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    Friday, April 27, 2007
MEKA WIP 2007-04-26 Released



CPU:
- Z80: Fixed cases were address arithmetic would not wrap in the 16-bit address space, effectively crashing the emulator (those cases were mostly happening on corrupted data, but it also legit Z80 code, and in any case we don't want the emulator to crash). [Omar]

Tilemap viewer:
- Fixed leftover of white rectangle when mouse hover last line. [Omar]

Debugger:
- Added "B nopnop" shortcut to break on two successives NOP instructions. This is basically equivalent to "B x =0,0". [Omar]

Miscellaenous:
- Increased max length of directory/filenames. [Musuruan]
- Added "Automatically crop and align screen captures" option. This option aligns screen captures on the nearest visible tile, helping to simplify the process of creating game maps by pasting captures next to each other. [Omar] Note: May not work properly on game using scanline based effects.
- Added and modified entries in the checksum and compatibility lists. [Omar]

MEKA Official Site
MEKA WIP 2007-04-26



 

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