AEPgb VERSION HISTORY
---------------------

Version 0.89.2 (2004-07-18)
- Replaced opcode-classes by switch-case block and fixed timings (baka0815)
- Fixed Soundstatus register, Zelda Oracle Of Ages / Seasons now boots
  the intro (and crashes then) (XTale)
- Added two speed increasing patches submitted by Christian Ullenboom
  (thanks a lot!) (retroK & XTale)
- Added an about dialog (retroK)
- Added screenshot function (usage: F5 key) (XTale)
- Added extension .sgb for loading roms (retroK) 

Version 0.89 (2004-07-05)
- Fixed nullpointer exception when loading unknown files (retroK)
- Changed menushortcuts (Strg-O Open, Strg-X Close) (retroK)
- Sound channels 1-4 can be enabled or disabled seperately (retroK)
- Sound frequency and buffer size can be changed (retroK)
- Fixed some sound routines, most games should sound much better now (XTale)
- Began work on Applet support, does not work yet (XTale)

Version 0.88 (2004-06-22)
- Added soundemulation using code from JavaBoy
- Removed all Microsoft (DirectX) specific code
- Cleaned up sourcecode

Pgb VERSION HISTORY
-------------------

Version 0.8x (05-06-01?)
- Sprites are cached
- Support background priority in many GBC games
- Support for zipped roms
- Fiddled with interrupts, probably breaking things

Version 0.87  (01-23-01)
- Reworked LCD interrupt timing a little.
- Fixed the bug causing Microsoft VM to sometimes lock after
    loading a game.
- Separated video rendering and output.
- Added DirectDraw video output for the Microsoft VM.  Allows
    better screen resizing.
- Added direct color video output for all VMs.  Allows more
    than 56 colors on screen in some games and demos.
- Added mechanism to switch video output in the video menu.
- Less PC CPU time consumed when the GB CPU is halted.  Major
    speedups, depending on the game.
- Improved tile caching mechanism.  Speed improvement in some
    games.
- Added a better "Auto Wait" function, accessed in the menu.


Version 0.84
- fixed opbi & bgpi again <sigh>
- was allocating 16k work ram for GBC, changed to 32k
- fixed GBC DMA length
- fixed GBC DMA destination
- cached tiles are updated more accurately
- fixed a bug with the LCD interrupt (Pokemon Yellow, Gold,
    Silver, Crystal start up now)
- fixed bgpal, objpal in GBC mode (Pokemon Yellow, Gold,
    Silver have correct colors)
- system preference goes Gameboy Color->Super Gameboy->Gameboy
    Pocket
- fixed a GB window positioning bug (Pokemon & others)
- fixed a regiser overflow bug (Final Fantasy Legend)
- can now set CPU thread priority through the GUI
- fixed a bug with signed reads and bitwise operators (Dragon
    Warrior Monsters, Pokemon Red & Blue)
- added support for 256kb save RAM (Pokemon Crystal)
- fixed a bug with the LY=LYC interrupt
- added support for ATF mode color setting in many SGB games
- fixed a bug with multi-packet SGB commands
- support for loading a rom via the command line


Version 0.82
- changed behavior: Pgb no longer auto-pauses when window 
    is inactive
- rearranged menus a little
- GBC DMA transfers work more accurately
- LYC=LY cooincidence interrupt fixed
- changed how GBC speed is set so that bit 0 is cleared
- fixes to opbi & bgpi

Version 0.80
- fixed SGB h- & vflip (Dragon Warrior Monsters & others)
- fixed window scrolling bug (Pokemon & others)
- LCD was skipping OAM mode.  fixed. (improved compatibility)
- Gameboy Color support!
- battery save files go into directory specified in config file
- source released under the GPL

Version 0.78
- support for MBC3 internal clock (no commercial games that
	use it work yet though)
- works under MS Java VM -- but hangs sometimes
- configurable keys
- battery save files are saved
- DDA instruction more accurate (most timers, score counters 
	work better)
- fix when reading addresses beyond 0xFFFF - cycles to 
	beginning
- changed the default palette for mono gameboy games
- added tile caching for graphics -- fairly large speedup
- super gameboy colorization support
- super gameboy border support (slow)


Version 0.70 (first release)
- full, but still buggy processor support
- most hardware and registers supported
- battery save files are loaded but not saved
- no sound support
