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    Tuesday, April 15, 2014
Ootake 2.75

Ootake [pronounced oh - ta - ke] is great PC Engine/TurboGrafx16 emulator, with high compatibility, nice GUI and a lot of settings.




- "Power-On Black Screen Effect" menu was added to CPU menu. When this menu is checked, the state of a television at power-on (the screen display passes about one second) is simulated. (default)
- "Configure Sprite&BG Buttons" menu was added to CPU menu. This is a function for the developer. The button (keyboard is also available) that switches non-display of sprite and BG is set.
- With Windows8, the bug that the file dialog occasionally stopped was corrected.
As for the Windows8 environment, the delay of the display (two extra frames with Win7/Vista invalidated Aero case) happens. because the drawing buffer(Aero with win7/vista) was not voidable. If possible, please play with Windows7/Vista/XP when you enjoy an action or a shooting game.
For Windows8.1, I schedule "Direct3D low-latencypresentation API function" of DirectX11.2 to be used in the far future. I want to cancel Input Lag.
- The speed and timing were brought close to the movement of a real machine. In the start demo of "Asuka 120% Maxima", the problem that one frame screen falls into disorder was solved. In the demo of "The Kung-Fu", the problem that the upper part of the screen flickers was solved(reduced. with even real machine it sometimes has the flicker).
- Additionally, a detailed part has been improved and corrected.
+ I began Twitter. (Japanese language) http://twitter.com/kitao_n
* The happiness of the game is the world human race commonness. It longs for peace.
* I think that it cannot do improvement & correction of the above-mentioned if there are many neither operation report nor defect report. Thank you really for you who reported.

Check out official website for further information and latest files.
 



    Thursday, May 09, 2013
Ootake 2.69

Ootake [pronounced oh - ta - ke] is great PC Engine/TurboGrafx16 emulator, with high compatibility, nice GUI and a lot of settings.




- It corresponded to operation with "Windows 8". In "Windows 8", classic display method of desktop (Windows7's Areo invalidity) was abolished. As a result, it has the display delay of about two frames compared with XP and Win7(classic display). Therefore, the difficulty of the shooting game especially becomes hard. The operated happiness decreases, too. If you want to enjoy playing games, the current state strongly recommends the personal computer of "Windows 7" to be selected. I want to transmit the importance at this display time lag to the staff of Microsoft. However, it is not easy to transmit it. I do not give it up because it is very precious for games.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc.


Check out official website for further information and latest files.
 



    Thursday, April 18, 2013
Ootake v2.68

Ootake [pronounced oh - ta - ke] is great PC Engine/TurboGrafx16 emulator, with high compatibility, nice GUI and a lot of settings.




+ The movement of "6-Button Pad" was fixed. In the casino scene of "Emerald Dragon", the input problem was solved. In "Linda3", the input problem (generated by v2.67) was solved.
+ The speed and timing were brought close to the movement of a real machine. In the stage 8 demo of "Spriggan mark2", the problem that the screen occasionally fell into disorder (generated by a recent version) was solved.
+ Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc.



Check out official website for further information and latest files.
 



    Monday, December 17, 2012
Ootake v2.67

Ootake [pronounced oh - ta - ke] is great PC Engine/TurboGrafx16 emulator, with high compatibility, nice GUI and a lot of settings.




- The movement of "6-Button Pad" has been improved. In "Emerald Dragon", the problem that the III-VI button of 6-Button Pad did not occasionally work was solved.
- With a fast CD-ROM access PC environment, in the last stage of "Tengai Makyou II", the problem that the voice occasionally became interrupted was solved.
- With a fast CD-ROM access PC environment, in "Ranma 1/2", the problem that the display of the visual scene occasionally fell into disorder was solved.
- With a fast CD-ROM access PC environment, in "Mugen Senshi Valis", the problem that had occasionally stopped was solved.
- Additionally, a detailed part has been improved and corrected.


Check out official website [yeah, it's jap. :] for further information and latest files.
 



    Thursday, September 06, 2012
Ootake v2.66

Ootake [pronounced oh - ta - ke] is great PC Engine/TurboGrafx16 emulator, with high compatibility, nice GUI and a lot of settings.




- The shortcut keys was added. [Alt]+[1-4]...The size of the window is switched when playing a game. * If the window size of x4 or x3 is set, the power of PC is necessary to some degree.
- The shortcut keys was added. [Alt]+[Enter]...Full screen and the window mode change.(same [F12])
- Some volume balances when playing a CD-Game have been adjusted. I think that the tone quality of the CD-DA sound improved, too.
- When "PC Engine Mouse" is connected ("Input->Mouse" menu), it corresponded to operation with "Multi-Tap" ("Input->Multi-Tap" menu).
If "Multi-Tap" menu is turned on, it becomes the following. [1P connecter]...Mouse, [2P connecter]...#1Joypad. As a result, in the shooting game of "Tokimeki Memorial", it is possible to play comfortably.
- The speed and timing were brought close to the movement of a real machine. In the stage 3 of "The Kung-Fu (China Warrior)", the problem that the raster scroll occasionally flickered was solved.
- With the setting of "CPU->Perform SpriteLimit" menu, the bug that had not occasionally functioned correctly (generated from v2.63) was corrected.
- Additionally, a detailed part has been improved and corrected.
- The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc.


Check out official website [yeah, it's jap. :] for further information and latest files.
 



    Sunday, March 11, 2012
Ootake v2.65

Ootake [pronounced oh - ta - ke] is great PC Engine/TurboGrafx16 emulator, with high compatibility, nice GUI and a lot of settings.




- "Windows Auto V-Sync (Time-Lag exists)" was added to "Setting->Screen"
menu. Use this with a PC environment to which V-Sync(flicker cancellation) doesn't function well.
* A little display delay happens when this setting is used. With a PC environment without the problem, please select "V-Sync (59-61Hz)".
* Only Direct3D-mode(default) is effective.
- "V-Sync Timing Adjust (for Old PC)" was added to "Setting->Screen" menu. With old PC etc., if the upper side of the screen flickers, try this menu.
- A detailed volume balance of the Wave-Memory-Sound has been adjusted. I think that I was able to improve tone quality.
- The processing part of the Wave-Memory-Sound has been improved. In "F1 Triple Battle", "Fire Pro Wrestling Series(1-3)" and "Formation Soccer'90" etc., the tone has approached a real machine.
- The speed and timing were brought close to the movement of a real machine. In "Flash Hiders", at the victory or defeat settlement, the problem that one frame of the screen darkens (generated by a recent version) was solved.
- When "Screen->FullScreen Customize->FullScreen Resolution Auto Change" menu is used, when the screen is switched by the automatic operation, the bug that had slowed (generated by v2.64) was corrected. And, it was sped up a little.
- When "Load State" is done, the bug that the size of the window did not uncommonly fit (generated by v2.64) was corrected.
- Additionally, a detailed part has been improved and corrected.


Check out official website [yeah, it's jap. :] for further information and latest files.
 



    Monday, February 06, 2012
Ootake v2.64

Ootake [pronounced oh - ta - ke] is great PC Engine/TurboGrafx16 emulator, with high compatibility, nice GUI and a lot of settings.




- At setting of "Option" button in the start window, "MiddleLight" button
was added. If your PC power isn't enough, please use this.
- At "TV Mode" and "Horizonal Scanlined" mode (Setting->Screen menu), the
image quality setting of default was changed. The density of scanlines was
changed to 70% from 30%.
- At 640x480FullScreen, Horizonal Scanlined (& TV Mode) and Full-Stretched
Mode, the image quality was improved. * At this mode, a stretch of screen
isn't performed. The FullScreen is drawn with drawing of overscan area.
- The speed and timing were brought close to the movement of a real machine.
In "Circuslide", The problem that BGM occasionally fell into disorder was
solved.
- The processing of switching to full-screen has been improved. (
correspondence to older PC environment)
- Additionally, a detailed part has been improved and corrected.
- The execution file for "Windows 98/Me" was opened to the public. The
operation test is not done. Please see "Readme98.txt" in the ZIP file
about details and notes, etc.


Check out official website [yeah, it's jap. :] for further information and latest files.
 



    Wednesday, February 09, 2011
Ootake 2.50

News via Emurussia

PCEngine/Turbo Grafx 16/PCE CD/TG16 CD6 emulator for Windows have been updated recently. Changes:
- When CD-ROM of "Star Parodia" was CD Full-Installed("CD-ROM" menu), the problem of freezing it was solved.
- At "CD-ROM -> CD FullInstall" menu, the bug that the noise had been occasionally recorded at the end of track 1(Track01.wav) was corrected.
- The drawing processing part of the video chip was brought close to the movement of a real machine. In "World Circuit", the problem that background color of the title screen is a black was solved.
- The speed and timing were brought close to the movement of a real machine. In the stage 8's demo of "Spriggan Mark II", the problem that the screen occasionally fell into disorder (generated by a recent version) was solved. In the battle scene "Tengai Makyou 2" and "Linda3", the problem that the background screen had flickered (generated by a recent version) was solved.
- Additionally, a detailed part has been improved and corrected.

Homepage
 



    Thursday, January 27, 2011
Ootake 2.49

News via Emurussia


PCEngine/Turbo Grafx 16/PCE CD/TG16 CD6 emulator for Windows have been updated recently. Changes:
- "Configure Pause Button" was added to "CPU" menu. Set this if do pause with a JoyPad.
- In a certain PC environment, The problem that screen saver and monitor power saver of Windows had not been occasionally stopped was corrected.
- The drawing processing part of the video chip was brought close to the movement of a real machine. In the opening demo of "Travel Epuru", the problem that drawing has fallen into disorder (generated from v2.14) was solved. In "Youkai Douchuuki", the problem that the upper part of the screen was cut (generated from v2.45) was solved.
- The speed and timing were brought close to the movement of a real machine. In the opening demo of "Travel Epuru", the problem that drawing on the screen falls into disorder by one frame was solved.
- With the screen mode of "Non-stretch", when switching from full-screen to the window mode, the bug to which the position of the window shifted was corrected.
- Additionally, a detailed part has been improved and corrected.



Homepage
 



    Saturday, May 24, 2008
Ootake 1.52 Released


1.52:
- When using Ootake with "Non-Scanlined" screen-setting, at the display of frame-rate with "Info->Show FPS" menu, the bug that had not been occasionally displayed by the environment was corrected.
- When switching to the FullScreen mode, the refresh rate of display switches to "60Hz" by the automatic operation. (*In Windows98/Me, it is not possible to switch by the automatic operation.)

1.51:
- In the start demo of "Pop'n Magic", the problem that the screen has fallen into disorder was corrected. (Timing of CD-ROM access processing)
- At the display of frame-rate with "Info->Show FPS" menu, the bug that had not been occasionally displayed by the environment was corrected.
- In the continue-screen of "Paranoia(Psychosis)", the problem that some characters had shaken was corrected. (Correction of timing)
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
 



    Friday, May 16, 2008
Ootake 1.5.0 Released

Message from the author:


+ Please let me do a little an important talk for the game field. It is continuation of the story (Input Delay(Lag) problem) written last time.
+ The delay influences people who do not feel the delay, too. Even if you cannot feel the delay, the difficulty of the game goes up certainly, and the pleasure of the game certainly falls. As a result, there might be a case that goes away from the game (Or, the played frequency decreases. Without recognizing the cause for myself).
+ "Golf game" is the most remarkable to feel the delay. Please play "Naxat Open"(the masterpiece golf game of "PC Engine") by full-screen(for easy to watch). And, watch the power meter(small circle) of the screen seriously when you swing. In the state, push the button of the pad when the power meter(small circle) came right above person's head. When playing with the display monitor where delay hardly exists, in "Ootake", the meter (small circle) stops at once if the button is pushed. But, in "MagicEngine(input-lag is large)", the meter(small circle) stops in the place that shifted to the right a little. If you do not push the button (do not shot) after this, this test can be repeated. Please try repeatedly. And, you must feel the difference of "Play Sense".
+ When you recognize the input-lag, if you push the button ahead of time, it becomes a temporary solution. However, you will not feel good feelings in the method. True interest of the action game is ruined. Though it is not desirable, the timing of the golf game can become accustomed. However, the timing of the baseball and tennis game becomes unnatural late. Because up, down, left, and right movement is necessary. Even the timing of other actions and shooting games is similar.
+ As a result, I strongly worry about the misunderstanding (difficult and not interesting for the delay) of the game.
  * Example of measures on emulator author side -> http://www.ouma.jp/ootake/delay.html
  * Measures on user side PC environment -> http://www.ouma.jp/ootake/delay-solution.html
+ Therefore, please read above-mentioned "Measures on user side PC environment", and make a good PC environment if possible. And, in "Ootake", enjoy playing "PC Engine(TG16)" games sincerely.
+ Thank you for reading. Hereafter, they are update details of v1.50.

Changes:


- "Show FPS" was added to "Info" menu. "Frame Rate (frames displayed per one second)" is displayed on the screen(left-bottom). When the personal computer is an enough speed, this keeps almost 60(occasional 59). When this frequently falls below 60, the processing speed of the personal computer is insufficient. In that case, please lighten the setting (FullScreen[F12] or "Volume->Light PSG" menu).
- In the start demo of "Efera & Jiliora - The Emblem From Darkness", the bug that the voice had become interrupted (generated by v1.49) was corrected.
- When source is compiled with gcc, the part that was not able to be compiled correctly according to the version of gcc was corrected.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
 



    Saturday, May 10, 2008
MagicEngine v1.1.1 Released *Updated to v1.1.2*

A new version of MagicEngine, a shareware Turbografx 16 / PC-Engine Emulator for PC and MAC has been released. Here is the change log for this version:


v1.1.2:

- added a new option in the pce.ini file
'[misc] screen_resolution' to display the current
screen resolution of the PC-Engine under the FPS counter
- moved the 'fullscreen' option from the ratio menu to
the zoom menu, like that it's now possible to select
fullscreen stretch while preserving the aspect ratio,
this can be useful for exemple for those who have
a 16:9 wide monitor
- fixed the slow down problem when the Supergrafx emulation
was enabled

v1.1.1:

- fixed a bug in the cheat engine,
ROM codes were not always working
- fixed a sprite rendering bug which could corrupt graphics
- fixed a bug in the custom resolution initialization
- fixed a bug in the vsync initialization


MagicEngine Homepage
MagicEngine v1.1.1 Download Page
 



    Friday, May 09, 2008
Ootake 1.49 Released

A message from the author:


+ This will be an important talk for the future of "PC Engine(TG16)" emulator. Please read though it is my not good English Language.
+ "Ootake" is not satisfied with "the game was able to be started". "The game can enjoy even ending" is a target. Therefore, Ootake sticks to detailed reproduction. Especially, it sticks to the reproduction of "Reactive speed of the Joypad".
+ Please do seriously and compare the Shooting & Action game by "MagicEngine(Charge)" and "Ootake(Free)". Perhaps, almost playing by "Ootake (the delay after the pad is operated is minimum)" will be able to take a high score. I think the difference of the operation feeling to be felt.
+ This greatly influences "Played happiness", too. Though it becomes a severe opinion, it will not be able to enjoy the game enough by "MagicEngine(the delay from the pad operation to the reaction is large)". The delay also has danger of making it to the one to which even "Evaluation of the game" was mistaken. Therefore, "Ootake" is checked always severely "Whether it is possible to enjoy it by the sense similar to a real machine or not?". Because it is a respect of minimum to a past masterpiece "PC Engine(TG16)" game. About the delay measures of "Ootake" - http://www.ouma.jp/ootake/delay.html
+ There are no feelings that criticize "MagicEngine". I think that it did wonderful work. But, it greatly delayed the development of "PC Engine" emulator compared with other machine (NES, SNES, GENESIS, etc.) emulators. Because the monopolized (even the BAD ROM-image could be played) "MagicEngine" was "Source closed-door". Other machine(NES, SNES, GENESIS, etc.) emulators has developed greatly by an excellent source code and information on hot people.
+ Fortunately now, "Mednafen(Free)" and "Ootake(Free)" exist. Those reproduction level is higher than "MagicEngine". And, they keep disclosing the source and information. I feel that it is time when "MagicEngine" also discloses the source and information if "PC Engine(TG16) is loved. This is my selfish hope. Because the continuance of development can be handed over to young people who love retro game. "Even future generations keep telling an old masterpiece with perfect reproduction." I think that this is essence of the emulator.
+ Thank you for reading. Hereafter, they are update details of v1.49.

And here are the changes:



- "Set Other SystemCard image" and "Play with Other SystemCard" were added to "CD-ROM" menu. "System card of an old version" can be set (It is possible up to two), and it can be started at once.
- "Play with Backup-RAM Full" was added to "CD-ROM" menu. The state that the capacity of backup RAM becomes full is reproduced, and the warning screen of each game can be seen.
- The processing part of ADPCM sound was brought close to a real machine. In "Urusei Yatsura", the warning voice full of the capacity of backup-RAM is sounded to the last minute.
- When "Arunamu no Kiba" is started, the message of "Recommend Install" is displayed. ("CD-ROM -> Install(CDspeed-up)" menu) Then, it is possible to play with stability.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
 



    Friday, May 02, 2008
Ootake 1.48 Released


1.48:
- v1.47 had a miserable bug. The bug of the CPU(HuC6280) emulation (In "Motoroader", the screen display falls into disorder, etc.) was corrected.

1.47:
- CPU(HuC6280) processing part was sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
- The repetition processing of the CD-DA sound was brought close to a real machine. In the visual scene of "Arunamu no Kiba", the problem that had stopped at a pitch-dark screen occasionally (generated from a recent version) was solved.
- In "Popful Mail", the weight of processing was reduced in some measure with PC not fast.
- In the visual scene(one place) of "Nekketsu Legend Baseballer", the interrupted voice was corrected.
- At Full-Screen mode, when setting it to the resolution of 1600x1200 or more, the bug to which the screen had not been correctly occasionally displayed was corrected.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
 



    Friday, April 25, 2008
Ootake 1.46 Released


1.46:
- The volume (listening-feeling) in the small volume part of the PSG sound was brought close to a real machine. The sound condition and harmony have approached a real machine. I think that I was able to improve the entire tone quality. Especially, a small-volume game as "Soldier Blade" and "Gunhed (Blazing Lazers)" obtained a big improvement.
- In the visual scene of "Akumajou Dracula X", the problem that the top on the screen falls into disorder uncommonly was corrected. * The disorder is still seen when changing to the setting that displays the over scanning area. Therefore, the play switched to the setting that doesn't display the over scanning area ("F11" key. The setting can be maintained by "File->Set Resume" menu or the state saving.) is recommended.
- Additionally, a detailed part has been improved and corrected.

1.45:
- "Use Black Belt when Hide Overscan" menu was added to "Setting->Screen" menu. If this check is put, the size of Ootake-window can be maintained when the over scanning area is concealed ("F11" key or "Screen->Show Overscan Area" menu).
  * At "Start Overscan Customize" menu (above one), if it is set that the over scanning area is not displayed, this menu is invalid.
- The access processing of CD-ROM was brought close to the movement of a real machine. In "GS Mikami", the problem that had stopped on a black screen occasionally was solved.
- In the visual scene of "Nekketsu Legend Baseballer", the gap of the voice was corrected. (I was able to do the correction confirmation even to ending.) *The play installed by "CD-ROM->Install(CD speed-up)" menu is recommended (CD-ROM access is severe in this game).
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
 



    Sunday, April 13, 2008
Ootake 1.44 Released


- Processing that decided the vertical display beginning position was brought close to a real machine. In "Strider Hiryu", the problem that the high-score display in the top of the screen is lacked was solved.
- "Overscan Height 6dot" menu was added to "Screen->Overscan Customize" menu.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
 



    Sunday, April 06, 2008
Ootake 1.43 Released


- "Screen->Show Overscan Area" menu was added. When the check is put on this menu, over scanning area (part not seen in edge usual TV of the cathode-ray tube almost) is displayed. I think that the person who was handling the monitor where the over scanning area is seen feels the atmosphere.
  * When the game is made, the over scanning area assumes the possibility of not seeing it. There is no problem even if it doesn't see it. Therefore, in some games, the noise image is displayed in the over scanning area.
  * The display can be switched by even pushing "F11" key. The switch of "TV Mode" changed to "F11" while pushing "Ctrl" key.
  * At "Setting->Screen->Start Overscan Customize" menu, the setting for the start is possible.
- The processing speed and timing were elaborately brought close to a real machine. In "Metal Angel", the problem that the screen has blinked was solved.
- In "Dragon Spirit", "Ys IV", "Youkai Douchuuki" and "Legend of Hero Tomma", even when the turbo-button(auto-fire) setting was set to "High Speed", the function became effective.
- With the game for "PC Engine Mouse", the click operation can be done by even pushing "I" button and "II" button of the joypad (controller 1). And, a wrong reset operation was prevented when the wheel(SELECT&RUN) is operated.
- In "Side Arms (Hu-Card)", the problem that some raster scrolls fell into disorder occasionally was solved.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
 



    Wednesday, April 02, 2008
Ootake 1.42 Released


- Some overall processing speeds were sped up (The optimization option of the development compiler was changed). Especially, processing might have lightened in some measure on the personal computer environment with a not high spec.
- It corresponded to software that had changed the width of each line of the screen display. In Chapter-4 of "Yami no Ketsuzoku", the message came to be displayed correctly.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
 



    Monday, March 24, 2008
Ootake 1.41 Released


- The image quality (color tone) has been elaborately adjusted. If a fast personal computer environment is used, it is possible to set it to a sharp image quality by "Screen->Screen" menu, too.
- "Briteness" menu was added to "Screen" menu. Use it to adjust brightness slightly.
- The operation timing of the raster interrupt processing was brought close to running on of a real machine.
- In "Zan - kagerou no toki", the problem that the window shakes up and down was solved.
- The transfer part between V-RAM has been improved. In "Nazo no Masquerade", the problem that the character takes the shape (generated from ver1.02) was solved.
- "Joypad Background Ok" and "Keyboard Background Ok" were added to "Input" menu. The permission of "the operation when no focus of Ootake's window" can be set.
- When using Ootake with "Windows 98/Me", the problem that CD-ROM drive might not be able to be recognized was corrected. * Operation with "Windows 98/Me" is not tested.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
 



    Sunday, March 02, 2008
Ootake 1.40 Released


- The noise of the sampling voice of the wave memory sound reduced. As a result, the tone quality has been improved.
- The ADPCM sound processing was brought close to a real machine.
- The processing speed and timing were elaborately brought close to a real machine. In the third stage of "Soldier Blade", the problem that one frame screen fell into disorder occasionally was solved. In "Racing Damashii", the problem that race screen shook occasionally etc. were solved.
- While playing CD-DA, when a game is reset with "SELECT+RUN" button, the bug that had been occasionally freezed was corrected.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
 



    Sunday, February 24, 2008
Ootake 1.39 Released


- The resolution of the PSG sound (wave memory sound) has been improved. As a result, the tone has approached a real machine. On the other hand, processing is a little heavy. If a personal computer environment not fast is used, select "Volume"->"Light PSG" menu.
- Processing of drawing on the screen was sped up. Additionally, if "Volume"->"Light PSG" menu is used, the processing lightens. And, In the window mode of "Windows Vista", V-Sync comes to work, and compatibility with gadgets has improved.
- In "F1 Circus", the bug not to be able to start car (Generated from v1.29. Controller processing relation) was corrected.
- The processing speed and timing were elaborately brought close to a real machine. At the title screen of "Macross 2036", the problem that had fallen into disorder by one frame occasionally was solved.
- When "Private eye dol" is started, the message to recommend [CD Install ("CD-ROM"->"Install" menu)] is displayed. The screen display of the demo is steady by the "CD Install".
- It corresponded to the initial shipment version of "Linda Cube".
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
 



    Saturday, February 16, 2008
Ootake 1.38 Released


- The access processing to the ADPCM memory was modeled on a real machine. "Tengai Makyou - ZIRIA" came to operate. In "Kagami no Kuni no Legend", Nori-P came to talk when the name was input.
- The timing of the CD-DA sound processing was elaborately brought close to a real machine. Moreover, the error margin by the PC environment was shortened.
- The processing speed and timing were elaborately brought close to a real machine. In "Cosmic Fantasy 2", the problem that the screen had shaken by one frame was solved.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
 



    Saturday, February 09, 2008
Ootake 1.37 Released


- The volume balance of ADPCM voice was elaborately brought close to a real machine.
- The interrupt processing of the CD-ROM access was modeled on a real machine.
- In "Neo Nectaris" and "Macross - Eien no Love Song", the saving to backup-RAM became possible. * In "Neo Nectaris", when the state saving before v1.36 is loaded, the backup-RAM-saving might not be able to be done normally. At that time, please advance to the next stage, and it is possible to save normally.
- When using Ootake with "Windows 98/Me", the bug that the error goes out when becoming full-screen (generated by v1.36) was corrected.
  * Operation with "Windows 98/Me" is not tested.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
 



    Monday, February 04, 2008
Ootake 1.36 Released


- In the battle scene of "Tengai Makyou II", etc. when it passed time, the bug that the CDDA music was played (repeat play bug. generated from v1.32) was corrected.
- When using Ootake with "Windows 98/Me", after it had returned from full-screen, the problem that the resolution doesn't return (generation from v1.35) was corrected. * Operation with "Windows 98/Me" is not tested.

Ootake Official Site
 



    Saturday, February 02, 2008
Ootake 1.35 Released


- The function to convert a "bad 3Mbit Rom-image file (over dumped with specific dump machine)" was added.
  * Operating a "bad Rom-image file" troubles other PCE/TG16 emulators. The converted "just proper" image file can be used with [a lot of other Free PCE/TG16 emulators], too. This is a "fair" method for the "PC Engine & TurboGrafx16" emulator and the PCE/TG16's fan.
- When setting it to "BigAudioBuffer Mode", the amount of the buffer was increased. As a result, tone quality has improved.
- "FullScreen Customize" menu was added to "Screen" menu. It is possible to use it by an arbitrary display resolution at full-screen. And, when the check is put on "FullScreen Resolution Auto Change" of "FullScreen Customize" menu, "display resolution" can be automatically switched by "resolution of the game (width 256,336,512)". * It is a function to use it on the display such as 15kHz cathode-ray tubes.
- In the SuperGrafx's game with black belt display right and left, the bug to which garbage had been ultra uncommonly displayed was corrected.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
 



    Sunday, January 13, 2008
Ootake 1.34 Released


- "Window TopMost" menu was added to "Screen" menu.
- The access processing of CD-ROM was brought close to the movement of a real machine. The problem that "L-Dis" did not operate (generated from v1.32) was solved.
- In "Momotarou Katsugeki", when falling in water, the problem that overlapping the character display might be not correct was solved.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
 



    Thursday, January 03, 2008
Ootake 1.33 Released


- The play processing of ADPCM sound source has been improved. In the visual scene of "Lodoss Tou Senki", the problem that the voice became interrupted on the way occasionally was solved.
- The access processing of CD-ROM was brought close to the movement of a real machine. In "Kabuki Ittou Ryoudan", the problem that had been occasionally freezed was solved.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
Ootake 1.33
 



    Saturday, December 29, 2007
Ootake 1.32 Released


- The access processing of CD-ROM was brought close to the movement of a real machine. In "Cobra II Densetsu no Otoko", the problem that had been occasionally freezed was solved. And, "Jantei Monogatari 3" came to operate.
- In the music CD player with built-in System Card, trouble that the music becomes interrupted (generated from ver1.30) was corrected.
- Additionally, a detailed part has been improved and corrected.
- Thank you for this year. Ootake was able to be developed greatly thanks to everybody. Then, a good year!

Ootake Official Site
Ootake 1.32
 



    Tuesday, December 25, 2007
Ootake 1.31 Released


- The DMA reading processing part of CD-ROM was brought close to the movement of a real machine. "Cobra II Densetsu no Otoko", "Lodoss Tou Senki", and "Kagami no Kuni no Legend" came to operate.
- "Use System Memory" was added to "Setting->Screen" menu. Use the favor a sharp image (the burr stands out a little).
- The fade out processing of CDDA (CD sound source) was brought close to a real machine. In "Downtown Nekketsu Koushinkyoku", the problem of the voice was solved.
- With "Option" button of the start window, the window mode start or the full-screen mode start can be set, too.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
Ootake 1.31
 



    Saturday, December 15, 2007
Ootake 1.30 Released


- The processing part of "CPU(HuC6280)" and "BG drawing" were sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
- Operation speed & timing of CPU has been elaborately adjusted. At "Mugen Senshi Valis" of the game over scene, the problem that the screen had occasionally freezed was solved. At "Power Sports (World Sports Competition)" of the news scene, The disorder of one frame was solved. I think the operation timing have approached a real machine in other software, too.
- "Mute PSG Channel 1"-"Mute PSG Channel 6" was added to "Volume" menu. When "Output WAV file", use it when you want to mute a specific sound (shot sound and jump sound, etc.).
- In "File->Setting of Output WAV->Start at the Next Tune" menu function, at the tune to which the sampling sound is multiused, The problem that it was not occasionally recognized to have moved to the following tune was corrected.
- The CD-ROM access processing part has been improved. When resetting it with "SELECT+RUN" button while accessing CD-ROM, the problem that had been occasionally freezed was solved.
- Processing that decided drawing beginning line was brought close to a real machine. In "Mizubaku Daibouken (Liquid Kids)" , when the thunder item was taken, the width of the shake of the screen was brought close to a real machine. At "Dragon Ball Z" of the opening demo, the problem that the screen has fallen into disorder was solved.
- In "Downtown Nekketsu Monogatari", when playing with a fast CD-ROM drive environment, the problem that ADPCM voice of the elder sister in the bookstore became interrupted occasionally was solved.
- In "Nekketsu Koukou Soccer Hen", the problem that the character display had occasionally received in the status display part was solved.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
Ootake 1.30
 



    Friday, December 07, 2007
Ootake 1.29 Released


- "Output WAV File" menu was added to "File" menu. The recording starts when this menu is executed. Afterwards, when paused ("Esc" key or mouse click), the recording ends. And "setting and function to record beautifully" was put, too.
- If the "hes file (PCE sound file)" is opened, when the tune is selected with I-button or II-button, the no sound time of 0.5 seconds is inserted. (possible to release it by "File->Setting of Output WAV" menu)
- "3Quarters" (volume of 3/4) was added to "Volume" menu.
- In "Lodoss Tou Senki II", at the scene of "After the last boss", the problem that the upper part of the screen had flickered was solved.
- When "Youkai Douchuuki" was started, the multi-tap was removed automatically.
- At the opening title of "Chou Aniki", the problem that the logo shook occasionally was solved.
- A detailed part of RAM access of CPU (zero page access) was brought close to a real machine. (Information from PC2E author Mr.Ki)
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
Ootake 1.29
 



    Friday, November 23, 2007
Ootake 1.28 Released


- The resolution of "PSG-sound(wave memory sound)" improved. As a result, the tone has approached a real machine. Especially, I think that it can feel it remarkably at "Galaga'90(Galaga'88)" and "Atomic Robokid Special", etc.
- The capacity of default of the sound buffer was reduced. As a result, "Timing that the sound rings" has approached a real machine.
- Processing that plays CD sound source (CD-DA) has been improved. At the sound test of "Akumajou Dracula X", When the tune was selected, the problem that had stopped occasionally was solved.
- In "Order of the Griffon", "Ryuuko no Ken" and "Asuka120%", the image quality has been improved (The burr is cut). And, the processing part was sped up.
- In "Downtown Nekketsu Monogatari", the problem that the start screen shook was solved.
- In "Lodoss Tou Senki II", at the scene of "House of Parn", etc. the problem that the screen has fallen into disorder was solved.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
Ootake 1.28
 



    Wednesday, October 24, 2007
Ootake 1.27 Released


- At the stage beginning screen of "Rainbow Island" and the start demo of "Asuka120%", the bug that the screen display has fallen into disorder (generated from v1.24) was corrected. As a result, I think a similar problem of other games to have been solved, too.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
Ootake 1.27
 



    Sunday, October 07, 2007
Ootake 1.26 Released


- In "Mizubaku Daibouken (Liquid Kids)" that is the hidden masterpiece, when the thunder item was taken, the width of the shake of the screen was brought close to a real machine. I think that it approached a real machine by other software, too.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
Ootake 1.26
 



    Sunday, September 30, 2007
Ootake 1.25 Released


- In "Shinbu Denshou", the problem that the title screen has fallen into disorder (generated by v1.24) was corrected.
- In "Arunamu no Kiba", when the combat ended, the problem that the screen falls into disorder momentarily (generated by v1.24) was corrected.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
Ootake 1.25
 



    Sunday, September 23, 2007
Ootake 1.24 Released


- "Full Stretched" was added to "Screen" menu. At full-screen the stretch is done even as for the edge of the screen.
  * The scanlined display is automatically released. The image quality falls a little because of the enlargement.
- The video chip processing part has been improved. In "Mizubaku Daibouken (Liquid Kids)", when the thunder item was taken, the shake of the screen was reproduced.
- In "Xak I&II", the problem that the scroll has fallen into disorder was solved.
- In "Macross 2036", the problem that the screen becomes pitch-dark (generated by a recent version) was corrected.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
Ootake 1.24
 



    Tuesday, August 14, 2007
Ootake 1.23 Released


- "The processing that takes timing when CD sound source is played (mounted from v1.19)" was sped up. And, the stability has been improved. In a personal computer environment not fast, I think that it was almost lost that the game stops when CD-ROM is accessed.
- The operation of "PC Engine Mouse" was modeled on a real machine. And, the processing was sped up, too. In addition, the amount of the movement were elaborately adjusted, and the cursor was made easy to operate.
- In "Doukyuusei", the problem that the screen fell into disorder occasionally was solved. *The screen falls into disorder uncommonly with a real machine when playing with the mouse.
- In the auto-play demo of "Toilet Kids", the problem that had been freezed was solved.
- Operation speed & timing of CPU has been elaborately adjusted.

Ootake Official Site
Ootake 1.23
 



    Friday, August 10, 2007
Ootake 1.22 Released


- Operation speed & timing of CPU has been elaborately adjusted. In the visual scene of "Private Eyedol", the problem that the display in the upper part of the screen blinked uncommonly occasionally was solved. In a lot of other games, I think that it approached a real machine by timing, too.
- The start demo of "Efera & Jiliora - The Emblem From Darkness" came to operate normally.
- It came to be able to recognize CD-ROM of "Juuouki".

Ootake Official Site
Ootake 1.22
 



    Friday, August 03, 2007
Ootake 1.21 Released


- The operation timing of CD-DA (CD sound source) play processing was elaborately brought close to a real machine. I think that the timing of the voice and the image became it in a lot of games as well as a real machine.
- Processing related to the memory access and drawing, etc. was sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
- When "Gradius II" is started, it become the mode to which the laser and spread-bomb do not blink. As a result, it is possible to play comfortably. In case of unnecessary, remove the check on "Auto Improve Graphics (Gradius II)" of "Setting->CPU" menu.
- In "Rainbow Island", when the display of "Hurry!!" appears, the going under water scene was made reproduction near real machine (The character display remains in the line top of water).
- In "Top wo Nerae vol.1", the load to the personal computer has been decreased.
- In some games ("BURAI" etc.), when the CD sound source is played, the bug that had stopped in the first part once occasionally (generated from v1.19) was corrected.
- "PC Performance Test" was added to "Info" menu. Whether Ootake operates comfortably without the processing delay is checked. If "((( Bad Condition [x]! )))" is displayed, the processing delay has occurred. In that case, the trouble (in the game) might occur because the disk access timing is late when playing "CD-Game".
- Additionally, a detailed part has been improved and corrected.


Ootake Official Site
Ootake 1.21
 



    Sunday, July 29, 2007
Ootake 1.20 Released


- In "Gradius","Salamander" and "Parodius", when "Load State" is done, the bug that the pad was not able to be operated (generated from v1.15) was corrected.
- Operation speed & timing of CPU has been elaborately adjusted. At the stage clear of "Parasol Star", the problem that the screen shook uncommonly occasionally was solved.
- In the opening demo of "Popful Mail", the problem that the surface of the image flickered uncommonly occasionally was solved.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
Ootake 1.20
 

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