## Release Notes For AdvanceMAME/MESS

## AdvanceMAME 0.97.0

This version adds lightguns support in Windows XP. The lightguns supported are:

- SMOG Lightgun (http://lightgun.splinder.com/)
- Acts Labs Lightgun (http://www.act-labs.com/)

The lightgun is automatically calibrated before every use. You must move the lightgun over the whole screen every time the program starts or changes video mode.

## AdvanceMAME 0.95.1

The DOS and Windows version now includes the old SVGALIB drivers for GeForce and Savage boards. If you have problem with the new driver you can still use the old ones with the names "savage_leg" and "nv3_leg". Use the "device_video sdl svgawin/savage_leg" option for Windows and "device_video vga svgaline/savage_leg" for DOS.

The Windows version includes two new mouse driver called `rawinput' and `cpu' to allow the use of multiple mice in Windows 2000 and XP. Check the documentation in the advdev.txt file.

## AdvanceMAME 0.94.0

This version uses for DOS the new SVGALIB 1.9.20 library that adds support for the latest Radeon and nVidia video boards.

## AdvanceMAME 0.92.1

This version is based on the MAME update 0.92u2000. This is a very stable version of the MAME core. A good candidate for your cabinet.

## AdvanceMAME 0.87.0

This version of AdvanceMAME adds a new `device_video_clock' option which substitutes the previous `device_video_p/h/vclock' options. This new option allows a better support of multi-standard arcade monitor. You can now specify different vertical clocks for different horizontal clocks.

## AdvanceMAME 0.85.0

This version of AdvanceMAME tries always to use the installed zlib and expat libraries. If you want to use the copy included in the source of these libraries you must run the ./configure script with the arguments --disable-zlib and --disable-expat.

## AdvanceMAME 0.84.0

This version of AdvanceMAME is based on the MAME update 0.84u3. The original MAME 0.84 version has some problems on the new input management.

## AdvanceMAME 0.82.0

This version has a reworked audio/video synchronization algorithm. It should fix any remaining problem of distorted sound present on some specific systems.

This version adds a new "Startup End" key which is normally mapped as the minus key on the numeric pad. When you press this key the current game time is marked as the game startup time and saved in the configuration file with the `sync_startuptime' option. The next time you start the game, it will execute very fast until the startup time is reached.

## AdvanceMAME 0.80.0

This version adds support for TrueType (TTF) fonts with alpha blending using the FreeType2 library. If you compile from source, you must ensure to have installed the FreeType2 library from www.freetype.org or this feature will be disabled.

This version uses the 16 bits rgb color mode as default also if the game has less than 256 colors. Previously the 8 bits palette color mode was used.

## AdvanceMAME 0.79.1

The host configuration directory is now under the installation prefix as $prefix/etc. This means that if you install in /usr/local the host configuration directory is /usr/local/etc and not /etc. You can customize this directory using the --sysconfdir option of the ./configure script.

## AdvanceMAME 0.79.0

This release changes the manual compilation process in DOS and Windows. You must now use the Makefile.usr file instead of the old Makefile.in file. Check the build.txt file for more details.

## AdvanceMAME 0.78.0

This release completely removes the .cfg file support. All the customization information are now saved in the main .rc file. This allow to view, edit and copy them directly. They are also more compact because only the difference from the default is saved. And they are independent of the internal MAME structure.

This release add also a new user interface managed directly by AdvanceMAME which allow better visualization control because the interface isn't draw on the game bitmap, but directly on the screen. This mean that the interface doesn't have the same video effects of the game, it isn't limited on the game area, and it isn't recorded on video clips.

## AdvanceMAME 0.77.0

This release removes the legacy support for the DOS unchained VGA modes and for the banked VBE modes. It means that you now need a supported SVGA or VBE2 video card.

## AdvanceMAME 0.72.0

This release contains a new set of `event' Linux drivers for keyboards, mice and joysticks based on the Linux input-event interfaces. These drivers remove any limitations on the number of keyboards, mice and joysticks, and they give the best support for the new USB HID devices.

The `raw' set of Linux drivers has now the same functionality of the `svgalib' set. If you don't need the SVGALIB video you can now completely remove this library.

The `input_map' option now accept the `auto' setting which is able to map the correct input device on the correct game control. This option works best with the new Linux input-device drivers which are able to report correctly the exact type of input control.

The `input_map' option now can remap also all the digital inputs like keys, buttons and digital joystick. This feature is similar at the official MAME ctrl remapping, but it allow to select any type of digital input, not only the inputs known by MAME. For example you can map the `bookmark' key (present only on some keyboards) also if doesn't exist a MAME code for it. This also remove any limitation on the number of joystick and mouse buttons.

In Linux the host configuration files are now read in /etc, the files in */share/advance have now less priority of the user specified options. They can be used to set default options.

## AdvanceMAME 0.68.0

This release supports the new `scale3x' and `scale4x' effects. To use them you must ensure to use an high pclock upper limit. Something like 150 MHz. You need also a monitor which support an high hclock upper limit. Something like 70 kHz. Otherwise the required 3x3 and 4x4 times bigger mode may be rejected.

This release supports Mac OS X with the SDL library. Please note that it isn't able to directly program your video board, so you cannot use it with an Arcade Monitor.

## AdvanceMAME 0.67.0 / AdvanceMESS 0.66.0

The precompiled DOS binaries of these releases are compiled with the old gcc 2.95.3. Please report if this fixes any know specific game problem.

## AdvanceMAME 0.63.0

The .chd files must now be placed in a subdirectory of the same name. For example C:\CHD\AREA51\AREA51.CHD.

## AdvanceMAME 0.62.2 / AdvanceMESS 0.62.0.0

The display_rgb and display_depth options are gone. They are now substituted with the new display_color option. The device_video_*bit options are now substituted by the new device_color_* options.

The option device_sdl_fullscreen is now substituted with the device_video_output option which is also used to enable a new `zoom' mode. Check the advv.txt file for other details.

## AdvanceMAME 0.62.1

The .CHD files are searched as default in the "image" directory. The .DIF file in the "diff" directory. You can customize them with the `dir_image' and `dir_diff' options.

## AdvanceMAME 0.62.0 / AdvanceMESS 0.61.2

In Windows NT/2000/XP you need to reinstall the SVGAWIN driver. Simply run "svgawin /u" and "svgawin /l".

## AdvanceMAME 0.61.4 / AdvanceMESS 0.61.1

This is the first Windows NT/2000/XP version able to directly program your video board. This puts the Windows version at the same level of the other Linux and DOS versions. It's very experimental, and tested only with a GeForce 2. Anyway, it should work with all the video boards that work in DOS and Linux because the SVGA drivers are the same.

To use these video drivers you need to install the SVGAWIN.sys driver with the SVGAWIN.exe utility. If installed, AdvanceMAME automatically tries to use it unless you set a specific driver with the `device_video' option. If you don't install the SVGAWIN.sys driver AdvanceMAME works like the previous version using only the SDL library.

## AdvanceMAME 0.61.0

The `input_analog' and `input_track' options are now substituted by the new `input_map' option.

## AdvanceMAME 0.59.1

The option `input_analog[] joy[]' is now changed in `input_analog[] joystick[]', where the joystick stick index is decremented by 1. The conversion is done automatically.

## AdvanceMAME 0.57.1

You must remove the option `dir_sound' from the configuration file. The sound file are now saved in the `dir_snap' directory. You must rename manually the Linux config directories to `$home/.advance' and `$prefix/share/advance'. (Previously they were `*/advmame').

## AdvanceMAME 0.56.2

This is a big update for AdvanceMAME with a lot of changes. Don't uncompress the new archives in your MAME directory, but create a new one.

To convert your old mame.cfg to the new format follow these steps :

- Rename your configuration file as "mame.cfg" if it has a different name.
- Copy it in the same directory of "advmame.exe".
- Ensure that a file named "advmame.rc" doesn't exist.
- Run "advmame.exe".
- A file named "advmame.rc" should be now present in your current directory.

This conversion works only for the DOS version of AdvanceMAME.