Emulation64.com  ::  EmuTalk.net  ::  DCEmu.co.uk     About  ::  Hosting  ::  Donate 
Home Files Forums Reviews Guides Articles Interviews

Welcome to the Emulation64 Network966 Users Online

 





    Monday, June 29, 2015
Play! news: Google Play Beta Test

Play! website has been updated with news regarding beta testing its playstation 2 emulator on android platforms


Hello everyone,

I've setup a Google Play account for those who would like to get weekly build updates automatically. Since this is still in "beta", you will need to join Play!'s Official Google+ Community to get access to the builds. Once you've joined, you will be able to sign up for the beta test. After signing up, you will be able to download the emulator through Google Play and get updates every week! This will also be beneficial to the emulator's development since I will be receiving your crash logs automatically.

Enjoy!


For more info go to http://purei.org/
 



    Friday, June 26, 2015
Game Boy Advance Test Suite

mgba: endrift has posted on his forums about a gba test suite


In the interest of furthering the state of Game Boy Advance emulation, I've been writing a test suite that tests various aspects of hardware. At the moment, it only tests timing operations, but way more will be coming in the future. Source code is available on github
Timing tests
Each test contains 20 (or 10 if only an ARM version is supported) configurations:
ROM 4/2 waitstates, no prefetch
ROM 4/2 waitstates, prefetch
ROM 3/2 waitstates, no prefetch
ROM 3/2 waitstates, prefetch
ROM 4/1 waitstates, no prefetch
ROM 4/1 waitstates, prefetch
ROM 3/1 waitstates, no prefetch
ROM 3/1 waitstates, prefetch
WRAM
IWRAM
The current version contains 1260 tests total.

Scores:
mGBA (master): 1098 passes
NO$GBA 2.8a: 759 passes
VBA-M 2.0.0 beta 1: 680 passes



source :twitter
 

Yanese Version 0.77 released

A new version of yanese (Yet Another NES Emulator) today now to version 0.77

Chages are:


Video: Added 4:3 aspect ratio support in full screen mode. You can change of common 3 resolution you want to be displayed. This is more likely playing in a real TV.
App video crash: I tested the emu in some basic GPUs like Intel ones. It was sometimes crashing in this GPUs. I discovered that changing some compiler settings was the error.
APU: Fixed Triangle Channel problem that some games didn't sound fine.
SOUND: Added a "low pass filter" in sound generation. It sounds "better" not "too much better", but as i said a "little better".
SOUND: Setting volume too high sometimes, in some games caused the sound to cut off.
Improved some code.


source: http://www.yanese.com/
 



    Wednesday, June 24, 2015
Interesting article on how emulation of xbox360 working on x86 hardware

gamespot has posted an article from Phil Spencer's Giant Bomb's E3 Day One podcast, discussing how they're running xbox360 games on their xbox one console:


"Millions of people made investments in 360 content," he said. "We thought the right thing to do was to make that content go forward, but we didn't know [how difficult it would be]."

"[Emulation] is hard," admitted Spencer, explaining that the company was dealing with having to harmonise PowerPC architecture with x86.

"The approach that we've taken is to actually emulate the full Xbox 360 hardware layer. So the [operating system] for the 360 is actually running when you run the game," Spencer explained.


Read full article here.
 

HqMAME 2.24

Not surprisingly, plenty of different builds of mame/mess today, and HqMAME is one of them.

A modified version of recent MAME with support for xBRZ and HQx high quality image scaling filters and usability tweaks:

- high quality image scalers: xBRZ and HQx
- takes advantage of multi-core CPUs
- Scale from 2-5x using xBRZ and GDI or DirectDraw
- Scale from 2-4x using HQx and GDI or DirectDraw
- lean implementation on top of standard MAME
- improvements to MAME:
-> Excludes BIOS entries from selection screen
-> Sorts games in selection screen by ROM name
-> Removes limit of showing 15 games only in selection screen
-> "skip_gameinfo" active by default
-> "multithreading" active by default

Changes are

HqMAME 2.24 (MAME 0.163)
------------------------
Updated Intel TBB to version 4.3 Update 6
Updated MAME to most recent version


Source : HqMAME.
 

MAME 0.163 released

New release from the Mame camp today, with the release of 0.163.

The new games added or promoted from not working are:


Entex Electronic Basketball 2 [hap, Sean Riddle]
Entex Color Football 4 [hap, Sean Riddle]
Tomy Break Up [hap, Sean Riddle]
Player's Edge Plus (PP0021) Standard Draw Poker [BrianT, Jim]
Player's Edge Plus (PP0048) Joker Poker [BrianT, Jim]
Player's Edge Plus (PP0085) Joker Poker (Two Pair or Better)
[BrianT, Jim]
Player's Edge Plus (PP0089) Standard Draw Poker [BrianT, Jim]
Player's Edge Plus (PP0130) Aces and Faces [BrianT, Jim]
Player's Edge Plus (PP0132) Standard Draw Poker [BrianT, Jim]
Player's Edge Plus (PP0150) Standard Draw Poker [BrianT, Jim]
Player's Edge Plus (PP0181) Standard Draw Poker [BrianT, Jim]
Player's Edge Plus (PP0223) Deuces Joker Wild Poker [BrianT, Jim]
Player's Edge Plus (PP0401) 4 of a Kind Bonus Poker [BrianT, Jim]
Player's Edge Plus (PP0467) 4 of a Kind Bonus Poker [BrianT, Jim]
Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better)
[BrianT, Jim]
Player's Edge Plus (PP0750) Standard Draw Poker [BrianT, Jim]
Player's Edge Plus (PP0757) Double Down Stud Joker Poker [BrianT, Jim]
Player's Edge Plus (PP0764) 4 of a Kind Bonus Poker [BrianT, Jim]
Player's Edge Plus (PP0812) Deuces Joker Wild Poker [BrianT, Jim]
Player's Edge Plus (X000489P+XP000038) Double Down Stud Deuces Wild Poker
[BrianT, Jim]
Player's Edge Plus (X000557P+XP000038) Standard Draw Poker
[BrianT, Jim]
Player's Edge Plus (X000578P+XP000038) Standard Draw Poker
[BrianT, Jim]
Player's Edge Plus (X002312P+XP000112) Triple Bonus Poker Plus
[BrianT, Jim]
Player's Edge Plus (X002412P+XP000096) Standard Draw Poker (5 Decks)
[BrianT, Jim]
Z80 TV Game System [Robbbert]
Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker [BrianT, Jim]
Player's Edge Plus (X002024P+XP000038) Double Bonus Poker
[BrianT, Jim]
Coleco Frogger [hap, Kevin Horton]



Theres lots of changes in this release, so more info on whatsnew goto http://mamedev.org/releases/whatsnew_0163.txt

source : http://mamedev.org/
 



    Sunday, June 21, 2015
Advanced MAME 1.3 Released

Advanced MAME has been updated today with version 1.3 of its mame/mess emulator.


Added support fo Haiku OS.
Included free ROMs gridlee, polyplay and robby.
Trick to reduce the input lag by one frame [Manlio De Pasquale].
Better effect selection if display_resizeeffect is 'auto'.
Changed the default of "magnify" to auto.
Fixed manpages format.


For more info and downloads go their site here.
 

GBE-Plus updates

Just a little update from Shonumsi emulator gbe-plus, the successor of his emulator GB Enhanced

From the github


[Qt] Added the ability to launch games.

This brings back some of the nasty threading issues squashed a few days ago. Hopefully when SDL is no longer used for video in the Qt port, this will go away. Fwiw, the issue seems particular to the Advance Wars intro. Probably happens in other games, but I've yet to see it (it's an X11 threading issue, maybe doesn't happen on Windows/OS X?)


Also to remember to check out the emutalk forums for even more News posts and downloads!
 



    Sunday, June 14, 2015
Raine 0.64.5 maintenance...

An update from the arcade emulator raine today with a new maintenance build now to version Raine 0.64.5


- aes bios support : at least it works, I can't say I tested it a lot, it seems to completely ignore the dipswitches, but it's probably normal (probably no dipswitches in these aes cabinets I guess).
- fixed the day of week for the neogeo calendar displayed when you choose "book keeping" (b+c+d at boot with unibios, and something equivalent with most other bioses I guess...). This clock is completely different from modern clocks in pcs. Nowdays clocks are synchronized using ntp over the network at a scale of 0.001s or sometimes even much less. This one is very unprecise, it increases its seconds everytime the display is updated, except the neogeo display is not exactly 60fps, it's 59.2 fps approx, so it quickly gets out of sync ! Actually the role of this clock was only to keep track of how many times a given game was played and if continue was used on it, how much time and at which date. No need for a lot of precision for that, but it's still quite surprising. Not talking about this year on 2 digits only in 199x, but I guess they didn't actually care about the year at all in this case...
Anyway in raine this clock is initialized from the pc clock when you launch a game so you get the correct date in "book keeping", but I had forgotten the day of week, I thought it was computed, but no, it's just read as well from the calendar chip. So this one comes also from the pc clock now, so you'll get a precise calendar now ! :) (totally useless, yes, I know !)
- Hum, except that I played at reproducing the level skipper in bublredux using a raine script for the other bublbobl clones. Oh well, the only thing I didn't emulate is the sound effect produced when you change the level. It was just to check it can be done very quickly, and indeed, it's very short to do ! For normal player it means there is a new cheat for all bublbobl clones, "skip this level", completely at the end of the list normally.


source http://rainemu.swishparty.co.uk/
 

FS-UAE Amiga Emulator Updates

FS-UAE the amiga emulator has been updated this weekend to version FS-UAE 2.5.32dev.

Heres news from their blog


A new development version has been released. Changes in FS-UAE 2.5.32dev:

Choose which monitor FS-UAE appears on in full-screen mode.
Added mime type application/x-adf for Linux desktops.
Updated emulation core from WinUAE 3100.
Changes in FS-UAE Launcher 2.5.32dev:

Added settings GUI control to select full-screen monitor.
Changes in FS-UAE Arcade 2.5.32dev:

Choose which monitor FS-UAE-Arcade appears on in full-screen mode.


They've also updated with Fedora 22 and Debian 8.0 Support today. So if the amiga is your computer of choice, head to their site here!
 

xenia website news

With all the goings on with this xbox 360 emulator, seeing the website have a major change wasn't unexpected, although the website looks like its still unfinished, its certainly worth noting for things to come, and at looking at their news post "HELLO WORLD" they do say about needing some style love.

So why don't you head over to the http://xenia.jp/, and say from me :)

In over xenia news, we have compiled a nice selection of vids of this emulator in action, if you have any to contribute check out the topic here.
 



    Thursday, June 11, 2015
pcsx2 news

pcsx2 has updated today with major GSdx progress news, and some other tidbits on its playstation 2 emulator, heres a snipit:


Hello everyone! I know our news updates have been few and far between as of late, but that's going to change starting now! Several really nice new features have been added by GSdx master Gregory lately. He has been working at breakneck pace and making amazing progress. This update will cover those as well as a few notable improvements by some of the other devs and some changes to how we are doing things going forward. The most visible of those changes for you guys is that we will now be writing monthly progress reports! Sometime around the end of each month/beginning of the next we will be posting a news update which covers all the major changes that have taken place during that month. For now, let's take a look at what has been happening in the world of PCSX2 since the last update!

The first and most noticeable changes are a couple of new GSdx hardware hacks – Align sprite and Round sprite. Yes, hacks are generally not the best way to accomplish things in an emulator. However, the problems that these hacks solve were not solvable in any other way. PS2 games were never meant to be upscaled and because of that when we do several problems occur in many games. Some of these problems are unavoidable and require workarounds to fix.

The first one that we will take a look at is the Align sprite hack. For years, anyone who has played certain Namco games in PCSX2 was stuck either using native resolution or using very specific X resolutions, the largest being 1200. The reason was that if you upscaled in any other way you would end up with these nasty black vertical lines in the image. The reasons behind that are complicated, but can be summed up by saying “It's simply the result of how the game engine does things.” However, thanks to Gregory we don't have to deal with this issue any more! Now games like Soul Calibur II and III, Tekken, and Ace Combat can be upscaled as much as you want without issues. Simply enable the Align sprite hack in GSdx hardware hacks and voilà! No more black lines! Games known to be corrected by it include:

Tekken series
Soul Calibur series
Street Fighter
Death by Degrees
Ace Combat series


For the whole article go here.
 

Sonic 2006 running on xenia video

Following our last news post on xenia with a video of sonic 4 ep1 playing, we now have a new video for you, this time Sonic the hedgehog, the 2006 xbox 360 game "partially running" on the pc, which shows some significant progress lately with this emulator, there aren't any official builds but you can get the source from github

And you can view the video on youtube.

Or in comments!

Source: kotaku
 



    Monday, June 08, 2015
Mario Kart 7 Citra news progress

Well it was bound to happen, but bunnei has posted a pic of Mario Kart 7 in game on the 3DS emulator citra, with the title MK7 has fallen!



Whats your thoughts on this? I'd love to see what you guys think!
 

Xenia Git 2015/06/05 running Sonic The Hedgehog 4.Ep 1

Always nice to post something new to http://www.emulation64.com/, so heres a video of Sonic the hedgehog 4 episode 1, running on xenia, a open source xbox 360 emulator for PC.

The video itself shows good speed, some graphic glitchs and sound, and shows just how far this emulator has come.

Source youtube

Video in comments.
 



    Monday, June 01, 2015
Play! Android WIP Final Fantasy X

Play! has updated with a new video of Final Fantasy X running on the android port of its Playstation 2 emulator.

Although theres still a log of work to be done, it certainly getting there.

Video in comments.
 



    Thursday, May 28, 2015
citra progress Etrian Mystery Dungeon video

New week and a new video for citra the open source 3DS emulator.
This time they've posted a new video of Etrian Mystery Dungeon, and showcases the Tutorial Dungeon in Citra.


We play through the tutorial on Citra, fighting against unfamiliar, unintuitive keyboard controls. The game on its own looks great in Citra; this is definitely one to watch for very early on.

Citra still has no audio emulation, so the music is borrowed from Etrian Odyssey 2. If you're interested in the track, it's from the Forbidden Woods Labyrinth.


source youtube.

Video in comments.
 



    Monday, May 25, 2015
Yanese Version 0.76 released

yanese Yet Another NES Emulator, has released another version today of its emulator with the following changes:


APU: There was an error in APU generating IRQs that didn't let to play some roms like "Alien III". It was fixed and now Blargg's "Clock Jitter" test pass.
Memory Leaks: Fixed a seriuos bug that somethimes left memory leaks.
Error while quitting: Sometimes when the emu was closed the app crashed. It's fixed.
Improved some code.


Get the latest version from http://www.yanese.com/
 



    Friday, May 22, 2015
Citra progress, rollercoaster tycoon 3d video

New progress today from the citra team, in the form of a new video.

This time for the game rollercoaster tycoon 3D.


Ever wanted to play Rollercoaster Tycoon with harsh limits on the number of rollercoasters (3 per park!) and any other attractions? Rollercoaster Tycoon 3D actually runs fairly well on Citra, with only some minor zfighting issues on the OpenGL renderer. The game ran fast compared to other titles and this is only sped up by 4x from the actual speed it was running in game.


source youtube

Also from twitter, some nice new shots of majoras mask running, from bunneis twitter page.



video in comments
 

Play! Android WIP

Play!, the opensource playstation 2 emulator is now reaching a playable state, on some games on the android port of the emulator, although still speed issues, it shows big progress, though compatability is still a bit low, only a few games work, however you can download the weekly build of the emulator to test it.

Source http://purei.org/

Video in comments.
 

File Releases

Mariokart Characters 1.0
Files in this archive are upscaled by CCTEX thay may be used within your fa ...

CCTEX Lakitu 1.0
No Description in database.

CCTEX Bowser 1.0
No Description in database.

CCTEX DK 1.0
No Description in database.

CCTEX Yoshi 1.0
No Description in database.



Latest Forum Posts

Controller setup is c ...
Last Reply: chaosking2
Replies: 0

iNES v4.3 released!
Last Reply: azoreseuropa
Replies: 0

Mupen64++ v0.1.3.122 ...
Last Reply: azoreseuropa
Replies: 0

VBA has been lagging ...
Last Reply: V1del
Replies: 1

Mario kart reloaded - ...
Last Reply: NES_player4LIFE
Replies: 21


Latest Reviews

NDS - Okamiden
Created by WhiteX

Wii - deBlob 2
Created by WhiteX

Wii: The Conduit
Created by WhiteX

NDS: Hotel Dusk - Room ...
Created by WhiteX

NDS: Elite Beat Agents
Created by WhiteX


Support Guides

PCSX2
Created by Martin

Dolphin Emulator
Created by Martin

Nintendo DS Homebrew.
Created by WhiteX

PSX Plugins: Lewpy's Gl ...
Created by Dark Watcher

PSX Plugins: P.E.Op.S S ...
Created by Dark Watcher


Our Affiliates

AEP-Emu.de
DCEmu.co.uk
6Bit.net
PSemu.pl
VT Emulation.net



27,691,210 Visitors To The Emulation64 Network

Copyright 1999 - 2015 www.emulation64.com