Eleuin - Modify max_threads sanity check to better handle erroneous values
d5c9c6b - rkitover - change default audio driver to SDL

For Windows


    Saturday, February 10, 2018
Virtual GameBoy Advance v5.8 released!

Virtual GameBoy Advance (VGBA) is a program that emulates Nintendo's GameBoy Advance on your computer. It runs GameBoy Advance games on PCs, PDAs, or just about any other sufficiently fast computer. It also helps debugging GameBoy Advance software without using a costly development system.

Virtual GameBoy Advance v5.8 Changelog:

– Added remaining time display during replay.
– Added shadow underneath the time display.
– Stopping replay when menu opens on Windows.
– Fixed replay rollover mechanism.

For Windows


    Tuesday, February 06, 2018
SameBoy v0.10.1 released!

SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

SameBoy v0.10.1 Changelog:

New/Improved Features
- The libretro port can now be compiled for the Switch
- Made the menu key more obvious in the SDL port
- Can now emulate a Game Boy Advance in Game Boy Color mode
- Changing a model in the SDL port is now done via the menu
- Major improvements to the way the libretro port handles audio, significantly improving audio quality
- It is now possible to select a specific model to emulate in the libretro port

Accuracy Improvements/Fixes
- APU stereo volume levels are now scaled emulated correctly (Volume levels are 1-8, not 0-7)
- Triggering a pulse by writing to NRx4 now correctly changes the volume level of the previously played pulse. Fixes sound pops in Link’s Awekening.
- The CGB boot now finishes with correct register values
- Fixed APU DIV events sometimes causing audio pops in disabled channels. Fixes sound pops in Super Mario Land 2
- Fixed a bug where the effects of NR50 and NR51 were unintentionally delayed. Fixes sound pops in Pokémon Puzzle Challenge and Donkey Kong ‘94.

Bug Fixes
- Fixed video issues with the libretro port when using Vulkan
- Using a Joypad in the Cocoa port did not prevent the screen saver from starting

For macOS


    Friday, February 02, 2018
MAME v0.194 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:


MAMETesters Bugs Fixed
- 02076: [Graphics] (playch10.cpp) playch10 ALL: Playchoice-10 driver needs LEDs added for single-screen BIOS (Vas Crabb)
- 03790: [Crash/Freeze] (ms32.cpp) gratia, gratiaa: Unhandled priority type f8 (Angelo Salese)
- 05632: [Crash/Freeze] (nwk-tr.c) racingj2, racingj2j: [debug] Crash shortly after OK
- 06282: [Crash/Freeze] (snes.cpp) snes [rivaltrfu, rushbeat]: Black Screen (Angelo Salese)
- 06548: [Crash/Freeze] (namcos21.cpp) winrun, winrun91, winrungp: [debug] Assert when starting emulation (Vas Crabb)
- 06623: [Interface] Full Screen Brightness/Contrast/Gamma settings not working anymore (smf)
- 06710: [Crash/Freeze] (snes.cpp) snes [blackhwk]: On the "blackhawk" cartridge ROM, the game didn't start (Angelo Salese)
- 06791: [Graphics] (splash.cpp) splash and clones: Wrong sprite priority on bonus items (AJR)
- 06799: [Crash/Freeze] (dynax.cpp) hjingi: Emulation hang (AJR)
- 06804: [Crash/Freeze] (midyunit.cpp) strkforc: Black screen after ROM check (sjy96525)
- 06806: [Graphics] Bitmap overlays don't display with bgfx video output [Ryan Holtz]
- 06810: [Misc.] Memory leak in m6502 CPU cores (AJR)
- 06811: [Misc.] Memory leak in m6809 CPU core (AJR)
- 06813: [Misc.] Memory leak in options (AJR)
- 06816: [Interface] AddressSanitizer: alloc/dealloc mismatch when closing DIP switch menu (Firewave)
- 06817: [Misc.] (naomi.cpp) mushi2k4: Runtime error: index out of bounds (MetalliC)
- 06825: [Sound] (gng.cpp) diamond: Missing Level Start Music (AJR)
- 06831: [Crash/Freeze] (compucolor.cpp) compclr2: AddressSanitizer: FPE with -flop asndware (Firewave)
- 06845: [Gameplay] (sms.cpp) gamegear [shinfrc2]: Corrupt tiles on first in-game textbox, corrupt audio when loading save (Tafoid)
- 06847: [Graphics] (hh_tms1k.cpp) bankshot: Missing leftmost column (hap)
- 06857: [Cheat System] (btoads.cpp) 34010 & 34020: Cheats not working in btoads and other games (O. Galibert)

New working machines
Alphie - The Electronic Robot (patent) [hap]
Cyberstorm (prototype)
[ShouTime, The Dumping Union, Christophe Marignol, Sean Sutton, gamerfan, Brandon Munger, Renato Mucciarelli, Jan Stuhler,
Jeffrey Gray, Aaron Giles, Phil Bennett]
Electronic Number Muncher [hap, Sean Riddle]
Genesis Collection Volume 1 (Radica, Arcade Legends) (USA) [David Haywood]
Golden Axe (Tiger handheld) [hap, Sean Riddle]
Last KM (Ver 1.0.0275) [Asociacion Retroaccion, Ricardo Puerto]
Kingsford Match Me [hap, Sean Riddle]
Otakara Itadaki Luffy Kaizoku-Dan! (Japan, v1.02) [SpinalFeyd, Chris Penny, Luca Elia, The Dumping Union]
Sensible Soccer plus [Cannon Fodder, Mega lo Mania] (Radica, Arcade Legends) (Europe) [Sean Riddle]
Skeleton Warriors - The Dark Crusade (Tiger handheld) [hap, Sean Riddle]
Space Invaders [Lunar Rescue, Colony 7, Qix, Phoenix] (Radica, Arcade Legends TV Game) [Team Europe, Sean Riddle]
Street Fighter II: Special Champion Edition [Ghouls'n Ghosts] (Radica, Arcade Legends) (Europe) [David Haywood]
Super Double Dragon (Tiger handheld) [hap, Sean Riddle]
Super TV Boy (PAL) [Sean Riddle, incog]
The Incredible Crash Dummies (Tiger handheld) [hap, Sean Riddle]
Thief in Garden [hap, Sean Riddle, ssj]
TI unknown electronic maze game (patent) [hap, Sean Riddle]
TV Boy II (PAL) [David Shah]
unknown electronic Space Invaders game (patent) [hap]
Vindicators (Tiger handheld) [hap, Sean Riddle]

New working clones
Amstrad CPC6128 (Spain) [Enrique Ausina, Guru]
Area 51 / Maximum Force Duo (R3000, 2/02/98) [Brian Troha, The Dumping Union]
Bioplaything Cop (Ver. 1.0.1823, prototype) [Asociacion Retroaccion, Ricardo Puerto]
Cadash (Spain, version 1) [caius, The Dumping Union]
Cookie & Bibi 2 (set 2) [Hammy]
Driving Force (Galaxian conversion, Seatongrove UK) [Ivan Adria, The Dumping Union]
Four Trax (Asia) [Arzeno Fabrice, The Dumping Union]
Game Fighter (bootleg) [incog]
Kick Goal (set 2) [balrog]
Knights of Valour 2 / Sangoku Senki 2 (ver. 104, 102, 100HK) [twistedsymphony]
Knights of Valour 2 New Legend (V300, Oversea) [unknown]
Knights of Valour 2 New Legend (V301, Oversea) [unknown]
Knights of Valour 2 New Legend (V302, Oversea) [unknown]
Knights of Valour 3 (V101, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Maniac Square (unprotected, Version 1.0, Checksum 66B1, 960419/1 PCB) [f205v]
NEW Moero!! Pro Yakyuu Homerun Kyousou
[ShouTime, Ryan Holtz, Neil Moore, Bryan Mobley, Gary Kertopermono, Jeffrey Gray, Damian Rogers, Smitdogg, The Dumping Union]
Oriental Legend 2 (V101, Japan)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano,
Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Oriental Legend 2 (V103, Japan)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano,
Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Oriental Legend 2 (V104, Japan)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano,
Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Popeye (bootleg set 2) [Joe Magiera]
Popeye (bootleg set 3) [caius]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Europe) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Hong Kong) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Japan) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Korea) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Taiwan) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, USA) [rtw, ShouTime, The Dumping Union]
Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2) [Sugoi Helsinki]
Super World Court (World, bootleg) [hammy, The Dumping Union]
Track & Field (Centuri, unencrypted) [RiddledTV, Bryan McPhail, The Dumping Union]
Turbo Force (World, set 2) [Corrado Tomaselli, The Dumping Union]
World Class Bowling (v1.0) [Brian Troha, The Dumping Union]
X-Men: Children of the Atom (Brazil 950331) [SHVB, David Haywood, smf]

Machines promoted to working
100 in 1 (D-CAT8 8bit Console, set 1) (v5.01.11-frd, BL 20041217) [David Shah]
110 in 1 CoolBaby (CoolBoy RS-1S) [David Shah]
138 in 1 CoolBaby (CoolBoy RS-5, PCB060-10009011V1.3) [David Shah]
777777 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
888888 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
Defender M2500P 120-in-1 [David Shah]
dreamGEAR 101 in 1 [David Shah]
dreamGEAR 75-in-1 [David Shah]
dreamGEAR Wireless Motion Control with 130 games (DGUN-2500) [David Shah]
Game Prince RS-1 [David Shah]
Game Prince RS-16 [David Shah]
Knights of Valour 3 (V104, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Matsushita MyBrain 3000 [Edstrom, Fredrik Ohrstrom]
Road Burners (ver 1.04) [Ted Green]
TeleVideo Model 910 [R. Belmont, AJR]
VG Pocket (VG-2000) [David Shah]
VG Pocket Mini (VG-1500) [David Shah]

Clones promoted to working
100 in 1 (D-CAT8 8bit Console, set 2) [David Shah]
Ericsson Step/One [Edstrom, Fredrik Ohrstrom]
Knights of Valour 3 (V102, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Knights of Valour 3 (V100, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Road Burners (ver 1.0) [Ted Green]

New machines marked as NOT_WORKING
BittBoy Mini FC 300 in 1 [David Shah]
dreamGEAR My Arcade Gamer V Portable Gaming System (DGUN-2573) [David Shah]
Game & Watch: Super Mario Bros. (new wide screen) [hap, Sean Riddle, Ryan Holtz]
Golden Tee Golf: Home Edition [Sean Riddle]
Lucky Ball 96 (Ver 3.50 - 627) [Roberto Fresca]
Missing In Action [Roberto Fresca, Ioannis Bampoulas]
Odyssey (Silicon Gaming) [Roberto Fresca]
Quick Pick 5 [R. Belmont, coolmod, Ryan Holtz, Smitdogg, The Dumping Union]
Sagitta 180 serial terminal [Felipe Sanches, Werner Moecke]
Sartorius-Werke GmbH 3733 (digital scale) [Mike McBike, rfka01, Vas Crabb]
Strike Zone (Purple Star) [unknown]
SY-889 300 in 1 Handheld [David Shah]
Tetris (Radica, Arcade Legends TV Game) [Sean Riddle, incog]
Tiger (slot) [Roberto Fresca, Ioannis Bampoulas]
Trocana [trap15, The Dumping Union]
Video Challenger [hap, Sean Riddle, incog]
VTech Reader Laptop E (Germany) [David Haywood]

New clones marked as NOT_WORKING
DEC VT220 (Version 2.1) [AJR]
Jolly Card (Italian, bootleg, set 2) [Roberto Fresca, Ioannis Bampoulas]
Lucky Ball 96 (Ver 3.50 - 616) [Roberto Fresca]
Lucky Ball 96 (Ver 3.50 - 623) [Roberto Fresca]
Lucky Ball 96 (Ver 3.50 - 626) [Roberto Fresca]
Super 97-2 (Witch Bonus) [Roberto Fresca, Ioannis Bampoulas]
TVI-912B [modem7]

New working software list additions
bbc_flop_6502: Advanced BASIC [Nigel Barnes]
bbc_flop_80186: Problem Solver 2.0, Rat Driver 1.0 [Nigel Barnes]
Base Jumpers, Beavers, Bump 'N Burn, Deep Core, D-Generation, Fireforce, Guardian, Naughty Ones, Quik the Thunder Rabbit
dragon_cart: FarmFax Trainer [Nigel Barnes]
electron_cart: Advanced Battery-Backed RAM, Click v1.00, Click v1.01, Click v1.04, Pegasus 400 v1.01 [Nigel Barnes]
electron_flop: P.R.E.S. ADFS E00, Advanced Electron DFS E00 [Nigel Barnes]
Addcom v1.00, Addcom v1.10, Addcom v1.20, Addcom v1.30, Advanced Control Panel v1.00, Advanced Control Panel v1.02,
Advanced Control Panel v1.03, Advanced Control Panel v1.04, Advanced Control Panel v3.01, Advanced Disc Investigator v1.00,
Advanced Disc Investigator v1.00a, Advanced Disc Investigator v1.10, Advanced Disc Investigator v1.20,
Advanced Disc Investigator v1.20a, Advanced Disc Investigator v1.22, Advanced Disc Investigator v2.00,
Advanced Disc Toolkit v1.20, Advanced Disc Toolkit v1.40, Advanced Disc Toolkit v1.50, Advanced Disc Toolkit v1.60,
Advanced Disc Toolkit v1.72, Advanced Disc Toolkit v1.73, Advanced Disc Toolkit v1.74, Advanced Disc Toolkit v1.75,
Advanced Disc Toolkit v1.76, Advanced Disc Toolkit v1.77 [cracked], Advanced Disc Toolkit v1.78, Advanced Disc Toolkit v2.00,
Advanced EPROM Programmer v1.00, Advanced File Manager v1.06, Advanced File Manager v1.07, Advanced File Manager v1.09,
Advanced ROM Manager v1.00, Advanced ROM Manager v1.10, Advanced ROM Manager v1.12, Advanced ROM Manager v1.13,
Electron BasicEd DEMO, Electron RAM Test, ElkMan v1.4, ElkMan v1.5, EPROM Programmer v1.01, Mode 7 Simulator v1.1,
Pluscom Plus v2.00, Printer ROM v1.00, Printer ROM v1.00 (ROMBOX Expansion), StarGraph v2.01, StarGraph v3.01, StarMon v1.20b,
StarSpell, StarStore II v2.03, StarStore II v2.04, StarStore v1.00, StarStore v1.00 (alt), StarTrek v1.06, StarTrek v1.07,
StarWord: Printer Driver Generator, StarWord v1.01, StarWord v1.01 (Cumana), StarWord v1.01 (No Auto LF), T2C3 v1.00, T2CU v1.01,
T2CU v2.01, T2P3 v1.00, T2P3 v1.01, T2P3 v2.00, T2P3 v2.01, T2P3 v2.02, T2P4 v2.00, T2P4 v2.01, T2P4 v2.02, T2PEG400 v2.02,
T2SD v2.01, T2SEDFS v2.00, T2SEDFS v2.02, Utility v1.4, WordPower v0.4, XBasic [Nigel Barnes]
15 Puzzle, Abas, Abas New, B-Braker 3, Battle Fighters 2 - Yume o Kaketa Tatakai, Bau, Break of Tower, Ground Attack,
Haou Soudatsu Battle Fighters, Heboris, Heli-Command, Heli-Rescue, An Illusional World Kastalia, Iron Fist - The Revised Edition,
Mahjong Gensoukyoku / Mahjong Fantasia Taikenban, Mister - Meitantei Toujou, Panic Ball II, Quazzle [Justin Kerk]
Paperboy 2, Stellar 7 [Arcade Shadow]
Advanced Dungeons & Dragons - Eye of the Beholder II: The Legend of Darkmoon [breiztiger]
A-Train (5.25"), A-Train (3.5"), Arcade Blockbusters! (Ghosts'n Goblins & Sarge) [Justin Kerk]
Blake Stone: Aliens of Gold (v2.1), Blake Stone: Aliens of Gold (v3.0), Inca 2: Wiracocha (French/German/English) Inca (Italian),
Links 386 Pro, Links Championship Course: Bountiful Golf Club Championship Course, Simon the Sorcerer,
Wing Commander II - Vengeance of the Kilrathi - Speech Accessory Pack [Arcade Shadow]
A-Train Construction Set, Aces of the Pacific, Aces of the Pacific Expansion Disk - WWII: 1946, Aces Over Europe (French),
Byte Size Software #137 - Boppin' & Dits and Dats, Byte Size Software #149 - AJ's Quest & Machine Nation,
Spectre Challenger (V1.1, 1993-11-08) [Justin Kerk]
3-D Ultra Pinball (Budget Sierra Originals Version), 5 Plus One - Super Tetris (Compilation), A-10 Cuba!, Ace Ventura (Germany),
Activision Game Vault Volume 3, Activision's Atari 2600 Action Pack 2, Activision's Atari 2600 Action Pack (Megapak 8) (Europe),
Advanced Destroyer Simulator, Advanced Dungeons & Dragons 2nd Edition Masterpiece Collection, Afterlife (US v1.1),
AH-64D Longbow (Spain), Air Warrior III, Air Warrior Plus (v1.16b), Alien Legacy (v1.10),
Aliens - A Comic Book Adventure (v1.01A), Amazon - Guardians of Eden, Arcade's Greatest Hits - The Midway Collection 2,
Are You Afraid of the Dark - The Tale of Orpheo's Curse, Armored Fist, Around the World in 80 Days, Ascendancy,
Ascendancy (Germany), Atari Arcade Hits 1, A.T.F. - Advanced Tactical Fighters (Germany v1.01f),
A.T.F. - Advanced Tactical Fighters (v1.03f), A.T.F. - NATO Fighters (Data Disc), Atlantis - Das sagenhafte Abenteuer (Germany),
Awesome Adventures of Victor Vector & Yondo, The - The Cyberplasm Formula, Bad Mojo, Bad Mojo (Germany), Banzai Bug,
Baphomets Fluch, BARQ - The Rise of Freedom, Battle Isle 3 - Shadow of the Emperor, Beneath a Steel Sky (Multi 5),
Bermuda Syndrome (Germany), Betrayal in Antara, Bioforge (vf1.01), Blade Runner, Bloodwings - Pumpkinhead's Revenge, Blue Force,
Bobby Fischer Teaches Chess, Bodyworks Voyager, Brain Dead 13 Starring Fritz (Germany), Bram Stoker's Dracula (Multi 5),
Bud Tucker in Double Trouble (Germany), Buichi Terasawa's Takeru - Letter of the Law, Bundesliga Manager Professional,
Buried in Time - Verschollen in der Zeit (Germany), Burntime, Caesar II (Budget v1.2), Caesar II (CMC v1.2),
Caesar II (Germany v1.0), Campaign, Capitalism (Germany v1.0), Capitalism (Germany v1.02), Castle of Dr. Brain,
Central Intelligence, Championship Manager 2, Chewy - Esc from F5, Chill Manor (v1.99), Civilization (Budget),
Civilization & Mantis, Classic Games for OS/2 Warp, Club Dead, Club Football - The Manager, Comanche 3, Comanche 3 (Germany),
Comanche CD - White Lightning, Combat Air Patrol, Comix Zone, Command & Conquer Teil 1 - Der Tiberiumkonflikt (Germany),
Conspiracy, Creative Reader Collection, Crime City, Crusader - No Regret (Germany), CyberBykes - Shadow Racer VR,
Cyberia 2 - Resurrection, Cyberia - Mission Norway (OEM v1.87), Cyberia - Project Description (OEM), Cyclemania,
Detritus - The Daemon's Quest, Discoveries of the Deep, Dungeons of Kremlin, Dunkle Schatten 1 & 2,
EcoQuest 1 - The Search for Cetus, Enemy Star, Eric the Unready, Escape from Delirium, F-29 Retaliator, Formula One Grand Prix,
Front Page Sports - Baseball '94, Halloween Harry - Alien Carnage, Key CAD Complete Creations, Plumbers don't Wear Ties,
The Civil War, The Complete Ultima VII (Multi 3, Budget) [archive.org]
Geo Light Moon (Japan v1.00), Kotobuki (Japan), KU2 Impact (Japan), Saru Suberi (Japan), Seraphim Saigo No Tenshi (Japan),
Silicon Scream (Japan) [Rod_Wod]
S.T.G. [Uroko Sakanabito]
Sound Blaster 16 CD driver [VOGONS]
OS/2 Warp 4 [WinWorld]
Collections of small games, Microsoft Multiplan v1.04, MS-DOS v1.25, RJE - IBM 3780 Remote Batch Terminal Emulator v1.0M,
Wordstar v3.24 [Mattis Lind, Edstrom]

Software list items promoted to working
dragon_cart: Delta DOS [Nigel Barnes]
electron_cart: Click v1.03, Pegasus 400 v1.02 [Nigel Barnes]

New NOT_WORKING software list additions
Arabian Nights, Battletoads, Benefactor, Black Viper Bubba 'N' Stix, Bubble 'N Squeak, Chuck Rock, Chuck Rock II - Son of Chuck,
Dangerous Streets, Darkseed, Donk! The Samurai Duck!, Dragonstone, Emerald Mines, Flink, Fly Harder, Frontier - Elite II,
Global Effect, Gloom, International Karate +, Kid Chaos, Marvin's Marvellous Adventure, Myth - History in the Making,
Overkill + Lunar-C, Roadkill, Skeleton Krew [EoceneMiacid]
Advanced Plus 34, Advanced Quarter Meg RAM, Cumana Floppy Disc System v1.01, Cumana Floppy Disc System v1.02,
Slogger Electron Disk System v1.00, Slogger Electron Disk System v1.02, Slogger Electron Disk System v1.03 [Nigel Barnes]
Advanced BASIC Editor Plus, Advanced BASIC Editor & Toolkit, AMX Mouse Support v2.1 [Nigel Barnes]
fmtowns_flop: Battle Fighters 3 - Inishie no Jashin Densetsu, Dream Fighters, Image, Rumstorm, Rumuder [Justin Kerk]
ABC's Wide World of Sports Boxing [Justin Kerk]
3D Power Games Volume 1, 688I Hunter-Killer, Aces of the Pacific, Aces over Europe, Alien Odyssey (Europe), Animal,
Archibald Applebrook's Abenteuer (Germany v1.00), Archon Ultra (v1.1), Ark of Time, Back to Baghdad,
Baphomets Fluch II - Die Spiegel der Finsternis (Germany A707197),
Baphomets Fluch II - Die Spiegel der Finsternis (Germany CVIR102400), Battle Bugs, Battlecruiser 3000 AD, Blood Bowl, Blown Away,
Broken Sword II - Las Fuerzas del Mal (Spain), Chronomaster, Clif Danger, Command Adventures: Starship,
Command & Conquer: Red Alert, Command & Conquer - Red Alert (Budget), Command & Conquer - Red Alert (Netherlands),
Command & Conquer Teil 2 - Alarmstufe Rot (Germany), Conqueror AD 1086 (Germany), Conquest of the New World Deluxe Edition,
Creatures (Germany), Cyber Judas, Darker, Frankenstein - Life or Death, Fuzzy's World of Miniature Space Golf,
The 11th Hour - Der Nachfolger von 7th Guest (Germany), The Curse of Monkey Island, [archive.org]
Bakusou PC Choro Q (Japan), Battle BEAT 2000 L.E (Japan), Briganty - The Roots of Darkness for Windows (Japan), Moon (Japan)
stepone_flop: Custom integrated office suite [Mattis Lind, Edstrom]

Translations added or modified
Chinese (Simplified) [YuiFAN]
Chinese (Traditional) [YuiFAN]
Dutch [Jos van Mourik]
German [RafTacker]
Greek [BraiNKilleRGR]

Source Changes
-ygv608.cpp improvements: [Agiri]
* Added mosaic effect for Galaga Arrangement Ending/Staffroll.
* Guessed that R#13 is used for transparent color - fixes 'COLOR TEST' in ND-1 self-test.
* Fixed a small graphics glitch in Rally-X Arrangement.

-Added option to disable saving NVRAM on exit. [AJR]

-Added ER1400 serial EAROM device. [AJR]

-Fixed many disassembler bugs: [AJR]
* mc68hc11: Fixed dissassembly of instructions with 16-bit operands (immediate or direct).
* m6809: Fixed disassembly of relative instructions.
* lc8670: Fixed disassembler to make it not completely broken.
* mcs48, s2650: Use paged mode for disassembler.
* lr35902: Fixed disassembly.

-attache: Added RS-232 serial ports. [AJR]

-f1gp: Fixed getting stuck on "ID CHECK". [AJR]

-splash: Draw sprites in reverse order (fixes MT6791). [AJR]

-Fixed masking of signed integer types in debug state. [AJR]

-citycon: Fix sound CPU speed, and hooked up PSG read (fixed cop car spin sound). [AJR]

-tigeroad, f1dream: Added DIP switch locations. [AJR]

-tv910: Fix character row format, implemented video attributes, made self-test work, improved keyboard hookup, and added character
set switch. [AJR]

-vt220: Split into two sets and fixed ROM loading for the earlier version. [AJR]

-mcs48: Program counter wraps at 11 bits. [AJR]

-mcs48: More specific emulation of Intel 8021: [AJR]
* Separated disassembler for i802x (including unemulated 8022 instructions).
* Provided separate (though mostly just more limited) 8021 opcode table.
* Writes to 8021 P0 no longer go through memory space.

-mcs51: Added DPTR, P0, P1, P2 and P3 to debug state registration. [AJR]

-dec_lk201: Switched to more sensible natural keyboard assignments for six keys above cursor block. [AJR, Bavarese]

-stvvdp1.cpp: Fixed color calculations for non-mode 5 sprites and mode 2 transparent pen. [Angelo Salese]
* Improves Virtual Hydlide avatar shadow and Scud: the Disposable Assassin.

-ms32.cpp: Improved and cleaned up tile-tile priorities. [Angelo Salese]
* Fixes title screen in Suchie Pai 2, Gratia intermissions and Hayaoshi Quiz Nettou Namahousou flame screen during attract.

-hng64.cpp: Enabled preliminary ROZ floor for Fatal Fury Wild Ambition and Buriki One. [Angelo Salese]

-snes_snd.cpp: Made TnDIV divide by 256 when setting written is 0, and merged timer counters into a single function. [Angelo Salese]

-blockout.cpp improvements: [Angelo Salese]
* Fixed Agress text layer offset, and worked around initial VRAM check.
* Converted to SCREEN_RAW_PARAMS and fixed visible area for Agress and Block Out.
* Fixed input labels and hookups, following manual and in-game descriptions.

-taito_f3.cpp: Removed outdated kludge for Darius Gaiden. [Angelo Salese]

-x1.cpp: Moved video functions into their own file and improved encapsulation. [Angelo Salese]

-calchase.cpp: Added some keyboard inputs. [Angelo Salese]

-Some PC AT 2D accelerator updates: [Barry Rodewald]
* s3: Reset hardware pointer colour select is on reading CR45, as per documentation.
* mach8/mach32: Limit sourcex/y to 11 bits (fixes mach32 detection in bundled win9x drivers).
* mach32: Mapped hardware pointer registers and got hardware cursor to display (still needs work).
* mach32: Added 8514/A-compatible DAC registers (fixes I/O port conflict in DOS mach32 utilities, and 8bpp colours under win9x).
* mach8: Added Scan To X command (used by win9x drivers to write cursor data).
* mach32: Corrected display of 16bpp video mode in Windows 9x.

-r9751: Added keyboard input queue and CBX OS stack tracing. [Brandon Munger]

-vgmplay: Added HuC6280 stereo output, K054539, dual OKIM6295, NMK112 banking, and QSound support. [cam900]

-qdrmfgp, djmain, konamigq: Moved sample RAM to K054539 address map. [cam900]

-plygonet: Added K054321. [cam900]

-Moved Sega MultiPCM bank schems to device address map, and converted segas32 and segam1audio to configured banking. [cam900]
* Fixes Outrunners, which uses a 0x1800-byte header for 512 samples, and two 512KiB banks for sample data.

-psikyo4.cpp: Cleaned up YMF278B banking. [cam900]

-Converted Data East ACE chip emulation to a device and improved alpha blend/fade/palette effects. [cam900]

-drgnmst: Fixed palette (12-bit RGB 4-bit intensity) - fixes fading. [cam900]

-rohga.cpp: Improved priority and alpha blending, and removed outdated comments. [cam900]

-Removed redundant code from DECO drivers, and demoted games with missing effects to MACHINE_IMPERFECT_GRAPHICS. [cam900]

-dassault: Added raw screen parameters. [cam900]

-deco16ic: Split pf1/pf2 RAM allowing sizes to differ. [cam900]

-cninja.cpp: Cleaned up I/O and protection handling. [cam900]

-plugins/portname: Added preliminary plugin for loading input names from external files. [Carl]

-blackt96: Hooked up sound and fixed pickup colours. [David Haywood]

-pgm2 improvements: [David Haywood]
* Fixed foreground tilemap size (fixes kov3 boss death sequences).
* Handle MSB of zooming (used by kov3).
* Implemented sprite disable bit (fixes stray graphics in kov3 attract mode).
* Added default SRAM, added speadups and fixed visible area for kov3.
* Fixed save state support (also affects ARM CPU core).

-Added support for Datel Game Booster Playstation peripheral. [David Haywood]

-Added driver for Radica 6502-based TV games. [David Haywood]

-Fixed and tidied the tvboy driver. [David Haywood]

-Improved free play DIP switch defaults for Grudge Match sets. [David Haywood]
* Default to off for parent set as free play doesn't work, and default to on for older clone as coin mode doesn't work.

-Moved sets using different CPUs out of VTech Genesis IQ driver. [David Haywood]

-Converted Radica Mega Drive-based TV games from sofware list entries to system drivers. [David Haywood]

-vii.cpp: Corrected parent/clone relationships and demoted to not working. [David Haywood]

-Added SY-889 ROM and machine, and implemented memory map, DMA, and RGP palette for correct colours. [David Shah]

-Made multiple improvements to nes_vt driver, including fixes to graphics and memory mapping. [David Shah]

-Fixed sample end position in sound/gaelco.cpp - fixes clicking sounds in various games. [dink]

-Added SN54/74166 8-Bit Parallel-In/Serial-Out Shift Register device. [Dirk Best, Luca Elia]

-asteroid: Added coin counters and clarified LEDs. [Dirk Best]

-74153: Improved interface. [Dirk Best]

-d88_dsk: Added some safety checks to avoid reading beyond the end of the file. [Dirk Best]

-didact.cpp: Split out of Candela and Esselte 100 computers into their own drivers for clarity. [Edstrom]

-MyBrain 3000/JB-3000/Ericsson PC Step/One imrpovements: [Edstrom, Fredrik Ohrstrom]
* Refactored graphics circuit, added color in 320x200 mode, fixed text scrolling, and added 80-character 640*200 mode.
* Fixed speed issue by reducing CPU clock by 50% as suggested by RAM waitstates in the schematics.
* Added support for -ramsize with 128K option and 256K default.
* Emulated the INT7 pull down and up for the keyboard, and added support for three keyboard variants.
* Added high-resolution 640*400 mode, and added crude cursor support for 40-character mode.
* Added monochrome monitor support with palette to match the 525Nm P39 phoshor used in the Ericsson DU4721 monitor.
* Added printer support.
* Completed interrupt support, including jumper settings.
* Fixed crude support for 36*25 color text mode, and added graphics mode 0 (resolution depends on monitor used).

-gba: Use correct initial mapping for movie cartridges - fixes v_sharkt, v_shrek, and v_shrek2. [endrift, Ryan Holtz]

-hp2645: Added RS232 I/O, multiple charcter sets, beeper, and option switches. [F.Ulivi]

-Added verbose logging for configuration file loading. [Firehawke]

-hh_sm510: Renamed Game & watch ROM sets to be more immediately recognisable. [hap]

-Replaced ROM patches with protection simulation for route16, metafox, and maketrax. [iq_132, Robbbert]

-aristmk5.cpp: Updated names/descriptions and improved internal artwork for a number of games. [Heihachi_73]

-ti85.cpp: Marked ti83p, ti83pse, ti84p, and ti84pse as NOT_WORKING, and added some more ti84p BIOS ROMs. [Julian Lachniet]

-ymz770.cpp: Updated documentation and tidied up. [MetalliC]

-pgm2.cpp: Emulated kov3 ROM module communication and removed hack. [MetalliC]

-pgm2.cpp: Improved simulation using real data, and made fake keys for kov3 V100 and V104. [MetalliC]

-geneve updates: [Michael Zapf]
* v9938 should abort a command when the mode is switched before completion.
* Added 128K/192K VRAM selection.
* Converted loging to use logmacro.h helpers.

-ti99: Fixed debugger interference with cartridge selection line. [Michael Zapf]

-Improved Acorn Electron peripheral emulation: [Nigel Barnes]
* electron_plus1: Added Slogger Expansion 2.00 and 2.01.
* electron_plus3: Added Advanced 1770 DFS 2.10.
* electron: Added Rombox and Rombox+ expansion devices, and electron_rom software list.
* electron: Re-implemented expansion port interface to access full 6502 bus.
* Re-implemented cartridge slot device, and added several cartridge devices.

-BBC Opus FDC updates: [Nigel Barnes]
* bbc_opus8272: Connected TC strobe, device is now working.
* bbc_opus2791: Added DDOS 3.16 BIOS option.
* bbc_opus2793: Added DDOS 3.36 BIOS option.

-Differentiate between cartridge (cart) and romimage (rom) in generic slots. [Nigel Barnes]

-dragon_fdc.cpp updates: [Nigel Barnes]
* Added Premier FDC, for DeltaDOS.
* Dragon FDC has READY line tied, fixes loading issues with Flex and OS9.

-Converted machine configuration builders to member functions of the state classes and simplified prototype. [O. Galibert]

-swtpc09, isbc8010b, jtc_es40: Fixed typos. [O. Galibert]

-attache: Fixed SIO mapping. [O. Galibert]

-Replaced list of crystal/resonator/oscillator frequencies with a solution that doesn't require recompiling everything on changes.
[O. Galibert]

-Fixed/worked around many errors reported by Coverity. [Oliver Stoeneberg]

-Restored SANITIZE make option. [Oliver Stoeneberg]

-Added artwork override and fallback options. [phulshof]

-quickpick5: Hooked up ROM readbacks, improved visible area, hooked up color RAM, and allowed POST to pass. [R. Belmont]

-konmedal: Allowed shuriboy to display and fully pass POST, and hooked up I/O ports. [R. Belmont]

-mac: Added preliminary working but imperfect sound for maclc3. [R. Belmont]

-chdcd: Recognize ISO images with 2336 byte sectors. [R. Belmont, Angelo Salese]

-mac: Added preliminary support for AE Quadralink 4-port serial. [R. Belmont, Al Kossow]

-mac: Added support for "BootBug" NuBus remote debugger card. [Al Kossow, R. Belmont]

-FM Towns improvements: [r09]
* Fixed horizontal wrap for bitmap layers.
* Refactored line drawing, with support for zoom up to *16, and better wrapping.
* Added support for all sixteen horizontal zoom levels supported by the hardware instead of just 5 (used in Misty and Rayxanber).
* Simplified the line wrap detection code and added support all use cases including vertical scrolling and layer 1 with sprites.
* Doubled line size when in single-layer plus high color mode.
* Made the line wrapping code aware of VRAM page selection.
* Fixed misplaced bottom lines.
* Fixed vertical sync flag read from port 0xcff86 - Birdy Soft games now boot.
* Implemented horizontal sync read from 0xcff86 - later 4th Unit games now boot (based on Barry Rodewald's implementation).
* Fixed missing pixels in single-layer modes.
* Fixed CD-ROM regressions that caused some games not to boot (e.g. Emerald Dragon or Indiana Jones and the Last Crusade).
* Replaced 3dgolfha floppy dump with HxC MFM format dump, allowing copy protection check to pass.
* Documented all non-working software list items.

-alphatpx: Add HSYNC callback - allows P2 series machines to continue to MOS monitor and boot disks. [rfka01]

-Lucky Ball 96 updates: [Roberto Fresca]
* Hooked PPI 8255 for I/O, identified ST6265 MCU, and identified VRAM/VDP.
* Added DAC 08 (not yet wired yet to the PPI 8255 due to troubles with mode 2).
* Decrypted/unscrambled program ROM.
* Documented I/O circuitry, PCB layout, edge connector, and DIP switches.
* Added technical notes.

-miaction, tigerslt: Decrypted programs and palettes. [Roberto Fresca]

-goldstar.cpp: Expanded maincpu region from 32KiB to 64KiB for lucky8 and derivatives and mapped ROM in 0xC000-0xF7FF range.
[Roberto Fresca]

-Neraidoula: Added notes about tiles from another game inside the graphics ROMs. [Roberto Fresca]

-funworld.cpp: Updated notes for Jolly Card Italian sets. [Roberto Fresca]

-e132xs: Added recompiler covering opcodes used by supported games. [Ryan Holtz]

-Added gross hack to fix kof10th save states. [smf]

-Improved support for unusual Windows build configurations: [smf]
* Added workround for clang static builds and enabled them again.
* Don't force -O1 on clang builds.
* Added -lSDL2main to fix linking with GCC 7.
* Use dynamic linking for windows SDL builds to work around an apparent linker bug.
* Fix building with Qt debugger.

-Added skeleton Sega network device. [smf]

-vamphalf: Improved mdig speedup, removed "space" calls, and replaced magic numbers with enumeration constants. [smf]

-Improved Mr Kicker speedup and standardised the rest apart from except aoh. [smf]

-popeye: Improved video emulation: [smf]
* Fixed background in popeyej, popeyejo and popeyebl.
* Fixed horizontal and vertical scroll register behaviour in popeye.
* Changed function names from game name to the hardware ID the functionality was first used in.
* Fixed popeye background scrolling when screen is flipped.
* Implemented tile palette banking on TNX1 hardware (guess based on PROM contents).
* Implemented sprite priority and clipping according to description in MT03725.
* Moved protection save state into driver_start() leaving driver init for decryption.
* Combine sprite PROMs and invert bootleg PROMs in the ROM load.
* Bank the sprite palette and only update the palette if the bank register changes.
* Draw background directly into bitmap and include the area above the background buffer.

-Fixed Z80 disassembly when $ed, $dd and $fd prefixes are used but the instruction is not valid. [smf]

-vg5k: Removed bad ROM dump. [Sylvain Glaize]

-Use C locale for int/float in XML files. [Vas Crabb]

-Detect attached debugger on OSX before generating trace/breakpoint trap. [Vas Crabb]

-Converted zippath directory to a C++ interface. [Vas Crabb]

-playch10: Exposed countdown LEDs through output system and added internal layout to display them. [Vas Crabb]

-k001604: Implemented front layer rotate and zoom. [Ville Linde]

-Added GLSL bicubic filter (Catmull-Rom spline), and fixed pixel coordinates and sampling in GLSL bilinear filter. [webghost009]

-mac: Added version 1.3 ROM to BootBug card. [Al Kossow]

-tv912c: Redumped program ROM. [Al Kossow]

-wd2010.cpp: Use calculated access times typical for MFM drives of that age instead of hard coded values. [Bavarese]

-Fix Visual Studio build when path to source contains spaces. [Bjorn Moser]

-mosaic.cpp: Add PCB layout for Mosaic and derived CPU/sound from oscillator frequencies. [Brian Troha]

-sorcerer_cass.xml: Updated details for Orb of Halucidon and Air Traffic Controller based on original manuals. [exidyboy]

-gaelco2: Updated documentation based on photos of PCBs. [f205v]

-c65.cpp: Added some notes and corrected CPU clock. [Guru]

-cps1.cpp: Verified wofr1 program ROM dumps. [hammy, The Dumping Union]

-Updated "2017" strings to "2018" where relevant. [Jonathan Holt]

-hiscore.dat: Updated for current MAME version. [Leezer]

-blockhl.cpp: Restored button 2 and 3 and joystick down inputs for Quarth and Block Hole. [Mikejmoffitt]

-Fixed a couple of issues reported by Coverity. [MoochMcGee]

-pgm2.cpp: Dumped internal firmware for kov3 and kov3_102 ROM module keys. [Peter Wilhelmsen, Morten Shearman Kirkegaard]

-Updated Popeye hardware documentation. [Porchy]

-csplayh5.cpp: Redumped nuretemi sound ROM. [ShouTime, The Dumping Union]

-Corrected years for Virtua Fighter 2 and Behind Enemy Lines. [sjy96525]

-ibm5170.xml: Redumped ku2impact and kotobuki CD into .iso and .bincue and commented the source data. [Tafoid]

-thepit.cpp: Fixed Lives DIP switches for Intrepid bootleg sets. [Tafoid]

-gamegear.xml: Fixed NVRAM size for shinfrc2 and clones, allowing games to function properly (MT06845). [einstein95, Tafoid]

For Windows, Linux, and macOS


    Wednesday, January 24, 2018
CorgiDS v1.0172 released!

A DS emulator that seeks to combine accuracy and speed. As of v0.1, it's a long way from either one, but with your support, CorgiDS will accomplish its goals.

CorgiDS v1.0.172 changelog:

make GBA games fast

For Windows, Linux, and macOS

Windows: https://github.com/PSI-Rockin/CorgiDS/releases/download/v0.1/corgids-v0.1-win32.zip

Linux: https://github.com/PSI-Rockin/CorgiDS/releases/download/v0.1/corgids-v0.1-linux.zip

macOS: https://github.com/PSI-Rockin/CorgiDS/releases/download/v0.1/corgids-v0.1-mac.zip


    Monday, January 15, 2018
yuzu Git (2018/01/15) released!

An experimental emulator for the Nintendo Switch

yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra.

It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.

yuzu Git Changelog:

* Merge pull request #15 from bsaleil/master
* vi: Add IManagerDisplayService::CloseDisplay function
* Merge pull request #13 from hpr/fno-new-ttp-matching
* fixed build for gcc c++17 / boost.icl incompatibility
* Merge pull request #14 from ogniK5377/master
* Games expect 15 for ICommonStateGetter::ReceiveMessage in order to continue execution
* renderer_gl: Clear screen to black before rendering framebuffer.
* renderer: Render previous frame when no new one is available.
* Update README.md with Travis link.
* lm: Fix IPC header for Initialize.
* time: Implement GetStandardUserSystemClock, GetCurrentTime.
* audio: Add files to CMake.
* hid: Remove unused registered_loggers.
* audio: Stub out AudOutU::ListAudioOuts.
* hid: Implement IAppletResource::GetSharedMemoryHandle.
* Merge pull request #10 from Andrix44/mpwarnings
* Fix some warnings in the microprofile
* qt: Update about dialog to show license for GPLv2 only.
* shared_memory: Minor fixes and cleanup.
* svc: Implement svcMapSharedMemory.
* kernel: Increase default stack size to 64K.
* Merge pull request #7 from JayFoxRox/remove-surface-viewer
* Remove Surface Viewer stub
* Merge pull request #4 from spycrab/aboutdialog
* Implement "About" dialog
* Merge pull request #1 from roblabla/patch-1

For Windows, Linux, and macOS

Can I play Switch games?

No – at this time, yuzu does not run any commercial Switch games. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.


    Monday, January 01, 2018
SameBoy v0.10 released

SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.


This version is not compatible with save states of older versions.
New/Improved Features

The CGB boot ROM will now wait until the user finishes choosing a palette
More user friendly, settings are now more accessible
Added configurable controls
Added scaling filters (requires OpenGL 3.2 support)
Added frame blending (requires OpenGL 3.2 support)
Added joypad support to both the Cocoa and SDL ports

Accuracy Improvements/Fixes

More accurate PPU timings
The first frame after turning the LCD on is now skipped, as in hardware (Fixed Pokémon Pinball visual glitch)
Accurate emulation of VRAM and OAM blocking
More accurate emulation of MBC1
Improved serial cable timing emulation
Complete rewrite of the APU emulation (Fixed audio on several games)
APU emulation is now sample-accurate in almost all case
Audio is now rendered at 2MHz (like real hardware), downsampled to 96KHz (or 44.1 on Windows)
Passes all of Blagg’s APU tests, as well as most of SameBoy’s (yet-to-be-released) APU tests
Added 3 modes of high-pass filtering (Disabled, Emulate Hardware, and Preserve Waveforms)
Fixed KEY1 being writable on a CGB in DMG mode
Refined window behavior (Fixed visual glitches in Pokémon G/S/C)
SCY latching is now correctly emulated
Refined SCX’s effects on PPU timings
Correctly emulate differences in interrupt timing when the CPU is in halt mode
More accurate emulation of interrupt servicing. (Fixed Pinball Deluxe)
Fixed OAM interrupt timing (Fixed Pinball Deluxe when emulating a DMG)
Added 4 modes of color correction (Disabled, Correct Curves, Emulate Hardware and Preserve Brightness)
Fixed EI behavior

Bug Fixes

Fixed backtrace command in the debugger (first item did not appear correctly)
Fixed a bug that prevented saving games after resetting the emulator
Fixed several memory leaks
Fixed a bug that caused black screens after loading a save state when emulating a DMG
Fixed potential crashes when viewing OAMs in the VRAM viewer

Misc Internal Changes

API improvements
It is now possible to specify a boot ROM for the automatic tester
The Libretro core is now merged into the main branch

For macOS


Cemu v1.11.3 released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.


Added multi-core PowerPC emulation
SpotPass support (auto-download BOSS files)
Small optimizations
Misc smaller changes and bugfixes

For Windows


    Saturday, December 30, 2017
Mesen v0.9.4 released!

Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.9.4 Changelog:

New Features
Input: Added support for 20 more peripherals (including controllers, barcode readers, keyboards, mice, external storage devices, etc.)
Video: Added a 60.0 FPS mode to reduce dropped frames
Video: Added support for exclusive fullscreen mode (Windows only)
Video: Added option to rotate the display (for homebrew games)
Performance: Minor performance enhancements on Windows (~5%) and large gains on Linux by enabling LTO (25-30%)
Movies: Rewrote movie file format from scratch to be a lot more flexible, and editable by hand. (Old .mmo files are no longer supported)
Debugger: Several enhancements and a number of additions/changes to the Lua API.
Accuracy: Improved FDS IRQ emulation

Bug Fixes
General: Several miscellaneous bugs have been fixed.
Debugger: A large number of small bugs and usability issues have been fixed.
HD Packs: Fixed performance issues with HD Packs in CHR RAM games (over 2x faster)

For Windows


    Friday, December 29, 2017
MAME 0.193 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:


MAMETesters Bugs Fixed
- 05902: [Crash/Freeze] (gba.cpp) gba [bombtour]: Game hangs unable to start. (R. Belmont)
- 06683: [Graphics] (surpratk.cpp) suratk: Visible area is too small. (Robbbert)
- 06779: [Crash/Freeze] (coco3.cpp) Mounting Zenix Floppy Disk crashes MAME with floating point exception error. (Dirk Best)
- 06780: [Sound] (midtunit.cpp) Possible Volume balance Issue with Williams ADPCM Soundboard. (hap)
- 06784: [Sound] (bagman.cpp) bagman, sbagman: bagman dying sound plays repetitively when game starts. (AJR)
- 06785: [Interface] (coco3.cpp) Can't change into directories that have a "." prefix in their name. (Vas Crabb)

New working machines
4-in-1 [Joe Magiera]
Apollo 13 (Tiger handheld) [hap, Sean Riddle]
Batman Forever - Double Dose of Doom (Tiger handheld) [hap, Sean Riddle]
Battletoads (Tiger handheld) [hap, Sean Riddle]
Calcune (Japan, prototype)
[David Haywood, ShouTime, gamez fan, Sacrilego, Paul Vining, Jeffrey Gray, Fabien Marsaud, Jarrod Wright, Darksoft, Rod_Wod,
Sean Sutton, Surgeville, The Dumping Union]
Chess King Master [hap, Berger]
Fidelity Designer Mach III Master 2265 [hap, yoyo_chessboard]
Fonas 3 in 1: Football, Basketball, Soccer [hap, Sean Riddle]
Gakken Invader 2000 [hap, Sean Riddle]
HP 2645A [F.Ulivi]
In Your Face (North America, prototype)
[ShouTime, Darksoft, Ryan Holtz, Surgeville, Sean Sutton, gamez fan, Smitdogg, The Dumping Union]
Joker Poker With Hi-Lo Double-Up [Joe Magiera]
Karnov (Tiger handheld) [hap, Sean Riddle]
MC Hammer: U Can't Touch This (Tiger handheld) [hap, Sean Riddle]
Mortal Kombat (Tiger handheld) [hap, Sean Riddle]
Nightmare Before Christmas (Tiger handheld) [hap, Sean Riddle]
Robocop 2 (Tiger handheld) [hap, Sean Riddle]
Slot (unknown bootleg?) [Alessandro Ghirardi, Lorenzo Fongaro]
Space Harrier II (Tiger handheld) [hap, Sean Riddle]
Street Fighter II (Tiger handheld) [hap, Sean Riddle]
TelePachi Fever Lion (V1.0) [Rod_Wod, Hammy, The Dumping Union]
The King of Fighters '98: Ultimate Match HERO (China, V100, 09-08-23)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
The Shadow (Tiger handheld) [hap, Sean Riddle]
Vulcan XL 25 [hap, Sean Riddle]

New working clones
A-Blast (Japan) [system11, The Dumping Union]
Amigo (bootleg of Amidar, set 2) [f205v, The Dumping Union]
Attack (Defender bootleg) [ARPA, Recreativas.org, The Dumping Union]
Blood Bros. (US) [Bill D., The Dumping Union]
Blue's Journey / Raguy (ALH-001) [Razoola]
Fantasy (Germany, set 2) [Corrado Tomaselli, The Dumping Union]
Fidelity Designer Mach IV Master 2325 [hap, yoyo_chessboard]
G.I. Joe (Asia, AA) [coolmod, The Dumping Union]
Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg)
[ARPA, Recreativas.org, The Dumping Union]
Jolly Card (Italian, bootleg) [Team Europe, Rock Shebbich]
Coleco Head to Head Hockey (COP420L version) [hap]
Coleco Head to Head Soccer (COP420L version) [hap]
Oriental Legend 2 (V101, Oversea) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V103, Oversea) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V104, Oversea) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Robin Hood (Tiger handheld) [hap, Sean Riddle]
Super Bagman (Itisa, Spain) [f205v]
SWTPC 6800 Computer System (with MIKBUG) [AJR]
Teki Paki (location test)
[ShouTime, Mouloud Bessaad, Dulleron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke,
Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Twin Brats (set 1) [caius, The Dumping Union]
West Story (bootleg of Blood Bros., set 2) [Osso, caius, The Dumping Union]

Machines promoted to working
beatmania IIDX 4th style (GCA03 JAA) [smf, R. Belmont, Sarah Purohit]
beatmania IIDX 6th style (GCB4U JAB) [smf, R. Belmont, Sarah Purohit]
beatmania IIDX 7th style (GCB44 JAA) [smf, R. Belmont, Sarah Purohit]
beatmania IIDX 8th style (GCC44 JAA) [smf, R. Belmont, Sarah Purohit]
beatmania IIDX Substream with DDR 2nd Club Version 2 (984 A01 BM) [smf, R. Belmont, Sarah Purohit]
Dodonpachi Daioujou Tamashii (V201, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Knights of Valour 2 New Legend (V302, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V104, China) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
San Francisco Rush: The Rock (boot rom L 1.0, GUTS Oct 6 1997 / MAIN Oct 16 1997) [Ted Green]

Clones promoted to working
Action Fighter (FD1089B 317-unknown) [David Haywood]
Action Fighter (FD1089B 317-unknown, analog controls) [David Haywood]
Action Fighter (System 16B, FD1089A 317-0018) [David Haywood]
Action Fighter (System 16B, FD1089B 317-unknown) [David Haywood]
Action Fighter (System 16B, FD1089B 317-unknown, analog controls) [David Haywood]
Agat-7 [shattered]
beatmania IIDX 6th style (GCB4U JAA) [smf, R. Belmont, Sarah Purohit]
Knights of Valour 2 New Legend (V300, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Knights of Valour 2 New Legend (V301, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V101, China) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V103, China) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Tazz-Mania (Arfyc / Rodmar bootleg) [Ivan Vangelista]

New machines marked as NOT_WORKING
Chess Champion: Delta-1 [hap, Berger]
Golden Hexa [Yohji, Smitdogg, The Dumping Union]
Green Lizard (AHG1623, US) [Roberto Fresca]
Hexa President [Yasu]
Honkey Tonk - Cash Express (BHG1455, US) [Roberto Fresca]
Keep Your Hat On (BHG1204, US) [Roberto Fresca]
Multi Game IV (V.Ger 3.44) [Team Europe]
Ninja Gaiden (Tiger handheld) [hap, Sean Riddle]
Konami Picno [Team Europe, SSJ, Robbbert]
Konami Picno 2 [Team Europe, SSJ, Robbbert]
Pitch Hitter - Baseball Challenge [unknown]
Real Battle Super Phoenix Mahjong (Version 4.1) [Peter Wilhelmsen, The Dumping Union]
Shuriken Boy [rod_wod, The Dumping Union]
Torarechattano - AV Kantoku Hen [system11, ShouTime, The Dumping Union]
Wild Africa (AHG1535, US) [Roberto Fresca]

New clones marked as NOT_WORKING
Boot Scootin' (AHG1547, US) [Roberto Fresca]
Bumble Bugs (CHG0479-99, US) [Roberto Fresca]
Chicken (01J01886, NSW/ACT) [Roberto Fresca]
Chicken (RHG0730-99, US) [Roberto Fresca]
Creature from the Black Lagoon (L-4) [PinMAME]
Dangerous Curves (Ver 2.9 O) [Muddymusic, Porchy, The Dumping Union]
Death Crimson OX (Rev A) [Jorge Valero, ClawGrip, DU]
Enchanted Forest (AHG1615, US) [Roberto Fresca]
Enchanted Forest (JHG0415-99, US) [Roberto Fresca]
Ericsson Step/One [Fredrik Ohrstrom]
Filthy Rich (English) [Roberto Fresca]
Inca Sun (01J01946, Venezuela) [Roberto Fresca]
Panasonic JB-3000 [Edstrom]
King Galah (AHG1625, US) [Roberto Fresca]
Mine, Mine, Mine (NHG0416-99, US) [Roberto Fresca]
Money To Burn (English) [Roberto Fresca]
Mountain Money (BHG1464, US) [Roberto Fresca]
Penguin Pays - Cash Express (AHG1544, US) [Roberto Fresca]
Penguin Pays (OHG0417-02, US) [Roberto Fresca]
Penguin Pays (OHG0417-03, US) [Roberto Fresca]
Queen of the Nile (AHG1608, US) [Roberto Fresca]
Queen of the Nile (GHG4091-03, US) [Roberto Fresca]
Reel 'Em In (English) [Roberto Fresca]
San Francisco Rush 2049: Tournament Edition Unlocked [rtw, Stig Remnes]
Striker Xtreme (1.01 Italy) [PinMAME]
Triumph-Adler alphatronic P2 [rfka01, helwie44]
Triumph-Adler alphatronic P2U [rfka01]
Triumph-Adler alphatronic P30 [rfka01, helwie44]
Wild Cougar (AHG1531, US) [Roberto Fresca]
Wild Cougar (NHG0296-07, US) [Roberto Fresca]
Wild Cougar (NHG0296-99, US) [Roberto Fresca]
Winning Bid (English) [Roberto Fresca]

New working software list additions
Akira, Banshee, Chambers of Shaolin, Fire Ice - The Daring Adventures of Cool Coyote, Rise of The Robots, Seek And Destroy,
Shadow Fighter [EoceneMiacid]
gmaster: Car Racing, Move It [SSJ, PeT]
Advanced Dungeons & Dragons - Curse of the Azure Bonds (V1.0), Advanced Dungeons & Dragons - Pool of Radiance (5.25"),
Super Hang-On [ArcadeShadow]
Echecs 3D (French) [breiztiger]
A-10 Tank Killer (1.1), A-10 Tank Killer (1.5), IBM Personal Computer DOS (Version 1.10, Master diskette),
IBM Personal Computer DOS (Version 2.00, Master diskette), IBM Personal Computer DOS (Version 2.10, set 3) [Justin Kerk]
Ontrack Disk Manager [Curt Coder]
1869 - Erlebte Geschichte Teil I (German), 3000 Icons for Windows, Classic Road 2, Gravis Utilities V2.1,
Gravis UltraSound (GUS) Installation - V3.53, Lotus 1-2-3 Release 3 (5.25"), Lotus 1-2-3 Release 3.1,
MS-DOS (Version 6.2/V, Upgrade) (Japanese) [Justin Kerk]
Noi Siamo Angeli (Italian), Pompei AD LXXIX [Arena80.it]
We Are Angels: Ein Engel schlaegt zu! (German) [archive.org]
Alien Rampage (v1.13), Crusader - No Remorse (v1.23), Iron Blood, Prototype, Rise 2 Resurrection - Director's Cut, Sideline,
Turrican II - The Final Fight [EoceneMiacid]
The UltraSound CD, The UltraSound Experience [Justin Kerk]
Arabian Kid, Claw (Japan v1.2), Doka-chan no Building Panic (Japan), Doom II for Windows 95 (Japan), Electronic Popple (Japan),
Golly! Ghosts! Goal! (Japan), Halloween Harry in Zombie Wars, Iwatobi Penguin Rocky & Hopper DeJig Puzzle (Japan), Orgaslave,
Pauly Mouse (Japan), PoiPon (Japan), Segata Sanshirou Choujin Densetsu, Silkroad Hoshi no Shima no Monogatari,
Space Invaders for Windows, W.Pressure (Japan) [Rod_Wod]
Lexmark Z22 / Z32 Color Jetprinter, Mustek Power of Scanning, Rayman (US v1.21), Viper -V16- RISE (International),
Viper -V16- Imagine (International) [The Onion Knight]
Alien Incident (Eng, Fre, Ger, Fin) (v1.30) [unknown]
lynx: Ponx [anonymous]
Final Soldier, PC Genjin - Pithecanthropus Computerurus, Splatterhouse, Tenseiryuu - Saint Dragon, Tora e no Michi,
Violent Soldier [system11, The Dumping Union]
Chou Jikuu Yousai Macross - Ai Oboete Imasu ka (Japan), Fire Pro Wrestling G (Japan) (v1.1), Gradius Gaiden (Japan) (v1.1),
Gunners Heaven (Japan), Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu (Japan),
Jikkyou Oshaberi Parodius - Forever with Me (Japan), Kaette Kita Cyborg Kuro-chan (Japan), Macross Digital Mission VF-X (Japan),
Macross VF-X2 (Japan), Super Robot Taisen Alpha Gaiden - Premium Edition (Japan),
Super Robot Taisen Alpha Gaiden - Shokai Genteiban (Japan), Super Robot Taisen Alpha (Japan) (v1.1),
Super Robot Taisen Complete Box (Japan), Super Robot Taisen F (Japan), Super Robot Taisen F Kanketsuhen (Japan),
Zanac X Zanac (Japan) [EoceneMiacid]
ti95_cart: Mathematics Library, Statistics Library [unknown]

New NOT_WORKING software list additions
Alien Breed - Special Edition + Qwak, Alien Breed 3D, Alien Breed - Tower Assault, Alfred Chicken, The Chaos Engine,
The Classic Lotus Trilogy, Disposable Hero, Project-X + Ultimate Body Blows, Super Putty, Total Carnage [EoceneMiacid]
fmtowns_cd: Ishin no Arashi, Sangokushi II, Zan III - Ten'un Ware ni Ari [Reuental]
ibm5150: IBM Personal Computer DOS (Version 1.10) (Master diskette, alt) [Justin Kerk]
Lotus 1-2-3 Realease 3 (3.5") [Curt Coder]
1942 - The Pacific Air War, AIV Networks (German), Gravis UltraSound BONUS Software Installation v. 1.52 [Justin Kerk]
Boorp's Balls, Geo ~The Iron Age~ (Japan), Heart of Darkness (Japan v1.1.05), Jake Burst (Japan), Kung-Fu Hero Akimbo Lee,
Moon Dragon (Japan), Twinbee Paradise In Donburi Shima [Rod_Wod]
Zyclunt [EoceneMiacid]
King's Quest - La Maschera dell'Eternita [The Onion Knight]
Amateur Teikyou CD-ROM, Battle Heat, Can Can Bunny Extra DX, Der Langrisser FX, Doukyuusei 2, Dragon Knight IV, Farland Story FX,
Fire Woman Matoigumi, Fushigi no Kuni no Angelique, Megami Paradise II, Pia Carrot e Youkuso!! - We've Been Waiting for You,
Sotsugyou II FX - Neo Generation [EoceneMiacid]
Anime Enikki, Kanji Club, Montage, Picno Art Puzzle, Picno de 1 2 3, Picno de A B C, Picno de A I U E O, Real Montage,
Shirayuki-hime Monogatari [Team Europe, SSJ]

Translations added or modified
French [SSTSylvain]
Italian [theheroGAC]
Portuguese (Brazil) [Wellington Uemura]

Source Changes
-swtpc: Split into two systems (SWTBUG and MIKBUG), and added preliminary SS-50 I/O bus. [AJR]

-et3400: Add Reset key and Segment Test input. [AJR]

-Fixed -listdevices' misplacement of subdevices in some configurations. [AJR]

-m6809: Started resolving the great MC6809/MC6809E device type/clock divider mix-up. [AJR]

-Added generic ripple counter device. [AJR]

-Added Seals 8K SC Memory Board to S-100 bus emulation. [AJR]

-Fixed random strings of question marks in displayed key names. [AJR]

-igs036crypt.cpp: Added support for kof98umh, and made key tables compatible with format uploaded by ARM CPU. [Andreas Naive]

-i386: x87 bug fixes and FERR support. [Andrey Merkulov]

-i8087: Fixed regression in Fanuc driver pending further investigation. [Andrey Merkulov]

-route16.cpp: Added player 2 inputs to T.T. Mahjong. [Angelo Salese]

-vgmplay.cpp: Added preliminary YM2608 OPNA support. [Angelo Salese]

-attache816: Enabled MCFG_QUANTUM_PERFECT_CPU on the 8086 - fixes deadlock when writing to RAM disk. [Barry Rodewald]

-z180: Fixed Z180_RCR_REFW, and added Wait State Generator (DCNTL) support. [BartmanAbyss]

-i8087: Created seperate 8087 device. [Carl]

-pet: Fixed video RAM mirroring. [Curt Coder]

-weststory: Verified sprite data by converting to bootleg format and figuring out what was scrambled from there. [David Haywood]

-micro3d: Added diagnostic terminals to the DrMath and VGB boards. [Dirk Best]

-prodigy: Added basic LAY to SVG XSLT filter. [Edstrom]

-myb3k updates: [Edstrom]
* Added ISA8 bus, moved FDC to ISA8 card, and added COM card and two new FDC cards.
* Added PIT, PIC, DMA and PPI devices.
* Corrected clocks, crystals and switches.
* Split ROM into BIOS and character generator, as physically present.
* Added clones for Ericsson Step/One and Panasonic JB-3000 rebranded versions (ROMs undumped for latter).

-myb3k.cpp: Fixed keyboard and audio - DOS 1.25 boots and runs BASIC demo. [Edstrom, Fredik Ohrstrom, Mattis Lind]

-trs80m2kb.cpp: Added missing keyboard controller ROM. [Edstrom, Sean Riddle]

-Added a preliminary rewind feature based on save states. [feos]

-myb3k: Added keyboard device and preliminary support for Ericsson Step/One keyboard. [Fredrik Ohrstrom]

-hp9845: Added high-level emulation of internal printer. [F.Ulivi]

-Fixed and improved metadata for CP-450 and CD-6809 CoCo FDCs. [Felipe Sanches]

-omti8621: Use custom brief instance name "disk" for compatibility with previous MAME versions. [Hans Ostermeyer]

-apollo_kbd: Handle virtual Num Lock toggle inside the devices. [Hans Ostermeyer]

-Atmel AIC: Implemented most features. [MetalliC]

-ymz774 improvements: [MetalliC]
* Implemented sequencer and SQC, and fixed SEQ/SQC save states.
* Added channel volume delayed transition.
* Implemented channel/SEQ pause/resume.

-ymz770: Implemented CHAN/SEQ "keep playing" command. [MetalliC]

-tms9995: Fixed READY check on RESET (auto-waitstate). [Michael Zapf]

-Updated GENie, BGFX, and BX, and added BIMG since it is separated now. [Miodrag Milanovic]

-Converted disassemblers to independent classes. [O. Galibert]
* All architectures are available in unidasm, and paged/non-linear program counters are supported better.

-emumem: Templated address_space::direct on address shift. [O. Galibert]
* Address passed to {read|write}_* on address_space or direct_read_data is now the logical address (not byte offset).

-ide: Disambiguated 16- and 32-bit CS access, and added non-space CS access methods. [O. Galibert]

-memory: Removed some space parameters from the apple2 domain. [O. Galibert]

-interpro: CPU and MMU improvements. [Patrick Mackinlay]
* Implemented most clipper CPU and MMU exceptions.
* Completed C300 instructions, adjusted for C400.
* Improved CAMMU dynamic translation and added faults.
* Refactored C300 CAMMU into separate instruction/data instances.
* Configurable IOGA and SR bus memory access.

-dp8510: Added new device emulating the National Semiconductor DP8510 BITBLT processing uni. [Patrick Mackinlay]
* Used in the InterPro GT family graphics boards.

-nscsi: Use CHD ident metadata for inquiry. [Patrick Mackinlay]

-Aristocrat MK5 updates: [Roberto Fresca]
* Redumped the following sets so they have correct checksums and boot: Inca Sun (DHG1577, US), Loco Loot (AHG1513, US),
Unicorn Dreaming (BHG1584, US).
* Removed Margarita Magic set 2 found to be a corrupt dump.

-riscpc: Fixed ROM load for rpc600. [R. Belmont]

-twinkle: Made many fixes to waveram banking and DMA - most sets are semi-playable now. [R. Belmont, Sarah Purohit]

-gba: Added various mirrors and fixed byte-wide VRAM/PRAM/OAM access. [R. Belmont]

-fmtowns improvements: [r09]
* Improved horizontal scrolling/positioning.
* Fixed mouse cursor moving on its own in Data West games.
* Implemented half-size sprites and sprite rotation.
* Fixed kana input and identified missing keys.

-TMS9995: Fixed debugger do command (thanks to Ryan Holtz). [Robbbert]

-Cortex: Made system usable although not complete. [Robbbert]

-Amatic Multi Game IV: Decrypted program ROM, added proper keys, created new machine configuration (also used for
Switched Multi Game III), and added third 8255 PPI. [Roberto Fresca]

-mc1502: Added BIOS 7.2 and TODO list. [shattered]

-agat7: Added 840KB floppy HLE and made some minor fixes, can be considered working. [shattered]

-twinkle updates: [smf]
* Changed RF5C400 clock to match notes added 8MB of dummy RAM to the RF5C400, and adjusted the banking so sounds play correctly.
* Improved LED font from available reference sources, mapped lamps and DIP switches, and added basic internal artwork. [smf]

-twinkle: Changed security card padding from 0x00 to 0xff, added dumps for 4th and 5th, and scrubbed serial numbers. [smf, Guru]

-RF5C400 updates: [smf]
* Converted to use device_rom_interface.
* Save/restore the external memory registers.
* Moved static variable into device state.
* Fix the commented out osd_printf_debug.
* Added skeleton for reading and writing channel register 0x0F (used by beatmania IIDX games).

-Refactored 680x0 so that member variables aren't public. [smf]

-Stopped save and load logging timers unless VERBOSE is set. [smf]

-seattle: Added gearshift to sfrush and sfrushrk. [Ted Green]

-atlantis/vegas: Fixed banking for DENVER and DSIO DCS audio. [Ted Green]

-et3400: Added better layout views including display labels and clickable keypad (github issue #2862). [Vas Crabb]

-arm7 changes:
* Fixed misaligned 16-bit loads (thanks to MoochMcGee for report). [Vas Crabb]
* Made IGS036 CPU derive from ARM946 (ARM9 implementation of ARMv5T with MPU). [David Haywood]
* Made LDMIA/STMIA align to 32-bit boundary. [endrift, R. Belmont]
* Made misaligned memory accesses match ARM9 behaviour. [MetalliC]

-pgm2.cpp changes:
* Made RTC tick and removed now-unnecessary patch from orleg2. [MetalliC]
* Documented debug features. [MetalliC]
* Made igs036 emulation use uploaded decryption tables for kov2nl and orleg2. [David Haywood]
* Use sprite decryption keys uploaded by games where we have internal ROM. [MetalliC, David Haywood]
* ICRW sim improvements. [MetalliC, Lord Nightmare]
* Converted memory card to an image device and added default card images to ROM sets. [MetalliC, David Haywood]
* Allow ddpdojh to run code from RAM rather than treating RAM as ROM. [David Haywood]

-Fixed Batrider's audio CPU clock (should be 32MHz/6). [Alex Marshall]

-mario.cpp: Verified marioo is revision G, and identified unknown PROM as main CPU memory map decoding PROM. [Bryan McPhail]

-cps1.cpp: Added yi22b.1a PAL dump and confirmed lwio.12e dump for 1941j. [caius, robotype]

-stlforce.cpp: Corrected OKI clock for twinbrat and clones. [caius]

-gngprot: Added correct character ROM. [chris @ windy gaming, Joe Magiera, nightmaretony]

-ironhors.cpp: Measured clocks. [Corrado Tomaselli]

-Added hand-made priority PROM for In Your Face. [dink]

-aristmk5: Updated layouts. [Heihachi_73]

-alphatpx: Identified more keys. [helwie44]

-pc_vga.cpp: Left-shift CRTC start address depending on mode, thanks to DOSBox-X (github issue #2954). [MoochMcGee]

-play_2.cpp: Updated cop402 ROM for zira. [PinMAME]

-cps1.cpp, kenseim.cpp: Reqplaced ioc1 PAL logical equivalent with real dump from an unprotected device. [Porchy, The Dumping Union]

-alphatpx: Added sound emulation. [rfka01]

-alphatpx: Made many improvements to emulation and documentation. [rfka01, helwie44, Carl]

-compc.cpp, pc10iii: Added BIOS v4.35c and matching character generator ROM. [rfka01]

-tispeak: Added correct Speak & Spell 1978 MCU ROM. [Sean Riddle]

-segae.cpp: Corrected ROM labels for Hang On Jr. [ShouTime]

-Corrected years for a number of systems: [sjy96525]
* Galaxian 3 - Theater 6 : Project Dragoon, Galaxian 3 - Theater 6 J2 : Attack of The Zolgear, LD Mahjong #4 Shabon-Dama,
Master's Golf, Correct Operation Thunder Hurricane, Paca Paca Passion, Panic Park, Soreike! Anpanman Popcorn Factory,
Virtua Striker 2 '99

-Improved controls for Landing Gear, Hyper Bishi Bashi Champ, and Salary Man Champ. [sjy96525]

-Raise a fatal error if lua console is requested but the console plugin is not found (rather than crashing). [Sylvain Glaize]

-cdi.cpp: Decapped and dumped quizard3 MCU. [Team Europe]

For windows, linux, macOS


    Tuesday, December 26, 2017
Xebra 20171224 released!

Xebra is a progressing Japanese Playstation(PS) emulator for Win32.

Xebra (2017/12/24) Changelog:

Enhancement of disc image creation function and rendering function by OpenGL

For Windows


Project64 Legacy Open Beta

RadeonUser has made a post on The Project64 Dev Forum about Open Beta. Release.

To see the full post head over to the forum by clicking on the image above to go to the thread.

    Saturday, December 23, 2017
Rustual. Boy v0.2.0a released

Rustual Boy is a Virtual Boy emulator. It can be used to play existing Virtual Boy games, as well as be a helpful development/debugging tool for homebrew for this platform. The name "Rustual Boy" is a portmanteau of the words "Rust" and "Virtual Boy". Ok, the "Virtual Boy" part was obvious, but why "Rust"? In fact, Rustual Boy is written in the Rust programming language - a "systems programming language that runs blazingly fast, prevents segfaults, and guarantees thread safety." Rust is a wonderful language with a thriving community, and as such provides a fantastic platform for an emulation project!

Rustual Boy v0.2.0a Changlog:

This is a quick end-of-2017 release that includes all of the many bugfixes/improvements we've added throughout the year, including improved game compatibility, better debugging features, audio bugfixes, and much more!
The executables in these archives are still considered early builds (hence v0.2.0, see status for more info) but you're more than welcome to grab one and give it a shot. If you run into any trouble, let us know!

For Windows


    Wednesday, December 20, 2017
Xebra 20171216 released!

Xebra is a progressing Japanese Playstation(PS) emulator for Win32.

Xebra (2017/12/16)


Although the exercise condition is unknown,
Depending on the plug-in, it was found that the display control command might be lost in some cases.Since it is not much trouble, I decided to reissue the display control command every time I update the screen.

For Windows and Android


OpenEmu released!

OpenEmu requires macOS (OS X) 10.11 or above

OpenEmu is an open source project to bring game emulation to OS X as a first class citizen, leveraging modern OS X technologies such as Cocoa, Core Animation and Quartz, and 3rd party libraries like Sparkle for auto-updating. OpenEmu is based on a modular architecture, allowing for game-engine plugins, this means OpenEmu can support a host of different emulation engines and back-ends while retaining a familiar OS X native front-end.

OpenEmu changelog:

Added Sega Saturn system support. — Very CPU intensive, minimum requirement of a quad-core i7 processor for full speed.
Added GLideN64 as the new default Mupen64Plus GPU plugin, significantly improving N64 graphics. — Overall game compatibility will further improve in a future update.
Added Quick Look support in the Screenshots collection by pressing Space bar.
Added light gun support for Sega Master System.
Removed deprecated core plugins and their save states on launch.
Improved N64 graphics
Improved UX for deleting games so they cannot be orphaned in the Game Library folder.
Improved UX for importing M3U files where they could fail or crash.
Improved Touch Bar graphics.
Improved algorithm for reading the serial of a PlayStation game.
Fixed a hang that occurs on 10.13 High Sierra.
Fixed regression with compressed files not being correctly imported. — Would import decompressed but with the original compressed file extension.
Fixed case where changing Game Library folder location could fail.
Fixed case where clearing a control mapping would not save between launches.
Fixed a crash accessing Game Library on NAS/SMB shares or external drives.
Fixed a crash when deleting a game that was already deleted.
Fixed a crash when downloading nonexistent cover art for a Homebrew collection game.
Fixed a rare crash using cheat codes.
Fixed Wii U Pro Controller analog axis range.
Fixed fast forwarding interfering with pausing gameplay.
Fixed sidebar not remembering width changes between launches.
Fixed unwanted interpolation in screenshots.
Fixed "Battle Heat" for PC-FX being falsely identified as TurboGrafx-CD/PCE CD.
Fixed various 10.13 SDK issues and runtime warnings.
Updated Japanese localization.
Updated Sparkle framework.

For macOS


    Thursday, December 14, 2017
Cemu v1.11.2 released

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.11.2 Changelog:

general: Added file menu shortcuts to recently launched games
general: Improved robustness of file location handling, includes unicode support and the ability to launch games from network storage
general: If the mlc01 folder is not found, Cemu will ask if it should be created (helpful when you forget the specifiy the -mlc parameter)

PPC/JIT: Fixed a crash caused by recompiling very large functions
PPC/JIT: Implemented CRAND and SYNC instructions

coreinit: Added API FSSetUserData, FSGetUserData, OSAndAtomic64, OSOrAtomic64, FSMakeDir
coreinit: Fixed a bug where async FS callbacks for some file operations would have FSCmdBlock* set to null

rpl: Improved handling of sdata2

GX2: Added support for QUAD_STRIPS primitive type
GX2: Added support for GPU special state 5 (convert depth to color)
GX2: Added support for GPU special state 8 (clear color as depth buffer)
GX2: Added support for A2_B10_G10_R10_UNORM texture format
GX2: Fixed a bug where updating textures would fail if the updated texture was a view with a non-zero mip base
GX2: Fixed a bug in GX2CopySurface() that caused the copy operation to be cancled if the source and destination mip index had different values
GX2: Added support for data-sharing of overlapping textures between integer texture formats and BC4 3D textures (special case that requires pixel-data conversion since OpenGL does not support BC4 3D textures)
GX2: Fixed mismatching pixel shader imports when a geometry shader is used (caused render glitches on AMD and Intel GPUs)
GX2: Added API GX2SetDRCConnectCallback

nn_boss: Implemented additional API

nsyskbd: Added minimalistic usb keyboard implementation (no functionality, but it prevents games from softlocking or crashing)

nn_nfp: Added missing fields to GetTagInfo(), GetNfpRomInfo() and GetNfpCommonInfo()

nlibcurl: Fixed curl_global_init not setting the default memory functions correctly
nlibcurl: Added API curl_multi_timeout

nn_act: Independent token cache can store multiple tokens now
nn_act: Added API EnableParentalControlCheck, IsParentalControlCheckEnabled, AcquireEcServiceToken, AcquireIndependentServiceToken (new overload)

vpad: Fixed missing deadzone when translating axis to analog direction buttons
vpad: Fixed incorrect axis normalization after the deadzone has been already applied

input: Deadzone and axis-range calculation is now applied to the mapped input rather than the raw api input

sndcore2: Increased sound volume to be on the same level as sndcore1.

For Windows:


    Saturday, December 09, 2017
BGB v1.5.6 released!

BGB is a gameboy emulator which runs on Windows.

BGB v1.5.6 Changelog:

- Fixed regression: choppy framerate and sound glitches after pause.

for Windows


    Thursday, December 07, 2017
melonDS v0.6 released!

melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators.

melonDS v0.6 Changelog:

So what's new in melonDS 0.6? Little emulation wise, a bit more UI wise.

First of all, I want to thank the artists who have been (and are still) drawing all sorts of rad icons for melonDS. For 0.7, I will pick the one I like the best (and it won't be easy, heh). Thing is, I want to put the icon in the melonDS windows, and I will need to add support to libui. Which also means embedding the icons in some portable format, because each OS does its own thing when it comes to window icons.

Emulation wise, the big thing is the sound fix I talked about in a previous blog post. I already went in detail over this, but, long story short, surround works now. And sound emulation is more accurate, that can only be good.

There. The rest is meaningless shenanigans.

UI wise, you get fancy display modes now. Those were also discussed in a previous blog post, so no big surprise there.

The only thing that was added is a toggle for linear filtering, for those who like pixels.

The rest is, well, little bug fixes. Under Windows, you can now load ROMs with non-ASCII characters in their paths. As a side note, under Linux and OSX, fopen() can take UTF8 paths, but Windows requires a separate codepath because herpderp. fopen() can only take ASCII, for anything outside of that you need to use the Windows-only _wfopen() which takes wide-char strings. In the end, the code is a bit ugly, but it works.

That's about it for this release. But stay tuned, 0.7 should bring in some Christmas fun.

Windows, and Linux


    Wednesday, December 06, 2017
PPSSPP v1.5.4 released!

PPSSPP is an open source project, licensed under the GPL 2.0 (or later). Anyone is welcome to contribute improvements to the code. Partly thanks to such contributions, PPSSPP's compatibility is steadily increasing, letting us all play our PSP games on the devices of our choice.

PPSSPP v1.5.4 Changelog:

* v1.5.4
* Try to fix iOS builds on the Travis buildbot. #10254
* Replacement: Break the mip loading loop if a level is wrong. Also shrink the log output.

For Windows, Linux, Android, iOS, and macOS


    Friday, December 01, 2017
PPSSPP 1.5.2 released!

PPSSPP is an open source project, licensed under the GPL 2.0 (or later). Anyone is welcome to contribute improvements to the code. Partly thanks to such contributions, PPSSPP's compatibility is steadily increasing, letting us all play our PSP games on the devices of our choice.

November 30, 2017: PPSSPP 1.5.2, - fixes for common crashes
Released a quick update to take care of some common crashes in 1.5.

November 29, 2017: PPSSPP 1.5 - Vulkan is here!
1.5 has support for Vulkan, the new faster way to draw graphics. Supported on many modern Android devices, and if enabled (change Backend in Graphics settings) you will see a massive speed boost. PPSSPP 1.5 also has the usual assortment of fixes:

Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
Smarter graphics state management, reduced CPU consumption on all backends (#9899)
Android: Support for Arabic and other scripts we couldn't support before
Fix Android widgets, screen scaling (#10145)
Fixes to video dumping
Geometry problems fixed in Medal of Honor
Implement immediate draws, fixing Thrillville (#7459)
Software rendering improvements, speed and accuracy
Hardware tesselation of PSP Beziers and Splines (used by a few games)
Partial sceUsbGps and sceUsbCam support (Android)
Android "Sustained performance mode" to avoid thermal throttling (#9901)
Linux controller mapping fixes (#9997)
Assorted bugfixes and compatibility improvements
Note that Google Play might take a day or two to update, I'm doing a slow rollout this time to catch unexpected crashes from the new Vulkan backend etc. Some issues have been found already, fixes will be made.

For Windows, Android, Linux, and macOS


    Wednesday, November 29, 2017
MAME v0.192 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:


MAMETesters Bugs Fixed
- 00525: [Speed] (metro.cpp) bangball: When you finish a level, sometimes the game runs like slow-motion. (Angelo Salese)
- 02084: [DIP/Input] (saturn.cpp) sokyugrt: Emulation starts with 1 or more credits inserted. (Angelo Salese)
- 03719: [Graphics] (meritm.cpp) magat5, megat6, megat3, megat4 and clones: "Run21" missing graphics for black-suited cards. (AJR)
- 03804: [Color/Palette] (ssozumo.cpp) ssozumo: Wrong colors in the title screen. (Angelo Salese)
- 03805: [Color/Palette] (lasso.cpp) wwjgtin, photof: Wrong colors. (Angelo Salese)
- 04366: [DIP/Input] (saturn.cpp) shanhigw: The game starts with 2 credits inserted. (Angelo Salese)
- 04651: [Misc.] (gei.cpp) geimulti: Thirteen game ROMs are loaded, only nine are listed in-game and playable. (Osso)
- 05761: [Crash/Freeze] (dwarfd.cpp) All sets in dwarfd.c: [debug] Assert shortly after start. (AJR)
- 06193: [Speed] (shanghai.cpp) shanghai, shangha2 and clones: When playing, the gameplay and sound are very fast. (Angelo Salese)
- 06518: [Graphics] (metro.cpp) blzntrnd: Sprite layer disappears entirely after completing single-player game. (Angelo Salese)
- 06527: [Sound] (taitosj.cpp) elevator: Elevator Action sound balance is incorrect. (hap)
- 06694: [Sound] (midtunit.cpp) mk: Missing music. (hap)
- 06735: [Original Reference] (einstein.cpp) einstei2: Cursor not visible in 80-column B/W screen! (Dirk Best)
- 06736: [Original Reference] (einstein.cpp) einstei2: Character set selection (M004) in 80-column B/W screen! (Dirk Best)
- 06742: [Graphics] (pacland.cpp) pacland and clones: Sprite priority problem in invincible state. (hap)
- 06745: [Crash/Freeze] (marinedt.cpp) marinedt: MAME crashes when starting game. (Angelo Salese)
- 06747: [Media Support] (einstein.cpp) einstein: Formatting on double-density drive fails! (Dirk Best)
- 06749: [Graphics] (toaplan1.cpp) outzonecv: Screen is misaligned 16 pixels to the left. (hap)
- 06754: [Color/Palette] (zx.cpp) ts1000: Timex Sinclair 1000 screen displays black on cyan (should be black on white). (star2root)
- 06755: [Core] (zx.cpp) ts1000: The Timex Sinclair 1000 emulation only has the option of having 2k of RAM. (star2root)
- 06759: [DIP/Input] (seta.cpp) calibr50: Speed difference when rotating player. (AJR)
- 06766: [Sound] (spacefb.cpp) spacefb and clones: DAC sounds not working 100%. (Tafoid)
- 06771: [Compiling] (coco12.cpp) coco3, dragon, etc.: Genie fails to detect nested dependency of coco_t4426 on mc14411. (hap)
- 06772: [Gameplay] (dragon.cpp) Dragon machines run too fast! (hap)

New working machines
Akai Katana (2010/ 8/13 MASTER VER.) [Bicycle Repairman]
Pac-Eight [rod_wod, The Dumping Union]
Player's Edge Plus (PS0239) Jackpot Jewels Slots [Brian Troha]
The Big Joke (Version 0.00) [Coolmod, The Dumping Union]

New working clones
'99: The Last War (bootleg) [ShouTime]
Action Fighter (System 16B, unprotected, analog controls) [David Haywood]
Action Fighter (unprotected) [David Haywood]
Action Fighter (unprotected, analog controls) [David Haywood]
Battlecry (Prototype)
[ShouTime, progetto-SNAPS, Patrick Wheeler, Sean Sutton, Surgeville, Paul Vining, Marisol Nunez Serrano, Rod_Wod, Jeffrey Gray,
John Wilke, gamerfan, Smitdogg, The Dumping Union]
Battlecry (Version C)
[ShouTime, progetto-SNAPS, Patrick Wheeler, Sean Sutton, Surgeville, Paul Vining, Marisol Nunez Serrano, Rod_Wod, Jeffrey Gray,
John Wilke, gamerfan, Smitdogg, The Dumping Union]
Bucky O'Hare (ver AA) [Bill D., The Dumping Union]
Codimex CD-6809 [Felipe Sanches]
Grudge Match (V00.90, Italy, location test?) [Vernimark, f205v]
Gunbird 2 (set 2) [Hyid Choi]
Head On N [ShouTime, Andrew Welburn, Rob Carr, Paul Vining, InsertMoreCoins, Smitdogg, The Dumping Union]
Kaypro 10 - 1983 [rfka01]
Otrona Attache 8:16 [Al Kossow]
Prologica CP400 Color II [Felipe Sanches]
Prologica CP-500 (PVIII REV.3) [Felipe Sanches]
The 26th Z [ShouTime, Paul Vining, The Dumping Union]
Thunder Dragon 3 (bootleg of Thunder Dragon 2) [ShouTime]
Troopy (bootleg of Mr. Kougar) [MikeMcBike]

Machines promoted to working
ACI Destiny Prodigy [Edstrom]
Cromenco MCB-216 [Robbbert]
Flower (US) [Angelo Salese]
Mephisto RISC 1MB [CB-Emu, RolandLangfeld, Sandro Ronco]
Ping Pong King [Angelo Salese]
Time Attacker [Angelo Salese]

Clones promoted to working
Cromenco CB-308 [Robbbert]
Flower (Japan) [Angelo Salese]
Mephisto RISC II [CB-Emu, RolandLangfeld, Sandro Ronco]

New machines marked as NOT_WORKING
Add Arbor Ambassador [Robbbert]
ADDS Viewpoint 122 [Robbbert]
ADDS Viewpoint 60 [Robbbert]
Altos II Terminal [Robbbert]
Ampex Dialogue 80 [Robbbert]
AT&T 630 MTG [Robbbert]
C.Itoh CIT-220+ Video Terminal [Robbbert]
Convergent Mightyframe [Robbbert]
Data General Dasher D461 [Robbbert]
DEC VT-240 [Robbbert]
DISER Lilith [Robbbert]
Golgo 13: Juusei no Chinkonka (Japan, GLT1 VER.A) [Guru]
Hazeltine Esprit [Robbbert]
HP 2100 [Robbbert]
HP-2622A [Robbbert]
HP-700/92 [Robbbert]
InterPro 2000 [Patrick Mackinlay]
InterPro 2400 [Patrick Mackinlay]
InterPro 2500 [Patrick Mackinlay]
InterPro 2700 [Patrick Mackinlay]
Kaypro 1 [rfka01]
Kaypro 2/84 [rfka01]
Kaypro 4x [rfka01]
LSI M3 [Robbbert]
Micro-Term 420 [Robbbert]
Micro-Term 5510 [Robbbert]
Milwaukee Computers MC-1200 [Robbbert]
Motorola AMPS Car Phone [Robbbert]
Motorola Powerstack II [Robbbert]
Mushiking The King Of Beetles - Mushiking IV / V / VI (World) [Darksoft, f205v, MetalliC, rtw]
Onyx C5000 [Robbbert]
Qume QVT-102 [Robbbert]
Qume QVT-103 [Robbbert]
Qume QVT-190 [Robbbert]
Qume QVT-201 [Robbbert]
Qume QVT-70 [Robbbert]
Relisys TR175II [Robbbert]
Solbourne Series 5E Computer Workstation [Robbbert]
Sony PlayStation 2 [Robbbert]
Televideo TS-3000 [Robbbert]
Televideo TVI-912C [Robbbert]
Televideo TVI-955 [Robbbert]
Televideo TVI-965 [Robbbert]
Terco 4490 Mill CNC Control [Edstrom]
Three Rivers PERQ 1A [Robbbert]
TRS-80 DT-1 [Robbbert]
Vectrix VX384 Graphics Processor Terminal [Robbbert]
Visual 100 [Robbbert]
Visual 102 [Robbbert]
Wyse WY-50 [Robbbert]
Xerox Alto I [Robbbert]
Zentec Zephyr [Robbbert]
Ziatech ZT-8802 SBC [Robbbert]
unknown ACD computer [Robbbert]
unknown TTI SCSI host adapter [Robbbert]

New clones marked as NOT_WORKING
Action Fighter (FD1089A 317-unknown, analog controls) [David Haywood]
Action Fighter (FD1089A 317-unknown) [David Haywood]
Action Fighter (System 16B, FD1089A 317-unknown, analog controls) [David Haywood]
Action Fighter (System 16B, FD1089A 317-unknown, set 1) [David Haywood]
Action Fighter (System 16B, FD1089A 317-unknown, set 2) [David Haywood]
Commodore PC 40-III [rfka01]
Compaq Portable III [rfka01]
Gran Trak 10/Trak 10/Formula K (older) [TTL] [Ed Fries, Tim Giddens, Andy Welburn]
Hazeltine Esprit III [Robbbert]
Kaypro 4/84 plus88 [rfka01]
Kaypro New 2 [rfka01]
Landing High Japan (Ver 2.02 O) [ShouTime]
Martial Masters (ver. 102, 101, 101TW) [skate323k137, The Dumping Union]
Sanyo MBC-28 [rfka01]
Siemens PCD-2 [rfka01]
Wyse WY-150 [Robbbert]
Wyse WY-160 [Robbbert]
Wyse WY-30+ [Robbbert]
Wyse WY-55 [Robbbert]
Wyse WY-60 [Robbbert]
Wyse WY-85 [Robbbert]

New working software list additions
ALPS - Adventure Language Programming System, APEC Utils Disc v1.3, Archimedes Hard Disc Utilities Disc, Euclid v2.06
[Nigel Barnes]
bbca_cass: 100 Programs for the BBC Microcomputer [Nigel Barnes]
bbcb_cass: Fairy Tale, Instant Recall, Starter Word Splits, WestQuest 1847 [Nigel Barnes]
Acornsoft Demo Disk v1.0, Revs Demo, Superior Software - Demonstration Disc, Tree of Knowledge [Nigel Barnes]
BeebSID 18 - Club Hits [PitfallJones]
electron_cart: Starspell, Starspell & Starword, Starspell & View, Stop Press [Nigel Barnes]
AnotherTOWNS - Anata~ Free Software Collection, Dragon Shock, NHK Jissen Eikaiwa, Okumanchouja II, Oshare Cooking II,
Tom Snyder's Puppy Love 2, Toushin Toshi II [r09]
hp85_rom: Mass storage ROM [F.Ulivi]
B.A.T. (CGA/EGA/Tandy versions) (Quest & Glory Compilation), Teenage Mutant Hero Turtles: The Coin-Op! [ArcadeShadow]
La Collection Amstrad PC - Arkanoid / Super Tennis, Oliver & Company [breiztiger]
4D Sports Boxing (Euro, Alt), A Line in the Sand, A Nightmare on Elm Street,
Advanced Dungeons & Dragons - Curse of the Azure Bonds (V1.1), Advanced Dungeons & Dragons - Curse of the Azure Bonds (V1.2),
Advanced Dungeons & Dragons - Pool of Radiance, Advanced Dungeons & Dragons - Pools of Darkness,
Advanced Dungeons & Dragons - Secret of the Silver Blades (1.10), Alpine Tram Ride, QNX Demonstration (Apr 17th, 1989),
Word 1.15, Word 2.00, Word 5.0 (Swedish), Word 5.5 (3.5", German), Word 5.5 (3.5", Italian), Word 5.5 (5.25"),
Word X1.06 (September 7, 1983 beta) [Justin Kerk]
Ecstatica, Fables & Fiends - The Hand of Fate (German), Heart of China, LucasArts Classic Adventures, Rise of the Dragon
WarCraft - Orcs & Humans [breiztiger]
hal91 0.2.0, HAL91 0.4.5, PC Tools 7.1 (5.25" HD), PC-MOS Version 5.01, PC-MOS/386 Version 1.02, PC-MOS/386 Version 3.00,
Photon microGUI Development version 1.10 for QNX 4.2x, Photon microGUI Runtime version 1.10 for QNX 4.2x, PicoBSD 0.41 (Dialup),
PicoBSD 0.41 (Dialup) (Polish), PicoBSD 0.41 (ISP-alpha), PicoBSD 0.41 (Network), PicoBSD 0.41 (Network) (Polish),
PicoBSD 0.41 (Router), PicoBSD 0.41 (Router) (Polish), PicoBSD 0.43 (Dialup), QNX 4.23, QNX 4.24, QNX 4.25,
QNX Demo (Modem v4.00), QNX Demo (Network v400), QNX Demo Floppy (Modem Version V4), QNX Demo Floppy (Network Version V4),
QNX Internet Appliance Toolkit Demo (v1.0), QNX Internet Appliance Toolkit Demo (v1.0a),
QNX Internet Appliance Toolkit Demo (v1.0a Beta), QNX Internet Appliance Toolkit Demo (v1.1 - Russian),
QNX Internet Appliance Toolkit Demo (Modem v3.03), QNX Internet Appliance Toolkit Demo (Network v2.0),
QNX Internet Appliance Toolkit Demo (Network v3.03), QNX TCP/IP Runtime version 4.23, Serial Terminal Linux (0.1),
Serial Terminal Linux (0.2), Serial Terminal Linux (0.3) [Justin Kerk]
mtx_rom: MTX NewWord, Hisoft PASCAL [Nigel Barnes]
px4_cart: Dialtext 4 [Robbbert]

Software list items promoted to working
bbc_flop_arm: ARM Evaluation System Discs [Nigel Barnes]
ibm5150: Ikari Warriors (alt) [breiztiger]

New NOT_WORKING software list additions
dragon_cart: Dragon 32 Soak Test [Nigel Barnes]
Advanced Plus 3, Advanced Plus 4, Click, Cumana Floppy Disc System, Pegasus 400, Sound Expansion v1, Sound Expansion v3
[Nigel Barnes]
fmtowns_cd: Suikoden - Tenmei no Chikai [r09]
1830 - Railroads & Robber Barons, 5th Fleet, Alfalinux 0.3.1 -Laetitia-, Brutalware Linux 1.1, DLX Linux Demodisk V1.0, Phindows,
tomsrtbt (1.7.185), tomsrtbt (2.0.103), Win32s (1.15), Win32s (1.15a), Win32s (1.25), Win32s (1.25a OLE), Win32s (1.30)
[Justin Kerk]
lynx: Alpine Games [anonymous]
mtx_cart: MTX Node Ring [Nigel Barnes]
mtx_cass: Demonstration Tape, MTX Draughts [Nigel Barnes]
Clock, DAKComm, dBase II, Epson BASIC, Geneva Connection, Intext 1.0, Intext 1.1, Othello, Oval IRM, Portable Calc,
Portable WordStar, SuperCalc, The Traveling Appointment Manager, The Traveling Expense Manager, The Traveling Time Manager,
Turbo Pascal (unofficial ROM), CP/M Utilities [Nigel Barnes]
Disney Cenerentola - I desideri magici di Cenerentola (Ita), Disney Il re leone - La grande avventura di Simba (Ita),
Disney La sirenetta - Ariel e la crociera magica (Ita), Disney/Pixar Ratatouille - Le nuove ricette di Remy (Ita),
Disney/Pixar Up (UK), Kung Fu Panda - Path of the Panda (UK), Scooby-Doo! - Avventura a Funland (Ita),
Zayzoo: An Earth Adventure (UK) [tag2015]

Translations added or modified
Dutch [Jos van Mourik]
Greek [BraiNKilleRGR]
Portuguese [Pedro Simoes]
Spanish [A. Viloria]

Source Changes
-ygv608.cpp fixes and improvements: [Agiri]
* Fixed rotation and scrolling.
* Added scrolling-by-row (used in NCV1 Xevious Arrangement).
* Fixed scaling effect (used in NCV2 Pacman Arrangement staff roll).

-mice updates - boots into monitor now: [AJR]
* Generate Baud rate through 8155 (clock kludge required).
* Factory settings for DSW7 to configure baud rate, data bits and parity.
* Hooked up Rx and Tx interrupts.
* Split into separate sets for each CPU-specific monitor program.

-i8155: Substantially rewrote timer emulation. [AJR]

-ringking: Fixed misconfigured NMI gate - works again now. [AJR]

-isbc8030: Remove hacky and superfluous UI-configurable Baud clock. [AJR]

-n8080.cpp: Directly set 8035 IRQ line rather than generating fake pulses (restores some sounds in helifire). [AJR]

-Changed 9615 baud configurations to the nominal 9600 baud now that Z80SIO is more tolerant. [AJR]

-Made SDL input less eager to generate double-click events when mouse doesn't move between clicks. [AJR]

-m68000: Reinstated registration of SR for debug expressions. [AJR]

-mc68901: Improved USART behavior for polled operation. [AJR]

-v9938, v9958: Converted to use RGB32 bitmaps, fixed V9938-onV9938 transparent overlay in meritm.cpp. [AJR]

-Improved wraparound handling for relative inputs. [AJR]

-Attempted to fix PPC DRC scheduling bug (MT06615). [AJR]

-mc68681: Distinguish SCN2681 and MC68681 DUART types. [AJR]

-vt220: Hooked up SCN2681 based on schematics. [AJR]

-stvvdp1.cpp: Fixed line/polyline drawing (Die Hard Arcade wireframe map). [Angelo Salese]

-dec0.cpp: Sly Spy updates: [Angelo Salese]
* Emulated sound protection state machine for Sly Spy and removed ROM patch.
* First pass at emulating Sly Spy RNG device at $31c00d - used extensively for randomisation, especially with bosses.

-marinedt.cpp: Rewrote driver from scratch, fixing multiple issues that persisted in previous implementation. [Angelo Salese]
* Added sea bitmap and flashing when shark appears.
* Improved sprite/tilemap colors - now more accurate to the references.
* Fixed priority - both sprite layers are actually above text tilemap.
* Added player 2 trackball inputs and global coin lockout.
* Streamlined and improved collision detection (still not perfect, so still marked NOT_WORKING).

-flower.cpp: Rewrote driver from scratch, fixing multiple issues that persisted in previous implementation [Angelo Salese]
* Fixed visible area to 288x224 - fixes leftmost columns (inside the big ship).
* Corrected background layer priority (outside and inside the big ship).
* Fixed zoom points for 32x32 sprites.

-gladiatr.cpp: Added preliminary sound emulation and MCU simulation for inputs in Pink Pong King. [Angelo Salese]

-cyclemb.cpp: Added preliminary audio for Cycle Maabou/Sky Destroyer. [Angelo Salese]

-Added/fixed HMC20 and screen raw parameters for multiple drivers. [Angelo Salese]
* bogeyman.cpp, chanbara.cpp, dec0.cpp, dec8.cpp, firetrap.cpp, mystston.cpp, ssozumo.cpp

-mainevt.cpp: Fixed sprite shadows for Devastators. [Angelo Salese]

-chqflag.cpp updates: [Angelo Salese]
* Improved shadow/highlight code - fixes black rain and lights at dawn.
* K051937 sets up a register when background should be dimmed - fixes start/end pouring event colors.
* Fixed dimmed screen condition bug after soft reset.

-amusco.cpp: Improved colors. [Angelo Salese]

-metro.cpp: Added sprite X/Y center point registers , and removed screen check hack. [Angelo Salese]

-Rewrote Imagetek i4100/i4220/i4300 video display processor family, and hooked it up to metro.cpp. [Angelo Salese]

-zx.cpp: Fixed ts1000 display and added extra RAM options. [Barry Nelson]

-attache: Added Attache 8:16 ROMs, and revision H BIOS; added preliminary communications between Z80 and 8086. [Barry Rodewald]

-fmtowns: Separated palette into a 256-colour palette and two 16-colour palettes for each layer - fixes colours in Abel.
[Barry Rodewald]

-r9751: Added more SMIOC commands - disktool is now able to print startup text. [Brandon Munger]

-mrisc: Fixed opening book. [CB-Emu]

-cosmac: Added WAIT/CLEAR input lines. [Curt Coder]

-cdp1852: Added DO read function. [Curt Coder]

-tmc600 updates: [Curt Coder]
* Added Euro bus skeleton, fixed printer handshake, and fixed RAM/ROM region sizes.
* Implemented video according to actual hardware and fixed cursor blink rate.
* Implemented TMC-700 real time clock.

-pgm2 improvements: [David Haywood]
* Fleshed out driver, creating devices for the Atmel ARM AIC and a derived IGS036 CPU.
* Emulated IGS037 video hardware - covers sprites (with zooming), tilemaps (including rowscroll), and the priority system.
* Still marked NOT_WORKING due to missing memory card emulation (requires simulation of undumped MCU).

-mpeg_audio: Use pre-calculated cosine table for DCT decoding - yields significant performance improvement.
[David Haywood, Aaron Giles]

-arm7: Fixed BLX (LO) thumb opcode in ARM7/9 - return address was offset by one halfword. [David Haywood]

-dsk_dsk: Don-t segfault on empty tracks - fixes einstein 4game. [Dirk Best]

-deco146: Fully handle sound latch internal to the device. [Dirk Best]

-einstein updates: [Dirk Best]
* Created "Tatung Pipe" bus and converted 80 column device (use -pipe tk02 to use).
* Added cursor rendering, support for alternate character, and save state support set to the 80 column device.
* Removed redundant einstei2 driver.
* Added user port bus interface with support for speech cartridge and mouse.
* Corrected default floppy drive types, and added support for more types.
* Added ADC0844 device, emulated analogue joystick, and fixed minor issues with memory map.
* Marked Einstein 256 ROM dump as bad.
* Added support for the Silicon Disc RAM drive as a pipe device (appears as drive 3).
* Fixed Centronics port - printing now works.
* Hooked up RS232 port.
* Improved interrupts and add WIP Speculator support.

-px4: Fixed keyboard input from cold start. [Dirk Best]

-floppy: Added TEAC FD-30A 3 inch floppy drive. [Dirk Best]

-Added a generic Z80 daisy chain device, for use in drivers with non-Z80 peripherals. [Dirk Best]

-midvunit: Use ADC0844 device. [Dirk Best]

-micro3d updates: [Dirk Best]
* Use ADC0844 device and fixed throttle regression.
* Attached RS232 port to monitor port.

-adc0844: Added support ADC0848 variant and made some adjustments to differential mode. [Dirk Best]

-74123: Use line handlers for single lines. [Dirk Best]

-wave: Look up speaker count and cassette device relative to owner - fixes cassette speakers inside devices. [Dirk Best]

-headonn: Fixed colors and added DIP switch info. [Dirk Best]

-headon2: Fixed colors and cleaned up. [Dirk Best]

-spacetrk: Marked as imperfect graphics due to missing star field and background gradient. [Dirk Best]

-via6522: Added some interrupt logging. [Edstrom]

-prodigy: Added clickable layout, making the machine playable; updated keypad logic to use ioport_array. [Edstrom]

-t4426: Replaced a bad dump caused by corrosion with a new verified dump. [Edstrom]

-epc: Fixed load order for newer ROM (now gives same error as older ROM), and set EGA as default as it works. [Edstrom]

-z80scc: Ported improvements from z80sio and cleaned up code. [Edstrom]

-hp9895: Fixed NMI handling and secondary addressing in PHI chip. [F.Ulivi]

-hp85: Added support for I/O slots and emulation of HP82937 module; added support for internal printer. [F.Ulivi]

-Fixed metadata fro Brazilian CoCo clones, and renamed LZ Color64 ROMs to document labels and PCB locations. [Felipe Sanches]

-Added Codimex CD-6809 FDC (1986) device. [Felipe Sanches]

-trs80dt1 updates: [Frank Palazzolo, Robbbert]
* Fixed keyboard key sense to fix key repeat.
* Switched refresh to 60Hz to match with 60Hz jumper setting.
* Added temporary hack to get the last three columns to display.

-i8275: Added check to avoid potential buffer overflow. [Frank Palazzolo]

-m68000: Added support for 68010/68020/68030 bus error stack frames formats - fixes common CPU type detection routine.
[Jean-Francois DEL NERO]

-Fixed DS128X/DS1288X main frequency divider - output frequency must be fixed to 1Hz. [Jean-Francois DEL NERO]

-smc91c9x: Implemented SMC91C9X Ethernet controller connected mode with WinPcap or TUN/TAP tunnel. [Jean-Francois DEL NERO]

-cv1k.cpp: Demoted all sets to imperfect timing, set audio output to mono, and documented DIP switches. [MetalliC]

-ymz77x improvements: [MetalliC]
* Added pan, main volume level, and clip limit control.
* Emulated YMZ774 chip at feature level used by PGM2-platform games.

-SH3/4 DRC: Mark DRC cache dirty on reset. [MetalliC]

-arm7: Handle DP-commands ROR case where Rs=32/64. [MetalliC]

-arm7: LDR/LDRM should switch to Thumb mode on ARMv5T. [David Haywood, MetalliC]

-ti99_8: Added Hexbus write timing logic. [Michael Zapf]

-bbcb: Added Computer Village 1797 FDC (LVL Dos) - not working. [Nigel Barnes]

-electron: Added Acorn Plus 1 expansion device, moved cart slots to plus1, and replaced OS ROM with good dump. [Nigel Barnes]

-bbc: Added ARM Evaluation System co-processor device. [Nigel Barnes]

-cfa3000: Added input devices on userport, analogue, and 1MHz bus. [Nigel Barnes]

-bbcm: Allow switching between internal and external tube ports. [Nigel Barnes]

-mtx updates: [Nigel Barnes]
* Fully implemented both ROM- and RAM-based memory maps.
* Added Finnish and Danish keyboard ROMs.
* Implemented ROM extension board and cartridge slot.
* Added support for ROM 2 subpages on ROM extension board.
* Implemented cassette motor control.

-accomm: Added CMOS RAM, serial and econet ports, implemented RAM/ROM switching according to manual, and documented full memory map.
[Nigel Barnes]

-interpro updates: [Patrick Mackinlay]
* Added basic support for the system bus variously referred to as SR, SR bus, SRX and CBUS.
* Added initial GT graphics card implementation sufficient to boot the diagnostic monitor in graphics mode.
* Added high-level emulation of the InterPro keyboard with US English layout.
* Added support for InterPro 20x0, 24x0 and 27x0 systems.
* Added support for Ethernet, mouse, and serial DMA.
* Improved timer, interrupt and DMA handling.
* improved comments/documentation

-bt459 improvements: [Patrick Mackinlay]
* Added support for blinking (pixel planes and cursors).
* Fixed dual-cursor and X Window mode.
* Corrected screen output alignment.

-28fxxx: Added device emulating 28F010 Flash memory and family (not compatible with JEDEC Flash protocol). [Patrick Mackinlay]
* Converted Interpro to use this device.

-clipper: Floating point improvements: [Patrick Mackinlay]
* Switched to softfloat implementation.
* Implemented floating point macro instructions.
* Implemented floating point exceptions and rounding.

-apple2: Added preliminary support for "SSB Apple" speech board. [R. Belmont, Apple II Documentation Project]

-apple2: Added preliminary support for AE TransWarp accelerator card. [R. Belmont, Apple II Documentation Project]

-apple2: Added No-Slot Clock support to //e, //c, and friends. [R. Belmont]

-apple2cp: Improved "MIG" custom chip handling for apple2cp. [mgcaret, R. Belmont]

-apple2cp: Corrected MIG RAM size to 2K (was 0.5K). [mgcaret, R. Belmont]

-apple2c: Fixed Slinky register return when no expansion RAM is present. [R. Belmont, mgcaret]

-ds1315: Added support for DS121x parts where the RTC sits in a ROM's address space. [R. Belmont]

-arm7: ARM v5TE support improvements: [R. Belmont]
* Added support for high vector option.
* Fixed v5 BLX to save the return address in R14.
* Implemented BLX Rn form.
* Fleshed out ARM946ES model, added movable DTCM and ITCM support.

-nds: De-skeletonized driver: [R. Belmont]
* Added IPCSYNC.
* Added WRAM banking and more mirroring.
* Added timers, interrupt management, partial DMA, and ARM7 halt-until-IRQ.

-ibmpcjr: Added quiksilver fast-boot BIOS. [Robbbert]

-mmagic: Added sound samples. [Robbbert]

-Aristocrat MK5 updates: [Roberto Fresca]
* Redumped the following sets so they have correct checksums and boot: Adonis (BHG1508, US), Boot Scootin' (GHG1012-02, US),
Bumble Bugs (CHG0479-03, US), Cash Chameleon (DHG4078-99, US), Enchanted Forest (JHG0415-03, US),
Golden Pyramids (AHG1206-99, US), Magic Garden (AHG1211-99, US), Margarita Magic (EHG1559, US, set 1), Party Gras (BHG1284, US),
Sweethearts II (PHG0742-02, US), Sweet Liberty Deluxe (AHG1575, US), The Gambler (EHG0916-02, US),
Tropical Delight (PHG0625-02, US).
* Added BIOS / USA Set Chip v4.04.08.
* Reformatted the game drivers to be more readable.

-fmtowns: Fixed kanji ROM offset calculation and scrolling in 16-color mode. [r09]
* Kanji in fixed ROM font now displays correctly, making boot messages intelligible.
* Scrolling imperfect but better than before - fixes scrolling/positioning issues in multiple games.

-hcd62121 updates: [Ricardo Barreira]
* Made improvements based on experiments with hardware using a CFX-9850G.
* Fixed mistakes in CL flag calculations, and added more unknown instructions.
* CFX-9850G is now emulated just accurately enough for most of the RUN mode to work well.

-mrisc: Added PROM dumps and removed the ARM boot hack. [RolandLangfeld, Sandro Ronco]

-arm7: Added rudimentary instruction prefetch buffer. Fixes GBA NES Classics games. [Ryan Holtz]

-gba: Made GPIO ports pass ROM through on read by default - fixes Doom 2 and Duke Nukem Advance. [Ryan Holtz]

-e132xs: Reworked all opcodes to reduce runtime branches and unnecessary work - now considerably faster. [Ryan Holtz]

-sm7238: Implemented reverse video, 80/132 column switching, and alternate font. [shattered]

-vt240: Fixed palette and screen size fix. [shattered]

-monty.cpp: Wake Monty Plays Scrabble and Master Monty from HALT instruction using reset. [smf]

-z80: Implemented HALT output and clear HALT condition during reset. [smf]

-c65 updates: [smf]
* Reordered keys and renamed I/O ports to match system specification.
* Added caps key and two extra keyboard columns, although only one of them may have made it into hardware.
* Added support for switching between 40/80 columns with F1 and blink/underline/highlight/reverse attribute.
* Allow switching between upper case/lower case character ROM with shift+Commodore key.

-chdman: Use DeviceIoControl to get disk length - allows chdman to access physical drives on Windows 10. [Ted Green]

-Added 32- and 64-bit population count utilities. [Vas Crabb]

-Moved object finder resolution before device_start (github #2759). [Vas Crabb]

-Added an SDLC consumer device that logs SNA frame headers and data. [Vas Crabb]

-Replaced hacky Kaypro keyboard that bypassed the SIO with emulated Kaypro 10 keyboard. [Vas Crabb, rfka01, TeamEurope]

-kaypro: Switched from z80dart to z80sio, hooked up BRG to SIOs, hooked up direct connections from SIOs to RS232 ports. [Vas Crabb]

-z80sio updates: [Vas Crabb]
* Decoupled from device_serial_interface - it can't support synchronous modes, on-the-fly register updates, and other features.
* Made asynchronous receive behave more like real device: check that start bit persists for half a bit interval, sample data bits
mid-interval, handle invalid stop bit as described in Zilog manual, check parity and latch overrun and parity errors.
* Re-implemented break detection.
* Implemented SDLC transmission including bit stuffing, transmit CRC, abort, and underrun/end-of-message behaviour.
* Generalised synchronous transmission to other modes.
* Completely overhauled interrupt logic - vectors should be correct now.
* Improved handling of transmit and receive buffers and control lines.
* Implemented different auto-reset receive errors in MPSC vs SIO.
* Implemented enough of synchronous reception to pass uts20 loopback tests (not accurate, but helps understanding).
* Disabled automatic CRC transmission in 1-byte sync mode (necessary to pass uts20 loopback tests).

-e132xs: Templated most Hyperstone register-register and immediate opcode handlers to reduce code duplication. [Vas Crabb]
* Also fixed behaviour in some corner cases including privileged register traps and SR as source in subtraction.

-uts20 updates - all self-tests now pass without ROM patches: [Vas Crabb]
* Hacked in permanent loopback on SIO channel A TxD to RxD, and SIO channel B TxD to RxD and WAIT/READY to DCD+RTS.
* Implement parity poison and NMI on parity error feature.
* Corrected NVRAM width to four bits.

-namcops2.cpp: Added dump of Time Crisis 3 V291 I/O board. [Darksoft, Mitsurugi]

-naomi.cpp: Dumped WaveRunnerGP motor board. [Darksoft, Mitsurugi]

-skyskipr: Added DIP switch locations. [einstein95]

-vicdual: Added sound samples for tranqgun and bonus sound sample for depthch. [Jim Hernandez]

-Fixed some typos. [Martin Lindhe]

-pgm2: Dumped IGS036 internal ROMs for Oriental Legend 2 and Knights of Valour 2 New Legend.
[Morten Shearman Kirkegaard, Peter Wilhelmsen]

-pntnpuzl: Added 8798 MCU dump. [Reznor007]

-Added Commodore PC 30-III BIOS v2.00 and alternative Ericsson PC BIOS. [rfka01]

-Dumped obj roms for Seibu CATS system. [ShouTime, Bill D., The Dumping Union]

-Redumped Taikyoku Base Ball (previously called Champion Base Ball Part-2 (set 2) and only partially dumped).
[ShouTime, progetto-SNAPS, Patrick Wheeler, Sean Sutton, Surgeville, Paul Vining, Marisol Nunez Serrano, Rod_Wod, Jeffrey Gray,
John Wilke, gamerfan, Smitdogg, The Dumping Union]

-Identified Lives and Demo Sounds DIP switches for Sky Destroyer. [sjy96525]

-Corrected years for Spikeout: Final Edition, Ehrgeiz, Golgo 13 Kiseki no Dandou and Daytona USA. [sjy96525]

-Fixed failure to boot for Tekken Tag Tournament (World, TEG2/VER.C1, set 2) and Tekken Tag Tournament (US, TEG3/VER.B). [sjy96525]

-Corrected inputs for CPS3 multi-game bootlegs - Street Fighter III games and Red Earth / Warzard require six buttons. [sjy96525]

-namcos10.cpp: Updated documentation. [Guru]

For Windows, macOS, and Linux


    Monday, November 27, 2017
bGB v1.5.5 released!

BGB is a gameboy emulator which runs on Windows.

BGB v1.5.5 Changelog:

- Added support for GUI display scaling.
- Improved input lag on 120 Hz display mode.
- Improvements to debug messages.
- A number of bug fixes and small improvements.

For Windows:


cemu v1.11.1 released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.11.1 Changelog:

general: Improved online support, as a consequence Cemu now requires all ccert and scert files to be dumped
general: Input window should open faster
general: Improved error description when file copy operations fail (save migration and update/DLC installer)
general: Cemu will generate meta folder for saves if not already present (necessary to identify saves)
general: Updated application and window icon
general: Updated game profiles

PPC/JIT: New global linear-scan register allocator
Previous register allocator would only look at blocks of uninterrupted instructions,
while the new RA can allocate registers across branches and loops,
resulting in code with far less memory read/writes.

For Windows:


    Tuesday, November 21, 2017
Snes9x 1.55 released!

Thanks to some dedicated work by qwertymodo, Snes9x 1.55 now has MSU-1 support, including the MSU-1 distribution pack. The MSU-1 is an SNES expansion chip invented by byuu (author of higan), you can find some more information about it here. LuigiBlood also did some work on increasing the BS-X Satellaview support.
Tmkk kindly provided a macOS build, so mac users should finally be able to upgrade.
Other than that there are some game fixes and housekeeping work.


- Added support for the MSU-1 coprocessor. (qwertymodo)
- Added support for MSU-1 distribution pack. (qwertymodo)
- Added support for BS-X Satellaview memory packs and data (LuigiBlood)
- Improved BS-X memory mapping accuracy. (LuigiBlood)
- Fixed APU error causing issues with some games. (byuu, qwertymodo)
- Added option to ignore patch checksums. (qwertymodo)
- Fixed build warnings / undefined behavior. (bonimy)
- Correct pixel placement in hires. (BearOso, OV2)
- Fixed RAM mapping for Light Fantasy. (hex_usr, BearOso)
- Added Circuit USA APU timing hack. (BearOso)
- libretro: Merged some changes from downstream repository. (OV2)
- GTK+: Allow use of XDG config directory. (BearOso)
- GTK+: Add 10th save slot. (YamashitaRen)
- GTK+: Updated Spanish translation. (jristz)
- Win32: Switched to Studio 2017. (OV2)
- Win32: Fixed problems when minimized in d3d. (OV2)
- Win32: Split Patch/Rom directory. (OV2)
- Win32: Simplified compilation by removing or including
some dependencies (included CG headers, completely
removed FMOD and FMOD_EX, moved direct draw to compile
switch) and reworking solution/configurations. (bonimy, OV2)
- Win32: Fixed crash with movie dialog (OV2)
- Win32: Changed hotplugging (OV2)

For: Windows, and macOS

Download mirrors:


    Saturday, October 21, 2017
Nova vo.1.3 released!

Nova is a Sega Saturn Emulator(SS Emulator) for Windows. Nova is capable to run several commercial games, but it's still in its early stage.

1.automatically select regions.
2.automatically select cartridge types by editing cart.json.
3.automatically save backup memory.

Nova doesn't support:
1.save/load states
2.run games via a CD drive

Nova Changelog:

SCU: Added byte access of registers, Burning Rangers is playable now.
VDP2: Added MSB color calculation.
SCSP: Added read access of sound stack.
System: Preliminary support for PAL mode, Romb Raider (Europe) is playable now.

VDP1: Fixed MSBON.
VDP2: Fixed issues of MSB shadow, resolved the shadow disappearance of Asuka 120% Burning Fest.

For Windows only


    Saturday, October 14, 2017
Nintaco 2017-10-13 released!

Nintaco is a cycle-accurate Nintendo Entertainment System (NES) / Famicom emulator and NES Sound Format (NSF) player written in Java, ostensibly making it cross-platform. It supports the vast majority of games including those for the Famicom Disk System (FDS), Dendy and Vs. UniSystem along with a plethora of peripherals. It tracks play history, enabling the player to rewind time to undo mistakes, and to watch, export, edit and resume play at any point in the past. It supports netplay, save states, video and audio recording, video filters, screenshots, cheat codes, a debugger and a TAS editor. It can be controlled programmatically via an API. It provides automatic capturing of sprites and level maps. It even simulates R.O.B., the Robotic Operating Buddy.

Nintaco (2017/10/13) Beta changelog

Fixed malfunctioning Zapper trigger button API functions.
Clicking on the title bar, menu items or any point outside of the window no longer activates the Zapper trigger button.

For: Java


    Wednesday, October 11, 2017
Demule v0.7 171011 released!

DEmul, a Dreamcast emulator which also emulates the arcade boards of Naomi 1, Naomi 2, Hikaru, and Atomiswave.

Brief changelog:

* OnChip access correct bit width only
* add flti0/1 PR flag check
* reg binding cleanups and fixes, PR sanity checks
* fix DIV0S, optimize DIV1 and add linking current block
* fix Invalidation code
* fix delayed slot exceptions
* interrupts fixes / improvements

* fix CD PLAY after SEEK for Taxi2
* small fix for bleemcast (almost work)
* G1 DMA discrete step

* use less attenuated ALFO
* mixing levels fixes
* EG timer fixes
* properly handle Decay level = 0 case
* optimize IRQs

* rewrite SPG
* fix Holly registers for wince
* add real HOLLY IDs for all supported platforms

* speedup boot
* decode boot from Altera firmware
* render fixes: offset color flag, handle flats
* add Gaelco Footall
* preliminary support Gaelco Footall analog inputs

* SCIF link for AW Maximum Speed and Chase1929
* fix Marvel vs Capcom 2 intro Guile character head
* disable menu in fullscreen (fix clicking it with mouse in light gun games)
* netplay: add option to disable flash/sram sync
* set windows timer resolution to min possible value
* rom loading refactoring, NAOMI GD-ROM sets now require security PIC dumps, old GD-rip binaries not supported anymore
* fix save states crash
* improved creation of Dreamcast flash and "timehack"
* NAOMI DIMM CF support
* fix mouse X/Y calc then screen rotated
* fix error when set memcard time in DC bios
* fix DC flash erase, handle correct sector sizes
* Elo touchscreen fixes for Atomiswave and NAOMI StarHorse
* emulated HW210 IC card reader (Dragon Treasure, WCCF)
* SHIO hopper board HLE, Kick'4'Cash playable
* Added all recently dumped games for supported platforms
* Romset in sync with current MAME

* -listxml now generate "merge" tags
* minor romset corrections
* fix AICA DSP recompiler state load crash

and many other changes and fixes, not worth or forgot to mention.

For: Windows


    Saturday, October 07, 2017
Ootake v2.86 released!

Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.

Ootake v2.86 changelog:

- "Configure Open Button" was added to "Input-> Configure" menu. You can
change the shortcut key for opening the game file ([O] key and [P] key) to
any key.
- "Configure" was added to the top of the "Input" menu, and the menu was
tidied up. * However, this is still complicated. Although it may become
next year, I will make a special form for controller setting.
- "Adjust Old CD-ROM2 Speed (Super Darius)" added to "Setting-> Improve"
menu. When this is checked, in "Super Darius", at the game start and the
boss appearance etc., the CD access time is adjusted to the wait time
equivalent to that of the first (old white machine) CD-ROM2 System. When
this check is removed, the wait time will be as short as PC Engine Duo (
- When a game for ARCADE Card is played, if Resume-Mode ("File-> Set Resume"
menu) is set, if "CD-ROM-> Play with Non ARCADE Card" menu is executed,
the bug that the game stopped (occurred from v2.85) was fixed.
* I think that this is a rare case, but if this trouble makes it
impossible to continue the game, please play the continuation from state
save data. Or, please reset using [F1] key, load from backup RAM (save
data in the game) and continue the game.
- Additionally, a detailed part has been improved and corrected.
+ Thank you very much for your reporting and encouragement. In this version,
there are few changes and the source change is slight. For a while (at
least for the Japanese autumn horse racing season), I will take a break.
I am pleased if this v2.86 becomes a stable version. But, if urgent
trouble or things worked on the previous version did not work, I will fix
it soon and update it.
+ I began Twitter. (Japanese language & a little English language)
* The happiness of the game is the world human race commonness. It longs for
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported.

For: Windows


    Thursday, October 05, 2017
mGBA 0.6.1 released!

mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

A new release of mGBA, version 0.6.1, is available. This version is a bugfix release, which contains many stability and accuracy fixes. An extensive list of changes follows after the cut.


GB, GBA: Fix crashes when attempting to identify null VFiles
GB, GBA: Fix sync to video with frameskip
GB, GBA Savedata: Fix savestate-related save overwriting (fixes #834)
GB Audio: Fix NRx2 writes while active (fixes #866)
GB Core: Fix palette loading when loading a foreign config
GB MBC: Pocket Cam memory should be accessible without enabling
GB MBC: Fix SRAM sizes 4 and 5
GB MBC: Fix RTC initialization (fixes #825)
GB MBC: Fix RTC loading when file size is off
GB Memory: Initialize peripheral pointers
GB Memory: Prevent accessing empty SRAM (fixes #831)
GB Memory: Fix HDMA count starting in mode 0 (fixes #855)
GB Memory: Actually load latch time from savestate
GB Serialize: Fix deserializing video STAT
GB Video: Fix 16-bit screenshots (fixes #826)
GB Video: Fix potential hang when ending mode 0
GB Video: Fix read mode when enabling LCD
GBA: Reset active region as needed when loading a ROM
GBA: Fix keypad IRQs not firing when extra buttons are pressed
GBA BIOS: Use core’s VRAM variable instead of renderer’s
GBA Cheats: Fix PARv3 multiline blocks (fixes #889)
GBA I/O: Fix reading from a few invalid I/O registers (fixes #876)
GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes #877)
GBA Savedata: Fix size of SRAM saves (fixes #883)
GBA Video: Fix broken sprite blending hack (fixes #532)
Python: Fix importing .gb or .gba before .core
Qt: Fix command line debugger closing second game
Qt: Fix LOG argument order
Qt: Fix timezone issues with time overrides
Qt: Fix sprite export pausing game indefinitely (fixes #841)
SDL: Fix potential race condition when pressing keys (fixes #872)


CMake: Fix CPack dependencies for libpng 1.6
GBA: Detect hardware for Pokémon FireRed ROM hacks
GBA Cheats: Improve detection of raw cheats
Qt: Don’t rebuild library view if style hasn’t changed
Qt: Allow overrides to be saved before a game is loaded
Qt: Hide mouse immediately when loading
SDL: Fix 2.0.5 build on macOS under some circumstances
VFS: Make VFile.truncate work growing files on PSV (fixes #885)

For: Windows, macOS and Linux


melonDS 0.5 released!

melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

• new UI, more stable, less windows all over the place
• wxWidgets ditched, lost some weight
• 2D: allow reading BLDALPHA
• GPU: fix potential issues with VCount write
• implement 8bit accesses to some registers
• 2D: mosaic (not quite right for rotscaled sprites)
• 3D: fix culling
• allow 128KB firmwares from DSi/3DS
• 3D: more accurate fog
• 3D: more accurate polygon edges (but not perfect)
• 3D: antialiasing
• 3D: misc optimizations

ATTENTION: The new UI library is incompatible with Windows XP or Vista, so there will be no such builds.

For: Windows 64 bit and Linux 64 bit


    Tuesday, October 03, 2017
Cemu v1.10.0f released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.10.0f Changelog:
# New in 1.10.0f:

general: Made RDTSC more robust against aggressive Out-of-order execution on some AMD CPU models

For: Windows


    Wednesday, September 27, 2017
RockNES v5.54 released!

RockNES is a Nintendo (NES) emulator that supports total PPU emulation, total intelligent emulation (including VRCVI intelligent, used by some Japanese games), battery backed RAM, Famicom DiskSystem, VS Unisystem, and some 70 different mappers. In gain, RockNES includes lots of different video modes, as substantially as the ability to loading and economise your back at any stage. You can flush record movies of gameplay.

RockNES v5.54 Changelog:

- Improved Famicom Disk System PPU IRQ timing (thanks Sour).
- Fixed "Skip Disk System license screen" option, working ok.
- Fixed scanlines in NSF mode (while playing a tune & drawing circles).
- Fixed version number in the file properties.
- Minor fixes and improvements./quote]

For: Windows



MAME v0.190 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:


MAMETesters Bugs Fixed
- 00490: [Sound] (homedata.cpp) hourouki: It is missing voices of "Reach", "Ron" etc. (smf)
- 06658: [Plugins] (mappy.cpp) mappy, mappyj: When using cheats driven by parameter, left arrow doesn't change displayed value (Carl)
- 06672: [Sound] (starwars.cpp) starwars: Missing/malfunctioning sound (AJR)
- 06673: [DIP/Input] (subsino.cpp) stbsub: Missing dip-switch info. (Diet Go Go Fan)
- 06680: [Sound] (namcos2.cpp) metlhawk: Missing sound (Angelo Salese)
- 06682: [Sound] (cinemat.cpp) qb3: Missing AY-3-8910 sound (AJR)

New working machines
Altered Beast (Tiger handheld) [hap, Sean Riddle]
Laser 2001 [cvemu]
Mephisto Modena [yoyo_chessboard, Sandro Ronco]
Mephisto Monte Carlo [Sandro Ronco]
Mephisto Super Mondial II [yoyo_chessboard, Sandro Ronco]
Mephisto Super Mondial [yoyo_chessboard, Sandro Ronco]
R-Zone: Batman Forever [hap, Sean Riddle]
R-Zone: Indy 500 [hap, Sean Riddle]
unknown Italian poker game [caius, AJR, Ivan Vangelista, Roberto Fresca]

New working clones
Alligator Hunt (World, protected) [Pablo]
Beast Busters (Japan, Version 2, J3) [Layer @ jammaplus]
Big Buck Hunter - Shooter's Challenge (v1.60.01) [Ted Green]
Chuka Taisen (Japan) (P0-025-A PCB) [Pacman70]
Iron Horse (version K) [Coolmod, The Dumping Union]
Kick Off (bootleg) [caius, The Dumping Union]
Lady Master of Kung Fu (set 2, older) [Corrado Tomaselli, The Dumping Union]
Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 1.0) (AT89c52 protected) [Hammy]
Maniac Square (protected, Version 1.0, Checksum DEEE)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, Charles MacDonald, David Haywood]
Royal Card / Royal Jackpot (with a third draw)(encrypted) [Roberto Fresca, Team Europe]
Syvalion (US, PS2 Taito Legends 2) [MetalliC, rtw, Zerochan]
Syvalion (World, PS2 Taito Legends 2) [MetalliC, rtw, Zerochan]

Machines promoted to working
Alligator Hunt (Spain, protected) [David Haywood, Darksoft, Morten Shearman Kirkegaard, Peter Wilhelmsen]
Big Buck Hunter - Shooter's Challenge (v1.60.01) [Ted Green]
Big Buck Hunter Call of the Wild (v3.02.5) [Ted Green]
Big Buck Hunter II - Sportsman's Paradise (v2.02.11) [Ted Green]
Glass (Ver 1.1, Break Edition, Checksum 49D5E66B, Version 1994) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Great Guns [Angelo Salese]
Maniac Square (protected, Version 1.0, Checksum CF2D)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, Charles MacDonald, David Haywood]
Mazer Blazer (set 1) [Angelo Salese]
Mephisto Mega IV [Sandro Ronco]
Tecmo World Cup '94 (set 1) [Angelo Salese]
Virtual Pool [Ted Green]

Clones promoted to working
Big Buck Hunter - Shooter's Challenge (v1.50.07) [Ted Green]
Glass (Ver 1.0, Break Edition, Checksum C5513F3C) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Glass (Ver 1.0, Break Edition, Checksum D3864FDB) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Mazer Blazer (set 2) [Angelo Salese]
Mephisto Monte Carlo IV LE [Sandro Ronco]
Slap Fight (A76 set, GX-006-A PCB) [Corrado Tomaselli, The Dumping Union]
Tecmo World Cup '94 (set 2) [Angelo Salese]

New machines marked as NOT_WORKING
Cisco/Fisco 400 [TTL] [Andrew Welburn]
Convergent Miniframe [rfka01, R. Belmont]
Gaelco Football [Peter Wilhelmsen, Smitdogg, The Dumping Union]
Gran Trak 10/Trak 10/Formula K [TTL] [Mike Salay]
Gran Trak 20/Trak 20/Twin Racer [TTL] [Ed Fries]
Le Mans [TTL] [teeray]
Nintendo DS [Ryan Holtz]
Qwak!/Quack [TTL] [Ed Fries]
Triumph-Adler alphatronic P3 [Dirk Best, rfka01]

New clones marked as NOT_WORKING
AEG Olympia Olytext 30 [rfka01]
Bingo Wave [Harcsa Bela, caius]
Ericsson PC [Joakim Larsson Edstrom, Joel Tegner]
Ericsson Portable PC [Joakim Larsson Edstrom, Joel Tegner, FakeShemp]
Guns N Roses (2.00) [Gore Daimon, Guilherme Cobra]
Meteor (Stern, set 2) [Gore Daimon, Guilherme Cobra]
PC/AT 386SX (VGA, MF2 Keyboard) [Carl]
Robot Hunting (bootleg of Death Race) [TTL] [f205v, Any]
Schneider EURO PC II [rfka01]
Schneider EURO XT [rfka01]
Shootout Pool Prize (Export) / Shootout Pool The Medal (Japan) Version B -P [Ordyne]

New working software list additions
apple2: Thief [san inc. & TRex]
apple2_cass: Color Demosoft / Little Brickout, Lords of Karma, Startrek / Starwars [Dagarman]
archimedes: SCSI Support Disc [Nigel Barnes]
bbcb_flop: ArcPinball [Nigel Barnes]
c128_cart: VizaWrite 128 [terror]
hp85_rom: Assembler ROM, I/O ROM, Matrix ROM, Service ROM, Service ROM (fixed) [F.Ulivi]
Concurrent PC DOS 3.2, Concurrent PC DOS 4.1, Concurrent DOS XM 6.0, Concurrent DOS XM 6.01, Concurrent DOS XM 6.21 [Justin Kerk]
Freddy Pharkas, Frontier Pharmacist [ArcadeShadow]
Wing Commander II - Special Operations 1, Wing Commander II - Special Operations 2 [breiztiger]
Concurrent DOS 386 2.0, Concurrent DOS 386 3.01 [Justin Kerk]
kayproii: Digital Keyboards' Synergy Host Control System [shattered]
laser2001_cart: Salora Disk Drive [cvemu]
pce_tourvision: Bomberman 93, Die Hard, Hit The Ice, Knight Rider Special [system11]
spectrum_cass: Currah MicroSpeech Demo, Fuller Box Orator Demonstration, Shadow of the Unicorn, Spectrum Voice Chess [Nigel Barnes]

Translations added or modified
Dutch [Jos van Mourik]
Italian [Tharabas17]
Spanish [A. Viloria]
Turkish [Kadir Eksi]

Source Changes
-Added new AM9513 System Timing Controller device. [AJR]

-Improved 28XX parallel EEPROM emulation: [AJR]
* Emulated direct manipulation of /OE line for read/write mode control.
* Added special handling for data polling before a write has completed.
* Allow optional configuration to lock EEPROM after each write, as often used by Atari.
* Replaced Atari EEPROM interface devices with base device - to use old NVRAM files, rename them from eeprom_eeprom to eeprom.

-dblewing: Modernized soundlatch; improved IRQ arbitration for (hopefully) fewer dropped sound commands. [AJR]

-cninjabl2: Fixed sound banking. [AJR]

-z8 improvements: [AJR]
* Made data space optional.
* Fixed stack pop semantics.
* Mask addresses for external memory accesses based on P0 control bits.
* Fixed C flag polarity for CP/SBC/SUB, and actually subtract with carry in SBC (lets amerihok pass initial checksum).
* Fixed interrupts.

-megaplay: Routed start buttons through BIOS, still not working properly. [AJR]

-quizpun2: Emulate COP402 MCU. [AJR]

-COP400 overhaul: [AJR]
* Rewrote execution control logic to fetch each byte of an instruction separately in one pass of the main loop.
- Provides EEPROM-compatible timing for the SIO shift register, allowing the 93C46 on quizpun2 to be read and written properly.
* Added M pseudo-register (internal RAM referenced by B) to debugger state.
* Added T register to debugger state on devices where it only affects SKT.
* Display SIO state in binary when it is defined as a shift register.
* Allowed skipped instructions and the SKIP flag to be debugged using a compile-time switch (disabled by default).

-weststry: Prevent mistimed interrupts that were killing sound. [AJR]

-rs232: Added 9615 Baud rate actually used by a number of systems. [AJR]

-Fixed Lunar Lander Language ROM - now passes self-test (built from source). [Andrew Welburn]

-gstriker.cpp updates: [Angelo Salese]
* Added MCU simulation to clone romset twrldc94a.
* Added buffered spriteram (sprites being ahead 2 frames).
* Fixed tournament logic for Tecmo World Cup '94.
* Improved mb60553 zooming alignment (mostly noticeable in Tecmo World Cup '94).
* Added rotation to mb60553 core (used by V Goal Soccer during football field display).

-ninjaw.cpp: Changed to saner interleave CPU timings, attempted to fix missing enemies bug in Ninja Warriors. [Angelo Salese]

-rockrage.cpp: Fixed priorities and text tile banking for Rock N Rage. [Angelo Salese]
* Fixes stage 1 boss eyes flashing and Shena display inside the bubble at stage 5 boss.

-mb_vcu.cpp updates: [Angelo Salese]
* Added multi-layer drawing.
* Improved layer clearing for Mazer Blazer, fixed layer clearing for Great Guns.
* Added collision detection feature, specific to Mazer Blazer.

-mazerbla.cpp: Added backup RAM, fixed lightgun inputs for Great Guns. [Angelo Salese]

-itech8.cpp: Ninja Clowns improvements: [Angelo Salese]
* Fixed palette read accesses, fixes many color bugs.
* Fixed 0x40000-0x7ffff constant area, program ROM now checksums correctly.
* Moved vblank IRQ generation - fixes frames per second jerkiness.

-model2.cpp: Fixed luma overflow (Virtua Striker flag colors). [Angelo Salese]

-ymf271.cpp: Added slot end status bits (fixes at least missing shots samples for Desert War). [Angelo Salese]

-saturn.cpp: Fire a VDP1 IRQ when an illegal sprite opcode is encountered (fixes Sexy Parodius booting). [Angelo Salese]

-pce_cd.cpp: Fixed few bogus CD-ROM state bugs (fixes booting for Snatcher). [Angelo Salese]

-ladyfrog.cpp: Added missing DAC sound chip (fixes death scream in Touche Me). [Angelo Salese]

-flstory.cpp: Merged memory maps and fixed gfx bank default (fixes Onna Sanshirou POST messages). [Angelo Salese]

-bigevglf.cpp: Added DAC (cup in, crowd applauses samples). [Angelo Salese]

-buggychl.cpp updates: [Angelo Salese]
* Fixed sound timer IRQ frequency (fixes enter initials BGM tempo).
* Fixed background pen and clipping enable (fixes title screen and stage 3 graphics).
* Fixed inputs, namely accelerator being analog now.

-vicdual.cpp: Added sound samples to Borderline. [Angelo Salese, Corrado Tomaselli]

-ioport.cpp: Fixed a longstanding INP playback desync bug caused by a rand() call in the MAME core. [Angelo Salese, hap]

-leland: Fixed missing DAC sounds in later Ataxx-era audio. [Barry Rodewald]

-vamphalf.cpp: Added idle skipping speedup hack for coolminii. [Brian Troha]

-luaengine: Added translation support. [Carl]

-altos8600: Added serial board. [Carl]

-c64_cart.xml: Added accompanying disk to 4040+Fast Hack'em cartridge. [Curt Coder]

-Demoted Megaplay to not working. [David Haywood]

-Demoted Panic Road to not working - playtesting shows that the collisions aren't right. [David Haywood]

-floppy: Added drive LED callback. [Dirk Best]

-Added Data East IRQ Controller device used by games in the cninja and deco32 drivers. [Dirk Best]

-pktgaldx: Added vblank interrupt acknowledge. [Dirk Best]

-deco32 improvements and cleanups: [Dirk Best]
* Emulated LC7535-based volume control for Dragon Gun board based games.
* Added DSW3 and DIP switch locations to Captain Avenger.

-deco156: Cleaned up palette. [Dirk Best]

-Fixed ROM size for Tank (atarittl.cpp) based on recent verification dump. [Ed Fries]

-Miscellaneous Master System/Game Gear fixes: [Enik Land]
* Corrected author of the SMS multipad device hardware.
* Map upper addresses of the SMS2/GG memory map unused by devices to RAM (fixes 'shero' GG game).
* Added PCB info for 'termntr' and fixed mapper of 'jangpun2' entries of the SMS software list.
* Fixed a soft reset bug in the mapper code for the '4pak' entry of the SMS software list.
* Remove two obsolete comments from the period when MESS didn't support BIOS selection.
* Changed two comments to document that player inputs on GG aren't disabled even in SMS mode.

-hp85: Added support for optional ROM cartridges and started a software list. [F.Ulivi]

-a2arcadebd: Added port mirrors so all programs on the test disk work. [Golden Child]

-apple2: Added preliminary support for the Synetix SuperSprite card. [Golden Child, R. Belmont]

-segasp.cpp: Dumped original CF card for "Dinosaur King - Operation: Dinosaur Rescue". [Hellfromabove]

-dbox: Added 29F800B flash boot device, hooked up RS232/modem ports. [Joakim Larsson Edstrom]

-mc68681: Added the DUART-compatible 68340 serial module. [Joakim Larsson Edstrom]

-68340tmu: Fixed MCR register enum error, silenced some logerror spam by turning them into LOGx statements. [Joakim Larsson Edstrom]

-68340 improvements: [Joakim Larsson Edstrom]
* Deskeletonized the serial module as a device derived from the DUART device (defined in mc68681.cpp).
* Fixed SIM module read register bug and added informative chip select logic LOG messages.
* Simplified code by making the timer module implementation a device with two independent instances.

-Implemented Candela PAL-driven address map (fixes several BASIC commands). [Joakim Larsson Edstrom]

-upd7725: Ignore DPL field if destination is DP, and ignore RPDCR bit if destination is RP. [Jonas Quinn]

-Added support for viewing PLS100/82S100/PLS101/82S101 equations to jedutil. [Kevin Eshbach]

-Adding PAL dumps from Guzzler (Swimmer Conversion). [Kevin Eshbach]

-dccons.cpp: Virginized DC Flash ROM dumps to fresh factory state and documented Dreamcast Flash ROM structure. [MetalliC]

-Return a reference from corestr.cpp calls to avoid unnecessary string copies. [Nathan Woods]

-Added validation checks for PORT_CHAR character values. [Nathan Woods]

-Made -validate verb report an error if no drivers match pattern. [Nathan Woods]

-Attempted to sanitize/rationalize UTF-8 command line arguments are accessed. [Nathan Woods]
* Also fixes a bug in imgtool where non-7 bit ASCII was not being handled correctly under Windows.

-spectrum: Added expansion slot and devices, removed Kempston Joystick Interface from driver. [Nigel Barnes]
* Working devices: Currah MicroSlot, Currah MicroSource, Currah MicroSpeech, Didaktik Melodik, Fuller Box,
Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface, ZX Interface 2.
* Non-working devices: ZX Interface 1.
* Thanks to Thomas Busse for preliminary work on Currah MicroSpeech.

-spec128: Added expansion slot and devices, removed Kempston Joystick Interface from driver. [Nigel Barnes]
* Working devices: Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface,
Spectrum +2 Test Software, ZX Interface 2.
* Non-working devices: ZX Interface 1.

-tube_casper: Corrected CPU clock to 4MHz. [Nigel Barnes]

-m68k: Fixed abcd/sbcd/nbcd to pass 68k-bcd-verifier. [notaz]

-upd765: Added support for i82072 including sense interrupt status logic and motor on/off logic. [Patrick Mackinlay]

-i82586: Fixed 82586 initialisation. [Patrick Mackinlay]

-clipper interrupt handling fixes: [Patrick Mackinlay]
* Improved interrupt vector handling.
* Fixed C300 interrupt entry and stack frame.
* Fixed pushw where source register is same as stack register.

-apple2e: Don't update 80-column screen immediately on page switch. [Peter Ferrie]

-psi98: Added basic stub layout with drive LEDs. [rfka01]

-unkitpkr improvements: [Roberto Fresca]
* Improved the input system and mapped remaining inputs, hooked the AY8912 port and rerouted the DIP switches there.
* Added technical notes about the hacked code.
* Added proper palette resnet.
* Confirmed the bipolar PROM dump, it matches the Wall Crash one.

-Royal Jackpot improvements: [Roberto Fresca]
* Added proper inputs/DIP switches and default NVRAM, changed game description and promoted to working.
* Added the three missing PLDs as NO_DUMP.
* Added a DIP switches table from manual and implemented default positions from factory.
* Added some notes about the third draw feature.

-arm7: Added ARM946ES variant, fixed up CPU ID values. [Ryan Holtz]

-cgc7900: Attached keyboard and serial port, and force cold boot. [shattered]

-Corrected regions/titles for Namco System 22 and System 23 games. [sjy96525]

-Implemented program counter break point to PlayStation CPU, and re-added PlayStation EXE, CPE and PSF loading. [smf]

-Added named constants for INS8250 registers/bits (LSR/MCR/LSR). [Sven Schnelle]

-HP HIL: Pass through commands between devices. [Sven Schnelle]

-HP9000/300 improvements: [Sven Schnelle]
* Added HIL keyboard support.
* Fixed detection of DIO cards.
* Disabled DMA controller workaround (caused ROM to use unimplemented DMA functionality, now falls back to PIO).
* Added SN76494 sound device.

-hp9k_3xx: Hooked up keyboard/sound to HP9000/332, added 98603 ROM card. [Sven Schnelle]

-hp16500: Connected HIL MLC. [Sven Schnelle]

-tourvis: Added new BIOS dump, clarified BIOS names, and updated several games with newly discovered ID codes. [system11, Tafoid]

-iteagle: Set medium resolution as default for virtpool and remove MACHINE_IMPERFECT_GRAPHICS. [Ted Green]

-Cleaned up and optimised common code: [Vas Crabb]
* Made natural keyboard prefer lower shift states and eliminated O(n) character lookup.
* Turned most ROM entry accessor macros into templates and made them work on tiny_rom_entry/rom_entry pointers/references.
* Started adding iterable class wrappers for specific types of ROM entries.
* Added support for C++ output streams to logmacro.h using LOG_OUTPUT_STREAM macro.
* Improved -listxml performance by another 10% or so.

-Made ROM BIOS reported in -listxml output match what ROM loading does. [Vas Crabb]

-buggychl: Removed NMI trampolines and added mirrors to memory map. [Lord Nightmare]

-grchamp.cpp: Improved sound CPU commuication. [Lord Nightmare]

-taitosj: Improved sound CPU communication and added mirrors to sound CPU memory map. [Lord Nightmare]

-upd7725: Fixed OV1 and S1 flag calculation. [AWJ, Lord Nightmare]

-superqix.cpp updates: [Lord Nightmare]
* Implemented 8751 port2 latch and fixed semaphores.
* Replaced pending communication hacks with scheduler synchronization barriers.
* Split up state class, consolidated port2 handling, and removed unnecessary trampolines.
* Traced out correct clock divider for CPU and MCU from PCB.
* Added emulation of the 8031 bootleg MCU port 3 output latch.

-Fixed corrupt bytes in two MC68705 dumps after re-analyzing raw dump data. [Lord Nightmare, ShouTime]

-retofinvb3: Fixed colors. [Lord Nightmare]

-hexion.cpp: Fixed INT_TIME callback from K053252 CCU (fixes music speed), fixed music pitch for hexionb. [Lord Nightmare]

-notetaker.cpp: Updated notes, and added PROMs typed from source listings. [Lord Nightmare]

-Updated hiscore.dat. [Leezer]

-tnzs.cpp: Corrected ROM PCB locations and added Guru-Readme for the P0-25-A PCB. [Guru]

For: Windows, Linux, and macOS


    Tuesday, September 19, 2017
Mednafen v0.9.48 released!

Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).

Mednafen v0.9.48 Changelog:

* SS: Fixed graphics corruption in the intro of "Batman Forever".
* SS: Fixed hang in "Jung Rhythm" when trying to retry a failed stage.
* SS: Fixed crash in "Tenchi Muyou! Ryououki Gokuraku" when it tries to play an opening movie.
* SS: Fixed messed-up colors in "Discworld 2".
* SS: Fixed hang when trying to resume a suspended game in "Tactics Ogre".
* SS: Fixed the periodic loud popping noise during FMV playback in "Grandia"(an emulation bugfix; sound may still pop/click if you have a slower CPU of course).
* SS: Added a hack/kludge to allow bypassing of data cache on reads(such that the timing benefits of partial cache emulation are preserved, without cache coherency problems that partial cache emulation sometimes leads to with poorly programmed games), and added an internal database to enable it on select games; fixes graphical glitches and/or hangs in "Area 51 (USA and Europe)", "Clockwork Knight 2 (USA)", "DeJig - Lassen Art Collection", "Father Christmas", "Golden Axe The Duel", "Sega Saturn Choice Cuts", "Spot Goes to Hollywood (USA and Japan)", "Street Fighter Zero", "Street Fighter Zero 3", "Super Puzzle Fighter II Turbo", and "Virtual Volleyball".
* SS: Full cache emulation is now enabled for "Whizz"(by using an internal database), to resolve(or at least reduce) quasi-random hanging issues during startup.

For: Windows and Linux


    Thursday, September 14, 2017
Ootake v2.84 released!

Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.

Ootake v2.84 changelog:

- When "CD-ROM disc is switched" while playing CD games with CD-ROM drive,
the game you switched automatically will be activated. Also, if you take
out the CD-ROM during the game, the game will be paused automatically for
- "CD access status (seek & read)" is displayed when playing a CD-ROM game.
Currently it is only in window mode, it is displayed on the right side of
"Ootake" at the upper left of the window. If you are using a PC with low
power, or unnecessary, uncheck "View CD Read Access" menu on "CD-ROM"
menu (the third row from the top).
- The play process of ADPCM sound approached the real machine. In
"Cobra II", at the desert town motorcycle ride scene, the stopped problem
(occurred from v2.83) was solved.
- The play operation of ADPCM sound approached the real machine. In
"Seisenshi Denshou", the problem that voice audio was interrupted was
- In "Ys book I&II (U)", when entering the Tower of Darm, with environment
where CD-ROM access is fast, the problem that Gorban's voice sound was
interrupted was solved.
- When "Tokimeki Memorial" is started, the decision button of the mouse is
automatically set to left click. If you do not need this, uncheck the
"Setting-> Improve-> Auto Set Left Click (Tokimeki Memorial)" menu.
- When "1552 Tenka Tairan" is started, mouse mode is set automatically.
(omitting the SELECT button press on the start screen) If you do not
need this, uncheck the "Setting-> Improve-> Auto Use Mouse (1552 Tenka
Tairan)" menu.
- Additionally, a detailed part has been improved and corrected.

For: Windows


    Saturday, September 09, 2017
Mesen v0.9.3 released!

Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.9.3 Changelog:

New Features
UI: All UI shortcuts are now customizable in the Preferences (multi-key shortcuts are now supported).
UI: Added a link to the new online documentation site in the Help menu.
Bug Fixes
Cheats: Fixed crash when cheats window was opened
HD Packs: Fixed sprite recording in HD Pack Builder and crashes when loading HD packs in some conditions.
Debugger: Fixed some minor bugs.
Linux: Fixed some crashes and layout fixes.
Dendy: Fixed regression bug with intensify color and grayscale bits emulation.

For: Windows


    Wednesday, September 06, 2017
Cemu v1.9.1 released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.9.1 Changelog:

general: Added a separate window to display the GamePad screen
general: Added more game profiles

CPU/JIT: Slightly decreased RAM usage of recompiler by optimizing away unused lookup tables
CPU/JIT: Improved detection of float denormal usage
CPU/JIT: Added support for PSQ_L type 6

input: Fixed XInput controller not refreshing
input: Fixed DirectInput controller selection for adapters with multiple controllers
input: Fixed DirectInput axis directions being mirrored or offset for certain controllers

coreinit: Added API MCP_TitleListByAppType, MCP_TitleList, FSAddClientEx()
coreinit: More accurate implementation of OSMessageQueue
coreinit: More accurate implementation of FSOpenFile/FSOpenFileAsync

nsysnet: Added API inet_ntoa(), recvfrom()

nn_act: Added API GetPersistentIdEx()

GX2: Added API GX2RSetStreamOutBuffer(), GX2WaitForFlip(), DMAEGetRetiredTimeStamp()
GX2: GX2CopySurface() can now detect access to GPU-residing textures and automatically trigger texture readback
GX2: Fixed invalid optimization of seemingly unused inputs in pixel shader when indexed GPR access is used
GX2: Optimized texture decoder (up to 5 times faster)
While generally not a bottleneck, the texture decoder previously could cause
additional micro-stutter in situations where many textures are loaded at once.

VPAD: Improved emulation of sampling callbacks
VPAD: Fixed crash in VPADControlMotor() when length parameter was out of bounds

AX: Correctly update ADPCM parameters after loop for non-streaming voices
AX: Fixed a bug in voice synchronization where changes to the current playback offset where sometimes not visible to the API

For: Windows


File Releases

Cemu 1.11.5
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Project64k 0.13 core1.4
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RxNES 3.003
RxNES is a NES emulator with a difference, taking the enhancement to the ne ...

Cemu 1.11.4
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Cemu 1.11.3
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