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    Friday, June 08, 2007
Ootake 1.08 Released



- The CPU(HuC6280) processing part, Sound processing part, and Sprite&BG character processing part was sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
- In some games ("Bloody Wolf" and "Power League 3", etc.), the bug with not correct display order of the screen (generated from v1.03) was corrected.
- To play comfortably, the CD-ROM seek setting of default was made "Fast Seek" mode.
  * If you loaded the state of an old version, "Fast Seek" returns OFF. In that case, please put the check in the "Speed->Fast Seek" menu by hand power. Then, I think that can play comfortably.
- The processing of ADPCM voice was modeled on the movement of a real machine more. In the latter half of "Top wo Nerae vol.1" came to operate.
- In "Tengai Makyou - Fuuun Kabuki Den", the display order of the character became correct.
- In game that has changed resolution of each line, the operation was modeled on a real machine more.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
Ootake 1.08



 

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Cemu 1.11.4
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snes9x-1.55-win32
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