Mame v0.186 released!|
Posted by azoreseuropa @ 01:43 PM CET | Comments: 0 | Site
MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
What's news in MAME:
MAMETesters Bugs Fixed
- 00599: [DIP/Input] (m72.cpp) poundfor: You can't move the arrows on the menu screens to choose the other boxer or game (AJR)
- 06103: [Documentation] (taitopjc.cpp) optiger: The correct description is "Operation Tiger (Ver 2.14 O)" (sjy96525)
- 06540: [Crash/Freeze] (hh_tms1k.cpp) bshipb: [debug] Assert when starting emulation (Robbbert)
- 06541: [Crash/Freeze] (laserbat.cpp) laserbat, lazarian: [debug] Assert when starting emulation (Robbbert)
- 06542: [Crash/Freeze] (toratora.cpp) All set in toratora.cpp: [debug] Assert when starting emulation (Robbbert)
- 06544: [Crash/Freeze] (didact.cpp) can09: [debug] Assert when starting emulation (Robbbert)
- 06547: [Crash/Freeze] (tv990.cpp) All sets in tv990.cpp: [debug] Assert when starting emulation (Robbbert)
- 06555: [Crash/Freeze] (apple2.cpp) All sets in apple2.cpp, apple2e.cpp: Mounting ezcgi9938 or ezgui9958 into any slot causes
Fatal Error (AJR)
- 06558: [Interface] agat7 and others: mame -verifyroms not working for agat7 and 129 other sets (Nathan Woods)
- 06560: [Crash/Freeze] (coco3.cpp) All sets in coco12.cpp, coco3.cpp: Loading cartridges from softlists locks up emulator
- 06575: [Debugger] DEBUGGER: MAME crashes when given the 'symlist' command in the debugger (Nathan Woods)
- 06587: [Sound] (model1.cpp) vf: Loss of Sound (AJR)
- 06589: [Graphics] (namcos1.cpp) puzlclub: Title Screen corruption (Ivan Vangelista)
- 06591: [Interface] (ksys573.cpp) All sets in ksys573.cpp: Exception when attempting -listxml (Nathan Woods)
New working machines
Fidelity Sensory Chess Challenger 6 [hap, yoyo_chessboard]
Game & Watch: Mario's Cement Factory [hap, Sean Riddle, JonasP]
Gunstar Heroes (Mega Play) [colour thief, brizzo]
Hashire Patrol Car (J 990326 V1.000) [BillD, ShouTime, rtw, Sean Sutton, Smitdogg, MetalliC, The Dumping Union]
Jang Taku (V 1.3) [system11, The Dumping Union]
Jockey Club II (v1.12X, older hardware) [Luca Elia, Gerald (COY), ANY]
Minitel 2 [Jean-Francois DEL NERO]
Novag Constellation Forte (version A) [Berger]
Player's Edge Plus (PS0629) Double Hot Peppers Slots [Brian Troha]
Revenger '84 (newer) [Andrew Welburn, Craig Anstett, Angelo Salese]
[David Haywood, Nicolas Francfort, Sean Sutton, Tourniquet, ShouTime, Anonymous Donator, ranger_lennier, David Stevens,
Mr. Goodwraith, John Wilke, Paul Vining, Ryan Gatto, rtw, Jan Stuhler, Rod_Wod, Elliott Kipper, Greg Stout, *=/STARRIDER=*,
Ross Esposito, Paul Gaulton, Chris Heflin, Anonymous Donator from Switzerland, Fabien Marsaud, Surgeville, krick, B2K24,
Anonymous Donator from Italy, David Jorge, Andrea Babich, Ciacchi Stefano, Mucci, gamez fan, Brian Troha, VFR750P, anonymous,
Mr. Anonymous from Outer Space, InsertMoreCoins, Game Preservation Society, dax_PL, Russell Howard, Peter Wilhelmsen,
Sebastien Monassa, f205v, Smitdogg, Gerald (COY), Brian Sutherland, The Dumping Union]
Zone 60 (Jungle Soft / Ultimate Products (HK) Ltd) [RebeccaRGB]
New working clones
Bagman (Taito) [ShouTime, The Dumping Union]
Bucky O'Hare (ver JAA) [ShouTime, The Dumping Union]
Cadillacs and Dinosaurs (Asia TW 930223) [yuic]
Captain Silver (Japan, revision 1) [Apocalypse, The Dumping Union]
Craft II+ [Datassette, R. Belmont]
Dottori-Man Jr. [hap]
Heathkit H-19 w/ ULTRA ROM [Mark Garlanger]
Jackal (bootleg, Rotary Joystick) [f205v, The Iron Goat]
Jockey Club II (v1.01, older hardware) [Luca Elia, Gerald (COY), ANY]
Jockey Club II (v1.10X, older hardware) [Luca Elia, Gerald (COY), ANY]
Jockey Club II (v2.03X RC, older hardware, prototype) [Luca Elia, Gerald (COY), ANY]
Jockey Club II (v2.00, newer hardware) [Luca Elia, Gerald (COY), ANY]
Jockey Club II (v2.01X, newer hardware) [Luca Elia, Gerald (COY), ANY]
Jockey Club II (v2.04, newer hardware) [Luca Elia, Gerald (COY), ANY]
Jockey Club II (v2.20X, newer hardware) [Luca Elia, Gerald (COY), ANY]
King of Boxer (Japan) [ShouTime, The Dumping Union]
Mahjong Yarou [BET] (Japan, set 2) [system11, The Dumping Union]
Mandinga (bootleg of Amidar) [Josele Fernandez]
Mega Force (US) [ShoutTime, The Dumping Union]
MegaTouch XL 6000 (Version r04) [arbee]
Mouse Trap (version 4, bootleg) [f205v]
Nebulous Bee [Ivan Vangelista]
Nibbler (rev 7) [CraftyMech]
Ojanko Club (Japan, set 2) [Yasuhiro Ogawa]
Pang (bootleg, set 5) [Gerald (COY), ShinobiZ]
Penky (Italian) [ShouTime, The Dumping Union]
Phoenix (Hellomat Automaten bootleg) [unknown]
Rastan Saga (Japan Rev 1) [Michel BLANCO]
Real Mahjong Haihai (Japan, older) [system11, The Dumping Union]
Shiritsu Justice Gakuen: Legion of Heroes (Japan 971216) [ShouTime, The Dumping Union]
Space War (Leisure and Allied) [Kaizen]
Space Wipeout [Andrew Welburn]
Speak & Spell (Spanish, prototype) [hap, Sean Riddle, David Viens]
Star Sweep (World, STP2/VER.A) [Coolmod/Bill D]
Super Street Fighter II: The Tournament Battle (Asia 931005) [idc/Team Avalaunch]
Tatacot (JA 951128 V1.000) [BillD, ShouTime, Sean Sutton, Anonymous Donator, Smitdogg, The Dumping Union]
Top Landing (Japan) [ShouTime, The Dumping Union]
Touchmaster 2000 (v4.XX3 Spanish Evaluation) [Brian Troha, The Dumping Union]
Touchmaster 3000 (v5.02 Spainish) [Brian Troha, The Dumping Union]
Touchmaster 3000 (v5.XX Standard AMOA Evaluation) [Brian Troha, The Dumping Union]
Wonder Boy (set 6, 315-5179) [Mathieu Patard]
Machines promoted to working
7 Smash [David Haywood]
Contra (handheld) [hap, Sean Riddle]
Game & Watch: Boxing [hap, Sean Riddle]
Game & Watch: Donkey Kong II [hap, Sean Riddle, Reinier]
Game & Watch: Mickey & Donald [hap, Sean Riddle, O. Galibert]
Gradius (handheld) [hap, Sean Riddle]
Heated Barrel (World version 3) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
Legionnaire (World) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
Lone Ranger (handheld) [hap, Sean Riddle]
Mahjong Yarou [BET] (Japan, set 1) [Guru, Ivan Vangelista]
MegaTouch XL (Version R1, prototype?) [R. Belmont]
MegaTouch XL 6000 (Version r07) [R. Belmont]
Microman Battle Charge (J 990326 V1.000) [MetalliC]
Poker Genius [AJR]
Technical Bowling (J 971212 V1.000) [MetalliC]
Teenage Mutant Ninja Turtles (handheld) [hap, Sean Riddle]
Top Gun (handheld) [hap, Sean Riddle]
Clones promoted to working
Galaxy Wars (Taito) [Kaizen]
Heated Barrel (Electronic Devices license) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
Heated Barrel (US) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
Heated Barrel (World old version) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
Heated Barrel (World version 2) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
Jockey Club II (v1.00, older hardware) [Luca Elia, Gerald (COY), ANY]
Jockey Club II (v2.05, newer hardware) [Luca Elia, Gerald (COY), ANY]
Legionnaire (Japan) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
Legionnaire (US) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
MegaTouch XL 6000 (Version r02) [R. Belmont]
T.T. Defender [ShouTime]
New machines marked as NOT_WORKING
Acorn Communicator [R. Belmont]
Betting Zoo - Mr. Cashman (0251064, US) [Heihachi_73]
BPM Microsystems BP-1200 [Lord Nightmare]
Buccaneer (0252523, US) [Heihachi_73]
Canyon Rose (AHG1463, US) [Heihachi_73]
Chrysler Electronic Voice Alert (11-function) [hap, Sean Riddle, David Viens]
Cyber Arcade 120-in-1 [David Haywood]
Diamond Destiny (AHG1533, US) [Heihachi_73]
Dragon Treasure (Rev B) (GDS-0030B) [f205v, rtw]
Dream Hunting (US) [ShouTime, The Dumping Union]
Football Power [ArcadeHacker, The Dumping Union]
Fortune Fever (BHG1566, US) [Heihachi_73]
Hog Wild (US) [ShouTime, The Dumping Union]
InterAct 32-in-1 [David Haywood]
InterAct 8-in-1 [David Haywood]
Jumping Beans (0100161V, NSW/ACT) [Heihachi_73]
Lexibook Compact Cyber Arcade [David Haywood]
Mushiking The King Of Beetles 2004 Second (Japan) [f205v, rtw]
One For All (0101503V, New Zealand) [Heihachi_73]
Quest of D Oukoku no Syugosya Ver. 3.02 [ShouTime]
Quest of D The Battle Kingdom [ShouTime]
Return of the Samurai (10117211, NSW/ACT) [Heihachi_73]
Royal King Jang Oh 2 (v4.00 1984 Jun 10th) [system11, The Dumping Union]
Scatter Magic III (0452569, US) [Heihachi_73]
Shoot Away II [R. Belmont, Surgeville, Sean Sutton, Smitdogg, The Dumping Union]
Sweet Liberty Deluxe (AHG1575, US) [Heihachi_73]
V-Dog (prototype) [David Haywood]
Wild Coyote (AHG1515, US) [Heihachi_73]
dreamGEAR 75-in-1 [David Haywood]
dreamGEAR My Arcade Portable Gaming System (DGUN-2561) [David Haywood]
dreamGEAR Wireless Motion Control with 130 games (DGUN-2500) [David Haywood]
New clones marked as NOT_WORKING
Bachelorette Party (BHG1579, US) [Heihachi_73]
Big Ben (20126911, NSW/ACT) [Heihachi_73]
Big Red (1J009211, NSW/ACT) [Heihachi_73]
Capcom Vs. SNK 2 Mark Of The Millennium 2001 (GDL-0008)
[rtw, Eunice Rodriguez, Surgeville, Jacob Kesinger, Smitdogg, The Dumping Union]
Cash Crop (0300447V, NSW/ACT) [Heihachi_73]
Dragon Treasure (Rev A) (GDS-0030A) [f205v, rtw]
Dynamite Jack (CHG1562, US) [Heihachi_73]
Enchanted Forest - Cash Express (CHG1536, US) [Heihachi_73]
Geisha - Jackpot Carnival (0351033, US) [Heihachi_73]
Helen of Troy (1J008311, NSW/ACT) [Heihachi_73]
Inca Sun (DHG1577, US) [Heihachi_73]
King Penguin (20109021, NSW/ACT) [Heihachi_73]
Koala Mint (CHG1573, US, set 2) [Heihachi_73]
Loco Loot (AHG1513, US) [Heihachi_73]
Margarita Magic (EHG1559, US, set 2) [Heihachi_73]
Mountain Money (BHG1465, US) [Heihachi_73]
Mountain Money - Cash Express (AHG1629, US) [Heihachi_73]
Party Gras (AHG1568, US) [Heihachi_73]
Peacock Magic (0151352, US) [Heihachi_73]
Penguin Pays (0300113V, NSW/ACT) [Heihachi_73]
Pompeii (0151158, US) [Heihachi_73]
Queen of the Nile (0301059V, Holland) [Heihachi_73]
Queen of the Nile Special Edition (20102811, NSW/ACT) [Heihachi_73]
Special Forces Elite Training (v01.02.00) [ShouTime, R. Belmont, The Dumping Union]
Star Trek: Voyager (stand-up version 1.002) [ShouTime, The Dumping Union, R. Belmont]
Sun & Moon (0251303, US) [Heihachi_73]
Super Bucks II (0300006V, NSW/ACT) [Heihachi_73]
Teenage Mutant Ninja Turtles (1.04) Germany [PinMAME]
Thrill Drive 2 (ver JAA) [ShouTime, The Dumping Union]
Toucan Tango (0301388V, Holland) [Heihachi_73]
Unicorn Dreaming (BHG1584, US) [Heihachi_73]
Wild Thing (0201176V, NSW/ACT) [Heihachi_73]
New working software list additions
cgenie_cass: Colour Frog, Synthesizer (TCS), Colour-Zap Ver 1.0 (TCS), DIG-BOY (TCS) [Juergen Buchmueller]
Arkanoid 2: Revenge of Doh, Crime Wave, Prince of Persia (5.25", v1.1), Operation Wolf, Terminator 2: Judgment Day [ArcadeShadow]
Ferrari Formula One, Savage [breiztiger]
ibm5170: Dark Seed, The Secret of Monkey Island [ArcadeShadow]
ibm5150, ibm5170: Many IBM PC-DOS sets [Justin Kerk]
t1000: MS-DOS (Version 2.11, Tandy version 02.11.24), MS-DOS (Verson 3.30, Tandy Version 03.30.20) [Justin Kerk]
z80ne_cass: 27 known titles in 1200, 600 and 300 Baud variants [Reagan Roush]
z80ne_flop: 39 known titles [Reagan Roush]
New NOT_WORKING software list additions
gba_ereader: Doubutsu no Mori Card-e (Series 1 and Series 2 cards) [Shideravan]
Translations added or modified
Hungarian [Lothar Serra Mari]
-seibucop.cpp: Fixed Legionnaire / Heated Barrel scenery walking bug (a different 138e is used). [Angelo Salese]
-epos.cpp: Several changes to The Dealer, Revenger '84 and Beastie Feastie hardware: [Angelo Salese]
* Fixed RAM based colors.
* Added backup RAM support.
* Added flip screen support.
-m14.cpp: Revised PT Reach Mahjong, making it actually work: [Angelo Salese]
* Added ball and paddle screen drawing, green background as per flyer pictures, and flip screen support.
* Added reach button and updated input labels.
-k054321: Implemented as a device. [O. Galibert, Phil Bennett]
-z180: Fixed obvious typo detected by Coverity, thanks Coverity. [O. Galibert]
-Added a mechanism for devices to generate clocks for other devices: [AJR]
* Made set_unscaled_clock and set_clock_scale not call notify_clock_changed unless the device has been started.
* Made owner-derived clocks update whenever the owner's clock changes, including at configuration time.
* Add clock_update_delegate type to represent device-generated clock outputs that may be dynamically modified.
- Model implementation of this is the CLK output in I8085A.
-Partially rewrote uPD4701 device and hooked it up to a few Sega games. [AJR]
-Added uPD4701A device to cabal (trackball sets), calibr50, eaglshot, horshoes, poundfor and wwallyj. [AJR]
-segae.cpp: Added PPI and coin counters. [AJR]
-Made MC-8123 into a device. [AJR]
-megatech.cpp: Fixed Free Play regression. [AJR]
-arabfgt: Replaced protection MCU simulation with emulation of actual program. [AJR]
-taito_l.cpp: More MB8421, less HOLD_LINE (fixes sound in evilston). [AJR]
-acommand: Use tilemap device. [AJR]
-daytona: Added feedback driver board (including ROM). [AJR]
-fresh: Added some sound. [AJR]
-liberate.cpp: All PSGs are AY-3-8912A. [AJR]
-mrflea: Use PPIs for interboard communication and PIC for sub interrupt. [AJR]
-model1.cpp: Worked around race condition that caused vf to lose sound. [AJR]
* Causes swa to show an error message before booting normally due to poor I/O board emulation.
-Fixed bug that permanently disabled some UI search strings when they were cleared. [AJR]
-Copy longname, manufacturer, year, filetype, etc. for image info in all softlisted cases. [AJR]
-Made -listroms display a user-friendly message when no ROMs are required. [AJR]
-Improvements to romcmp: [AJR]
* Identify plain ASCII text files as such.
* If a ROM has the same data in each half, print the hashes for that.
* Avoid buffer overruns.
* For calculating address masks, don't assume file size to be a power of 2.
-Replace linenoise-ng with a simpler port that uses a different UTF-8 parser. [Carl]
-plugins/console: Improved suggested completions. [Carl]
-luckgrln.cpp: Added DIPs and layout for 7smash, promoted to working. [David Haywood]
-Preliminary steps for basic VT03 (NES clone) support: [David Haywood]
* Allowed derived classes to extend the PPU functionality to support the basic modes.
* Added VT03 PPU variant and machine driver.
* Moved mc_dgear from nes.xml to this driver and added several dumps.
* Added some support for cybar120 extended sprite addressing.
-mitchell.cpp: Fixed NVRAM saving. [David Haywood]
-scyclone.cpp updates - promoted to working: [David Haywood]
* Added sprite colours and preliminary starfield (no twinkle, uncertain star positions).
* Documented probably hardware collision feature.
* Added preliminary flipscreen support.
* Added sound - discrete section missing.
* Added save state support.
-ojankohs: Rewrote input handling: [Dirk Best]
* Added missing player 2 controls.
* Verified and removed non-existent keys from games.
* Added DIP switch locations to all games and identified some unknown DIP switches.
* Cleaned up and corrected code, and removed runtime tagmap lookups.
-Hooked up PPI(s) for chinsan, igspoker, jackie, megaphx, thief and upscope. [Dirk Best]
-chinsan: Merged with mayumi driver, general improvements and cleanup: [Dirk Best]
* Cleaned up inputs and added flip flop and statistics buttons.
* Identified coinage and demo sound DIP switches.
* Set YM2203 clock to a more likely 10MHz/8.
* Hooked up interrupt enable, flip screen and NVRAM.
-thief: Verified XTALs and cleaned up machine configurations. [Dirk Best]
-megaphx: Replaced PIC16C54 MCU simulation with emulation using existing dump. [Dirk Best]
* Also cleaned up DIP switches, added DIP locations, and added documentation.
-Added new SN54/74166 8-Bit Parallel-In/Serial-Out Shift Register device. [Dirk Best]
-ym2203: Fixed crash on fatal errors. [Dirk Best]
-emupal: Added error handling and allowed palette region name to be overridden. [Dirk Best]
-Replaced some custom palette initialisation functions with appropriate standard callbacks. [Dirk Best]
-ui: Added ability to select different tilemap categories in tilemap viewer with page up/down keys. [Dirk Best]
-via6522 updates, adds support for external clock: [Joakim Larsson Edstrom]
* Refactored shifter, adding support for more features and fixing a few bugs.
* Tuned shifter IRQ timing to be more cycle accurate.
* Fixed the flank timer value, which improves but doesn't completely fix the vectrex regression.
-z80scc: Implemented Reset Tx Interrupt Pending Command (fixes virtpool). [Joakim Larsson Edstrom]
-Added support for Seiko S-29X90 16-bit EEPROMs. [Luca Elia]
-Seta ST-0020 updates: added 4 tilemaps and switchable resolution - ST-0032 video on par with ST-0020. [Luca Elia]
-jclub2.cpp: Jockey Club II updates: [Luca Elia]
* Split sets by software revision.
* Added default EEPROMs and documented the procedure.
* Finished I/O and added layout for on-screen keyboards.
* Added sound communication.
* Fixed backgrounds and colors.
-Added hopper-like mode to ticket dispenser device. [MetalliC]
-ti99: Improvements to peripheral handling: [Michael Zapf]
* Rearranged bus/ti99 subtree, moved classes into namespaces, moved ti99 stuff from ti99x to ti99/internal.
* Split big, all-in-one gromport.cpp into separate device files, introducing "gromport" as a bus of its own.
* Added console connector "ioport" with PEB as slot option - PEB now needs to be plugged into TI-99/4/4A/8.
-Added hack to fish hashpath option out of INI files prior to softlist evaluation. [Nathan Woods]
-Fixed issue in image identification code accessing an empty vector when the hashed data length is zero. [Nathan Woods]
-CoCo: Made 6883 SAM control the root device clock, and changed CoCo devices to use derived clocks. [Nathan Woods]
-Cleanups to ram_device: [Nathan Woods]
* Expose specific options, removing the burden of parsing RAM strings from clients.
* Moved validation of command line arguments out of device_validity_check().
-imgtool updates: [Nathan Woods]
* Cleaned up validity code and transitioned to std::wcerr as Windows doesn't like mixing std::wc(out|err) with printf.
* Fixed issue with 'listfilters' command.
* Extremely basic fix to the imgtool <-> CHD HD bridge (really nees much more work).
* Simplified CHD metadata load since C++11 allows writing to a std::string directly.
-Windows options fixes: [Nathan Woods]
* Removed redundant ";global_inputs".
* Disambiguated "yiqp" abbreviation - YIQ phase count is now "yiqpc" (YIQ pixel clock scaling is still "yiqp").
-Auxiliary verb handling cleanup: [Nathan Woods]
* Fixed a bug where resolved slot/image options would choke -romident.
* Fixed crash when -romident is not supplied any arguments.
* Converted verb handlers to take arguments as a vector of strings.
* Fixed regression preventing -listslots/-listmedia working when slot options are specified.
-Don't strip spaces/quotes from command line arguments, only INI option values. [Nathan Woods]
-Fixed an issue that could cause problems when loading reset_on_load devices from software lists at runtime. [Nathan Woods]
-Miscellaneous cleanup and modernisation: [Nathan Woods]
* Polished up traces of slot options menu's pre-C++ heritage and moved completely private code to an anonymous namespace.
* Created device_slot_interface::slot_name() to wrap pattern of taking the tag and removing the initial colon.
* Changed running_machine::schedule_[load|save]() to take 'std::string &&' instead of 'const char *'.
* Converted running_machine::saveload_schedule to scoped enum.
* Changed 'int ignore_warnings' parameter on core_options::parse_ini_file() to 'bool ignore_unknown_options'.
* Retired min/max in attotime.h in favor of std::[min|max]().
-cgenie: Fixed loading ROMs from softlist in floppy interface. [Nigel Barnes]
-wicat: Added floppy drive and attached software list (not working). [Nigel Barnes]
-z180: Added support for DREQ and TEND signals, and fixed dma0 count and DREQ handling. [BartmanAbyss]
-Fixed two software loading bugs: [Robbbert]
* Fatal error on reset if either a multipart softlist item was loaded, or a single-part item was loaded into a system with more
than one slot of the same media type.
* Fatal error on non-existent images specified in INI files (bad image is ejected, restoring previous behaviour).
-xbox/chihiro updates: [Samuele Zannoli]
* Migrated PCI devices to new PCI bus framework.
* Made USB peripherals slot devices.
-seattle, vegas: Updated drivers to new PCI bus system. [Ted Green]
-iteagle: Added save state support. [Ted Green]
-vrc5074: Added new Nile 4 System Controller device. [Ted Green]
-Fixed graphics decode issues and improved palette generation in Dodge Man and Battle Cross. [Tomasz Slanina]
-hcd62121: Improved rotate and shift instructions; identified COM and PORT registers; fixed unidasm configuration. [Wilbert Pol]
-H8 improvements: [BartmanAbyss]
* Fixed nstruction eepmov.b (used r4h instead of r4l).
* Added support for non-autorequest DMA (DREQ edge, DREQ level).
* Added support for H8/300H to h8_dma (previously only H8/300S supported).
* Added DMA channels and RTMCSR register to H8/3002.
-Added (partial) correct register mappings to HD6345. [BartmanAbyss]
-hp9845: Added Support for HPI floppy format used for HP-formatted 8" floppy disks. [F.Ulivi, A.Kueckes]
-hp9895: Fixed a segfault when emulating the HP9845 drive (caused by rounding errors). [F.Ulivi]
-hp9845: Display improvements and softkey support: [F.Ulivi]
* Improved text video of 45C, improved graphic cursors of 45C and 45T, and implemented softkeys for 45C and 45T.
-hp9845: Fixed a system freeze when loading memory tester from tape. [F.Ulivi]
-starshp1: Removed hack to restore correct behavior when ships explode. [Frank Palazzolo]
-N64 RSP DRC: Wrap PC to 12 bits in a few more places. [Happy]
-Added support for French Minitel 2 Terminal: [Jean-Francois DEL NERO]
* Added support for TS9347 display processor variant.
* Fixed visible area.
* Fixed random crash in EF9345/TS9347 when drawing characters at right or bottom border.
-Fixed 6800 invalid instruction length/program counter behavior and renamed invalid opcodes. [Jean-Francois DEL NERO]
* This makes goupil g1 Basic work.
-Fixed audio sample ROM mapping and corrected title of Pata Pata Panic. [Katsuhiko Kagami]
* Previously called "Acchi Muite Hoi" based on incorrect auction description.
-InterPro improvements - ip2800 boots to FDM prompt with many memdiag test failures: [Patrick Mackinlay]
* Fixed CPU/MMU ssw bug.
* Added preliminary nscsi support.
* Added preliminary MMU address translation.
* Expanded memory maps for several devices.
* Improved IRQ and DMA handling (still not working properly).
* Stubbed out more SGA registers, added SRARB.
* Added NCR53C94 support to ncr5390.cpp.
* Added start/stop unit command to t10spc.cpp.
-Fixed issue with the Emscripten port where the emulation would continue to run while paused. [Steven Hugg]
-CoCo: Added support for Games Master Cartridge developed by John Linville as slot device. [Tim Lindner]
-Netlist library updates: [Couriersud]
* Changed Solver.PARALLEL parameter definition - 0: no parallelism; 1: one processor parallel; >1: solve n subnets in parallel.
* Refactored OPENMP - all OPENMP operations are now templatized in pomp.h.
* Added 16-bit Galois LFSR generator (used to simulate thermal junction noise in Cheeky Mouse).
-cheekyms: Added netlist-based discrete audio emulation, replacing the placeholder DACs. [Vas Crabb, Couriersud]
* Thanks to Sam Grech for supplying high-quality scans of the schematics.
-monymony, jackrabt: Added netlist for analog processing in melody section of 1B11132 sound board. [Vas Crabb]
* Added a crude TTL Schmitt trigger model that allows input to source current.
* Thanks to Couriersud for fixing a rather stupid typo in the tromba (trumpet) section of the netlist.
* Cassa (bass drum) is currently disconnected as it causes issues with current simulation.
* Mixing melody with speech and SFX is done outside the netlist, and relative levels are probably wrong.
-Wide-ranging modernisation/cleanup: [Vas Crabb]
* Moved static data (short name, full name, source file) out of devices and into device types.
* Moved state class out of MACHINE_CONFIG_START, eliminating need for MACHINE_CONFIG_FRAGMENT and MACHINE_CONFIG_DERIVED_CLASS.
* Made game drivers add machine configuration in the same way as any other device.
* Added support for machine configuration in device members, allowing many internal handlers to be made protected or private.
* Moved many constants used internally by devices out of headers and into source files.
* Converted many constants to scoped enums, and reduced scope of many constants and types.
* Made many callback setters forward the parameter
* Cleaned up many names that are reserved because they begin with _[A-Z] or contain two consecutive underscores.
* Gave many devices more descriptive names, and renamed some device types and classes with overly generic names.
* Untangled fantasy sound and Microprose 3D noise from the driver state classes.
* Converted DECO BSMT2000 ready callback from a function pointer to a device delegate.
* Made many devices use object finders for subdevices rather than doing tagmap lookups later.
* Started to disentangle TI-99 from TI-990 and organised stuff by bus type.
* Made some TI-99 buses use slot/card interfaces properly.
* Turned some of the FM, SID, SCSP DSP, EPIC12 and Voodoo cores into idiomatic C++.
* Factored out some boilerplate for YM chips with PSG.
* Made Z180 table allocation/setup a bit safer.
* Improved encapsulation of Z80DART channels and SNES PPU.
* Converted generic keyboard and terminal to use a device delegate rather than WRITE8 since space/offset/mask aren't relevant.
* Made terminal device dynamically allocate buffer so derived devices (e.g. teleprinter) can specify size.
* Started to break out common parts of Samsung ARM SoC devices.
* Consolidated and de-duplicated forward declarations in src/emu, and removed some obsolete ones.
* Added #include guards to many headers that were missing them, and made many existing ones consistent.
* Removed rarely used output and PTY interfaces from emu.h prefix header.
-Improvements to auxiliary verbs: [Vas Crabb]
* Added support for device sets to -listroms (e.g. mpu401 or m68705p3).
* Added support for multiple names/patterns to -listroms, -verifyroms and -listxml.
* Added check that device short names don't exceed 32 characters in -validate.
* Made -listxml instantiate slot devices as children of slots rather than the root device.
* Improved performance of device type walk by at least two thirds.
-Converted many devices to use machine configuration in member functions. [Vas Crabb, Ivan Vangelista]
-exidy.cpp: Added PROMs from bootleg to mtrap sets as bad dumps. [f205v, Ivan Vangelista]
-Added preliminary Sharp SM590 CPU core. [Lord Nightmare, hap]
-QSound/DL-1425: Updated ROM and comments with corrections from recent decap. [Lord Nightmare, Siliconpr0n, superctr, Quench]
-Williams Special Chip 1/2: Added pinout diagram, clarified abbreviations, and fixed comments about SC1 vs SC2 behavior.
[Sean Riddle, Lord Nightmare]
-Irem audio: Replaced generic latch with more accurate emulation: [Lord Nightmare]
* Fixed missing D7 on sound latch, made device_reset clear latch; fixed case where sound CPU interrupt could be cleared in error.
-epos.cpp updates: [Lord Nightmare]
* Corrected ROM names/comments and added rom types based on PCB pictures.
* Noted that revngr84 is a newer set than revenger based on ROM numbering.
* Implemented Tristar 9000 hardware AY-3-8910 port A 'multiplexer'.
* Switched Tristar 8000 hardware to use AY-3-8912 as shown on schematics.
-BP1200: Mostly traced out the SM48D socket module. [Lord Nightmare]
-Added a note and flag indicating that Williams' Mayday has unemulated protection that is currently hacked around. [Lord Nightmare]
-Cleaned up GENie Lua scripts and corrected some header file names. [dankan1890]
-Made software list menu appear if appropriate when starting a machine from the Favorites menu. [dankan1890]
-scyclone.cpp: Redumped bad ROM, dumped PROMs. [ShouTime]
-williams.cpp: Redumped defenderj bad ROM, game now works. [ShouTime]
-stv.cpp: Documented mask ROM version of epr_17951a BIOS. [ShouTime, The Dumping Union]
-Added Japan Dreamcast flash dump. [rtw]
-segas18.cpp: Dumped later version of Shadow Dancer sound CPU ROM, documented main program EPR labels. [rtw]
-by68701.cpp: Added missing ROM dump for flashgdnp1. [PinMAME]
-aristmk4, aristmk5, aristmk5: Added more sets and improved documentation. [Heihachi_73]
* Many dumps were corrupted by being transfered to a UNIX system using FTP mode A.
-Updated Taito Power JC and Taito Type Zero descriptions. [sjy96525]
-Added working controls for War: Final Assault and Road Burners. [sjy96525]
-Improved Critter Crusher / Tatacot Gun Control [sjy96525]
-hh_tms1k.cpp: Fix spelling error in cnbaskb description. [Dagarman]
-xbox: Replaced bad dump of MCPX 1.0 ROM with checksums with correct checksums. [Mark Riley]
-Amiga: Use correctly sized boot ROMs for the A1000 (mask ROMs are much larger than the content). [Guru]
-royalmah.cpp: Redumped mjyarou and verified it only has one Z80. [Guru]
-dsoccr94: removed redundant DIP switches. [Bad A. Billy]
-r9751: Added terminal keyboard callback. [Brandon Munger]
-Updated lua engine documentation. [Dan Amador]
-Updated hiscore.dat. [Leezer]
-Removed the minimum sleep time constraint in video_manager::throttle_until_ticks. [057a3dd61f99517a3afea0051a49cb27994f94d]
SameBoy v0.9 released!|
Posted by azoreseuropa @ 01:36 PM CET | Comments: 0 | Site
SameBoy is a user friendly GameBoy and GameBoy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An experimental SDL version is available to Windows and Unix-like systems.
SameBoy v0.9 Changelog:
* A symbol file for IO-registers is now included
* The Cocoa GUI now handles errors and warnings in a more user friendly manner
* The debugger now includes an lcd command, that outputs information about the LCD controller and related registers
* Improved audio quality, especially on Windows, by adding supersampling support
* Upgraded the SDL port from SDL 1.2 to SDL 2.0
* The following features were added to the SDL port:
* OpenGL renderer
* Reset and pause shortcuts
* Ability to mute and unmute the audio
* Ability to switch model between CGB and DMG without restarting SameBoy
* Ability to open ROMs with drag and drop
* Resizing, with 3 different mode (Entire window, keep aspect, and integer ratio)
* Help dialog, accessible by the Shift+? shortcut (macOS) or F1 (Other platforms)
* Improved input in the Cocoa debugger; supports command history (up/down) and reverse search (^R)
* Much more accurate emulation of HDMA
* The effect of the DI opcode is no longer delayed
* SameBoy’s CGB boot ROM no longer incorrectly changes the RAM bank
* Fixed a bug where HUC1 banks higher than 0x1F were not mapped correctly
* Fixed a bug where MBC5 would map the wrong bank if address 3XXX is written before 2XXX is
* The STOP instruction is now treated as a 2-byte opcode
* LCD timing was rewritten and is now much more accurate
* Corrected behavior of the HUC1 RAM enable switch
* Large ROMs use MBC3 if the header claims no MBC should be use, for better compatibility with unofficial ROMs
* Fixed a bug in the implementation of the STAT write bug
* The value of SCX now affects the LCD’s mode 3 length
* More accurate FPS capping that tracks time correctly even when the LCD is off
* Window behavior rewritten and and is now much more accurate; fixes Donkey Kong ‘94
* Fixed a bug where sound is generate on the wave channel while it shouldn’t be
* The following games now pass the automatic testing:
* Alfred’s Adventure, Animorphs, Armada - FX Racers, Asterix - Search for Dogmatix, Bad Badtz-Maru Robo Battle, Barbie - Pet Rescue, Bear in the Big Blue House, Blue’s Clues - Blue’s Alphabet Book, Boarder Zone, Bob et Bobette - Les Dompteurs du Temps, Caesars Palace II, Captain Knick-Knack (Sachen), Daikaijuu Monogatari - The Miracle of the Zone II, Disney’s Tarzan, Doug’s Big Game, Dragon Tales - Dragon Wings, The Emperor’s New Groove, Fort Boyard, Honkaku Yonin Uchi Mahjong - Mahjong Ou, Hoyle Casino, Kinniku Banzuke GB3 - Shinseiki Survival Retsuden!, Konami GB Collection Vol.2, Konami GB Collection Vol.4, LEGO Racers, Lemmings & Oh No! More Lemmings, Les Aventures De TinTin - Le Temple du Soleil, Matchbox - Emergency Patrol, Microsoft Entertainment Pack, Pia Carrot he Youkoso!! 2.2, Pocket Music (E), Pokemon Card GB (J), Puchi Carat, San Francisco Rush 2049, Scrabble, The Simpsons - Night of the Living Treehouse of Horror, Star Wars Episode I - Obi-Wan’s Adventures, Supreme Snowboarding, Tintin in Tibet, Toki Tori, Tomb Raider - Curse of the Sword, Turok 3 - Shadow of Oblivion, VS Lemmings, World Destruction League - Thunder Tanks, Yu-Gi-Oh! Duel Monsters 4 - Saikyou Kettousha Senki
* The SBC instruction was incorrectly printed as “LBC” in the debugger
* The LDH instruction was not symbolicated
* Fixed a bug with saving and loading save states and battery states on Windows
* Fixed a bug where saving or loading save states sometimes worked incorrectly in the SDL port
* Fixed a bug where the VRAM window would now show correctly if the game is paused
* Fixed a bug where ^C in the Cocoa port would not move the focus to the console
Misc Internal Changes
* Major refinements to the API
For: macOS, and Windows
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https://github.com/gonetz /GLideN64/releases/download/Pu blic ...
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