Daedalus for PSP R12 Released
Posted by [vEX] @ 11:42 AM CET | Comments: 1 | PSP
|
| [!] Fixed issue preventing Goldeneye from being loaded.
[!] Fixed dynarec for Goldeneye.
[!] Fixed dynarec for Super Smash Bros.
[!] Fix various texturing issues with 4bpp and small or non power-of-2 textures.
[!] Fix TexRect instructions with negative s/t components.
[!] Fixed the HUD in Mario 64 (broken in R11.)
[!] Fixed lights in F3DEX2 microcodes.
[+] Correctly implement instruction fetch exceptions, improving compatibility.
[+] Improved floating point compatibility.
[+] Correctly handle mask_s/mask_t tile values.
[+] Implemented a few custom blend modes.
[+] Screenshots just cover visible viewport.
|
Daedalus for PSP Official Site
Daedalus for PSP R12
|
| |
|
 |
Featured Content
Spotlight interview with the talented developer Refraction who is part of the great PCSX2 development team.
|  |
 |
File Releases
ScummVM is a collection of interpreters, capable of emulating several adven ...
A NeoGeo CD emulator built upon the Raine engine.
ClrMamePro is a so-called ROM-manager. If you use M.A.M.E. you know the pro ...
Mednafen is an NTSC and PAL NES and Famicom, GameBoy, GameBoy Color, GameBo ...
SSF is a Sega Saturn emulator for the Windows operating system.
|  |
 |
Latest Forum Posts
Last Reply: Pietschie
Replies: 179
Last Reply: Xtreme Starfox
Replies: 3
Last Reply: ReplayTy
Replies: 28
Last Reply: userpassword
Replies: 0
Last Reply: omegadox
Replies: 368
|  |
 |
Latest Reviews
Created by WhiteX
Created by WhiteX
Created by WhiteX
Created by WhiteX
Created by WhiteX
|  |
 |
Support Guides
Created by WhiteX
Created by Dark Watcher
Created by Dark Watcher
Created by Dark Watcher
Created by Gent
|  |
 |
Our Affiliates
|  |
|