int dlist_type = -1;
int spritecrclen = 2;
int fb2d_active = 1;

int fps_limit = 25;
int fps_limiter = 0;

int win_width = 640;
int win_height = 480;

float win_scalex = 2.0;
float win_scaley = 2.0;

int rcp_break_unim = 0;
