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    Wednesday, October 11, 2006
Ootake 0.72 Released

- The volume and the tone quality of the PSG noise sound were adjusted, and it was made to listen easily in any PC (speaker) environment.
- The processing of the VRAM access was modeled on the movement of a real machine. (When "21emon Mezase Hoteru Ou" was played, the problem of the character representation was solved.)
- When "Mugen Senshi Valis" was played, the problem that the voice was not corresponding to animation was solved.
- When "BURAI Hachigyoku no Yuushi Densetsu" was played, the problem that drawing around the window has fallen into disorder was solved.
- The drawing processing when the scanning line was used was sped up a little.
- The speed was elaborately adjusted, and it modeled it on a real machine.

Ootake Official Site
Ootake 0.72


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