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    Wednesday, July 01, 2015
Dolphin emulator progress report

Dolphin has updated with this months progress report on its gamecube/wii emulator:


As the twilight of the Dolphin 4.0 era approaches, code cleanup and regression hunting have become a high priority, fixing the serious and minor issues that have cropped up over the past year and a half that remain unaddressed. From remedial problems such as INI issues to Real Wiimotes issues on OS X, a lot of those important minor issues have been tackled. As if that wasn't enough, there are still exciting developments within several core features to keep users satiated in this month's Progress Report.


For the full report go https://dolphin-emu.org/blog/28/
 



    Monday, July 21, 2014
Wiimm-Fi: Custom Wi-Fi connect

Reported from MKBoards.com


Wiimm-Fi Main Page: http://wiimmfi.de
Wiimm-Fi Update Page: http://wiimmfi.de/changelog

Wiimm had been analysing the Mario Kart Wii network traffic since November 2012 and had already written a helper tool named MKW-ANA. And so he decided to get together with Leseratte and other people to create the Wii-Server Project, known as "Wiimmfi" to replace Nintendo's servers for Mario Kart Wii and for other games if they were to have been shutdown.
 



    Sunday, July 24, 2011
Yabause_Wii Unofficial r2649-beta20 released

Yabause Wii is the Wii version of Yabause, a Sega Saturn emulator, and is the first for Wii to emulate the complex processes of the Sega Saturn. The Wii port is not released officially. Some unofficial versions have been released. Note that the Wii port is in testable status, and won't be officially supported until a later date.

Unofficial r2649 beta20 - Jul. 24, 2011
can adjust decline number (2-17): The higher the number, the faster but some games are unstable while anoter some games work only in the lower number (ex. 2-4) but slower.
adjust for PAL monitor mode when libogc detects VI_PAL mode (but I cannot verify this forever)
fix threading
some minor fixes and changes

Download http://www.dcemu.co.uk/vbulletin/threads/358676-Yabause_Wii-Unofficial-r2649-beta20-released
 



    Tuesday, June 28, 2011
[Wii] [NGC] Dolphin v3.0

News via http://www.nintendomax.com/viewtopic.php?t=13585&f=54&sid=66add62da70765c0722b4864a27251be

Dolphin , the "Wii and GameCube emulator for PC, now in version 3.0. In case of problems of use, please consult the FAQ .
http://code.google.com/p/dolphin-emu/


Yep, we really did it. Finally, after 20 days of string freeze and almost 3 months of feature freeze (totally worth it), we're officially declaring Dolphin "it must new" 3.0 as released!

So, what's actually new in this release?

- Tons of bug fixes: This totally deserves to be a major point for this release. There's been roughly 2500 commits between 2.0 and this release, so there are REALLY too many changes to mention. All kinds of stuff from strange UI behavior, crashes, graphical glitches and other sorts of problems were fixed. For example, many games which didn't boot at all in Dolphin are working fine now.
- Improvements to the user interface: The configuration dialogs were restructured in a more sensible manner to ease emulator usage for new users. The video config dialog received a complete overhaul and features a description panel for each option now.
- Various feature additions: This release also features support for the Wiimote speaker, EFB format change emulation, a gfx debugger, audio dumping, and many other stuff
- Low level DSP emulation: Thanks to numerous fixes to the LLE emulator engine, audio emulation in Dolphin is close to perfect now (provided that one has the necessary DSP dumps of course)
- New API support: Added a D3D11 video backend and an XAudio2 audio backend
- Removal of the plugin interface: The 2.0 release already had seen the introduction of plugin rewrites; the new plugins have been brought to feature parity and replaced them so well, that we decided to merge all plugins the Core. Further improvements are better suited as additions in the current infrastructure since this architecture allows for a much better integration with the other parts of Dolphin.
- Translation support: Recently we introduced supporting for translating Dolphin into any language. However, due to a lack of well-done translations it was decided to only ship a set of eight translations (Arabic, Brazilian Portuguese, French, Greek, Hungarian, Portuguese, Spanish, Turkish) with Dolphin 3.0.
- Performance/Accuracy: There have been some performance optimizations (especially in the texture decoder), but generally speaking performance decreased in favor of more accurate hardware emulation.
- Building Dolphin: The Windows build uses MSVC 2010 now, Linux users should use the new CMake build system. OS X people still compile Dolphin via SCons.

As (something like) the release manager for 3.0, I'm proud of this release. It's a lot more polished compared to 2.0 (especially the user interface) and should suffer from much fewer bugs. However, we of course still have a lot room for improvement, and for sure will further work on getting closer to perfect Gamecube/Wii/Triforce emulation

To bring things to a close, thanks again to everyone who helped at making this release possible and to everybody who anticipated this release!


btw: To anyone who was wondering, binary packages should soon be uploaded to our homepage. For now, this is a source only release, which can be checked out from the 3.0 tag of our project page at Google Code.
For now, these two binary packages can be used until we have some official binaries.

Download http://www.dcemu.co.uk/vbulletin/threads/357797-Wii-NGC-Dolphin-v3.0
 

Dolphin-rev 7644 - Gamecube and Wii Emulator for Windows

A new version of the Gamecube and Wii Emulator for Windows has been released, heres whats new:

Changelog for 7644

Wii Save Export no longer requires anything additional to create saves that can be copied to the wii
thanks to shuffle2 for the NG_id, NG_key_id, NG_priv, NG_sig from his wii
http://www.dolphin-emulator.com/download.html?log=7644
 



    Monday, June 27, 2011
Wiirtual Boy v0.1

News via http://gbatemp.net/t298581-c64-network-org-v2-3

Wiirtual Boy, the Virtual Boy emulator for the Wii by raz0red and Arikado, has been update to version 0.1.

QUOTE(Change Log 06/23/11)
•Initial public release
•Improved sound quality
•Left and right sound channels are now correct
•Several minor bug fixes
•Minor performance improvements


Download http://www.dcemu.co.uk/vbulletin/threads/357784-Wiirtual-Boy-v0.1
 

C64-network.org v2.3

News via http://gbatemp.net/t298581-c64-network-org-v2-3

C64-network.org, the Commodore 64 emulator ported to the Wii by Simon Kagstrom, has received an update and is now at version 2.3. For more information about this homebrew, check out the project page linked below.


QUOTE(Change Log 06/22/11)
•Added Wiimote Rumble support
•Added usb fat support
•Moved "reset c64" to main menu
•Moved "Help" to main main menu

Download Here (no need to register) --> http://www.dcemu.co.uk/vbulletin/threads/357783-C64-network.org-v2.3
 



    Monday, June 20, 2011
VectrexWii v0.2

News via http://www.emucr.com/2011/06/vectrexwii-v02.html


VectrexWii v0.2 is released. VectrexWii is a Vectrex emulator for the Nintendo Wii ported from Vecx by Aruskano.



It is not much better than the first one... the changelist is something like this:
-Improved main menu (more on this at the bottom).
-ROMs are not appended anymore. The ROM that is still there is Minestorm which was built in the original Vectrex and is still here at the "Vectrex". ;D
-ROMs are sought in both SD and USB. The emulator will seek a folder named "vec" (I have plans to make this configurable but it is currently hardcoded) at the root of both devices and will display any file with the ".vec" (case insensitive) extension as an option to load.
-You are able to return to the main menu once the emulation has started so you can load another ROM without returning to the homebrew channel.
-Gamecube controller support because it has a stick... I don´t have any wiimote peripheral at the moment and that´s why I did not bother to write that (kinda selfish I know hahaha), I will wait to have them to do the proper tests (also I´d like to write the button mapping code first, which involves more user interface work ).

The main menu works as follows: There are 4 options: The first one starts the emulation. The second one lets you choose your "cartridge" which can be your SD or USB (or NA if you want to play the built in ROM). The third option lets you set your joystick, which can be a Wii or GC (the program only cares about channel/port 1 respectively) and will be the controller that will be listened to during the emulation (both are able to return to the main menu by pressing HOME/START respectively). Lastly, you can return to the homebrew channel.

Any button will trigger the selected option except for the PADs, HOME and START. If you have ROMs in both USB and SD "Cartridge" will scroll to the first option when the last one is reached and you press a button again. HOME and START will automatically put the cursor at the "Exit" option, if it is already there the program will quit. You move the cursor by pressing UP/DOWN. You browse through the ROMs (whose names are shown at the bottom of the screen) in the current "Cartridge" with LEFT/RIGHT (Wiimote held horizontally).

I guess that´s all I can say about this not so wonderful update. There´s more to come. Overlays make the games look much better (I did not think that little thing would cause such a visual improvement). That glow effect looks really nice but I need to write a suitable blur function so it doesn´t make the emulation run slow as it is doing right now. Lines could be drawn thicker if wanted [I just remembered I updloaded a version with weird vectors/points width (I made them look thicker in a ugly way)]. Button mapping and other controllers support will be added.

Overlays did not make it to this release because they did not fit exactly (they almost did... it should be a scaling problem) to the image and I have to find why, the other features need to be optimized and a user interface needs to be written (there will be an "in-game" menu that will pop up when you "pause" the game instead of directly sending you to the main menu).

Download --> http://www.dcemu.co.uk/content/92461-VectrexWii-v0.2
 



    Sunday, May 29, 2011
c64-network.org 2.1

News via http://emu-russia.net/en/

C64-network.org is a Commodore C64 emulator based on the Frodo source code by Christian Bauer. In addition to the features provided by Frodo, it adds network support and a port to the Nintendo Wii.

Changes:
- Compiled with libogc 1.8.6;
- Fix option menu.

http://www.c64-network.org/

 



    Saturday, May 28, 2011
Dolphin- 7564- Gamecube and Wii Emulator for Windows

The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new

Changelog for 7564

Improve WII state saves by saving /tmp and IPC request/reply queues

mp3:c stores temporary files in /tmp and needs them restored to
resume properly

http://www.dolphin-emulator.com/download.html?log=7564
 

WiiHandy 0.4

WiiHandy 0.4 released by raz0red

WiiHandy is a port of the Handy 0.95 Atari Lynx emulator developed by Keith Wilkins. Additional changes by the SDLEmu team.

Changelog
0.4 - May 20, 2011
Pretty close to a full "re-port" based on the original Handy 0.95 sources.
Cartridge database for storing cart-specific settings (screen orientation, maximum frame rate).
Rewrite of display layer, GX based scaler
Ability to adjust horizontal and vertical screens to any size/dimensions via "Screen Size" options under "Display". If these are entered after loading a cartridge, the last frame will be displayed to assist in sizing.
Rewrite of sound layer
Audio skipping has been fixed
Audio plays at correct rate when the maximum frame rate is adjusted
Rewrite of timing loop
Support for Nunchuk and Classic Controller Pro
Analog stick support (Classic/Pro, Nunchuk)
USB support
SDHC support
Updated menu system

http://wiibrew.org/wiki/WiiHandy
 



    Saturday, April 30, 2011
Dolphin-r7498- Gamecube and Wii Emulator for Windows

The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new

Changelog for 7498

Fix "Disable Lighting" in D3D9 and D3D11. Fixes issue 3185.

Download Here --> http://www.dolphin-emulator.com/download.html
 



    Monday, April 18, 2011
Dolphin-r7473- Gamecube and Wii Emulator for Windows

The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new

Changelog for 7473
- 'Sending' some changes of my previous commit to Windows build only

Download Here --> http://www.dolphin-emulator.com/download.html
 



    Thursday, April 07, 2011
Dolphin-r7439- Gamecube and Wii Emulator for Windows

The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new

Changelog for 7439

- Mac build fix
Download Here --> http://www.dolphin-emulator.com/download.html
 



    Friday, March 25, 2011
Dolphin-r7411- Gamecube and Wii Emulator for Windows

The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new

Changelog for 7411

Have DX9 plugin also dump frames on every VI as opposed to every new frame (follow-up to r7131 and issue #4064).
Download Here --> http://www.dolphin-emulator.com/download.html

 



    Sunday, March 20, 2011
FCE Ultra GX 3.2.4 - NES Emulator - Port of FCEUX to Wii and GameCube

Tantric has released a new version of FCE Ultra GX a NES Emulator - Port of FCEUX to Wii and GameCube:

FCE Ultra GX is an NES emulator based on FCEUX. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.

If you would like to support this project, you may donate to our development fund via Paypal. Any funds donated will be used to help further development on this project, by purchasing equipment (eg: USB gecko), registering a domain name, etc.

We are always looking for more volunteers to help with coding, write documentation, translations, or anything. Contact us if you wish to help.

Features¶•Wiimote, Nunchuk, Classic, and Gamecube controller support
•iNES, FDS, VS, UNIF, and NSF ROM support
•1-4 Player support
•Zapper support
•RAM / State saving support
•Custom controller configurations
•SD, USB, DVD, SMB, Zip, and 7z support
•Cheat support (.CHT files)
•IPS/UPS/PPF automatic patching support
•NES Compatibility Based on FCEUX 2.1.4


[3.2.4 - March 19, 2011]

* Updated to core to latest FCEUX
* Support for Famicom 3D System games (thanks Carl Kenner!)
* Improved USB and controller compatibility (recompiled with latest libogc)
* Enabled SMB on GameCube (thanks Extrems!)
* Added Catalan translation
* Translation updates
 

Snes9x GX 4.2.6 - Snes Emulator for Wii/GameCube

Tantric has released a new version of his Snes Emulator for Wii/GameCube,

A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The GUI is powered by libwiigui.

If you would like to support this project, you may donate to our development fund via Paypal. Any funds donated will be used to help further development on this project, by purchasing equipment (eg: USB gecko), registering a domain name, etc.

We are always looking for more volunteers to help with coding, write documentation, translations, or anything. Contact us if you wish to help.

Features¶•Based on Snes9x 1.52
•Wiimote, Nunchuk, Classic, and Gamecube controller support
•SNES Superscope, Mouse, Justifier support
•Cheat support
•Auto Load/Save Game Snapshots and SRAM
•Custom controller configurations
•SD, USB, DVD, SMB, Zip, and 7z support
•Autodetect PAL/NTSC
•16:9 widescreen support
•Open Source!

[4.2.6 - March 19, 2011]

* Improved game compatibility (updated core to latest Snes9x)
* Fixed issue with cheats not persisting
* Improved USB and controller compatibility (recompiled with latest libogc)
* Enabled SMB on GameCube (thanks Extrems!)
* Added Catalan translation
* Translation updates
 



    Thursday, March 10, 2011
Dolphin-r7323- Gamecube and Wii Emulator for Windows

The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new

Changelog for 7323

add an option to not eject/reinsert memcards on save/load state
when off certain games like ZTP ZWW maybe other cannot save to a different memory card after loading from a savestate, but for TAS the game will no longer think that the card was ejected
to use add
ReloadMemcardOnState = false
to dolphin.ini

Download Here --> http://www.dolphin-emulator.com/download.html
 



    Sunday, March 06, 2011
Dolphin-r7307- Gamecube and Wii Emulator for Windows

The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new

Changelog for 7307

Fix preprocessor prob.(recursive mutexes were being used where not necessary) Hopefully fix Common::Event to handle spurious wakeups since it uses condition variables now.

Download Here --> http://www.dolphin-emulator.com/download.html
 



    Monday, February 28, 2011
Dolphin-r7262- Gamecube and Wii Emulator for Windows

The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new

Changelog for 7262

DX11: Improve efb-encode shader some more.

According to AMD's GPU ShaderAnalyzer, most combinations of shaders have about 1.5x-2x higher peak per-clock throughput after this commit. For those concerned about performance, I do intend to make this at least as fast as the other backends. This is one more step toward that goal.
Download Here --> http://www.dolphin-emulator.com/download.html
 



    Sunday, February 06, 2011
Dolphin-r7093- Gamecube and Wii Emulator for Windows

The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new

Changelog for r7093
Oops, remember to save plugin settings in both close cases.

Download Here --> http://www.dolphin-emulator.com/download.html
 



    Thursday, February 03, 2011
Return of the Jodi - Wii Exploit

News via nmax

The Team Twiizers and roto claim the new exploit to hack the Nintendo Wii to version 4.3, found in the game LEGO Star Wars: The Complete Saga , leaked yesterday under the name Jabba Tha Haxx .




[LEFT][INDENT]Prerequisites

1. SD card (not SHDC) formatted as FAT16 or FAT32
2. Some possibility to copy the savegame from the PC to the SD card (i.e. card reader)
3. Lego Star Wars (you have to boot it at least once before)
4. Some homebrew software to load, e.g. the HackMii Installer. Although this isn't necessary, it's highly recommended

Howto

1. (OPTIONAL) If you have an existing "Lego Star Wars" savegame. MOVE it to another SD CARD.
2. Copy the "private" directory from the Return of the Jodi download to the root of your SD card.
3. Take your homebrew and put it in the ROOT of your SD card as "boot.elf"
4. Put your SD card in your Wii and turn it on.
5. Go into Wii Options -> Data Management -> Save Data -> Wii.
6. Go to SD card and select the "Return of the Jodi" savegame that corresponds to your game region.
7. NOTE: Some people are having problems with the Wii not "seeing" the savegame on the SD card. If you are experiencing this, try setting the archive bit for the data.bin file. In Windows this can be either be done from the file's properties dialog (right click on it in Windows Explorer and check the box) or from the command line using "attrib +a ". More info at #wiihelp on EFnet.
8. Copy the savegame to the Wii.
9. Boot Lego Star Wars.
10. Load the saved game you just copied to the Wii.
[/INDENT]http://hackmii.com/2011/02/return-of-the-jodi/

[/LEFT]
 



    Tuesday, February 01, 2011
gb4gb v0.1

News via Nmax

Daid directed " gb4gb "Game Boy Emulator / Game Boy Color / Super Game Boy for Nintendo Wii.



I know the name is very silly, and I should name it something like "gb4wii" or something.

But it's my gameboy emulator. Which has as main highlights:
-Supports Gameboy, Gameboy color and SuperGameboy games.
-Runs up to 4 gameboys side by side!
-Gameboy 1 and 2 are linked with a link cable, so are gameboy 3 and 4.
-This linking works for pokemon trading!

The UI is a bit tricky right now, the Wiimote that clicks on the "load ROM" button is the one associated with that ROM. So if you want to play pokemon red, and pokemon blue at the same time, linked. Then do the following:
-Have wiimote 1 click "load ROM" and select pokemon red.
-Have wiimote 2 click "load ROM" and select pokemon blue.
-Click on "run emulation" with any of the wiimotes.

Just a huge list of 'problems':
-Zelda: Link's awakening seems to be dog slow.
-Speed for other games is to high.
-Supergameboy support isn't perfect, but works ok for pokemon.
-Kirby's dreamland 2 doesn't do anything.
-Sound sometimes has a high pitch in it which should be there.
-Graphics in zelda intro and ninja gaiden shadow (AKA Shadow Warrior, AKA Ninja Ryuukenden) are messed up at a few places.
-No scaling options.
-No button config options.
-No other controller support then wiimote.
-Saves to the same location as the ROM is loaded from.

It isn't finished yet, but posting it here to catch the early bugs and get a few tips about what I should add.

http://forum.wiibrew.org/read.php?12,64060
 



    Thursday, January 27, 2011
Bathaxx - A savegame exploit for "LEGO Batman" on the Nintendo Wii

A new hack to enable Homebrew and Emulation on the Wii has surfaced, heres the details from the homepage:


A savegame exploit for "LEGO Batman" on the Nintendo Wii

Prerequisites:
◦SD card (not SHDC) formatted as FAT16 or FAT32
◦Some possibility to copy the savegame (DOWNLOAD) from the PC to the SD card (i.e. card reader)
◦LEGO Batman ;-) (you have to boot it at least once before)
◦Some homebrew software to load, e.g. the HackMii Installer. Although this isn't necessary, it's highly recommended ;-)
Howto:
◦(OPTIONAL) If you have an existing "LEGO Batman" savegame. MOVE it to another SD CARD.
◦Copy the "private" directory from the ''Bathaxx'' download to the root of your SD card.
◦Take your homebrew and put it in the ROOT of your SD card as "boot.elf"
◦Put your SD card in your Wii and turn it on.
◦Go into Wii Options -> Data Management -> Save Data -> Wii.
◦Go to SD card and select the "Bathaxx" savegame that corresponds to your game region.
NOTE: Some people are having problems with the Wii not "seeing" the savegame on the SD card. If you are experiencing this, try setting the archive bit for the data.bin file. In Windows this can be either be done from the file's properties dialog (right click on it in Windows Explorer and check the box) or from the command line using "attrib +a ". More info at #wiihelp on Efnet.
◦Copy the savegame to the Wii.
◦Boot LEGO Batman.
◦Load the saved game you just copied to the Wii.
◦You are now in the batcave, take the elevator on the right side. Then in the trophy room, go to the upper corner and go through the door in order to enter the "Wayne Manor". Now you can select a character. Choose the last enabled one in the lowest row.
◦YouTube Video
Misc:
◦Please do not copy/hotlink/whatever, just link here.
◦If you use this exploit for piracy, you will entirely brick your Wii. srsly! (i.e. please don't use it for warez. kthx)
◦Why I released the exploit? Please read this.
Thanks:
◦Team Twiizers (obviously :-))
◦In particular segher, for releasing all this awesome stuff!
◦roto, which found the original vulnerability (since I use exactly the same vulnerability as in Indiana Jones...)
◦joedj for the chksum fix
◦drmr for the awesome banner
◦Gecko OS (nuke et al.)
◦Tester: skinner33 (PAL), roto (NTSC)
◦tomjoks for hosting
How the exploit works:
It's a typical (string) buffer overflow. There are more than one way to trigger this vulnerability (I think there're three ways). I choose that one, because it's the closest one to the spawning point
If you interested in more detailed explanation, check the disassembly of the game, the exploit source or feel free to contact me.


Homepage
 



    Sunday, February 08, 2009
WiiXL v0.1 released - Atari 800/XL/XE/5200 Emulator for Nintendo Wii

Razored is back with a new emulator for fans of Atari Classics and this time it supports the Atari 800/XL/XE/5200, heres the release info:


WiiXL v0.1 release README
--------------------------------------------

Ported by raz0red
[http://www.twitchasylum.com]

--------------------------------------------
What is WiiXL?
--------------------------------------------

WiiXL is a port of the Atari800 emulator 2.0.3 to the Wii.

The Atari800 emulator is a free and portable Atari 800/XL/XE/5200 emulator,
originally written by David Firth and now developed by the Atari800 Development
Team [http://atari800.sourceforge.net/].

--------------------------------------------
Current status
--------------------------------------------

WiiXL is definitely a work in progress. At this point much of the emulator's
extended functionality is only accessible via a USB keyboard. While most of the
common buttons/keys have been mapped to the Wii/GameCube controllers others
are unavailable (HELP, PAUSE, etc.). Also, if you attempt to use functionality
such as state loading/saving you will be prompted to enter a file name. Until
a virtual keyboard is implemented, this must be accomplished via USB keyboard.
I will also be adding user-defined key mappings in a subsequent release.

--------------------------------------------
Installation
--------------------------------------------

To install WiiXL, simply extract the zip file that this README was distributed
with directly to your SD card (retain the hierarchical structure exactly).

WiiXL includes the Atari 800/XL/XE BIOS, OS, and BASIC ROM files.

However, it does NOT include the Atari 5200 ROM file. If you want play Atari
5200 games you must obtain the ROM file, "5200.rom", and place it in the WiiXL
application directory (/apps/wiixl).

Disk and cartridge images should be placed in the software directory
(wiixl/software).

--------------------------------------------
Controls
--------------------------------------------

WiiXL menu:
-----------

Wiimote:

Scroll : Directional pad
Select : A
Back : B
Exit to HBC : Home
Power off : Power

Classic controller:

Scroll : Directional pad
Select : A
Back : B
Exit to HBC : Home

GameCube controller:

Scroll : Directional pad
Select : A
Back : B
Exit to HBC : Z

Atari800 emulator menu:
-----------------------

Wiimote:

Scroll : Directional pad
Select : A
Back : B
Cold start : +
Warm start : -
Exit to HBC : Home
Power off : Power

Classic controller:

Scroll : Directional pad
Select : A
Back : B
Cold start : +
Warm start : -
Exit to HBC : Home

GameCube controller:

Scroll : Directional pad
Select : A
Back : B
Cold start : R Trigger
Warm start : L Trigger
Exit to HBC : Z Trigger

USB keyboard:

Refer to Atari800 emulator documentation.

Atari 800/XL/XE emulation:
--------------------------

Wiimote:

Move : Directional pad
Fire : 2
[Start] : +
[Select] : -
[Option] : A
Emu Menu : Home
Power off : Power

Classic controller:

Move : Directional pad
Fire : A
[Start] : +
[Select] : -
[Option] : R Trigger
Emu Menu : Home

GameCube controller:

Move : Directional pad
Fire : A
[Start] : Start
[Select] : L Trigger
[Option] : R Trigger
Emu Menu : Z Trigger

USB keyboard:

Refer to Atari800 emulator documentation.
(Keyboard joystick emulation is not supported by WiiXL at this time)

Atari 5200 emulation:
---------------------

Wiimote:

Move : Directional pad
Fire : 2
Start : +
* : -
# : A
Emu Menu : Home
Power off : Power

Classic controller:

Move : Directional pad
Fire : A
Start : +
* : -
# : R Trigger
Emu Menu : Home

GameCube controller:

Move : Directional pad
Fire : A
Start : Start
* : L Trigger
# : R Trigger
Emu Menu : Z Trigger

USB keyboard:

Refer to Atari800 emulator documentation.
(Keyboard joystick emulation is not supported by WiiXL at this time)

--------------------------------------------
WiiXL crashes, code dumps, etc.
--------------------------------------------

If you are having issues with WiiXL, please let me know about it via one of the
following locations:

Change log
--------------------------------------------

02/07/09 (0.1)
--------------
- Initial release
- Wiimote/Classic/GameCube controller support
- USB Keyboard
- Audio/Video etc.
- Save/load state
- Screenshot support
- Audio recording support

 



    Friday, February 06, 2009
Dolphin Emu Playground

News via http://www.xtemu.com/forum/emulation-news-f108-dolphin-emu-playground-opened-t1580.html

The playground team have started a new project to emulate dolphin the gamecube and wii emulator for windows:

Playground version of dolphin-emu (http://www.dolphin-emu.com)

This is not an official Dolphin-Emu project, this is a fork. This is too try crazy things with Dolphin, understand its code, and add more dev GUI to it. Also to document the Gamecube system from this emulator and Dolphin's code.
http://code.google.com/p/dolphin-emu-playground/
 



    Monday, February 02, 2009
Dolphin SVN build 2069 - Gamecube/Nintendo Wii Emulator for Windows

Dolphin the Gamecube/Nintendo Wii Emulator for Windows has had a new public beta release, heres the news details:



This week we havn't changed much that the end users might notice
however we did do some wiimote & njoy fixes and DSP_Null is now itegrated in HLE .
64bit should also be fixed now :)

for more info and to talk about this rev build go to our forum
have fun
- Daco
PS: to download go to downloads( dur ) and login

Download here --> http://www.dolphin-emu.com/downloads.php
 



    Saturday, January 31, 2009
Colem for the Wii v1.0- Colecovision emulator for the Wii game console.

Consolius contacted DCEmu today and asked us to release 2 emulators on his behalf, heres the details:

Colem for the Wii
=================

Colecovision emulator for the Wii game console.

Instructions:
------------
* Copy the application folder in the "apps" directory of the SD card (HomeBrew channel structure).
* Create a directory "/roms/romscol" on the SD card
* Put all your roms (.rom or .zip) in that directory including the system rom (named "coleco.rom")
* Boot the emulator from the HomeBrew Channel.
* Select ROM and press the "2" button."
* Press:
"HOME" to exit the emulator at anytime.
"cursor keys" to navigate up/down/left/right.
"button 2" to shoot (or whatever...)
"plus" to invoke the emulated console's Keyboard/keyPad (press "plus" again to swap the joystick/keyPad number)
and "2" button again to come back to the game and/or confirm the pad key press.
"minus" to go back to the ROMs menu.



Features/known bugs:
------------------
* SDHC support (build with latest libogc and libfat)
* Some incompatibility issues
* some problems in double buffering causing some corruptions in GFX.
* Sound to be improved in a next release...

History:
-------
30/01/09: V1.0: Initial release.

Download Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=182309
 

O2em for the Wii v1.0 - Odyssey/Videopac emulator for the Wii game console.

Consolius contacted DCEmu today and asked us to release 2 emulators on his behalf, heres the details:


O2em for the Wii
================

Odyssey/Videopac emulator for the Wii game console.

Instructions:
------------
* Copy the application folder (o2em) in the "apps" directory of the SD card (HomeBrew channel directory structure).
* Create a directory "/roms/romsodd" on the SD card
* Put all your roms (.bin or .zip) in that directory including the system rom (named "o2rom.bin")
* Boot the emulator from the HomeBrew Channel.
* Select ROM and press the "2" button."
* Press:
"HOME" to exit the emulator at anytime.
"cursor keys" to navigate up/down/left/right.
"button 2" to shoot (or whatever...)
"plus" to invoke the emulated console's Keyboard/keyPad (press "plus" again to swap the joystick/keyPad number)
and "2" button again to come back to the game and/or confirm the pad key press.
"minus" to go back to the ROMs menu.

Features/known bugs:
------------------
* SDHC support (build with latest libogc and libfat)
* some problems in double buffering causing some corruptions in GFX.
* Sound to be improved in a next release...

History:
-------
30/01/09: V1.0: Initial release.


Download Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=182308
 



    Wednesday, January 28, 2009
WiiHandy/SDL v0.2 - Atari Lynx Emulator for Nintendo Wii

Updated release from razored

Handy is software dedicated to emulating the Atari Lynx hardware on a standard PC. The software was originally developed by Keith Wilkins [1] and was released under the GPL on 14th April 2004.

Handy/SDL is a port of the WIN32 sourcecode so that it can be used with the GCC compiler and the Simple Directmedia Layer (SDL) library. The Handy/SDL port was developed by the SDLEMU crew [2].

WiiHandy/SDL is a port of the Handy/SDL sourcecode to the Wii developed by raz0red [3].

Change Log
--------------------------------------------

01/28/09 (0.2)
--------------
- Save/restore game snapshots
- Resuming a game (after quitting with Home)
- Resetting a game (after quitting with Home)
- Fixed a bug causing homebrew games to crash on load (Lode Runner, etc.)
- Fixed a bug where games would freeze if left idle for about an hour
- Fixed a bug where games would not load after file error
- Fixed minor glitches in frame rate (reworked game loop)
- Ability to rotate controls w/ game screen
- Ability to patch Lynx ROMs w/ rotation settings (not supported for .zip)
- Advanced menu allowing for enabling debug mode, frame rate adjustments
- Auto-chain detection
- Reset/power functions (via Wii and Wiimote)
- Ability to use a custom directory name for application files
 

Visual Boy Advance GX 1.0.7 - GBA Emulator for Nintendo Gamecube and Nintendo Wii

A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.

Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r778
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options

[What's New 1.0.7 - January 27, 2009]
* Updated to VBA-M r847
* Corrected sound interpolation
* Faster SD/USB - new read-ahead cache
* Removed trigger of back to menu for Classic Controller right joystick
* Fixed a bug with reading files < 2048 bytes
* Fixed GBA games on GameCube
* Fixed homebrew GBA games on GameCube
* Fixed some memory leaks, buffer overflows, etc
* Code cleanup, other general bugfixes
 

Snes9x GX 009 - Snes Emulator for Nintendo Gamecube and Nintendo Wii

A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.

Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!

[What's New 009 - January 27, 2009]
* Faster SD/USB - new read-ahead cache
* Removed trigger of back to menu for Classic Controller right joystick
* Fixed a bug with reading files < 2048 bytes
* Fixed some memory leaks, buffer overflows, etc
* Code cleanup, other general bugfixes
 

FCE Ultra GX v2.0.9 - Nes Emulator for Gamecube and Nintendo Wii

FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.

Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
NES Compatibility Based on v0.98.12
Sound Filters
Graphics Filters (GX Chipset, Cheesy and 2x)

[What's New 2.0.9 - January 27, 2009]
* Fixed a major memory corruption bug in FCE Ultra 0.98.12
* Faster SD/USB - new read-ahead cache
* Removed trigger of back to menu for Classic Controller right joystick
* Changed GameCube controller back to menu from A+Start to A+B+Z+Start
* Add option for horizontal-only video cropping
* Decreased minimum game size to 8 KB
* Fixed a bug with reading files < 2048 bytes
* Fixed some memory leaks, buffer overflows, etc
* Code cleanup, other general bugfixes
 



    Monday, January 26, 2009
Fuse Snapshot 3 - Spectrum Emulator for Nintendo Wii

Björn Giesler has released a new version of the Spectrum Emulator for Nintendo Wii



heres whats new:

Snapshot 3
Buttons 1, 2, A, B, Plus and Minus are now user defined. By default they are mapped to joystick fire. To define them go to menu Options/Joysticks/Joystick 1.../Button Mapping
Added ability to save settings: To manually save settings go to menu Options/Save. You can also set auto-saving settings to on in menu Options/General. Settings are automatically loaded on startup. They are located in sd:/apps/fuse/.fuserc. This is an unofficial patch.
 



    Saturday, January 24, 2009
Frodo Wii v6 - Commodore 64 Emulator for Nintendo Wii



SimonKagstrom has updated his port of Frodo the Commodore 64 Emulator to the Nintendo Wii, heres whats new:


I've released version 6 today.

It has two user-visible features:

- A virtual keyboard that can be used to do the key bindings and type stuff
- When loading files from d64 disks, zero-sized files are skipped. This allows some more games to load with LOAD "*",8,1. You would have got "File not found error" for these cases before.

There are also some small bug fixes and quite a bit of internal restructuring, but you have to look at the sources to see that :-)
 



    Sunday, January 18, 2009
WiiHandy/SDL v0.1

News via Nintendomax



Wii port of the Handy/SDL v0.5 emulator
---------------------------------------

Uses Handy/SDL v0.5
Uses modified SDL-Port
Uses PNGU
Uses some string utils from the Atari800 emulator project

Ported by raz0red
www.twitchasylum.com

---

To use the emulator, you will need to locate and place the Atari Lynx boot ROM
(lynxboot.img) in the /apps/handysdl directory. AtariAge is currently hosting
the rom file at the following location:

http://www.atariage.com/Lynx/roms/LynxBoot.zip

Roms must be placed in the /handysdl/roms directory (Currently only SD card
loading is supported).

---

Controls:

Wiimote:

Move : Directional pad
A : 2
B : 1
Option 1 : Plus
Option 2 : Minus
Pause : A
Exit : Home

Classic controller:

Move : Directional pad
A : A
B : B
Option 1 : Plus
Option 2 : Minus
Pause : L/R
Exit : Home

---

Changelog:

01/18/09 (0.1)
- Initial version
- Sound support
- Wiimote/Classic controller support
 

Fuse v2 - Spectrum Emulator for Nintendo Wii

Björn Giesler has released a new version of Fuse for the Nintendo Wii, heres the release details:




Fuse is the Free Unix Spectrum Emulator by Philip Kendall, an emulator for the Sinclair ZX Spectrum, a home computer that was very popular in the 80s.

Snapshot 2
Pretty much untouched port created by Björn, but rebuilt against the Fuse 0.10.0.2 (list of changes here)
Changed the way menu is navigated, now it's navigated using Wii Remote in horizontal position, just like in emulation
Fixed toggling the checkboxes in the options - press Right on Wii Remote to toggle the option
This snapshot has been compiled with zlib, so the application now supports .tzx and .rzx
 

Hatari 18/01/09 - Atari ST emulator for Wii

yohanes, the author of Wiiapple, has released a port of Hatari for the Wii, an Atari ST emulator. The Wiimote can be used as Mouse, there is currently no Atari Joystick support.



Heres the full release info:


After wiiapple, here is an atari st emulator for Wii based on hatari. This port works fine on my Wii. Two other people have tested it, one (Da_Gper) said it is very slow on his Wii, but Nowhereman said it is fine in his Wii. So please tell me you test result. If it works fine for most people, I will post it to wiibrew.

Some notes

You will need USB keyboard to use this emulator
Mouse is emulated using Wiimote (A for click), you can also use USB Mouse
Press F12 to access the menu (probably i should assign one of the Wiimote key for this),
Options can be saved to disk
Press home, or alt-q to quit
Floppy images can be placed in hatarifd
EmuTOS image have been included. With EmuTOS ROM, the green screen flickers a lot. It doesn’t happen with some real Atari ROMs that I tested.
Sound works (usually), jus enable it through the options


then today he also updated with this release:


I have made a stupid mistake by including wrong default configuration files (which is slow). I have updated the Atari ST emulator. Here is what is new:

- Wiimote only operation is possible. Not all things will work though. You can play point and click games that relies only on mouse. Press HOME to access the menu (change disk, change ROM, etc). To avoid wasting your time, you can test the game on Hatari for Windows/Linux to see if you can control everything using only mouse.

- I have included a simple flicker filtering to reduce the filtering. This is not the final solution to the problem. I will need to rewrite the SDL port to use GX.

Note:

- Mono mode still doesn’t work yet.
 



    Saturday, January 17, 2009
Frodo Wii v5 - Commodore 64 Emulator for Ninntendo Wii



SimonKagstrom has updated his port of Frodo the Commodore 64 Emulator to the Nintendo Wii, heres whats new:


The most important changes are these (v4)

* Merge with Frodo CVS trunk and build FrodoSC instead of "plain" Frodo. This should improve emulation of some games, although not all.
* Save preferences together with the state when saving states. Useful e.g., to have game-specific key bindings
* Build with Yohanes version of libSDL. Perhaps that adds USB keyboard support, but I have no way of testing. Please fix the code if it doesn't work :-)
* Some key binding bugs fixed
* Some more menu options to control various things

V5 whats new

Anyway, you were right. The home button on the wiimote or the menu does bad things in this one. So, embarassingly enough, I've made a shiny new release, version 5!

This one contains the following feature:

* HOME button on the wiimote works again

And has removed the following feature:

- Untested USB keyboard support

Since that apparently broke HOME and/or the menu. For some wicked reason, it worked fine on the classic controller.


Download and Give Feedback and Compatability reports at the release thread here at DCEmu --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=178591
 



    Tuesday, January 13, 2009
DolphinWx_1855 - Gamecube/Nintendo Wii Emulator for Windows

A new beta release of Dolphin the Gamecube and Nintendo Wii Emulator for Windows has been released.





No idea whats new though

Download Here and Leave Feedback and Compatability reports Via Comments
 

File Releases

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