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    Monday, May 30, 2016
cemu v1.5.1 released!

v1.5.1 | 2016-05-30 |

Improved recompiler (Now utilizes AVX and BMI extension)
Better controller support
Improved sound emulation
Graphic bugfixes
Other changes and bugfixes



    Thursday, May 26, 2016
no$gba v2.8d released!

NO$GBA (pronounced "no cash GBA") is a freeware Nintendo DS and Game Boy Advance emulator for Microsoft Windows & DOS. It is capable of running commercial and homebrew Game Boy Advance and Nintendo DS ROMs, many at full speed. It is the first Nintendo DS emulator running commercial ROMs.[2] However, this claim has been disputed by many in the emulation community.[3] NO$GBA was developed by Martin Korth.

26 May 2016 - version 2.8d
- dsi/rsa: supports unencrypted "rsa" signatures (via hooked RSA swi functions)
- dsi/sdmmc: supports NDMA sdmmc start condition (for SD data32 read/write)
- dsi/sdmmc: supports SD card initialization (CMD0,2,3,7,8,9, ACMD6,13,41,42,51)
- dsi/sdmmc: created/included empty sd-card-image (file dsi-1.sd, in dsi-sd.zip)
- dsi/sdmmc: fixed irq-retriggering (recurse irq_stat on irq_mask changes)
- dsi/sdmmc: adjusts insert/eject and write-protect flags depending on dsi-#.sd
- dsi/sdmmc: prevents RXRDY in DATA32 mode (@@skip_rxrdy_in_data32_mode)
- dsi/help: added notes on EMPTY sd-image (dsi-#.sd) (DSi SD/MMC Images chapter)
- dsi/help: added notes unencrypted signatures (see BIOS RSA Functions chapter)
- dsi/help: added notes on encrypted twl-*.der files (in "verdata" NARC file)
- dsi/help: added CRC32 checksums for currently known/dump-able DSi-BIOS areas
- dsi/debug: shows insternal sd/mmc registers in iomap screen (cid,csd,csr,src)
- sample: updated magic floor gba/nds version, now with working dsi cart header


    Wednesday, May 25, 2016
MAME v0.174 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:


MAMETesters Bugs Fixed
- 03753: [Crash/Freeze] (psikyosh.c) daraku: [debug] Assert in debug build (Tourniquet)
- 06209: [Core] Window is always on top after ALT+ENTER from Full Screen in Direct3D (Jezze)
- 06218: [Sound] (holeland.c) holeland: Missing speech synthesis chip (system11)
- 05932: [Interface] Joysticks Using PPJOY Driver Do not work anymore (Quench)
- 01617: [Graphics] (segag80v.c) elim2, zektor: Missing left graphics line from the boarder. (Olivier Galibert)
- 06169: [DIP/Input] (ninjaw.c) ninjawu: Credit count is wrong on coin slot 2 (Osso)
- 05871: [Crash/Freeze] (pacman.c) puckman: Double-free starting up puckman when using -mt (Robbbert)
- 05831: [Crash/Freeze] all: mame hangs when command bench is higher than 299 (Robbbert)
- 06206: [Crash/Freeze] (astrafr.c) Most sets in astrafr.c: Crash/Exception at Initialization (Robbbert)
- 04935: [Flip Screen/Cocktail] (jailbrek.c) jailbrek and clones: Offset right 1/2 Screen when Flip Screen is on (Osso)
- 04920: [Flip Screen/Cocktail] (esd16.c) multchmp, multchmpk: Flip Screen contents need proper mirroring (Osso)
- 04912: [Flip Screen/Cocktail] (dblewing.c) dblewing: Flip Screen offset down + "Split" sprites (Osso)
- 06190: [Color/Palette] (iteagle.c) Most sets in iteagle.c: Palette changes when using machines with MIPS DRC (Carl)
- 06188: [Documentation] (1942.c) 1942h: Year should be 1991 (Tafoid)
- 06198: [Crash/Freeze] (advision.c) advision: If launched without a cartridge image, MAME crashes (AJR)
- 06189: [Misc.] (trs80.c) All sets in trs80.cpp: Current disk emu supports only SSSD ! (Robbbert)

Source Changes
-chdman.cpp: fix for code that expects to be able to dereference a
pointer that it knows may be null [Vas Crabb]

-redumped Atomiswave BIOS, confirmed good, added information
[Brizzo, MetalliC]

-screen: Add svg shapes pre-computation [O. Galibert]

-plugins/layout: layout embedded script helper plugin [Carl]

-h8: Add dtc, dma, watchdog (WIP) [O. Galibert]

-h8: Fixes, lots of [O. Galibert]

-cybiko: Make work a little emore, add v1 flash [O. Galibert]

-a5200: fixed regression when loading headerless carts from fullpath.
[Fabio Priuli]

-neogeo.cpp: huge clean up of the cartslot code in order to better
exploit slot devices: [Fabio Priuli]
* moved cart-specific components to the carts itself removing the
fake protection devices from the main system, since they never
belonged there
* removed hacky rom region destruction/construction when a new cart
is inserted, replacing it with proper bank pointers to the carts
(except for ymsnd and ymsnd.deltat region which will require
modernization of the ym devices)
* started re-organization of bootleg boards emulation, so to reduce
the need of collapsing everything into a single cart type with
multiple protection devices, more work is needed

-neopcb.cpp: moved to a separate source file the emulation for JAMMA
PCB versions of a few neogeo games, since they don't have a cartslot.
[Fabio Priuli]

-neogeo.xml: added information about Japanese titles and release dates
to the software list and aligned the list to the driver. [Fabio Priuli]

-cybiko: Remove the ram mirror, it hides when the code fails [O.Galibert]

-vector: Move clipping to avgdvg, the only user. Simplify [O. Galibert]

-nes.cpp: removed configuration settings to enforce sprite limit and to
turn off drawing of top/bottom 8 lines: the code to make these work
was removed before 0.106 and the option were doing nothing since then.
[Fabio Priuli]

-dumped program rom for Gigas (MC-8123, 317-5002) Gigas set, works now
[Corrado Tomaselli]

-Make watchdog timer a separate device [AJR]

-A few addition to A800 software lists [K1W1]

-megadrive: added custom X24C02 emulation to NBA Jam cart, making
finally possible to save records at exit. Hopefully, this will help
finding the problem in our core emulation. [Fabio Priuli]

-Sonik Fighter (encrypted): Decrypted the program, changed the game
description adding version, and corrected year. [Roberto Fresca]

-megatech: updated to use fixed slot config. [Fabio Priuli]

-skns: add the Korean modbios [system11]

-dumped Wangan Midnight Maximum Tune 1/2 card reader-printer firmware

-dumped Initial D card reader-printer firmware [Smitdogg]

-NetBSD fix, from pull request #852 [Thomas Klausner]

-sv8000.cpp: inputs are more appropriate as IPT_KEYPAD. [Fabio Priuli]

-model1.cpp: Some modernization and cleanup. [Ryan Holtz]

-Update to LZMA 16.0 [Vas Crabb]

-metlfrzr encryption is the same as cshooter.cpp [Peter Wilhelmsen]

-metlfrzr.cpp [Angelo Salese]
* Added IRQ, ROM banking and base color
* Fixed decrypted opcodes hookup
* Preliminary T5182 hookup
* Added base sprites
* Fixed sound comms (reversed semaphore access wrt darkmist), coins and
sound now fully working
* DIPs are still not fully functional - but the game operates/plays fine

-New Lucky 8 Lines / New Super 8 Lines improvements
[Roberto Fresca]
* Proper inputs. DIP switches: Coin A settings, Key In default (W-4 / Witch Bonus)
* Player 2: not supported by game (W-4 / Witch Bonus)
* Created/added new layout for 1 player only (set 3, W-4 / Witch Bonus)
* Fixed parent/clone relationship (all sets)

-Added game versions to IGS Champion League sets. [Roberto Fresca]

-Flaming 7 improvements [Roberto Fresca]
* Added more descriptive notes and boot instructions.
* Documented some wire hacks and the DS2401 sillicon serial number device.
* Name convention. Change the set name according with the two custom graphics
* Added proper machine driver and memory map.
* Added D-Up, Take, Bet, Start, Main Door switch, Logic Door switch,
Cash Door switch, Coin A, Coin B, Coin C, Reset, Stats/Setup, and GFX
selectable DIP switches.
* Stats/Setup needs PORT_TOGGLE.
* Maximum Bet, Reels Speed, Payout Type, Coin-In Timeout DIP switches.
* Key In input.
* Identified Button Lockout input, all the Holds, Big, Low.
* Identified all the Coin-In and Change lines, WT RXD & COUT RTS lines.
Added other active lines.
* Marked as unknown the $d801 port lines. They seem unused.
* Marked as unknown also the $d802 port lines.
* Standardization of all active inputs.
* PORT_DIPLOCATION for the first bank of DIP switches.
* Second DIP switches bank: Coin A coinage, Coin B coinage and Credits per
Bill, plus diplocations.
* Third DIP switches bank: Denomination and Progressive Sign, plus
* 4th DIP switches bank: Button Lockout and Lockout Polarity, Printer
Type, plus diplocations. Added notes about 1 active line.
* Unknown DIP switches and diplocations.

-Continuing work to move object initialization from start to
constructor. Removed family_t. All of this can be determined at
runtime from object as well. As part of this, the "template" to write
devices has changed. Converted a number of devices to use the new
template. [Couriersud]

-All netlist devices now follow new syntax. Removed dead code. All sub
devices are now forced to be initialized in the constructor. Device
setup now completely in constructor. Removed start call. [Couriersud]

-apple2c updates: [R. Belmont]
* Writing to VBLDIS also lowers the VBL IRQ if it's active
* Support for "Mockingboard4C" add-on by request of French Touch

-Change SMS/GG master clocks to match service manuals. [Enik]

-Fix TH handling and audio control of the SMSJ, based on Charles' findings. [Enik]

-ti99: New per-chip system ROMs; fixed gromemu and mbx cartridge types,
multi-cart extender now allows cartridge switch without emulator reset
[Michael Zapf]

-Corrected ROM filenames for holeland.zip, enabled SPO256 to resolve missing
speech, verified and measures all the clocks - updated comments at the top
re: remaining priority issue. Fixed MT Bug #06218 [system11, Osso]

-unixpc: switched to bankdev, started filling out the skeleton [R. Belmont]

-gamecom: all but 2 games are now working [Robbbert]

-pockchal: renamed the system to "Pocket Challenge W" as documented on
Jpn Wikipedia, renamed accordingly the software list [Fabio Priuli]

-Added software list for Saturn Video CD carts, to preserve dumps made
by zyrobs in 2013/2014. The carts cannot currently be used in the
driver, but at least dumps won't be lost. [Fabio Priuli]

-aristmk6.cpp: Added proper descriptions to most sets and removed a few
duplicated sets. [Heihachi_73]

-pockchalw.xml: added more dumps [TeamEurope]

-pockchalw.xml: added proper info and PCB documentation (the latter
courtesy of TeamEurope pictures) [Fabio Priuli]

-gameking.xml: Added six new dumps. [TeamEurope]

-spc1500.cpp: added a cassette software list with some images, courtesy
of Anna Wu [Fabio Priuli]

-Added tons of Thomson software to softlists. [Reagan Roush]

-apple2: update software list to include 4am clean cracks A-L as of
Sep. 2015 [R. Belmont, B2K24]

-gameboy.xml: Finally started documenting Game Boy PCBs, based on
no-intro and Tauwasser's pictures [Fabio Priuli]

-gba.cpp: Added preliminary support for the 3D Matrix Memory Controller
used by 64MB video cartridges. Disney Collection 2 works, while other
dumps still fail (possibly due to reason unrelated to the mapper
emulation...) [Fabio Priuli]

-emumem: Get rid of the install_* return value [O. Galibert]

-UML: Added TZCNT instruction (Trailing Zero Count) [Ville Linde]

-ti99_cart: Updated softlist to per-chip dumps; removed some broken dumps
[Michael Zapf]

-r9751.xml: Add CBX 9005.2.79 software [Brandon Munger]

-r9751: Fix race condition in PDC device. Multi disk load now possible.
[Brandon Munger]

-DirectInput8: Correct joystick polling methods to better support older
joysticks which previously only worked with DirectInput7 [Quench]

New machines added or promoted from NOT_WORKING status
Metal Freezer [Arcade Addict, Smitdogg, The Dumping Union, Angelo Salese]
Crossed Swords 2 (bootleg of CD version) [David Haywood]
Math Marvel [hap, Sean Riddle]
Iowa Premium Player (2131-21, U5-1) [Brian Troha, The Dumping Union]
Idol Mahjong Final Romance 2 (bootleg of CD version) [Robbbert]

New clones added or promoted from NOT_WORKING status
X-Men Vs. Street Fighter (Japan 961023)
Extermination (US, Romstar) [farzeno]
The J.League 1994 (Japan, Rev A) [Alex Cmaylo]
Pit Fighter Rev 2 [R. Coltrane, Lord Nightmare, Sean Sutton, Smitdogg, The Dumping Union]
Triki Triki (Lover Boy bootleg) [Rafael Alonso (from ARCADE VINTAGE)]
Street Fight (Germany - Benelux) [caius]
Mercenario (Commando bootleg) [Rockman]
Hyper Street Fighter II: The Anniversary Edition (Japan 040202) [ShouTime]
Champion League (v220I, dual program, set 1) [Roberto Fresca, f205v]
Champion League (v220I, dual program, set 2) [Roberto Fresca, f205v]
Holeland (set 2) [AUMAP]
New Lucky 8 Lines / New Super 8 Lines (W-4, Lucky97 HW) [Roberto Fresca, Ioannis Bampoulas]
Shogun Warriors (Korea?) [TeamEurope, Ryan Holtz, The Dumping Union]
Rage of the Dragons (NGH-2640?)

New machines marked as NOT_WORKING
Force Computers ISCSI-1 VME board [Joakim Larsson Edstrom]
Master's Golf [MooglyGuy, ShouTime]
Microbee Premium Plus [Robbbert]
IBM3153 Terminal [Robbbert]
Road Burners (ver 1.04) [ShouTime]
Flaming 7 - Hollywood Nights [Roberto Fresca, Ioannis Bampoulas]
Sharp PC-G815 [Robbbert]
Electronic Battleship [hap, Sean Riddle]
House of the Dead 4 (Export) (Rev B) [Layer]

Notable New WORKING software list additions
pce_tourvision.xml: Cyber Core, Download, Vigilante [system11]
nes.xml: Venice Beach Volleyball (Gluk Video) [sewave]
nes.xml: Happily Ever After [Sean McGee, NintendoPlayer]
megadriv.xml: Sega Channel (Jpn), two revisions [Kiddo Cabbusses, RetroJunkie]
m5_cart.xml: Dream Shopper [Ola Andersson]


    Sunday, May 22, 2016
Cemu v1.5.0 released!

Cemu - Wii U emulator - Highly experimental software to emulate Wii U applications on PC

New enhanced controller configuration menu and emulation
Improved shader emulation and graphic bugfixes
Improved sound emulation
Reduced VRAM usage
Small bugfixes and changes


    Friday, May 20, 2016
Raine v0.64.13 released!

RAINE is an Emulator for Arcade games. Raine is a M68000 and M68020 arcade game emulator. Raine emulates some M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware. It started as an experiment with the Rainbow Islands romset, dumped by Aracorn/Romlist. Raine can emulate many nice games now, and new games (previously unemulated) are appearing weekly.

Raine v0.64.13 Changelog:

These are only fixes, and some quite serious :
- all the neocd games which loaded some data during the game were broken because of a fix for garou (neogeo). Yeah it's quite big, I didn't play any neocd game in 2 months, I really needed a break there !
- Gui : windows doesn't need a colour depth change anymore, and the mode changes should be invisible
- while cleaning up the taito f2 driver (yeah very old stuff, never completely finished), I noticed you couldn't access the pulirula dipswitches, so it's fixed too.


    Thursday, May 19, 2016
Wine v1.9.10 released!

Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.

Wine v1.9.10 Changelog:

* High resolution ("Retina") rendering option on Mac OS X.
* More compatible directory enumeration.
* A number of C++ runtime fixes.
* Video output improvements.
* Various bug fixes.


Raine v0.64.12 released!

RAINE is an Emulator for Arcade games. Raine is a M68000 and M68020 arcade game emulator. Raine emulates some M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware. It started as an experiment with the Rainbow Islands romset, dumped by Aracorn/Romlist. Raine can emulate many nice games now, and new games (previously unemulated) are appearing weekly.

Raine v0.64.12 Changelog:

I finally got curious about this bug and actually took the time to read the output of raine when the shaders didn't work with the new nvidia drivers, and there was actually something weird to read ! It was all because there was a bug in nvidia drivers <= version 355.11 which made them to return a buffer of 1 byte for the info log of the shader program when there was nothing to report ! I made a workaround for this and totally forgot about it, but it failed when nvidia fixed this and now the buffer has correctly 0 bytes when nothing to report... !!! Anyway it means shaders now work correctly for any nvidia drivers, and it could probably affect some other video cards as well. Those not using shaders don't need to update, this 0.64.12 only fixes shaders, and the fix is very short !


    Monday, May 16, 2016
AIPC v0.1.38.2 released!

AIPC(Apple in PC) is an Apple //e computer emulator for Windows. AIPC is open source under GPL and free to use.

AIPC Features include:

* Emulates Apple //e enhanced computer
* Mockingboard and/or PHASOR card support
* Mouse Interface card support
* Disk II card with disk image (DSK, DO, PO, NIB, 2MG images supported)
* Mass storage (HDV, 2MG images supported)
* Joystick with NumPad or PC Joystick
* Various screen mode: Full screen, 2x mode, Scan line, Color/Mono/Green/Custom colors
* NTSC color approximation
* Save and restore running status


Xebra 20160512 released!

Xebra is a progressing Japanese Playstation(PS) emulator for Win32.

Xebra (2016/05/12) Changelog:

-FIX: because there was a piece in binary conversion data associated with self-modifying disabling more than necessary.
Made in setting the coefficient of axial controller [Rate] 0, [Base], [Rate] to calculate.
-The base address is shown in the Show Values.


SSF Test Version 20160515 released!

SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.

SSF Test Version (2016/05/15) Changelog:

Fix GPU rendering when Sonic JAM and some software to change the display.


    Tuesday, May 10, 2016
SSF Test Version 20160506 released!

SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.

Changelog translated thanks to Wartogh:

High resolution screen has been fixed a bug that does not display properly in the AVX version


Hosx64 v1.0.8.9 released!

Hoxs64 is a Commodore 64 emulator for Microsoft Windows 2K/XP/Vista. The emulator substantially reproduces this legacy machine in minute detail

Hoxs64 v1.0.8.9 Changelog:

1) Fix VIC where a write to the raster compare register was causing a raster IRQ to occur one clock too soon.
This fixes "Vandalism News #64" http://csdb.dk/release/?id=138976 reported by iAN CooG/HokutoForce.


Cemu v1.4.2 released!

Cemu is a Nintendo Wii U emulator that runs commercial games. At present the controller is locked to using the GamePad via keyboard and there is no sound support.

Quick facts:

* Added shader cache (reduces stutter after repeated sessions)
* New texture loader (reduces stutter)
* Added region and language selection
* Generally improved compatibility in multiple ways
* Various smaller changes


    Sunday, May 08, 2016
no$gba v2.8c released!

07 May 2016 - no$gba version 2.8c

- webpage: added some dev forum links (http://4dsbrew.org and http://gbadev.org)
- help: added "us" to known dsi-regions (including its countries and languages)
- dsi: re-ordered wram as C-then-B (fixes 3780000h boundary issue on us/sysmenu)
- dsi/wifi/help: added specs for WMI commands/events (and for BMI boot-commands)
- dsi/sdmmc/help: added sd/mmc state info (specs when/which command can be used)
- dsi/softreset: allows rebooting dsi firmware via NUM-* (reinit DSi registers)
- dsi: can boot NDS games from within DSi mode (tweaks non4MB via fake_scfg_ext)
- dsi: supports NDS-backwards-compatibility-touchscreen mode (for NDS games)
- dsi: supports NDS-bios-mapping in DSi mode (for NDS games booted via sysmenu)
- dsi: supports firmware-coldboot (when bios_intro enabled with nds_mode=DSi)
- dsi: bugfixed jumps in new wram via addr_code_table (fixes many DSi problems)
- dsi/help: added DSi Atheros Wifi I2C EEPROM info (access and partial content)
- debug/gui: fixed system colors used for cpu-flag checkboxes (swapped red/blue)
- dsi/help: added notes on dumping wifi bios, and on dumping dsi keys from 3ds
- dsi/help: added flipnote fileformat, added notes on shared2000 file
- nds7: emulates disabled bios area being FFh-filled (define_nds7_bios_rom)
- aes: forces instant completion on aes-body-len-zero (boot sysflaw via sysmenu)
- sdio/wifi: initializes 0500458h to ZERO (indicating not firmware yet uploaded)
- dsi/bugfix: moved "sdmmc_try_drain_write_buffer" after status/state handling
- dsi: wifi init mimmicked good enough to run bootcode without WLFIRM 2 error
- dsi/sdmmc: supports card_irq
- dsi/i2c: omits ACK response on non-existing devices (especially A0h/E0h cams)
- dsi/misc: omits arm7 warning on 4004001h access, sets DSi flag in cart.chip.id
- dsi: emulates SCFG_MC register (else hangs after starting a game in bootmenu)
- xtensa: auto-resolves special registers mov opcodes to symbolic sfr_xxx names
- dsi/loader: supports loading AR60xxG.rom (for disass at atheros:8E0000h)
- dsi/mapping: supports MBK mapping to TEAK memory space (for teak disassembler)
- dsi/sdmmc: supports WRITE_MULTIPLE command (requires eMMC image with CID+ID)
- dsi: supports 32bit 4004D00h read, and more 16bit/32bit access for other ports
- dsi/jpeg/help: added notes on computing jpeg/exif MAC signatures (via AES-CCM)
- dsi/sdmmc: emulates fifo16/fifo32, irq-edge-triggering, fixed bits, etc.
- dsi/help: added lots of details on sd/mmc/sdio controller's I/O ports
- dsi/help: updated dsi exploits chapter (notes on resurrected dsiware hax, etc)
- dsi/help: addded teak instruction set specs (encoding, syntax, params)
- dsi/help: added atheros/wifi registers specs (for sdio side and xtensa side)
- dsi/debug: added teaklite II disassembler (see menubar, window, teak)
- dsi/wifi/debug: added xtensa disassembler (see menubar, window, atheros)
- dsi/wifi/help: added xtensa/cpu instruction set and xtensa/cpu register map
- dsi/sdio: partial sdio/atheros simulation (passing most of "PRE-AUTH" phase)
- dsi/help: added sdio specs (cmd52/cmd53 and cccr, fbr, cia areas)
- dsi/boot: fixed initialization of emmc-info in main ram
- dsi/help: added various details (initial ram, etc.)
- nds/debug: optional IPC fifo send/recv logging (in tty debug message window)
- dsi/bptwl: supports writing BPTWL registers (except invalid/readonly ones)
- debug/tty: displays sd/mmc command names, and resolves sdio func:addr's
- debug: accepts mirror of 3800000h at 3FF0000h without warning (common on dsi)
- dsi/help: details on tmd, tickets, and big-endian aes-cbc decryption


    Wednesday, May 04, 2016
WinKawasks v1.65 released!

WinKawaks is the best arcade game emulator for Capcom and NeoGeo games.

WinKawaks v1.65 Changelog:

* New drivers:
- Metal Slug 2: Super Vehicle-001/II Turbo (hack)
- Last Resort (Prototype)
- Crossed Swords 2 (NEO CD conversion)
- Dragons' Heaven (early Prototype, not fully playable)
- Rage of the Dragons (set 2)

- Street Fighter Alpha 3 (US 980616 sample)
- X-Men Vs. Street Fighter (Japan 961023)
- Ring of Destruction: Slammasters II (Hispanic 940902)
- Super Street Fighter II Turbo (Hispanic 940223)

- Varth - Operation Thunderstorm (Japan Resale Ver. 920714)
- Final Fight (US 900424)
- Forgotten Worlds (World newer)

* Added missing ROM into fightfeva.
* Changed xmvsfur2 ROM names to match MAME 0164.
* Fixed 'The King of Fighters 2003 (set2)' graphics not rendering correctly.


RetroArch v1.3.4 released!

RetroArch is a multi-system emulator for Linux, Windows, Mac OS X and *BSD. It is formerly known as SSNES. Its design and background is quite different than most other emulators as RetroArch does not implement an emulation core itself. RetroArch talks to libretro, a generic emulator core API. This means that RetroArch is core agnostic, and it does not care which emulator core is running.

Currently there are libretro implementations for systems such as SNES, NES, GBA, GB/GBC, Genesis, and even arcade games (Final Burn Alpha).

libretro isn't only usable for emulators. A preliminary port of an open source reimplementation of Cave Story has been ported to libretro as well.

RetroArch believes in modularity. The application itself is a command-line driven application suitable for HTPC and/or headless use. There also exists a GUI frontend for RetroArch, supporting every single config option available in RetroArch.

RetroArch v1.3.4 Changelog:

* (Android) An important bug got fixed that prevented two buttons from being toggled at the same time. This should help with arcade games a lot.
* (Android) Devices which qualify as a games console (like the Nvidia Shield Tablet/Console) will boot into the XMB menu driver instead of the default touch-oriented GUI instead.
* (Mac OS X) Library / Application Support / RetroArch is used for storing configuration files now like it was in the past. Sorry about this inconvenience in the past version.
* (Vulkan / Windows) Should be usable on Windows now.
* Arcade games can be scanned now for FBA and MAME cores.


Phoenix v2.6 released!

Phoenix is the all-new emulator 3DO that the developer developed over 6 years, the emulator has nothing to freedo.

Phoenix v2.6 Changelog:

1.Added emulation of consoles ColecoVision
2.Videozapisi passes (you can boot from the frame rewrite the record end - rewind and continue recording)
3.Nastroyka video compression is conducted through a period of keyframe (more often - the more space is required)
4.Ispravlen bug kvikseyvah leads to incorrect determination of 3DO-disk size after recovery
5.Pererabotan main application cycle (should improve the synchronization of audio and video series)
6.Dorabotan sight (sight on the game screen, instead of the cursor and the frame dropping is disabled for the sights from the input settings)
7.Rasshirenie background color beyond the frame (can be disabled)
8.Bordyury according sweep (can be disabled)

system Requirements:
P3, 128mb, windows xp/vista/7

ITS IN RUSSIAN LANGUAGE but you can figure it out. Easy!


    Sunday, May 01, 2016
Ootake v2.78 released!

Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.

Ootake v2.78 changelog:

- Image quality setting of "Screen -> Mode" menu has been added(changed)
some quality selection. Along with this, "TV Mode (Ctrl + F11)" menu and
"Setting -> Screen -> Setting Direct3D" menu has been removed.
The following is a picture quality that can be selected.

Special Scanlined The scanning line is put in the screen on lengthwise
and crosswise. Neither burr (jaggy) nor scumble stands
out when the screen is expanded. It is easy to see the
string and the character.
TV Scanlined The horizontal scanning lines are put on the screen.
And a few shadeing off is put. As a result, the
atmosphere of a real machine that outputs the video to
the television is reproduced. - Processing lightens
because the enlargement processing is done with
hardware. It is likely not to be reproduced well
according to the kind of the video card.
Scanlined The horizontal scanning lines are put on the screen.
Horizontal This is a sharp screen than "Horizontal Scanlined".
Scanlined 2 Jagged exists.
Horizontal This is a sharp screen than "Horizontal Scanlined 2".
Scanlined 3 Jagged exists.
Horizontal This is the mode for speed priority. It is a sharp
Scanlined F screen, but the jagged exists. - Processing lightens
because the enlargement processing is done with
Non-Scanlined This is a screen display that doesn't put the scanning
Non-Scanlined 2 This is a sharp screen than "Non-Scanlined".
Non-Scanlined TV This is a smooth screen than "Non-Scanlined".
- Additionally, a detailed part has been improved and corrected.


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