1. INTRODUCTION
------------

fMSX emulates MSX, MSX2, and MSX2+ 8bit home
computers. It runs MSX/MSX2/MSX2+ software on many
different platforms including Windows, MacOS, Unix,
MSDOS, AmigaOS, etc. 
See http://fms.komkon.org/fMSX/ for further 
informations.

PSPMSX is a port on PSP of the version 2.7.0.40 of
fMSX-SDL from Vincent van Dam.

Many thanks to Paul Bosselaar for his help on sound
improvement. Thanks should go also to Pou-chan who
developped the multiple keyboard mapping feature.
Finally i would like to thanks JBurton for his 
feedback on memory size and PAL/NTSC issue.


2. CONTROL
------------

2.1 - Virtual keyboard

In the MSX emulator window 

Normal mapping :

PSP        MSX 
  
Square     Delete
Triangle   Return
Cross      Space
Circle     Fire1
Up         Up
Down       Down
Left       Left
Right      Right

LTrigger   Toogle with L keyboard mapping
RTrigger   Toggle with R keyboard mapping

LTrigger & RTrigger mapping :

PSP        MSX 
  
Square     Escape
Triangle   Return
Cross      Suppr
Circle     Fire1
Up         Up
Down       Down
Left       Left
Right      Right

A-Pad      Joystick

Press Start+L+R to exit and return to eloader.
Press Select    to enter in emulator main menu.
Press Start     open/close the On-Screen keyboard

In the main menu

RTrigger   Reset the emulator

Triangle   Go Up directory
Cross      Valid
Circle     Valid
Square     Go Back to the emulator window

The On-Screen Keyboard of "Danzel" and "Jeff Chen"

Use Analog stick to choose one of the 9 squares, and
use Triangle, Square, Cross and Circle to choose one of
the 4 letters of the highlighted square.

2.2 - IR keyboard

You can also use IR keyboard. Edit the pspirkeyb.ini
file to specify your IR keyboard model, and modify
eventually layout keyboard files in the keymap
directory.

The following mapping is done :

IR-keyboard   PSP

Cursor        Digital Pad

Tab           Start
Ctrl-W        Start

Escape        Select
Ctrl-Q        Select

Ctrl-E        Triangle
Ctrl-X        Cross
Ctrl-S        Square
Ctrl-F        Circle
Ctrl-Z        L-trigger
Ctrl-C        R-trigger

In the emulator window you can use the IR keyboard to
enter letters, special characters and digits.


3. LOADING MSX ROM FILES
------------

If you want to load rom image in your emulator, you
have to put your rom file (with .zip, .rom, .mx1 or
.mx2 file extension) on your PSP memory stick in the
'roms' directory.

Then, while inside PSPMSX emulator, just press
SELECT to enter in the emulator main menu, and then
using the file selector choose one rom file to load
in your emulator.

Back to the emulator window, the rom should stard
automatically.

(NOTE): To eject a ROM choose "Eject Rom" inside the
emulator menu.

4. LOADING DISK FILES
------------

If you want to load disk image in the virtual drive A
or B of your emulator, you have to put your disk file
(with .dsk file extension) on your PSP memory stick
in the 'disk' directory. You proceed as previously
described for ROM files, and your disk is then
inserted in the drive 'A' of your emulator.

To start your disk, you have to choose the "Reset
MSX" option and back to the emulator window, the MSX
should reboot and stard your disk automatically.

(NOTE): you must eject any present rom before
starting a disk, or only the ROM will start instead
of your disk image.
  

5. LOADING KEY MAPPING FILES
------------

For given games, the default keyboard mapping between
PSP Keys and MSX keys, is not suitable, and the game
can't be played on PSPMSX.

To overcome the issue, you can write your own
mapping file. Using notepad for example you can edit
a file with the .kbd extension and put it in the kbd
directory.

For the exact syntax of those mapping files, have a
look on sample files already presents in the kbd
directory (default.kbd etc ...).

After writting such keyboard mapping file, you can
load them using the main menu inside the emulator.

If the keyboard filename is the same as the rom
filename (.zip etc ...) then when you load this rom,
the corresponding keyboard file is automatically
loaded !

You can now use the Keyboard menu and edit, load and
save your keyboard mapping files inside the emulator.
The Save option save the .kbd file in the kbd
directory using the "Game Name" as filename. The game
name is displayed on the right corner in the emulator
menu.


  Enjoy,

            Zx

