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    Friday, May 10, 2013
DeSmuME 0.9.9

DeSmuME is a Nintendo DS emulator running homebrew demos and commercial games. The original author of DeSmuME is YopYop156. He has stopped working on it on the beginning of april 2006 and passed the torch to a new team of developers.



Here is release note for latest version:

Yes, it’s been a while since the last release, but we haven’t been completely idle. There’s a brand new jit cpu core which yields some impressive speedups, and a ton of work on the OSX port!

Head on over to the download page and check it out!

Also, please don’t post bug reports or support requests in the comments. It’s a terrible venue for that, and there are other places specifically designed for it, such as, say, the support forum

Turn on JIT (dynamic recompiler) for HUGE speedup (in menu Config->Emulation Settings)


Visit projects WIKI for further information and official homepage for latest emulator builds.
 

Supermodel WIP

Supermodel emulates Sega's Model 3 arcade platform, allowing you to play a number of ground-breaking arcade classics (like: Daytona USA 2 Power Edition, Fighting Vipers 2, Scud Race Plus, Star Wars Trilogy - screen below) on your PC. It uses OpenGL and the SDL library, and can run on Windows, Linux, and Mac OS X.


Latest progres info:

[...] last year hasn't been entirely without progress. While I was busy with other matters, Nik quietly figured out most of the network board and added a rudimentary GUI. Daytona USA 2 and Scud Race both work quite well linked up in multiplayer play. The latter suffers from a peculiar bug that causes opponent cars to pitch rather than turn, which looks comical but otherwise has no discernable effect on gameplay. There are still other bugs and performance issues to work out but this is an incredible achievement.

There are no plans for an imminent release of Version 0.3a and Nik's changes have yet to be incorporated into the public SVN repository. Network play is rather difficult to set up. The GUI is sometimes unstable and unresponsive because Supermodel was not originally designed with one in mind. I think releasing it in its current unpolished state would simply lead to more frustration than enjoyment, so I would rather wait a few more months until Nik and I have time to deliver a polished, official release of Version 0.3a. Neither of us has tested multiplayer performance playing against remote opponents yet.

Please bear with us but in the meantime, I hope this reassures our fervent emulationistas that Supermodel hasn't retired yet and is still capable of turning heads on the runway!


Check out project website for files and latest informations.
 

RPCEmu 0.8.10

RPCEmu allows you to emulate classic Acorn systems, such as the Risc PC and A7000, on multiple platforms including Windows, Linux and Mac OS X.



Changes in 0.8.10 - 27/3/2013:

- Fix bug in emulation of SMLAL instruction in 32-bit DynaRec.
- Fix bug in emulation of unaligned STR with Writeback in 32-bit DynaRec.
- Fix bug in emulation of LDR/LDRB with Writeback in both 32-bit and 64-bit DynaRec.
- Extensive code-refactoring enabling the above fixes, and in preparation for future improvements.
- [Windows] Host CD-ROM drives now appear correctly in the CD-ROM submenu.
- [Linux] A program icon has been added to the main Window.


Check out project website for latest files and informations.
 

FPse for Android 0.11.93

FPse for Android is a program designed to run PlayStation One games on devices running Android Operating System 2.1 to 4.x and up.
FPse For Android contains many features included : Real-time save/load state, Force Feedback emulation (vibration) and True overlay pad widgets that emulate Digital Pads as well as Analog Pads.



Chere's changelog for latest build:

- Added Japanese language support.
- Fixed Old software mode crash (remember this mode make FPse running much more faster on multi core devices).
- Fixed crash for somes devices when starting FPse.
- Added OpenGL game config sharing system.
- Fixed OpenGL video options saving
- Fixed Pad size for new full hd devices
- Added more Framelimiter tunning value as requested
FPse propose since 0.11.88 a new experimental OpenGL plugin, much cleaner and faster. check it.

Visit Google Play app page for further information and latest version of emulator.
 



    Thursday, May 09, 2013
Project64 2.1

Project64 is an emulator designed to emulate a Nintendo64 video game system on a Microsoft Windows based PC. It creates an environment on your PC which real N64 software can run and be played in much the same way as it would be on the original hardware system.
It has a fantastic compatibility and is one of "if not the best" N64 emulators out there. The gameplay is a pure pleasure and is entertaining for all N64 based fans, but your computer had better meet or excel the Minimum System Specifications.



Here's release info:

+ Project64.exe:
- Make sure current dir is base folder (not screnshot)
- Initialize eeprom to 0xFF instead of 0x00
- Add LL and SC to Analyze Instruction
- ignore 0x0407000D as an opcode in analysis
- Make it easier for plugins to read directories from the emu
- fix per game rsp plugin
- updated rdb file
+ Glide64:
- Added version to the installer
- Get Settings to go through the emulator
- Get Glide64, GlideHQ, Glitch64 to be a single dll
- Read texture directory from emulator
- Fix up getting functions from texture lib
+ Input Plugin:
- Update to 1.7.0.12 provided by squall

Grab the latest files from official homepage or clone source via git repository.
 

Ootake 2.69

Ootake [pronounced oh - ta - ke] is great PC Engine/TurboGrafx16 emulator, with high compatibility, nice GUI and a lot of settings.




- It corresponded to operation with "Windows 8". In "Windows 8", classic display method of desktop (Windows7's Areo invalidity) was abolished. As a result, it has the display delay of about two frames compared with XP and Win7(classic display). Therefore, the difficulty of the shooting game especially becomes hard. The operated happiness decreases, too. If you want to enjoy playing games, the current state strongly recommends the personal computer of "Windows 7" to be selected. I want to transmit the importance at this display time lag to the staff of Microsoft. However, it is not easy to transmit it. I do not give it up because it is very precious for games.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc.


Check out official website for further information and latest files.
 

Jpcsp SVN r3129

Jpcsp is the most advanced PlayStation Portable emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing.



Here's the changelog from 5 latest SVN builds:

+ Added logging of content from UMD_DATA.BIN. Preparing the introduction of a unique UMD ID.
+ Fixed video command BBOX: weights (bones) can be used for the BBOX vertices. This might fix applications where 3D graphics are missing.
+ Clear the vertex cache and clean-up the VideoEngine when changing the video settings.
+ Added tests for volume in sceAudioOutput2OutputBlocking to sound.prx test application.
+ Fixed volume handling in sceAudioSRCOutputBlocking and sceAudioOutput2. Based on tests on a PSP.

Visit official homepage for further information and grab the latest build from automated SVN repository.
 



    Thursday, April 18, 2013
Ootake v2.68

Ootake [pronounced oh - ta - ke] is great PC Engine/TurboGrafx16 emulator, with high compatibility, nice GUI and a lot of settings.




+ The movement of "6-Button Pad" was fixed. In the casino scene of "Emerald Dragon", the input problem was solved. In "Linda3", the input problem (generated by v2.67) was solved.
+ The speed and timing were brought close to the movement of a real machine. In the stage 8 demo of "Spriggan mark2", the problem that the screen occasionally fell into disorder (generated by a recent version) was solved.
+ Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc.



Check out official website for further information and latest files.
 

Project64 2.0

Project64 is an emulator designed to emulate a Nintendo64 video game system on a Microsoft Windows based PC. It creates an environment on your PC which real N64 software can run and be played in much the same way as it would be on the original hardware system.
It has a fantastic compatibility and is one of "if not the best" N64 emulators out there. The gameplay is a pure pleasure and is entertaining for all N64 based fans, but your computer had better meet or excel the Minimum System Specifications.



Here's release info:

Project64 2.0 is now available and open source!
The beta program is now closed. You can now install project64 2.0 and get the clone the source if you want to.


Grab the latest files from official homepage or clone source via git repository.
 

PCSX2 SVN r5619

PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!



Here's the changelog from 5 latest SVN builds:

+ GSdx, SPU2-X: Remove old code and disable a now useless warning.
+ Soundtouch update from 1.5 to 1.71 as per patch from lincolnh_br.
+ There's been changes in the VS2008 project file which we may want to look at and port to 2010/2012 separately but it builds like this in 2010 here.
+ gcc:
* Fix a couple of GCC warning
* Fix build with gcc4.8 (issue 1392)
+ DMA/Path3 Masking: Shameful hack to make Wallace & Gromit in Project Zoo work. Game does something stupid, not sure how we will resolve it properly, but this will be harmless to any games not using Path3 masking.
+ CDVD: slightly modified the way PCSX2 checks for oddly sized DVD's. Some CD's weren't providing information as expected so it detected it as a DVD, resulting in nothing but TLB misses.
Fixes Impossible Mission, possibly other games that do nothing but TLB miss or fail to load an IRX module.
+ microVU: Parametrised D-Bit handling. This *Shouldn't* be needed in retail games, but now it's working it could be useful for homebrew and testing. By default this is now disabled, but can be enabled by editing the parameter in microVU_Misc.h

Visit official homepage for further information and grab the latest build from automated SVN repository.
 



    Wednesday, April 17, 2013
Project64k 1.2

Project64k is Project64 source code compiled with some bugfixes, and netplay support added through Kaillera.



Here's full :] release info:

Meh another update.

Put roms in Roms Folder
Click Auto Settings
Config input

Then you're done.


Check out projects blog for further information and files.
 

4DO 1.3.2.2

4DO is an open-source, low-level emulator based on the FreeDO source code. 4DO was able to inherit many great features from FreeDO: high-definition rendering, clock speed adjustments, and the impressive emulation accuracy!
The development of 4DO has introduced several unique features as well: intuitive controller setup, native joystick support, and support for up to 6 players; game identification system; easy-to-use quick save/load system; game compatibility fixes, and multilanguage support.



Here's changelog for latest release:

+ Added emulation notification messages – These show up at the bottom of the screen for things such as “Save State” and “Screenshot saved”. There is also a setting under the General tab to turn them off.
+ Emulation performance optimization – about a 5-10% improvement.
+ Input/Controller setup screen now shows a textual form of what button or function you’re currently pressing (“A Button”, “Save State”) in addition to the yellow halo over the button.
+ Added ability to reset all bindings to defaults.
+ Added ability to bind to an “Exit” console function, to exit the emulator.
+ Fixed bug in which the default input bindings were blank if starting 4DO for the first time.
+ Fixed bug in which controller 6 input bindings were unavailable.
+ Some minor usability improvements to file browser (added “x files selected” message, and using “up directory” button will highlight the folder you came from).
+ Chinese translation improvements


Visit official homepage and sourceforge repository for latest files and further information.
 



    Friday, April 05, 2013
ePSXe for Android v.1.8.9

ePSXe for Android is a Playstation emulator (PSX and PSOne). It is a port from the famous ePSXe for PC. ePSXe provides high compatibility and good speed. It is designed for smartphones and tablets, including a fun 2 players option for tablets using split screen mode. Games must be provided by user. Include virtual touchscreen pad support, and hardware buttons mapping (Xperia Play, Phones with keyboard, and external pads like WiiMote or Sixaxis).



Here`s list of changes for latest version:

* Added experimental multitap support (4 players). Depending on the game you need to enable multitap port 1 or 2. Dont enable if you aren't going to play >2 players.
* Added xperia play touchpad support (enable on preferences-pad1-map axis)
* Optimizated opengl plugin for 2d games (Chrono cross/Valkyrie Profile)
* Fixes some core bugs (sf2 alpha, nba live 98)

For help, mail us: epsxeandroid@gmail.com
Note: Do NOT use Androzip (reported to corrupt games), instead to use 7zipper.

Visit developers homepage and Google Play app page for further informations.
 

Jpcsp SVN r3086

Jpcsp is the most advanced PlayStation Portable emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing.



Here's the changelog from 3 latest SVN builds:

+ Added new VFPU test sequence from "Rush - USA - ULUS10174 " in vfputest.pbp. Jpcsp implementation in r3083 was correct.
Thank you to nash67 for providing the log files.
+ Improved timing of sceIoIoctl.
+ Implemented results from new vfputest: added support for vfpu register index >= 64 in vector-4 instructions (.q).

Visit official homepage for further information and grab the latest build from automated SVN repository.
 

Stella 3.8.1

Stella is a freely distributed multi-platform Atari 2600 VCS emulator; originally developed for Linux by Bradford W. Mott, it is now maintained by Stephen Anthony. Stella allows you to enjoy all of your favorite 2600 games once again by emulating the 2600's hardware with software. Stella is written in C++, which allows it to be ported to other operating systems and architectures. Since its original release Stella has been ported to AcornOS, AmigaOS, DOS, FreeBSD, Linux, MacOS, OpenStep, OS/2, Unix, and Windows, as well as consoles such as Sega Dreamcast, GP2X, Nintendo DS and Playstation Portable (among others).



Here are changes presented in 3.8.0-1

+ Added support for TIA RSYNC writes, thanks to Omegamatrix of AtariAge. This allows the recently released "Extra Terrestrials" ROM to run, as well as improving emulation of "Fatal Run" and several other test ROMs.
+ Fixed typo in TIA HMOVE writes, thanks to Thomas Jentzsch. This fixes the constant collision issues in "Kool-Aid Man", and several other homebrew ROMs.
+ Fixed sound issues on OSX PPC machines (all sound was in little-endian format, but PPC is big-endian).
+ The OSX DMG archive now contains proper modification dates.
+ Huge changes to the sound system:
- The sound code now uses 16-bit signed samples instead of 8-bit unsigned samples, making it more compatible with a wider variety of systems.
- Improved sound output for several ROMs, including "Space Rocks" (the 'heartbeat' sound can now be clearly heard).
- The 'volume clipping' option has been removed, since in 16-bit mode it's no longer needed.
- The 'Tia freq' option has been removed.
- Selecting more common sample rates (other than 31400) now works much better, but there are still a few ROMS (like Quadrun) where 31400Hz still works best.
+ Many changes to handling ZIP archives:
- Files in multiple levels are now recognized. This fixes issues in Windows where such files couldn't be loaded at all, and in all systems where ROMs with the same name (but in different directories) weren't being recognized.
- ZIP contents are now handled more intelligently. Archives containing only one ROM are automatically loaded, whereas those with multiple files are treated as directories.
- Opening an archive from the commandline now works as in the UI, where opening a multi-ROM archive will pop up the UI and show the archive contents (as a directory).
- The ZIP code behind the scenes is now much faster by making use of caching (the old code was actually from 1998!).
- This new 'archive' infrastructure may eventually lead to 7-Zip support, as well as 'virtual' formats (such as showing the list of files for 2in1/4in1/8in1/etc within the UI).
+ Improved bankswitch autodetection for FA2 ROMs; 29K and 32K versions (meant for Harmony cart) are now recognized.
+ Improved bankswitch autodetection for X07 ROMs (although there's only two known ROMs in existence, so the detection probably isn't robust).
+T weaked bankswitch autodetection for the 0840, F8 and FE schemes; several homebrews that didn't run before now work correctly.
+ Fixed regression in RIOT INTIM reads; at least one known ROM (Mr. Roboto Berzerk hack) wasn't working properly.
+ Fixed bug in the debugger with RIOT INTIM/TIMINT display; reads were being done multiple times, changing the state of the registers and resulting in incorrect emulation.
+ Worked around bug in debugger disassembly of zero-page RAM; for now, the resolving of address vs. data sections is turned off in such a case. This fixes lockups in 'Meltdown' ROM.
+ Added support for different directories for saving/loading PNG files. These are set with the 'snapsavedir' and 'snaploaddir' commandline arguments (which replace the old 'snapdir'), and are also available within the UI.
+ Changed 'eepromdir' commandline argument to 'nvramdir', and changed the default location to BASEDIR/nvram (where BASEDIR depends on your OS). This means all your EEPROM and Flash files will have to be manually moved to this new directory. This affects developers, and those people playing ROMs with AtariVox/SaveKey support as well as the newer 'Star Castle' FA2 ROMs.
Check out official website for further information and latest version of emulator.
 



    Monday, March 25, 2013
Archos GamePad Released in The USA - The Perfect Emulation Gamepad ?



Archos have today released their new Android Powered Gamepad in the USA, The Archos Gamepad is retailing at $180 putting it in the same market as the PSVita, should be awesome for the latest 3D games on Android and with its traditional game pad design all those PS1 to N64/Snes emulators should work perfect, heres the specs:

Arm Cortex Dual-core A9 1.6GHz
1024MB RAM
8GB HDD
Android 4.1 Jelly Bean

More Info

Power to Play - Thanks to the super-powerful Quad-Core graphics processor, the ARCHOS GamePad has more than enough power to take on even the most graphically intense games.
Buttons and Revolutionary Mapping Tool - Combining the revolutionary ARCHOS game mapping tool with the ARCHOS GamePad's 14 physical buttons and dual analog thumb-sticks mean that the physical is finally bought back to your games.
Still a cutting-edge tablet - The ARCHOS GamePad runs the ultra-smooth Android 4.1 Jelly Bean, so it's still the perfect platform for apps, internet, multimedia, email, books it's still a tablet. Specifications
Operating system - Android 4.1 Jelly Bean (Certified)
Processor - ARM Cortex A9 Dual-Core @ 1.6 GHz, Quad-Core GPU Mali 400 MP, 3D OpenGL (ES 2.0)

At the moment Adorama are selling it at $180 and Amazon at around $211
 



    Thursday, March 21, 2013
New Xbox 360 spring hardware bundles released in the UK

Hi everyone been a while since i posted news here, been way too busy with real life and looking after my own stuff, great to see that emulation news is being posted reguarly again. From now on ill be posting news of new Consoles/Handhelds and New Skus of them being released.


Microsoft has released two new Xbox 360 spring hardware bundles.
Available exclusively at GAME while supplies last, both come with 250GB hard drives, two games and one month of free access to Xbox Live Gold.

     Spring Value Bundle (£200): 250GB Hard Drive, 1 Wireless Controller, 1 month Xbox LIVE Gold subscription, Batman Arkham City game (token), Darksiders 2 game
     Kinect Spring Value Bundle (£300): Xbox 360 Console, Kinect Sensor, 250GB Hard Drive, 1 Wireless Controller, 1 month Xbox LIVE Gold subscription, Fable: the Journey game, Wreckateer game (token)

The bundle featuring Batman Arkham City and Darksiders 2 hit US retailers last month priced at $299.
Microsoft will host a spring Xbox Live sale between March 26 and April 2, featuring discounts of up to 75 per cent on Arcade games, Games on Demand, add-ons, movies and more.


Check them out at Game.co.uk
 



    Wednesday, February 13, 2013
higan v092

higan (formerly known as bsnes) is a Super Game Boy, BS-X Satellaview, Sufami Turbo, Famicom, Super Famicom, Game Boy, Game Boy Color, Game Boy Advance and Nintendo DS emulator, that began development on 2004-10-14. It focuses on accuracy and clean code above all else. It never uses speed or compatibilty hacks. As a result, the minimum system requirements are greater than with other emulators.



Here's info for v092:

The first official release of higan has been posted. higan is the new name for bsnes, and it continues with the latter's version numbering.

Note that as of now, bsnes still exists. It's a module distributed inside of higan. bsnes is now specific to my SNES emulator.

Due to last minute changes to the emulator interface, and missing support in ananke, I wasn't able to include Cydrak's Nintendo DS emulator dasShiny in this build, but I hope to do so in the next release.

higan is very different from most emulators. I strongly recommend that you read the higan user guide, even if you are already familiar with bsnes and/or higan.

Also, for users of bsnes v091, please note that the game folder format has changed. Unfortunately, I do not yet have a tool ready to update your game folders. So you have two options: delete all games from ~/Emulation, or wait for a new version of purify before upgrading from v091 to v092. For users of bsnes v090 and earlier, you should be able to jump right in after having read the user guide.

Update:
I decided to take advantage of MinGW-w64's ability to generate 32-bit Windows executables with the -m32 flag for v092. Apparently this was a mistake, as it produces executables that do not actually run on true 32-bit operating systems.

So I've uploaded new builds of higan, this time using the 32-bit MinGW to build the 32-bit release. I also took the opportunity to fix a few minor issues that were noted after the release. So if you've already downloaded higan v092, please download the updated version.


Check out project website for latest files and informations.
 

Virtual Jaguar 2.1.0

Virtual Jaguar is software dedicated to emulating the Atari Jaguar hardware on a standard PC with Windows, Linux and MacOSX operating systems.



Here's changelog for release:

+ Added gamepad support.
+ Added fullscreen option.
+ Added some more developer goodies to Alpine mode.
+ Re-added command line switches.
+ Moved JERRY into host audio IRQ. This should make sound much smoother, though it may run ahead of the rest of the emulator.
+ Kludged a fix into the audio handler to set the correct frequency for audio playback. Note that there could still be problems with this approach, as it can be easily fooled. Thanks to Dr. Typo for the initial analysis and insight into this bug. :-)
+ Preliminary fixes for proper emulation of memory reads between $200000 and$800000. [Shamus]
+ Proper handling in the OP of objects with 0 IWIDTH.


Visit official homepage for further information.
 

4DO 1.3.2.1

4DO is an open-source, low-level emulator based on the FreeDO source code. 4DO was able to inherit many great features from FreeDO: high-definition rendering, clock speed adjustments, and the impressive emulation accuracy!
The development of 4DO has introduced several unique features as well: intuitive controller setup, native joystick support, and support for up to 6 players; game identification system; easy-to-use quick save/load system; game compatibility fixes, and multilanguage support.



Here's changelog for latest release:

+ File Browser Added – Available through the new “Tools” menu, the file browser allows users to browse the current disc’s file system and extract files. This can be used to find music, sound clips, images, videos, etc.
+ German Language Fixed – German is now actually available. The previous release did not properly include a necessary file in the release package.


Visit official homepage and sourceforge repository for latest files and further information.
 

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No Description in database.

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NRage Input Plugin 2.3c
No Description in database.



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