what's new in 0.1:
  - Core
    + sram bug zelda oot fixed
    + flashram is working
    + a new interupt system that'll enabled
      more accurate timing in the future but can cause
      some compatibility issues right now
    + bug in DMULT/DMULTU opcode fixed
    + some optimizations in jump instructions
    + sound plugins support implemented but not well supported
      use sound at your own risk :D
    + a clean tlb implementation
    + tlb exception handled correctly
    + compressed save states with slots
    + the whole memory map has been almost completes
    + newly emulated games include goldeneye, conker's bad fur day
      and perfect dark :)
  
  - Windows port
    + Zipped Cache to Rom Browser
    + Multy slot save states
    + Md5 based Ini 
    + Rom properties dialog
    + Sound support 
    + Config plugins dialog
      Allows you to chose and configure plugins 
    + Multy directories in rom browser 
      with recursion as an option
    + Audit roms dialog 
    + Many bugs fixed and minor features added
    + ... 
  - Linux port
    + A new gui made by Blight very similar to the windows one
      Everything in the gui is new so one line many new things ;)


what's new in 0.0.90:
  - this is a huge update many games are playable now :) but only pure 
    interpreter work on this release it will be fixed in the future
    but currently i am only working on compatibility
  - i have totally rewritten the pure interpreter core
  - nearly all missing opcodes have been added
  - interrupt code has been totally rewritten and should never crash now
  - tlb code rewritten, it's faster even if it's not perfect yet
  - some fpu opcodes have been debugged
  - fpu precision emulation improvements (only for x86 processors)
  - many bugs to allow port to big endian processors
  - fixed endianness when cpu write directly to pif ram
  - rewritten dma code for pure interpreter (with this core it always
    work now )
  - update dp status register when a display list has been processed
    it fixed a lot of roms
  - implemented 8Mb RDRAM
  - implemented memory pack, eeprom, sram (thanks to Jabo and Zilmar
    for the pj64 source code on this part)
  - flashram is partially implemented (it's enough to get zelda2 starting)
  - a new debugger for linux was made by DavFR (it's for linux and 
    it uses gtk library)
  - zip file support
  - a new gui for windows port has been made by ShadowPri, it features
    a rom browser with *classic* UHLE look,multy directories support ,
    a toolbar (thx Schibo for help on it :), multy languages support,
    saving of configuration, ....
  - and much more ;)

what's new in 0.0.4:
  - a new pure interpreter core (better compatibility but really slow,
    will help to debug in the future)
  - input plugins (a basic keyboard plugin is included and the obsidian
    joystick plugin )
  - coprocessor unusable exception implemented
  - gui for windows
  - again many little bugs i can't remember fixed
  - automatic comparison between two cores via a pipe (for debugging)
  - ....

what's new in 0.0.3:
  - unaligned dma exception fix
  - a little gui in gtk
  - new opcodes implemented
  - memory map fixes
  - better initial registers (this was find in the pj64 source code
    	   	   	      thanks Zilmar and Jabo)
  - implemented Zilmar spec Gfx plugins
  - included : a linux port of the tr64 plugin v0.5c

what's new in 0.0.2:
  - MARIO64 works!!!
  - sound temporarly disabled (Just to not hurt your ears because
    hle audio doesn't work :)
  - various speed improvements
  - various stupid bugs removed

what's new in 0.0.1:
  - everything it's the first public release :)

