The following games are broken to some extent:

Banana:			VROM unmapping isn't supported for it(mapper 185).
			Also, it is a bad dump(it should have 16KiB of CHR
			ROM).

Crystalis:		Mostly working, but the screen jumps around during
			dialogue.  It apparently resets the MMC3 IRQ counter
			mid-scanline.  It'll require low-level PPU and MMC3
			IRQ counter emulation to function properly.

Kickmaster:		IRQ occurs a few CPU cycles too late, interferes with NMI routine,
			and causes the game to lock up after the second boss.  Luckily, there
			are passwords, at least.
			*"FIXED" BY HACK*

Kyoro Chan Land:	Expects a sprite hit to happen, but it has sprite 0 over
			transparent background.

Star Wars(PAL Beam Software version):
			MMC3 IRQ occurs when it shouldn't, similar to the problem in
			Kickmaster.
			*"FIXED" BY HACK*

*** General Features:

 Fix possible UNIF crashes(if no PRGx or CHRx chunks exist, it may crash,
 due to changes made in 0.92).

*** Emulation:

 Separate mapper 32 into two separate mappers.  Marat was being silly.

 Figure out what mapper 113 really is.

 Sound frame count stuff on PAL games(is it correct?).
 
 Fix FDS FM sound emulation.

 Fix Zapper emulation(one version of Chiller still doesn't always work correctly).

 Fix 0x2004 reads during screen rendering, and colour rendered when sprites+bg are both disabled.
	Test case:  Micro Machines
