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    Friday, August 25, 2006
Ootake 0.62 Released



- It came to be able to run "Flash Hiders".
- When "SPRIGGAN mark2" was played, the problem that ADPCM voice is not correctly played was solved.
- When "Varis III" or "Varis IV" was played, the problem that the screen of the start demonstration has collapsed was corrected.
- The stability of the "TurboButton(auto fire)" function was improved, and the speed has quickened.
- "TurboButton(auto fire)" can be set with the "1"-"6" key of the keyboard (one that is not ten keys).
- At full-screen, the magnification mark of the "Screen" menu was made the "resolution mark".
- "Hide Menu" was added to the "Setting" menu. When this check is removed, the menu is always displayed.
- The timing of the line scroll (raster interrupt) was modeled on a real machine further. (When "Pac Land",etc. was played, the problem with the scene to which the sprite character shifted was solved.)
- When the tune of the final track of CD-DA is played, the problem that the noise occasionally entered the end of the tune was corrected. (Opening of "Zero4 CHAMP II" etc.)
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
Ootake 0.62



 

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