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    Thursday, July 21, 2016
Mesen v0.3.2 released!

Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.3.2 Changelog:



New Features:
- Compatibility: Added support for 20 new mappers (28, 31, 40, 42, 46, 48, 50, 56, 132, 133, 142, 170, 171, 172, 173, 175, 177, 179, 182, 252)
- Input: DirectInput controllers/joysticks (e.g: PS4 controller, etc.) are now supported.
- Overclocking: Added a lag counter like the one present in FCEUX and puNES.
- Sunsoft 4: Improved compatibility for this mapper.
Bug Fixes:
- Audio: Fixed a bug in the square channel's sweep units - fixes audio distortion in some games.
- Open Bus: Improved open bus implementation.
- VS System: Fixed a palette bug that could occur after loading VS System games.
- VRC4: Fixed a bug that was causing TMNT2 (J) to crash.


http://www.mesen.ca
 


    Wednesday, July 13, 2016
JavaCPC Desktop v2.9.5b released!

JavaCPC Desktop is a brand new Amstrad CPC emulator. It is based on JEMU and is an extremely improved release from JavaCPC 6.7. JavaCPC Desktop is designed to be used on Windows systems only, but maybe can run also on other systems, but a few features will be missing then.

JavaCPC Desktop function:
- High accurate emulation of the Amstrad CPC homecomputer range
- Many useful features like internal YM-Player, JavaCPC paint and many more.
- Perfect AY-Soundchip emulation
- German, English and Spanish keyboard translations
- Virtual tapedrive, which supports CDT, CSW, WAV and MP3
- Built-in debugger features breakpoints and break instructions
- Advanced settings provide different AY-output routines to get the most preferred emulation
- Digiblaster emulation
- CRTC 0 and CRTC 1 are emulated to let almost every demo run fine

JavaCPC Desktop v2.9.5b Changelog:

[quote]
Update from v2.9.4 to v2.9.5b changelog:

New features:
- Assembler understands command "define"
Syntax:
define .myfile = "MYFILE.BIN"
define .mycode = "MYCODE.ASM"
INCBIN .myfile
READ .mycode
this works with INCBIN, INCLUDE and READ (READ is similar to INCLUDE)
When you use INCBIN / INCLUDE / READ instructions, make sure, the additional files are in the same folder than your assembly code.
- Assembler: added IFDEF check
IFDEF does not check the value given to a label, just checks if this label has been defined.
Syntax:
ifdef mylabel
else
endif

- Fixed LD IXH,x and related instructions

Updates:
- RasterPaint is improved. You can now select every single zone/line to disable autogeneration for palette. (last palette is used then)
This is VERY useful to remove some unwanted stripes.
Use right mouse button into preview window:
1x clicked: rastermode 1: zones are selectable. (You can see them) Click one to toggle as active (default) or inactive
2x clicked: rastermode 2: lines are selectable. Click them to toggle, too
3x clicked: rastermode 3: zones AND lines are visible and toggle on click
You need to play around with that. But it really can improve the result.
- RasterPaint: Image can be opened in a 3x zoomed frame. It has the same rastermodes to select zones and lines like the main window.
Makes it easier to find / hit the correct zones.

- RasterPaint: Image, which is vertically higher than 320x200 pixel ratio can be scrolled up/down now.
- An emulator has been added :P (You can only use it with a special cheat command from console...) (Hint: It's not a toaster but may have to do with bread)

Many more things fixed, which I forgot now to list were made, too.
And, as usual: Many new bugs added for your pleasure ;-) [quote]


http://cpc-live.com/news.php
 

Mesen v0.3.1 released!

Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.3.1 Changelog:



New Features
* VRC7: Added VRC7 audio support.
* MMC5: Added vertical split mode support.
* Game DB: Automatically select appropriate controllers when loading a recognized game.
* VS System: Improved default settings for all games (fixes palette and input mapping issues).
Bug Fixes
* Preferences: Options in the Advanced tab are now visible again.
* VS System: Fixed a bug that prevented Gumshoe from booting.


http://www.mesen.ca
 

mGBA v0.4.1 released!

mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

Features:
- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB remote support.

mGBA v0.4.1 Changelog:



Bugfixes:
* All: Fix several file handle leaks
* All: Fix instruction tables getting zeroed when linking sometimes
* ARM7: Fix flags on SBC/RSC
* ARM7: Fix setting spsr privilege bits when spsr is empty
* GBA Audio: Reset audio FIFO DMA if an invalid destination is set
* GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
* GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
* GBA Memory: Fix executing code from OBJ region of VRAM
* GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
* GBA Serialize: Fix loading savegames from savestates
* OpenGL: Correct boolean vector strcmp strings for uniforms
* Qt: Fix sending gameStopped twice
* Qt: Fix hang if audio sync is enabled and audio fails to initialize
* Qt: Fix initial state of key mapping
* Qt: Initialize m_useBios
* SDL: Fix joystick initialization on BSD
* SDL: Fix potential joystick crash in games with rumble
* SDL: Fix SDL 1.2 build
* SDL: Fix sporadic crash when deinitializing audio
* Shaders: Fix AGS-001 shader with some bad drivers
* Util: Use closesocket on Windows
* Util: Fix socket bind addresses
* VFS: Fix reading 7z archives without rewinding first
* VFS: VFileFromFD should not open directories
* Wii: Fix tilting direction
* Util: Fix realloc semantics in utf16to8
Misc:
* All: Allow use of external minizip library
* Debugger: CLI debugger now exits when end-of-stream is reached
* FFmpeg: Update dependencies on Ubuntu
* GBA: Slightly optimize GBAProcessEvents
* GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
* GBA Video: Null renderer should return proper register values
* Libretro: Disable logging game errors, BIOS calls and stubs in release builds
* Qt: Add preset for DualShock 4
* Qt: Update 360 input profile on OS X to reflect newer drivers
* Qt: Remove use of NaN
* Qt: Canonicalize file paths when loading games
* Qt: Add refresh button to controller editing
* SDL: Remove default gamepad mappings
* Util: Fix intermittent build failure on OS X
* VFS: VFile.sync now updates modified time



https://mgba.io
 


    Saturday, July 09, 2016
higan v100 released!

higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
- Wonderswan Color

higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo

higan v100 Changelog:



* FC: render during pixels 1-256 instead of 0-255 [hex_usr]
* FC: rewrote controller emulation code
* SFC: 8% speedup over the previous release thanks to PPU optimizations
* SFC: fixed nasty DB address wrapping regression from v099
* SFC: USART developer controller removed; superseded by 21fx
* SFC: Super Multitap option removed from controller port 1; ports renamed 2-5
* SFC: hidden option to experiment with 128KB VRAM (strictly for novelty)
* higan: audio volume no longer divided by number of audio streams
* higan: updated controller polling code to fix possible future mapping issues
* higan: replaced nall/stream with nall/vfs for file-loading subsystem
* tomoko: can now load multi-slotted games via command-line
* tomoko: synchronize video removed from UI; still available in the settings file
* tomoko, icarus: can navigate to root drive selection on Windows
* all: major code cleanups and refactoring (~1MB diff against v099)


http://byuu.org
 


    Thursday, July 07, 2016
Mesen v0.3.0 released!

Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.3.0 Changelog:



New Features
* NSF: Added support for NSF and NSFe sound files.
* Compatibility: Added support for 24 new mappers (6, 8, 16, 17, 86, 137, 138, 139, 141, 143, 144, 150, 151, 153, 155, 156, 157, 159, 164, 176, 218, 227, 228, 243)
* Game DB: Added a built-in game DB to automatically fix incorrect iNES headers.
* Archives: Added support for 7-Zip (7z) files and support for archives (zip/7z) containing multiple roms.
* Tools: Added a log window tool (Tools menu)
Bug Fixes
* VS System: Fixed freezes in TKO Boxing, RBI Baseball and Super Devious.
* Debugger: Various bugfixes and a few improvements.


http://www.mesen.ca
 


    Tuesday, July 05, 2016
Cemu 1.5.3 released!

Cemu - Wii U emulator

Highly experimental software to emulate Wii U applications on PC



Added support for anisotropic filtering
Added support for sRGB color space
Added button mapping to simulate 'Microphone blow'
Improved recompiler robustness
Fixed some bugs/crashes


http://cemu.info/index.html
 


    Saturday, July 02, 2016
Steem v3.8.2 released!

Steem is an emulator for the Atari STE computer created many years ago by Anthony and Russell Hayward. Steem SSE is a new version of Steem based on this release. 'SSE' stands for 'Steven Seagal Edition'. Steven Seagal is a well known Aikido grandmaster, action movie star, musician and playboy.

Steem SSE v3.8.2 Changelog:



3.8.2 Features
_________________

- New OSD option 'Time'.
- New Fullscreen mode option 'Fullscreen GUI'.
- DirectDraw build: fullscreen working with 32bit-only video card drivers.
- New SSE option 'VM-friendly mouse' to help when Steem is run in a
virtual machine (works with VirtualBox). The cursor isn't bound
by the window frame. You don't need a VM to use this option.
Thx galax for tests.
- CPU: stabler E-clock emulation.
- New TOS flags for Czechia, Finland, Greece, Norway (thx Dima Sobolev).


v3.8.2 Internal
_________________

- Remove hack for high frequency tone waves in YM-2149 emulation (YMT-Player).


v3.8.2 Bugfixes
_________________

- Fix Steem SSE crash on some long switches between HIRES and LORES
(stf1pix_512k).
- Extended monitor hack: ignore VBASE changes (potential crash).
- ACSI: reload TOS to remove "no ACSI" patch.
- Fix stop icon staying on screen after stopping Steem SSE (bug v3.7.0).


https://sourceforge.net/projects/steemsse/
 

hpsx64 v019 released!

hpsx64 (Highly-Experimental Playstation Simulator x64) is a PlaysStation (PS) & PlayStation 2 (PS2) emulator for x64 based systems. This is a WORK IN PROGRESS.

hpsx64 v019 Changelog:



hps1x64 v019 – DMA priority fixes


https://sourceforge.net/projects/hpsx64/
 

QMC2 v0.65 released!

QMC2 is a good GUI for MAME & MESS. QMC2(M.A.M.E. Catalog / Launcher II) is the successor of one of the first XMAME/MESS GUI frontends available, QMamecat (derived from MAMECAT, which was text-only). QMC2 has been rebuilt from scratch as a Qt 4 project. Parts of the design and code were inspired by its predecessor. The new design was made as flexible as possible to minimize dependencies from frontend- and CLI-related MAME changes, which was a major deficiency of QMamecat. QMC2 uses a template-based MAME configuration scheme, which can easily be enhanced with additional command line options (defined in an XML template file).

QMC2 v0.65 Changelog:



* fix: don’t prevent the ‘automatic ROM check’ from starting when the ‘Check ROMs’ action gets triggered while the machine list is being reloaded
* fix: image checker: added obsolete file removal support when using libarchive (missing unintentionally)
* fix: image checker: corrected checking for obsolete icon files when read from a directory (this verified only PNGs as valid but the restriction is long gone)
* imp: video player: accept youtu.be besides youtube.com when copy-pasting video URLs
* imp: updated category.ini to MAME 0.175
* imp: emulator configuration templates updated to MAME 0.175 (removed core option ‘antialias’, added Windows-specific option ‘vector_beam_smooth’)
* imp: changed the default command line for the 7zip removal tool to include -mhc=off (disables header compression which libarchive doesn’t support) and -ms=off (disables solid blocks which are generally counter productive for our use case)
* imp: pre-caching icons from a directory will no longer block the GUI and works faster now (using QDirIterator)
* imp: updated PDF.js to a newer git revision (as of 11-JUN-2016)
* imp: hide the splash-screen as soon as the initial start-up is done (in case it’s still open by that time – which is likely)
* imp: added a new alternative system-notes template contributed by José Marcio Rezende Franco (data/gmn/Concise.html)
* new: ROMAlyzer / collection rebuilder: CHD files are now optionally included in the reproduction process (automatically renaming them if required); you can choose between creating hard links, symbolic links and real copies, or to omit CHD reproduction completely (which is the default) — see also bug tracker ID #114
* new: added a catver.ini optimizer to potentially speed up loading slightly
* new: emulator identification is now skipped when the binary’s modification time hasn’t changed – this generally speeds up loading greatly (but can be disabled in case it causes any trouble)


http://qmc2.batcom-it.net
 

File Releases

Cemu 1.5.3
Wii U emulator for PC

dolphin-5.0 MAC
No Description in database.

Dolphin-x64-5.0
No Description in database.

Cemu 1.5.2
Emulate WiiU

Cemu 1.5.1
Cemu is a Wii U emulator for Win 64 bit os



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