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    Saturday, May 16, 2015
GlideN64 FX

GlideN64
Gonetz has started another campaign for the adding of effects to GlideN64!
The goal is $2000.00 with $30 beta access!
Donate now.
https://www.indiegogo.com/projects/gliden64-fx
 



    Saturday, February 07, 2015
Full screen anti-aliasing

GLideN64


GlideN64 now supports full screen anti-aliasing and Bloom filter effects.
Bloom filter


Video
Sorry for the sound quality my PC has been under the weather lately.
I can assure you that without the capturing the game runs at full speed.

Continue supporting the project.
Donate
 



    Tuesday, December 02, 2014
GLideN64 Widescreen

Many people ask me: is it possible to implement the "widescreen hack". They mean the "Adjust game aspect ratio to match yours" feature of Jabo's Direct3D8 1.6 plugin which enables widescreen mode for games, which don't intended to run in widescreen. Since this feature is a hack, it does not work with any game. You may check a compatibility list. I was unsure how it works, so I didn't promise that it will be implemented in GLideN64. Recently I got an idea how to make that feature and did a quick test. Check the result:

http://2.bp.blogspot.com/-wqs1VsksQvc/VHweuns5dHI/AAAAAAAAAew/rQgGprs_Fek/s1600/normal.png
normal 4:3 screen

http://4.bp.blogspot.com/-7P5tP71ogb8/VHwevDG6ezI/AAAAAAAAAe0/PF0FQ97U8xU/s1600/wide.png
16:9 aspect with the hack enabled

The hack is applied only to 3D objects, don't pay attention on stretched sprites.
As I can see, proportions of 3D object remained correct. To be sure, I open wide screen shot in Paint and lay normal screen shot over it:

http://4.bp.blogspot.com/-rvEYRgkJHAE/VHwvmquA-WI/AAAAAAAAAfQ/EkJBe9Fd1pQ/s1600/combined.png
It fits pretty well.

Now back to the question: is it possible to implement the "widescreen hack"? It depends. The screen you see is not from beta, it's even not a work in progress. It is an experiment, pretty successful as I can see. I need time to complete it. Time is money. The project collected 8K funds and I'm overloaded with works planned to implement for these money. "Widescreen hack" is among tasks, which will be done with 10+K funds. BTW, another 10+ task, "port to Apple Mac OS X" is almost ready. You still can support the project - the more time I can work on this project, the more complete the result will be.

Originally Posted by gonetz at 2:37 PM

Donate
 

GLideN64 Texture support, LLE.

Gonetz has recently added texture support to his latest plugin.
Here's a Video featuring Mollymutt's famous Super Mario 64.

LLE support has also been added and is being tested.
Read more at the GlideN64 blog

There is still time to donate to the project using PayPal!
 



    Monday, November 10, 2014
GLideN64 release notice

Gonetz let us know that he's posted a status update on the upcoming GLideN64 release. GLideN64 had a very successful crowd funding setup that met its goal and then some.

Anyway, here's a small snippet of the release notice:


The project is moving forward according to the “Plan for Project Completion”. Today we set the new project’s milestone: the first monthly beta. This topic is a kind of press-release. According to the Plan, the following two tasks ware planned to accomplish in October:
* Fix stability issues
* Implement missing functionality to achieve compatibility equivalent to Glide64


Read more at the GLideN64 blog
 



    Saturday, August 09, 2014
GLideN64 Funding drive

Fund GLide64

https://www.youtube.com/watch?feature=player_embedded&v=Zfc25748uzQ

"GLideN64 is currently compatible with all emulators which support Zilmar’s plugins specification, that is present in all top N64 emulators. GLideN64 is also compatible with Mupen64Plus 2.0, which has its own plugin specification. Supported OSes are: MS Windows 7-8, Linux 32 and 64 bit. System requirements are: graphics card with support of OpenGL 4.2 or better. GLideN64 is also being ported to the Android OS, however the Android version is less functional. System requirements for Android: OS version 4.0 or above, OpenGL ES 2.0 support, fast CPU. The demo video shows desktop version of the plugin in action."

Please do consider donating a buck or five.
 

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