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    Wednesday, April 25, 2018
MAME 0.197b released!

Special announcement:

For our April release, we're bringing even more elusive electronic esoterica to light. MAME 0.197 finally includes support for the 1987 version of the Spanish quiz game Master Boy, believed to be Gaelco's first release. There are now drivers for several Neo-Geo MVS variants, exposing different capabilities. Lamp outputs are now supported for The Irritating Maze, bringing the game to life a little more. We've added four more Tiger LCD games, all based on licensed IP: Home Alone, Home Alone 2, Independence Day, and Transformers - Generation 2.

The Sega Model 2 improvements keep coming, with Rail Chase 2 now working. With its protection MCU emulated, Capcom's F-1 Dream is also working. MAME 0.197 adds support for alternate versions and bootlegs of a long list of systems, including Crazy Bonus 2002, Explosive Breaker, Fidelity Excel 68000, Lup Lup Puzzle, Pochi and Nyaa, Renegade, and Silkworm. In addition, there are graphical improvements to Sega ST-V/Saturn, and Magical Tetris Challenge.

There are some nice improvements for computer emulation this month, too. The Acorn Electron has improved video handling and support for the Mega Games Cartridge. The NEC PC-98 CD-ROM software list has been updated with the latest dumps and compatibility status - recent emulation improvements mean more fully supported titles. You can now boot HP-BASIC cartridges on the HP9000/340 series.



0.197
-----


MAMETesters Bugs Fixed
----------------------
- 06775: [Media Support] (coco12.cpp) coco, coco2, dragon and clones: Software list does not work for floppy devices (Nigel Barnes)
- 06843: [Misc.] (saturn.cpp) All saturn.cpp sets: CD Block unknown command e2, contact MAMEdev (Angelo Salese)
- 06886: [Graphics] (stv.cpp) vfkids: Corrupt background graphics (Angelo Salese)
- 06926: [Documentation] (galaxian.cpp) amidars: Values are incorrect for "Lives" DIP switch (Tafoid)
- 06928: [Graphics] (mpu4vid.cpp) All sets in mpu4vid.cpp: Graphics corruption (regression) (Carl)
- 06929: [Sound] (suprnova.cpp) All sets in suprnova.cpp: No Audio is present (O. Galibert)
- 06936: [Crash/Freeze] (zn.cpp) techromn and clones: Fatal error: memory_bank::set_entry called with out-of-range entry 255 (Robbbert)
- 06937: [DIP/Input] (galpanic.cpp) galspanic and clones: Second button not assigned (AJR)
- 06942: [Media Support] (x68k.cpp) x68000: Can't save game data to disk (Carl)


New working machines
--------------------
Home Alone (Tiger handheld) [hap, Sean Riddle]
Home Alone 2 - Lost in New York (Tiger handheld) [hap, Sean Riddle]
Independence Day (Tiger handheld) [hap, Sean Riddle]
Master Boy (1987, Z80 hardware) [David Haywood, ARPA, Recreativas.org, The Dumping Union]
New Cross Pang [f205v, Brian Troha, The Dumping Union]
Transformers - Generation 2 (Tiger handheld) [hap, Sean Riddle]


New working clones
------------------
Crazy Bonus 2002 (Ver. 1, set 2) [Ioannis Bampoulas]
Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A) [coolmod, The Dumping Union]
Explosive Breaker (Korea) [Jorge Silva]
Fidelity Excel 68000 (set 2) [yoyo_chessboard]
Fidelity Excel 68000 (set 3) [yoyo_chessboard]
Garou - Mark of the Wolves (NGH-2530) [Razoola]
Jolly Card (Italian, bootleg, set 3) [f205v, The Dumping Union]
Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 1.05 / 981214) [caius, Brian Troha, The Dumping Union]
Neo-Geo MV-1F [Vas Crabb]
Neo-Geo MV-1FZ [Vas Crabb]
Neo-Geo MV-1 [Vas Crabb]
Neo-Geo MV-2F [Vas Crabb]
Neo-Geo MV-4F [Vas Crabb]
Pochi and Nyaa (Ver 2.02) [Razoola]
Popeye (Braze High Score Kit P1.00D) [smf]
Renegade (US bootleg) [TwistedTom]
Silk Worm (bootleg) [TwistedTom]
Street Fighter II': Champion Edition (Playmark bootleg) [f205v, maru79]
Time Killers (v1.21, alternate ROM board) [Brian Troha, The Dumping Union]
World Rally 2: Twin Racing (mask ROM version) [Corrado Tomaselli, The Dumping Union]
WWF: Wrestlemania (proto 2.01 06/07/95) [Jorge Silva]


Machines promoted to working
----------------------------
F-1 Dream [caius, Caps0ff, David Haywood]
Quiz Channel Question (Ver 1.00) (Japan) [AJR]
Rail Chase 2 (Revision A) [Angelo Salese, R. Belmont, Olivier Galibert, ElSemi]


Clones promoted to working
--------------------------
Quiz Channel Question (Ver 1.23) (Taiwan?) [AJR]
Ufo Robo Dangar (9/26/1986, Japan) [Angelo Salese]


New machines marked as NOT_WORKING
----------------------------------
Connectv Cricket (PAL) [Sean Riddle, David Haywood]
Connectv Football [Sean Riddle, David Haywood]
Genius 6 (V110F) [Fabrice Arzeno, The Dumping Union]
Philips VP415 LV-ROM Player [Ryan Holtz]
Skannerz TV [Sean Riddle, Peter Wilhelmsen]
T.T. Speed Race CL [TTL] [Andrew Welburn, Tafoid]


New clones marked as NOT_WORKING
--------------------------------
Amazonia King Plus (V204BR) [Cesar Aragao (GarouSP)]
Gokidetor (set 2) [MASH]
Joker Master (V512) [Ioannis Bampoulas]
Paperboy (prototype) [Andrew Welburn]
unknown Elsy poker [f205v, The Dumping Union]


New working software list additions
-----------------------------------
abc806: Colorful Animals [Genesis Project]
atom_flop: Atom DOS Utilities [Nigel Barnes]
bbcm_cart: Video Filing System ROM Cartridge [Nigel Barnes]
bbcm_flop: Prince of Persia, Teletextr [Nigel Barnes]
coco_flop: Tandy Assembly Demo 2017 [MrGW]
electron_cart: Mega Games Cartridge [Dave Hitchins]
electron_flop: Egghead in Space, The Darkness of Raven Wood, Zombies Ate Our Roadies! [Nigel Barnes]
ibm5150: Breach 2, Future Wars - Adventures in Time (3.5"), The Monuments of Mars! [ArcadeShadow]
ibm5170:
Heart of China (Kixx XL release), Maniac Mansion: Day of the Tentacle, Operation Stealth (Euro), Quarantine,
Wolfenstein 3-D (v1.4, 3.5" HD, Apogee newer), Wolfenstein 3-D (v1.4, 3.5" HD, Mindscape), World Cup USA '94 [ArcadeShadow]
neogeo: Garou - Mark of the Wolves (NGH-2530), Pochi and Nyaa (Ver 2.02) [Razoola]
pc98_cd:
Alice no Yakata III, Alone in the Dark 3, Bacta 1 & 2 + Voice, Ballade for Maria, Bounty Hunter Ludy,
Brandish 3 - Spirit of Balcan - Renewal, Branmarker, Buzz Aldrin's Race into Space - Uchuu e no Chousen, CRW 2, D.P.S. Zenbu,
Daraku no Kuni no Angie - Kyoukai no Mesu Dorei-tachi, Dark Seraphim, De.FaNa, Desire - Haitoku no Rasen,
Doki Doki Disk CD-ban Dai-1-kan: Club D.O. Jimukyoku, Doki Doki Disk CD-ban: Club D.O. Vol. 2,
Doki Doki Disk CD-ban: Club D.O. Vol. 3, Doki Doki Disk CD-ban: Club D.O. Vol. 4-5, El-Hazard - The Magnificent World, GalPani II,
Game CD GA-ME-GA, Gokichi-kun Series - Igo Kinenban CD, Guardian Recall - Shugojuu Shoukan, Hana no Kioku, Hiiragizaka no Kyuukan,
Jinmon Yuugi, LOGiN Disk & Book - RPG Tsukuuru Dante98 II (1996-07-02), Lesser Mern - Special Director's Edition, Love Escalator,
Menzoberranzan - Yami no Monshou, Mugen Houyou, Mujintou Monogatari, Necronomicon, Oh! Kitsune-sama,
Only You - Seikimatsu no Juliet-tachi, PC-9821Xa12C8 System Software, PGA Tour Golf III, PILcaSEX, Revival Xanadu,
Ruriiro no Yuki, Sangokushi V, Sayonara no Mukougawa, Tamago Ryouri, The Legend of Heroes III - Shiroki Majo Renewal,
The Legend of Kyrandia, The Original Pictures of Ryouki no Ori, Toushin Toshi II - Soshite, Sorekara..., Tuned Heart,
Viper CTR - Asuka, Virtuacall 2, Watashi, Yumemizaka & Collections, Yuu Disk Special - CD-ROM Bishoujo Collection [r09]
svi318_cart: Oh, Postrelease [Dirk Best]


New NOT_WORKING software list additions
---------------------------------------
dc:
De La Jet Set Radio (Jpn), Espion-Age-Nts: Industrial Agents for Active Espionage (Jpn), Ikaruga (Jpn), Illbleed (USA),
Imperial no Taka: Fighter of Zero (Jpn), Incoming (Euro), Incoming (Euro, Prototype 19990906), Incoming (USA),
Incoming: Jinrui Saisyuu Kessen (Jpn), Industrial Spy: Operation Espionage (USA), Iron Aces (Euro), Iron Aces (USA), Izumo (Jpn),
Jeremy McGrath Supercross 2000 (Euro), Jeremy McGrath Supercross 2000 (USA), Jet Grind Radio (USA),
Jet Grind Radio (USA, Prototype 20001002), Jet Set Radio (Euro), Jet Set Radio (Euro, Prototype 20001003),
Jikkyou Powerful Pro Yakyuu - Dreamcast Edition (Jpn), Jimmy White's 2: Cueball (Euro), Jinsei Game for Dreamcast (Jpn),
Jissen Pachi-Slot Hisshouhou! @ VP@CHI: Kongdom - Shokai Genteiban (Jpn), Jojo no Kimyou na Bouken: Mirai e no Isan (Jpn),
Jojo no Kimyou na Bouken: Mirai e no Isan for Matching Service (Jpn), Jojo's Bizarre Adventure (Euro),
Jojo's Bizarre Adventure (USA), July (Jpn), July (Jpn, Rev. 1) [FakeShemp]
ibm5170_cdrom:
Freddi Fisk och fallet med de forsvunna sjograsfrona (Sweden) [FakeShemp]
Who Shot Johnny Rock (Italy) [arena80.it]
leapster:
A La Conquete Des Nombres - Un Jeu D'Arcade Educatif! (Fra), Adibou - A La Recherche De Robitoc (Fra),
Bob Leponge - Heros D'un Jour (Fra), Cars (Fra), Dis Pourquoi Kirikou (Fra), Disney Princesse - La Magie D'Apprendre (Fra),
Dora L' Exploratrice - Au Secours Des Animaux (Fra), Dora L' Exploratrice - Le Pont Casse (Fra),
La Riviere Des Lapins + L'Atelier De Peinture (Fra), Lapin Malin - Danse Avec Les Mots (Fra),
Oui-Oui - Aventures Au Pays Des Jouets (Fra), Perrito Club - Adopta Un Nuevo Amiguito Y Aprende! (Spa), Ratatouille (Fra),
Scooby-Doo! - Et Les Nombres Fous! (Fra), Spider-Man - L'Affaire Des Mots Mysteres (Fra) [TeamEurope, ClawGrip, Connie]
pc98_cd:
Angel, DOR Best Selection Gekan, DOR Best Selection Joukan, Dies Irae, Elm Knight - A Living Body Armor,
Epson PC Series Driver Kit for Windows 95, Henshin Ring, Hyoui Tengoku, Manji PSYyuuki,
Ms. Detective File #2 - Sugata-naki Irainin, NEC Driver Kit for Windows 95,
Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou, Psychic Detective Series Vol. 2 - Memories,
Psychic Detective Series Vol. 3 - Aya, Schwarzschild EX - Tessa no Seigun, Sensual Angels, Tanjou - Debut,
Vastness - Kuukyo no Ikenie-tachi, Venus & Mug-R, Windows 2000 Professional + Server (MSDN), Windows 95 (OSR2, v4.00.950 B),
Windows 95 Upgrade for Epson PC Series (OSR1, v4.00.950a), Windows 98 (Upgrade), Windows 98 Second Edition [r09]


Source Changes
--------------
-Began conversion from MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK. [AJR]

-bbc: Connected 6845 VSYNC to CA1 on first VIA. [AJR]

-suprstar: Demoted to not working - errors out when inserting coins. [AJR]

-unkhorse: Lowered frequency of 8155 timer driving speaker. [AJR]

-beathead: Replaced NVRAM with parallel EEPROM. [AJR]

-backfire: Added ADC for potentiometer controls. [AJR]

-ARM disassembly improvements: [AJR]
* Calculate R15-relative offsets in disassembly.
* Fixed erroneous identification of S field in data processing opcodes.
* Calculate result of ADD/SUB Rn,R15,#imm.

-pbaction: Use CTC to provide interrupts for sound CPU. [AJR]

-ddenlovr.cpp: Changed main CPU type to TMPZ84C015 for most Z80-based games. [AJR]

-Relaxed constraints on address mirroring/global mask combinations. [AJR]
* Mirror bits may now fall outside the global mask provided they cover the entire masked-out portion.

-umipoker, saiyukip: Changed YM3812 clock and use it to drive sound CPU interrupt. [AJR]

-upd7725: Fixed disassembly. [AJR]

-z80ctc: Made channels into subdevices. [AJR]

-sexygal: Added sample player. [AJR]

-shackled, breywood: Replaced MCU simulation with 8751 code dumped from Breywood and hacked for Shackled. [Caps0ff, AJR]

-ms6102: Use VT100 keyboard for now. [AJR]

-aleck64.cpp: Improved Magical Tetris Challenge tetrominoes display (ghost pieces and colors). [Angelo Salese]

-stvvdp2.cpp improvements: [Angelo Salese]
* Fixed regression with Cotton 2 backgrounds from stage 2 onward (ROZ mode 3 without rotation parameters).
* Apply ROZ windows per screen output, not per bitmap - fixes Batman Forever character select and the Riddler final stage graphics.
* Fixed RBG0 cache map range - fixes Head On graphics update in Sega Memorial Collection 1.

-stvvdp1.cpp: Preliminary implementation of PMOD 7 (gouraud + half transparent). [Angelo Salese]
* Fixes Lupin the 3rd Pyramid no Kenja enemy shadows.

-warpwarp.cpp: Added optional color setting for kaitei. [Angelo Salese]

-legionna.cpp fixes: [Angelo Salese]
* Fixed regression in background tilemap colors for Godzilla (uses DMA mode 4 like Denjin Makai).
* Fixed Godzilla OKI sound bank switching.

-galivan.cpp, terracre.cpp: Rewrote NB1412M2 as a device. [Angelo Salese]

-airbustr.cpp: Reduced code duplication and runtime tagmap lookups, removed unnecessary bitmap. [cam900]

-hvyunit.cpp, lemmings.cpp, namcos11.cpp: Minor code cleanup and runtime tagmap lookup reduction. [cam900]

-aerofgt.cpp: Reduced code duplication. [cam900]

-psikyo.cpp, gundealr.cpp: Reduced code duplication and runtime tagmap lookups. [cam900]

-dreamwld.cpp: Implemented tilemap size register, reduced code duplication, and reduced runtime tagmap lookups. [cam900]

-namcos12.cpp: Cleaned up code, reduced runtime tagmap lookups, and made COH716 a separate configuration with correct GPU. [cam900]

-djboy.cpp: Cleaned up code, reduced runtime tagmap lookups, modernised sound latches, and implemented stereo output. [cam900]

-firefox.cpp: Cleaned up code, reduced runtime tagmap lookups, and modernised sound latches. [cam900]

-arcadecl.cpp: Cleaned up graphics decode, fixed year in comment. [cam900]

-coolpool.cpp: Modernised CPU-DSP communication latches, and split I/O maps for coolpool and nballsht. [cam900]

-tlc34076: Allocate palette RAM and pens at start time. [cam900]

-atarisy2.cpp: Minor cleanup, use address_map_bank_device for banked video RAM. [cam900]

-cave.cpp: Fixed hotdogst metadata. [cam900]

-pgm.cpp: Removed unused members and converted code to use object finders. [cam900]

-pc9801_86.cpp: Improved PCM timer behaviour - actual master clock still unknown. [cam900]

-partner.cpp, asuka.cpp: Use object finders for memory banks rather than string formatting and tagmap lookups. [cam900]

-zn.cpp: Simplified Z80 bank switching for FX-1 games. [cam900]

-pasha2.cpp: Added output finders for lamps, reduced runtime tagmap loopups, moved bitmap memory allocation to start time, and
simplified/de-duplicated code. [cam900]

-abc80x: Implemented option ROM opcode fetch through character RAM. [Curt Coder]

-Marked Blades of Steel sets as joystick/trackball to reduce confusion. [David Haywood]

-nes: Marked Super Mary a clone of Super Mario Bros (github #3327). [David Haywood]

-xavix: Re-organised and tidied code, and updated notes. [David Haywood]

-bionicc: Started hooking up microcontroller emulation - still relies on hacks. [David Haywood]

-guab: Added RS232 port and update notes. [Dirk Best]

-Rewrote adc0808 device so it actually works and added to a number of drivers. [Dirk Best]
* Added to galastrm, groundfx, jedi, lockon, opwolf3, othunder, superchs, taito_z, tceptor, undrfire, and wheelfir.

-Converted Model 1 I/O to device. [Dirk Best]

-model2: Added proper default values for lightgun games, treat five percent of range as off-screen. [Dirk Best]

-model1, model2: Emulated Model 1 I/O board, and removed I/O RAM device [Dirk Best]
* Includes emulation of the Sega 315-5338A I/O controller, also hooked up to the ufo21 driver.

-Added skeleton device for Ericsson Information Systems IBM3270/5250 terminal adapter 16-bit ISA card. [Edstrom]

-hp64k: Added IEEE488 remotizer to bus. [F.Ulivi]

-Added suspend and resume debugger commands for suspending and resuming scheduled devices. [GavinAndrews]

-starblad: Allow full range of crosshair movement. [geecab]

-Allow building against system pugixml. [Julian Sikorski]

-Fixed issues with CHD loading under Emscripten. [Justin Kerk]

-dc.xml: Fixed interface/name/diskarea so discs can actually boot. [Justin Kerk]

-ti99: Added drive select to HX5102 Hexbus floppy drive - may now be used for storage on TI-99/8 and other systems. [Michael Zapf]

-wd_fdc: Added FM resyncs in READ_TRACK, and changed threshold. [Michael Zapf]

-electron: Added Mega Games Cartridge device. [Nigel Barnes]

-electron: Improved video handling. [Nigel Barnes]
* Fixed wrap-around for non-standard screen start addresses.
* Added RAM contention during screen update.
* Improved interrupt times.

-electron: Fixed bad palette write. [Nigel Barnes]

-bbcm: Fixed paging in of Shadow RAM according to ACCCON. [Nigel Barnes]

-i960: Don't lose register values on read stalls. [O. Galibert]

-bankdev: Allow for an address shift. [O. Galibert]

-Rewrote mb86233/4 CPU cores. [O. Galibert]

-model2: Revamped the coprocessors communications. [O. Galibert]

-Completely eliminated address map macros. [O. Galibert, Robbbert]

-sh4drc: Added UML implementations of FADD, FSUB, FMUL, and FDIV. [R. Belmont]

-apple2: Recognize another form of DOS 3.3 in ProDOS order. [R. Belmont, Peter Ferrie]

-Added emulation stubs for the Game Boy Camera hardware allowing the ROM to run. [Risugami]

-crashrd: Added some sound. [Robbbert]

-Completely eliminated set_digit_value, and reduced usage of and deprecated set_led_value/set_lamp_value.
[Ryan Holtz, Robbbert, AJR, Vas Crabb]

-Added skeleton Philips VP415 LV-ROM Player driver - currently fails self-test with error 53. [Ryan Holtz]
* Including basic Fujitsu MB88303 TV Display Controller and Philips SAA1403 Sync Generator devices.

-isa/pgc: Implemented accelerated VRAM writes. [shattered]

-Standardised on IPT_CUSTOM for custom PORT_BIT handlers, leaving IPT_SPECIAL for the UI. [smf]

-Fixed fencepost in memory_manager::region_containing, which caused regions to be registered for state saving. [smf]

-popeye: Implemented NMI acknowledge and TPP2 watchdog, swapped popeyebl and popeyeb2, and repaired some apparently bad PROM dumps.
[smf]

-Added QuickLoad option for SMC-777. [Stefano]

-hp9k_3xx improvements: [Sven Schnelle]
* Added 98644 asynchronous serial card.
* Added workaround for double exception during read/modify/write operations confusing the boot ROM.
* Added dummy GPIB read/write handlers (BASIC crashes if not present).
* Added fallback bus error handler for model 340 and later (used by BASIC to probe hardware configuration).

-Added basic window move and cursor control support to hp98544 framebuffer. [Sven Schnelle]
* Used by HP Basic to place letters on the screen by moving them from non-visible memory to the screen.

-Split hp98603 BASIC ROM card into 98603A and 98603B versions with different base addresses and sizes. [Sven Schnelle]

-posixsocket: Set SO_REUSEADDR option. [Sven Schnelle]

-voodoo: Fixed vsync timing and removed anonymous timer. [Ted Green]

-Encapsulated default BIOS selection in device_t and simplified default BIOS selection from machine configuration. [Vas Crabb]

-DSP16 interpreter performance improvements: [Vas Crabb]
* Lifted some tests out of the execution loops allowing them to be specialised at compile time.
* Bypass memory system for work RAM access when debugger is not enabled.

-RAM device improvements: [Vas Crabb]
* Always show default RAM size in XML output, and show sizes as declared in addition to byte count.
* Don't show inaccessible RAM device size options in XML output.
* Exposed RAM size options in minimaws.

-Rearranged device debugger hooks to get a small but measurable performance improvement. [Vas Crabb]

-Removed emucore.o from tools, fixing some inconsistent behaviour with different build options. [Vas Crabb]

-NeoGeo improvements: [Vas Crabb]
* Split MVS into different machines for real variants with different capabilities.
* Split up state classes for different variants.
* Improved address maps.
* Converted EL panel outputs to lamps and hooked up coin counters/lockouts.
* Hooked up controller sense connections for AES.
* Hooked up SPI-like outputs on SIT board used by The Irritating Maze.
* Added layout for The Irritating Maze showing strobes and most lamps.

-ibm5170: Redumped wngcm2sp from unmodified disks. [breiztiger]

-gaelco2.cpp: Added pinout information for World Rally 2 and REF.950906 PCB layout for Touch and Go. [Brian Troha]

-megablst: Replaced C-chip simulation with extracted ROM. [Caps0ff]

-model1: Use real 315-5573 Virtua Racing coprocessor program. [Caps0ff]

-f1dream: Dumped and emulated 8751 microcontroller. [caius, Caps0ff, David Haywood]

-Documented debugger expression number syntax. [Erik Dominikus]

-othunder.cpp: Changed to mono speaker, as shown on schematics and verified on real board. [Guru]

-Demoted TI-73 Explorer (bootleg) to not working. [Julian Lachniet]

-segag80r: Adjusted Sindbad Mystery sound clocks to match PCB footage. [kazblox]

-system1: Documented alternate Star Jacker board with different sound in source. [kazblox]

-dynduke.cpp: Dumped PROMs. [Porchy, Muddymusic]

-PC-98 CD software list updates: [r09]
* Updated with everything from the latest update of the Neo Kobe Collection.
* Tested all software list entries, and added supported status and emulation issues for each one.
* Added usage information for games that require serial numbers or manual protection.
* Added disk 2 of the floppy version of Brandish Renewal, since it's used as a key disk for the CD version.
* Fixed copy-paste error for hybrid discs copied from the FM Towns list.
* Replaced the Sweet Days CHD with a properly converted one.
* Demoted Miamisoft's games to non-working since they seem to hang randomly.

-Added Tourvision BIOS v1.1 and corrected label/description for v2.0. [system11, Tafoid]

-amidars: Corrected Lives DIP switch. [Tafoid, GoldS_TCRF]

-konblands.cpp: Added DIP switches from manual. [Tafoid]


For Windows, Linux, macOS

http://mamedev.org/index.php
 


    Friday, April 20, 2018
2018-04-20 Recent Releases

* My Nes 7.2.6677 [NES] - https://sourceforge.net/projects/mynes/rss?path=/

* Hoxs64 1.0.9.9 [C64] - http://www.hoxs64.net/Default.aspx

* Nova 0.2 [Saturn] - https://twitter.com/realSteveKwok/

* Quickplay 4.6.1 [Frontend] - http://quickplay.sourceforge.net/index.php?title=download
 


    Monday, April 16, 2018
mGBA v0.6.3 released!

mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

Features:
- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB remote support.

mGBA v0.6.3 Changelog:



Bugfixes:
– GB Audio: Revert unsigned audio changes
– GB Video: Fix bad merge (fixes #1040)
– GBA Video: Fix OBJ blending regression (fixes #1037)


For Windows, Linux, and macOS

https://mgba.io
 


    Thursday, April 05, 2018
2018-04-05 Recent Releases

* SDLMAME 0.196 for Mac OS X - 64-bit Intel - http://sdlmame.lngn.net/

* WolfMAME 0.196 - http://wolfmame.marpirc.net/

* Raine 0.64.15 [Arcade] - http://raine.1emulation.com/download/latest.html

* Mednafen 1.21.2 [Multi] - https://mednafen.github.io/releases/

* Cemu 1.11.6b [Wii-U] - http://cemu.info/

* Speccy 4.7 [Sinclair] - http://fms.komkon.org/Speccy/

* Fuse 1.5.1 [Sinclair] - http://fuse-emulator.sourceforge.net/

* Mesen 0.9.5 [NES] - https://www.mesen.ca/

* ColEm 4.4 [Colecovision] - http://fms.komkon.org/ColEm/

* Emu Loader 8.5.3 [Front End] - http://emuloader.mameworld.info/downloads.htm

* Emulator Enhancer 3.0.1, Mugrat 0.4.5, Oric 1.8.0, Oswan 0.8.3 - http://bannister.org/software/index.htm
 


    Wednesday, April 04, 2018
mGBA v0.6.2 released!

mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

Features:
- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB remote support.

mGBA v0.6.2 Changelog:



Bugfixes:
- Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
- 3DS: Fix opening files in directory names with trailing slashes
- LR35902: Fix watchpoints not reporting new value
- GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
- GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
- GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
- GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
- GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
- GBA: Fix SharkPort saves for EEPROM games
- GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
- GBA BIOS: Fix incorrect exit condition in LZ77
- GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
- GBA Cheats: Fix slide codes not initializing properly
- GBA DMA: ROM reads are forced to increment
- GBA Hardware: RTC accuracy improvements
- GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
- GBA Memory: Fix copy-on-write memory leak
- GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
- GBA Savedata: Fix crash when resizing flash
- GBA Video: Force align 256-color tiles
- GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
- PSP2: Fix issues causing poor audio
- Python: Fix package directory
- Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
- Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
- Wii: Fix screen tear when unpausing
- Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)


Misc:
- 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
- GB MBC: Remove erroneous bank 0 wrapping
- GBA: Improve multiboot image detection
- PSP2: Use system enter key by default

Windows Vista or newer
OS X 10.7 (Lion)[3] or newer
Linux
FreeBSD
Nintendo 3DS
Wii
PlayStation Vita


https://mgba.io
 

Cemu v1.11.6b released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.11.6b Changelog:



# New in 1.11.6b:

general: Updated MK8 EU game profile (GPU buffer cache accuracy now set to low instead of high)
general: Fixed a bug where changing the 'GPU buffer cache accuracy' UI option would have no effect while a game was running

# New in 1.11.6:

general: Added game list
general: Minor tweaks to UI
general: Updated gameprofiles
general: Added new options to gameprofiles (cpuMode, useRDTSC, loadSharedLibraries)
general: Overhauled logging

input: Input settings window is now resizeable
input: Fixed a crash that could occur in input settings
input: Added home button as an assignable button to wiimote input configuration

padscore: Improved behavior of WPAD/KPadConnectCallback

coreinit: Added API FSGetClientNum

GX2: It is now possible to toggle between conventional shaders (pre Cemu 1.8.0) and separable shaders (default since Cemu 1.8.0)
Both modes are compatibile with existing graphic packs (custom graphic pack shaders might need to be updated if they were used in combination with a geometry shader)
Each mode uses separate shader cache files (conventional shader cache has the suffix _j, e.g. 8d354cea_j.bin)
GX2: Fixed alpha channel for BC5 textures
GX2: Added API GX2GetMainCoreId
GX2: Fixed 1D shadow samplers on AMD
GX2: Adjusted the way attributes are passed from geometry to pixel shader so it works on AMD

IOSU_ACT: Retry NNID login if it fails


For Windows

http://cemu.info
 

Mednafen v1.21.2

Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).

Mednafen v1.21.2 Changelog:



Updated bundled copy of Tremor to address a security vulnerability.
SS: Improved emulation of SCU DSP DMA to program RAM, per tests on a SS(still nowhere near perfect, the way it's implemented on hardware is kind of horrible, but it should work ok if games use it how it's meant to be used); fixes graphical glitches in "Shining Force III - Scenario 2", and perhaps in the other "Shining Force III" games as well.
SS: Flush the prefetched SCU DSP instruction when PC is set via PPAF, instead of when END/ENDI executes or when execution is forcibly stopped, per tests on a SS.
SS: Disallow SCU DSP LOP from being written in a looped single instruction unless it's the final iteration, per tests on a SS.
SS: Allow SCU DSP LOP to underflow to 0xFFF with LPS and BTM, per tests on a SS.


For Windows

https://mednafen.github.io
 


    Monday, April 02, 2018
MAME v0.196 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:



0.196
-----


MAMETesters Bugs Fixed
----------------------
- 00205: [Crash/Freeze] (asuka.cpp) bonzeadv: After dying in cave accessed via the secret hole, you restart trapped in darkness
(Caps0ff)
- 00377: [Crash/Freeze] (asuka.cpp) bonzeadv: From third level, game hangs on dying because restart level is wrong (Caps0ff)
- 06287: [Graphics] (spectrum.cpp) spectrum, spec128, specpl3e: All in-game sprites from Comando Tracer flicker when moving (geecab)
- 06425: [Graphics] (spec128.cpp) specpl3e: Sprites flickering at level 2 and 6 in Terminator 2 - Judgement Day (geecab)
- 06869: [Plugins] Lua Cheat Plugin: Some cheat commands are ignored using Lua cheat engine (Carl)
- 06894: [Crash/Freeze] (taito_f3.cpp) ridingf, ringrage and clones: Exception after logo is displayed (cam900)
- 06895: [Graphics] (rohga.cpp) Many sets in rohga.cpp: Graphic “strips” of corruption (cam900)
- 06900: [Graphics] (holeland.cpp) holeland, holeland2: Priority bug on the boss level (Angelo Salese)
- 06908: [Speed] (iteagle.cpp) bbhcotw, bbh2sp: Game runs slow on certain levels despite being 100% in MAME (snow?) (Ted Green)
- 06917: [Sound] (artmagic.cpp) cheesech: New NVRAM causes a blasted sound on Get Ready screen at beginning of game (AJR)
- 06921: [Sound] (vigilant.cpp) All sets in vigilant.cpp: No sound (AJR)


New working machines
--------------------
Big Buck Hunter (v1.00.14) [coolmod]
Casio RZ-1 [Arashikage, Dirk Best, R. Belmont]
Dennis the Menace (Tiger handheld) [hap, Sean Riddle]
Double Dragon 3 - The Rosetta Stone (Tiger handheld) [hap, Sean Riddle]
Jurassic Park (Tiger handheld) [hap, Sean Riddle]
Spider-Man (Tiger handheld) [hap, Sean Riddle]
The Addams Family (Tiger handheld) [hap, Sean Riddle]
The Flash (Tiger handheld) [hap, Sean Riddle]
Warai no Hana Tenshi [yukaritamura]
X-Men - Project X (Tiger handheld) [hap, Sean Riddle]


New working clones
------------------
Acorn Electron (64K Master RAM Board) [Nigel Barnes]
Big Buck Hunter II - Sportsman's Paradise (v2.02.08) [Ted Green]
Big Buck Hunter II - Sportsman's Paradise (v2.02.09) [Ted Green]
Dragon 64 (HD6309E CPU) [David Ladd]
Ghox (joystick, older) [caius]
Irion [Robbbert, mcp]
Master Boy (Spanish, PCB Rev A) [ARPA, Recreativas.org]
Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union]
Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union]
Street Fighter III 3rd Strike: Fight for the Future (Japan 990512) [Guru]
Street Fighter III 3rd Strike: Fight for the Future (Japan 990608) [Guru]
Super Cobra (bootleg, set 2) [Belike]
Tano Dragon 64 (NTSC; HD6309E CPU) [David Ladd]
The Real Broadway (9131-20-00 R0C) [Brian Troha, The Dumping Union]
TI-73 Explorer (bootleg) [Julian Lachniet, critor]


Machines promoted to working
----------------------------
Gunpey (Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Mephisto Amsterdam [Sandro Ronco]
Motor Raid - Twin [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
Virtua Fighter 2 (Version 2.1) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
War: The Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999) [Ted Green]


Clones promoted to working
--------------------------
Eyes (Italy) [Corrado Tomaselli, The Dumping Union]
Mephisto Dallas [Sandro Ronco]
Mephisto Dallas 16 Bit [Sandro Ronco]
Mephisto Dallas 32 Bit [Sandro Ronco]
Mephisto Roma [Sandro Ronco]
Mephisto Roma 32 Bit [Sandro Ronco]
Virtua Fighter 2 [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
Virtua Fighter 2 (Revision A) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
Virtua Fighter 2 (Revision B) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
War: The Final Assault (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999) [Ted Green]
War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]


New machines marked as NOT_WORKING
----------------------------------
Badlands (Konami, set 1) [Angelo Salese]
Casio CZ-101 [Dirk Best]
Casio HT-6000 [Dirk Best]
CIT-101 [Doug Crawford]
Diablo HyType II Series 1300 CPU [Edström]
e-kara (US?) [Sean Riddle, Peter Wilhelmsen]
e-kara Volume 1 (US?) [Sean Riddle, Peter Wilhelmsen]
e-kara Volume 2 (US?) [Sean Riddle, Peter Wilhelmsen]
EA Sports Madden Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
Excite Fishing DX (Japan) [Sean Riddle, Peter Wilhelmsen]
Let's! TV Play Classic - Namco Nostalgia 1 [Sean Riddle, Mr. Do]
Let's! TV Play Classic - Namco Nostalgia 2 [Sean Riddle, Peter Wilhelmsen]
Let's! TV Play Classic - Taito Nostalgia 2 [Sean Riddle, Mr. Do]
Lord Of The Rings - Warrior of Middle-Earth [Sean Riddle, Peter Wilhelmsen]
Lucky Draw (Pinball) [PinMAME]
Milton Bradley Electronic Milton [Sean Riddle]
MX Dirt Rebel [Sean Riddle, Peter Wilhelmsen]
Photo Play 2004 [Asure, The Dumping Union]
Play TV Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
Play TV Rescue Heroes [Sean Riddle, Peter Wilhelmsen]
Play TV Snowboarder (Blue) (NTSC) [Sean Riddle, Peter Wilhelmsen]
Poly Proteus (Standalone) [Nigel Barnes, Andrew Trotman]
TV Wild Adventure Mini Golf [Sean Riddle, Peter Wilhelmsen]


New clones marked as NOT_WORKING
--------------------------------
Arbiter Discmonitor A-01 [Nigel Barnes]
Badlands (Konami, set 2) [Angelo Salese]
ConnecTV Snowboarder (Blue) (PAL) [Sean Riddle, Peter Wilhelmsen]
Daytona USA (GTX 2004 Edition) [anonymous]
Earthshaker (Prototype) (PA-4) [PinMAME]
Game King (EZ Pay, v4.0) [unknown]
Strange Science (Rev C) [Gerald (COY), The Dumping Union]
Super Seven [caius, The Dumping Union]
TI-83 Plus (bootleg) [Julian Lachniet, critor]
TI-84 Plus (Boot Code 1.02) [Julian Lachniet, critor]
TI-84 Plus (Boot Code 1.03) [Julian Lachniet]
TI-84 Plus (bootleg) [Julian Lachniet, critor]
TI-84 Plus Color Edition (Boot Code 5.00) [Julian Lachniet, critor]
TI-84 Plus Color Edition (Boot Code 5.15) [Julian Lachniet]
TI-84 Plus Color Edition (Boot Code 5.30) [Julian Lachniet]
TI-84 Plus Orion (Boot Code 1.02) [Julian Lachniet]
TI-84 Plus Orion (Boot Code 1.03) [Julian Lachniet]
TI-84 Plus Orion (bootleg) [Julian Lachniet]
TI-84 Plus Silver Edition (Boot Code 1.03) [Julian Lachniet]
TI-84 Plus Color Silver Edition (Boot Code 4.0) [Julian Lachniet]
TI-84 Plus Silver Edition (bootleg) [Julian Lachniet, critor]


New working software list additions
-----------------------------------
archimedes: 3D Construction Kit [Nigel Barnes]
camplynx_flop:
BASIC-80 Rev.5.2, BASIC-E Compiler v2.0, Battleships, C/80 Compiler 3.1, CalcStar v1.0, CP/M ver 2.2 BIOS 1.00,
CP/M ver 2.2 BIOS 1.02, DataStar v1.4, dBASE II, Delta Wing, fig-FORTH 1.1A, FORTRAN-80, Gomoku, Hangman,
Introductory Tape (128K), LogiChess 2.2, Lynx JM Utilities Disk v1.0, Lynx Revival Group - Volume 1, Micro-COBOL v2.1,
Monster Mine, PeachCalc v1.01, ReportStar v1.00, Roader, Slot Machine, Treasure Island, TURBO Pascal v2.00A, WordMaster v1.20,
WordStar v3.00 [Nigel Barnes]
ibm5150:
Blockout, Secret Agent, SimCity (3.5", v1.02), SimCity (3.5", v1.07), SimCity (5.25", v1.02), SimCity (5.25", v1.07),
Speedball (re-release), Stunts (3.5") (USA), Stunts (5.25") (USA) [ArcadeShadow]
DeluxePaint II-PC (French), HP Terminal Program HP24597A, Links - The Challenge of Golf (v1.45), Lombard RAC Rally [breiztiger]
Bodyworks - An Adventure in Anatomy [Dan Tootill]
Banner Blue Movie Guide, Dungeon of Pun III (Gemini Shareware), Roger Ebert's Deluxe Movie Home Companion - 1986-1992 Editions,
Video Companion: The Software (Spring '92 Edition) [Foone Turing]
ibm5170:
Crystal Caves, Hocus Pocus, Monster Bash! [ArcadeShadow]
Links - Championship Course - Firestone Country Club, Microsoft Macro Assembler 5.1 (MS OS/2 Tools) [breiztiger]
AudioClips Digital Sounds for Windows 3.1 - Star Trek: The Next Generation - "Encounter at Farpoint",
Business Clip Art PicturePak 1, Programming Examples for Advanced Programmer's Guide to SuperVGAs [Foone Turing]
Alone in the Dark, Alone in the Dark (French), Home Repair Encyclopedia [Justin Kerk]
megadriv: LEGO Batman (Rus) [VedsaGolfer]
snread: A Ghost in the House, The Third Circle [David Viens]
snspell: Les Mots Difficiles (Module No. 2) [David Viens]
x1_flop: Donkey Kong 3 - Dai Gyakushuu [famicomical]


New NOT_WORKING software list additions
---------------------------------------
3do_m2: Shooter 2D [incog]
dc:
4x4 Evo (Euro, Prototype 20010109), Bokomu no Tatsujin (Jpn), Card of Destiny: Hikari to Yami no Tougousha - Genteiban (Jpn),
Castle Fantasia: Seima Taisen (Jpn), Chaos Field (Jpn, Sega Direct), Chaos Field (Jpn, Sega Direct, Rev. 1),
Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Message Kit (Jpn),
Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Present Disc (Jpn), Comic Party (Jpn), Confidential Mission (Jpn),
Cool Cool Toon (Jpn), CR Hissatsu Shigotonin: Pachitte Chonmage @VP@CHI (Jpn),
Dave Mirra Freestyle BMX (World, Prototype 20000907), Dave Mirra Freestyle BMX (World, Prototype 20001016),
Daytona USA 2001 (Euro, Prototype 20010227), Dead or Alive 2 (Euro), Dead or Alive 2 (Euro, Prototype 20000611),
Dead or Alive 2/Fur Fighters (Euro), Dead or Alive 2 (Jpn), Dead or Alive 2 - Shokai Genteiban (Jpn), Dead or Alive 2 (USA),
Death Crimson 2: Meranito no Saidan (Jpn), Death Crimson OX (USA), Deep Fighter (Euro), Deep Fighter (Fra),
Deep Fighter (Fra, Prototype 20000505), Deep Fighter (Ger), Deep Fighter (USA), Dejiko no Maibura (Jpn),
Demolition Racer: No Exit - Demo Version (USA), Demolition Racer: No Exit (USA), Dengen Tenshi Taisen Mahjong Shangri-La (Jpn),
Denpa Shounen-teki Kenshou Seikatsu Soft: Nasubi no Heya (Jpn), Densha de Go! 2: Kousoku-hen 3000 Bandai (Jpn),
Derby Tsuku 2 (Jpn), Derby Tsuku: Derby Ba wo Tsukurou! (Jpn), deSPIRIA (Jpn), Di Gi Charat Fantasy (Jpn),
Di Gi Charat Fantasy - Shokai Genteiban (Jpn), Digital Keiba Shinbun: My Trackman (Jpn), Dino Crisis (Euro), Dino Crisis (Fra),
Dino Crisis (Ger), Dino Crisis (Ita), Dino Crisis (Jpn), Dino Crisis (USA),
Disney Les 102 Dalmatiens à la rescousse ! (Fra, Ger, Ita, Spa), Disney/Pixar Buzz Lightyear of Star Command (Euro),
Disney/Pixar Buzz Lightyear of Star Command (USA), Disney/Pixar Captain Buzz Lightyear: Star Command (Ger),
Disney/Pixar Les aventures de Buzz l'Eclair (Fra), Disney/Pixar Toy Story 2: Buzz l'Eclair à la rescousse ! (Fra),
Disney/Pixar Toy Story 2: Buzz Lightyear eilt zur Hilfe! (Ger), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (Euro),
Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (USA), Disney's 102 Dalmatians: Puppies to the Rescue (Euro),
Disney's 102 Dalmatians: Puppies to the Rescue (Euro, Prototype 20000110), Disney's 102 Dalmatians: Puppies to the Rescue (USA),
Disney's Dinosaur (Euro), Disney's Dinosaur (USA), Disney's Donald Duck "Goin' Qu@ckers" (USA),
Disney's Donald Duck "Qu@ck Att@ck"?*! (Euro), Doguu Senki: Haou (Jpn), Doki Doki Idol Star Seeker Remix (Jpn),
Dorimaga GD Vol. 10 (Jpn), Dorimaga GD Vol. 11 (Jpn), Dorimaga GD Vol. 12 (Jpn), Dorimaga GD Vol. 1 (Jpn),
Dorimaga GD Vol. 2 (Jpn), Dorimaga GD Vol. 3 (Jpn), Dorimaga GD Vol. 4 (Jpn), Dorimaga GD Vol. 5 (Jpn), Dorimaga GD Vol. 6 (Jpn),
Dorimaga GD Vol. 7 (Jpn), Dorimaga GD Vol. 8 (Jpn), Dorimaga GD Vol. 9 (Jpn), Dousoukai 2: Again & Refrain (Jpn),
Draconus: Cult of the Wyrm (USA), Draconus: Cult of the Wyrm (World, Prototype 20000127), DragonRiders: Chronicles of Pern (Euro),
DragonRiders: Chronicles of Pern (USA), Dragons Blood (Euro), Dreamcast Express Extra (Jpn), Dreamcast Express Vol. 1 (Jpn),
Dreamcast Express Vol. 2 (Jpn), Dreamcast Express Vol. 3 (Jpn), Dreamcast Express Vol. 4 (Jpn), Dreamcast Express Vol. 5 (Jpn),
Dreamcast Express Vol. 6 (Jpn), Dreamcast Express Vol. 7 (Jpn), Dreamcast Middleware Conference Demo Disc Part 2 (World),
Dreamcast System-Disc 2 (World), Dreamcast Visual Memory Data Issue (Jpn), DreamFlyer (Jpn), DreamKey 3.0 (Euro), DreamKey (Euro),
DreamKey (Euro, Rev. 1), DreamKey Version 1.5 (Euro), DreamKey Version 1.5 (Fra), DreamKey Version 2.0 (Bel, Fin, Ned, Swe, Swi),
DreamOn Collection 2 (Euro), DreamOn Collection 3 (Euro), DreamOn Collection 4 (Euro), DreamOn Volume 10 (Euro),
DreamOn Volume 10 (Ger), DreamOn Volume 11 (Euro), DreamOn Volume 12 (Euro), DreamOn Volume 13 (Euro), DreamOn Volume 14 (Euro),
DreamOn Volume 15 (Euro), DreamOn Volume 16 (Euro), DreamOn Volume 17 (Euro), DreamOn Volume 18 (Euro), DreamOn Volume 19 (Euro),
DreamOn Volume 1 (Euro), DreamOn Volume 20 (Euro), DreamOn Volume 21 (Euro), DreamOn Volume 22 (Euro), DreamOn Volume 2 (Euro),
DreamOn Volume 3 (Euro), DreamOn Volume 4 (Euro), DreamOn Volume 5 (Euro), DreamOn Volume 6 (Euro), DreamOn Volume 7 (Euro),
DreamOn Volume 8 (Euro), DreamOn Volume 9 (Euro), Dream Passport 2 for LAN (Jpn), Dream Passport 2 (Jpn),
Dream Passport 2 (Jpn, Rev. 1), Dream Passport 3 (Jpn), Dream Passport 3 (Jpn, Alt), Dream Passport 3 (Jpn, Alt 2),
Dream Passport 3: Urban Style (Jpn), Dream Passport (Jpn), Dream Passport Premier (Jpn), Dream Passport Ver. 1.01 (Jpn),
Dream Preview Vol. 8 (Jpn), Dreamstud!o: 3D Adventure Construction (Jpn), Ducati World (Euro),
Ducati World Racing Challenge (USA), D+Vine [Luv] - Shokai Genteiban (Jpn), Dynamite Cop (Euro), Dynamite Cop! (USA),
Dynamite Deka 2 (Jpn), Dynamite Deka 2 - Taikenban (Jpn), Ecco 3D (World, Prototype 19990506),
Ecco II: Sentinels of the Universe (World, Prototype 20010219), Ecco the Dolphin: Defender of the Future (Euro),
Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 2PM),
Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 7AM),
Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000419),
Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000421), Ecco the Dolphin: Defender of the Future (Jpn),
Ecco the Dolphin: Defender of the Future (USA), Ecco the Dolphin: Defender of the Future (USA, Prototype 20000606),
Ecco the Dolphin: E3 Demo (USA, Prototype 19990508), ECW Anarchy Rulz (Euro), ECW Anarchy Rulz (USA),
ECW Hardcore Revolution (Euro), ECW Hardcore Revolution (USA), Eisei Meijin III: Game Creator Yoshimura Nobuhiro no Zunou (Jpn),
Eldorado Gate Vol. 1 (Jpn), Eldorado Gate Vol. 2 (Jpn), Eldorado Gate Vol. 3 (Jpn), Eldorado Gate Vol. 4 (Jpn),
Eldorado Gate Vol. 5 (Jpn), Eldorado Gate Vol. 6 (Jpn), Elemental Gimmick Gear (Jpn), Elemental Gimmick Gear (USA),
Elysion: Eien no Sanctuary (Jpn), E.O.S.: Exhibition of Speed (Euro), ESPN International Track & Field (Euro),
ESPN International Track & Field (USA), ESPN NBA 2Night (USA), European Super League (Euro),
Eve Zero Kanzenban: Ark of the Matter - Shokai Gentei Pack (Jpn), Evil Dead: Hail to the King (Euro),
Evil Dead: Hail to the King (Fra), Evil Dead: Hail to the King (USA), Evil Twin: Cyprien's Chronicles (Euro),
Evolution 2: Far Off Promise (Euro), Evolution 2: Far Off Promise (USA), Evolution: The World of Sacred Device (Euro),
Evolution: The World of Sacred Device (USA), Exodus Guilty Neos (Jpn), Expendable (USA), F1 Racing Championship (Euro),
F1 World Grand Prix for Dreamcast (Euro), F1 World Grand Prix for Dreamcast (Euro, Prototype 19990903),
F1 World Grand Prix for Dreamcast (Jpn), F1 World Grand Prix II for Dreamcast (Euro),
F1 World Grand Prix II for Dreamcast (Euro, Prototype 20000728), F1 World Grand Prix II for Dreamcast (Jpn),
F1 World Grand Prix (USA), F355 Challenge (Jpn), F355 Challenge: Passione Rossa (Euro), F355 Challenge: Passione Rossa (USA),
F355 Challenge: Passione Rossa (USA, Alt), F355 Challenge: Passione Rossa (USA, Prototype 20000501),
F355 Challenge: Passione Rossa (USA, Prototype 20000821), Fatal Fury: Mark of the Wolves (USA), Fighting Force 2 (Euro),
Fighting Force 2 (Euro, Prototype 19991202), Fighting Force 2 (Ger), Fighting Force 2 (USA), Fighting Force 2 (USA, Alt),
Fighting Force 2 (USA, Alt 2), Fighting Vipers 2 (Euro), Fighting Vipers 2 (Euro, Prototype 20001226), Fighting Vipers 2 (Jpn),
Flag to Flag (USA), Floigan Bros. - Episode 1 (Euro), Floigan Bros. - Episode 1 (USA), For Symphony: With All One's Heart (Jpn),
Frame Gride (Jpn), Frame Gride - Test Operation Disc (Jpn), Frogger 2: Swampy's Revenge (USA), Fur Fighters (Euro),
Fur Fighters (Euro, Demo), Fur Fighters (Euro, Prototype 20000602), Fur Fighters (Euro, Prototype 20000612), Fur Fighters (USA),
Fushigi no Dungeon: Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (Jpn), GaiaMaster: Kessen! Seiki-ou Densetsu (Jpn),
Gakkyuu-ou Yamazaki: Yamazaki Oukoku Daifunsou! (Jpn), Ganbare! Nippon! Olympics 2000 (Jpn), Garou: Mark of the Wolves (Jpn),
Gauntlet Legends (Euro), Gauntlet Legends (USA), Generator Vol. 1 (USA), Generator Vol. 1 (USA, Alt),
Generator Vol. 1 (USA, Alt 2), Generator Vol. 1 (USA, Alt 3), Generator Vol. 1 (USA, Alt 4), Generator Vol. 2 (USA),
Generator Vol. 2 (USA, Alt), Generator Vol. 2 (USA, Alt 2), Get!! Colonies (Jpn),
Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn),
Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn, Alt), Giant Gram: Zen Nihon Pro Wres 2 in Nihon Budoukan (Jpn),
GigaWing 2 (Jpn), GigaWing 2 (USA), GigaWing (Euro), GigaWing (Jpn), GigaWing (USA), GK: Giant Killers (Euro),
GK: Giant Killers (Euro, Prototype 20010109), Godzilla Generations: Maximum Impact (Jpn),
Golf Shiyou yo 2: Aratanaru Chousen (Jpn), Golf Shiyou yo: Course Data-shuu Adventure-hen (Jpn), Golf Shiyou yo (Jpn),
Grandia II (Euro), Grandia II (Jpn), Grandia II - Special Package (Jpn), Grandia II - Tentou-you Demo (Jpn), Grandia II (USA),
Grand Theft Auto 2 (USA), GTA 2 (Euro), GTA 2 (Fra), Guilty Gear X (Jpn), Guilty Gear X - Taikenban (Jpn), Gunbird 2 (Euro),
Gunbird 2 (Jpn), Gunbird 2 (USA), Gundam Battle Online (Jpn), Gundam Battle Online - Trial Edition (Jpn),
Gundam Side Story 0079: Rise from the Ashes - Premium Disc (Jpn), Gundam Side Story 0079: Rise from the Ashes (USA),
Gunspike (Jpn), Guru Guru Onsen 2 (Jpn), Guru Guru Onsen 3 (Jpn), Half-Life (Video) (World), Happy Lesson: First Lesson (Jpn),
Happy Lesson (Jpn), Harusame Youbi (Jpn), Headhunter (Euro), Heavy Metal: Geomatrix (Euro), Heavy Metal: Geomatrix (USA),
Hello Kitty no Dream Passport 2 (Jpn), Hello Kitty no Garden Panic (Jpn), Hello Kitty no Lovely Fruit Park (Jpn),
Hello Kitty no Magical Block (Jpn), Hello Kitty no "Otonaru" Mail (Jpn), Hidden & Dangerous (Euro), Hidden & Dangerous (USA),
Hoyle Casino (USA), Hundred Swords (Jpn), Hydro Thunder (Euro), Hydro Thunder (Euro, Prototype 19990908), Hydro Thunder (USA),
Hydro Thunder (USA, Rev. 1), Hydro Thunder (World, Prototype 19990616),
Kidou Senshi Gundam Gaiden: Colony no Ochita Chide... (Jpn), Millennium Soldier: Expendable (Euro),
Millennium Soldier: Expendable (Euro, Prototype 19990715), Promotion Disc (Jpn), Resident Evil: Code: Veronica (Spa),
Shinkisekai Evolution 2: Tooi Yakusoku (Jpn), Shinkisekai Evolution (Jpn), Super Speed Racing (Jpn), Tee Off (Euro),
Tee Off (USA), Tee Off (USA, Alt), The Flintstones: Viva Rock Vegas (Euro) [FakeShemp]
ibm5170: Alien Legacy (v1.00) [Justin Kerk]
interpro: Diagnostic Floppies, Intergraph System Software, Rebuild Floppies [Patrick Mackinlay]
leapster:
Cars (Spa), Disney Fairies (Spa), Disney Princesa - La Magia De Aprender (Spa), Dora the Explorer - Camping Adventure (USA),
Dora the Explorer - Piñata Party! (USA), Spongebob Squarepants - Through The Wormhole (USA), Star Wars - Matemáticas Jedi (Spa),
The Batman - El Poder De Los Números (Spa), Up (Spa), Wall-E (Spa) [Connie, Clawgrip, TeamEurope]
1st Grade (US), Dora the Explorer - Wildlife Rescue (USA, L-MAX), Letters on the Loose (USA, L-MAX), Madagascar (USA, L-MAX),
NASCAR (USA, L-MAX), Scholastic OutWit! (US), Spider-Man - The Case of the Sinister Speller (USA, L-MAX),
Spongebob Squarepants - Saves the Day (USA, L-MAX), Talking WORDS Factory (US) [TeamEurope, HardcoreHubz]
poly_flop:
Proteus 6809 FLEX Operating System (Version 2.8:3 - 1.1:2), Proteus Z80 CP/M Operating System (CP/M 2.2, BIOS 3.3)
[Andrew Trotman]
vsmile_cart:
ABC Land Aventure (Fra), Disney Winnie l'Ourson - La Chasse au miel de Winnie (Fra, Rev. 2),
Le Monde d'ELMO - Les Grandes Decouvertes D'Elmo (Fra), Oui-Oui - Detective d'un Jour (Fra),
Roi Lion - Simba Decouvre la Jungle (Fra), Thomas er ses Amis - Les locomotives s'entraident (Fra)
[TeamEurope, Buddybenj]


Translations added or modified
------------------------------
Chinese (Simplified) [YuiFAN]
Chinese (Traditional) [YuiFAN]
Dutch [Jos van Mourik]
French [noxx09]
Portuguese (Brazil) [Wellington Uemura]
Spanish [A. Viloria]


Source Changes
--------------
-fidlstix, rndrndqs: Fixed interface between MCU and LCD controller and added 7-segment digits. [AJR]

-tms9927: Configure using character clock rather than dot clock. [AJR]

-pit8253: Converted counters to subdevices. [AJR]

-sega_315_5195: Internalized communication latches; sound now works in fpointbla. [AJR]

-sol20: Added RS-232 port. [AJR]

-mcb216, cb308: Replaced UART with TMS5501. [AJR]

-hnayayoi.cpp: Use HD6845 CRTC for video; improved screen parameters. [AJR]

-vt100_kbd: Rewrote as UART-based serial device. [AJR]

-vt100: Restored bottom lines of screen. [AJR]

-vt100, la120: Made ER1400 non-volatile storage actually work. [AJR]

-debugger: Fixed extent of debug view, wplist output, watchpoint view, and find command for address-shifted memory spaces. [AJR]

-ins8250: Added hack to reset transmitter when Baud rate is changed. [AJR]

-trs80.cpp: Derived almost all clocks from actual crystals, including raw screen parameters. [AJR]

-d9final: Added NVRAM. [AJR]

-qtsbc: Rewrote driver based on SBC-880 schematics. [AJR]

-ay31015: Fixed receiver desync when next start bit arrives early, and synchronization at start bit. [AJR]

-unkitpkr: Added switch to disable card graphics in bookkeeping mode. [AJR]

-Separated TLCS-90 external IRQ line state from internal request register – fixes tenkai slowdowns. [AJR]

-artmagic.cpp: Replaced NVRAM with parallel EEPROM, and improved ADPCM banking. [AJR]

-Added DEC 12-15336-00 RS232 loopback connector type (required for VT102 modem control self-test). [AJR]

-rainbow: Corrected bit rate generator clocks and types. [AJR]

-g65816: Allow use of separate address spaces for program, data, opcodes, and vectors. [AJR]

-scn2674: Added preliminary support for SCN2672 variant. [AJR]

-vgmplay: Disable POKEY and QSound devices if not required. [AJR]

-Include option and file names in fatal error message for failure to load media image. [AJR]

-model2.cpp updates: [Angelo Salese]
* Added custom debugger commands to dump geometrizer disassembly and triangle list.
* Worked around ld rN, (rN) read on FIFO – fixes multiple crashes.
* Skip normals for every triangle/quad in geo mode 2/3 – fixes multiple graphical glitches.
* Fixed untextured path colors (used by Motor Raid and Daytona USA).
* Added direct framebuffer drawing (used by Last Bronx title screen).

-sharc: Implemented additional instructions used by Model 2 games. [Angelo Salese]
* Added Rn = Rn FDEP Rx BY : opcode (used by Last Bronx for a vital geometrizer function).
* Added fmul abs multi opcode (used by Gunblade NY).
* Added SET_UREG case $67 (used by Zero Gunner 2B).
* Fixed LSHIFT negative operations to not sign-extend the result (fixes Last Bronx frame flickering).

-segaic24.cpp: Added xhout and xvout register callbacks (fixes Model 2 3D viewport positions). [Angelo Salese]

-Wrote a preliminary TGPx4 interpreter core. [Angelo Salese]

-i960.cpp: Added support for burst stall on writes. [Angelo Salese]

-ddayjlc.cpp: Fixed clouds priority and title screen colors, added flip screen. [Angelo Salese]

-amstrad: Ignore invalid PSG register selection – fixes input issues with Monty on the Run and Airborne Ranger. [Barry Rodewald]

-metro.cpp: Enabled button 2 in daitorid* – it’s used to reorient tiles. [cam900]

-hyprduel.cpp: Cleaned up, converted to use imagetek_i4220_device, changed sound output to mono. [cam900]

-imagetek_i4220.cpp: Only draw portion of tilemaps exposed by clipping rectangle (improves performance). [cam900]

-sknsspr: Converted to device_rom_interface, allocate decode buffer at start time. [cam900]

-galpani3.cpp: Cleaned up code, added notes, allocate buffers at start time, improved alpha blending, sprite/background priorities
and background/background priorities, and reduced code duplication. [cam900]

-jchan.cpp: Minor improvements to sprite/sprite priorities. [cam900]

-rohga.cpp: Fixed graphics decoding. [cam900]

-segapcm: Added support for clock speed changes, and cleaned up code. [cam900]

-vgmplay updated: [cam900]
* Implemented Sega PCM interface registers.
* Convert QSound pitch to DSP clock input frequency.

-eolith.cpp: Corrected title/distributor for Chinese-language version of Iron Fortress. [cam900, Vas Crabb]

-kaneko16.cpp: Cleaned up OKI bank switching and sound latch handling. [cam900]

-es5510/taito_en updated: [cam900]
* es5510: Fixed DRAM read/write, and moved buffer allocation to start time.
* taito_en: Verified ESP input clock and output channels from GunBuster schematics, reduced runtime tag map lookups.
* esqpump.cpp: Split ES5506 out of interface.
* esqkt.cpp: Added esqpump for ES5510 interface, and fixed company tags.

-kaneko_grap2: Converted to device_rom_interface, added device address map, added internal palette, and implemented brightness
control. [cam900]

-mcatadv.cpp: Reduced code duplication, improved ROM region names, and converted to mono sound output. [cam900]

-wecleman.cpp: Added notes, cleaned up code, improved ROM region names, and converted to stereo sound output. [cam900]

-ES8712: removed sound output as it’s just a controller for an Oki MSM5205/6585 and 74157. [cam900]

-gcpinball.cpp, metro.cpp, lastbank.cpp, witch: Added notes, cleaned up code, and reduced runtime tag map lookups. [cam900]

-blzntrnd: Corrected stereo/mono outputs according to PCB type, fixed sound bank switching, and added notes. [cam900]

-lastbank: Use generic latch device for sound communication. [cam900]

-gcpinball.cpp: Improved ROM region names. [cam900]

-qs1000.cpp: Converted set_irq to WRITE_LINE_MEMBER. [cam900]

-eolith.cpp, eolith16.cpp, vegaeo.cpp: Cleaned up VRAM handling and drawing. [cam900]

-eolith.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp, vegaeo.cpp: Modernized sound latches, reduced runtime tag map lookups, and
improved ROM region names. [cam900]

-hidctch3: Replaced driver init with machine configuration. [cam900]

-mastboy.cpp: Cleaned up code, moved banked RAM handler into address_map_bank_device, fixed RAM error, added notes, and improved ROM
region names. [cam900]

-xexex.cpp: Cleaned up code, reduced runtime tag map lookups, added notes, marked with MACHINE_IMPERFECT_GRAPHICS. [cam900]

-tecmosys.cpp: Fixed background color, cleaned up bank switching, reduced code duplication, reduced runtime tag map lookups, added
notes, and marked with MACHINE_IMPERFECT_GRAPHICS (due to imperfect linescroll/mixing) and MACHINE_NO_COCKTAIL (due to incorrect
tilemap scroll when flipped). [cam900]

-ultraman.cpp, chqflag.cpp: Minor code clean-up. [cam900]

-k051649.cpp: Add scc_map to reduce duplication in driver memory maps. [cam900]

-divebomb.cpp: Use generic_latch_8_device for CPU communication and input_merger_any_high_device for interrupts, and improved tags.
[cam900]

-ddragon.cpp: Identified CPU types. [cam900]

-x68k: Implemented ADPCM panning and corrected ADPCM timer. [cam900]

-gstream.cpp: Added pre-calculated RGB palette for X2222, reduced code duplication, and removed unnecessary parameters. [cam900]

-Added extracted C-chip EPROM data for Volfied, Superman, Bonze Adventure, and Rainbow Islands; removed simulation. [Caps0ff]

-plugins/portname: Described revised format. [Carl]

-Added a hand-crafted C-chip EPROM for Rainbow Islands Extra, allowing simulation to be removed. [David Haywood]

-XaviX: Added notes on IRQ source register. [David Haywood]

-Added HDB-DOS device for Color Computer 1/2. [David Ladd]

-Added uPD934G percussion generator device, used by Casio RZ-1. [Dirk Best]

-hp64k: Added support for HPIB bus, and made extensive improvement to PHI emulation (BIST now passes). [F.Ulivi]

-Added slot device to tunnel IEEE-488 between processes over a socket connection. [F.Ulivi]

-Corrected Intellivision keyboard 6502 clock rate (was running at double speed). [Frank Palazzolo]

-spectrum: Fixed sprite flicker and missing graphics in several games. [geecab, R. Belmont]

-emscripten: Fixed issue causing drivers using netlists to fail, and disabled currently unsupported multithreading. [Justin Kerk]

-notetaker.cpp: Started to hook up EmulatorCPU 8086. [Lord Nightmare]

-naomi.cpp: Updated ROM board and BIOS documentation. [MetalliC]

-Dreamcast and derivatives: Enabled SH-4 recompiler by default. [MetalliC, Ryan Holtz]

-lynx96k: Added Scorpion and Danish ROMs as BIOS options. [Nigel Barnes]

-kr2376: Added keyboard matrix callbacks. [Nigel Barnes]

-bbc: Added cassette relay samples. [Nigel Barnes]

-bbc: Fixed shadow RAM corruption in Master/B+, and sideways RAM access in Model B. [Nigel Barnes]

-electron: Set CPU clock 2MHz/1MHz according to ROM/RAM access. [Nigel Barnes]

-model2.cpp: Fixed Zero Gunner background priorities. [O. Galibert]

-nes_apu: Derive frame counter from clock input. [O. Galibert]

-Removed macros from address maps. [O. Galibert]

-interpro: Various improvements, culminating in the ability to boot the “blue screen” rebuild floppy. [Patrick Mackinlay]
* Nearly boots CLIX – hangs trying to mount the filesystems.
* Refactored CPU/MMU memory access, added alignment faults, and added support for DMA virtual addressing.
* Implemented most C400 instructions, and fixed wait instruction.
* Removed broken forced interrupt handling.

-gunpey: Extracted decompressed sprite data – loaded to fix graphics until compression is understood.
[Peter Wilhelmsen, Morten Shearman Kirkegaard]

-midvunit.cpp: Cleaned up inputs and outputs, improved motion inputs, and sorted main buttons. [Risugami]

-seattle.cpp: Cleaned up outputs. [Risugami]

-Added ability to start/stop AVI recording during emulation session, and improved handling of native aspect screenshots on systems
with arbitrary numbers of screens. [Ryan Holtz, Vas Crabb]

-M1COMM, M2COMM, S32COMM: Improved simulation: [SailorSat]
* Fixed partial frame read and added VSYNC packets.
* Added relay mode (used by stcc), detect/handle connection loss, improved sync.
* Converted to use osd_file rather than emu_file.
* Added comm_framesync option to force instances to stay in sync.
* Added preliminary MB89374 emulation – works well enough for Virtua Racing ad Virtua formula to link using real firmware.
* Removed m1comm from the default model1 configuration, as not every game has one.

-Converted glasgow.cpp to use mmboard device for chess board I/O. [Sandro Ronco]

-Corrected size of MK48T12 timekeeper RAM. [smf]

-validity check: Test all 33 possible results from count_leading_zeros() and count_leading_ones(). [smf]

-Donkey Kong: Changed orientation so that -norotate matches direct feed recordings. [smf]

-Added QuikLoad option for several CP/M-80 systems (Altos 5, Aussie Byte II, Decision Mate V, Kaypro, QX-10, Xerox 820). [Stefano]

-c352.cpp: Changed μ-law algorithm to match Namco’s Wii VC emulator, fixed static noise between fights in Tekken 3, and fixed order
of phase inversion flags. [superctr]

-rgbsse: Fixed scaling functions for negative values – fixes graphical anomalies in warfa. [Ted Green]

-kayproii: Fixed Baud rate generator connections (serial port and keyboard were reversed). [Vas Crabb]

-Changed build options to make deprecated declaration warnings non-fatal and enabled by default. [Vas Crabb]

-Started deprecating and removing poorly-performing output system APIs. [Vas Crabb]

-Deprecated and removed all uses of running_machine::first_screen. [Vas Crabb, Ryan Holtz, AJR, R. Belmont, Nigel Barnes]

-dsp16: Rewrote interpreter and disassembler. [Vas Crabb]
* Interpreter implements almost all features and has machine cycle accuracy/granularity.
* PIO and a subset of SIO output excluding multiplexed modes are implemented.
* Disassembler syntax mostly matches that used by assembler, and shows live comments for predicated operations.

-qsound: Added low-level emulation using DSP program (only enabled in vgmplay for performance reasons). [Vas Crabb]

-qsoundhle: Changed sample rate and playback behaviour to better match DSP. [Vas Crabb]

-Restricted ROM names to a shell-friendly subset of printable ASCII. [Vas Crabb]

-Reduced use of naked pointers, using namespace, and preprocessor macros in recompiling CPU cores. [Vas Crabb]

-Converted most machine configuration helpers to non-static member functions and adjusted macros to match. [Wilbert Pol]

-crospang.cpp: Corrected clock speeds based on oscillators and PCB info. [Brian Troha]

-gameboy.xml, gbcolor.xml, leapster.xml, vsmile_cart.xml, vsmile_cd.xml, vsmilem_cart.xml: Corrected Spanish titles. [ClawGrip]

-sauro.cpp: Verified clocks for Sauro. [Corrado Tomaselli, The Dumping Union]

-sf2b: Identified manufacturer. [f205v]

-atetris.cpp: Updated documentation for atetrisb2 and atetrisb3. [f205v]

-Dumped PLA from CBM plus4 family. [Guru]

-spaceg: Dumped PROMs. [Guru]

-opwolf.cpp: Measured C-chip clock on a working PCB. [Guru]

-shuttlei: Corrected main CPU clock divider and added PCB description. [Guru]

-ti85.cpp: Added OS v4.0 as a BIOS option for ti84pcse. [Julian Lachniet]

-leland.cpp: Corrected ROM labels and documented undumped PALs for Pig Out: Dine Like a Swine! [Kevin Eshbach, The Dumping Union]

-leland.cpp: Corrected ROM name for revision 5 of Ataxx. [Kevin Eshbach, The Dumping Union]

-Updated hiscore.dat for recent changes. [Leezer]

-alphatro.cpp: Improved ROM names, and added real ROM for machine with BICOM graphics extension. [rfka01]

-Corrected year for San Francisco Rush: The Rock. [sjy96525]

-argus.cpp: Dumped PROM for valtric. [system11, The Dumping Union]


For Windows, Linux, and macOS

http://www.mamedev.org
 

GBE+ 1.2 released

GBE+ the DMG/GBC/GBA emulator, and experimental NDS emulator has been updated to version 1.2.

You can download the windows version from https://github.com/shonumi/gbe-plus/releases
 


    Saturday, March 31, 2018
Mesen 0.9.5

Mesen has its first release for 2018, now at 0.9.5. The NES and Famicom emulator has been updated with this change log:

New Features

* Debugger: Tons of new features, UI improvements, performance improvements and bug fixes.
* HD Packs: New features, performance improvements and bug fixes.
* FDS: Improved compatibility of the automatic disk insertion feature.
* UI: Added a few minor options (and increased the number of savestate slots to 10).

Bug Fixes

* Input: Changed input polling timing to reduce input lag by 1 frame.
* Linux: Improved SDL error handling to prevent crashes.
* Accuracy: Fixed a mirroring issue with mapper 30 games.



Download at https://www.mesen.ca/
 

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