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    Monday, October 10, 2016
mGBA v0.5.1 released!


mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

Features:



- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB remote support.

mGBA v0.5.1 Changelog:
Bugfixes:
* Core: Fix importing save games as read-only
* FFmpeg: Fix encoding AAC
* GB: Fix invalid STOP behavior on Game Boy Color
* GB: Initialize audio properly
* GB: Properly clear KEY1 bit 0 when switching speeds
* GB: Properly unload save files when unloading a ROM
* GB, GBA: Fix emulator hardlocking when halting with IRQs off
* GB MBC: Fix MBC7 when size is incorrectly specified
* GB MBC: Fix RTC access when no save file is loaded
* GB SIO: Don’t auto-clock external shift clock
* GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
* GB Video: Fix video frames getting missed when LCDC is off
* GB Video: Clear screen when LCDC is off
* GBA Cheats: Fix holding onto pointers that may get invalidated
* GBA Cheats: Fix key-activated CodeBreaker cheats
* GBA Cheats: Fix uninitialized memory getting freed when saving
* GBA Hardware: Improve Game Boy Player rumble behavior
* GBA Memory: Fix several unused I/O register read values
* GBA Savedata: Fix loading savestates with 512Mb Flash saves
* LR35902: Fix events running with the wrong cycle active
* Qt: Fix “close” button on Overrides view
* Qt: Fix saving overrides
* Qt: Fix directory set unloading when replacing the ROM
* Qt: Fix patch loading
* Qt: Fix crash when saving an override if a game isn’t loaded
* Qt: Fix showing default display driver as OpenGL (force 1.x)
* SDL: Attach rumble in SDL frontend
* Util: Fix PNG identification on files too small to be a PNG
Misc:
* All: Only update version info if needed
* All: Split out install locations for Libretro and OpenEmu
* FFmpeg: Encoding cleanup
* GB: Reset active region when reloading ROM
* GB Memory: Initialize RAM pattern for GBC
* GB Video: Improved video timings
* Qt: Manage window sizes slightly better
* Qt: Remember scale option independent of core dimensions


https://mgba.io



 

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