[changes]
---------

0.3beta -
- [YO] BUG FIXED : bad rendering (R-TYPE 3, ...) caused by switching to an older version of snes9x gfx core in v0.2.
- [YO] BUG FIXED : gfx messed up when hires mode & 8bpp rendering.
- [YO] BUG FIXED : sound crackling
- [YO] BUG FIXED : clockspeed issue after spc playback
- [YO] ADDED : triple buffering in 16bpp mode (possible after the memory optimization)
- [YO] ADDED : palette brightness in 8bpp mode. Can be disactivated (SF2, Chrono Trigger ...)
- [YO] ADDED : basic transparency support
- [YO] ADDED : arm asm cpu core
- [YO] ADDED : sound decoding in arm asm, however mixing is still in C (too slow)
.....

0.2 - 
- [YO] 8bpp mode
- [YO] triple buffering in 8bpp mode : fixes flickering issue at low frameskip
- [YO] new transparency hack mode : zelda & mario world seem ok.
- [YO] sound bug causing random crash fixed
- [YO] .cfg file for all / per game.
- [YO] improved GUI.
- [YO] dsp1 optimized a bit.
- [YO] zsnes .zs* savestate can be loaded if correctly named (mariow.zip <-> mariow.zst, mariow.zs1...)
- [YO] C4 support (megaman X 2 & X 3)
- [YO] BUG FIXED : gamma settings not used in directcolourmode(super metroid...)
- [YO] added spc playback, using openspc++ from kode54.
- [YO] code cleaning & memory management improved

0.1 - Initial release