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    Sunday, August 27, 2006
bsnes 0.017 Released



• DSP-1 support added [Andreas Naive, byuu]
• Added cooperative multithreading library, written by myself
• Rewritten CPU core, now bus accurate
• Rewritten APU core, now bus accurate
• Added cartridge database
• Added several PCB mappers, thanks to research from Overload
• Added several games to database, fixing several mapping-related bugs
• Improved mirroring [Nach, grinvader, byuu]
• vscroll bug in hires, interlaced mode fixed. Fixes RPM racing
• RTO X=256 bug corrected. Fixes Super Conflict title screen [anomie]
• Fixed bug in NTSC filter with hires games
• Updated snes_ntsc to version 2.0.1 [blargg]
• Fixed bugs in HiROM / LoROM memory mapping. Fixes countless games
• Fixed major bugs in HDMA routine. Fixes ToP, Mortal Kombat and Genjuu Ryodan
• Added out-of-order execution to CPU, APU synchronization for major speedup with no accuracy loss
• IRQs are now delayed after H/DMA transfers. Fixes Wild Guns
• HDMA transfers now kill active DMA channels that are on the same channel. Fixes Bugs Bunny and World Class Rugby. Special thanks to zones for researching this
• CPU emulation mode accuracy was improved
• Cleaned up port-specific code to ease porting
• Created unified Makefile, used by all ports [Nach]
• Created GTK+ port of bsnes (although input is currently broken)
• WRAM is now initialized to 0x55, SRAM to 0xff. Fixes Power Drive, Death Brade and RPM Racing
• Fixed extreme NMI / IRQ edge case. Fixes Chou Aniki
• Adjusted PAL execution speed. Fixes Earthworm Jim 2 (E) sound effects
• Fixed auto joypad polling bug. Fixes La Wares
• Fixed H/DMA bug that was preventing saves from working in Secret of Evermore
• bsnes low loads d3dx9_*.dll dynamically at runtime, it is no longer required
• Added support for 239-line PAL mode rendering
• As usual, there have been much more changes I've forgotten about since the last release
• Two C4 bugs fixed. Mega Man X2 / X3 have no remaining known bugs [anomie, byuu]

bsnes Official Site
bsnes 0.017



 

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