A first preview release of "WiirtualBoy", a Virtual Boy emulator for the Nintendo Wii has just been made available by raz0red and Arikado at the project's Google Code page. It is a port of the Mednafen Virtual Boy emulator and supports remappable controls and an anaglyph mode.
Mednafen a multi-system emulator has been updated. Mednafen emulates the following systems: Atari Lynx, Game Boy/Game Boy Color, GameBoy Advance, NES/Famicom, PC Engine (PC Engine CD), TurboGrafx 16 (TurboGrafx 16 CD), SuperGrafx, NeoGeo Pocket/NeoGeo Pocket Color, PC-FX, WonderSwan/WonderSwan Color, Sega Game Gear, Super Nintendo Entertainment System (SNES), Sega Genesis / Mega Drive, Sega Master System and Nintendo Virtual Boy
The planned 0.9.17-WIP release was taking longer than expected, so this is a branch of sorts off 0.9.16, with bugfixes backported from what will eventually be released as 0.9.18-WIP.
-- 0.9.17-WIP: --
February 12, 2011:
PCE: Adjusted ADPCM emulation slightly, fixes massive A/V sync problems with "Sherlock Holmes".
January 29, 2011:
NGP: Masked NGP BIOS syscall code properly, thanks to SANiK for pointing it out.
MD: Changed line timings so vertical refresh rates are the same in both 256 and 320-wide modes.
PCE: Fixed a Seiya Monogatari ADPCM-related lockup, thanks to Rakashazi for pointing the problem out.
A new beta build for Reality Boy was released today fixing some previous bugs. Here is what was posted for version Beta 0.82.1.
08/28/05 - A bunch of updates today. First ther was a bad bug in the debug build of reality boy, so I added beta 0.82.1 to fix the problem. I added a bunch of new patents on the VB displays, get them in the programming section. I fixed some typeos in the affine mode doc. And most of all, I uploaded the code to my affine mode demos. Hopefully someone can take this further and get a real affine mode demo going.
Head on over to the official site for more information.