Spelkontroll  ::  Emulation64  ::  DCEmu.co.ukNetwork Sites:    About  ::  Hosting  ::  Donate 
Home Files Forums Reviews Guides Articles Interviews

Welcome to the Emulation64 Network223 Users Online

 





    Sunday, February 08, 2009
WiiXL v0.1 released - Atari 800/XL/XE/5200 Emulator for Nintendo Wii

Razored is back with a new emulator for fans of Atari Classics and this time it supports the Atari 800/XL/XE/5200, heres the release info:


WiiXL v0.1 release README
--------------------------------------------

Ported by raz0red
[http://www.twitchasylum.com]

--------------------------------------------
What is WiiXL?
--------------------------------------------

WiiXL is a port of the Atari800 emulator 2.0.3 to the Wii.

The Atari800 emulator is a free and portable Atari 800/XL/XE/5200 emulator,
originally written by David Firth and now developed by the Atari800 Development
Team [http://atari800.sourceforge.net/].

--------------------------------------------
Current status
--------------------------------------------

WiiXL is definitely a work in progress. At this point much of the emulator's
extended functionality is only accessible via a USB keyboard. While most of the
common buttons/keys have been mapped to the Wii/GameCube controllers others
are unavailable (HELP, PAUSE, etc.). Also, if you attempt to use functionality
such as state loading/saving you will be prompted to enter a file name. Until
a virtual keyboard is implemented, this must be accomplished via USB keyboard.
I will also be adding user-defined key mappings in a subsequent release.

--------------------------------------------
Installation
--------------------------------------------

To install WiiXL, simply extract the zip file that this README was distributed
with directly to your SD card (retain the hierarchical structure exactly).

WiiXL includes the Atari 800/XL/XE BIOS, OS, and BASIC ROM files.

However, it does NOT include the Atari 5200 ROM file. If you want play Atari
5200 games you must obtain the ROM file, "5200.rom", and place it in the WiiXL
application directory (/apps/wiixl).

Disk and cartridge images should be placed in the software directory
(wiixl/software).

--------------------------------------------
Controls
--------------------------------------------

WiiXL menu:
-----------

Wiimote:

Scroll : Directional pad
Select : A
Back : B
Exit to HBC : Home
Power off : Power

Classic controller:

Scroll : Directional pad
Select : A
Back : B
Exit to HBC : Home

GameCube controller:

Scroll : Directional pad
Select : A
Back : B
Exit to HBC : Z

Atari800 emulator menu:
-----------------------

Wiimote:

Scroll : Directional pad
Select : A
Back : B
Cold start : +
Warm start : -
Exit to HBC : Home
Power off : Power

Classic controller:

Scroll : Directional pad
Select : A
Back : B
Cold start : +
Warm start : -
Exit to HBC : Home

GameCube controller:

Scroll : Directional pad
Select : A
Back : B
Cold start : R Trigger
Warm start : L Trigger
Exit to HBC : Z Trigger

USB keyboard:

Refer to Atari800 emulator documentation.

Atari 800/XL/XE emulation:
--------------------------

Wiimote:

Move : Directional pad
Fire : 2
[Start] : +
[Select] : -
[Option] : A
Emu Menu : Home
Power off : Power

Classic controller:

Move : Directional pad
Fire : A
[Start] : +
[Select] : -
[Option] : R Trigger
Emu Menu : Home

GameCube controller:

Move : Directional pad
Fire : A
[Start] : Start
[Select] : L Trigger
[Option] : R Trigger
Emu Menu : Z Trigger

USB keyboard:

Refer to Atari800 emulator documentation.
(Keyboard joystick emulation is not supported by WiiXL at this time)

Atari 5200 emulation:
---------------------

Wiimote:

Move : Directional pad
Fire : 2
Start : +
* : -
# : A
Emu Menu : Home
Power off : Power

Classic controller:

Move : Directional pad
Fire : A
Start : +
* : -
# : R Trigger
Emu Menu : Home

GameCube controller:

Move : Directional pad
Fire : A
Start : Start
* : L Trigger
# : R Trigger
Emu Menu : Z Trigger

USB keyboard:

Refer to Atari800 emulator documentation.
(Keyboard joystick emulation is not supported by WiiXL at this time)

--------------------------------------------
WiiXL crashes, code dumps, etc.
--------------------------------------------

If you are having issues with WiiXL, please let me know about it via one of the
following locations:

Change log
--------------------------------------------

02/07/09 (0.1)
--------------
- Initial release
- Wiimote/Classic/GameCube controller support
- USB Keyboard
- Audio/Video etc.
- Save/load state
- Screenshot support
- Audio recording support

 



    Friday, February 06, 2009
Dolphin Emu Playground

News via http://www.xtemu.com/forum/emulation-news-f108-dolphin-emu-playground-opened-t1580.html

The playground team have started a new project to emulate dolphin the gamecube and wii emulator for windows:

Playground version of dolphin-emu (http://www.dolphin-emu.com)

This is not an official Dolphin-Emu project, this is a fork. This is too try crazy things with Dolphin, understand its code, and add more dev GUI to it. Also to document the Gamecube system from this emulator and Dolphin's code.
http://code.google.com/p/dolphin-emu-playground/
 



    Monday, February 02, 2009
Dolphin SVN build 2069 - Gamecube/Nintendo Wii Emulator for Windows

Dolphin the Gamecube/Nintendo Wii Emulator for Windows has had a new public beta release, heres the news details:



This week we havn't changed much that the end users might notice
however we did do some wiimote & njoy fixes and DSP_Null is now itegrated in HLE .
64bit should also be fixed now :)

for more info and to talk about this rev build go to our forum
have fun
- Daco
PS: to download go to downloads( dur ) and login

Download here --> http://www.dolphin-emu.com/downloads.php
 



    Saturday, January 31, 2009
Colem for the Wii v1.0- Colecovision emulator for the Wii game console.

Consolius contacted DCEmu today and asked us to release 2 emulators on his behalf, heres the details:

Colem for the Wii
=================

Colecovision emulator for the Wii game console.

Instructions:
------------
* Copy the application folder in the "apps" directory of the SD card (HomeBrew channel structure).
* Create a directory "/roms/romscol" on the SD card
* Put all your roms (.rom or .zip) in that directory including the system rom (named "coleco.rom")
* Boot the emulator from the HomeBrew Channel.
* Select ROM and press the "2" button."
* Press:
"HOME" to exit the emulator at anytime.
"cursor keys" to navigate up/down/left/right.
"button 2" to shoot (or whatever...)
"plus" to invoke the emulated console's Keyboard/keyPad (press "plus" again to swap the joystick/keyPad number)
and "2" button again to come back to the game and/or confirm the pad key press.
"minus" to go back to the ROMs menu.



Features/known bugs:
------------------
* SDHC support (build with latest libogc and libfat)
* Some incompatibility issues
* some problems in double buffering causing some corruptions in GFX.
* Sound to be improved in a next release...

History:
-------
30/01/09: V1.0: Initial release.

Download Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=182309
 

O2em for the Wii v1.0 - Odyssey/Videopac emulator for the Wii game console.

Consolius contacted DCEmu today and asked us to release 2 emulators on his behalf, heres the details:


O2em for the Wii
================

Odyssey/Videopac emulator for the Wii game console.

Instructions:
------------
* Copy the application folder (o2em) in the "apps" directory of the SD card (HomeBrew channel directory structure).
* Create a directory "/roms/romsodd" on the SD card
* Put all your roms (.bin or .zip) in that directory including the system rom (named "o2rom.bin")
* Boot the emulator from the HomeBrew Channel.
* Select ROM and press the "2" button."
* Press:
"HOME" to exit the emulator at anytime.
"cursor keys" to navigate up/down/left/right.
"button 2" to shoot (or whatever...)
"plus" to invoke the emulated console's Keyboard/keyPad (press "plus" again to swap the joystick/keyPad number)
and "2" button again to come back to the game and/or confirm the pad key press.
"minus" to go back to the ROMs menu.

Features/known bugs:
------------------
* SDHC support (build with latest libogc and libfat)
* some problems in double buffering causing some corruptions in GFX.
* Sound to be improved in a next release...

History:
-------
30/01/09: V1.0: Initial release.


Download Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=182308
 



    Wednesday, January 28, 2009
WiiHandy/SDL v0.2 - Atari Lynx Emulator for Nintendo Wii

Updated release from razored

Handy is software dedicated to emulating the Atari Lynx hardware on a standard PC. The software was originally developed by Keith Wilkins [1] and was released under the GPL on 14th April 2004.

Handy/SDL is a port of the WIN32 sourcecode so that it can be used with the GCC compiler and the Simple Directmedia Layer (SDL) library. The Handy/SDL port was developed by the SDLEMU crew [2].

WiiHandy/SDL is a port of the Handy/SDL sourcecode to the Wii developed by raz0red [3].

Change Log
--------------------------------------------

01/28/09 (0.2)
--------------
- Save/restore game snapshots
- Resuming a game (after quitting with Home)
- Resetting a game (after quitting with Home)
- Fixed a bug causing homebrew games to crash on load (Lode Runner, etc.)
- Fixed a bug where games would freeze if left idle for about an hour
- Fixed a bug where games would not load after file error
- Fixed minor glitches in frame rate (reworked game loop)
- Ability to rotate controls w/ game screen
- Ability to patch Lynx ROMs w/ rotation settings (not supported for .zip)
- Advanced menu allowing for enabling debug mode, frame rate adjustments
- Auto-chain detection
- Reset/power functions (via Wii and Wiimote)
- Ability to use a custom directory name for application files
 

Visual Boy Advance GX 1.0.7 - GBA Emulator for Nintendo Gamecube and Nintendo Wii

A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.

Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r778
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options

[What's New 1.0.7 - January 27, 2009]
* Updated to VBA-M r847
* Corrected sound interpolation
* Faster SD/USB - new read-ahead cache
* Removed trigger of back to menu for Classic Controller right joystick
* Fixed a bug with reading files < 2048 bytes
* Fixed GBA games on GameCube
* Fixed homebrew GBA games on GameCube
* Fixed some memory leaks, buffer overflows, etc
* Code cleanup, other general bugfixes
 

Snes9x GX 009 - Snes Emulator for Nintendo Gamecube and Nintendo Wii

A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.

Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!

[What's New 009 - January 27, 2009]
* Faster SD/USB - new read-ahead cache
* Removed trigger of back to menu for Classic Controller right joystick
* Fixed a bug with reading files < 2048 bytes
* Fixed some memory leaks, buffer overflows, etc
* Code cleanup, other general bugfixes
 

FCE Ultra GX v2.0.9 - Nes Emulator for Gamecube and Nintendo Wii

FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.

Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
NES Compatibility Based on v0.98.12
Sound Filters
Graphics Filters (GX Chipset, Cheesy and 2x)

[What's New 2.0.9 - January 27, 2009]
* Fixed a major memory corruption bug in FCE Ultra 0.98.12
* Faster SD/USB - new read-ahead cache
* Removed trigger of back to menu for Classic Controller right joystick
* Changed GameCube controller back to menu from A+Start to A+B+Z+Start
* Add option for horizontal-only video cropping
* Decreased minimum game size to 8 KB
* Fixed a bug with reading files < 2048 bytes
* Fixed some memory leaks, buffer overflows, etc
* Code cleanup, other general bugfixes
 



    Monday, January 26, 2009
Fuse Snapshot 3 - Spectrum Emulator for Nintendo Wii

Björn Giesler has released a new version of the Spectrum Emulator for Nintendo Wii



heres whats new:

Snapshot 3
Buttons 1, 2, A, B, Plus and Minus are now user defined. By default they are mapped to joystick fire. To define them go to menu Options/Joysticks/Joystick 1.../Button Mapping
Added ability to save settings: To manually save settings go to menu Options/Save. You can also set auto-saving settings to on in menu Options/General. Settings are automatically loaded on startup. They are located in sd:/apps/fuse/.fuserc. This is an unofficial patch.
 



    Saturday, January 24, 2009
Frodo Wii v6 - Commodore 64 Emulator for Nintendo Wii



SimonKagstrom has updated his port of Frodo the Commodore 64 Emulator to the Nintendo Wii, heres whats new:


I've released version 6 today.

It has two user-visible features:

- A virtual keyboard that can be used to do the key bindings and type stuff
- When loading files from d64 disks, zero-sized files are skipped. This allows some more games to load with LOAD "*",8,1. You would have got "File not found error" for these cases before.

There are also some small bug fixes and quite a bit of internal restructuring, but you have to look at the sources to see that :-)
 



    Sunday, January 18, 2009
WiiHandy/SDL v0.1

News via Nintendomax



Wii port of the Handy/SDL v0.5 emulator
---------------------------------------

Uses Handy/SDL v0.5
Uses modified SDL-Port
Uses PNGU
Uses some string utils from the Atari800 emulator project

Ported by raz0red
www.twitchasylum.com

---

To use the emulator, you will need to locate and place the Atari Lynx boot ROM
(lynxboot.img) in the /apps/handysdl directory. AtariAge is currently hosting
the rom file at the following location:

http://www.atariage.com/Lynx/roms/LynxBoot.zip

Roms must be placed in the /handysdl/roms directory (Currently only SD card
loading is supported).

---

Controls:

Wiimote:

Move : Directional pad
A : 2
B : 1
Option 1 : Plus
Option 2 : Minus
Pause : A
Exit : Home

Classic controller:

Move : Directional pad
A : A
B : B
Option 1 : Plus
Option 2 : Minus
Pause : L/R
Exit : Home

---

Changelog:

01/18/09 (0.1)
- Initial version
- Sound support
- Wiimote/Classic controller support
 

Fuse v2 - Spectrum Emulator for Nintendo Wii

Björn Giesler has released a new version of Fuse for the Nintendo Wii, heres the release details:




Fuse is the Free Unix Spectrum Emulator by Philip Kendall, an emulator for the Sinclair ZX Spectrum, a home computer that was very popular in the 80s.

Snapshot 2
Pretty much untouched port created by Björn, but rebuilt against the Fuse 0.10.0.2 (list of changes here)
Changed the way menu is navigated, now it's navigated using Wii Remote in horizontal position, just like in emulation
Fixed toggling the checkboxes in the options - press Right on Wii Remote to toggle the option
This snapshot has been compiled with zlib, so the application now supports .tzx and .rzx
 

Hatari 18/01/09 - Atari ST emulator for Wii

yohanes, the author of Wiiapple, has released a port of Hatari for the Wii, an Atari ST emulator. The Wiimote can be used as Mouse, there is currently no Atari Joystick support.



Heres the full release info:


After wiiapple, here is an atari st emulator for Wii based on hatari. This port works fine on my Wii. Two other people have tested it, one (Da_Gper) said it is very slow on his Wii, but Nowhereman said it is fine in his Wii. So please tell me you test result. If it works fine for most people, I will post it to wiibrew.

Some notes

You will need USB keyboard to use this emulator
Mouse is emulated using Wiimote (A for click), you can also use USB Mouse
Press F12 to access the menu (probably i should assign one of the Wiimote key for this),
Options can be saved to disk
Press home, or alt-q to quit
Floppy images can be placed in hatarifd
EmuTOS image have been included. With EmuTOS ROM, the green screen flickers a lot. It doesn’t happen with some real Atari ROMs that I tested.
Sound works (usually), jus enable it through the options


then today he also updated with this release:


I have made a stupid mistake by including wrong default configuration files (which is slow). I have updated the Atari ST emulator. Here is what is new:

- Wiimote only operation is possible. Not all things will work though. You can play point and click games that relies only on mouse. Press HOME to access the menu (change disk, change ROM, etc). To avoid wasting your time, you can test the game on Hatari for Windows/Linux to see if you can control everything using only mouse.

- I have included a simple flicker filtering to reduce the filtering. This is not the final solution to the problem. I will need to rewrite the SDL port to use GX.

Note:

- Mono mode still doesn’t work yet.
 



    Saturday, January 17, 2009
Frodo Wii v5 - Commodore 64 Emulator for Ninntendo Wii



SimonKagstrom has updated his port of Frodo the Commodore 64 Emulator to the Nintendo Wii, heres whats new:


The most important changes are these (v4)

* Merge with Frodo CVS trunk and build FrodoSC instead of "plain" Frodo. This should improve emulation of some games, although not all.
* Save preferences together with the state when saving states. Useful e.g., to have game-specific key bindings
* Build with Yohanes version of libSDL. Perhaps that adds USB keyboard support, but I have no way of testing. Please fix the code if it doesn't work :-)
* Some key binding bugs fixed
* Some more menu options to control various things

V5 whats new

Anyway, you were right. The home button on the wiimote or the menu does bad things in this one. So, embarassingly enough, I've made a shiny new release, version 5!

This one contains the following feature:

* HOME button on the wiimote works again

And has removed the following feature:

- Untested USB keyboard support

Since that apparently broke HOME and/or the menu. For some wicked reason, it worked fine on the classic controller.


Download and Give Feedback and Compatability reports at the release thread here at DCEmu --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=178591
 



    Tuesday, January 13, 2009
DolphinWx_1855 - Gamecube/Nintendo Wii Emulator for Windows

A new beta release of Dolphin the Gamecube and Nintendo Wii Emulator for Windows has been released.





No idea whats new though

Download Here and Leave Feedback and Compatability reports Via Comments
 



    Sunday, January 11, 2009
ScummVM 0.13 rev35811 - ScummVM for Gamecube and Nintendo Wii

dhewg has released a new version of the port of ScummVM for the Nintendo Wii and Nintendo Gamecube, heres whats new:




rev 35811:
* Fixed the deadlock in newlib's fwalk(), this one was responsible for lockups in various games
* Enabled IHNM and SAGA2


ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
 

Frodo Wii V3 - Commodore 64 Emulator for Nintendo Wii



SimonKagstrom has updated his port of Frodo the Commodore 64 Emulator to the Nintendo Wii, heres whats new:


I've released version 3, which fixes the embarassing classic controller problem and some other issues. I simply went and bought one and tested it, and not everything worked as I thought :-) (Thanks also to the various people who reported problems with the classic controller)

A note about the speed: I've fiddled a bit more with that here, and the issue is (obviously) not that the Wii is too slow to emulate a C64. I think SDL_GetTicks() and/or SDL_Delay() behaves strange somehow, so I've replaced that particular part of the implementation. Speed is also configurable now.
 



    Wednesday, September 17, 2008
Gnuboygx 17/09/08 Gameboy Emulator for the Nintendo Wii and Nintendo Gamecube

Eke-Eke has today released a new version of his Gameboy Emulator for the Nintendo Wii and Nintendo Gamecube:

Heres whats new from the read me:


17/09/2008:
. fixed "Press Button A" issue with Wiimote controllers
. added fast scroll using wiimote D-PAD
 

Visual Boy Advance GX v1.0.0 - GBA Emulator for Gamecube and Nintendo Wii

Tantric has released a new version of the Game Boy Advance emulator for the Nintendo Wii and Nintendo Gamecube, heres whats new:


[What's New 1.0.0]

Now compiles with devkitpro r15
One makefile to make all versions
Complete rewrite based on code from SNES9x GX
Now has a menu! ROM selector, preferences, controller mapping, etc
Wiimote, Nunchuk, and Classic controller support
Button mapping for all controller types
Full support for SD and USB
Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these
'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB
Preferences are loaded and saved in XML format. You can open VBAGX.xml edit all settings, including some not available within the program

 



    Monday, August 04, 2008
C64 for Wii test Release - Commodore 64 Emulator for Nintendo Wii

GPF has posted about a port of Frodo, the c64 emulator for the Wii. Display is the only thing hes got working so far, (filesystem, keyboard/joystick controls to come later). But if your game, he has released the test binary for all you kids to try out.

 



    Wednesday, May 14, 2008
SDLMame 0.125 on WII (UPDATED) - MAME Arcade Games Emulator for Nintendo Wii

Nuvalo has released an update to his port of MAME to the Nintendo Wii, heres the details:


I uploaded a new version, that solves pronblems like resets on small roms (bigger ones still might reset the console, but that is another problem) or the savestate.


Release Thread
 



    Friday, April 06, 2007
GCSX Source Code Released - Playstation Emulator for Nintendo Wii/Gamecube

Yoshihiro over at DCEmu has released the source code to his port of the Playstation Emulator PCSX for the Nintendo Wii, the project needs extra work but a lot of the groundwork has already been done.

GCSX Release Thread
 

Featured Content

Spotlight On Refraction
Spotlight interview with the talented developer Refraction who is part of the great PCSX2 development team.


File Releases

ScummVM 0.11.1
ScummVM is a collection of interpreters, capable of emulating several adven ...

NeoRaine 1.0.4
A NeoGeo CD emulator built upon the Raine engine.

clrmamepro 3.109
ClrMamePro is a so-called ROM-manager. If you use M.A.M.E. you know the pro ...

Mednafen 0.8.7
Mednafen is an NTSC and PAL NES and Famicom, GameBoy, GameBoy Color, GameBo ...

SSF 0.09 alpha R2
SSF is a Sega Saturn emulator for the Windows operating system.


Latest Forum Posts

395 best buy alprazol ...
Last Reply: amesWaidoda
Replies: 0

Zelda Ocarina of time ...
Last Reply: chaoszerox
Replies: 302

PJ64 Plugin Problem
Last Reply: Zyaph
Replies: 0

Unable to load DEC ga ...
Last Reply: Spa8nky
Replies: 6

modified scripts for ...
Last Reply: SpeedofMac
Replies: 1


Latest Reviews

Wii: The Conduit
Created by WhiteX

NDS: Hotel Dusk - Room ...
Created by WhiteX

NDS: Elite Beat Agents
Created by WhiteX

NDS: Castlevania - Por ...
Created by WhiteX

NDS: Final Fantasy 3
Created by WhiteX


Support Guides

Nintendo DS Homebrew.
Created by WhiteX

PSX Plugins: Lewpy's Gl ...
Created by Dark Watcher

PSX Plugins: P.E.Op.S S ...
Created by Dark Watcher

PSXeven
Created by Dark Watcher

Zsnes
Created by Gent


Our Affiliates

AEP-Emu.de
DCEmu.co.uk
DW Console History
EFx2Blogs
EmuHelp.com
N64 Emu Support Centre
NGEmu.com
PSemu.pl
VG-Network.com
VT Emulation.net


14,987,814 Visitors To The Emulation64 Network

Powered by EF-CMS © 2002 - 2006 www.emulation64.com