
    Welcome to GP2X-ATARI

Original Authors of Atari800

  David Firth, Petr Stehlik and Atari800 Development Team 

Author of the PSP and GP2X port versions

  Ludovic.Jacomme also known as Zx-81 (zx81.zx81@gmail.com)


1. INTRODUCTION
   ------------

  Atari800 is an emulator for the 800, 800XL, 130XE and 5200 models of
  the Atari personal computer. It can be used on console, FrameBuffer or X11.
  See http://atari800.sourceforge.net/ for further informations.

  PSPATARI is a port on PSP of the version 2.0.2 (April 08 2006) of Atari800
  from Petr Stehlik.

  GP2X-ATARI is a port of the PSP version 1.0.7 to GP2X.

  Thanks to Danzel and Jeff Chen for their virtual keyboard,
  and to all GP2X-SDK developpers.

  This software is under GPL Copyright, read COPYING file for more 
  information about it.

  *** Special Thanks to Shadow for the graphic stuff ! ***

  Thanks should goes also to Pou-chan who developped the multiple 
  keyboard mapping feature.


2. INSTALLATION
   ------------

  Unzip the zip file, and copy the content of the directory game to your
  SD memory.

  Put your rom image files on "roms" sub-directory.

  For any comments or questions on this version, please visit 
  http://zx81.zx81.free.fr, http://zx81.dcemu.co.uk or 
  http://www.gp32x.com/

3. CONTROL
   ------------

  In the Atari emulator window, there are three different mapping 
  (standard, left trigger, and right Trigger mappings). 
  You can toggle between while playing inside the emulator using 
  the two trigger keys.

    GP2X       Atari
  
    X          Fire 1
    A          Fire 2
    Y          Space
    B          Start

    Joystick   Joystick

    LTrigger   Toogle with L keyboard mapping
    RTrigger   Toggle with R keyboard mapping

  LTrigger mapping :

    GP2X        Atari
  
    X          Fire 1
    A          Fire 2
    Y          Escape
    B          Start

    Joystick   Joystick

  RTrigger mapping :

    GP2X        Atari
  
    X          Fire 1
    A          Fire 2
    Y          Return
    B          Space 

    Joystick   Joystick
    
    Press Select  to enter in emulator main menu.
    Press Start   open/close the On-Screen keyboard

  In the main menu

    RTrigger   Reset the emulator

    Y   Go Up directory
    X   Valid
    B   Valid
    A   Go Back to the emulator window

  In the original Atari menu :

    LTrigger   Escape
    RTrigger   Start
    Y          Return
    B          Space 
    Joystick   Joystick

  The On-Screen Keyboard of "Danzel" and "Jeff Chen"

    Use the stick to choose one of the 9 squares, and
    use A, B, X, Y to choose one of the 4 letters 
    of the highlighted square.

    Use LTrigger and RTrigger to see other 9 squares 
    figures.


4. LOADING ATARI ROM FILES
   ------------

  If you want to load rom image in your emulator, you have to put your rom file
  (with .zip, .rom, atr or .bin file extension) on your SD memory in the
  'roms' directory.

  Then, while inside GP2X-Atari emulator, just press SELECT to enter in 
  the emulator main menu, and then using the file selector choose one 
  rom file to load in your emulator.

  Back to the emulator window, the rom should stard automatically.

  (NOTE) In the main emulator window you can only load Atari 800 roms ... 
  If you want to load 5200 roms, please use the "Original" Atari Menu 
  menu (the white option in the emulator menu).


5. LOADING KEY MAPPING FILES
   ------------

  For given games, the default keyboard mapping between PSP Keys and
  ATARI keys, is not suitable, and the game can't be played on GP2X-Atari.

  To overcome the issue, you can write your own mapping file. Using notepad for
  example you can edit a file with the .kbd extension and put it in the kbd 
  directory.

  For the exact syntax of those mapping files, have a look on sample files already
  presents in the kbd directory (default.kbd etc ...).

  After writting such keyboard mapping file, you can load them using the main menu
  inside the emulator.

  If the keyboard filename is the same as the rom filename (.zip etc ...)
  then when you load this rom, the corresponding keyboard file is automatically 
  loaded !

  You can now use the Keyboard menu and edit, load and save your
  keyboard mapping files inside the emulator. The Save option save the .kbd
  file in the kbd directory using the "Game Name" as filename. The game name
  is displayed on the right corner in the emulator menu.


6. COMPILATION
   ------------

  It has been developped under Linux using gcc with GP2XSDK. 
  To rebuild the homebrew run the Makefile in the src archive.
