PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here's the changelog from 5 latest SVN builds:
+ GSdx, SPU2-X: Remove old code and disable a now useless warning.
+ Soundtouch update from 1.5 to 1.71 as per patch from lincolnh_br.
+ There's been changes in the VS2008 project file which we may want to look at and port to 2010/2012 separately but it builds like this in 2010 here.
+ gcc:
* Fix a couple of GCC warning
* Fix build with gcc4.8 (issue 1392)
+ DMA/Path3 Masking: Shameful hack to make Wallace & Gromit in Project Zoo work. Game does something stupid, not sure how we will resolve it properly, but this will be harmless to any games not using Path3 masking.
+ CDVD: slightly modified the way PCSX2 checks for oddly sized DVD's. Some CD's weren't providing information as expected so it detected it as a DVD, resulting in nothing but TLB misses.
Fixes Impossible Mission, possibly other games that do nothing but TLB miss or fail to load an IRX module.
+ microVU: Parametrised D-Bit handling. This *Shouldn't* be needed in retail games, but now it's working it could be useful for homebrew and testing. By default this is now disabled, but can be enabled by editing the parameter in microVU_Misc.h
PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here's the changelog from 5 latest SVN builds:
+ GSdx, SPU2-X: Remove old code and disable a now useless warning.
+ GSdx: DX9 hardware fix for the new hack.
+ One more patch by KrossX: Should fix the VS2012 project files for when only VS2012 (and not VS2010) is installed.
+ GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :)
+ GSdx: Added a crc hack for Steambot Chronicles, made by miseru99. It doesn't look perfect but at least it's rather playable now. Thanks miseru99 :)
PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here's the changelog from 5 latest SVN builds:
+ SPR VU Access: Changed VU0 back to using physical memory map addresses, Doesn't seem to work the other way. Fixes CSI 3 - Dimensions of Murder SPS
+ SPU2-X: Just adding a log to devel builds. This is a curious case we want to be notified about.
+ Vif: Modified VIF FIFO reverse while VIF is active hack. Now just makes sure VIF is stopped before it swaps direction either way. Fixes Sled Storm.
+ gsdx ogl: don't check dual source support on SW mode to avoid a crash on SW mode. (note HW is still crashing but better than nothing)
+ GSNull: Change the register set definitions to structs instead of unions so it ACTUALLY writes the data to the registers, rather than just writing to 2 predefined variables then being overwritten the next time a write is done to something else :P
PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here's the changelog from 5 latest SVN builds:
+ Hide the "Disable GS output" option since it's currently broken.
All this commit does is hiding the option in the GUI.
+ VIF: Fixed a bug which caused PATH3 masking to fail if there was an IRQ on the FlushA command while it needed to wait. Fixes Futurama Issue 1343
+ gsdx ogl:
* retry compilation when driver failed to compile with a static 'index' constraint. Replace previous AMD hack.
* clean context default attribute value
zzogl 4: clean context default attribute value too.
zzogl 3: backport texture size fix
+ GSdx: only enable AMD hack for AMD GPU. Remove the older geometry shader hack fixed since 6 monthes
ZZogl: support xdg for the replayer
+ zzogl: fixed crash at startup for Intel (and probably nvidia too). Opengl3 and 2 don't support the same set of attributes
After many long years of development, debugging and testing effort, PCSX2 team have reached a point where PCSX2 runs a great majority of the games, and there are no important issues that could possibly be fixed without requiring major modifications to the emulator.
Because of that (and because we already felt it was overdue), they decided to stop thinking of new things to do for a bit, polish the stability, compatibility and existing features and release the result as the first major version of PCSX2!
Here is an excerpt of the latest changes:
Windows
----------------
Core:
+ Video timing adjustments
+ microVU fixes for Metal Gear Solid 2 and others
+ General speedups
+ microVU speedup
+ New GIF unit that mimics the real one better
+ microVU elementary function bug fixed (affecting Valkyrie Profile 2, Radiata Stories and Star Ocean 3)
+ Implemented Multi-Threaded VU! A new speed hack with almost 100% compatibility with games, using a third core to run the VU1 unit separately
+ CDVD fixes (Time Crisis boots now)
+ Added support for progressive scan timings
+ Path 3 arbitration and timing refinements
+ Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese and Polish translations
SPU2-X:
+ Configurable output volume
+ Fixes to reverb
+ Various sound looping fixes
+ Improved time stretcher
+ Reverse phase audio quality improved
GSdx:
+ Fixed RGB mode movie recording
+ Texture cache change that fixes some black screening games
+ Implemented NVidia FXAA 3.10, page up key activates it
+ Better multithreading
+ Arc the Lad bad fog fix
+ Fixed shadows in software renderer
+ Implementation of GSdx "Shadeboost" project (saturation, brightness, contrast settings)
+ User configurable hacks in the GUI
+ Fixed flickering in many FMVs
+ Implementation of GSdx "Cutie" project (various extra CRC hacks)
Lilypad:
+ Pad state getting stuck with savestates bug fixed
USBqemu:
+ Revamped it a bit
Linux:
----------------
OnePad changes:
+ New dialog configuration panel
+ Improved support of various pad (sixaxis)/mouse/wiimote
+ Added support for more controllers
+ Added support for pressure-sensitive buttons
GSdx:
+ GSdx ported for Linux! Based on OpenGL 3.3 with some 4.x hardware independent extensions. Requires OpenGL 4.2 drivers and is still in experimental stages. Don't expect the hardware renderer to run properly, but the Software renderer should be fine.
+ Added support for configuration and keyboard shortcuts from PCSX2
ZZogl:
+ Added support for configuration and keyboard shortcuts from PCSX2
+ Added a GLSL backend to replace CG. Like GSdx, it requires OpenGL 4.2 drivers. Only available with PCSX2 self-compilation.
PCSX2 GUI:
+ Added thread timing information to see the CPU usage in the status bar
+ Fix multiple frame/box letters sizing.
PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here's the changelog from 5 latest SVN builds:
+GSdx: Disable CRC hacks: Yet cleaner, better and more generic. Thx to sudonim.
+ GSdx: Disable CRC hacks - cleanups.
+ linux compilation fix (introduce in r5306).
+ GSdx: Better CRC disable value, using -2.
+ SPU2-X: Tweak the quick fix in the previous rev a little: also select the default device if a GUID is specified but not present in the enumeration.
PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here's the changelog from latest SVN builds:
+ zzogl: plug vertex array object and remove most deprecated variable from shader. Only remains gl_FragData
+ gsdx, zzogl: avoid nested class inside GSVertexArrayOGL.h
+ zzogl: rework the shader interface to use struct like CG. Shader are still broken because some variables (gl_color & gl_secondary_color) are not supported in vertex shader...
+ zzogl: use 128 vertex buffer instead of 512 that will avoid to fill the GPU vram
+ zzogl: use separate shader infrastructure for GLSL 4 as Nvidia cg. Beside code is much easier to understand
+ gsdx ogl: split GSDeviceOGl header. Will allow easy sharing with zzogl.
+ gsdx ogl: fix some gcc warning
+ zzogl: import Uniform buffer and Vertex array from GSdx
+ i18n: tr_TR pcsx2_Iconized is wrongly translated. I fuzzy all strings to have an english string instead of lookup key
+ various: apply some patch of Micove to disable debug logging in GSdx release mode
PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here's the changelog from 5 latest SVN builds:
+ GSDx: Found the likely actual cause for the FFXII hack problems, probably introduced with index buffers. Also made the hack a little more crash proof and maybe fixed an off by one pixel error.
+ GSdx: Updating the CRC list with some Korean titles. Thanks for the list, 99skull.
+ GSdx: Quick and sloppy fix for a sloppy hack, fixing FF12 pal. Thanks, pseudonym.
+ pcsx2: gcc 4.7 compilation fix
+ debian: update control file to support multiarch in latest ubuntu
A new revision of the only working PS2 emulator, PCSX2 is out. The commit was made by GSdx author gabest with this changelog:
Not transferring unused vif registers to the MTVU thread can save at least half of the ring buffer space. The whole set is about 400 bytes, including padding, but I could find references to only 6 regs.
First tests indicate a 2-10% speed boost while using the MTVU hack and this new GSdx plugin.
PCSX2 SVN r4825 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r4824
cmake: add new Gif Unit files.
r4825
newGif - Fix Area 51 slowness.
PCSX2 SVN r4779 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r4778
SPU2-X: Apply Neill's recommended 2/3 multiplier to the input. The results still are not like on the PS2, but we're now as good as Neill's research allows. We'll have to do our own from here on.
r4779
SPU2-X: Version bump.
PCSX2 SVN r4751 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r4748
onepad:
* test the reading of the configuration file (will be safer with the previous configuration format).
* bump the version
r4750
onepad:
* fix forcefeedback. It works now, albeit it slow down the emulation...
* Add an option hack for ds3 usb drivers
r4751
cmake: * improve gtk hack to be compatible with previous cmake version.
* Add some number to the plugin .so file.
PCSX2 SVN r4747 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
SPU2-X v1.5 is released. SPU2-X is a pcsx2 sound plugin for PCSX2.
SPU2-X v1.5 Changelog:
Hey guys,
In light of recent fixes and additions we prepared a new SPU2-X release for you
This one focuses on SPU2 emulation accuracy but there's also the much requested volume adjustment feature included.
You can now try a fake SPU2 reverb mode that may sound better than the (still somewhat broken) original reverb.
Emulation improvments:
- Reverb engine reviewed and mostly rewritten.
- Initialisation modified to reflect test results, including a critical portion of the BIOS initialisation sequence to support fast boot.
- Hardware reset feature removed because tests failed to prove its existence.
- Possible null pointer access eliminated.
- Added support for reading KON and KOF registers, which is used in the BIOS.
- Improved voice loop logic based on tests.
- Constantly mix the input area and generate IRQs from accessing it.
Among the fixed games are titles such as:
- F1 2005
- Burnout in-game music
- Tomb Raider (the whole series)
- Spyro the Dragon
- Gauntlet Dark Legacy
- Legacy of Kain Soul Reaver 2
- etc
More than two years have passed since the last official and stable release of the Playstation 2 emulator PCSX2. Now, a new version has been finally released.
Quote:
GUI:
New, threaded GUI using wxWidgets.
New menus, for improved usability and faster configuration.
Convenient Memory Card editor.
On the fly pause and resume, perfectly stable, safe and fast.
On the fly setting switching and even plugin switching.
Powerful new configuration that is more user friendly with its first time wizard, reset to default buttons and a global presets system.
A plethora of new options that make playing games more fun!
All options have tooltips explaining what each of them do.
Comes translated, with many languages to select from.
Compatible with Aero Glass and Windows eye candy.
Looks and works great on Linux, too!
Core:
Entire emulation core has been overhauled. Many components are rewritten.
Countless code generation and runtime execution bugs fixed.
Added microVU, an improved VU0/VU1/COP2 recompiler.
New VIF recompiler
Multi-threaded GS rewrite: Faster and more stable than in 0.9.6.
This version uses a more aggressive changes to the code, which can lead to instability of emulation. All changes were written from scratch, without using previous versions (only exception was the Boot Manager). Served as the basis of the source code PCSX2 r4491.
TEST 1:
PCSX2:
1. Rewrote legacy code IsoFS.
2. Now, when you find broken block in the iso, it will automatically be skipped.
3. MTGS stream is divided into 2 parts. (TEST)
4. Disabled emulation speed drive PS2, now uses the maximum possible speed of the drive.
Boot Manager:
1. Created multithreaded processing of images, the number of threads depends on the number of cores in the CPU. (TEST)
2. Fixed errors when changing places columns.
3. Bugs fixed add / remove columns.
4. Improved display of unit dumps the list.
5. Cleaned up code.
TEST 2:
PCSX2:
IPU:
1. Fixed bug record flag "toIPU" in DMAC, which caused it to hang a large value IPU0.
Jake Stine (Air) has retired from PCSX2, after more than two years of vigorous work on the emulator.
My reason for leaving is simple: I am now married and am taking a job that promises to be interesting and challenging, and will be paying me quite well -- and I fully intend to apply myself there as I have here: with unwaivering dedication and focus.
I have really enjoyed working with PCSX2 these past 2+ years. I have learned a lot about a wide variety of things including (and not limited to) becoming intimately familiar with console hardware design, and developing more advanced high and low level software development skills -- such as binary translation and better understanding of operating systems and application binary interfaces (ABIs).
I will be leaving a few unfinished projects in my wake, such as the R3000A rewrite (recompiler and interpreter), and new dmac work. These side-projects were educational in their own ways for myself and other PCSX2 contributors, however; even if they never quite survived into "profoundly operational" status.
I wish good luck to users and current and future PCSX2 developers and bid everyone a proper farewell -- perhaps unusual in emulation, a scene where the programmers often silently vanish.
The PS2 Emulator for Windows ValDanX has had a new test release.
Quote:
GSdx:
1. Fixed compilation bug.
2. Created "Skip Bad PostProcessing" hack (fix black screen in Prince of Persia WW (menu), maybe can help in other games).
3. Fixed graphics bugs in software mode.
GSdx CUDA:
1. Fixed compilation bug.
2. Added detection of the CUDA device
Are you a Mac owner, well hows about a new version of the PS2 Emulator just for you
Work on 0.9.7 is in progress and with very promising results some of the changes are making it into the 0.9.6 build which is probably going to be the last for this version. You can download it here
The main improvement is proper implementation of memory protection handling for pcsx2, which should give 25-50% performance boost depending on the game.
This build is only for Snow Leopard 10.6.3 or newer and includes updated ZZOgl 0.21.213 and zerospu2 installed by default
New beta version of Sony Playstation 2 emulator for Windows has been released. Changes:
- Removed 2 of the gamefixes, which are now simply included in the code in a more stable fashion;
- More frameskip/vuskip fixes;
- Fixed some potential VU micromem clearing problems;
- Some fixes for opcodes, should help a few games, including Naruto Shippuuden Narutimate Accel 2;
- Some cdvd fixes;
- Version numbers included when compiling files;
- Usual code cleanups and reorganizations.
P.S. This is the last beta before the merge. From now on, the beta program is on hiatus till authors sort out any and all merge issues.
Pad plugin for Sony Playstation 2 emulators has been updated. Changes:
- Will no longer hide the cursor when testing a force feedback binding and mouse mode is not set to disabled.
- Bug that required the GS window to be unfocused and then focused again for keyboard input to work when only one pad plugin was set to LilyPad fixed.
This has been considered for a long time and after the two teams met,we have come to a merge The new talented coders have already done great work on the emulator and will now be joined by the old PCSX2 team for an even better coding team!
This means that:
1)The PCSX2 - Playground project will be renamed and will from now on be the official PCSX2 project
2)The whole PCSX2 - Playground team will be added to the existing official PCSX2 team
3)The next PCSX2 release will replace the 0.9.4 version and the 0.9.5 beta which we provide will be replaced by new betas after the new release.This means that the current PCSX2-Playground build will not be provided as a download (since it will actually be an older version of the released PCSX2)
4)Our forum structure will be re-organized to match these changes after a new release has been made
On other news,we now host the PCSX2 Mac port made by Zendr0n in our forums here.Head there for the latest compiled build and try it on your Mac!
Many plugin updates,as usual grab them from our downloads section!
Krakatos has posted a new version of the PS2 Emulator for Windows:
Heres whats new:
Pcsx2 PLayground beta 681
Main changes are, God of War and Kingdom Hearts 2 are now playable. Kingdom hearts 2 requires the appropriate gamefix, same as God of War
Changelog
- God of War and Kingdom Hearts 2 now work if you use the appropriate gamefix
- New gamefix to be selected for tri-ace games. Be sure to enable both!
- Bugfix for emu crash after deleting the ini file.
- speed optimizations (as always, game dependant)
- fixes for some random and semi-random crashes
- implemented COP 2's branching instructions
- code cleanups
Updated plug-Pad for Sony Playstation 2 emulators. Changes:
- Creating a new force feedback binding while testing an old one will no longer cause a crash.
- Pressing a button after clicking on one of the bind axis buttons will no longer result in a crash.
- Disabled pads now have their tabs hidden.
- Sensitivity for DirectInput relative axes was set so low they were unuseable. Fixed.
- Replaced "Start in analog mode" with "use analog mode whenever possible". New option will auto switch pads from digital to analog after a mode change whenever the pad's mode is not locked.
Krakatos has posted a new version of the PS2 Emulator for Windows:
Heres whats new:
Once again, another beta release
Pcsx2 Playground beta 658
Biggest piece of news is, we have completely and permanently dropped support for the vm version, which has been removed from the build targets. From now on, vltb only people, be sure to report eventual bugs.
Also, check out the speed optmizations.
Changelog since 636
- Removed vm version once and for all, from now only vtlb will be developed
- A lot of speedups. Game dependent, this is especially true for 2d or low 3d intensive games
- Fixed games like drakan, soul calibur 3, tekken 4. These games had problems in the previous builds
- Temporary fix for many games that died with vtlbmiss error. Please try those again and let us know if they work now
- More fixes to savestates
- More fixes for vuskip
- The usual code cleanups
Krakatos has posted a new version of the PS2 Emulator for Windows:
Heres whats new:
Ok, here we go again.
Pcsx2 beta release 636. Vtlb only.
The big news is, memcards should be perfect now. However there may be problems, you MUST read this topic BEFORE trying this beta
http://forums.pcsx2.net/thread-3283.html
Changelog:
- Memcards should be fixed once and for all, be sure to test! Be sure to read the thread mentioned above first
- Temporary vuskip fix. Not perfect, may work well or not depending from game
- savestates should be more reliable
- some speed optimizations and code cleanups
kranoldweinreich has released a new port of Vice for the PS2.
Vice emulates the C64, the C64DTV, the C128, the VIC20, almost all PET models, the PLUS4 and the CBM-II (aka C610).
New features:
- Upgrade to vice-1.22.
- Use the analog joysticks on your PS2 controller pads as joysticks.
- Mass storage device support.
- Autostarting P00 files supported.
- True drive emulation somehow working.
- Config files (change default settings without recompiling.
- Ask for confirmation when quick loading/saving snapshots (optional).
- New keyboard for C64 (from PSPVice).
Krakatos has posted a new version of the PS2 Emulator for Windows, heres whats new:
OK, time to do it once again. Once again, Vtlb only
Pcsx2 Playground beta release 626
Well, the big news is, Tri-ace games now go in-game, if the appropriate gamefix is selected. Don't expect them to be perfect, they are NOT. But they go in-game! Huge improvement. You may have to skip movies with Start, but hey they go in-game.
Be sure to delete the ini, as always!
Changelog
- Tri-ace games now go in-game with the appropriate Gamefix selected. We're talking of Star Ocean 3, Valkyrie Profile 2, Radiata Stories
- More Fatal Frame 1 fixes
- More speed optimizations, varies strongly from game to game, some show no increase at all
- More code cleanups and optimizations
- Rogue galaxy no longer need the gamefix to work
- Changed default roundmodes, you will probably have to change advanced roundmodes a lot less in order for games to work
Krakatos has posted a nnew version of the PS2 emu for Windows and new plugins too:
OK, new beta posted. This is mainly a bugfix release for beta 599, to solve the most serious bugs. Still Vtlb only, Vuskip still doesn't work. I am removing 599 since as said this is a bugfix release.
Also, while I'm at it, I added to the first posts the plugins included into the playground svn as they are today. Don't expect great improvements, but you may as well use them. Be sure to reconfigure from scratch, delete the ini files. The plugins included are:
Linuzappz
Zerogs
Spu2ghz
Zerospu
Changelog since beta 599:
- major bugfix from rev 595. Solves Mgs3 crash and bios problems, may have been responsible for other quirky behaviours
- some hackfixes for Fatal Frame 1
- removed a typo in memory.cpp
- a few small optimizations tweaks
- a few small vumicro changes
Known issues:
Vuskip is still broken, frameskip may be quirky but seems fine for now
Krakatos has posted a new version of the PS2 emulator for Windows, heres whats new:
Ok, let's do this once again, as the stack problems have been solved. Here arrives another beta.
Note, this is Vtlb ONLY. Vm version is currently not working and very broken. More than half games won't work with it.
Pcsx2 Playground beta release svn599.
Changelog:
- vu flags updated
- code cleanups and reorganizations as usual
- restructured the entire initialization process of Ps2 memory and cpu resources.
- implemented COP0 and COP1 (FPU) opcodes in the new opcode table system
- fix for fatal frame 1 in vm version
- usual GUI fixes and code cleanups
- new exception handling implemented
- bugfixes for some games (like xenosaga 1, FF12 intro fmv)
- bugfixes for mtgs
- general improvements to the emulator's reset and recovery code
- renamed the solution configurations to release, development, debug.
- fixes for the interpreter
- Simplified/improved the memory protection model, and optimized the EErec's block fetch slightly
- FMV playback speed improvement of about 8-10% since latest beta
- General vtlb speedup since last beta, 563
Krakatos has posted a new release of the PS2 Emulator for Windows:
Another new beta up. We had some compatibility regressions problems, but they should be fixed with today's commits, and it seems stable enough, so here you go.
Beta release svn563.
Notable changes for normal users:
Added a couple new speedhack options, and also a new speedhack dialog box
Various Win32 GUI renovations
Some more fixes for the cdvd commands
Big and small code cleanups (amongst which, we finally removed the x64 build code)
More work on sync issues
Green console text, heh
Added a toggable menu option to print cdvd reads to console
Shadow hearts 2 now works
I hope everybody out there is enjoying 0.9.4 and trying our new online functionality, but for those of you who just managed to get some clean underwear on after the excitement, we have some more news for you, so underwear draw on standby.
From today we will be doing occasional public beta releases! Meaning whatever is on the SVN, you will not have to wait for a year for us to release it. But i will make one note *prepares bold, large text for the few idiots who manage to miss it*
WE WILL NOT BE SUPPORTING BETA BUILDS ON THE FORUM!
I hope everybody can read that, we will not tollerate it, any threads relating to it will be closed and unanswered.
That aside i hope you enjoy your new builds, but be sure to check back occasionally as i won't be informing you of any updates Wink
Head over to the new "Public Beta" section of the downloads page to grab it.
Just a quick one, now i'm not suffering so badly from post traumatic release disorder, I thought I better just make a note saying to you guys the release builds were updated yesterday (if you didnt realise there was edit's) due to a bug making the TLB release extremely slow. This has now been fixed.
I have just updated the packs again to include Linuz ISO plugin version 0.7.0, seem's we accidently packed 0.6.0 with the earlier builds! sorry about that!
If you already have the slowness bug fixes (or you only use VM), you can download the Linuz ISO plugin update from our plugin downloads section, else feel free to redownload the packs, preferably from the mirror, as some of you may have noticed due to the volume of downloads we had, the site was grinding to a halt!
Well ladys and gents, here it is, the brand spanking new PCSX2 0.9.4. We have lots of new stuff for you people to try out, some of the major features included in this release are:
- ZeroSPU2 - new SPU2 plugin from zerofrog. It is the most stable SPU2 plugin. Also has a time-scaling feature which slows down sound when the frame rate is too low (instead of hearing popping sounds). The time-scaling feature works best under Windows, but is also implemented in Linux. This new plugin also fixes the voices on the Japanese release of Final Fantasy X
- VU recompilers - games like Kingdom Hearts II, Metal Gear Solid III, and Katamari Damacy are now playable.
- ZeroGS 0.97 - ZeroGS DirectX has gone open source! You can download it from sourceforge. A lot of bug fixes in this release and the added support of AA modes up to x16! One new feature is the ability to tweak ZeroGS options, which were internal up to these release. Read more about this feature in the help guide for how to patch up games.
- Path3 GS fixes - Fixes corrupting textures on many games.
- Memory Card Fixes - Now you can save your games in games like Resident Evil 4 and others which refused to see memorycards!
- Dual Layer DVD reading support for games like Xenosaga.
- Windows x64 and Linux x86-64 support - The recompilers are not optimized yet, so don't expect major speed improvements. However, pcsx2 can now natively run on these platforms as well as the x86 platforms.
- Real Time Clock - Silly as it may seem, this actually makes Metal Gear Solid 3 and Katamari Damacy work, plus your ps2 says the actual time!
If you get a d3dx9_36.dll not found error, you need to update your directx from here.
Over on the PCSX2 (PlayStation 2 emulator) site I had the pleasure of posting current WIP news!
GiGaHeRz did it!! *hic* *wobble*...erm, oh I'd best explain I suppose!
DEV9 is a section of the PS2 which handles a variety of things; HDD, USB and ethernet. GiGaHeRz has been working on one aspect of DEV9, ethernet!
PCSX2 now supports PS2 ethernet, so what does that mean? ONLINE PLAY BABY. On August 30th 2007 GiGaHeRz successfully logged on to the official Capcom Monster Hunter servers and entered a town, briefly after his success I to logged in and joined him!
Subsequently most of the betatesting and development team have logged onto Monster Hunter, interacted with people playing on their real PS2's and even gone questing with each other; including other Monster Hunter players.
This is a significant moment for PCSX2, as we are perhaps one of the first emulation projects to ever let the emulator user connect to a real live official server and play their game online. The only other project we are aware of; that has even come close to this feat would be nullDC (a Dreamcast emulator for Windows).
Testing is ongoing with a variety of online games, and the lack of USB keyboard and mouse support (hopefully to be resolved soon), means PAD typing messages is the only way to communicate online.
This advance towards emulating some of the more "unique" features of the PS2 has once again put into sharp focus the need for you to dump your own BIOS. The specifics I won't detail here, however those of you downloading your BIOS will suffer the consequences.
We shall let you know of further progress with any games we get to go online, but Monster Hunter is a fantastic example of how well PS2 emulation can work, average framerates of 50-70 FPS, with lows of 35 in intense moments. Monster Hunter is utterly stable, I myself have been playing it for some time only noticing minor visual issues on rare occasions.
So here for your pleasure is a video of us just saying hello, and 80 (both general and online) screenshots!...now if you don't mind, we've got alcohol to consume *hic*
(Going online with PCSX2, see, lack of constant news means something big is happening!)
(Big group photo session, oh boy did this take some arranging!)
(Everyone in the tavern, drunk and horny! Note drkIIRaziel in the second tavern shot, thats the drkIIRaziel from nullDC!)
Over on PCSX2.net - home of the PCSX2 emulator (A Playstation 2 Emulator for Windows and Linux), I have posted news of current development going into the next version!
Refraction, what have you done? You've changed history. You've created a Time Paradox!
Real Time Clock (RTC) has been recently implimented by Refraction. PCSX2 now takes the current system time from your OS and inserts the value into PCSX2 upon launch, from that point onwards the emulated RTC counts independently from the OS.
So? you wonder, well apart from the BIOS now displaying the correct time and date - you would think this is a minor addition to PCSX2, nothing more than an addition to authenticity? Well you're in for a suprise!
It struck me when talking to Refraction over a cup of coffee, Metal Gear Solid 3 uses system time for various fun aspects of the game - Such as being able to kill The End from old age if you set the RTC 1 year ahead after saving during the battle.
Metal Gear Solid 3 had never done anything under PCSX2, so with the RTC addition to PCSX2 in mind, I popped the disc into my drive, and eureka it booted!! This however was only the beginning of an epic saga between Zerofrog and the Konami programmers!
Zerofrog has spent days wrestling with Knonami's ability to push the PS2 hardware to it's limits by making zeroGS KOSMOS push the limits of GPU's, Metal Gear Solid 3 certainly loves it's post processing! Not only has he managed to get the game looking ..well from absolute garbage to gorgeous, he's also managed to stop Snake from slipping through holes in the universe instantly.
The game still has issues, Snake still manages to find holes in the universe (falls through geometry), and he still likes to get stuck inside trees, rocks or just teleport off the edge of the world (the video demonstrates the latter beautifully!). The game also still suffers from visual issues, such as missing textures and the specular lighting overlay being drawn wrong, hopefully by the time the next incarnation of PCSX2 comes out, these issues will be mostly resolved.
So to celebrate this game going from nothing to ingame and the challenges it threw at us, we're releasing a video and 63 shots! Not all 63 are here though, General Emulation run by our betatester General Plot has 31 exclusive shots, so head there for the rest!
All this maybe great news (especially for MGS fans), but there is more, you may have noticed the nothing status games have been decressing steadily and the playable count is going up on our on site compatibility list, including some rather nice games...and there is a new plugin coming up...but you'll have to wait! ;)
Now enjoy the video which you can grab from here (it's a torrent so please seed, and check out our other torrented videos here)
Click on the thumbnails below to see larger versions of each image, and head over to General Emulation for the rest!
Just posted news over on PCSX2.net showing current development towards PCSX2 0.9.4 (A PlayStation 2 Emulator for Windows and Linux):
I have also provided a YouTube video for those who don't want to download the High Quality Video: here
Busy is certainly one way to describe PCSX2 development currently!
Progress on PCSX2 0.9.4 is coming along nicely with several members of the team making some significant additions to the project!
Zerofrog has fixed the SPS (Spikey Polygon Syndrome) that plagued Kingdom Hearts 2, making the game much more viewable and almost playable!
To demonstrate this, below are 10 High Quality shots from various areas of the game, but take special note when viewing the images...why?
ZeroGS development has also continued during this hectic time, and those of you with great GPU's can enjoy 8x and 16x render target (referred to as AA within the plugin).
Also head on over to our videos section to get a video of Kingdom Hearts 2 being played! Video is provided as a torrent so please seed!
Saqib has recently been working hard on memory card issues, testing is still under way however thanks to his work games like Phantasy Star Universe are now getting ingame and the ever popular Resident Evil 4 can now load saves, and if all goes to plan - save to!
Refraction is also busy and after his success with Path 3 work has turned his attention to other issues, thanks to his work Tekken 5 is now getting ingame! Currently Tekken 5 can't be classed as playable as characters are totally lacking in the Y dimension!
Plenty more where all this came from...watch this space!
Direct link to Kingdom Hearts 2 video torrent: here
The official PCSX2 (a PlayStation 2 emulator) site is demonstrating WIP going towards version 0.9.4
Whilst the Linux users out there get to enjoy PlayStation 2 emulation for the first time in awhile with PCSX2 0.9.3, I'm sure both Windows and Linux users wonder what lies in store with PCSX2 0.9.4.
First off, before I get to the seductive eye candy, a small but important note for our Brazilian users:
The VM (PCSX2 Virtual Memory Build) issues under Windows XP you have experienced with PCSX2 0.9.2 have been fixed in 0.9.4 thanks to some work by Refraction.
I dare say the term "Path 3" doesn't mean a great deal to most of the people visiting this site, however "Path 3" is part of GS/GIF (the interface for GS) and is often used in the handling of textures and enviroment effects.
Refraction has been doing a great deal of research / coding with regards to path 3. Many games now are no longer suffering from garbage textures, texture flicker and other miscellaneous issues.
Whilst these fixes have far reaching effects, from games no longer displaying "split-repeating IPU" (multiple copies of the same frame on screen), to subtle fixes like Final Fantasy 12 having fixed menu backgrounds, below is a selection of shots from games that have seen dramatic improvement! Click on Image to See Larger Version!
• And1 Streetball
• Bloody Roar 4
• Bomberman Hardball
• Burnout 2 - Point of Impact
• Grand Theft Auto - San Andreas
• Lemmings
• Metal Slug 3D
• Need for Speed Carbon
• Need for Speed Most Wanted
• Street Racing Syndicate
• Swords of Destiny
• The Fast and The Furious - Tokyo Drift
• The Punisher
• Torino 2006