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    Friday, May 02, 2008
SSF 0.09 beta R1 Released

Crude machine translation of changes:


Fixed processing CD player.
SCSP slot to control fixed.
SCU treatment to correct a timer.
VDP2 SAIKURUPATANCHEKKU the process fixed.
Fixed memory wait process.

State data saved version has been changed.
Saturn is in full-screen aspect ratio option to force was established.
Old SH2 execution has been removed. It also removes the option of SH2 New Execution.
SH2 New Execution from the current version of the state to check the same.
Check Cycle Pattern Pattern Name Renewal and integration options.

When bitmap SAIKURUPATANCHEKKU process of change,
If you play movies.
Check Cycle Pattern is the time to check, please.
R1 is a pattern processing cycle would be correct should be…

SSF Official Site
 

Ootake 1.48 Released


1.48:
- v1.47 had a miserable bug. The bug of the CPU(HuC6280) emulation (In "Motoroader", the screen display falls into disorder, etc.) was corrected.

1.47:
- CPU(HuC6280) processing part was sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
- The repetition processing of the CD-DA sound was brought close to a real machine. In the visual scene of "Arunamu no Kiba", the problem that had stopped at a pitch-dark screen occasionally (generated from a recent version) was solved.
- In "Popful Mail", the weight of processing was reduced in some measure with PC not fast.
- In the visual scene(one place) of "Nekketsu Legend Baseballer", the interrupted voice was corrected.
- At Full-Screen mode, when setting it to the resolution of 1600x1200 or more, the bug to which the screen had not been correctly occasionally displayed was corrected.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
 

Hoxs64 1.0.5.19 Released


1) VIC fixes for bugs introduced in previous version. Some effects caused by a write to VIC $D016 mode control have been brought forward by 4 pixels.

2) The SID combined waves that use sawtooth will no longer respond to ring modulation as observed on a C64C.

3) Fixed the disk inspector to discount empty directory records. Crest Avantgarde will now browse.

Hoxs64 Official Site
 

GP2X-Colem 1.0.3, GP2X-MO5 1.0.2, GP2X-7800 1.04, GP2X-SIM 1.0.3 Released

GP2X-Colem


- Speed improvements, the z80 part has been rewritten using jump tables,
- Emulation accuracy improvements (original hidden frameskip of one has been removed, and cpu cycles are modified according to ntsc/pal mode)
- Add ntsc/pal option
- Display and save thumbnail images for each save state
- Add several new hotkeys :
  . settings such as fps, render mode, auto fire speed can now be directly modified inside the emulator (no need to enter in the settings menu)
  . quick save / quick load current state (no need to enter in the main menu)
- Default Hotkeys can now be set in the keyboard mapping menu (useful to add hotkeys on existing/previous keyboard files)
- Auto-fire mode, press RTrigger+X to switch it on/off
- New graphics and add a simple intro splash screen
- Option to display frame rate
- Option to prevent the blue led to be displayed when L or R are pressed

GP2X-Colem Official Site

GP2X-MO5


- Fix in sound volume control

GP2X-MO5 Official Site

GP2X-7800


- Optimizations to speed up the emulation, frame rate is now close to 50 fps even at 200Mhz
- Bug fix in the file requester
- L/R Trigger key can be used in the keyboard settings menu

GP2X-7800 Official Site

GP2X-SIM


- Minor speed improvement ...
- Bug fix in sound volume control
- Bug fix in rom file requester

GP2X-SIM Official Site
 

PSPDragon 1.0.3 Released


- Fix sound issue using the patch sent by original X-roar's author, aka Ciaran himself (big thanks to him !!) The sound on game such as "Demon Attack" is now much better.

PSPDragon Official Site
 



    Friday, April 25, 2008
DeSmuME 0.8 Released


Cocoa:
- Save State As function now works. [Jeff B]
- Recent Items menu now works. [Jeff B]
- Opening NDS files from Finder now works. [Jeff B]
- Added screenshot feature. [Jeff B]
- Added preferences. [Jeff B]
- Many more strings are translatable now. [Jeff B]
- Default screen color is black (better represents being "off" and easier on eyes at night). [Jeff B]
- Added sound. [Jeff B]
- Now is a universal binary. [Jeff B]
- Leopard resolution icon added. [Jeff B]
- Added a Japanese translation. [Jeff B]
- Added an optional status bar (resize handle no longer overlaps screen). [Jeff B]
- New ROM Info and About DeSmuME windows have been added. [Jeff B]
- Fixed several bugs in window resizing. [Jeff B]
- Added FAT image support for homebrew games (thanks to TypeError). [Jeff B]
- Key config can be changed on the command line. Save/load hotkeys changed (so expose doesn't override). [Jeff B]
- Key bindings may work better on non-US keyboards now (needs testing). [Jeff B]

general:
- Fixed possible segfault in ROMReader on ia64 and amd64. [evilynux]
- Fixed a crash bug with 2D background corrupting memory [shash]
- Flag check optimization [carlo_bramini]
- Applied some endian fixes in GPU (thanks to Phazz) [Jeff B]

gtk-glade:
- Added DeSmuME version in about dialog. [evilynux]
- Updated website url in about dialog. [evilynux]
- Added Brazilian Portuguese translation by Dreampeppers99. [evilynux]
- Better desktop menu entry following FreeDesktop specifications. [evilynux]

gtk:
- Updated website url in about dialog. [evilynux]
- Better desktop menu entry following FreeDesktop specifications. [evilynux]

windows port:
- DirectInput control interface with joystick support [CrazyMax aka mtabachenko]
- Matrix and Light viewer [Acid Burn]

DeSmuME Official Site
 

Ootake 1.46 Released


1.46:
- The volume (listening-feeling) in the small volume part of the PSG sound was brought close to a real machine. The sound condition and harmony have approached a real machine. I think that I was able to improve the entire tone quality. Especially, a small-volume game as "Soldier Blade" and "Gunhed (Blazing Lazers)" obtained a big improvement.
- In the visual scene of "Akumajou Dracula X", the problem that the top on the screen falls into disorder uncommonly was corrected. * The disorder is still seen when changing to the setting that displays the over scanning area. Therefore, the play switched to the setting that doesn't display the over scanning area ("F11" key. The setting can be maintained by "File->Set Resume" menu or the state saving.) is recommended.
- Additionally, a detailed part has been improved and corrected.

1.45:
- "Use Black Belt when Hide Overscan" menu was added to "Setting->Screen" menu. If this check is put, the size of Ootake-window can be maintained when the over scanning area is concealed ("F11" key or "Screen->Show Overscan Area" menu).
  * At "Start Overscan Customize" menu (above one), if it is set that the over scanning area is not displayed, this menu is invalid.
- The access processing of CD-ROM was brought close to the movement of a real machine. In "GS Mikami", the problem that had stopped on a black screen occasionally was solved.
- In the visual scene of "Nekketsu Legend Baseballer", the gap of the voice was corrected. (I was able to do the correction confirmation even to ending.) *The play installed by "CD-ROM->Install(CD speed-up)" menu is recommended (CD-ROM access is severe in this game).
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
 

Hoxs64 1.0.5.18 Released


1) Fixed NMI timing during BRK instruction.

2) VIC fixes including the adjustment of the Sprite Y Expansion and the charactor display logic. The following demos are fixed. "Destruction" by Dream, "Spice Up Your Life" by Triad and "Parados"

Hoxs64 Official Site
 

Glide64 'Napalm' 1.0 Released


The Glide64 Team proudly presents you the new release of our project – 'Napalm'!

The project now consists of three parts. The main part – Glide64 graphics plugin – was changed a lot since the previous public release. It’s simply impossible to list all modifications. New version has tons of bugfixes and optimizations. Large number of special effects implemented. Lots of hacks removed, because they are not necessary anymore. Lots of previously unplayable games are playable now. Lots of games, which worked good before now work even better. Screen shots of most noticeable improvements were posted on our forum. Check also the updated screen shots gallery.

The second part – Glitch64 glide wrapper – was also changed much. Beside various fixes and optimizations it now supports anisotropic filtering and compressed textures.

The third part – GlideHQ – is a new module, which implements various texture enhancement techniques. It supports 6 texture filters, 7 methods of texture enhancement, 2 methods of texture compression. Beside that it fully supports Rice’s format of Hi-Resolution texture packs, with various optional techniques to save texture memory.

Project related documentation was improved too. We put all useful docs in one file 'Glide64 Info.chm'. Please read 'Readme' part of it, at least first two chapters, with general information and setup instructions.

Due to huge number of changes, new bugs might be introduced too. Despite the intensive beta testing during all period of development, some issues had been found and fixed right before the release. Thus, if you will find an issue, which is not mentioned in the 'Known Issues' part of the documentation, please report about it on our forum.

I gave this version codename 'Napalm'. 'Napalm' is also the codename for VSA-100 graphic chip, on which 3dfx Voodoo 4 and Voodoo 5 series were built. I still use Voodoo 5 in my home PC. This version of the plugin uses a lot of VSA-100 special abilities; therefore it was also named ‘Napalm’. BTW, there are few effects, which you can see only on VSA-100 based cards, or on N64 itself. Check 'Games Tips and Tricks' part of the documentation for details.

Glide64 Official Site
 

clrmamepro 3.114 Released


• added: Logiqx's / NoIntro release/region/language support: Added support for release information in console datafiles. If the datafile contains release information, the user can specify their own region and language preferences. The region and language preferences influence the ZIP names used for merged ROMs. CMPro will choose the most appropriate ZIP names for the user, based on their region and language preferences. Thanks go to Logiqx for the algorithm. De-/Activating regions/languages can be done here: settins->combo box->regions/languages. You can also modify the order there.
• added: scanner popupmenu explore -> to either explore/open the belonging rompath or the set itself
• added: an ini entry to make f205v and Tauchy happy ;)
• misc: moved old option 'decompress rom and test crc32' to compressor settings as decompress files to memory (that's what it actually is)
• misc: new Scanner->Checksums->'decompress rom and test crc32' is now exactly what it says and it also checks against header and datfile crc32
• misc: rebuilder auto-memory option default value is now disabled
• misc: changed orientation of settings arrow buttons
• misc: setinfo shows prefered name, changed arrow button orientation, default editbox is 'select sets'
• fixed: resource-only dats in deprecated format and without header weren't loaded
• fixed: -listinfo dat export misses a closing quote on romof tags with spaces
• fixed: fuzzygamesearch scoring algorithm doesn't detect sets with more than one identical crc as wrong named

clrmamepro Official Site
 



    Monday, April 21, 2008
jEnesisDS 0.7 + ApprenticeMinusDS 0.2.6 - Genesis (SMS/GG) Emulator for Nintendo DS

LordUs has released a fantastic duo of emulators for the Nintendo DS tonight.

Fans of Genesis and Sega Master System Game Gear will be very happy with this release, heres the full release info:


Changes:

- Fixed bug in Z80 core, preventing some games from having sound (Wonderboy, etc.).
- Fixed bug in 68000 optimization, that could make some games hang (Bonanza Brothers, etc.).
- Changed sound handling and doubled sample rate for PCM sound, resulting in slightly better sound quality.
- HW renderer partially rewritten, many glitches should be gone, some are still there (and will probably not be easy to fix ever)
- Sprite rendering completely rewritten in ASM. Should be faster and fix most of the sprite issues.
- Implemented mid frame palette updates (water effects in Sonic games, Castlevania, etc.). Note, that this just works, if a game is constantly fast enough, so slowdowns can still cause colors to flicker.
- Many little optimizations in memory handling and the CPU cores. Should reduce slowdowns.
- Added option for sprite masking (Landstalker etc.). It is not 100% emulated, just faked to be enough for most games using it (disable it, if sprites are missing, that should be there).
- Added option to change between 3- and 6-Button pad (just works, if the option is applied BEFORE loading a game). When 6-Button pad is disabled, L+R can be used to move the visible screen area, X to center it.
- Added sound state to the savestates, so that the correct tracks should play now when a state is loaded. Savestates are still not 100% reliable and loading old states can potentially cause problems.


Oh, before i forget, the archive contains a preview version of a SMS/Gamegear emulator for the DS, that i have been working on a bit.

What it can do so far:
- Enhanced Z80 ASM core used in jEnesisDS.
- SMS/GG emulation.
- 10 Savestates per game.
- Rewind and fast forward feature.
- Settings can be saved per game.
- Fully rendered by the DS 2D hardware.
- Perfect sync option, that actually syncs every scanline (emulated scanline to DS scanline).
This option is more accurate, and needed for some games to look correctly, but it can be problematic to use it, when "Rewind" is enabled.
- sample accurate (almost ;P) PSG emulation.
- Stereo sound for GG games.


Known issues:
- timing is not exactly correct yet, so some games might not work, or have glitches.
- No FM emulation (yet?)
- Sprite updates need to be improved, sometimes there can be glitched sprites atm.
- Interface practically ripped from jEnesisDS
- Many more, that i don't remember now..



Official Release Thread
 



    Friday, April 18, 2008
SMSAdvance 2.4 Released


• Fixed config loading for gamma setting..

SMSAdvance Official Site
 

PSP2600 1.1.3 Released


- Eboot music from Observe & Control (big thanks to Gnuth !)
- Rewrite many parts of the code for speed improvements, but sadly not enough to play pitfall2+ ...

PSP2600 Official Site
 



    Monday, April 14, 2008
bsnes 0.031 Released


New release posted. Perhaps the most important change was fixing a bug in the Windows port when the keyboard was used for input. For some reason, the IsDialogMessage() function I use for tab key support was causing the main window to emit the Windows error beep every time a key was pressed after a few minutes of use. I do not know why this is, so I have simply disabled the tab key support to prevent this from happening.

Other than that, lots of polishing went into this release. UPS soft-patching will work with the recently released Der Langrisser v1.02 translation, for those curious. You can also store the UPS patches in GZ/ZIP/JMA support, and bsnes will detect this and decompress the patches first. Use the same ".ups" file extension for this, as it detects via file header.

If you wish to try out the newly added OpenGL support: start bsnes, go to Settings->Configuration->Advanced and set system.video to "wgl" (or "glx" for Linux users), and then restart the emulator. Please bear in mind that ATI's OpenGL drivers are an industry-wide joke, so I'd only recommend trying this on an nVidia or Intel video card.

Changelog:
• Fixed bug and re-enabled HDMA bus sync delays
• Emulated newly discovered IRQ timing edge case
• Optimized offset-per-tile rendering
• Added state-machine implementation of S-DSP core, ~5% speedup
• Added SPC7110 detection, will now warn that this chip is unsupported
• Fixed very annoying Windows port OS beeping noise when using keyboard for input
• Linux port will now save most recent folder when no default ROM path is selected
• Added OpenGL rendering support to Windows port [krom]
• Fixed Direct3D pixel mode scaling bug [krom, sinamas, VG]
• Improved SNES controller graphic [FitzRoy]
• Added UPS (not IPS) soft-patching support; UPS patch must be made against unheadered ROM
• As always, cleaned up source code a bit

bsnes Official Site
 



    Sunday, April 13, 2008
Ootake 1.44 Released


- Processing that decided the vertical display beginning position was brought close to a real machine. In "Strider Hiryu", the problem that the high-score display in the top of the screen is lacked was solved.
- "Overscan Height 6dot" menu was added to "Screen->Overscan Customize" menu.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
 



    Friday, April 11, 2008
Nestopia 1.38 Released


Shell Additions:
• Option to select favored console in preferences dialog.

Shell Changes:
• Some video filtering work offloaded to the GPU.
• Most settings now stored in XML format.
• Misc launcher dialog display properties.
• Refactoring.

Shell Fixes:
• Netplay input communication.
• Netplay movie recording bug (menu item accidently grayed).

Core Additions:
• ROM sets and external database support using new XML format co-developed with Bootgod.
• Mapper 36, 103, 104, 106, 120, 126, 175, 176, 223 and 224. Info from mad dumper, CaH4e3 and Temryu.
• UNIF boards GS-2013 and BS-5. info from CaH4e3.
• Emulation of bus conflicts for certain boards.
• Database entries.

Core Changes:
• PPU power/reset timing and register states. Info from blargg.
• Misc IRQ/NMI/BRK/DMA special-case behavior. Info from blargg.
• NTSC/PAL switch during emulation will now force a hard-reset.
• Misc mapper emulation improvements. Info from Bootgod.
• NES-EVENT board timer more accurate.
• Board names. Info from Bootgod.
• Refactoring and mapper codebase overhaul.
• Speed optimizations (accuracy NOT compromised!).
• Mappers 21, 23, 25 and 185 no longer supported using plain iNES files because of format restrictions.

Core Fixes:
• MMC3 soft-reset IRQ bug.
• Database entries.

Nestopia Official Site
 



    Wednesday, April 09, 2008
iDeaS 1.0.2.3 for Linux Released


• Fixed a bug in LDRH Post Index Opcodes.
• Fixed a bug in free textures.
• Fixed a bug in Alpha Blending Effects.
• Fixed bugs in timers management.
• Fixed some bugs in Debugger/Memory Dialogs.
• Added advanced Textures Management.

iDeaS Official Site
 



    Monday, April 07, 2008
PSPMO5 1.0.3 Released


- Major speed improvements, now full speed with 50 fps even at 133Mhz !
- Bug fix in file requester
- Adjust the different render modes

PSPMO5 Official Site
 

GP2X-MO5 1.0.1 Released


For those who haven't seen previous release, DCMO5 is one of the best emulator of the Thomson MO5 home computer running on many systems such as MacOS, Windows and Unix. It has been written by Daniel Coulom (see http://dcmo5.free.fr/ for further details).

GP2X-MO5 is a port on GP2X of the version 11 of DCMO5.

How to use it ? Everything is in the README.txt file.

GP2X-MO5 Official Site
 



    Sunday, April 06, 2008
ePSXe WIP news


It has been long time since the previous ePSXe status update. During this time the ePSXe development has been on hold and our lives have changed a lot, probably just like yours. In summer 2007 we decided to continue working in ePSXe encouraged by the users support even after 4 years without updates. ePSXe is currently in final testing and we hope to release a new version very soon. We wanted to thank you for your support and show you some screenshots from games that should work better in the next release.

Head over to the official site to view the image.

ePSXe Official Site
 

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