INTRODUCTION
 ------------

TI99Sim is a very good emulator of Texas instruments
TI99 home computer running on Windows and Unix. 
The emulator faithfully imitates the TI99/4 model 
(see http://www.mrousseau.org/programs/ti99sim/)

GP2X-TI99 is a port on GP2X of the version 0.1.0 of
TI99Sim.


CONTROL
 ------------

In the TI99 emulator window, there are three
different mapping (standard, left trigger, and right
Trigger mappings).  
You can toggle between while playing inside the
emulator using the two GP2X trigger keys.

  -------------------------------------
  GP2X       TI99            (standard)

  A          2
  B          ENTER
  Y          1
  X          Joystick Fire
  Up         Up
  Down       Down
  Left       Left 
  Right      Right

  Joystick   Joystick

  -------------------------------------
  GP2X       TI99   (left trigger)

  A          Space
  B          ENTER
  Y          3
  X          Joystick Fire
  Up         Up
  Down       Down
  Left       Left 
  Right      Right

  -------------------------------------
  GP2X       TI99   (right trigger)

  A          Space
  B          ENTER
  Y          4
  X          Joystick Fire
  Up         Up
  Down       Down
  Left       Left 
  Right      Right

  Analog     Joystick
  
  Joystick   Up, Down, Left, Rigth
    
  Press Select  to enter in emulator main menu.
  Press Start   open/close the On-Screen keyboard

  In the main menu

  RTrigger   Reset the emulator

  Y   Go Up directory
  X   Valid
  B   Valid
  A   Go Back to the emulator window

  The On-Screen Keyboard of "Danzel" and "Jeff Chen"

  Use the stick to choose one of the 9 squares, and
  use A, B, X, Y to choose one of the 4 letters 
  of the highlighted square.

  Use LTrigger and RTrigger to see other 9 squares 
  figures.


LOADING KEY MAPPING FILES
 ------------

For given games, the default keyboard mapping between
GP2X Keys and TI99 keys, is not suitable, and the game
can't be played on GP2XTI99.

To overcome the issue, you can write your own mapping
file. Using notepad for example you can edit a file
with the .kbd extension and put it in the kbd
directory.

For the exact syntax of those mapping files, have a
look on sample files already presents in the kbd
directory (default.kbd etc ...).

After writting such keyboard mapping file, you can
load them using the main menu inside the emulator.

If the keyboard filename is the same as the cartridge
file (.ctg) then when you load this tape file, the
corresponding keyboard file is automatically loaded !

You can now use the Keyboard menu and edit, load and
save your keyboard mapping files inside the emulator.
The Save option save the .kbd file in the kbd
directory using the "Game Name" as filename. The game
name is displayed on the right corner in the emulator
menu.


  Enjoy,

            Zx
