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    Sunday, April 28, 2019
LuaGB v0.1.1 released!

A gameboy emulator written in Pure Lua. Approaching feature completeness, but still a work in progress. This is designed to be fairly cross platform, and currently consists of a platform-independent gameboy module which contains the emulator, and a Love2D interface, presently the only supported platform.

Supported Features
* Pure Lua! Gameboy module should work on any Lua 5.2+ environment with the "bit" library available.
* Original Gameboy (DMG) and Gameboy Color (GBC)
* Decently cycle-approximate graphics
* Working 32KHz audio
* Multiple Palettes for DMG Mode
* SRAM and Save States
* Debug Panels for VRAM, Audio, IO and Disassembly
* Built-in filebrowser, drawn in software for easy porting

Notable Missing Features
* Super Gameboy support (planned)
* Serial Transfer port
* RTC Timer (Pokemon Gold / Crystal)
* HDMA Transfers (Used by a very small handful of games, notably Shantae)

LuaGB v0.1.1 Changelog:



Now targets Love 11.2
LuaJIT settings optimized for a rather hefty performance boost. Credit to @nico-abram, @TannerRogalsky and @meepen for the suggestions.
Less unpack, more FFI. Several small speed improvements from light code reorganization
Audio now routes through QueueableSource, greatly reducing skips, pops, and latency when running fullspeed
Proper support for General Purpose and HBlank DMA, needed by a few popular CGB games


https://github.com/zeta0134/LuaGB/releases
 

binjgb v0.1.3 released!

binjgb is a Gameboy emulator implemented in C. It's a simple GB/GBC emulator.

binjgb changelog:



* Fix high DPI rendering on MacOS
* Remove deprecated texture2D function from shader
* Merge pull request #17 from binji/shader-version
* Prepend shader version; avoid deprecated features
* Merge pull request #15 from aconbere/anders/fix_compile_errors_on_osx
* use PRIu64 as advised
* Fixes compile errors for implicit instantiation on osx
* Fix bugs I introduced in the last commit
* Clean up demo.js some more
* Use ES6 classes in demo.js
* Use idb library in demo.js
* Update wasm module after bg priority fix
* Fix bg priority bug
* Allow the UI to capture the keyboard
* Add delete button to JS demo


https://github.com/binji/binjgb/releases
 



    Wednesday, April 24, 2019
MAME v0.209 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:



0.209 2019-04-24
----------------


MAMETesters Bugs Fixed
----------------------
- 03122: [DIP/Input] (ltcasino.cpp) mv4in1, ltcasino, ltcasinn: Service Mode DIP switch does not work. (Dirk Best)
- 05291: [Sound] (coco3.cpp) All drivers in coco.c: ORC90 emulation has no sound output. (Nigel Barnes)
- 03130: [Graphics] (ccastles.cpp) ccastles: Reported screen resolution is incorrect. (Dirk Best)
- 07075: [Sound] (m72.cpp) hharry: Victory scream is too low compared to previous mame releases and arcade PCB. (cam900)
- 07242: [Crash/Freeze] (vegas.cpp) sf2049: Game freezes in attract mode. (Ted Green)
- 07255: [Crash/Freeze] (sms.cpp) gamegear [ecco]: Game Gear ROM Ecco freezes on a pink/purple screen. (Enik Land)
- 07265: [DIP/Input] (tsamurai.cpp) tsamuraih: Lives DIP switch settings are incorrect. (chaneman)
- 07266: [Sound] (snk6502.cpp) sasuke: Initial game music plays partially or not at all after hitting Start. (Ivan Vangelista)
- 07270: [Crash/Freeze] (cps1.cpp) sf2ceea: Debugger crashes when accessing memory under certain conditions. (hap)
- 07272: [Documentation] (spg110.cpp) jak_spdmo: In the description the letter "W" is missing in the word "hardware". (Tafoid)
- 07275: [Core] Weird pacing issue on Windows. (hap)
- 07279: [Crash/Freeze] (amstrad.cpp) cpc6128: Loading disk images with exess tracks causes a fatal error. (Edstrom)
- 07281: [DIP/Input] (pocketc.cpp) pc1401, pc1402: Inputs are mapped incorrectly. (Robbbert)
- 07282: [Crash/Freeze] (alphatro.cpp) alphatro: After "width 80" entered, MAME freezes. (AJR)


New working machines
--------------------
Akka Arrh (prototype) [Aaron Giles, The Dumping Union]
Applied Concepts Great Game Machine [hap, bataais]
Bonus Poker [Roberto Fresca, TeamEurope]
Computer Chess (Conic) [hap, Sean Riddle]
Fidelity Electronics Chess Challenger 3 [hap, Berger, Sean Riddle]
Fun World Quiz (German, 12-11-1990) [Roberto Fresca, TeamEurope]
Fun World Quiz (German, 27-04-1990) [Roberto Fresca, TeamEurope]
Game & Watch: Popeye (wide screen) [Henrik Algestam]
Game & Watch: Zelda [Henrik Algestam]
Invader (Gakken, cyan version) [hap, Sean Riddle, hydef]
Kuzmich-Egorych [shattered]
Name That Tune (Castle Toy) [hap, Sean Riddle]
Nevada (French, encrypted) [Roberto Fresca, Grull Osgo]


New working clones
------------------
Applied Concepts Boris (rev. 01) [Sean Riddle]
ARB V2 Sargon 4.0 [anon]
Casino Poker (Ver PM86-35-1, German) [Roberto Fresca, TeamEurope]
Dock Man (set 2) [Andrew Welburn, The Dumping Union]
Dock Man (set 3) [Andrew Welburn, The Dumping Union]
Empire City: 1931 (France) [Fabrice Arzeno, The Dumping Union]
Euro League (Gaelco bootleg, Modular System) [ClawGrip, David Haywood]
Fidelity Electronics Chess Challenger 7 (model CC7) [Sean Riddle]
Little Casino II v18.1 [Andrew Welburn, The Dumped Union]
Novag Super Expert (version B, model 886) [Berger]
Novag Super Forte (version A, set 3) [Berger]
Street Heat (set 2, older?) [chaneman]
Super Bobble Bobble (bootleg, set 5) [Lorenzo Mancini]


Machines promoted to working
----------------------------
Joker Card (Inter Games) [Roberto Fresca, Grull Osgo]
Joker Card 300 (Ver.A267BC, encrypted) [Roberto Fresca, Grull Osgo, Andreas Naive, Gaby]
Mega Card (Ver.0210, encrypted) [Roberto Fresca, Grull Osgo, Andreas Naive]
Multi Win (Ver.0167, encrypted) [Roberto Fresca, Grull Osgo, Andreas Naive]
Power Card (Ver 0263, encrypted) [Roberto Fresca, Grull Osgo, Andreas Naive]
Saloon (French, encrypted) [Roberto Fresca, Grull Osgo]
Tripple Draw (V3.1 s) [Ivan Vangelista]


Clones promoted to working
--------------------------
Dragon World (Korea, V040K) [Ivan Vangelista]
Jolly Card (German, Fun World, bootleg) [Roberto Fresca, Grull Osgo]
Jolly Card (Italian, bootleg, set 2) [Roberto Fresca, Grull Osgo]
Royal Card (Evona, Polish, encrypted) [Roberto Fresca, Grull Osgo]
Wonder Boy (system 2, set 2, 315-5176) [Ivan Vangelista]


New machines marked as NOT_WORKING
----------------------------------
Bikkuri Pro Wrestling (Japan 881221, Ver 1.05)
[ShouTime, Dane Biegert, Evan Korzon, Russell Howard, Jeroen Bijl, Jeffrey Gray, Smitdogg, The Dumping Union]
Centipede / Millipede / Missile Command (rev 1.03) [chaneman, R. Belmont]
Ericsson 9161 Display Processor Unit [MCbx Old Computer Collection]
Husky Computers Ltd Hunter 16 [Barry Rodewald, rfka01, TeamEurope]
Multi-Action 6710-13 [Brian Troha, The Dumping Union]
Multi-Action 7551 [Brian Troha, The Dumping Union]
Multi-Action 7556 [Brian Troha, The Dumping Union]
Panther Darts [jordigahan, ClawGrip, The Dumping Union]
Toyquest TV Go Go [ClawGrip, TeamEurope]
Trivial Pursuit (Volumen V, Spanish, Maibesa hardware) [Retro Sevilla, Diego Bartolome, Recreativas.org, ClawGrip]
Yamaha MU50 [R. Belmont, O. Galibert]


New clones marked as NOT_WORKING
--------------------------------
Amstrad plc PCW9512 [Edstrom]
CompuAdd 810 [rfka01]
Dr. Dude (LU-1) Europe [PinMAME]
Elvira and the Party Monsters (LF-1) French [PinMAME]
Gilligan's Island (L-8) [PinMAME]
Husky Computers Ltd Hunter 16/80 [Barry Rodewald, rfka01, TeamEurope]
Hyosung Topstar 88T [rfka01]
Image Fight (Japan, bootleg) [hammy, The Dumping Union]
JUKO NEST 8086 and V30 [rfka01]
Kaypro Corporation PC [rfka01]
Kyocera XT [rfka01]
Last Action Hero (1.06 Canada) [Matt Morin]


New working software list additions
-----------------------------------
apple2_flop_clcracked:
Adjectives (cleanly cracked), Adjectives (version 06.29.84) (cleanly cracked), Agenda Files (cleanly cracked),
Air Nav Workshop (cleanly cracked), Air Raid Pearl Harbor (cleanly cracked), Air Traffic Controller (cleanly cracked),
Alaska (cleanly cracked), Alfred's Basic Band Computer Tutor (cleanly cracked), Alge-Blaster (cleanly cracked),
Algebra Volume 1 (Edu-Ware) (cleanly cracked), Algebra Volume 1 v1.3 (Edu-Ware) (cleanly cracked),
Algebra Volume 2 v1.1 (Edu-Ware) (cleanly cracked), Algebra Volume 3 v1.2 (Edu-Ware) (cleanly cracked),
Algebra Volume 4 v1.0 (Edu-Ware) (cleanly cracked), Algebra Volume 5 v1.2 (Peachtree) (cleanly cracked),
Algebra Volume 6 v1.2 (Peachtree) (cleanly cracked), Ali Baba and the Forty Thieves (cleanly cracked),
Alice in LogoLand (cleanly cracked), Alice in Wonderland rev. 2 (cleanly cracked), Alien Addition 1982.0 (cleanly cracked),
Alien Addition 1985 (cleanly cracked), Alien Addition revision 2 (cleanly cracked), All About America (cleanly cracked),
All About Purim (cleanly cracked), Alligator Alley (cleanly cracked), Alligator Mix (cleanly cracked),
Alligator Mix 1982.0 (cleanly cracked), Alligators and Crocodiles (cleanly cracked),
Alphabet Beasts and Company (cleanly cracked), Alphabetic Keyboarding Volume 1 (cleanly cracked),
Alphabetic Keyboarding Volume 2 (cleanly cracked), Alphabetical Order (cleanly cracked),
Alphabetization Sequence (cleanly cracked), Alphabetizing - Blue Level (cleanly cracked), Alpine Tram Ride (cleanly cracked),
Alter Ego (female version) (cleanly cracked), Alter Ego (male version) (cleanly cracked),
America Coast to Coast (cleanly cracked), American Government (Intellectual Software) (cleanly cracked),
American Government (Micro Learningware) (cleanly cracked),
American History Achievement IV: World War II - Present (cleanly cracked), Analogies Tutorial (cleanly cracked),
Ancient Legends (cleanly cracked), Animal Homes and Stories (cleanly cracked), Animal Hotel (cleanly cracked),
Animal Survival for Echo Voice System (cleanly cracked), Animal Survival for Ufonic Voice System (cleanly cracked),
Animate (cleanly cracked), Ankh (cleanly cracked), Antonym Antics (cleanly cracked), Antonyms/Synonyms 1 (cleanly cracked),
Antonyms/Synonyms 2 v05.25.87 (cleanly cracked), Aphasia I (cleanly cracked),
Aphasia II - Opposites and Similarities (cleanly cracked), Aphasia III (cleanly cracked), Aphasia IV (cleanly cracked),
Apple Cider Spider (cleanly cracked), Apple II Test Disk (cleanly cracked), AppleWriter ][ (cleanly cracked),
Apventure to Atlantis (cleanly cracked), Aquatron (cleanly cracked), Arcade Boot Camp (cleanly cracked), Archon (cleanly cracked),
Archon II - Adept (cleanly cracked), ARCO Computer Preparation for the SAT (cleanly cracked), Arcticfox (cleanly cracked),
Ardy the Aardvark (cleanly cracked), Arena (cleanly cracked), Argos (cleanly cracked), Association Pictures (cleanly cracked),
Audio Visual Inventory (cleanly cracked), Audubon Grizzly Bears - Wildlife Adventures (cleanly cracked),
Autoduel (cleanly cracked), Axis Assassin (cleanly cracked), Back in Time (cleanly cracked), Bad Dudes (cleanly cracked),
Bake & Taste (cleanly cracked), Bank Street StoryBook (cleanly cracked), Bank Street StoryBook 1.1 (cleanly cracked),
Bank Street Writer II (cleanly cracked), Banner Books - All Along The Alphabet (cleanly cracked),
Banner Books - Your School Day (cleanly cracked), Bannercatch (cleanly cracked), Baron (version 2.1) (cleanly cracked),
Basic Biology (version 1.02) (cleanly cracked), Basic Division Facts (cleanly cracked),
Basic Division Facts: Dividends to 25 - Factors to 5 (cleanly cracked),
Basic Division Facts: Dividends to 81 - Factors to 9 (cleanly cracked),
Basic Drafting: Review and Testmaker (version 3.0) (cleanly cracked), Basic Electricity (cleanly cracked),
Basic Electronics: Atomic Theory (cleanly cracked), Basic Electronics: Electronic Fundamentals (cleanly cracked),
Basic Electronics: Electronic Math (cleanly cracked),
Basic Electronics: Electronic Prefixes, Symbols, and Components (cleanly cracked),
Basic Electronics: Fundamentals of DC Circuitry (cleanly cracked),
Basic Math Competency Skill Building: Decimals (cleanly cracked), Basic Math Facts and Games (1981 release) (cleanly cracked),
Basic Math Facts and Games (1983 re-release) (cleanly cracked), Basic Math Flash Facts (cleanly cracked),
Basic Multiplication Facts (cleanly cracked), Basic Vocabulary Builder - Spanish (cleanly cracked),
Battalion Commander (cleanly cracked), Battle Cruiser (cleanly cracked), Battle For Normandy (cleanly cracked),
Battle Group (cleanly cracked), Battle of Antietam (version 1.5) (cleanly cracked),
Battling Bugs and Concentraction (cleanly cracked), BC's Quest For Tires (cleanly cracked),
Behind the Wheel, Blue Level (cleanly cracked), Bellhop (cleanly cracked), Below the Root (cleanly cracked),
Berserker Raids (cleanly cracked), Bible Baseball (cleanly cracked), Bible Discovery (cleanly cracked),
Big Book Maker: Favorite Fairy Tales and Nursery Rhymes (cleanly cracked),
Big Book Maker: Tall Tales and American Folk Heroes (cleanly cracked), Big Red Mania (cleanly cracked),
Bike Hike (cleanly cracked), Bingo Bugglebee Presents Famous People (cleanly cracked),
Bingo Bugglebee Presents Home Alone (cleanly cracked), Bingo Bugglebee Presents Outdoor Safety (cleanly cracked),
Biology Achievement II: Reproduction and Development (cleanly cracked), Biomes (cleanly cracked), Birds (cleanly cracked),
Blockers and Finders (cleanly cracked), Blue Powder Grey Smoke (cleanly cracked), Bolo (cleanly cracked),
Bomb Alley (cleanly cracked), Borrowed Time (cleanly cracked), Boulder Dash (cleanly cracked),
Boulderdash Construction Kit (cleanly cracked), Bouncing Kamungas (cleanly cracked), Box Introduces Addition (cleanly cracked),
Bridge Baron II (cleanly cracked), Building Compounds (cleanly cracked),
Building Reading Skills (version 85-02) (cleanly cracked), Building With Vowels (cleanly cracked),
Bulletin Board Maker: City and Country (cleanly cracked), Bulletin Board Maker: Your Neighborhood (cleanly cracked),
Bumble Plot (1982) (cleanly cracked), Bumble Plot (version 1.2) (cleanly cracked), C'est La Vie (cleanly cracked),
Calendar Skills v08.31.86 (cleanly cracked), Cannonball Blitz (cleanly cracked), Capitalization (cleanly cracked),
Capitalization (version 1.5) (cleanly cracked), Capitalization Practice (cleanly cracked),
Capitalization Test (version 01.29.87) (cleanly cracked), Car Builder (cleanly cracked),
Car Builder (revision 2) (cleanly cracked), Car Builder (revision 3) (cleanly cracked), Carrier Force (cleanly cracked),
Cartels and Cutthroats (cleanly cracked), Case of the Great Train Robbery: Fact and Opinion (cleanly cracked),
Case of the Missing Chick: Finding The Main Idea (cleanly cracked), Castle Wolfenstein (cleanly cracked),
Cat 'n Mouse (revision 2) (cleanly cracked), Cat 'n Mouse (revision 3) (cleanly cracked),
Catch a Falling Star: Dolphin Math Games (cleanly cracked), Categorizing: Detective Games (cleanly cracked),
Catlab (version 2.0) (cleanly cracked), Cats and Kittens (cleanly cracked), Cause and Effect (version 12.14.87) (cleanly cracked),
Cause and Effect: What Makes It Happen (cleanly cracked), Centauri Alliance (cleanly cracked),
Challenge Sentence Combining (cleanly cracked), Championship Baseball (cleanly cracked), Championship Golf (cleanly cracked),
Changing Improper Fractions to Mixed Numbers (cleanly cracked), Changing Mixed Numbers to Improper Fractions (cleanly cracked),
Chariots, Cougars, and Kings (cleanly cracked), Chemistry Achievement I - Mathematics of Chemistry (cleanly cracked),
Chivalry (cleanly cracked), Circus Subtraction (cleanly cracked), City and Country Opposites (cleanly cracked),
Clock (v03.20.90) (cleanly cracked), Clock 07.06.83 (cleanly cracked), Clock: Time Teaching (cleanly cracked),
Clowning Around (cleanly cracked), Cloze Thinking (cleanly cracked), Cloze-Plus Level C (cleanly cracked),
Cloze-Plus Level D (cleanly cracked), Cloze-Plus Level E (cleanly cracked), Clozed Reading Comprehension (cleanly cracked),
College Board 81-82 demo (cleanly cracked), College Explorer 2.0 (cleanly cracked), Colonial Conquest (cleanly cracked),
Color Me (Softsmith) (cleanly cracked), Comic Strip Maker (cleanly cracked), Commas (Queue) (cleanly cracked),
Communicate and Win (cleanly cracked), Comparing Numbers (cleanly cracked),
Compilation - Bolo, Pest Patrol, Bug Battle (cleanly cracked), Compilation - Congo, Thief, Draw Poker (cleanly cracked),
Composition Strategy (cleanly cracked), Comprehension (Prescription Learning) (cleanly cracked),
Compu-Math Arithmetic Skills (cleanly cracked), Compu-Math v1.3.1 (cleanly cracked),
Compu-Spell (version 1.3.1) (cleanly cracked), Computer Air Combat v1.1 (cleanly cracked), Computer Ambush (cleanly cracked),
Computer Assisted Blackboard demo (cleanly cracked), Computer Assisted Problem Solving for Beginning Algebra (cleanly cracked),
Computer Assisted Problem Solving for Intermediate Algebra (cleanly cracked),
Computer Assisted Problem Solving for Pre-Algebra (cleanly cracked), Computer Baseball (cleanly cracked),
Computer Discovery (cleanly cracked), Computer Drill and Instruction - Decimals C-2 (cleanly cracked),
Computer Drill and Instruction - Decimals C-3 (cleanly cracked), Computer Drill and Instruction - Fractions C-2 (cleanly cracked),
Computer Drill and Instruction - Fractions C-3 (cleanly cracked),
Computer Drill and Instruction - Measurement D-1 (cleanly cracked),
Computer Drill and Instruction - Multiplication B (cleanly cracked), Computer Graphing Experiments (cleanly cracked),
Computer Quarterback Second Edition (cleanly cracked), Computerized Reading for Aphasics (cleanly cracked),
A Treasure Hunt of Facts (cleanly cracked) [4am, Firehawke]
apple2_flop_misc:
Anti-M (version 1.0), Anti-M (version 1.1), Anti-M (version 1.3) [4am, Firehawke]
Advanced Demuffin (version 1.5) [Firehawke]
apple2_flop_orig:
Apple-oids and Chipout, Arcade Album #1, Arkanoid, The Blade of Blackpoole, BurgerTime, Dig Dug, Escape From Rungistan,
Fantavision, The Flockland Island Crisis, Kabul Spy, Lazer Silk, Maze Craze Construction Set, Peeping Tom, The Print Shop Color,
Robots of Dawn, Rocky's Boots (version 4.0), Spider Raid, Star Blazer, Star Warrior, Super Bunny, Type Attack, Warp Destroyer,
Wizardry III: Legacy of Llylgamyn (version 4, 20-Aug-1983 update), Zaxxon, Zork I: The Great Underground Empire (revision 5)
[4am, Firehawke]
arb: Grand Master Series 4.0 [anon]
ekara_pal: e-kara Spain 10-Songs Volume 1, e-kara Spain 10-Songs Volume 2 [ClawGrip, TeamEurope]
fmtowns_cd:
Enkaiou, Joker Towns, Joshikou Seifuku Monogatari, Yuka Watanabe & Tomo Kawai - Pleasure [redump.org, r09]
J. R. R. Tolkien's The Lord of the Rings, Vol. II - The Two Towers [Tokugawa Corporate Forums, DamienD]
fmtowns_flop:
Viewpoint Demonstration No. 1 [David Swanson]
Dragon Slayer - The Legend of Heroes II, Towns Karaoke V1.1L10 [r09]
ggm: Boris 2.5 / Sargon 2.5 [hap, bataais]
ibm5170: Krusty's Fun House, Michael Jordan in Flight, Sid Meier's Colonization [ArcadeShadow]
icanpian:
American Idol Take the Stage (K4655), Barbie Princess Enchanted Sounds (J7526), Dora the Explorer Musical Adventure (J7523),
Holiday Wonderland (J7528), Pop Hits (K0653) [Sean Riddle, David Haywood]
The Wizard of Oz - We're Off to Play the Piano (K4654) [Sean Riddle, Peter Wilhelmsen]
intellect02: Chess (4 levels) [hap, Berger]
nes: SimCity (USA, Prototype) [archive.org, AJR]


Software list items promoted to working
---------------------------------------
pcw:
LocoScript Installation Program v3.00a (English), LocoScript Installation Program v3.06b (English), LocoScript v3.06 (UK),
LocoScript v4.06 (UK), LocoScript v4.10 (UK), Tomahawk [Edstrom]


New NOT_WORKING software list additions
---------------------------------------
3do_m2: Oldsmobile (USA) [redump.org, FakeShemp]
apple2_flop_misc: Anti-M (version 1.2) [4am, Firehawke]
ibm5170: Gilis presentask (Swe) [FakeShemp]
pce_tourvision: F1 Triple Battle (TourVision PCE bootleg) [ClawGrip]
tvgogo: 4-in-1 (Flashcard Fishing, Break a Brick, Balloon Juggling, Penguin Maze), Tennis, Whac-A-Mole [ClawGrip, TeamEurope]
vsmile_cart: Disney/Pixar Up (Spa, Rev. 022), Gimnasio Interactivo V.Smile (Spa) [TeamEurope, Diego Bartolome, ClawGrip]


Translations added or modified
------------------------------
Chinese (Simplified) [YuiFAN]
Chinese (Traditional) [YuiFAN]
Greek [BraiNKilleRGR]
Portuguese (Brazil) [Wellington Uemura]


Source Changes
--------------
-statriv2.cpp: Fixed segmentation fault in debugger memory view for sets without question data. [AJR]

-amerihok: Added preliminary inputs, coin counters, and basic layout for 7-segment LED scoreboard. [AJR]

-Added ROM dumps and skeleton device for UltraStor Ultra 12F ISA ESDI controller. [AJR]

-OS X debugger: Update window titles when restoring configuration for disassembly and memory viewers. [AJR]

-tumbleb: Drive ADPCM sound through PIC (sound communications not hooked up yet). [AJR]

-ron2: Corrected game title based on flyer. [AJR]

-pencil2: Connected VDP interrupt. [AJR]

-z8: Added register pairs to debug state. [AJR]

-m37710: Replaced I/O space with callbacks. [AJR]

-nes: Improved MMC5 extended attributes, use MMC5 ExRAM byte from nametable area to select palette bank. [AJR]

-ppu2c0x: Fixed order of nametable/attribute reads. [AJR]

-wy75: Added default EAROM content to avoid hanging at start. [AJR]

-er1400: Added ability to load default data from region, and changed erase value to all zeroes. [AJR]

-upd765: Improved drive selection logic: [AJR]
* Deselect drives upon reset, or select drive 0 for older controllers with multiplexed select lines.
* Deselect other floppies when using set_floppy.

-specpls3: Mirror floppy drive select lines (fixes Batman: The Movie). [AJR]

-rd100: Added LCD controller and working display. [AJR]

-cmi2x: Split off keyboards as subdevices. [AJR]

-scc68070: Merged CPU device with on-chip peripheral emulation, and added internal clock divider. [AJR]
* Also added crude hacks to force status bits in unemulated UART and I2C peripherals.

-hd63450: Improved accuracy of IRQ handling, and tidied up interface. [AJR]

-funworld.cpp: Added support for custom CPUs' opcode decryption. [Andreas Naive]

-Removed unnecessary read/write handler arguments, improved member names, and updated comments in many devices and drivers. [cam900]

-ymf278b.cpp: Added DO1 and DO2 outputs, and fixed timer/buffer when clock is changed. [cam900]

-cps3.cpp updates: [cam900]
* Reduced some gaps in zoomed sprites, and restricted drawing to clipping rectangle.
* Reduced duplication, improved member names, and cleaned up code.

-tc0480scp.cpp: Cleaned up and simplified read/write handlers. [cam900]

-devices/sound/gaelco.cpp: Converted data access to device_rom_interface, and made pitch a function of clock frequency. [cam900]

-gaelco2.cpp: Corrected some crystal values, and added notes. [cam900]

-tecmo_spr.cpp: Replaced gfx_element with gfxdecode_device, and reduced unnecessary code. [cam900]
* Also changed some variables to more appropriate types.

-kaneko_tmap.cpp updates: [cam900]
* Added address map for video RAM handling.
* Moved expro02.cpp bank switching code into the driver.
* Reduced code duplication.

-expro02.cpp: Reduced runtime tag map lookups. [cam900]

-kaneko16.cpp: Converted berwall to mono sound, reduced runtime tag map lookups, and simplified and cleaned up code. [cam900]

-actfancr.cpp: Simplified graphics decoding and cleaned up code. [cam900]

-deco16ic.cpp: Move cninja transparency mask function into the driver. [cam900]

-crospang.cpp: Moved alternate graphics layout into graphics decoding, and made most state class members private. [cam900]

-oneshot.cpp: Simplified graphics decoding, reduced runtime tag map lookups, and cleaned up code. [cam900]

-emupal.cpp : Remove MCFG_ macros. [cam900]

-vrc6.cpp: Implemented master frequency register, fixed duty cycles, and cleaned up code. [cam900]

-devices/bus/nes/konami.cpp: Fix vrc6 sound volume. [cam900]

-Added Namco 163 sound emulation, used by some Famicom cartridges. [cam900]

-c6280.cpp: Fixed LFO frequency behavior, fixed LFO enable bit, and implemented LFO reset bit. [cam900]

-devices/bus/nes/mmc5.cpp: Corrected sound behavior and fixed sound volume. [cam900]

-itech32.cpp: Reduced runtime tag map lookups, and simplified and cleaned up code. [cam900]

-skimaxx.cpp: Reduced runtime tag map lookups, added save state support, and simplified and cleaned up code. [cam900]

-k054321.cpp: Added synchronizing handlers for communication between main and sound CPUs (used by prmrsocr in tmnt.cpp). [cam900]

-devices/machine/watchdog.cpp: Simplified handlers, and reduced watchdog handler trampolines. [cam900]

-simpl156.cpp: Simplified graphics decoding, reduced code duplication, and corrected sound clocks. [cam900]

-snk68.cpp: Moved pow and searchar to a derived state class, reduced runtime tag map lookups, and cleaned up code. [cam900]

-snk68_spr.cpp: Changed flip screen state member to bool. [cam900]

-psikyosh.cpp updates: [cam900]
* Restricted tilemap drawing to clipping rectangle, and fixed tilemap size when per-line effects are enabled.
* Added separate address map for games with mahjong controller input.
* Reduced runtime tag map lookups, and cleaned up code.

-m72.cpp: Fixed audio sample rate for M72 PCBs, fixed DAC volume, and added notes. [cam900]

-decbac06.cpp: Removed hard-coded parameters that come from graphics elements, and restricted drawing to clipping rectangle.
[cam900]

-raiden2.cpp updates: [cam900]
* Fixed xsedae configuration (runs on modified Zero Team hardware).
* Moved video functions to video/raiden2.cpp.
* Reduced runtime tag map lookups, made state class members protected or private where appropriate, and cleaned up code.

-r2dx_v33.cpp: Reduced runtime tag map lookups, and reduced redundancy with raiden2.cpp. [cam900]

-vgmplay.cpp: Added volume modifier support, and scaled volume according to the number of sound chips used by file. [cam900]

-leland.cpp: Reduced runtime tag map lookups, and simplified and cleaned up code. [cam900]

-audio/leland.cpp: Removed hard-coded tags for ROM region and host CPU. [cam900]

-psikyo4.cpp: Fixed FM output when used. [cam900]

-n2a03.cpp: Added device_mixer_interface rather than routing audio to hard-coded speakers. [cam900]

-tc0100scn.cpp updates: [cam900]
* Internalized text graphics.
* Restricted drawing to clipping rectangle.
* Moved taito_f2.cpp banking code into driver.
* Allowed masked priority behavior.
* Reduced redundancy and cleaned up code.

-tc0480scp.cpp: Internalized text graphics, reduced code duplication, and removed unnecessary pointers and functions. [cam900]

-emupal.cpp: Added xBGRBBBBGGGGRRRR format. [cam900]

-deniam.cpp: Fixed screen freezing behaviour, reduced runtime tag map lookups, cleaned up code, and added notes. [cam900]

-audio/m72.cpp: Remove hard-coded tags, converted sample ROM access to device_rom_interface, and cleaned up code. [cam900]

-aica.cpp, aicadsp.cpp: Converted PCM/DSP memory access to device_rom_interface, added save state support, and cleaned up code.
[cam900]

-hotblock.cpp: Converted video banking to address_bank_map_device, and removed MCFG_ macros. [cam900]

-z80pio.cpp: Reduced code duplication. [cam900]

-ginganin.cpp: Simplified graphics layouts, reduced runtime tag lookups, and cleaned up code. [cam900]

-snes_snd.cpp: Added input clock, implemented device_clock_changed, cleaned up code, and added notes. [cam900]

-ms32.cpp: Add notes. [cam900]

-k053260.cpp: Cleaned up code. [cam900]

-deco146.cpp: Suppressed side effects for debugger, reduced redundancy, and cleaned up code. [cam900]

-pgm.cpp: Implemented some inputs, and improved naming. [cam900]

-pgmprot_igs027a_type1.cpp: Added inputs for CAVE PCB. [cam900]

-qs1000.cpp: Moved imperfect sound flag from drivers to device. [cam900]

-Netlist library updates: [Couriersud]
* Added a MOSFET model, inclusion Meyer capacitance.
* Added a charge-conserving capacitor model, as an alternative to the constant-capacity model.
* Started putting constants in a central place.
* Fixed a rounding issue in the ptime code.
* Added a global parameter to disable semiconductor capacitance modelling.
* Added an operational amplifier model that ignores output voltage limits.
* Changed MB3614 operational amplifier parameters to match the data sheet.
* Added VARCLOCK, allowing step size to be calculated using a function.
* Added trunc to pfunction.
* Added opamp_amplification_curve example, which calculates op-amp gain as a function of frequency.
* Improved LM3900 voltage clamping model, and aligned pin names with other operational amplifiers.
* Added a high-precision LM3900 model, and an improved high-performance LM3900 model.
* Added more SPICE elements to the conversion code.
* Fixed current source handling when converting SPICE nets.
* Added validation for netlist devices.
* Improved scalability of error messages.

-m62.cpp: Fixed kidniki netlist, based on corrections in kungfum schematics and an apparent omission. [Couriersud]

-zaccaria.cpp sound improvements: [Couriersud]
* Routed speech and DAC through netlist filtering, and fixed AY8910 interfacing.
* Hooked up potentiometers so they can be adjusted.
* Added frontiers to netlist to improve performance.

-mario: Fixed an error in schematics that became obvious with the improved LM3900 model. [Couriersud, Tafoid]

-spg110 updates: [David Haywood]
* Split more functionality into separate devices.
* Improved rendering and sprites, and implemented manual video RAM uploads.
* Added basic audio.

-wc90b.cpp: Tidied up a little. [David Haywood]

-pengo.cpp: Added preliminary partial decryption for schick. [David Haywood]

-Moved SunPlus GC394 systems out of vii.cpp (it's a newer sytem-on-a-chip with more capabilities). [David Haywood]

-32x.xml: Fixed pinochio ROM loading. [David Haywood]

-mgames.cpp: Cleaned up palette and graphics decoding layout, and converted drawing to use tilemap system. [Dirk Best]

-ltcasino.cpp updates: [Dirk Best]
* Hooked up the two 6821 PIAs, hooked up CRT5037, corrected RAM size, and defined clocks in terms of 18 MHz crystal.
* Cleaned up inputs, added DIP switch descriptions and locations, and documented service mode.
* Added output ports, and hooked up coin counter and lamps.
* Added simple internal artwork with clickable buttons and color overlays based on a flyer.
* Added non-volatile RAM, and updated ROM labels and notes.

-tms9927.cpp: Allow visible area to be hard-coded at configuration time. [Dirk Best]

-akkaarrh.cpp: Added coin counters, lamp outputs, and a test view showing the lamps. [Dirk Best]

-Amstrad PCW driver updates: [Edstrom]
* Corrected floppy drive types for each machine.
* Derived clock from crystal value, and slowed down the CPU to approximate the effect of video hardware accessing RAM.
* Improved logging and converted to use logmacro.h utilities.
* Fixed printer and monitor palettes, and made a simpler layout the default.

-dsk_dsk.cpp, hxchfe_dsk.cpp: Report a non-fatal warning for images with a small number of excess tracks. [Edstrom]

-pcw.xml: Corrected metadata and added notes on dumps with excess tracks. [Edstrom]

-sms, nes: Obtain pixel intensity for light gun from screen device rather than accessing VDP/PPU bitmap. [Enik Land]

-sms.cpp: Set initial stack pointer for Game Gear, required by Ecco (fixes MT07255). [Enik Land]

-m68kmmu: Fixed ATC entry calculation error that was crashing Domain/OS. [Hans Ostermeyer]

-apollo: Removed deprecated debug reference. [Hans Ostermeyer]

-z80ctc.cpp: Guard against integer overflow when calculating remaining time with configured input clock frequencies. [Justin Kerk]

-Fixed support for multiple light guns with X11 XInput. [Kiall Mac Innes]

-Fixed YM2608/YM2610 ADPCM-A overflow behavior (should wrap rather than saturating). [Lord Nightmare, madbr]

-ymz774: Replaced volume table with calculation loop. [MetalliC]

-tms99xx updates: [Michael Zapf]
* Fixed LDCR/STCR handling of register indirect auto-increment mode (*Rx+) and modernized logging.
* Fixed minimum/maximum clock cycles per instruction.
* Changed set address method signature to work better with memory maps.

-ti99 updates: [Michael Zapf]
* Fixed TI FDC in Geneve losing SIDSEL signal when no drive is selected, and removed redundant variables.
* Fixed 99/4p regression where wrong CRU addresses are used when accessing peribox/evpc.

-coco: Fixed loading Orchestra-90, RS-232 Program Pak, and Modem Pak from software list (fixes MT05291). [Nigel Barnes]

-m68000: Made CPU space an address space and made vectored interrupts use it. [O. Galibert]
* Also made it possible to disable the interrupt priority encoder behaviour in the CPU core.

-emumem: Removed obsolete alignement limit. [O. Galibert]

-emumem_mud: Corrected start/end for big endian spaces. [O. Galibert]

-pic8259.cpp: Suppress side effects of debugger reads. [O. Galibert]

-Added skeleton Yamaha DSPV and SWP20 devices. [O. Galibert]

-ymmu100.cpp: Extracted LCD as a separate device. [O. Galibert]

-Annotated all uses of set_input_line_vector with CPU type. [O. Galibert]

-pcat101: Connected key matrix and ports. [Patrick Mackinlay]

-3c505: Added low-level emulation. [Patrick Mackinlay, Neko May]

-m68705: Added more HMOS variants. [Patrick Mackinlay]

-nscsi_cd: Added support for mode page 0x01, allowing Apple II SCSI Card to access CD-ROMs. [R. Belmont]

-apple2: Attach a SCSI CD-ROM to the Apple II SCSI Card by default. [R. Belmont]

-apple2: Documented FocusDrive/ZIPDrive partition information format, and fixed it so it works. [R. Belmont]

-mac: Demoted all Macs to NOT_WORKING until we get a working VIA6522 emulator. [R. Belmont]

-k2000: Hooked up RAM/ROM switch - now starts to boot. [R. Belmont]

-aim65: Modernised code, fixed cassette, added TTY, and added printer display. [Robbbert]

-funworld.cpp updates: [Roberto Fresca, Grull Osgo]
* Improved game descriptions, and expanded notes.
* Improved memory maps, added default non-volatile RAM contents for some games, fixed ROM loading, and re-worked inputs.
* Improved tilemaps, fixed graphics planes, and improved palettes.
* Added I2C serial EEPROM and removed PIAs for Saloon/Nevada.
* Added PLD dumps for pool10e and marked jokercrd graphics ROM IC10 as a bad dump.
* Split and mirrored attribute/color RAM, fixed AY8910 hook-up, fixed video RAM offset, and fixed AY8910 hook-up for intrgmes.
* Changed CPU to 65SC02, added periodic interrupts, and patched out some hardware checks for intrgmes.
* Changed CPU to R65C02, added PIA mirroring, and added a ROM patch to force NOP after BRK for royalcrdf.

-Further funworld.cpp updates: [Roberto Fresca]
* Fixed palette banking, graphics ROM loading, memory map and video RAM offsets for royalcrdf.
* Added default non-volatile RAM contents for rcdino4 and jolycdig.
* Marked royalcrdc graphics ROM IC26 as a bad dump.
* Added button lamps for jolycdig and jolycdab.
* Changed "Austrian" to "German" in all game descriptions, and expanded notes.
* Replaced royalcrdc bad graphics ROM dump with corresponding dump from parent set, and removed imperfect graphics flag.

-funworld.cpp: Used a custom device to re-dump faulty graphics ROM for jokercrd, allowing game to be promoted to fully working.
[Roberto Fresca, Grull Osgo, Gaby]

-unsp: Fixed signed multiplication in recompiler (fixes controls in jak_pooh). [Ryan Holtz]

-sgi_mc: Fixed pixel VDMA interrupts (fixes pixel DMA warnings in IRIX 5.3). [Ryan Holtz]

-newport: Added support for dithering and 4 bits per pixel RGB frame buffer display, and fixed shaded rendering mode. [Ryan Holtz]

-Added ability to throttle IDE hard disk DMA transfer speed (fixes MT07242). [Ted Green]

-midzeus.cpp: Fixed interrupt regression that was causing low frame rates in thegrid. [Ted Green]

-zx8301.cpp: Improved flash behavior so colors match a real QL. [vilcans]

-crystal.cpp: Dumped alternate Crystal System BIOS. [ack]

-galaxian.cpp: Corrected ROM names for moonwara, and corrected the color BPROM. [Andrew Welburn, The Dumping Union]

-oneshot.cpp: Add PCB layout for Mad Donna, and various notes for One Shot One Kill. [Brian Troha]

-toaplan1.cpp: Corrected coinage DIP switch settings for Jiao! Jiao! Jiao! (China, 2P set). [Brian Troha]

-tumbleb.cpp: Dumped PIC microcontroller for funkyjetb. [Caps0ff, ClawGrip, The Dumping Union]

-seibucpbl.cpp: Updated ROM locations for cupsocsb2, and used measured clocks for Seibu Cup Soccer bootleg sets. [f205v]

-gba.xml: Added additional cartridge information from No-Intro. [FakeShemp]

-aha1542b: Added 3.1b BIOS. [Funet Archive]

-namcos2.cpp: Updated PCB locations for data ROMs. [Guru]

-m72.cpp: Re-dumped I80C31 external ROM for imgfightb. [hammy]

-aristmk5.cpp: Updated internal layouts based on a few photos of the button labels. [Heihachi_73]

-isa_hercules: Added dump of Mazovia Polish alternate character set. [MCbx Old Computer Collection]

-Added skeleton device for UltraStor Ultra-14F SCSI controller. [Metropoli BBS Archive]

-Added skeleton device for UltraStor Ultra-24F EISA SCSI controller. [Metropoli BBS Archive]

-Added skeleton devices for Tekram EISA SCSI controllers. [Metropoli BBS Archive, I-Shou University File Server]

-galaxold.cpp: Dumped PROM for and confirmed chip types for scramb3. [Porchy, The Dumping Union]

-europc.cpp: Added BIOS v1.02 to euroxt. [rfka01]

-genpc.cpp: Added several additional BIOS options. [rfka01]

-compc.cpp: Added BIOS v2.01 to compc10. [rfka01]

-Added notes about SunPlus dies and which systems use them. [Sean Riddle]

-icanpian.xml: Added additional information about cartridges and release codes. [Sean Riddle, ClawGrip]

-sms.xml: Corrected ROM label for worldgp. [TeamEurope, ICEknight, ClawGrip]


http://www.mamedev.org
 

Mednafen v1.22.2 released!

Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).

Mednafen v1.22.2 Changelog:



Apple2: Added basic support for WOZ 2.0 floppy disk images.
Lynx: Fixed a potential security vulnerability.
PCE: Fixed an an old regression(from around 0.9.0) that degraded DDA sample playback when playing a HES file.
PS1: Fixed a regression introduced in 1.22.0-UNSTABLE that broke a few PS1 games(e.g. "SimCity 2000" and "Rise 2").
SS: Added the European release of "Theme Park" to the internal database of games to use the data cache read bypass kludge with, to fix infinite boredom during the intro FMV.


https://forum.fobby.net/index.php?t=msg&th=1788&start=0&
 

snes9x v1.60 released!

Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux, macOS and Windows ports.

The biggest changes in this release are some reversions which fix a couple games, some accuracy improvements which fix a couple more games, and some optimizations that speed things up a bit.

The Windows port now has an extra "Hacks" settings dialog that allows enabling some settings to allow older ROM hacks to work. The GTK port's hack settings are still hidden behind the -Ddangerous-hacks=true compile flag. The libretro port has had the remaining hack added. Use with caution and don't submit bug reports associated with enabling these hacks.




- Fixed subscreen blending with master brightness < 100%.
- Fixed NMI timing when toggling enable bit. Fixes Chou Aniki--hack removed.
- Reverted an IPL map optimization that misses a weird edge case that caused
The Great Battle III to lock up.
- Clamp MSU1 addition to max amplitude instead of wrapping. Proper MSU1 tracks
will not be affected by this.
- Save mipmap_input parameter with customized GLSL and slang shaders.
- Actually use mipmap_input parameter.
- Optimized subscreen math with help from Dwedit.
- Revert to measured APU clock speed instead of nominal speed. Fixes An
American Tail.
- Fixed broken BPS patch support. (ArtiiP)
- Fixed MSU1 track restarting on load state.

Win32:
- Changed window flags to allow NVIDIA cards to auto-enable exclusive
fullscreen mode in OpenGL.
- Added a hidden option "DWMSync" that allows OpenGL to sync to the window
manager while in windowed or borderless windowed mode.
- The automatic frame skip option no longer limits to 59.94Hz.
- Fixed bad icon scaling.
- Added a hacks dialog to enable settings for older hacks to run.

libretro:
- Added ability to use Satellaview data in same directory as ROM.
- Fixed deviation from proper libretro spec.
- Added option to use the software NTSC filter. (stellarporter)

GTK:
- Added icons to the entries to clear binding assignments.
- Fixed overlap in xBRZ multithreading.
- Changed glFenceSync option to an OML_sync option that works better.
- Fixed accumulation of partial pixel data on mouse motion when we update the
mouse position more than once per frame.
- Allow one key to be bound to many controller buttons on the same controller.
- Force menu and button icons.
- Add the view menu to right-click when SNES mouse isn't used.
- Remove unused status bar option.
- Startup background can be changed in snes9x.conf.
- Improved PortAudio driver.

Unix:
- Fixed sound output that broke with APU refactor.


https://github.com/snes9xgit/snes9x/releases
 



    Wednesday, April 10, 2019
bsnes v107.1 released!

bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

bsnes v107.1 Changelog:



GUI: added high DPI support
GUI: fixed the state manager image preview
Windows: added a new waveOut driver with support for dynamic rate control
Windows: corrected the XAudio 2.1 dynamic rate control support [BearOso]
Windows: corrected the Direct3D 9.0 fullscreen exclusive window centering
Windows: fixed XInput controller support on Windows 10
SFC: added high-level emulation for the DSP1, DSP2, DSP4, ST010, and Cx4 coprocessors
SFC: fixed a slight rendering glitch in the intro to Megalomania


https://byuu.org
 



    Monday, April 08, 2019
Cemu v1.15.4b released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.15.4b Changelog:



# New in 1.15.4b:

general: Fixed memory searcher tool not displaying some values
general: When certificates for online mode are missing or corrupted Cemu will now print a warning to log.txt when they are accessed

H264: Stability improvements

GX2: Fixed crash when R10_G10_B10_A2_SNORM texture format is used
GX2: GX2ConvertDepthBufferToTextureSurface() will now reset global depth clear to 0.0 as a side effect since Dragon Quest X relies on this behavior

nlibcurl: Fixed crash bug in free() wrapper
nlibcurl: Implemented curl_multi_fdset()
nlibcurl: Added support for CURLINFO_CONTENT_TYPE and CURLINFO_REDIRECT_URL

nn_boss: Fixed crash when running unregistered task

nsysnet: Stability improvements

# New in 1.15.4:

general: GamePad view now works with OSScreen API (used by some homebrew)

debugger: Various stability improvements and bug fixes

H264: Added full h264.rpl module implementation (#25)

CPU/JIT: Implemented PSQ_L type 9 (single U16 load) (#30)

GX2: Fixed a bug when determining vertex winding order for primitive RECTS with non-standard vertex shader attribute mapping
GX2: Fixed a bug in texture copy operations with non-zero mip levels (#19)
GX2: Added support for texture formats X24_G8_UINT and D32_FLOAT_S8_UINT (#9)
GX2: Minor optimizations

nlibcurl: Several crash bugs fixed

input: Added support for hot plugging configured controllers while a game is running

nn_boss: SpotPass files are now cached across Cemu sessions and only redownloaded if they are outdated
nn_boss: Added support for RawDlTaskSetting API in tasks and file handling (#31)
nn_boss: Fixed incorrect http headers in web requests
nn_boss: Fixed a bug in task.StopScheduling()

nsysnet: Improved robustness


Note:
(#xx) refers to bug tracker issues fixed by this change. See " target="_blank">http://bugs.cemu.info/projects/cemu/[/quote]

http://cemu.info/
 



    Sunday, April 07, 2019
Sega Model 3 UI release!

This is a simple UI for the Supermodel. Supermodel is a Sega Model 3 arcade emulator.

Features:
Added - list view of all the supported games
Added - preview of each game (snaps).
Added - button of the roms directories.
Added - check Load button (Load Rom)
Added - all video options
Added - all sound options
Added - all control options (for the time being it uses the supermodel configurator (accurate and will never fail)
Added - system link options (preliminary) will only work with the only version created by Spindizzi

changlog:



Fixed some problems with the list of games to not match all of the games.xml


https://www.supermodel3.com/Forum/viewtopic.php?f=3&t=1636
 



    Friday, April 05, 2019
Sega Model 2 UI released!

This is a simple UI for the "GREAT EMULATOR" By ElSemi SEGA Model 2 Emulator. v1.1a. Model 2 Emulator, formerly Nebula Model 2, is a Sega Model 2 arcade emulator for Windows, developed by ElSemi (author of CPS-2, Neo-Geo, PGM and Konami emulator Nebula).

Features
Added - list view of all the supported games of version 1.1a of m2emulator.
Added - preview of each game (snaps).
Added - 3 buttons of the roms directories.
Added - check Antialiasing.
Added - check Bilinear.
Added - check Trilinear.
Added - check FilterTilemaps.
Added - check Wireframe.
Added - check ForceSync.
Added - check FakeGouraud.
Added - check MeshTransparency.
Added - check ForceManaged.
Added - check AutoMip.
Added - check Fullscreen (now with the shooting games the window will not be minimized when shooting in the upper corner).
Added - check Sound.
Added - check Widescreen .
Added - check Resolution (Native).
Added - check Force Feedback.
Added - check HoldGears.
Added - check Joy Xbox360 (xinput).
Added - check (Cursor) Show / Hide.
Added - check DrawCross.
Added - check UseRawInput.
Added - check RawDevP1.
Added - check RawDevP2.
Added - check Load button (Load Rom).

Priorities for future versions
Add - Widescreen (correctly) to all the missing games.
Add - support of the games that use system links, in simple steps so that everything is configured automatically "same pc", "pc in network", "online".
"Maybe" add - Model1 (MAME).
"Maybe" add - Model3 (Supermodel).

http://forum.arcadecontrols.com/index.php/topic,159733.0.html
 



    Wednesday, April 03, 2019
GLideN64 Public Release v4.0 released!

GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Public Release v4.0 Changelog:



Today is time to set new Release tag to master branch.
Previous Release 3.0 was a revolutionary one because of massive changes in plugin's architecture and new possibilities opened by these changes. This release is rather evolutionary. It continues tendencies started in the previous version. Of course, new features had been developed too. Lets see:

Solution for HLE problems

The main theme of the new release is solution of HLE-related problems. It started with long long awaited HLE implementation of BOSS ZSort microcode made by Gilles Siberlin.

Then olivieryuyu and me completed our "Mission Impossible 2" : HLE implementation of microcodes for "Indiana Jones" and "Battle for Naboo".That was a huge and incredibly hard work. Successful completion of that task ultimately closed "HLE not supported" issue. All N64 games now can be run in HLE mode. olivieryuyu wrote an article about this microcode: "The masterpiece graphic microcode behind the Nintendo 64 version of Indiana Jones and the Infernal Machine and Star Wars Episode I: Battle for Naboo". I highly recommend to read it.

Next step was to fix issues caused by incomplete or incorrect implementation of some HLE commands, which caused HLE-only glitches. We started with re-implementation of S2DEX microcode, which is designed to draw such 2D objects as sprites and backgrounds. olivieryuyu decoded that huge and tangled microcode and we made new HLE implementation of it, trying to reproduce original algorithms as close as possible. That work took us circa six month.

We also fixed several small HLE issues, where glitch was caused by an issue in some command. Such fixes also required microcode analysis. Thanks to olivieryuyu's efforts we fixed:
missing transition effect in Dark Rift menu
Coin Block Blitz mini game in Mario Party
Conker's Bad Fur Day lighting fix
Missing graphics in Sim City 64

Regressions fixes.


The second big topic of this new release is fixing of regressions.

Unfortunately, each big release is brings not only new features and fixes, but also new bugs. Complete testing is very hard and tedious process. Fortunately, users are founding and reporting us about issues. One of my goals for this release was to fix all known regressions. I combed project's bug tracker for such bugs. To my surprise, many reported issues were actually old and very old regressions. I even found regressions, which were made before the very first public release. I fixed all these issues and I hope that this release will not bring many new ones.

New features.

1. As you know, GLideN64 has special mode for precise emulation of N64 depth compare. This mode helps to fix many minor and some major issues with depth compare, but it has some limitations:
serious performance drop in some games
incompatibility with Multi-Sample Anti Aliasing (MSAA)
Logan McNaughton aka loganmc10 found OpenGL extensions, which helped us to weaken the performance issue greatly. Now you can use N64 depth compare freely if your hardware supports required extensions. This mode is still incompatible with MSAA, but now we have a solution. I implemented Fast Approximate Anti Aliasing (FXAA) , which you can enable along with N64 depth compare.

2. Ultimate solution for "remove these darn annoying black boarders" issue: Overscan feature. Now you may crop output image as much as you want.

3. User profiles. You may create profiles with different settings and switch between them. For example, you may create a profile with 2D fixes enabled to play 2D games, or create a profile with N64 depth compare + FXAA enabled.

New supported games

I already mentioned implementation of new microcodes, which finally made it possible to run any game with HLE. However, there are still games, which can't run properly because they do something weird what GLideN64 does not expect and can't emulate yet. Example of such game is Super Bowling 64. The way that game programmed makes it hard to emulate on PC hardware. Finally I found a way how it can be done. That fix then helped me to solve split screen issue in NASCAR 2000. Another example of hard to emulate issue is multiplayer mode in GoldenEye 007 and Perfect Dark with 3 or 4 players. It was fixed too.

Other

It is impossible to list all solved issues. We closed more than 175 issues during this release cycle .
You may read my change-logs on Patreon for details.

Acknowledgements:
Thanks to all backers of "Indiana Jones and the Infernal Machine" crowdfunding campaign on Indiegogo. We hardly would take that task without your support.
Thanks to all my patrons on www.patreon.com/Gliden64 I very appreciate your support.
Thanks to all users of https://github.com/gonetz/GLideN64. Your bug reports and feedback greatly help us to improve quality of the program.
Very special thanks to olivieryuyu, the author of incredible microcode decoding
works.

[urlhttps://github.com/gonetz/GLideN64/releases[/url]
 

Mesen-S v0.1.0 released!

Mesen-S is a cross-platform SNES emulator for Windows & Linux built in C++ and C#.

Mesen-S v0.1.0 Alpha changelog:



First release - this is an alpha-quality release.
In other words, there may be critical bugs - please don't use this to start playing a 5+ hour game!
Among other limitations, none of the enhancement chips (Super FX, etc.) are currently supported, so any game that uses them will not work.


https://github.com/SourMesen/Mesen-S/releases
 



    Tuesday, April 02, 2019
Nintaco 20190331 released!

Nintaco is a work in progress. It is a NES-Famicom-Dendy emulator written in Java 8, ostensibly making it cross-platform. The full source will be made available per LGPLv2.1.

Getting Started
If double-clicking the jar does not automatically launch the emulator, try: java -jar Nintaco.jar
Configure input: Options | Button Mapping...
If you are using an 8 button controller, such as a USB NES gamepad, try mapping Rewind Time to Start + B.
If you want to resume at arbitrary points in the past: Tools | Watch History... and Resume Here

Nintaco (2019/03/31) changelog:


Fixed bug introduced in the last build that inhibited loading FDS and NSF files.
Fixed issue that prevented FDS games from being debugged.
Introduced ability to shoot offscreen.
Added 97 NES 2.0 mappers.
Updated the cart DB.
Updated the FAQ.


https://nintaco.com/index.html
 

My Nes GTK v3.2 released!

My Nes GTK is a nes emuator written in .net C#. It can run an Windows(R) and Linux platforms. It uses GTK# for menus, SDL.NET for emulator window.

FEATURES:
- My Nes GTK Interface Features
Uses GTK# which is an easy-to-use multi-platform interface.
A good launcher interface, allows to easily select and run games.
Uses NesCart DB to show and use accurate game information.
Allows to easily edit and change the emulation settings.

- My Nes SDL
Run game in windowed or fullscreen mode with useful video options like keep aspect ratio.
Ability to save snapshots of current game.
Save and load state ability.

- My Nes Core Features

• Accuracy, My Nes pass almost all known nes tests by emulating the real hardware behaviors without any kind of emulation
hack.
• Multi-threaded Emulator, the emulation process run in thread separated from renderer threads.
This may improve
performance especially with multi core cpus.

My Nes Emulation Specification

• CPU 6502: All CPU 6502 instructions implemented including the so called illegal opcodes.
• Interrupts: Implement exact interrupt timings like interrupt check before the last instruction behavior
• PPU: Implement the Picture Processor Unit as described in the wiki docs
http://wiki.nesdev.com/w/index.php/PPU_rendering with exact timing
• Palettes: Implement the palette generator of NTSC video as described at
http://wiki.nesdev.com/w/index.php/NTSC_video
• TV Formats: NTSC, PALB and DENDY.
• Sound: Implement all Nes 5 sound channels, MMC5 external sound channels and VRC6 external sound channels.
• Sound Playback: Frequency can be 22050 Hz, 44100 Hz or 48000 HZ. Bit rate fixed to 16 bit, channels fixed to Mono.
Also, My Nes implement the exact Mixer as descriped at http://wiki.nesdev.com/w/index.php/APU_Mixer
(i.e. low-pass and high-pass filters).
• Mappers And Boards: Implement about 97% of known and documented mappers
• Controllers: 4 players joypads, each joypad is playable through Keyboard, Joystick or XBox360 Game Controller (XInput).
Also Game Genie is implemented as well.

My Nes GTK v3.2 Changelog:



* My Nes GTK is rebuilt from scratch, performance and usubality is improved slightly.
* My Nes GTK is now become compatible with new My Nes Emulation Engine (version 7)
* My Nes SDL is now updated to the latest renderer implementation and options. Emulation rendering performance and quality is improved slightly.
* My Nes, My Nes GTK and My Nes SDL all now share the same emulation engine core (Core.dll), thus, any new updates regards
the My Nes emulation core is applied to this version too.
* Added refresh info button which allows to refresh game snaps, states ... etc after playing a game.
* Improved Input Setting dialog, allows to configure inputs more easily.


https://sourceforge.net/projects/mynes/
 

fixNES Alpha v1.2.7 released!

This is a NES Emulator.

fixGB Alpha v1.2.7 Changelog:


-added support for mapper 224
-improved vrc7 audio emulation, now volumes behave more accurately
-added newly dumped data for accurate vrc7 instruments


Controls right now are keyboard only and do the following:
Y/Z is A
X is B
A is Start
S is select
Arrow Keys is DPad
Keys 1-9 integer-scale the window to number
P is Pause
B is Disk Switching (for FDS)
O is Enable/Disable vertical Overscan

https://github.com/FIX94/fixNES/releases
 



    Saturday, March 30, 2019
BlastEm 0.6.2 released!

BlastEm has the goal of being an extremely accurate Genesis emulator while still running on relatively modest hardware by using advanced techniques. Currently it meets neither my accuracy nor performance goals, but those goals are pretty high. Speed and accuracy should be sufficient for most purposes. It runs at full speed on an old first generation Intel Atom and can run Sonic 2 at around 600 fps on a Haswell desktop using a single core. To my knowledge, it is the only emulator besides Genesis Plus GX that can properly display the "TITAN 512C FOREVER" portion of Titan's Overdrive demo, and the only emulator besides Exodus that passes all 122 of the tests in Nemesis' VDP FIFO Testing ROM and can properly display "Direct Color DMA" demos.

BlastEm Features:
* savestates
* integrated debugger
* GDB remote debugging
* joystick/gamepad support
* Mega/Sega Mouse support
* save RAM and EEPROM support
* Sonic & Knuckles lock-on
* turbo and slow modes
* configurable low pass filter
* single pass GLSL shaders (though there are no interesting ones presently)

https://www.retrodev.com/blastem/
 



    Wednesday, March 27, 2019
Mame v0.208 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAMETesters Bugs Fixed
----------------------
- 06423: [Graphics] (amstrad.cpp) cpc6128 [terminat]: Graphics corruption on level 3. (AmatCoder)
- 06439: [DIP/Input] (spec128.cpp) spec128, specpl3e: In Abu Simbel Profanation, the character jumps constantly. (AmatCoder)
- 06611: [Crash/Freeze] (amstrad.cpp) cpc6128: Can't play fourth level of Perico Delgado Maillot Amarillo disk version. (AmatCoder)
- 06854: [Graphics] (amstrad.cpp) cpc6128 [007tld]: Graphical errors in 007 The Living Daylights. (AmatCoder)
- 06927: [Crash/Freeze] (amstrad.cpp) cpc464, cpc6128: Hundra gets stuck in a black screen after leaving main menu. (AmatCoder)
- 06997: [Graphics] (amstrad.cpp) cpc6128: Graphical issues in Galactic Tomb. (AmatCoder)
- 07134: [Media Support] (amstrad.cpp) CPC6128: Floppy drive support is broken. (AmatCoder)
- 07209: [Crash/Freeze] (dai.cpp) Assembler-based games no longer work. (Robbbert)
- 07240: [DIP/Input] (cps1.cpp) sf2rules: Kick buttons are non-functional. (Ivan Vangelista)
- 07250: [DIP/Input] (segas16b.cpp) dunkshot, dunkshota: DIP 1 and DIP 8 are incorrectly marked as unused. (chaneman)
- 07251: [Documentation] (brkthru.cpp) brkthru: Test mode is undocumented. (chaneman)
- 07254: [Multisession] NETLIST: Machines using netlist components raise a fatal error on back-to-back sessions. (Couriersud)
- 07258: [Original Reference] (micro3d.cpp) f15se21: ROM names for F-15 Strike Eagle are incorrect. (chaneman)
- 07260: [Sound] (topspeed.cpp) topspeed: Top Speed engine sounds are missing. (Ivan Vangelista)
- 07263: [Gameplay] (galaxian.cpp) tenspot: Only half of the games are accessible. (Robbbert)


New working machines
--------------------
Disney (JAKKS Pacific TV Game, Game-Key Ready) (08 FEB 2005 A) [Sean Riddle, David Haywood, anonymous]
Fidelity Electronics Checker Challenger 4 [hap, Sean Riddle]
Fidelity Electronics Gin & Cribbage Challenger [hap, David Viens]
Game & Watch: Balloon Fight (new wide screen) [algestam, anikom15, f205v, hap]
Game & Watch: Fire Attack [algestam, Justin Kerk]
Game & Watch: Octopus [algestam, Zorix, khrainos]
Game & Watch: Parachute [algestam]
Game & Watch: Turtle Bridge [algestam, uman]
Geigeki Go Go Shooting (Japan) [Peter Wilhelmsen, Sean Riddle, ShouTime, David Haywood]
I Can Play Piano [Sean Riddle, David Haywood, anonymous]
Jumping Popira (Japan) [Sean Riddle, David Haywood, anonymous]
Rebound (Rev B) [TTL] [DICE Team, Couriersud]
SpongeBob SquarePants - The Fry Cook Games (JAKKS Pacific TV Game, Game-Key Ready) (AUG 18 2005 21:31:56) [Sean Riddle, anonymous]
Waddingtons 2001: The Game Machine [hap, Sean Riddle, Couriersud]


New working clones
------------------
Data Cash Systems CompuChess [hap]
DJ Boy (Japan, set 2) [Artemio Urbina, The Dumping Union]
DJ Boy (World) [Artemio Urbina, The Dumping Union]
Elite Champion Challenger (Travemuende upgrade) [hap, Berger]
Finalizer - Super Transformation (set 2) [pacman70]
Gemini Wing (World) [pacman70]
Head to Head: Electronic Basketball (TMS1000 version) [hap, Sean Riddle]
Karate Champ (US VS version, set 3) [Don Thibert, R.Coltrane, The Dumping Union]
Karate Champ (US VS version, set 4) [Don Thibert, R.Coltrane, The Dumping Union]
Kishon Chesster (v2.2) [Berger]
Komo Como (Topmar, bootleg?) [f205v]
Omega (earlier) [Corrado Tomaselli, The Dumping Union]
Pang Pom's (Nova) [Hammy, The Dumping Union]
Raiden (US set 3) [Apocalypse, The Dumping Union]
VEB Mikroelektronik Erfurt Schachcomputer SC 2 (rev. E) [kaiOr]


Machines promoted to working
----------------------------
Applied Concepts Boris [hap, Sean Riddle]
Applied Concepts Boris Diplomat [hap]
Disney Friends (JAKKS Pacific TV Game, Game-Key Ready) (17 MAY 2005 A) [Sean Riddle, Peter Wilhelmsen, Ryan Holtz]
Fidelity Electronics Bridge Challenger III [hap, Lord Nightmare]
Fidelity Electronics Voice Bridge Challenger [hap, Lord Nightmare]
Gururin World (Japan) [David Haywood, Sean Riddle, Peter Wilhelmsen, ShouTime]
Justice League (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, Peter Wilhelmsen, Ryan Holtz]
MX Dirt Rebel [Sean Riddle, Peter Wilhelmsen, O. Galibert, David Haywood]
Novag Chess Champion: Delta-1 [hap]
Popira 2 (Japan) [David Haywood, Peter Wilhelmsen, Sean Riddle, ShouTime]
SciSys Chess Traveler [hap]


Clones promoted to working
--------------------------
Fidelity Electronics Advanced Bridge Challenger [hap, Lord Nightmare]
Fidelity Electronics Elite Avant Garde (model 6114-5) [hap, Berger]


New machines marked as NOT_WORKING
----------------------------------
e-kara Mix (Japan) [Peter Wilhelmsen, Sean Riddle, ShouTime, David Haywood]
Evio (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood]
Fidelity Electronics Chess Challenger [hap, Berger]
Fisher-Price Fun 2 Learn Smart Fit Park [Sean Riddle, ClawGrip]
Frantic Fruits [SpinalFeyd, The Dumping Union]
Jurassic Park (bootleg of Megadrive version) [Jorge Silva, Kravex]
Kontron Instruments Micromon 7141 ECG unit [Robbbert, Rockman, ClawGrip]
Lear Siegler ADM 36 Video Display Terminal [Al Kossow, Bitsavers]
Mega Drive 4 / Guitar Idol (set 1) [Alexandre Souza]
Neo Print - Chicken Ramen (Japan)
[malcor, hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union]
Neo Print - Fuyo Pri Iitoko Tori (Japan) (T4i 3.07)
[malcor, hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union]
Neo Print - Otogibanashi (Japan) (T4i 3.00)
[malcor, hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union]
Neo Print - Senyou Cassette Ver. 1 (Japan)
[malcor, hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union]
Neo Print Special: Sekai Ryokou 2 (Japan)
[malcor, hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union]
Sega AS-1 Controller [Arzeno Fabrice. The Dumping Union]
Star Trek: The Next Generation (LX-5) [PinMAME]
Super Chick [Travis Swager]
unknown poker game [chaneman]


New clones marked as NOT_WORKING
--------------------------------
LeapPad (Canada) [Sean Riddle, ClawGrip]
Mega Drive 4 / Guitar Idol (set 2) [Alexandre Souza]
My First LeapPad (World, V1.3) [Sean Riddle, ClawGrip]
Over Rev (Model 2B, Revision A) [Dane Biegert, Brian Troha, Henrique Areias Pontes, Sean Sutton, Smitdogg, The Dumping Union]
Sega Rally Championship - Twin/DX (Revision A)
[Dane Biegert, Brian Troha, Henrique Areias Pontes, Sean Sutton, Smitdogg, The Dumping Union]
Spider-Man (JAKKS Pacific TV Game) (older hardare) [Sean Riddle, anonymous]
Yamaha MU80 [R. Belmont, O. Galibert]
Yamaha VL70-m [R. Belmont, O. Galibert]


New working software list additions
-----------------------------------
acrnsys_rom: ADE [Nigel Barnes]
apple2_flop_orig:
A.E., Akalabeth, Alien Lander, The Asteroid Field, Beer Run, Bug Attack, Captain Goodnight and the Islands of Fear,
Championship Lode Runner, Choplifter, Dazzle Draw (version 1.1), Eggs-It, Ernie's Quiz, Gamma Goblins, Golden Mountain,
Gruds in Space, High Orbit, Instant Zoo, Labyrinth, Lancaster, Lunar Leepers, Mix and Match, Muppetville, Phaser Fire, Ribbit,
Serpentine, Spotlight, The Super Factory, Ultima III: Exodus, Where in the World is Carmen Sandiego [4am, Firehawke]
bbc_rom: Acorn DFS 0.9H (Torch) [Nigel Barnes]
ekara_japan:
1973-75 Volume 1 (Japan) (EC0017-G73), Artist Selection Volume 7 (B'z) (Japan) (EC0039-ATS),
Artist Selection Volume 12 (The Beatles) (Japan) (EC0050-ATS), Artist Selection Volume 13 (Tube) (Japan) (EC0055-ATS),
Artist Selection Volume 14 (SMAP) (Japan) (EC0057-ATS), ENK Volume 2 (Japan) (EC0016-ENK), ENK Volume 5 (Japan) (EC0043-ENK),
Graduation Encouragement Volume 1 (Japan) (EC0019-BSC), Graduation Encouragement Volume 2 (Japan) (EC0038-BSC),
J-Pop Mix Volume 16 (Japan) (EC0028-JPM), J-Pop Mix Volume 18 (Japan) (EC0040-JPM), J-Pop Mix Volume 22 (Japan) (EC0053-JPM),
J-Pop Mix Volume 24 (Japan) (EC0056-JPM), J-Pop Mix Volume 25 (Japan) (EC0059-JPM), Kid's Mix Volume 2 (Japan) (EC0020-KID)
[Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
electron_cart: ROMPlus-144 [Nigel Barnes]
gba: Aka-chan Doubutsuen (Jpn, Rev. 1) [No-Intro, FakeShemp]
ibm5150:
Dragon's Lair, Golden Axe (3.5"), Indiana Jones And The Last Crusade - The Action Game (Kixx release),
Panza Kick Boxing (Kixx budget release) [ArcadeShadow]
ibm5170: All New World Of Lemmings, Desert Strike: Return to the Gulf, Ultimate Body Blows [ArcadeShadow]
icanpian:
Piano Favorites (J7522) [Sean Riddle, anonymous]
Disney Princess Magical Melodies (K4656), Jammin' Jungle Safari (Disney's The Lion King, Jungle Book, Tarzan) (K4653),
Jungle Boogie (J7524), Nicktoons Show Tunes (J7527), Rockin' Dance Party (J8715), Scooby-Doo! Monster Mayhem (J7525)
[Sean Riddle, David Haywood]
mtx_flop:
CP/M System Disk (FDX), CP/M System Disk (SDX), dBASE II, FDX NewWord, Modem Executive 1.14, SuperCalc,
Tape to Disc Transfer (FDX and CP/M only), Turbo PASCAL 2.00A, Turbo PASCAL 3.00A, WordStar 3.00 [Nigel Barnes]
pc98:
Cal Gaiden - Tiny Steps Behind the Cal, Capcom Tokoton Efude, Ce'st la vie, Cherry Jam - Kanojo ga Hadaka ni Kigaetara,
Cherry Jam - Kanojo ga Hadaka ni Kigaetara (Alt), Chiemi, Chou Shinri Samadhi (Alt), Clipper - Takepon no Ochimono Puzzle,
Cocktail Soft - Zoukan-gou 2, Concert, Cranston Manor (2HD conversion), CRW - Metal Jacket, Cybernetic Hi-School / Dennou Gakuen
[Neo Kobe Collection]
pc98_cd: Cyberwar [Neo Kobe Collection]
snes: Striker (Euro, NTSC Prototype) [FakeShemp]
specpls3_flop:
+3 Utilities, 007 Trans-Master, 2 Por 1: Chase H.Q. + Indiana Jones y la Ultima Cruzada,
2 Por 1: MASK III: VENOM Strikes Back + North Star, 2 Por 1: Motor Massacre + Final Assault, 2 Por 1: Renegade + Target Renegade,
2 Por 1: Silent Shadow + Mad Mix Game, 2 Por 1: Silent Shadow + Mad Mix Game (alt), 2 Por 1: Techno Cop + Mickey Mouse,
2 Por 1: The Deep + The Muncher, 2 Por 1: Thunder Blade + Cybernoid II, 2 X 1: Capitan Sevilla + Meganova,
2 X 1: Corsarios + Mutan Zone, 2 X 1: Don Quijote + Mega-Corp, 2 X 1: Hundra + Turbo Girl, 2 X 1: Phantis + Freddy Hardest,
2 por 1: Platoon + Arkanoid II: Revenge of Doh, 2 por 1: Platoon + Arkanoid II: Revenge of Doh (alt), 20 Game Pack,
3D Construction Kit, 3D Game Maker, 3D Game Maker (alt), 3D Game Maker (alt 2), 3D Grand Prix (master disk), 3D Game Maker (Spa),
3D Game Maker (Spa) (alt), 4 Soccer Simulators, 4 Top Games - Pulsator + Slaine - The Celtic Barbarian, Los 40 Principales Vol. 1,
Los 40 Principales Vol. 1 (alt), Los 40 Principales Vol. 10, Los 40 Principales Vol. 10 (alt), Los 40 Principales Vol. 2,
Los 40 Principales Vol. 3, Los 40 Principales Vol. 3 (alt), Los 40 Principales Vol. 4, Los 40 Principales Vol. 5,
Los 40 Principales Vol. 6, Los 40 Principales Vol. 6 (alt), Los 40 Principales Vol. 7, Los 40 Principales Vol. 8,
Los 40 Principales Vol. 8 (alt), Los 40 Principales Vol. 8 (alt 2), Los 40 Principales Vol. 9, A Toda Maquina,
La Abadia del Crimen, La Abadia del Crimen (alt), ACE 2 - The Ultimate Head to Head Conflict, Action Fighter,
Action Force - International Heroes (alt), Action Force II - International Heroes (alt), Adidas Championship Tie-Break (alt),
Adidas Championship Tie-Break (Spa), After the War, After the War (Spa), Afterburner, Afterburner (alt), Agatha's Folly,
Agatha's Folly (alt), Airborne Ranger, Alien Research Centre, Alien Storm, Alien Storm (Spa), Alien Syndrome,
Alien Syndrome (Spa), Alkatraz Development Disks - Bedturn Project Backup,
Alkatraz Development Disks - Designer + Assembler Backup, Alkatraz Development Disks - Disk Protection Source Code,
Alkatraz Development Disks - Locoscript Start of Day 25-10-88, Alkatraz Development Disks - Main Enc + BASIC Run Sample Backup,
Alkatraz Development Disks - Main Encryptor + Screen Load Designer, Alkatraz Development Disks - Mastering Program,
Alkatraz Development Disks - New Word, Alkatraz Development Disks - Run Program + BASIC Constructor,
Alkatraz Development Disks - Sample Loader + Master Installer Backup,
Alkatraz Development Disks - Simple Loader + Encryptor Constructor, Alkatraz Development Disks - Tape System Text Backup,
All-American Basketball (master disk), All in a Day's Work, The Amazing Spider-Man and Captain America in Dr. Doom's Revenge,
American 3D Pool (master disk), Amnesia v1.02, Amnesia v1.02 (Spa), Amoto's Puf, Amstrad Compilation Disk Spectrum Plus 3,
Amstrad Compilation Disk Spectrum Plus 3 (alt), Amstrad Compilation Disk Spectrum Plus 3 (alt 2), The Amulet of Darath,
Another Big Disk, Answer Back Factfile 500 - Arithmetic - Ages 6-11, Answer Back Junior Quiz, APB - All Points Bulletin,
The Apprentice, April 7th, Apulija 13 V1.1, Apulija 13 v1.2, Arcade Collection Volume 1, Arcade Collection Volume 2,
Arcade Collection Volume 2 (alt), Arcade Extravaganza Disk 3, Arctic Fox, Arkanoid - Revenge of Doh, Arnold the Adventurer 1 + 2,
Arnold the Adventurer III - This Time It's Personal, The Artist II, The Artist II (alt), Artura (alt), Asalto y Castigo,
Aspar GP Master, Aspar GP Master (alt), Astro Marine Corps, ATF - Advanced Tactical Fighter,
ATF - Advanced Tactical Fighter (Spa), Aura-Scope, Australian Games (Spa), Autocrash, The Axe of Kolt, La Aventura Espacial,
La Aventura Original, Aztec Assault, Back to the Future Part II, Back to the Future Part III, Back to the Future Part III (alt),
Bad Dudes vs. Dragon Ninja, Badlands (alt), Badlands (Spa), The Balrog and the Cat, Balrog's Big Disk, The Balrogian Trilogy,
Barbarian, Barbarian II - The Dungeon of Drax, Barbarian II - The Dungeon of Drax (alt), Barbarian II - The Dungeon of Drax (Spa),
The Bard's Tale Vol 1 - Tales of the Unknown, The Bardic Rites, The Bardic Rites + Dragon-Quest,
Bart Bear + The Return of Bart Bear, Batman - The Caped Crusader, Batman - The Movie, Batman - The Movie (alt),
Batman - The Movie (alt 2), Batman - The Movie (Spa), Batman - The Movie (Spa) (alt), Beach Volley, The Beast, Bedlam,
Bedlam (Spa), The Beginning of the End, Behind Closed Doors 4 - Balrog's Day Out, The Bermuda Triangle, The Best of Clive and Les,
Best of Elite Vol. 1, Bestial Warrior, Bestial Warrior (Gun Stick), Beverly Hills Cop (alt), Beyond the Ice Palace,
Beyond the Ice Palace (Spa), Bionic Ninja (master disk), Black Lamp, The Black Tower, Blasteroids,
Blinky's Scary School (master disk), Bloodwych (alt), Bog of Brit + The Menagerie, The Boggit - Bored Too (alt), Bonanza Bros.,
Book of the Dead (alt), Boots Action Pack, The Boyd File, BraveStarr, Brian - The Novice Barbarian,
Brian Clough's Football Fortunes, Bridge Player Galactica, Bubble Bobble, Bubble Buster, Buffalo Bill's Wild West Show (alt),
Buffalo Bill's Wild West Show (Spa), Buggy Boy, Buggy Boy (alt), Buggy Boy (Spa), Buggy Ranger, Bugsy, Bumpy, Butcher Hill (alt),
By Fair Means...or Foul, Cabal, Cabal (Spa), CAD-Master - Light Pen & Graphics Software, California Games, Cannon Bubble,
Capitan Sevilla, El Capitan Trueno, Captain Blood, Captain Blood (alt), Captain Planet and the Planeteers,
Captain Planet and the Planeteers (alt), Carlos Sainz - Campeonato del Mundo de Rallies, Carrier Command (alt),
Cartoon Capers Disk 3, The Case of the Beheaded Smuggler, Castle Master, Castle Master (alt), Castle Master (Spa),
Castles and Clowns, Castles and Clowns (alt), Castlevania - Spectral Interlude, Castlevania - Spectral Interlude (alt),
Castlevania - Spectral Interlude (Ita), Castlevania - Spectral Interlude (Ita) (alt), Castlevania - Spectral Interlude (Pol),
Castlevania - Spectral Interlude (Pol) (alt), Castlevania - Spectral Interlude (Rus),
Castlevania - Spectral Interlude (Rus) (alt), Castlevania - Spectral Interlude (Spa),
Castlevania - Spectral Interlude (Spa) (alt), Celtic Carnage, CEZ Collection Vol.1, Chain Reaction, Championship Run,
Championship Run (rerelease) (master disk), Championship Run (rerelease) (master disk backup),
Championship Run (rerelease) (tape master disk), A Chance in Hell, A Chance in Hell (Extreme), Chartbusters, Chase H.Q.,
Chase H.Q. (Spa), Chase H.Q. II - Special Criminal Investigations, Chase H.Q. II - Special Criminal Investigation (Spa),
The Chessmaster 2000, Chicago 30's (alt 2), Chicago 30's (alt), CHIPNSFX Tracker+player, Choy-Lee-Fut Kung-Fu Warrior,
Chuck Yeager's Advanced Flight Trainer, Chuck Yeager's Advanced Flight Trainer (alt), Circus Games, The Citadel, Civil Service II,
Classic Games 4, Clock Chess '89, Clock Chess '89 (Spa), Cloud 99, Coleccion de Exitos Dinamic, Colossus Bridge 4,
Colossus Chess 4, Colossus Chess 4 (alt), Colossus Chess 4 (alt 2), Colossus Chess 4 (Spa), Comando Quatro, Comando Tracer,
Combat School + Gryzor Preview, Comic, Arcade & Aventura, Command Performance, Complete Machine Code Package, Computer Classics,
Continental Circus, Continental Circus (Spa), Corporal Stone, Corruption (alt), Corruption (alt 2), Corruption (alt 3),
Cosmic Sheriff, Count and Add, Coursemaster v3.88, Coursemaster v3.88 (alt), CP-M Plus v1.0, Crack City, Cray-5, Crazy Cars,
Crazy Cars (alt), Crazy Cars II, Cricket Master, Crystals of Kings, Curro Jimenez, The Curse of Nimue,
Cybernoid - The Fighting Machine (alt), Cybernoid II - The Revenge (alt), Cyborg 2900, The Cycles, The Cycles (Spa),
Daley Thompson's Olympic Challenge, Dan Dare Collection, Dan Dare II - Mekon's Revenge, Dan Dare III - The Escape (alt), Darius+,
Dark Fusion (alt), The Dark Gladiator, Dark Side, Dark Side (Spa), The Dark Tower, The Darkest Road, Data East's Arcade Alley,
Data East's Arcade Alley (alt), DB1 Plus 3 Disc Backup Utility, Death Wish 3, Death Wish 3 (alt), Death Wish 3 (alt 2),
Deception of the Mind's Eye, Deek's Deeds, The Deep (alt), Defenders of the Earth, Deflektor (alt),
Delbert's Hamster-Wheel of Fortune, Desafio Total, Diarmid, DICE v2.1, Dicks Galore, Dinamic 5 Aniversario,
Dinamic 5 Aniversario (alt), La Diosa de Cozumel, Discology +3, Discopack +3, Disk Doctor, Dixons Premier Collection for Your +3,
The Dogboy, Dominator (alt), Dominator (Spa), Double Classic, Double Dragon, Double Dragon (Spa), Double Dragon II - The Revenge,
The Duel - Test Drive II, A Dungeon Romp, The Dungeons of Maldread, Dr. Jekyll and Mr. Hyde (master disk), Dragon Ninja (Spa),
Dragon-Quest, Drakkar, Drazen Petrovic Basket, Drazen Petrovic Basket (alt), Driller, DTP Pack, DU54 v5.04, DU54 v5.04 (alt),
Duck Out, Dynamite Dux, Dynasty Wars, E-motion, Echelon (alt), Edd the Duck, Edd the Duck (master disk),
Edd the Duck (tape master disk), Edd the Duck Editor (master disk), The Elfin Wars, Elfindor, Eliminator, The Ellisnore Diamond,
The Emerald Elf, Emilio Butragueno 2, Emilio Butragueno Futbol, Emilio Butragueno Futbol (alt), Emilio Sanchez Vicario Grand Slam,
Emilio Sanchez Vicario Grand Slam (alt), Emilio Sanchez Vicario Grand Slam (alt 2), Emlyn Hughes International Soccer,
The End Is Nigh, Epyx 21, El Equipo A (Gunstick), Erbe 88, Erbe 88 (alt), Erbe 88 (alt 2), Erik - the Phantom of the Opera (alt),
The Escape from Hodgkins' Manor, Escape from Prison Planet + Hounds of Hell, Escape from the Planet of the Robot Monsters (Spa),
The Escaping Habit, Espionage (alt), European Superleague, Even Yet Another Big Disk, Extreme, Eye, F-1, F-15 Strike Eagle,
F-16 Combat Pilot (alt), F1 Tornado Simulator (tape master disk), Federation (alt), Fernandez Must Die,
Fernando Martin Basket Master, Fiendish Freddy's Big Top o'Fun, The Final Chorus v4, The Final Demand, Final Fight, Firefly (alt),
First World Problems, Fish v1.03, Fish! (alt), The Fisher King, A Fistful of Necronomicons, Five Star Games 3, Flameout,
Flexipage Viewdata Author, Football Boxform, Football Director II (alt), Football Manager, Football Manager 3,
Footballer of the Year 2 (alt), For Pete's Sake, Forgotten Worlds, Forgotten Worlds (alt), Found Yet Another Big Disk,
Four Great Games Volume 3, The Four Symbols, Foxx Fights Back, Frank Bruno's Big Box, Freddy Hardest en Manhattan Sur, Frightmare,
Frontiers, Full Throttle 2 (tape master disk), Fun School 2 for 6-8 Year Olds, Fun School 2 for 6-8 Year Olds (alt),
Fun School 2 for 6-8 Year Olds (alt 2), Fun School 2 for 6-8 Year Olds (alt 3), Fun School 2 for the Over-8s,
Fun School 3 for 5-7 Year Olds, Fun School 3 for the Over-7s, Fun School 3 for the Under-5s, Fun School 4 for 5-7 Year Olds,
Fun School 4 for 7-11 Year Olds, Funky Fungus, Funky Fungus (alt), The Fury, G-LOC (Spa), G-LOC - R360, Gaggles of George,
Game Over + Game Over 2, Game Without a Name, Game, Set and Match, The Games - Summer Edition,
Garfield - Big, Fat, Hairy Deal (alt), Gary Lancaster Tools Collection, Gary Lineker's Super Skills (alt),
Gary Lineker's Super Star Soccer (alt), Gary Lineker's Super Star Soccer (alt 2), Gauntlet (alt), Gauntlet (alt 2),
Gauntlet II (alt), Gauntlet III - The Final Quest, Gazza II (alt), Gazza's Super Soccer (Spa), Gemini Wing,
Genesis - Dawn of a New Day, Genghis Khan, GENS3P to GENS80 Source Files Converter, The German Master, Ghouls 'n' Ghosts (alt),
Ghouls 'n' Ghosts (Spa), Giant Killer, Giants (U.S. Gold), Gnome Ranger, Gnome Ranger (alt), The Gods of War,
Gold, Silver, Bronze, Golden Axe, Golden Axe (Spa), Golden Axe (Spa) (alt), Golden Basket, The Golden Locket, The Golden Pyramid,
The Golden Sword of Bhakhor, Grabbed by the Ghoulies, Grabbed by the Ghoulies + Helvera - Mistress of the Park,
Graeme Souness Soccer Manager (tape master disk), El Gran Halcon, Grandes y Pequenos, Gryzor, Guerrilla War - Hail the Heroes,
The Guild of Thieves, The Guild of Thieves (alt), Guillermo Tell, Gunship, Gunship (alt), Gunship (Spa),
H.A.T.E. - Hostile All Terrain Encounter (alt), H.K.M. - Human Killing Machine (alt), Hairy Toes, A Handful of Hamsters,
Hard Drivin', Hard Drivin' (alt), Hard Drivin' (Spa), Hellfire Attack, Helvera - Mistress of the Park, Henrietta's Book of Spells,
The Hermitage, Hero Quest (alt 2), Hero Quest (alt 3), Hero Quest (alt 4), Hero Quest (alt),
Hero Quest - Return of the Witch Lord, Hero Quest - Return of the Witch Lord (alt), Hero Quest - Return of the Witch Lord (alt 2),
Hero Quest - Return of the Witch Lord (alt 3), Heroes - , Heroes Rescue, Heroes of the Lance (Spa), Heroes of the Lance (alt),
HiSoft BASIC Compiler v1.2 +3, HiSoft C v1.3 +3, HiSoft Devpac, HiSoft Devpac (alt), HiSoft Pascal 4, Hide and Seek,
High Steel (Spa), Hob's Hoard, Hopping Mad, Hostages, Hostages (Spa), Hotshot, The House, The House on the Tor,
Human Killing Machine (alt 2), I Need Speed, Ice-Breaker, Identify Europe, Ikari Warriors, Ikari Warriors (alt), Impact,
Impossamole, Impossamole (Spa), Indiana Jones y la Ultima Cruzada, Infiltrado 2 - Return To Reactor, Los Inhumanos, Ingrid's Back,
Ingrid's Back (alt), Ingrid's Back (alt 2), Instant Recall, The Inter City, International 5 A Side Football (tape master disk),
International Karate, International Tennis (master disk), Into the Eagle's Nest, Los Intocables, Iron Lord (alt),
Isotopia Construction Set, Italia '90 - World Cup Soccer (alt), Italia 1990, Ivan 'Ironman' Stewart's Super Off Road (alt),
Jabato, The Jade Stone, The Jade Stone (alt), Jahangir Khan's World Championship Squash, Janosik,
Javier Herrera Games Collection 01, Javier Herrera Games Collection 02, Javier Herrera Games Collection 03,
Javier Herrera Games Collection 04, Javier Herrera Games Collection 05, Javier Herrera Games Collection 06,
Javier Herrera Games Collection 09, Javier Herrera Games Collection 10, Jenny's Big Disk Vol 1, Jenny's Big Disk Vol 2,
Jenny's Next Big Disk Vol 1, Jenny's Next Big Disk Vol 2, Jester Quest, Jesus Tejero Software Collection 01,
Jesus Tejero Software Collection 02, Jesus Tejero Software Collection 03, Jesus Tejero Software Collection 04,
Jesus Tejero Software Collection 05, Jesus Tejero Tools Collection 01, Jesus Tejero Tools Collection 02, Jet Bike Simulator,
Jet Set Willy 128K, Jewels of Darkness, Jinxter, Jinxter (alt), Jocky Wilson's Compendium of Darts (tape master disk),
Jungle Maths, Jungle Warrior, Kenny Dalglish Soccer Match (alt), The Khangrin Plans, Kick Off (alt), Kick Off 2,
Kick-Box Vigilante (master disk), Kidnapped, Kidnapped + For Pete's Sake, Klax, Knight Life, Knight Orc v2,
Kobyashi Ag'Kwo - A Return to Naru, Kobyashi Naru, Konami's Arcade Collection, The Krazy Kartoonist Kaper,
Krazy Kartoonist Kaper + The Grue-Knapped, Krom El Guerrero, Krunel, Krunel (alt), Labour Pains, The Labours of Hercules,
Lancelot, Las Aventuras de Pepe Trueno, Laskar's Return, Last Duel, The Last Mohican (alt), Last of the Big Disks, The Last Word,
Lazer Tag, Leader Board Par 3, LED Storm Rally 2011, A Legacy for Alaric - The Magic Isle, Licence to Kill, Licence to Kill (alt),
Lifeguard, The Light Corridor (alt), The Light Corridor (alt 2), The Light Corridor (alt 3), The Light Corridor (Spa),
The Light Corridor (Spa) (alt), Lightmare, Little Wandering Guru, Live Ammo, Live Ammo - Green Beret + Top Gun + Rambo (alt),
Live and Let Die - The Computer Game, The Lost Twilight, Loads of Laurence Vol. 1, Loads of Laurence Vol. 2,
Loads of Midnight (alt), Lone Wolf - The Mirror of Death (alt), Loose Ends, Lords of Chaos, Lords of Chaos (alt), Lost in Time,
Lotus Esprit Turbo Challenge (alt), Lotus Esprit Turbo Challenge (Spa), Mad Mix 2 - en el Castillo de los Fantasmas, Mad Mix Game,
Magic Fields, Magic Johnson's Basketball, Magic Knight Trilogy (alt), Magnetic Moon, The Magnificent Seven, Man About the House,
Manchester United (Spa), Manchester United - The Official Computer Game, The Mapper, Mask III - Venom Strikes Back (alt),
Masterfile +3, Masters of the Universe - The Movie (alt), Mastertronic +3 Compilation Disk 4, Match Day II, Match Day II (alt),
Match of the Day (tape master disk), Mega 4, Mega Box, Mega Phoenix, Mega Twins, MegaApocalypse (alt), Lo Mejor de Dinamic,
Meltdown, Mercenary - Escape from Targ, Metal Action, Metropolis, Mickey Mouse - The Computer Game (alt),
MicroByte - Serie Clasicos Spectrum 01, MicroByte - Serie Clasicos Spectrum 02, MicroProse Soccer,
MicroProse Soccer (large case release), MicroProse Soccer (small case release), MicroProse Soccer (Spa), Microfair Madness Plus,
Microvalue 6 Pack, Midnight Resistance (Spa), Midnight Resistance (alt 2), Midnight Resistance (alt), A Midsummer Days Dream,
Mike Gunner, Mind-Stretchers, The Mines of Lithiad, The Miser, Monty Designs 2014, Monty Python's Flying Circus (alt), Moonwalker,
Mortadelo y Filemon II - Safari Callejero, Mot, Motorbike Madness, Mountain Bike Racer, Mountain Bike Racer (tape master disk),
Mountain Bike Racer (tape master disk backup), Mr. Heli, Multi Sports, The Mummy's Crypt v2.1, The Muncher Eats Chewits,
Mundial de Futbol, Mundial de Futbol Italia '90, Mundial de Futbol Italia '90 (alt), Mundial de Futbol Italia '90 (alt 2),
Murder - He Said, Murder Hunt, Murder Hunt II, Music Maestro, Mutiny, Mystical, NARC, NARC (Spa), Narco Police, Navy Moves,
Navy Moves (Spa), Navy Moves (Spa) (alt), Navy SEALs, Neighbours, Neighbours (cheat version) (master disk),
Neighbours (master disk), Neighbours (tape master disk), The New Zealand Story, The New Zealand Story (Spa),
Nigel Mansell's Grand Prix, Night Breed - The Action Game, Night Hunter, Night Raider, The Ninja Warriors (Spa),
The Ninja Warriors (Spa) (alt), Nope Here's Another One, Norman's Lament, North & South, North & South (alt),
North & South (alt 2), North & South (alt 3), North Star (alt), North Star (alt 2), Not Another Big Disk, Obliterator (Spa),
The OCP Art Studio, The OCP Art Studio (alt), The OCP Art Studio (alt 2), Oh Sh1t Another Big Disk, One More Big Disk,
One of our Wombats is Missing, Opera Storys 1, Opera Super Sports, Operation Thunderbolt, Operation Thunderbolt (Spa),
Operation Wolf, Operation Wolf (alt), Operation Wolf (alt 2), Operation Wolf (Spa), The Oppressed Land, Oriental Games,
Oriental Games (Spa), Out Run, Out of the Limelight, Outlet issue 023, Outlet issue 024, Outlet issue 025, Outlet issue 026,
Outlet issue 027, Outlet issue 028, Outlet issue 029, Outlet issue 030, Outlet issue 031, Outlet issue 032, Outlet issue 033,
Outlet issue 034, Outlet issue 035, Outlet issue 036, Outlet issue 037, Outlet issue 038, Outlet issue 039, Outlet issue 040,
Outlet issue 041, Outlet issue 042, Outlet issue 043, Outlet issue 044, Outlet issue 045, Outlet issue 046, Outlet issue 047,
Outlet issue 048, Outlet issue 049, Outlet issue 050, Outlet issue 051, Outlet issue 052, Outlet issue 053, Outlet issue 054,
Outlet issue 055, Outlet issue 056, Outlet issue 057, Outlet issue 059, Outlet issue 060, Outlet issue 061, Outlet issue 062,
Outlet issue 066, Outlet issue 067, Outlet issue 068, Outlet issue 069, Outlet issue 070, Outlet issue 071, Outlet issue 072,
Outlet issue 074, Outlet issue 077, Outlet issue 080, Outlet issue 081, Outlet issue 082, Outlet issue 083, Outlet issue 084,
Outlet issue 086, Outlet issue 087, Outlet issue 088, Outlet issue 089, Outlet issue 090, Outlet issue 091, Outlet issue 092,
Outlet issue 093, Outlet issue 094, Outlet issue 095, Outlet issue 096, Outlet issue 097, Outlet issue 098, Outlet issue 099,
Outlet issue 100, Outlet issue 102, Outlet issue 104, Outlet issue 106, Outlet issue 107, Outlet issue 108, Outlet issue 109,
Outlet issue 110, Outlet issue 111, Outlet issue 112, Outlet issue 113, Outlet issue 114, Outlet issue 115, Outlet issue 116,
Outlet issue 118, Outlet issue 119, Outlet issue 120, Outlet issue 121, Overlander, Overlander (Spa), P-47 Thunderbolt (alt),
P.H.M. Pegasus (alt), Pac-Land (alt), Pack Ferpecto, Pack Regalo Sinclair +3, Pack Regalo Sinclair +3 (alt), Pang (alt),
Pang (Spa), Paperboy 2, Paris-Dakar, Passing Shot (alt), Passing Shot (Spa), Paul Woakes' Mercenary 1 Compendium,
The Pawn v2.4 (alt), The Pawn v2.4 (alt 2), Pawns of War - The Infiltrator, PAWS for Thought Vol 1, PAWS for Thought Vol 2,
PAWS for Thought Vol 3, PD Tape 02 - +3 Utilities, The Pendant of Logryn, Pepe Carvalho en los Pajaros de Bangkok,
Perico Delgado Maillot Amarillo, Perseus, Personal Computer Whirled, Phantomas Saga - Infinity, Phoenix, Pick 'n' Pile,
Pick'n'Mix, Pictionary - El juego en el que todos pintan, Pictionary - The Game of Quick Draw, Pipe Mania (alt),
Pirate 3 +3 (alt), Pit-Fighter, Platoon (alt), Plus 3 Adventures, Plus 3 Arcade, Plus 3 Biker, Plus 3 Diary & Filing System,
Plus 3 Hits, Plus 3 Pack, Plus 3 Pack (Dinamic), Plus 3 Sports, Plus 3 Sports (alt), Power Magic, Powersports,
The Prayer Of The Warrior, The Prayer of the Warrior (alt), Predator 2 (alt), Preliminary Monty, The Prisoner,
Pro Tennis Tour (alt), Pro Tennis Tour (Spa), Probably the Last Big Disk, Professional Adventure Writer,
Professional Adventure Writer (Spa), Prohibition, Project Nova, Project Nova + Beginning of the End, Project Stealth Fighter,
Purple Saturn Day, Q10 Tank Buster (master disk), Quest for the Holy Something,
A Question of Scruples - The Computer Edition (alt), A Question of Sport (alt), R.A.M., R.B.I. 2 Baseball (alt), Radiomania,
Raiders of the Lost Tomb, Rainbow Islands (alt), Rainbow Islands (Spa), Read-Right-Away: Reading Pack 2, Red Heat, Red Heat (Spa),
Regreso al Futuro - Parte III, Regreso al Futuro - Parte III (alt), Renegade (alt), Renegade (alt 2), Repton Mania,
Rescate Atlantida, Rescate Atlantida (alt), Rescate Atlantida (alt 2), Rescate Atlantida (alt 3), Revelados, Rex (alt),
Rhyme Cryme, Rick Dangerous, Rick Dangerous 2, Ring Wars (Spa), Riptoff, Road Blasters (alt), Road Blasters (Spa), Robocop,
Robocop (alt), Robocop 2 (alt), Robocop 2 (alt 2), Robocop 2 (Spa), Rock 'n Roll, Rolling Thunder (alt), Round the Bend,
Round the Bend (master disk backup), Round the Bend (master disk), Run the Gauntlet (alt), Run, Bronwynn, Run,
Run, Bronwynn, Run + The Spectre of Castle Coris, The Running Man, S.T.U.N. Runner, Saboteur II - Avenging Angel,
Saint & Greavsie (alt), Salamander, Sam's Un-Excellent Adventure + The Hospital,
Samurai Warrior - The Battles of... Usagi Yojimbo, Santa's Xmas Caper (tape master disk), Satan, Scapeghost, Scapeghost (alt),
Scrabble Deluxe (alt), Scramble Spirits, SE Basic v0.80a, Seaside Sorcery, Senda Salvaje, The Sentinel, A Serpentine Tale,
Seto Taisho vs Yokai (English, Italian), Seto Taisho vs Yokai (French, Portuguese), Seto Taisho vs Yokai (German, Spanish),
Shackled, Shadow Dancer, Shadow Warriors, Shadow of the Beast, Shadow of the Beast (Spa), Shard of Inovar,
Sharkey's Moll (tape master disk), Sherlock Holmes - The Lamberley Mystery, Shinobi, Shinobi (Spa), Shootacular Disk 2 (alt),
Side Arms, Silicon Dreams, Silkworm, Silkworm (Spa), Silkworm (Spa) (alt), Silkworm (Spa) (alt 2), Silverwolf, Sim City (alt),
The Simpsons - Bart vs. the Space Mutants, Simulation Hits (Spa), Sinclair Action Pack - Lightgun Games,
Sinclair Action Pack - Lightgun Games (re-release), Sinclair Game Compilation, Sinclair Plus 3, Sir Fred,
Sito Pons 500cc Grand Prix, Skateball (alt), Skull & Crossbones (alt), The Slaughter Caves, Sleepwalker (tape master disk),
Slowglass, A Small Collection of Hamster Droppings, Smash TV, Snoopy (alt), Soccer Mania, Sokoban, Sokoban (Spa), Sol Negro,
Soldier of Fortune, Soldier of Light (alt), Soldier of Light (Spa), Solid Gold, The Song of Taliesin, Sootland (Gunstick),
Soviet, SP4 Tape to +3 Disc Utility, SP5, SP5 Tape to +3 Disc Utility, SP6 Tape to +3 Disc Utility, SP7 Tape to +3 Disc Utility,
Space Crusade (alt), Space Harrier II, Spanish Gold, The Spectre of Castle Coris v2, Spectrum CP-M Plus + Mallard BASIC,
Spherical, Spitting Image (Spa), Spitting Image - The Computer Game, Sportacular Disk 1 (alt), Sporting Triangles,
Sporting Triangles (alt), The Spy Who Loved Me (alt), SQ-Tracker +3, SRS Games Disc, St. Dragon, Stack Up (tape master disk),
The Staff of Power, Stalingrad (alt), Stalker, Star Control, Star Raiders II, Star Wars (alt),
Star Wars - Return of the Jedi (alt), Star Wars - Return of the Jedi (Spa), Star Wars - Return of the Jedi (Spa) (alt),
Star Wars - The Empire Strikes Back, Starbyte, Starglider (alt), Starglider 2 - The Egrons Strike Back,
Starring Charlie Chaplin (alt), Starship Quest, Still Another Big Disk, Still One More Big Disk, Stir Crazy Featuring Bobo,
Stir Crazy Featuring Bobo (Spa), Stormlord, Stranded, Street Fighter, Stuff Me Another Big Disk,
Subbuteo - The Computer Game (alt), Summer Games II, The Sun Computer Crosswords Volume 1 (alt), Super Cars (alt),
Super Cycle (alt), Super Scramble Simulator, Super Scramble Simulator (Spa), Super Space Invaders (alt),
Super Space Invaders (alt 2), Super Space Invaders (alt 3), Super Space Invaders (alt 4), Superchess 3 v3.5,
Superman - The Man of Steel, Supersports - The Alternative Olympics, Supreme Challenge, Supreme Challenge: Soccer Spectacular,
The Sword of IANNA, The Sword of IANNA (alt), Sword of the Samurai (master disk), T'Was a Time of Dread,
Tai Chi Tortoise (tape master disk), Tai-Pan (alt), Take 3 Sports, Take Five, The Tales of Mathematica, Tank Attack, Tapedisc,
Target Plus, Target: Renegade, Tarot Master, Tas-Sign, Tas-Spell Plus Three, Tascalc, Tasprint Plus Three,
Tasprint Plus Three (alt), Taswide, Tasword 2 to Tasword +3 Text File Converter, Tasword Plus Three, Tasword Plus Three (Spa),
Tasword Two - The Word Processor, Tax Bills, Tax Returns, The Taxman Cometh, The Tears of the Moon, Techno-Cop, Teenage Emergency,
Teenage Mutant Hero Turtles (alt), Teenage Mutant Hero Turtles (alt 2), Los Templos Sagrados, Ten Green Bottles,
Terminator 2 - Judgment Day (alt), Terrorpods, Tetris, Tetris (alt 2), Tetris (alt), Theme Park U.K., Theme Park U.S.A.,
There's a Bomb Under Parliament, The Thirty-Nine Steps, The Time Crystal, Thomas the Tank Engine's Fun With Words,
Thunder Blade (alt), Thunder Blade (alt 2), Thunderbirds, Thunderbirds (alt), Thunderbirds (Spa), Thundercats (alt), Tiburon,
Time Scanner, Time Scanner (Spa), Time and Magik, Time and Magik (alt), Tintin en la Luna, Tintin on the Moon,
Titanic Blinky (tape master disk), TNT, TNT (Spa), Toddler Trouble, Toi Acid Game, Tomahawk, Toobin', Toobin' (alt),
Toobin' (Spa), Toobin' (Spa) (alt), Top 10 Collection, Top By Topo, Tortugas Ninja, Tortugas Ninja (unprotected), Total,
Total Eclipse, Total Recall (alt), Tour de Force, The Train: Escape to Normandy (Spa), Transfer +3, Transfer +3 (alt),
Traveller's Tales, Treasure Island, Trevor Brooking's World Cup Glory (alt), Trigger, Trigger (Gun Stick),
Trivial Pursuit - A New Beginning, Trouble with Trolls, Tuareg, Turbo Girl, Turbo Out Run, Turbo Out Run (Spa),
Turbo Skate Fighter (tape master disk), Turrican, Turrican (Spa), Turrican II - The Final Fight,
Turrican II - The Final Fight (alt), The Twelve Days of Christmas, Twilight: Krajina Tienov, Twin World, Typhoon, Typhoon (alt),
Typhoon (alt 2), UDG Generator, UK Main Lotto Random Number Generator, The Unborn One, The Untouchables, The Untouchables (alt),
The Untouchables (alt 2), The Untouchables (alt 3), Urban, Venom, The Very Big Cave Adventure, Viaje al Centro de la Tierra,
Videomaster, Videomaster (alt), Videomaster (alt 2), Vigilante (alt), Vigilante (alt 2), Vigilante (alt 3), Vigilante (Spa),
The Vindicator, The Vindicator (alt), The Vindicator (alt 2), The Violator of Voodoo, Virus, Vitaminas, Vixen (alt), Wanderer,
Wanderer 3D, War in Middle Earth (alt), War in Middle Earth (Spa), We Are the Champions, WEC Le Mans, WEC Le Mans (alt),
WEC Le Mans (Spa), The Well of Zol, Welltris (alt), Welltris (Spa), Wheels of Fire, Where Time Stood Still,
The White Feather Cloak, Whoops Another Big Disk, The Winning Team, Winter Olympiad '88, The Wizard of Oz, Wizard Quest,
Word Power, Word-Master, Words and Pictures, World Championship Boxing Manager (alt), World Class Rugby,
World Cricket (tape master disk), World Cup Year 90 Compilation, World Rugby (tape master disk), World Soccer (tape master disk),
Wrestling Superstars, Wrestling Superstars (alt), Wrestling Superstars (alt 2), WWF WrestleMania, X-Out (Spa), X-Out (alt),
Xenon (alt), Xenophobe, Xenophobe (alt), Xybots (Spa), Xybots (alt), Yet Another Big Disk, Yippee One More Big Disk, Zap-Pak,
Zen Quest, Zipi y Zape, Zipi y Zape (alt), ZX CP-M 2.2, Zzzz [TOSEC, ICEknight]
spectrum_flop_opus:
007 Multispy, Astrum+ v1.0, Astrum+ v1.1, Blast v3.7, Daton Software Card Games, The Derek Brewster Collection, Disc Manager,
Grumpy Gumphrey Supersleuth/Monty On The Run, Masterfile v09, Omnicalc 2, QuickDOS, Sales/Purchase Ledger Invoicing,
Spectrum Discovery Club Library Disc 01, Spectrum Discovery Club Library Disc 02, Spectrum Discovery Club Library Disc 03,
Spectrum Discovery Club Library Disc 04, Spectrum Discovery Club Library Disc 05, Spectrum Discovery Club Library Disc 06,
Spectrum Discovery Club Library Disc 07, Spectrum Discovery Club Library Disc 08, Spectrum Discovery Club Library Disc 09,
Spectrum Discovery Club Library Disc 10, Spectrum Discovery Club Newsletter 01-03, Spectrum Discovery Club Newsletter 04,
Spectrum Discovery Club Newsletter 05, Spectrum Discovery Club Newsletter 06, Spectrum Discovery Club Newsletter 07,
Spectrum Discovery Club Newsletter 08, Spectrum Discovery Club Newsletter 09, Spectrum Discovery Club Newsletter 10,
Spectrum Discovery Club Newsletter 11, Spectrum Discovery Club Newsletter 12, Spectrum Discovery Club Newsletter 13,
Spectrum Discovery Club Newsletter 14, Spectrum Discovery Club Newsletter 15, Spectrum Discovery Club Newsletter 16,
Spectrum Discovery Club Newsletter 17, Spectrum Discovery Club Newsletter 18, Spectrum Discovery Club Newsletter 19,
Spectrum Discovery Club Newsletter 20, Spectrum Discovery Club Newsletter 21, Spectrum Discovery Club Newsletter 22,
Spectrum Discovery Club Newsletter 23, Spectrum Discovery Club Newsletter 24, Spectrum Discovery Club Newsletter 25,
Spectrum Discovery Club Newsletter 26, Spectrum Discovery Club Newsletter 27, Spectrum Discovery Club Newsletter 28,
Spectrum Discovery Club Newsletter 29, Spectrum Discovery Club Newsletter 30, Spectrum Discovery Club Newsletter 31,
Spectrum Discovery Club Newsletter 32, Spectrum Discovery Club Newsletter 33, Spectrum Discovery Club Newsletter 34,
Spectrum Discovery Club Newsletter 35, Spectrum Discovery Club Newsletter 36, Spectrum Discovery Club Newsletter 37,
Spectrum Discovery Club Newsletter 38, Spectrum Discovery Club Newsletter 39, Spectrum Discovery Club Newsletter 40,
Spectrum Discovery Club Newsletter 41, Spectrum Discovery Club Newsletter 42,
Spectrum Discovery Club Newsletter Xmas Bonus December 1989, Spectrum Discovery Club Newsletter Xmas Bonus December 1990,
Spectrum Discovery Club Newsletter Xmas Bonus December 1991, Spectrum Discovery Club Newsletter Xmas Bonus December 1992,
Tascopy, Tasprint, Tasword Three, Trans-Express 85.2, Transdata, UDG Generator, The Writer [World of Spectrum]
vsmile_cart:
Aventuras en el Parque Alfabeto (Spa), Barrio Sesamo - El Mundo Fantastico de Epi y Blas (Spa), Conduccion Divertida (Spa),
Disney Aladdin - El Maravilloso Mundo de Aladdin (Spa), Disney El Rey Leon - La Gran Aventura de Simba (Spa),
Disney La Casa de Mickey Mouse (Spa), Disney La Sirenita - El Viaje Fantastico de Ariel (Spa),
Disney Mickey - La Aventura Magica de Mickey (Spa), Disney Winnie the Pooh - En Busca de la Miel (Spa),
Disney Winnie the Pooh - En Busca de la Miel (Spa, Rev. 122), Disney/Pixar Buscando a Nemo - Los Descubrimientos de Nemo (Spa),
Disney/Pixar Ratatouille - Las recetas del Remy (Spa), Disney/Pixar Toy Story 2 - El Rescate De Woody (Spa),
Disney/Pixar Wall-E (Spa), DreamWorks Monstruos contra Alienigenas (Spa), Mundo Elmo - Grandes descubrimientos de Elmo (Spa),
Nick Jr. Dora La Exploradora - La Aventura arregla-todo de Dora (Spa, Rev. 222),
Nickelodeon Bob Esponja - Un dia en la vida de una esponja (Spa), Osos Amorosos - Una Leccion de Amor (Spa),
Spider-Man y Amigos - La Aventura Del Doctor Octopus (Spa), Spider-Man y Amigos - Misiones Secretas (Spa),
Walt Disney La Cenicienta - Los suenos magicos de Cenicienta (Spa, Rev. 222), Zayzoo - Mi Amiga del Espacio (Spa)
[TeamEurope, ClawGrip]


Software list items promoted to working
---------------------------------------
pc98:
C.G. Gallery Master_98, CG Tsukuuru 3D, CRW 2, Cal III - Kanketsuhen, Cal Piss Water - Ayashii CG Shuu,
Can Can Bunny 2 - Superior, Can Can Bunny 4 - Premiere, Can Can Bunny 5 - Extra, Can Can Bunny 5 1/2 - Limited,
Canaan - Yakusoku no Chi, Challenge the Touch-Type 2, Charade, Charade Magic, Check Six (Demo), Cherry Moderate,
Cherry Moderate (Demo), Chuushaki - Hirasawa Nurse School, Clone Doll - Kagai Juugyou, Coin, Coming Heart,
Computer Aided Economics, Computer Music Vol. 20, CrEastar - Planets in Legend, Custom Mate 2, Custom Mate 3, Cyber Illusion,
Level II COBOL V2.1, SoftBank C Magazine 1991-11, SoftBank C Magazine 1992-01, SoftBank C Magazine 1992-02,
SoftBank C Magazine 1992-03, SoftBank C Magazine 1992-04, SoftBank C Magazine 1992-05, SoftBank C Magazine 1992-06,
SoftBank C Magazine 1992-07, SoftBank C Magazine 1992-09, SoftBank C Magazine 1992-10, SoftBank C Magazine 1992-11,
SoftBank C Magazine 1992-12, SoftBank C Magazine 1993-01, SoftBank C Magazine 1994-04, SoftBank C Magazine 1994-05,
SoftBank C Magazine 1994-06 [Carl, r09]
psx:
1-on-1 - Single Basketball (Jpn), 19-ji 03-pun Ueno Hatsu Yakou Ressha (Jpn), Advan Racing (Jpn), Captain Commando (Jpn),
First Kiss Monogatari (Jpn), Ikuzawa Touru Kanshuu - Meisha Retsuden - Greatest 70's (Jpn), Running High (Jpn),
S.Q. - Sound Qube (Jpn), Simple 1500 Series Vol.104 - The Pink Panther - Pinkadelic Pursuit (Jpn),
Simple 1500 Series vol.88 - The Gal Mahjong - Love Songs - Idol wa High Rate (Jpn), Simple 1500 Series vol.90 - The Sensha (Jpn),
Simple 1500 Series vol.97 - The Squash (Jpn), Space Invaders X (Jpn), Squaresoft Memory Card Data CD (Jpn),
Super Live Stadium (Jpn), TFX - Tactical Fighter Experiment (Jpn), Ungra Walker (Jpn), Victory Spike (Jpn), Zig Zag Ball (Jpn),
Zipangujima - Unmei wa Saikoro ga Kimeru! (Jpn) [Angelo Salese]
saturn: AI Shougi (Jpn), Cat the Ripper - 13-ninme no Tanteishi (Jpn), Dezaemon 2 (Jpn) [Angelo Salese]


New NOT_WORKING software list additions
---------------------------------------
32x: Pinocchio (Euro, Prototype 19951206) [Radar, FakeShemp]
bbc_rom: SatPic 3.0 (Cirkit) [Nigel Barnes]
cd32: Mean Arenas [FakeShemp]
icanguit:
American Idol - Guitar Greats (K9907), Hot Wheels - Road Tunes (K9902), Nashville Hits (K9905),
SpongeBob SquarePants - Surf's Up (K9903) [Sean Riddle, David Haywood]
leapfrog_leappad_cart:
5th Grade Math (UK), ABC-Abenteuer (Germany), Englisch Kurs - Let's go 3 (Germany), Englisch Kurs - Let's go 4 (Germany),
FUN-damentals Series - 4th Grade Math (UK), FUN-damentals Series - Smart Guide to 3rd Grade (UK),
FUN-damentals Series - Smart Guide to 5th Grade (UK), Hop on Pop - Based on the Book by Dr. Seuss (UK),
Leap 2 - Math - The Great Dune Buggy Race (UK), Leap and the lost Dinosaur (UK),
LeapFrog Schoolhouse - Level 3 - Helping Others (UK), LeapPad Interactive Book (UK), Music - Hit it, Maestro! (UK),
Phonics Program - Lesson 10 - Compound Words - A Fisherman's Tale (UK), Pre Reading - Leap's Friends From A to Z (UK),
Reading - Disney/Pixar Finding Nemo (UK), Sed de Saber - English as a Second Language Edition - Book 1 - Getting Started (Spain),
Sed de Saber - English as a Second Language Edition - Book 2 - A New Job (Spain),
Sed de Saber - English as a Second Language Edition - Book 3 - Daily Activities (Spain),
Sed de Saber - English as a Second Language Edition - Book 4 - Health and Safety (Spain),
Sed de Saber - English as a Second Language Edition - Book 5 - Community Interactions (Spain),
Sed de Saber - English as a Second Language Edition - Book 6 - How do you say... (Spain), What will you be? (UK) [TeamEurope]
Disney Princesas - Cuentos de las Princesas (Spain), Fiesta in the House! - Party en la Casa! (Spain),
LeapPad - Libro Interactivo (Spain), El Rey Leon (Spain), Yo aprendo ingles! - Mis Primeras 500 Palabras en Ingles (Spain)
[TeamEurope, ClawGrip]
leapfrog_mfleappad_cart:
Disney Princesas - Las Princesas Disney (Spa), El gran dia de Croki (Spa), Mi Primer Dia de Escuela (Spa) [TeamEurope, ClawGrip]
pc98:
Centurion - Defender of Rome, Centurion - Defender of Rome (Alt), Chikyuu Bouei Shoujo Iko-chan - UFO Daisakusen,
Computer Technica FMC-98 Sound Card Driver Utility, Contec Super EMS, Cranston Manor [Neo Kobe Collection]
Shin'ou Densetsu Crystania - Powerup Kit, Shin'ou Densetsu Crystania DX (cracked) [r09]
vsmile_cart: Scooby-Doo - Misterio en el Parque (Spa) [TeamEurope, ClawGrip]
vsmile_cd:
The Amazing Spider-Man - Countdown to Doom (USA, Rev. 2), Disney/Pixar Cars - In the Fast Lane (USA, Rev. 1),
Disney/Pixar Cars - In the Fast Lane (USA, Rev. 3), Nick SpongeBob Schwammkopf: Ein Schwamm voller Ideen (Ger),
Nickelodeon SpongeBob Squarepants - Idea Sponge (USA, Rev. 1), Nickelodeon SpongeBob Squarepants - Idea Sponge (USA, Rev. 2),
Shrek the Third - The Search for Arthur (UK), Wacky Race on Jumpin' Bean Island (UK),
Wacky Race on Jumpin' Bean Island (USA, Rev. 2) [redump.org, ClawGrip]
Bratz - El Misterio del Collar (Spa), Carrera Loca en la Isla de las Vainas Fritas (Spa), Cars - El Carril Rapido (Spa),
Disney Princess - El Castillo de las Princesas (Spa), Nickelodeon Bob Esponja - Mision Esponja (Spa),
Scooby-Doo: Viaje al Pasado (Spa), Shrek Tercero - Donde Esta Arturo? (Spa) [Diego Bartolome, redump.org, ClawGrip]
vsmileb_cart: Un Dia en la Granja (Spa) [TeamEurope, ClawGrip]


Source Changes
--------------
-dec0.cpp: Converted to use uPD4701A device for trackball input. [AJR]

-tms9900, tms9980a, tms9995: Made CRU read addressing consistent with write addressing. [AJR]

-Added skeleton CPU device and disassembler for National Semiconductor High Performance microController (HPC) architecture. [AJR]

-i186: Added interrupt controller registers to debugger state [AJR]

-Exclude scheduled devices that don't expose a base program counter from numerical indexing for debugger commands. [AJR]

-Add AHA-1542A, AHA-1542B, and BIOS v1.02 of AHA-1542C ROMs from Adaptec. [AJR]

-cdc721: Reduced character height to make all rows fit. [AJR]

-freekick.cpp: Documented connector pinouts. [AJR]

-mcs51: Updated old hack to break out of JB INT0/INT1 loops when interrupt is triggered. [AJR]

-tmp68301: Merged on-chip peripheral emulation with CPU device. [AJR]

-Added skeleton Adaptec AHA-1740 and AHA-1742A ISA devices. [AJR]

-Added ROMs for BusLogic BT-542B ISA SCSI controller. [AJR]

-odyssey2.cpp: Fixed videopac machine. [AmatCoder]

-mc6845.cpp updates: [AmatCoder]
* Don't reset line counter when screen parameters are changed.
* Check vertical sync condition when frame is reset if vertical sync width is supported.

-upd765.cpp: Made Read ID return command if execution phase is reached but ID is not found. [AmatCoder]

-dsk_dsk.cpp: Report error if image has more heads and/or tracks than the drive supports. [AmatCoder]

-spectrum.cpp: Fixed bit 6 value returned from port 0xFE (fixes MT06439). [AmatCoder]

-divideo.h: Eliminated MCFG_VIDEO_SET_SCREEN macro. [cam900]

-74157.cpp, terminal.cpp, tms34061.cpp, itech8.cpp: Removed unnecessary arguments in handlers. [cam900]

-segaybd.cpp: Removed an unused state class member. [cam900]

-witch.cpp: Fixed foreground tilemap and bank switching behavior. [cam900]

-itech32.cpp: Corrected sound CPU type. [cam900]

-stadhero.cpp, vrc6.cpp: Updated comments. [cam900]

-cninja.cpp: Fixed tilemap color mask behavior. [cam900]

-twincobr.cpp, wardner.cpp: Simplified handlers, eliminated register_postload, and cleaned up code. [cam900]

-bus/nes/konami.cpp: Fixed sound clock and VRC7 volume. [cam900]

-ym2413.cpp: Added VRC7 instrument table with notes. [cam900]

-toaplan_scu.cpp: Simplified and cleaned up code. [cam900]

-toaplan1.cpp: Separated demonwld and samesame state classes, reduced runtime tag map lookups, and cleaned up code. [cam900]

-gaelco2.cpp: Fixed save states for snowboar, mark tilemaps dirty when RAM bas is changed, and cleaned up code. [cam900]

-namcos1.cpp: Reduced runtime tag map lookups, reduced redundancy, and cleaned up code. [cam900]

-dec0.cpp: Removed a duplicate #include directive. [cam900]

-esd16.cpp: Mark 8x8 tilemap dirty on video RAM writes, and cleaned up code. [cam900]

-silvmil.cpp: Moved alternate graphics layout into graphics decoding description, and cleaned up code. [cam900]

-gamemachine.cpp: Added netlist audio. [Couriersud]

-netlist: Added output first-order approximation of NE555 output driver impedance. [Couriersud]

-netlist: Added unijunction transistor example for 2N6027. [Couriersud]

-netlist: Added base-emitter and base-collector capacitance to Ebers-Moll bipolar junction transistor model. [Couriersud]
* Improves performance on switching by dramatically reducing required Newton-Raphson iterations.

-spg2xx.cpp: Moved audio emulation to a separate device so it can be shared with the SPG110. [David Haywood]

-vii.cpp: Added inputs to icanpian and icanguit. [David Haywood]

-xavix.cpp: Fixed controls in popira2 and epo_guru, and mapped some missing inputs in ttv_mx. [David Haywood]

-vii.cpp: Added basic inputs to dreamlif. [David Haywood]

-svi3x8: Hooked up controllers to the Coleco Game Adapter, and replaced generic cartridge slot with Coleco cartridge slot.
[Dirk Best]

-sg1000m3: Added support for keyboard cable link used by F-16 Fighting Falcon for two-player mode. [Enik Land]

-Fixed mapping between mouse coordinates and character positions in Qt debugger views. [Golden Child]

-apollo.cpp updates and resurrection: [Hans Ostermeyer]
* Fix typo'd constant in m68kmmu that prevented trapping user accesses to kernel space.
* Removed need for intrusive m68k modifications, fixed crash in 3c505 networking, and fixed Domain/OS booting in Normal mode.

-Made X11 XInput lightgun button numbering consistent with Windows (GitHub #4695). [Kiall Mac Innes]

-upd765.cpp: Changed ND flag behaviour to fix Speedlock copy protection regression. [Michael Zapf]

-tms9995.cpp: Fixed interrupt condition error that caused geneve GPL mode lock-up. [Michael Zapf]

-tms9900.cpp, tms9995.cpp: Fixed handling of C and OV status bits for INV and SLA instructions. [Michael Zapf]

-bsmt2000.cpp: Fixed sample ROM alignment/padding (fixes 4-bit ADPCM sample playback). [moralrecordings]

-spectrum updates: [Nigel Barnes]
* Improved expansion interface to allow devices to act on opcode fetches.
* Added Multiface One/128/3, and MultiPrint devices.
* Added the Technology Research Beta 128 Disk Interface.
* Added the Cheetah SpecDrum device.
* Added the Opus Discovery disc system, and OPD floppy format.

-bbc_cciword: Added missing ROM switching zones for Inter-Word. [Nigel Barnes]

-mtx: Added expansion bus with SDX floppy controller. [Nigel Barnes]
* 80 column card with SDX in CP/M mode.
* Fixed ROM/RAM banking for CP/M, and fixed MTX500 detection.
* Added support for Type 03 and Type 07 .mfloppy images.
* Added alternate MTX2 ROM set (German).
* Keyboard ROM now selected in Configuration.
* Quickload .RUN files.

-spec128: Improved compatibility with ROM-swapping expansion devices in 128 mode (not yet 100%). [Nigel Barnes]

-ns32000: Added skeleton CPU device and disassembler for NS32000 family. [Nigel Barnes]

-bbc: Added preliminary Acorn 32016 2nd Processor (CPU emulation is incomplete). [Nigel Barnes]

-xavix.cpp: Changed palette format to HCY and improved colors. [O. Galibert]

-i2cmem: Fixed page write logic. [O. Galibert]

-ymmu100.cpp: Hooked up inputs and made battery test pass for vl70. [O. Galibert]

-ymmu100.cpp: Started adding the MEG. [O. Galibert]

-mips1 updates: [Patrick Mackinlay]
* Implemented FPU instructions and exceptions.
* Corrected swl/swr implementation.
* Optimized TLB MRU lookup.
* Added debugger hooks for interrupts and privilege level changes.

-apple2p: Made language card RAM initially write-enabled. [Peter Ferrie]

-apple2: Slow down TransWarp CPU during joystick accesses. [R. Belmont]

-apple2gs: Added annotations to disassembly, including Toolbox calls, system globals, and new I/O. [R. Belmont]

-apple2: Added support for Focus Drive IDE interface. [R. Belmont, anonymous]

-apple3: Added Focus Drive as a slot option and turned off unnecessary logging. [R. Belmont]

-apple2: Added Focus IDE for IIe, and added Vulcan/Vulcan Gold IDE for IIe and IIgs. [R. Belmont]

-spg2xx audio improvements: [Ryan Holtz]
* Fixed channel stop behaviour (fixes bad/missing audio in jak_sbfc, jak_mpac, jak_wof, jak_wwe and others).
* Increased internal sample rate to match synthesis frame rate for better synchronization.
* Moved envelope processing into sample-update loop.
* Reset envelope ramp-down bit when a channel stops (fixes missing channels in vii and others).
* Only process envelope ramp-down for active channels (fixes missing channels in icanpian and others).
* Reset ADPCM bit at sample loop point (fixes bad samples in jak_sith and others).
* Avoid treating end-of-sample marker as a playable sample (fixes sample popping).
* Fixed sample ordering for 8-bit PCM samples, improving audio quality.
* Scale SPU channel sum by a fixed 1/16 divider rather than by the active channel count (fixes volume 'wobble').
* Implemented VolSel register.
* Switch sample processing mode immediately on change (fixes additional instruments in icanpian).

-spg2xx.cpp: Fixed palette indexing on backgrounds in wallpaper mode (fixes backgrounds in jak_nick). [Ryan Holtz]

-astrohome: Added cassette support for the AstroBASIC cartridge. [Ryan Holtz, BallyAlley]

-astrohome updates: [Ryan Holtz]
* Removed inaccurate comment from astrocde.xml regarding the 2000 Baud tape interface.
* Converted astrohome controllers to slot devices.
* Added 300 Baud cassette tape slot device.
* Changed potentiometer callbacks from tagged I/O ports to devcb3.
* Added I/O access handling to expansion slot.
* Added INS8154 I/O functionality and cassette loading/saving to Blue RAM boards (RAM not yet hooked up).
* Added lightpen callback to controller slot device.
* Fixed spurious lightpen interrupts being triggered every scanline (fixes synchronization on 2000 Baud multi-part music tapes).
* Converted accessory port to slot device and added lightpen support.

-Added more granular emulation feature bits as well as a couple more catch-all categories. [Ryan Holtz, Vas Crabb]

-ins8154: Added internal 128-byte RAM and simplified handlers. [Ryan Holtz]

-model1.cpp: Hooked up raw drive board outputs. [SailorSat]

-pokey.cpp optimization: [schnitzeltony]
* Avoid unnecessary modulo operations.
* Avoid repeating expensive calculations when inputs haven't changed.
* Avoid unnecessary synchronization barriers in step_pot when nothing changes.

-video/opengl: Improved performance by lifting calculations/memory accesses out of loops in pixel copy/format conversion functions.
[schnitzeltony]

-spectrum_uspeech: Use measured oscillator frequencies, and toggle ROM also on IORQ as used in Rockfall1/2. [Thomas Busse]

-m6809 disassembler fixes: [tomctomc]
* Fixed program counter increment for indexed addressing with single-byte offset.
* Changed indexed addressing to print absolute addresses based on current program counter rather than offsets.
* Added explicit EXT addressing annotation for small offsets.
* Renamed "indirect" to "indexed" in code.

-imgtool/filtbas.cpp: Automatically terminate strings on end-of-line. [tomctomc]

-romload: Made BIOS selection apply to fills. [Vas Crabb]

-mosaic.cpp: Verified and corrected clocks for Mosaic. [caius, The Dumping Union]

-vsmile_cd.xml: Replaced CHDs created from CloneCD images with new ones created from standard redump.org images. [ClawGrip]
* "Nickelodeon SpongeBob Squarepants - Idea Sponge (USA)" is the last remaining CHD created from a CloneCD image.

-vtech_storio_cart.xml: Fixed year for scoobysp. [ClawGrip]

-gp32.cpp: Dumped X2C32 CPLD. [coolmod]

-meadows.cpp: Corrected ROM label and location for deadeye. [f205v]

-taito_f2.cpp: Dumped PALs for footchmp. [f205v]

-pirates.cpp: Corrected ROM labels for Genix Family. [f205v]

-expro02.cpp: Corrected a chip type and fixed a typo in the documentation. [f205v]

-gba.xml: Added cartridge documentation from No-Intro. [FakeShemp]

-Added Adaptec AHA-1542B BIOS v3.11. [Funet Archive]

-Add half of yet another Adaptec AHA-1542A BIOS/MCODE set. [Funet Archive]

-Added Adaptec AHA-1542CF BIOS v2.10 and expanded notes. [Guru]

-specpls3_flop.xml: Added DSK images from TOSEC. [ICEknight]

-cps1.cpp: Verified sf2ceblp dump and added ROM locations. [hammy, The Dumping Union]

-gauntlet.cpp: Dumped PROM at 4R and corrected size of ROM at 6P. [Joe Magiera, The Dumping Union]

-Added Adaptec AHA-1542CF v2.11 ROM. [Jolaes76, VOGONS Vintage Driver Library]

-gdrom: Documented security commands. [MetalliC]

-Added Adaptec AHA-1542C and AHA-1542CP ROMs. [modem7, minuszerodegrees.net]

-Added skeleton ISA device for Novell Disk Coprocessor Board. [modem7, minuszerodegrees.net]

-ym2413.cpp: Added VRC7 drum patches dumped using debug mode. [Nuke.YKT]

-segasp.cpp: Dumped Dinosaur King security PIC. [Porchy]

-pc98.xml, pc98_cd.xml: Updates: [r09]
* Added new software items from the Neo Kobe Collection.
* Re-tested software entries with current MAME.
* Re-labeled disks with their actual names, and fixed some spelling errors.
* Added usage notes for software that needs DOS.
* Removed user disks from games where they aren't included in the original box, and the user is expected to create them.
* Removed duplicate images where the only differences are in the saved game data.
* Split "Shin'ou Densetsu Crystania DX" into the original and cracked versions.
* Replaced "Chou-Baku" with a dump that's actually bootable.
* Re-ordered some disks so they are auto-mounted in a more logical way.

-Added pinouts for I Can Play Guitar and I Can Play Piano cartridges. [Sean Riddle]

-Harmonised software list file names with names in the software list and in the driver/device source. [Tafoid]

-m72.cpp: Dumped i8571 MCU for lohtb3. [TeamEurope, hammy, The Dumping Union]


https://www.mamedev.org
 

MameUI v0.208 released!

MameUI [formerly Mame32] is the GUI version of the Multiple Arcade Machine Emulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.

Look at the changelog for Mame v0.208 as well

http://messui.1emulation.com
 

iNES v5.6 released!

iNES is a program that emulates Nintendo Entertainment System (NES) and Famicom videogame consoles on your computer. It plays NES games on PCs, PocketPCs, Macs, Unix boxes, etc.

iNES v5.6 Changelog:


* Now also blanking sprites when the left edge is being blanked.
* NMI cannot be disabled or cancelled once VBlank starts.
* Double Dragon no longer hangs at subway scene, etc.
* Fixed mapper #65 (Irem H3001 chip).


http://fms.komkon.org/iNES/
 



    Tuesday, March 26, 2019
puNES v0.104 released!

puNES is a NES emulator. Currently the program supports mappers 0, MMC1, UNROM, CNROM, and the sound is available. It uses the SDL libraries and it works on both Linux and Windows.

puNES v0.104 Changelog


Fixed graphical problem with xBRZ filter.
Fixed mappers 50, 90, 156, 178, UNL-KOF97, UNL-VRC7, MMC3 KT-008 PCB.
Fixed possible issue with High DPI monitor.
The shortcuts were not applied and saved correctly. Fixed.
For the general UxROM mapper use a full 8-bit bank select register.
Fixed compilation with QT 5.12 under Windows.
Fixed the management of the zapper that now also correctly manages the X coordinates.
Updated the Russian translation (thx Alter0ne).
Fixed the disappearance of the mouse cursor after two seconds.
Fixed the emulator freezing if pressed "Switch Sides" hotkey.
Added the rewind function that replaces the timeline.
Now it is possible to "rewind" the game. Once the rewind function has
been activated (at any time during the game) it is possible to move
forward and backward in the gameplay one frame at a time or at different
speeds (1x, 2x, 4x, 8x, 16x, 32x or 64x). You will be able to move
freely in the recording until you press the "play" button, from that
moment all the gameplay memorized after the selected frame will be lost.
In the "general settings" you can select the duration in minutes of the
recordable gameplay (the different options are: disable, 2mins, 5mins,
15mins, 30min, 60mins or unlimited) but keep in mind that the more
minutes you can record the more space on the hard disk will be used.


https://github.com/punesemu/puNES/releases
 

Virtual GameBoy v5.6 released!

Virtual GameBoy is a program that emulates the Nintendo GameBoy handheld on your computer. It runs GameBoy, Super GameBoy, and GameBoy Color games on PCs, Macs, PocketPCs, Unix boxes, etc. VGB also helps debugging GameBoy software without using a costly development system.

Virtual GameBoy v5.6 Changelog:


Fixed RTC day of the week calculation (Pokemon games).


http://fms.komkon.org/VGB/
 

melonDS v0.7.4 released!

melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

melonDS Features:
* almost-complete 2D graphics
* 3D graphics (software renderer) with texturing, alphablending, lighting
* input: keyboard and joystick, touchscreen
* backup memory
* booting from the BIOS
* resizable video output window, preserving aspect ratio of individual screens

melonDS Changelog:


Arisotura finally stopped being lazy, among other things, so here we go, we present you melonDS 0.7.4.

This release is hardly going to be revolutionary though, but I had to get it out before starting work on the hardware renderer.

The highlight of this release is the upgrade to the online wifi feature. Two main points there:

1. Under direct mode, you can finally choose which network adapter will be used by libpcap. The wifi settings dialog also shows their MAC and IP as to help you ensure you're picking the right adapter.

2. Indirect mode, which, as mentioned before, works without libpcap and on any connection. However, it's in alpha stages and it's a gross hack in general, so you can feel free to try it out, but don't expect miracles.

As usual, direct mode requires libpcap and an ethernet connection, and that you run melonDS with admin/superuser privileges.

Other than that, there are a few little fixes to the SDL audio code. melonDS now only emits sound when running something, so it shouldn't emit obnoxious noises when starting anymore. Also, it no longer crashes if you use WAV microphone input with a file that has multiple channels.

And other little things.

Now, full steam ahead towards 0.8! Or not quite. I also need to finish the redesign for this site, among other things.


http://melonds.kuribo64.net/

For Nintendo Switch jailbreak:

https://github.com/Hydr8gon/melonDS/releases
 

gearboy v2.7.1 release!

Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.

Gearboy Features:

GearSystem is a Sega Master System / Game Gear emulator written in C++ that runs on iOS, Raspberry Pi, Mac, Windows and Linux. The main focus of this emulator is readability of source code with very high compatibility.


Features:
- Highly accurate Z80 core.
- Multi-Mapper support: SEGA, Codemasters, and ROM only cartridges.
- External RAM support with save files.
- Automatic region detection: NTSC-JAP, NTSC-USA, PAL-EUR.
- SMS2 only 224 mode support.
- Internal database for rom detection.
- Sound emulation using SDL Audio and Sms_Snd_Emu library.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Compressed rom support (ZIP deflate).
- Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi and iOS.


https://github.com/drhelius/Gearboy/releases
 



    Monday, March 25, 2019
Gearboy v2.7.0 release!


Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.

Gearboy Features:
[quote]- Highly accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction and memory timing, passes instr_timing.gb and mem_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5), ROM + RAM and multicart cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities including mid-scanline timing.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Saves battery powered RAM cartridges to file.
- Save states.
- Compressed rom support (ZIP deflate).
- Game Genie and GameShark cheat support.
- Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi, iOS and as a libretro core (RetroArch).


https://github.com/drhelius/Gearboy/releases
 



    Friday, March 15, 2019
PPSSPP 1.8.0 released!

PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP v1.8.0 Changelog:


* Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers (#11802)
* PowerVR Vulkan display corruption fixed (#11744, #11747)
* Naruto Shippuden 3 hang fixed (#11780)
* Fixes to various lighting bugs (#11567, #11574, #11577)
* Fix control issue in Sonic Rivals and Rock Band (#11878, #11798, #11879)
* Significant performance improvement in Earth Defense Force 2 (#11172)
* Fix "real clock sync" setting (helps with latency for music games - #11813)
* More speed in FF4 effects and other generated curves (#11425)
* Support for resizing Vulkan on Linux (#11451)
* Improved support for GLES on Linux/IoT (#11507, #11537, #11541, #11632, #11746, #11806, #11845)
* Percentage based frameskipping (#11523)
* DXT accuracy improved, fixing thick white line in Gran Turismo sky (#11530)
* Fix Motorstorm freeze on non-Windows (#11618)
* Faster block transfer in some games like Digimon Adventures (#11531, #11553, #11776)
* Blending optimizations and improvements (#11543, #11620)
* Improve D3D11 rendering issues (#11584)
* Change default graphics backend to D3D11 or OpenGL (#11621, #11658)
* Remove some outdated settings (#11665, #11666, #11667)
* Fix remote disc streaming with ipv6 (#11689, #11700)
* Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs (#11691, #11694)
* Fix some Qt port issues with recent performance improvements (#11720, #11807, #11808)
* UWP Xbox One: fix X/Back button confusion (#11740)
* Fix Formula 1 2006 timing issue (#11767)
* Fixes and workarounds for some vertex range culling bugs that broke a few games (#11785, #11859), and disable it on older GPUs (#11712, #11773, #11787)
* Android: Allow putting PSP storage on custom paths like SD cards (#11812)
* Corrected vocp instruction, fixing models in Artdink games (#11822, #11835)


http://www.ppsspp.org/index.html
 



    Saturday, March 02, 2019
Server power supply failure (solved)

We had a power supply failure on the main server this morning. The power supply was replaced and the server was up and running within an hour or so. Although the server works fine now we will replace it with newer and more powerful hardware within the next few days, a test migration is progress.

New server hardware will be:

Intel Core i7-7700
64 GB DDR4 RAM
2 x 512 GB NVMe SSD in RAID 1
1 Gbit/s connection

The SSD's should improve performance by quite a bit.

The secondary server which stores automatic daily backups and also host some sites will keep its current hardware (i7-4770, 32 GB RAM, 2 x 2 TB SATA in RAID 0) for now.
 



    Thursday, February 28, 2019
SNES9X v1.59.2 released!

Version 1.59


- Count clock cycles to synchronize SA1 with S-CPU properly. Based mostly on
work by Vitor Vilela.
- Only allow instant IRQ when toggling IRQ. Fixes WWF - Wrestlemania.
- Refactored APU output code to buffer less on the client side. Removed 8-bit,
Mono, and Reverse Stereo options.
- Consistently handle interlacing when we skip frames.
- Changed APU clock to reflect nominal values for original hardware.
- Fix C4 square instruction regression.

Win32:
- Don't display Joypad 2 pressed keys if disabled.
- Add support for libretro ".slang" shaders to OpenGL driver.
- Removed glitch-prone DirectSound audio driver in favor of a generic Wave Out
driver.
- Moved sound sync to drivers to be more reactive. This makes sound sync and
dynamic resampling work more reliably.
- Cleaned up dialog boxes to be more consistently spaced.
- Fixed TVMode filter in Direct3D and OpenGL modes.
- Fixed an interaction slowdown with OpenGL and Blargg NTSC filters.

libretro:
- Fix multiline cheats.

GTK+:
- Switch from autotools to Meson build system.
- Readd glFinish option as alternative to glFenceSync.
- Fix size fallthrough with xBRZ filter.
- Fix loading of key bindings with spaces in them and modifier keys used alone.
- Add support for libretro ".slang" shaders to OpenGL driver.
- Use a cleaner onscreen font.
- Trap errors to allow OpenGL <= 2.1 to run again.
- Break display settings up to make it easier to access hardware accel section.


https://github.com/snes9xgit/snes9x/releases
 



    Wednesday, February 27, 2019
VisualBoyAdvance-M v2.1.1 released!

VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

VisualBoyAdvance-M v2.1.1 changelog:


b5741ee - release v2.1.1 (15 minutes ago)
286d7ee - builder: fix 32bit mac build (16 hours ago)
eaa9b6c - Map Viewer: Fix crash when running a gb/gbc game, (26 hours ago)
91ee8ca - installdeps: check gtk3-classic on arch/manjaro (2 days ago)
98cb298 - GB: fix 32/64 bit save/state incompatibility (2 days ago)
b9d6f35 - add build32/ to .gitignore (for 32bit builds) (3 days ago)
6e76fce - cmake: fix finding 32 bit wxWidgets on gentoo (3 days ago)
0674b41 - cmake: remove from nasm definition (4 days ago)
7dda580 - cmake: do not use -fPIC on 32 bit x86, breaks asm (4 days ago)
3c28a18 - installdeps: support -m32 builds on opensuse (4 days ago)
d7cf15e - implement factory reset option #368 (5 days ago)
12fa61a - cmake: refactor FindSSP.cmake (9 days ago)
5a77d8f - cmake: don't use ccache on msys2+ninja (11 days ago)
ed29b9c - Merge pull request #364 from laqieer/master (3 weeks ago)
7b350c0 - bugfix: crash when loading elf (3 weeks ago)
eb6dfb4 - fix libretro build broken in 16dd5d4 #339 (3 weeks ago)
16dd5d4 - make speedup/turbo configurable + misc #339 (3 weeks ago)
5379708 - I guess I'll try the gtk2 build of wxwidgets instead (3 weeks ago)
d70dd37 - Let's use the proper wxwidgets package (3 weeks ago)
ede6b37 - Fix snap deps (3 weeks ago)
44208c8 - Add basic snapcraft yaml for building a snap (3 weeks ago)
ba678f4 - GB: Make gbTimerOn an INT type instead of BOOL (4 weeks ago)
43647d3 - GB: Prevent gbSpritesTicks from going out-of-bounds (4 weeks ago)
f8c6953 - fix drawing panel alignment in frame #325 (4 weeks ago)
c6fa724 - cmake: use color gcc/clang output when possible (4 weeks ago)
e912c35 - GBA: Remove some magic numbers for main pointers and save types size (4 weeks ago)
0697922 - Update libretro.cpp (4 weeks ago)
4700a2c - libretro: Enable mirroring for classic/famicom games for GBA and update (4 weeks ago)
f2b3496 - GB: Add missing battery save for MMM01 cart (4 weeks ago)
a0cec10 - Update GBA save type detection and cleanup... (4 weeks ago)
2a796d4 - libretro: Add GB color palettes (4 weeks ago)
4f90031 - persist chosen audio device in config file #353 (5 weeks ago)
d94d6d5 - osx builder: add -stdlib=libc++ to CFLAGS/LDFLAGS (5 weeks ago)
3eb591c - Update wxwidgets to 3.1.2 (5 weeks ago)
3b87576 - GB: Fix rumble support (MBC5) - Fix missing call to rumble function on MBC5 - fix rumble flag gets disabled causing rumble not to work at all. (5 weeks ago)
089d7a4 - libretro: Add support for tilt, gyro sensors and rumble pak (WIP) - Uses analog stick to simulate tilt and gyro hw. By default, tilt uses the right analog stick while gyro uses the left. The analog stick can be swapped using a core option provided and with separate sensitivity level for both sensors. WIP and will be fine tuned later (Kirby was fun to play at least) - Minor retro_run() cleanup and some minor stuff i forgot. (5 weeks ago)
6330555 - Merge pull request #350 from retro-wertz/libretro (5 weeks ago)
a2b3dd7 - libretro: Update input descriptors for 4-player SGB and cleanup... - Updates descriptors for 4-player SGB - Remove alternate gamepad layouts for GBA - Prevent crash when SGB border option executes at startup when GB is not initialized yet - Update input turbo function for 4-player support - Minor cleanups (texts, style nits, etc)... (5 weeks ago)
9d058ab - libretro: don't include getopt.h in configmanager (6 weeks ago)
d5642fa - libretro: Android buildfix (#348) (6 weeks ago)
093818a - GBA: Resolve shifting negative value issue in some thumb/arm opcodes (6 weeks ago)
59f76d0 - libretro: Use gbWram[] for $C000 in CGB mode (6 weeks ago)
f9efb79 - libretro: Fix GB games that uses serial (WIP) (6 weeks ago)
af3fe01 - libretro: Update GB's memory map, expose all usuable ram (6 weeks ago)
470d86f - libretro: Cleanup (6 weeks ago)
ad432a6 - libretro: Silence warning (6 weeks ago)
bff08ea - libretro: Update Makefile, fix ASAN (6 weeks ago)
8628db1 - Revert faudio inclusion, causing builder to fail because I didn't properly hook up the build instructions, will try and fix later (7 weeks ago)
c2b3163 - GBA: Only use eepromReset/flashReset during reset event (CPUReset) (7 weeks ago)
0d73da0 - GBA: Get rid of blip_time() (7 weeks ago)
83b3ebd - fix audio api radio buttons (7 weeks ago)
327611b - installdeps: add gcc-libgfortran to msys2 deps (7 weeks ago)
f6ad9a8 - remove bad hardcoded keybinds #298 #334 (7 weeks ago)
6462ce5 - pull transifex updates (8 weeks ago)
ab3d923 - add vim undo files to .gitignore (8 weeks ago)
a7773bc - Bump FAudio to 19.01 (8 weeks ago)
de0e8d6 - cmake: support libasan/-fsanitize (8 weeks ago)
ff2d31b - faudio: minor change (8 weeks ago)
964f086 - fix audioapi opt enum, reorder xrc (8 weeks ago)
8cb3f5a - fix sound api config on linux/mac (8 weeks ago)
55a60e3 - only block key event propagation for game keys #88 (8 weeks ago)
f8b5627 - fix support for old SDL versions (9 weeks ago)
e57beed - ignore depressed gamepad triggers #88 (9 weeks ago)
979ef8e - cmake: fix building without FAudio (9 weeks ago)
a91f066 - disable travis mingw jobs for now (9 weeks ago)
edf2c0c - fix xaudio2 when openal is disabled (9 weeks ago)
3ed08e8 - finish connecting new faudio driver (9 weeks ago)
296e8e1 - fix valid sound driver config values + faudio fix (9 weeks ago)
1f4487b - faudio: add gui code for selecting driver (9 weeks ago)
3962276 - add some missing faudio initialization code (9 weeks ago)
0c2906d - fix SDL sound defaulting code (9 weeks ago)
580a11e - Let's not force FAudio just yet (9 weeks ago)
969046e - Add faudio to the build script (9 weeks ago)
d6f3fd2 - Finish hooking up FAudio to the rest of the frontend (9 weeks ago)
539027c - remove problematic default joy binds #88 (9 weeks ago)
5da4876 - fixed a typo and added faudio, but there's still persisting issues (9 weeks ago)
514f355 - Merge pull request #337 from visualboyadvance-m/light-weight (9 weeks ago)
429b8ce - I'm pretty sure some of this is very hacky and needs correcting, but it compiles at least. (9 weeks ago)
53e16e0 - Need to hook up the effects chain parameters (9 weeks ago)
8939455 - Next on the list is adding a few more arguments for certain functions (9 weeks ago)
a8c4436 - Next on the list is correcting the incomplete types (9 weeks ago)
4b664c6 - Still not quite ready for d3d, but this one header mingw has anyways. (9 weeks ago)
1481513 - we need to release with the proper function in faudio (9 weeks ago)
0bfbcfa - Needed the FAudio Processor in FAudioCreate (9 weeks ago)
af98f53 - Inbound FAudio fixes (9 weeks ago)
5f38c0d - cmake: static: check for link file when editing (9 weeks ago)
ebd2e74 - installdeps: fix for a01deb2: use msys2 ccache (9 weeks ago)
a01deb2 - installdeps: also install ccache (9 weeks ago)
ba563c7 - Add FAudio to the xrc (9 weeks ago)
5d7dfa4 - Merge pull request #335 from retro-wertz/fix_crash (9 weeks ago)
0c579b2 - Revert to a default audio api (SDL) when config is invalid (9 weeks ago)
4361c45 - Fixed a few things, still have lots to fix though before it's a usable state. (2 months ago)
99795b2 - cmake hookup is done, there are some issues that I'll be trying to fix within faudio.cpp before it's ready for mainstream (2 months ago)
eab039c - This should allow faudio to be supported in vba-m, next is to further modify cmake to find faudio (2 months ago)
e00aca1 - Initial work on switching to faudio, WIP (2 months ago)
0a40ca7 - initial inclusion of stb_image to begin migration from libpng to stb, let's trim some fat (2 months ago)
0d1b23c - Merge pull request #331 from retro-wertz/gba_timings (3 months ago)
85891fc - Reduce input delay by 1 frame and audio timing fix (3 months ago)
3cb3842 - builder: add patch for glibc 2.28 compat to m4 (3 months ago)
61b3084 - builder: set host cc for libgpg-error to gcc (3 months ago)
00b0469 - add travis hook for gitter (3 months ago)
b60a634 - Merge pull request #326 from knightsc/tasks/add-lldb-support (3 months ago)
27a874e - Merge branch 'master' into tasks/add-lldb-support (3 months ago)
a52eddb - Handle debugger disconnect and reconnect properly (3 months ago)
6ba3b77 - Set correct register number in gdb stop reply (3 months ago)
f385fb2 - Update gdb remote query support (3 months ago)
3b185e2 - builder: libvorbis fix (3 months ago)
c68f372 - fix wrong copy-pasta in 36e412d (3 months ago)
16ccad0 - Merge pull request #330 from retro-wertz/libretro_updates (3 months ago)
36e412d - builder: mingw: fix libffi for i686 + improvemnts (3 months ago)
5b0f2e8 - builder: msys2: fix links to host binaries (3 months ago)
7276064 - Update ISSUE_TEMPLATE.md (3 months ago)
ca56ccf - libretro: Simplify cheats, add multiline support for GB/GBC (3 months ago)
a2d5c26 - libretro: Add turbo buttons (3 months ago)
3484ecc - Add support for LLDB qHostInfo packet (3 months ago)
dd2a1d9 - Fix stack overflow in remoteMemoryRead (3 months ago)
4f28e84 - Fix stack overflow in remotePutPacket (3 months ago)
db8aaec - builder: mingw: build zlib-target after cmake (3 months ago)
beaf934 - builder: bump libxslt 1.1.33-rc1 -> 1.1.33-rc2 (3 months ago)
afbe647 - builder: catgets fix for msys2 + minor changes (3 months ago)
a6034dd - builder: disable building openssl tests (3 months ago)
9ebc3fc - builder: build mingw dlfcn after cmake (3 months ago)
115fce6 - builder: do not defer env eval for msys2 host hook (3 months ago)
b9911a5 - builder: fix regressions from 3786944..a3ec309 (3 months ago)
a3ec309 - builder: more minor mingw cross fixes (4 months ago)
d725978 - builder: fix openssl parallel make patch (4 months ago)
cf3ed8f - builder: fix quoting issues introduced in 3786944 (4 months ago)
3786944 - builder: msys2 fixes + misc improvements (4 months ago)
975a186 - cmake: support linuxbrew mingw toolchain (4 months ago)
453fa0d - add visual studio .vs/ directory to .gitignore (4 months ago)
eee4add - Add localizations to installer, next will be adding portable mode so users can install to a custom location without the shortcuts being installed (4 months ago)
2e5235a - Initial rework of the installer framework, this is very incomplete, but it'll hopefully allow individual selection of translations as well as offer a portable mode installer (4 months ago)
6f1df2d - rename mingw include dir mingw-include in deps (4 months ago)
5e58e4c - when it comes to cross compiling, Most unices like linux are case sensitive (4 months ago)
26b15b2 - add mingw dependencies/include to include path (4 months ago)
9cb9ce8 - fix Windows XP Compatibility #315 (4 months ago)
1bf51ec - builder: 32 bit mingw fixes (4 months ago)
ed8c928 - builder: support gentoo crossdev + misc fixes (5 months ago)
b60cd33 - Update openal to use github url (5 months ago)
aebda1b - debian: update dependency (5 months ago)
58083d9 - Gonna use universaldxsdk for xaudio (5 months ago)
721c1b7 - Revert "hopefully fix bin2c for msvc" (5 months ago)
01a75e8 - hopefully fix bin2c for msvc (5 months ago)
b9d0f81 - builder: fix ccache on msys2 (5 months ago)
be0d49a - builder: msys2 fixes (6 months ago)
3aa00bf - builder: fix libuuid_mingw for mingw cross (6 months ago)
5b5e319 - builder: don't install cpanm with local::lib (6 months ago)
88f66ef - builder: fix building ccache for win targets (6 months ago)
d1c82ca - fix typo in builder core (6 months ago)
dcd7d5e - support 32/64 bit mac builds, build improvements (6 months ago)
b4dd06a - Merge pull request #302 from retro-wertz/libretro (6 months ago)
916c091 - Libretro: Add GB/GBC cheat support... (6 months ago)
14086d0 - Libretro: Fix crash on some linux systems (6 months ago)
0e33861 - update translations, add new langs from transifex (7 months ago)
e67b513 - rename mac-localizations to mac-translations.cmake (7 months ago)
bf4606f - install translations into mac .app (7 months ago)
0092dc1 - msys2: don't try to link msys librt and libpthread (7 months ago)
65e1ab0 - disable gcc stack protector, segfault on 8.2.0 (7 months ago)
6cbad61 - fix cmake regression introduced in bfe21ae (7 months ago)
bfe21ae - remove -fpermissive compiler flag (7 months ago)
571ecbe - support mac-hosted mingw builds, misc. fixes (7 months ago)
e32e7c5 - installdeps: Add zip to openSuse dependency (7 months ago)
f45935a - Add vbam_libretro.info (7 months ago)
be508eb - simplify check for renamed wx-config, fix gentoo (7 months ago)
3b44a29 - cmake: fix wrong unset syntax #295 from f78d45c (7 months ago)
5644339 - installdeps gentoo: don't eselect wxwidgets (7 months ago)
7a054b4 - installdeps: support gentoo (7 months ago)
f78d45c - cmake: fix regression in finding wx from 2efcb62 (7 months ago)
594ecc3 - msys2 builder: redo fontconfig patch, bumb wx (7 months ago)
2cece6a - Updated Translations, finally added transifex support to pull in new translations (7 months ago)
6bc3010 - update msys2 builder (7 months ago)
14d1315 - Merge pull request #292 from retro-wertz/updates (7 months ago)
ddea50d - GB: Cleanup sound registers (7 months ago)
faf01db - GB: Backport STAT register behavior (7 months ago)
d9e0d0f - GB: Remove references to gbReadOpcode (7 months ago)
eb20bb4 - We don't have a forum anymore (7 months ago)
fca7e17 - Libretro: Prevent crash when loading an incompatible state file (7 months ago)
1289e08 - Libretro: Enable battery save ram support for MBC2 and MBC7 (7 months ago)
a9ab09f - Libretro: Fix realtime clock not updating in GB/GBC... (7 months ago)
6cda6c0 - Libretro: Show basic details in log window during rom loading (7 months ago)
de25e9d - include zip for arch based systems (7 months ago)
5016fd6 - Merge pull request #286 from retro-wertz/libretro_gb (7 months ago)
6ef938f - Libretro: Add memory descriptors for GB/GBC (7 months ago)
bb64e8d - Libretro: Use retro_get_memory_data/size for battery-enabled roms (7 months ago)
119e1f5 - Libretro: Add core options for GB border and hardware overrides (7 months ago)
76ad84f - Opps, accidentally broke borders in standalone (7 months ago)
bf447bf - Libretro: Add GB/GBC core (7 months ago)
f05a05e - Libretro: Refactoring for adding GB/GBC core (8 months ago)
0e60c34 - Fix this (8 months ago)
52f5a02 - fix installdeps for Ubuntu 18 (8 months ago)
cc43db3 - fix installdeps for Ubuntu (8 months ago)
3f903cf - Merge pull request #278 from retro-wertz/patch-4 (8 months ago)
02e5f0b - Libretro: Bump version number (8 months ago)
fc42f88 - GB: Fix SIO related issue (8 months ago)
a8d0508 - use GetWindow()->Refresh() in Wayland only (8 months ago)
459a1fb - builder: fix ccache, mingw-cross (8 months ago)
f937aa7 - builder: disable ccache for openssl (8 months ago)


https://github.com/visualboyadvance-m/visualboyadvance-m/releases
 



    Monday, February 25, 2019
PPSSPP 1.7.5 released!

PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP.


UPDATE: 1.7.4 are just additional crashfixes. 1.7.5 fixes an Android issue.

Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)
Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)
Major speed boost in some Gundam and Earth Defense Force games (#10973)
Fix for issues with post processing shaders in GL 3+ (#11182)
Fixes to sound output switching on Windows (WASAPI) (#11438)
Detects DirectInput devices when running (#11461)
Simple Discord integration (#11307)
New debugging APIs (#10909)
Task switching made a lot more robust (fixes GPD XD problems) (#11447)
Texture decoding optimizations (#11350)
Tons and tons of miscellaneous bugfixes and compatibility fixes


https://www.ppsspp.org/#news
 

mGBA v0.71 released!

mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.


Quellcode:
3DS: Work around menu freezing (fixes #1294)

GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
GB Serialize: Fix loading states with negative pixel x (fixes #1293)
GB, GBA Serialize: Fix loading two states in a row
GBA: Fix video timing when skipping BIOS (fixes #1318)
GBA DMA: Fix Display Start DMAs
GBA DMA: Fix DMA start/end timing
GBA DMA: Fix invalid DMA handling (fixes #1301)
GBA Memory: Fix a few AGBPrint crashes
GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
GBA SIO: Prevent writing read-only multiplayer bits
GBA Video: Fix enabling layers in non-tile modes (fixes #1317)
Python: Fix crash when deleting files owned by library
Python: Make sure GB link object isn’t GC’d before GB object
PSP2: Fix file descriptors dying on suspend (fixes #1123)
Qt: Fix tile and sprite views not always displaying at first
Qt: Fix audio context holding onto closed game controller
Qt: Fix color picking in sprite view (fixes #1307)
Qt: Fix window icon on X11
Qt: Fix quick load recent accidentally saving (fixes #1309)
Switch: Fix final cleanup (fixes #1283)
Switch: Fix gyroscope orientation (fixes #1300)
Misc:
GBA Video: Improve sprite cycle counting (fixes #1274)
Qt: Updated Italian translation (by Vecna)




https://mgba.io/
 

No$GBA 2.9d released!

NO$GBA pronounced as No Cash GBA is a Nintendo DS / DS Lite and GameBoy Advance emulator for Windows XP, Vindows VISTA and MS-DOS.


Quellcode:
- debug/setup: disabled profiler by default (for fast emulation) (thanks Dwedit)

- debug/disass: disassembler support for UAL syntax (optional) and ARM11 opcodes
- dsi/help: added SD_EXT_IRQ_STAT/MASK (insert/eject state and irq for emmc)
- 3ds/help: added 3DS register specs (thanks 3dbrew.org/wiki/IO_Registers)




http://problemkaputt.de/gba.htm
 



    Friday, February 22, 2019
bnes v107 released!

bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

bsnes v107 Changelog:


300% faster (than higan) scanline-based, multi-threaded graphics renderer
option to disable sprite limits in games
option to enable hires mode 7 graphics
option to enable more accurate pixel-based graphics renderer
option to overclock SuperFX games by up to 800%
periodic auto-saving of game save RAM
save state manager with state screenshots
several new save state hotkeys such as increment/decrement slot#
option to auto-save states when unloading a game or closing the emulator
option to auto-load aforementioned states when loading games
save state undo and redo support (with associated hotkeys)
speed override modes (50%, 75%, 100%, 150%, 200%)
recent games list
frame advance mode
screenshot hotkey
path selection for games, patches, saves, cheats, states, and screenshots
dynamic video, audio, input driver changes
direct loading and playing of games without the use of the higan library
ZIP archive and multiple file extension support for games
firmware folder for unappended coprocessor firmware (see documentation for more)
compatibility with sd2snes and Snes9X MSU1 game file naming
compatibility with higan gamepaks (game folders)
soft-patching support for both BPS and IPS patches
menubar that does not pause emulation when entered
video pixel shaders (requires OpenGL 3.2)
built-in game database with over 1,200 games to ensure perfect memory mapping
(Linux, BSD only:) audio dynamic rate control to eliminate stuttering
and much more!


https://byuu.org
 



    Monday, February 18, 2019
fixNES Alpha v1.2.6 released!

This is a NES Emulator.

fixGB Alpha v1.2.6 Changelog:



-added support for mappers 80, 82 and 207
-clearing prg ram on first creation so theres no random garbage in new saves
-corrected small mistake in mapper 5


https://github.com/FIX94/fixNES/releases
 



    Thursday, February 14, 2019
Mupen64Plus v2.5.9 released!

Mupen64Plus is a N64 emulator and plugins for Linux, Mac OSX, and FreeBSD. Mupen64Plus is a plugin-based N64 emulator for Linux which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There are 3 OpenGL video plugins included: glN64, RiceVideoLinux, and Glide64.

Mupen64Plus Features:
* Dynamic recompilers for 32-bit (x86) and 64-bit (amd64) machines
* 3 OpenGL video plugins: glN64, RiceVideoLinux, Glide64
* Hi-resolution texture support in Rice Video
* LIRC Infrared remote control support
* Rumble Pak support
* Graphical R4300 debugger
* Cheat system with gameshark code support
* Speed adjustment with smooth sound output
* GTK2-based GUI
* Qt4-based GUI
* Command-line options for integration into other systems
* Installation support for multi-user systems

Mupen64Plus v2.5.9 Changelog:



This is a Beta release of Mupen64Plus. Please help us by testing this software on your platform and reporting bugs to our IRC channel, or Google Group, or Emutalk Forum. There have been so many changes since the last release (in 2015), that we decided to make this BETA release and only accept pull requests for bug fixes during the next month or two. Then we will make a stable 2.6 release.

Pre-built binary bundles for the following platforms are available here for your download:

Linux 32-bit
Linux 64-bit
Windows 32-bit
Macintosh OSX 64-bit
Source Code Only

The Windows packages were built with Microsoft Visual Studio 2013, and you may need to install the Microsoft redistributable package for this version of Visual Studio, if your operating system is too old.

The Windows bundle was built with the New (Ari64) Dynarec, while all others were built with the Old (Hacktarux/Richard42) Dynarec.

Each bundle contains the following modules:

mupen64plus-core
mupen64plus-audio-sdl
mupen64plus-input-sdl
mupen64plus-rsp-hle
mupen64plus-video-glide64mk2
mupen64plus-video-rice
mupen64plus-ui-console
Note that this bundle includes the 'ui-console' front-end application, which is command-line only. For GUI front-end applications and other plugins, see:

http://code.google.com/p/mupen64plus/wiki/ThirdPartyPlugins


https://github.com/mupen64plus/mupen64plus-core/releases/download/2.5.9/mupen64plus-bundle-linux32-2.5.9.tar.gz

https://github.com/mupen64plus/mupen64plus-core/releases/download/2.5.9/mupen64plus-bundle-linux64-2.5.9.tar.gz

https://github.com/mupen64plus/mupen64plus-core/releases/download/2.5.9/mupen64plus-bundle-osx-2.5.9.zip

https://github.com/mupen64plus/mupen64plus-core/releases/download/2.5.9/mupen64plus-bundle-win32-2.5.9.zip
 



    Tuesday, February 12, 2019
Gui0x52 released!

Gui0x52 is a Windows Sega Master System emulator written in C/SFML. The emulator can run the majority of SMS games but does not have Sound Emulation.

Gui0x52 FEATURES:


- Z80 Emulation (Passed all zexdoc tests)
- TMS9918a Emulation
- MMU Emulation, Support Classic And CodeMaster, Support RAM
- Multiple Resolution, Original(256x240), Double(512x480), Triple Fullscreen(768x720 Fullscreen Mode)
- File browser to select your favorite rom
- Support save, enregistred like this -> CURRENT_ROM.sav
- Sadly, does not have Sound Emulation






https://github.com/MS-DOS1999/Master-System-Emu_Gui0x52/releases/download/Chili_Hot_Dog/Gui0x52-Chili.Hot.Dog.Version.zip
 

GameBoo released!

GameBoo is a GameBoy emulator.

GameBoo FEATURES:


- Full CPU Emulation (Passed all blargg tests)
- Good PPU Emulation (Minors Bugs, but not visible on screen)
- Good Sound Emulation (Use Blargg sound emulation)
- MMU Emulation, Support NOROM - MBC1 - MBC2 - MBC3(with timer :D ) - MBC5 Mappers, Support RAM
- Multiple Resolution and a pretty cool Gameboy Layer, Original(160x144 with Gameboy Layer), Double(320x288 with Gameboy Layer), Triple Fullscreen(480x432 Fullscreen Mode)
- File browser to select your favorite rom
- Support save, enregistred like this -> CURRENT_ROM.sav
- Multiple Filter, Original Gameboy, Gameboy Pocket, Used Gameboy






https://github.com/MS-DOS1999/GameBoo/releases/download/Chili_Hot_Dog_2/GameBoo.-.Chili.Hot.Dog.Version.zip
 



    Monday, February 11, 2019
NO$GBA 2.9c released!

NO$GBA (pronounced "no cash GBA") is a freeware Nintendo DS and Game Boy Advance emulator for Microsoft Windows & DOS. It is one of the first Nintendo DS emulators to successfully run commercially-released games, as well as being the only known DS emulator for DOS. NO$GBA was developed by Martin Korth.
08 Feb 2019 - version 2.9c



- wifiboot: now supports dsi-wifi-hardware with wpa/wpa2 encryption
- utility/upload: omits nocashio lpt-port-driver for wifi upload (thanx edo9300)
- dsi/wifi/hack: dsi browser patch for writing all sdio traffic to wifi-log.txt
- dsi/wifi/help: new chapter for DSi Atheros Wifi - MBOX Transfer Headers
- dsi/wifi/help: added notes on used WMI params (connect, cipher, pstream, etc)
- dsi/wifi/help: more details for access point 4/5/6 settings in wifi-flash
- nds/wifi/help: updated ds download play chapter (and separate beacon chapter)
- nds/wifi/help: new chapters for WPA/WPA2: handshake, keys/mics, encryption
- nds/help: added reverse-engineered dldi specs (flashcart driver for homebrew)
- dsi/help: added several notes on files found in firmware v1.0J (thanks AnKi)
- dsi/ndma: added support for SDIO startup mode (much alike as SDMMC startup)
- dsi/boot: init AES Key2.X (for Data Managment export to SD card, thanx zoogie)
- dsi/help: device list: details on naming for "public & private savedata"
- dsi/autoload/help: new chapter for auto-loading (formerly in i2c chapter)
- dsi/autoload/help: added skeleton/info on 2000000h (autoload parameters)
- dsi/autoload/help: added more details on 2000300h (autoload by title id)
- dsi/autoload/help: added specs for 2000800h (unlaunch autoload by pathname)
- dsi/autoload/help: added specs for 2FFD800h (nintendo's title list and flags)
- dma/gba/nds7: re-fixed dma0/1/2 len, don't crop 16bit to 8bit (thanx normmatt)
- dsi/bios: added warn if/when using missing RSA keys (missing bios dsi dump)
- aboutbox: added email/contact page (debug version only, not gaming version)
- xed editor: fixed scrolling upon backspace in first some lines (thanks yuki)


http://problemkaputt.de/gba.htm
 



    Wednesday, December 19, 2018
snes9X v1.58 released!

Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.

Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Currently there are many ports of Snes9x available, please check the download page to see if a port exists for your system.



- Move the LICENSE file to the base directory and use a stub
in all the source files referring to it.
- Adjust Chou Aniki timing hack.
- Use 1-based numbering when displaying pressed keys.
- Hide controller port if disabled when displaying keys.
- Fix movie playback.

libretro:
- Fix interlaced modes when overscan crop is enabled.
- Allow overriding -flto. (orbea)

GTK+:
- Use shared snes_ntsc implementation.
- Remove extra LGPL licensing to avoid confusion.
- Don't translate config file entries. Fixes breakage on
non-C languages.
- Fix issue where config file doesn't contain all configurable
entries.
- Remove config options for Netplay, Joystick, and JMA. SDL 2.0
is now mandatory.
- Updated gettext and removed intltool. update-po should now catch
all translatable strings.
- If available, reduce input lag option will now use fences instead
of glFinish to prevent hogging the CPU.
- Onscreen text can be variable width and will show up in some more
cases now.

Win32:
- Add audio device selection (XAudio2 only)


https://github.com/snes9xgit/snes9x/releases
http://www.snes9x.com/downloads.php
http://www.s9x-w32.de/dl/
https://sites.google.com/site/bearoso/
 



    Monday, November 12, 2018
SNES9X v1.57 released!

Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.

Snes9x changelog:



- Various seta010 emulation fixes. (kps501)
- Pass blargg OAM tests with proper write behavior. (BearOso)
- Prevent interlacing in BG modes 1-4. (BearOso)
- Corrected IRQ and NMI emulation to allow more games to
work properly. (BearOso, OV2)
- Use 1 instead of 0 for initial PPU left window coordinate,
fixing garbage in left column of pixels in some games. (turhope)
- Added interpolation option hack for DSP. (kps501, mudlord,
BearOso)
- Added sprite-tile limit disabling hack. (Tatsuya79)
- Added libretro's fast snapshot support. (OV2)
- Add overclocking hack that increases IPC (retrotalker)
- Fix controller initialization issues preventing some games
from using multitap. (retrotalker)
- Proper write behavior for register $2122. (BearOso)
- Fix transparency issue with Star Fox asteroids. (redguy, BearOso)
- Increase SuperFX speed to more accurately represent
hardware, and fix bugs with Stunt Race FX and Yoshi's
Island. (BearOso)
- Resize viewport on state load. (retrotalker)
- Many fixes to variables not saved or saved incorrectly in
save states. (Dwedit)
- Pass decimal tests in blargg's math test ROMs. (BearOso)
- Remove memory leak in loadzip.cpp. (bonimy)
- Fix screen size not reverting when overscan is turned on
then off mid-frame. (BearOso)

Win32:
- Include DirectDraw libraries and compile with DirectDraw
support by default. (OV2)
- Add a link to DirectX installer in error message displayed
when the needed DirectX libraries can't be found. (OV2)
- Save window position when exiting via menu (OV2)
- Make custom ROM dialog resizable. (OV2)
- Fix various cheat dialog issues. (OV2)
- Remove d3d9x DLL dependency by using DirectXMath. (OV2)
- Remove rarely-used HLSL shader option. (OV2)
- Add InitialSnapshotFilename support. (BearOso)
- Disable BG toggle keys by default. (BearOso)
- Proper centering and cropping for overscanned and
regular height modes. (OV2)
- Remove ability to disable the SNES's hires modes. (OV2)
- Added a Super Famicom-style icon resource to the EXE. (BearOso)

MacOS:
- Partial support for new cheats format. (OV2)
- Fix MacOS build. (marconett)
- Set default for new config options. (tmkk)
- Fix compilation on Mac OS Mojave (meepingsnesroms)

libretro:
- Massive update of libretro code to latest downstream. (fr500, kps501,
OV2, twinaphex,
BearOso,
hiddenasbestos,
m4xw, kxyxz,
claudiuslollarius)

GTK+:
- Use datarootdir instead of datadir on install. (orbea)
- Fix --with-system-zip configure flag. (BearOso)
- Draw interlaced fields when ready. (BearOso)
- Initial Wayland support. (remicalixte)
- Allow XV only in X11. (BearOso)
- Add Wayland support via EGL. (BearOso)
- Significant rewrite of OpenGL driver to support newer
standards. This won't work on cards < OpenGL ~1.5. (BearOso) - Changed frameskip option to speed throttling option with simpler, but more relevant methods of speed control. (BearOso) - Add support for relative-style save slots. (ichigo-0, BearOso) - Remove XML config file format in favor of one more like Win32. Make joystick bindings and more options human- readable and editable. (BearOso) - Try more device nodes when initializing OSS. (BearOso)


http://www.s9x-w32.de/dl/
 



    Monday, November 05, 2018
SameBoy v0.11.2 released!

SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

SameBoy v0.11.2 Changelog:



New/Improved Features
- Each debug console in Cocoa now displays the ROM file name in its titlebar
- SameBoy can now load RTC information from battery saves from different emulators including BGB, VisualBoyAdvance, and VisualBoyAdvance-M and vice versa. Older battery saves will automatically be converted

Accuracy Improvements/Fixes
- More accurate emulation of DAC charging and discharging. Fixes the buzzing sound heard in several games
- Fixed a bug where the left and right audio channel were swapped
- More accurate GDMA and HDMA timings
- Fixed several bugs, one of which is a regression, where channels 1 and 2 could play without a delay. Fixes missing audio in Gensan 2
- Correct emulation of enabling and disabling the volume envelope
- Correct emulation of a glitch where the volume envelope ticks when it usually wouldn’t
- Compensate for CPU prefetch in DIV’s initial value
- Correct emulation of turning the DACs on and off. Fixes missing audio in several games

Bug Fixes
- Fixed bugs in the debugger UI in Cocoa that made it unresponsive
- Fixed a bug where the libretro core didn’t save and load the RTC properly


https://sameboy.github.io
 



    Friday, November 02, 2018
PPSSPP v1.7.1 released!

" target="_blank">http://www.ppsspp.org/img/ppsspp-icon.png[/img]

PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP v1.7 Changelog:



PPSSPP v1.7.1 Changelog:
includes some minor crash fixes and a savedata fix.



http://www.ppsspp.org/index.html
 

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