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    Saturday, June 14, 2014
ePSXe for Android v1.9.18

ePSXe for Android is a Playstation emulator (PSX and PSOne). It is a port from the famous ePSXe for PC. ePSXe provides high compatibility and good speed. It is designed for smartphones and tablets, including a fun 2 players option for tablets using split screen mode. Games must be provided by user. Include virtual touchscreen pad support, and hardware buttons mapping (Xperia Play, Phones with keyboard, and external pads like WiiMote or Sixaxis).



Here`s list of changes for latest version:

* Updated OpenGL plugin - better Adreno 320+ support and faster (http://epsxe.com/files/libopenglpluginv2.so)
* Added a new video renderer with FXAA filter (prefs>video renderer=fxaa)
* Added a flag in prefs to enable more accurate graphics
* Added DualShock vibration support (enable on prefs)
* Mapped left stick to dpad in digital mode
* Fixed a crash when scanning games
* Fixed Digimon 3 freeze during battle
* Fixed open menu in Android 3.2

Visit developers homepage and Google Play app page for further informations.
 



    Wednesday, May 21, 2014
FPse for Android 0.11.134

FPse for Android is a program designed to run PlayStation One games on devices running Android Operating System 2.1 to 4.x and up.
FPse For Android contains many features included : Real-time save/load state, Force Feedback emulation (vibration) and True overlay pad widgets that emulate Digital Pads as well as Analog Pads.



Chere's changelog for latest build:

- Added new shaders 5xbR and 4XHQ
- Shaders can now be changed while playing games
- Fixed L2 and R2 mapping on shield
- New OpenGL plugin, much more optimized, faster and more compatible

Visit Google Play app page for further information and latest version of emulator.
 



    Sunday, March 16, 2014
ePSXe for Android v1.9.17

ePSXe for Android is a Playstation emulator (PSX and PSOne). It is a port from the famous ePSXe for PC. ePSXe provides high compatibility and good speed. It is designed for smartphones and tablets, including a fun 2 players option for tablets using split screen mode. Games must be provided by user. Include virtual touchscreen pad support, and hardware buttons mapping (Xperia Play, Phones with keyboard, and external pads like WiiMote or Sixaxis).



Here`s list of changes for latest version:

* Updated UI and Logo (Robert Typek)
* Full screen inmersion (4.4)
* 32bit blit.
* Very low latency sound mode.
* Improvents and gamepads support (more pads, automap on gameplay, l2/r2 mapping)
* Bluetooth keyboards support.
* New ECM indexer.
* Option to download the OpenGL plugin.
* Option to delete savestates
* Korean language (Duo Jeon)
* Fixed Ppf support.
* GPU: Fixed Mad Stalker.
* ixed Kidou Senshi Gundam - Gihren no Yabou CD2

Visit developers homepage and Google Play app page for further informations.
 



    Monday, August 05, 2013
ePSXe 1.9.0

ePSXe is a Sony PlayStation emulator for your PC running under Win9x/2k/XP/Vista/7 or Linux, which takes advantage of the popular PSEmu Pro plugin system, and provides high compatibility and speed.



Here's changelog:

- Added support for more types of Gameshark cheat codes. (D0-D3, E0-E3).
- Added support for multi-bin iso format (redump format), and preliminary support for ECM iso format.
- The internal SPU plugin has been updated to the 1.9.0 version. It includes fixes on interpolation (Square games) and other minnor fixes (Kururin Pa!).
- Added support for joysticks with Circle analog Range. Choose "Full Circle" on the kind of analog on configure gamepad screen. (Logitech and Xbox gamepads).
- Fixed analog full range to -128,127. (Ape Escape)
- Fixes to the CD-Rom decoder and the core which made almost 30 more games playable or working better like. For example this fixed TempestX3, Duke Nukem Land of Babes, Rayman, Kiganjo, Kids Station - Motto! Oja Maho Doremi Dokkan! Maho Dou Eigo Festival, Firo & Klawd, Stahlfeder ...


Check out Projects website for further information and files (both Windows and Linux version is available for download).
 



    Sunday, July 14, 2013
FPse for Android 0.11.110

FPse for Android is a program designed to run PlayStation One games on devices running Android Operating System 2.1 to 4.x and up.
FPse For Android contains many features included : Real-time save/load state, Force Feedback emulation (vibration) and True overlay pad widgets that emulate Digital Pads as well as Analog Pads.



Here's changelog for latest builds:

FPse 0.11.110:
- Fixed external SDcard recognition on somes devices..
FPse 0.11.109:
- Fixed Audio engine, works far better especially on old devices...
- Fixed possible hang/crash at scanning storage
- Fixed Ipega Directional Cross emulation (set the Pad in Joystick mode and assign all buttons except Analog sticks and Directional Cross
- Fixed a problem of Detection of External Sdcard on somes device like Iconia
** If after updating FPse doesn't start, just clear datas of FPse application**.

Visit Google Play app page for further information and latest version of emulator.
 



    Friday, May 10, 2013
FPse for Android 0.11.93

FPse for Android is a program designed to run PlayStation One games on devices running Android Operating System 2.1 to 4.x and up.
FPse For Android contains many features included : Real-time save/load state, Force Feedback emulation (vibration) and True overlay pad widgets that emulate Digital Pads as well as Analog Pads.



Chere's changelog for latest build:

- Added Japanese language support.
- Fixed Old software mode crash (remember this mode make FPse running much more faster on multi core devices).
- Fixed crash for somes devices when starting FPse.
- Added OpenGL game config sharing system.
- Fixed OpenGL video options saving
- Fixed Pad size for new full hd devices
- Added more Framelimiter tunning value as requested
FPse propose since 0.11.88 a new experimental OpenGL plugin, much cleaner and faster. check it.

Visit Google Play app page for further information and latest version of emulator.
 



    Friday, April 05, 2013
ePSXe for Android v.1.8.9

ePSXe for Android is a Playstation emulator (PSX and PSOne). It is a port from the famous ePSXe for PC. ePSXe provides high compatibility and good speed. It is designed for smartphones and tablets, including a fun 2 players option for tablets using split screen mode. Games must be provided by user. Include virtual touchscreen pad support, and hardware buttons mapping (Xperia Play, Phones with keyboard, and external pads like WiiMote or Sixaxis).



Here`s list of changes for latest version:

* Added experimental multitap support (4 players). Depending on the game you need to enable multitap port 1 or 2. Dont enable if you aren't going to play >2 players.
* Added xperia play touchpad support (enable on preferences-pad1-map axis)
* Optimizated opengl plugin for 2d games (Chrono cross/Valkyrie Profile)
* Fixes some core bugs (sf2 alpha, nba live 98)

For help, mail us: epsxeandroid@gmail.com
Note: Do NOT use Androzip (reported to corrupt games), instead to use 7zipper.

Visit developers homepage and Google Play app page for further informations.
 



    Wednesday, February 13, 2013
FPse for Android 0.11.84

FPse for Android is a program designed to run PlayStation One games on devices running Android Operating System 2.1 to 4.x and up.
FPse For Android contains many features included : Real-time save/load state, Force Feedback emulation (vibration) and True overlay pad widgets that emulate Digital Pads as well as Analog Pads.



Chere's changelog for latest build:

- Native support of the Moga controller and Moga Pro (Need you install first Moga pivot application)
this Gamepad has won the price of the Best E3 2012 device!! very good gamepad for Android devices!
- Fixed Old Frameskip , it's recommended to use it if you own a low end Device
- Fixed Left Onscreen Analog Pad when G-sensor is ON
- Fixed OpenGL graphic bug with Snapdragon Processors S4 Pro.

Visit Google Play app page for further information and latest version of emulator.
 



    Wednesday, November 07, 2012
ePSXe for android 1.7.11

ePSXe for Android is a Playstation emulator (PSX and PSOne). It is a port from the famous ePSXe for PC. ePSXe provides high compatibility and good speed. It is designed for smartphones and tablets, including a fun 2 players option for tablets using split screen mode. Games must be provided by user. Include virtual touchscreen pad support, and hardware buttons mapping (Xperia Play, Phones with keyboard, and external pads like WiiMote or Sixaxis).



Here`s list of changes for latest version:

* Added a touchscreen virtual pad1 editor. Now you can move/resize/hide the buttons. (hw renderer)
* Added Gameshark cheat codes suppport, check the docs to enable it in your games. (stephen, zakwan)
* Added a new pad skin. (hw renderer)
* Fixed some GPU bugs (Alundra 2, Legend of Dragoon US, Pro Pinball TimeShock). (julius)
* Fixed some MDEC bugs (Yarudora Series Vol.1 - DC, Heart of Darkness) (bxk07344)
* Fixed some SPU bugs (FF7-FFT-Xenogears effects) (Tikalat)

Visit developers homepage and Google Play app page for further informations.
 



    Monday, June 20, 2011
PCSX Reloaded SVN r67977

News via http://www.emucr.com/2011/06/pcsx-reloaded-svn-r67977.html

PCSX Reloaded SVN r67977 is released. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.

PCSX Reloaded SVN Changelog:
r67915
dfsound, openal.

Download http://www.dcemu.co.uk/content/92480-PCSX-Reloaded-SVN-r67977
 



    Wednesday, June 01, 2011
PCSX Reloaded SVN r67247

News via http://www.emucr.com/2011/06/pcsx-reloaded-svn-r67247.html

PCSX Reloaded SVN r67247 is released. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.

PCSX Reloaded SVN Changelog:
r67225
Ape Escape.

 



    Monday, April 18, 2011
XEBRA 15-04-2011

News via http://emu-russia.net/en/

Japanese Sony Playstation emulator has been updated. Changes:
- CPU: LWL and LWR to OS ROM were fixed.
- GPU: Line Drawing was fixed. Blending was fixed.
- SPU: The digit of the pitch value was fixed.
News source: http://drhell.web.fc2.com
 



    Sunday, March 06, 2011
PSXjin v2.0.1

News via AEP

PSXjin is a Sony Playstation emulator for Windows based on PCSX. Quote: "PSXjin is the rerecording version of PCSX with many customized features designed to aid in recording movie input files and a new SPU core."


Quote:
Changes from PCSX-rr v0.1.3
----------------------------
-New SPU core integrated, designed by zeromus
-Overhaul of GUI design including the fact the menu is no longer separate from the game window
**This means menus can be accessed without leaving the game!**
-GPU Plugin is integrated
-More stable movie recording!
-Audio capturing!
-Window is resizeable, creating separate AVI files for encoders.
-Multi-track recording is built-in
-Recent Rom, Movie, and Lua script menus
-Quick switching Zoom features (1x, 2x, 3x, 4x)
-MultiTap Controllers are available in movie recording
-Analog Control Window
-Text or Binary Format movies
-Numerous bug fixes & small changes

Homepage
 



    Monday, February 28, 2011
PSXjin v2.0

News via AEP

PSXjin is a Sony Playstation emulator for Windows based on PCSX. Quote: "PSXjin is the rerecording version of PCSX with many customized features designed to aid in recording movie input files and a new SPU core."

Homepage
 



    Saturday, February 05, 2011
XEBRA Version 11/02/03

News via AEP


The japanese, experimental Playstation emulator Xebra has been released in a new version.

CHANGES
------------------------------------------------------------------------

Timer was fixed.




Homepage
 



    Thursday, February 03, 2011
XEBRA Version 11/01/29a

News via http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-16322.html

The japanese, experimental Playstation emulator Xebra has been released in a new version.

CHANGES

CD: Working area control was fixed.
DMAC: MADR rounding was fixed.
Controller: Virtual DUALSHOCK was fixed.
 



    Monday, January 31, 2011
Sony: Emulating PSone games takes ages

Heres a news article i spotted at Eurogamer that talks about the hardships of emulating PSone Games, seems they need help from the masters of emulation :P


Why isn't your favourite PSone game on the PlayStation Store yet? Emulating old PlayStation games for new PlayStation hardware isn't as easy as everybody thinks.

Crucially, Sony is still "dedicated" to resurrecting the games you want most, pledged PlayStation Store's Ross McGrath on the EU PS blog. But the process can take "several months".

Each PSone revival requires a good original copy of the game (in all languages), legal clearance (checking expired licenses and who owns publishing rights), Store packaging (image, descriptions for all territories), and submission to Sony QA for extensive bug testing.

"There are two major stumbling blocks between submitting a game for emulation and us being able to publish it," illuminated McGrath. "Not getting legal clearance and failing quality assurance (QA)."

Legal clearance can be halted by intricacies such as real-life branding in a game that is now off limits. In some cases, publishers have died like dinosaurs, and who owns the game can be a time-consuming question to answer.

"The other problem is failing QA because of serious bugs, and when I say bugs, I mean giant cockroach-sized uber-bugs," revealed McGrath. "I have seen a lot of PSone QA reports with some weird and wonderful errors: menu screens with upside down text, explosions that kill your character at random after watching a cut-scene, games that continue to slow down the longer you play them, or music that sounds like it's coming from the bottom of a well... the list goes on."

Final Fantasy VII on PS3.
Those bugs can't just be stamped on by the developer, because that developer washed its hands of the game long, long ago. If a serious enough problem is found, the game may have to be pulled entirely.

"If a game fails QA, there are some things that can be done to fix them but, unlike with a PSN title, they can't simply go back to the developer for another round of fixes, so it can get complicated," said McGrath.

But the PSone emulator is constantly improving, "so often serious bugs that prevent games from loading at all are fixed with new versions".

"The million dollar question," McGrath wrote, is why some PSone games are available on the US PlayStation Store but not in Europe. "This usually comes down to either publishing rights or bugs that occur within the emulated PAL version that did not occur within the NTSC emulated version," he revealed.

Sometimes ancient PAL copy-protection fudges things up; other times, the publisher in America turns out to be different to the publisher in Europe, and more negotiating must be done. Even when a licence is renewed, territorial restrictions prevent this applying worldwide.

"We are still dedicated to bringing you as many PSone games as we possibly can," McGrath said.

"There are some PSone titles that we have been seeking legal clearance to publish from as far back as 2007, some of which are still ongoing and some have only just been legally cleared (Wild Arms).

"There are titles which previously failed QA that are bug tested again with every new version of the emulator and they come your way as soon as we can release them.

"We've just sent another round of first-party titles for clearance and emulation to fill in the gaps in the catalogue," he added, confirming one of those as Tombi - "so stop asking!". "We will be going back to publishers and specifically pushing for the most requested and popular titles."
 



    Monday, June 02, 2008
ePSXe 1.7.0 released!

After 4 years without any new version, the well known Playstation Emulator ePSXe has been updated!



ePSXe 1.7.0 has been released. You can download it in the files section.

Short changelog:
Multiple changes has been done in the Pad support.
The internal SPU plugin has been updated to the 1.7.0 version.
The iso support code has been rewritten.
The MDEC decoder has been rewritten.
A new version of the Pete's Software Plugin is included.
The XA/CDDA support has been worked in this new version.
Many things have been fixed in the cd-rom decoder and the core.


The ePSXe team



ePSXe Website
 



    Sunday, April 06, 2008
ePSXe WIP news


It has been long time since the previous ePSXe status update. During this time the ePSXe development has been on hold and our lives have changed a lot, probably just like yours. In summer 2007 we decided to continue working in ePSXe encouraged by the users support even after 4 years without updates. ePSXe is currently in final testing and we hope to release a new version very soon. We wanted to thank you for your support and show you some screenshots from games that should work better in the next release.

Head over to the official site to view the image.

ePSXe Official Site
 



    Tuesday, August 28, 2007
pSX 1.13 Released


• Added Korean, Bosian, Serbian and Icelandic translations
• Added some missing translations to Linux build
• Debugger DMA capture buffer now autoresizes
• Fixed streaming music in Jikkyou Oshaberi Parodius
• Fixed bug when setting sound frequency in Windows
• Implemented volume and mute in Linux
• Fixed "missing body parts" bug in Deception 3
• Fixed bug that caused XA audio in Deception 3 to not stop correctly
• Fixed random crash in Road Rash: Jailbreak
• Fixed debugger crash when emulator is reading from CD
• Fixed hang opening CD images in Linux
• Per-user settings for Linux (.ini file is now stored in ~/.pSX)
• Removed SSE instructions used during init (should fix crash on AMD CPUs)
• Fixed GTK warnings when clicking window close button in Linux

pSX Official Site
pSX 1.13
 



    Monday, July 23, 2007
pSX 1.12 Released


• Fixed crash on startup with -f command line option
• Fixed SPU bug that caused FF8 FMV audio to stop sometimes
• Fixed bug that prevented some keys being mapped to controllers
• Fixed bug where window size/position was reset when using fast forward
• Added support for Alcohol 120% MDF/MDS images
• Fake subcode in track gaps (required for TombRaider1)
• Fixed Syphon Filter boot hang
• Fixed infinite loop in Tekken3 and Deception3
• Changed 384 mode to 364 which seems to be correct (based on TombRaider)
• Fixed aspect ratio correction for 5:4

pSX Official Site
pSX 1.12
 



    Sunday, April 01, 2007
PCSX2 0.9.3 Released *updated*


Well linux users, we promised we'd have you back and here is the living breathing proof!

Along with this release you have a couple of new plugins exclusively!
• ZeroPAD - New pad plugin based off Twinpad, PADWinkeyb and SSSPSX Pad.
• ZeroGS OGL - An OpenGL conversion of ZeroGS. No more GSSoft for you Wink

You also have available a 32bit and 64bit build for your pleasure, we do spoil you sometimes! Take note the 64bit version is far from finished!
The next release will be much quicker than the current implimentation... head over to the download section to grab it.

WINDOWS USERS:- I have some bad news for you, there will be no 0.9.3 for windows, BUT Before you go crying to mummy that weve been picking on you, you will see 0.9.4 very soon, we have some 64bit bugs in windows to sort out, along with some excellent fixes for games such as Grand Theft Auto - San Andreas so it will be worth the wait.


UPDATE:

It took only a couple of hours to convince us that it is impossible to make a Linux release without also releasing the source. For those people that had problems with the binaries, they can now go to the sourceforge site and compile their own executables! Hopefully this will resolve all the random crashes and exceptions. Note that the Cg Toolkit is required for successful compilation. To compile everything type

> sh build.sh all

at the root SVN directory. Look at the INSTALL file in the root directory for more options.

Please keep in mind that the graphics in linux are a little lacking due to an incomplete ZeroGS OpenGL plugin. Anti-aliasing and hardcore graphics have not been tested thoroughly; however, the linux builds are still very good. From the tests we've done, performance and features are pretty much the same when compared to the Windows version... which is a tremendous leap for pcsx2. A lot of time was put in to make this release possible.

PCSX2 Official Site
PCSX2 0.9.3
 



    Tuesday, March 06, 2007
ProSX 0.2a test Released

StreaK e-mailed and informed that he has released a new front-end for Playstation emulators called ProSX, here's how he described it:


A little handy frontend for epsxe / pSX emu or other psx emulator optimized for speed and functionality. The main goal for me as developer was 'to speed up running any image based game on psx emu' and i must tu say it was succeded on 100%. If you using a ProSX, you'll only need to click any IMAGE *.BIN or *.IMG / CDZ / MDF file in windows explorer to start a game. Nothing more needed except, small config for first time. BTW. This ver is only for TEST purposes, so if you fing bugs or somethin, please infom me about it by email

ProSX Official Site
ProSX 0.2a test
 



    Saturday, February 24, 2007
pSX 1.11 Released


• Ported to Linux
• Log window keyboard controls
• Added Arabic, Croation, Norwegian, Persian and Russian translations
• Fixed bug in CD not usable error message dialog
• DEP no longer needs to be disabled in Windows for pSX to work
• Added aspect ratio correction
• Centred framebuffer when it doesn't cover the entire screen
• Fixed controller config dialog bug (pressing button fills all controls)

pSX Official Site
pSX 1.11
 



    Saturday, November 04, 2006
pSX 1.10 Released

A new version of the Playstation emulator known as pSX has been released. Here is a list of changes for version 1.10.


 Allow ADSR changes while voice keyed on (fixes sounds in FF7 and others)
 Localisation for various languages
 Added internal manifest file (dialogs now support XP theme correctly)
 Sound device can now be set to disabled
 Fixed bug where sound was muted when reverb was disabled
 Fixed Chrono Cross hangs introduced in v1.9
 Breakpoints can now be added/removed in debugger while CPU is running
 Added check for valid BIOS

Head on over to the official site for more information. Thanks to Hawq for the news on IRC.

pSX Official Site
pSX 1.10
 



    Thursday, October 12, 2006
psx4all News: Build 4 of psx4zaurus. Cacko now supported! And psx4dc being worked on!

ZodTTD posted this news:

Zaurus users, enjoy a new release of psx4zaurus.
New in build 4:
- Improved performance for games such as Tekken.
- psx4zaurus now includes both a CACKO build and a PDAXROM build!

Dreamcast users, psx4dc is getting worked on and bugs are being sorted out. Although slow, it is very compatible. There is some specific optimizations in mind for greatly speeding up psx4dc easily.

GP2X and Gizmondo users, a new build is being worked on. Patience...

For those unaware of what psx4all is...well...it's a psx emulator for a wide variety of handhelds.

Download at PSX4All Site
 



    Wednesday, October 04, 2006
PSX4all Public Beta 4 released for GP2X and Zaurus -(Playstation Emulator)

The PSX4all team have released a new version of their Playstation emulator for the GP2X and Zaurus:


The psx4all team has released a new public beta of it's PSX emu for the GP2X and Sharp Zaurus.

Public Beta 4 brings more performance, better compatibility, and sound.

See this posts comments for downloads.

Note: The Sharp Zaurus build has only been tested to work on pdaXrom. Cacko, OpenZaurus, and 2.6 Kernel distro builds are being worked on.

Thanks,
psx4all team

Download at PSX4All Site
 



    Monday, September 25, 2006
pSX emulator 1.9 Released


• Various CDROM changes to make Ape Escape work
• Removed incorrect ADPCM autopause functionality (fixes G-Police music)
• More accurate emulation of GPU LCF status bit (fixes G-Police hang)
• Implemented sprite flip draw mode bits (Master system emulator)
• Various root counter emulation improvements (fixes Rhapsody)
• Slight timing change to fix problem where pad stops working intermittantly
• Fixed bug where Crash Bandicoot 2 executes illegal opcodes after intro
• Fixed WildArms XA spell effect bug (didn't stop after effect correctly)
• Changes to CDROM emulation to make Ape Escape work
• Reject large polygons (fixes ChronoCross Dragonia bug and SagaFrontier2)

pSX emulator Official Site
pSX emulator 1.9
 



    Sunday, September 03, 2006
SSSPSX Pad Plugin 1.7 Released


- Changed to DirectInput9.
- Fixed PADreadPort1/PADreadPort2 API.
- Fixed the confusion about PAD1/PAD2 settings.
- Added x64 DLL.

SSSPSX Pad Plugin Official Site
SSSPSX Pad Plugin 1.7
 



    Saturday, September 02, 2006
SSSPSX 0.0.34 Released

A new version of this PlayStation emulator has been released, as I don't know japanese I can't tell what's new.

SSSPSX Official Site
SSSPSX 0.0.34
 



    Saturday, August 19, 2006
SSSPSX 0.0.33 Released

A new version of this PlayStation emulator has been released, unfortunaly I don't know japanese so I can't provide any list of what's new.

SSSPSX Official Site
SSSPSX 0.0.33
 



    Sunday, August 13, 2006
pSX emulator 1.8 Released


• Various GTE fixes (fixes Wipeout, Tony Hawk Pro Skater 2, amongst others)
• Fixed bug where self-modifying code was incorrectly detected
• Save/restore debugger window layout
• Debugger font can now be configured
• Fixed crash when memory card file did not exist but was referred to by ini
• Implemented CCD parsing
• Improved CUE file handling (pre/post gaps and indexes now supported)
• Fixed CD play command and report mode (fixes BIOS cd player)
• Ignore non mode1 sub-q sectors (required when playing audio CDs)
• Corrected sub-q faking when subcode reading is not enabled
• Fixed bug where CDDA playing would stop when fast forwarding
• Fixed crash when ejecting CD while game is reading it
• Fixed crash when frame buffer is bigger than display mode (VibRibbon PAL)
• All combo boxes in config menu are now read-only
• Improved emulation of SPU CD and reverb buffer (VibRibbon)
• Support SPU IRQs in CD buffer (VibRibbon)
• Fixed crash after recovering from Ctrl-Alt-Del
• Fixed bug where gamma settings did not update until pressing adjust key

pSX emulator Official Site
pSX emulator 1.8
 



    Saturday, August 12, 2006
SSSPSX English 0.0.32 Released

A new version of this PlayStation emulator has been released, the page is in japanese though so I can't tell what's new.

SSSPSX Official Site
SSSPSX English 0.0.32
 



    Monday, August 07, 2006
SSSPSX 0.0.31 Released

A new version of this PlayStation emulator has been released, I don't know japanese though so I can't tell what's new.

SSSPSX Official Site
SSSPSX 0.0.31
 



    Sunday, August 06, 2006
SSSPSX 0.0.30 Released

A new version of this PlayStation emulator has been released, unfortunaly I don't know japanese so I can't say what's new.

SSSPSX Official Site
SSSPSX 0.0.30
 



    Sunday, July 30, 2006
SSSPSX English 0.0.29 Released

A new version of this PlayStation emulator has been released, unfortunally I don't know japanese and can't provide you with a list of changes.

SSSPSX Official Site
SSSPSX English 0.0.29
 



    Monday, July 17, 2006
SSSPSX English 0.0.28 Released

A new version of this PlayStation emulator has been released, I don't know japanese though so I can't tell what's new since the last version.

SSSPSX Official Site
SSSPSX English 0.0.28
 



    Sunday, July 02, 2006
SSSPSX 0.0.27 Released

A new version of this PlayStation emulator has been released, the site is in japanese though so I can't figure out what's new.

SSSPSX Official Site
SSSPSX English 0.0.27
 

pSX emulator 1.6 Released


• Fixed missing characters in WildArms battles (GTE flags inaccuracy)
• Fixed GTE bugs that caused missing graphics in Tombraider Chronicles
• Fixed recompiler bug that cause Tomraider Chronicles to crash
• Add missing CDROM functionality that caused DW7 to hang during FMVs
• Emulator can now be full screened on any monitor (autodetect or force)
• Fixed bug that caused XA audio to cut out (often during fastforward)
• Added support for CloneCD and ISO CD images
• Made BIN images work even if CUE file is missing (not recommended)
• Added support for new CD image types to CDZ
• Corrected aspect ratio in PAL modes
• Fixed bug where quick saves didn't work with certain games
• Fixed bug where F10 entered the menu instead of loading quick save
• More accurate SPU ADSR envelopes (including exponential modes)
• Initialise ADSR registers after SPU reset (fixes sound in Tombraider)

pSX emulator Official Site
pSX emulator 1.6
 



    Monday, May 29, 2006
pSX emulator 1.5 Released


• Added screenshot feature
• Fixed GTE bug that caused graphical glitches in Legend of Legia
• Fixed minor CDROM emulation bug
• Adjusted GPU DMA timing to fix MDEC hangs in some games (Legend of Legia)
• Check mask bit for lines (fixes DragonWarrior 7 menus)
• Fixed spelling of "Quicksave" (yes, I suppose I am a "d u m b a s s" ;)
• Use exe name for quicksaves (quicksaves are now per game)
• Changed key assignments for quicksave (F1-F5=load, F6-F10=save)
• Reset button for gamma/brightness/contrast in graphics dialog now works
• ESC now quits emulator (in addition to ALT+F4)
• Added DMA breakpoints
• Fixed some miscellaneous debugger bugs

pSX emulator Official Site
pSX emulator 1.5
 

File Releases

Super Mario Land 0.99
Have you ever wondered what it would be like to play Super Mario Land for t ...

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Gecko Lee_s Mario Kart World Tour
Gecko Lee has updated his project in the mid part on April 2014

Gameboy enhanced 1.0
No Description in database.

Gameboy enhanced 1.1
This emulator gives you the ability to breath new life into your old Game B ...



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