As many regulars to the forums have seen, and in emulation in general and development for xbox in general, with the Xbox live creators program opening up many opportunities for indie developers to publish to the xbox, but what about emulation?
It's come to no surprise that many have asked, and even have initially tried to bring emulation to the system, but after all the "maybes" windows store has finally updated its polices...
Games must gracefully handle errors with or disconnection from the Xbox Live service. When attempting to retry a connection request following a failure, games must honor the retry policies set by Xbox Games. When they are unable to retrieve configuration information for or communicate with any non-Microsoft service, games must not direct users to Microsoft support.
Games must not store user information sourced from Xbox Live, such as profile data, preferences, or display names, beyond a locally stored cache used to support loss of network connectivity. Any such caches must be updated on the next available connection to the service.
Xbox Live games must comply with the following requirements for service usage:
Do not link or federate the Xbox Live user account identifier or other user account data with other services or identity providers.
Do not provide services or user data in a way that it could be included in a search engine or directory.
Keep your secret key and access tokens private, except if you share them with an agent acting to operate your app and the agent signs a confidentiality agreement.
Do not duplicate the Xbox Live Friends service.
Apps that emulate a game system are not allowed on any device family.
So...erm that seems to be a nope then! Was it all that surprising, considering apart from google with its play store, you won't see emulators on any current un-hacked systems.
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