Emulation64.com  ::  EmuTalk.net  ::  DCEmu.co.uk     About  ::  Hosting  ::  Donate 
Home Files Forums Reviews Guides Articles Interviews

Welcome to the Emulation64 Network319 Users Online

 





    Friday, June 26, 2015
Game Boy Advance Test Suite

mgba: endrift has posted on his forums about a gba test suite


In the interest of furthering the state of Game Boy Advance emulation, I've been writing a test suite that tests various aspects of hardware. At the moment, it only tests timing operations, but way more will be coming in the future. Source code is available on github
Timing tests
Each test contains 20 (or 10 if only an ARM version is supported) configurations:
ROM 4/2 waitstates, no prefetch
ROM 4/2 waitstates, prefetch
ROM 3/2 waitstates, no prefetch
ROM 3/2 waitstates, prefetch
ROM 4/1 waitstates, no prefetch
ROM 4/1 waitstates, prefetch
ROM 3/1 waitstates, no prefetch
ROM 3/1 waitstates, prefetch
WRAM
IWRAM
The current version contains 1260 tests total.

Scores:
mGBA (master): 1098 passes
NO$GBA 2.8a: 759 passes
VBA-M 2.0.0 beta 1: 680 passes



source :twitter
 



    Saturday, February 26, 2011
VisualBoyAdvance-M GTK+ svn r1001

News via AEP

A new SVN build of the Nintendo GBA and GB/GBC emulator VisualBoyAdvance-M has been released.


Quote:
r946
-

r947
Removes NO_OAL from the project file to restore compiling to its full form. Specifying such an option should be done per user and should not be set by default.

r948
patch from billiard to attempt a fix for the broken DI8 enumeration.

r949
Directinput fixed.

r950
-

r951
-

r952
-

r953
-

r953
and this ends a bunch of updates including msvc10 project files, billiards directinput patches, and changing of the project name to visualboyadvance-m in the project files.
nasm seems to bitch when there are spaces in the folder path, and i havenīt yet worked out how to fix this in nasm.target so if anyone has an idea yeah
thanks for the patchs billiard

r954
-


r955
enable SSE optimisations in VCProj, intrinsics update nasm and revert shuffles changes to gb_apu_state.cpp.
i prefer warnings during compilation rather then a lack of function in the emulator, we can look at correcting the warnings in a less broken manner later.

r956
by popular demand, the layers menu is back.

r957
filters was named wrong for some reason O.o

r958
-

r959
killed off 22 warnings by removing a command line override for zc:forscope.

r960
applied patches by jlaukkanen Import Pro Action Replay Snapshots Compilation error when no_xaudio2 Focus Lost in cheat dialogue MFC

r961
more patches, save type detection now only available when a rom is loaded.

r962
another patch, this time for GSV snapshots.

r963
gdbconnection patch - fixes remote debugging

r964
gdbconnect patch, fixes remote debug

r965
stupid log told me it wasnīt patched but it was

r966
streamlined vcc directories some.

r967
applied gtk_rtc.patch by unmacaque

r968
LZMA2 support for file_extractor by Kode54

r969

r970
linux build fix, pushed to svn.

r971
debian build fix

r972
lets try this one more time

r973
applied kode54īs sdl/gtk joypad patch

r974
missing ; after break on line 263

r975
SVN: Applied proper properties to all files, mainly to get native end of lines.

r976
GTK: Fix the joypad config dialog using 100% CPU

r977
GTK: Convert the remaining parts of the UI from Glade to GtkBuilder. Thanks to Rafał Mużyło for the patch.

r978
GTK: Rename the main GtkBuilder file for consistency

r979
GTK: Change the OpenGL texture size when changing scaler size. Thanks to fernandotcl for the patch.

r980
SDL: Allow vbam to run on systems without an audio device. Thanks to jcranmer for the patch.

r981
GTK: Donīt disable rendering when using the menus. Thanks to fernandotcl for the patch.

r982
GTK: Donīt reset the renderer when entering the display config dialog

r983
CMAKE: Allow building without SFML

r984
CMAKE: Use built in support for ASM compilers. Bump required version to 2.6.0

r985
DEBIAN: Build one package for SDL, and one package for GTK+. Thanks to fernandotcl for the patch.

r986
GTK: Added GBA cheats support. Thanks to unmacaque for the patch.

r987
GTK: Cleanup includes. Donīt instanciate global objects.

r988
GTK: Turned the last menu based settings into a dialog

r989
SVN: Set more properties

r990
GTK: Remove the StringTokenizer class and move the functionality to tools.cpp

r991
GTK: Mark more strings as translatable

r992
FEX: Make fex crap properly convert filenames from 7z archives to utf8 under Linux

r993
GTK: Add support for 7z archives

r994
CMAKE: Clarify CMakeLists.txt a bit

r995
GTK: NLS support WIP

r996
GTK: More NLS WIP

r997
GTK: More NLS WIP

r998
GTK: Cleanup

r999
GTK: Add vba-over.ini support

r1000
GTK: Fix NLS for the directories config dialog

r1001
GTK: Update translations

widgets

Homepage
 



    Sunday, February 08, 2009
Vba-m [svn854 Mfc] Released - GBA Emulator for Windows

News via Xtemu

VBA-M is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

Changes in this release:
bgk: Initial version of the GTK GUI (forwardported from VBA's CVS)
xkiv: SDL: new option to slow down autofire (needed for it to work with some games)
bgk: Fixed MFC
ZachThibeau: Compiled release. used yasm instead of nasm. (nasm giving errors in release build but not in debug build), fixed url in about box to point to http://vba-m.mudlord.com
 



    Monday, January 26, 2009
SMSAdvance V2.5 - Master System/Game Gear Emulator for GBA

Flubba has today released a new version of the Master System/Game Gear Emulator for GBA:

heres whats new:

New SMSAdvance with a couple of small fixes.

*Added support for GG Bios from Pogoshell.
*Added mapper support for new Korean games.
*Changed interrupt method so more cards should be able to patch SMSA.
 



    Saturday, January 24, 2009
TI83 Emulator 22/01/09 released - TI83 Emulator for GBA

Dwedit has popped up with a new version of his TI83 Emulator for GBA, heres the release notes:

Here is a Multiboot version of the TI83 emulator.
If you trim the TI83 rom, the file size of the rom is about 215900 bytes large.
You can also attach a .83G file up to about 14000 bytes large, and use L+R to send it.

If the GBAMP firmware refuses to boot the file, use the PocketNES firmware instead.

Edit: Using Pocketnes firmware to run the emulator may be buggy. It crashed when I tried sending a game to the emulator. Using GBAMP's firmware didn't boot the emulator at all for me.

Related Link - http://gbaemu.dcemu.co.uk/
 



    Saturday, January 17, 2009
Nds2xGL v2.7

news via aep

Nds2xGL is a tool for the Nintendo Game Boy Advance and DS emulator No$gba.

http://forums.ngemu.com/1569463-post845.html
 



    Thursday, September 04, 2008
NGPAdvance V0.2 - Neogeo Pocket Emulator for GBA

Flubba has released a new Neogeo Pocket Emulator for GBA:


New version of NGPAdvance, a lot of games should be a bit more playable thanks to speedhacks. I also added support for a lot of internal hardware (RTC/Alarm, Power button, DA/DA IRQ) so that you can use the real bios. Still no flash emulation as I can't really see how to implement it on the GBA... Also uploaded a tech doc for the NGPC.

*Added speedhacks for a lot of games.
*Added emulation of batteries & sub battery.
*Added RTC alarm.
*Added power button (SELECT).
*Added D button (R) (check Doko Demo Mahjong).
*Fixed a couple of cpu bugs affecting Metal Slug 1 and a couple of other games.
 



    Friday, March 28, 2008
SMSAdvance 2.2 Released *updated to 2.3*


2.3:
Wow, just fixed a small bug with the new VRAM copy, download V2.3

2.2:
• Added copying of first 32kB ROM to VRAM for faster execution.
• Added selection of machine.
• Added correct noise generation for SG-1000 emulation.
• Added correct palette in TMS9918 modes on SMS machines.
• Added different vdp capabilities depending on selected machine.
• Added some very basic Mode5 support when Machine=MegaDrive.
• Added different io maps depending on selected machine.
• Added support for the SMS1 tilemap address masking (Ys(J)).
• Added support for turning on/off internal RAM.
• Added auto save of SRAM (if it's allready present) when entering menu.
• Added auto turn off of Bios when no header found (on machine=Auto).
• Added auto region (Pop Breaker GG (J)).
• Fixed support for Dodgeball King (KR).
• Fixed pushing and poping of AF register (Adventure of Batman GG).
• Fixed sprite bugs in unscaled mode on Codemasters games.
• Fixed initializing of all CPU regs on reset.
• Fixed timing of HALT instruction.
• Fixed palette setting for TMS9918 modes on GG.
• Fixed noscrolling for TMS9918 modes.
• Fixed up Mode1 graphics a bit.
• Fixed correct HCounter and latching.
• Better switching between TMS9918 and SMS video modes.
• More info shown from the game header.
• Optimised tile rendering for mode 0 & 2 (for real this time).
• Optimised all Z80 memory reads, one instruction and cycle shorter.
• Optimised DAA opcode.
• Optimised DEC opcodes.
• Optimised SBC A/HL opcode.
• Optimised one of the SRA opcodes.
• Optimised CPI, CPD, CPIR & CPDR opcodes.

SMSAdvance Official Site
 



    Thursday, January 24, 2008
no$gba 2.6a Released


No$gba Newest-Gaming-Version Downloads
Donate $2.50 (via paypal) and Download newest no$gba version (support the no$gba project)
[hint] I am currently having technical problems to create a new donation button for v2.6a, so, if you've bookmarked the v2.6 download address, then you can re-use it for v2.6a, too. Anyways, would be even better if you would threw in a new donation :-) Also because the address is unchanged, some browsers may have memorized the old v2.6 files, and may keep giving you that old files - in case of problems: bookmark the download address, and try again later. To avoid another problem: Be sure that you don't forget to click the "Return to Merchant" button at the paypal page when you've sent the money.

Why that donation stuff...?
I've had some money saved up when starting to make no$gba in summer 2001, during last some years the money became less and less, so, without some new money, I won't be able to continue to work on no$gba much longer. Now, if less than one of a hundred people would click the donations button - that would probably solve no$gba's monetary problems.



(faster 3d rendering, backup detect, rtc-irq, better texture interpolation,)
(perfectly accurate edge-marking, translucent-poly-id, shadow-poly support,)
(capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details)
- free-download: old no$gba v2.6 gaming version now free for everybody - enjoy
- debug/symbols: resize function for Alt+L symbol list window (saved in .ini)
- debug/internal: changed computer_id handling for compatibility with win vista
- nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu
- nds/debug: allows to override mis-declared-thumb-functions by crude $t labels
- nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled)
- hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels
- nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits
- nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs)
- nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input
- nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd)
- nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask
- nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh
- nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask
- nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details
- nds/help: added tech specs on div/sqrt (readonly results, start/stop timings)
- nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable)
- nds/help: added user settings 076h (language mask) and header 01Dh (ique flag)
- nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only)
- nds/3d/help: added more technical notes on edge marking (depth and polygon_id)
- nds/a22i: auto generates chinese crc upon .fix directive (only if version=2)
- nds/help: added info on chinese title in icon/title region (addr/version/crc)
- cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc)
- cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning)
- cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan)
- nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias)
- nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing)
- nds/backup: supports re-detection (games with faulty initial initialization)
- nds/backup: added bus-width auto detection (redirecting to new general types)
- nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba)
- nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id)
- nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels
- nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges
- nds/debug: allows some games to initialize not-existing port 4001004h to zero
- nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback
- nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback
- nds/debug: allows nintendo to write more serious nonsense to (R) baseband regs
- nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz)
- nds/video: supports capture from 2d/3d engine in vram display mode (nanostray)
- nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware)
- nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer)
- nds/help: added firmware wifi internet access point settings info (thanks cue)
- nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue)
- screenshot: converts 32bpp images to 24bpp (smaller and more standard files)
- nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id
- nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2)
- nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh
- nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped)
- nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16
- nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend
- nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once
- nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation
- nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and)
- nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation
- nds/3d: soft-speedup: merged texture addressing and blending into single proc
- nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight)
- nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx
- nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible)
- nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits
- detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest)

no$gba Official Site
 



    Wednesday, December 19, 2007
No$gba 2.6 Released

Important news about downloading the latest version:


No$gba Newest-Gaming-Version Downloads
Donate $2.50 (via paypal) and Download newest no$gba version (support the no$gba project)

Why that donation stuff...?
I've had some money saved up when starting to make no$gba in summer 2001, during last some years the money became less and less, so, without some new money, I won't be able to continue to work on no$gba much longer. Now, if less than one of a hundred people would click the donations button - that would probably solve no$gba's monetary problems.

Changelog:


- nds/3d: soft-renderer: uses fast linear color/texture interpolation when w1=w2
- nds/3d: soft-renderer: supports perspective-correct texture (eg. eragon/demo)
- nds/3d: soft-renderer: supports perspective-correct rgb color interpolation
- nds/3d: soft-renderer: picks correct vertex/color/attributes on 1dot polygons
- nds/3d: soft-renderer: prevents polys at existing/possible x1=256 (off-screen)
- nds/3d: soft-renderer: allows bigger than possible rear-depth (clubhouse dart)
- nds/3d/debug: vram viewer correctly shows swap buffers as 1st command in tree
- nds/3d/help: added note on situations where lower/right edges are excluded
- nds/3d/help: anti-aliasing doesn't work with (opaque) lines and wire-frames
- nds/3d/help: anti-aliasing isn't used on edge-marked polys/lines/wire-frames
- nds/3d/help: swap_buffers parameters are applied on the FOLLOWING gxcommands
- nds/3d/help: swap_buffers does NOT copy re-ports (disp3dcnt/toon_table/etc)
- nds/3d: soft-renderer: supports w-buffering (games with reversed z working)
- nds/3d/help: confirmed guessed texture slot locations for rear-plane bitmaps
- nds/3d: soft-renderer: allows dots on lower/right clip-boundary (off-viewport)
- nds/3d: soft-renderer: prevents polys at y1=192 or y1=negative (off-screen)
- nds/3d: soft-renderer: handles faulty viewports (exceeding 192 scanlines)
- nds/3d: re-renders old frame on master changes (disp3dcnt or port 330h..3BFh)
- nds/3d: soft-renderer: discards correct vertex of invalid twisted |X| quads
- nds/3d: soft-renderer: emulates edge-marking (edge_color, opaque, polygon_id)
- nds/3d: soft-renderer: emulates correct size of line-segments and wire-frames
- nds/3d: soft-renderer: emulates correct size of edge-marked polygons
- nds/3d: soft-renderer: emulates correct size of translucent and opaque polys
- nds/3d: soft-renderer: enulates inwards/outwards/left/right/front/back edges
- nds/3d: soft-renderer: emulates steep, flat, vertical, horizontal edges
- nds/3d: soft-renderer: emulates correct rounding of screen coordinates
- nds/3d: supports direct capture from 3d engine (instead from engine a only)
- nds/2d/bugfixes: inits engine b on reset, fixed engine b base in vram viewer
- nds/3d: opengl: internally breaks all polygon strips to separate polygons
- nds/3d: buffers translucent polys, and renders them later (after opaque polys)
- nds/3d/help: corrected polygon_attr.bit11 (affects pixels, not whole polygons)
- nds/3d: soft-renderer: stores alpha in framebuf (unlike evil generic opengl)
- nds/3d/help: added description on clamped textures (clips to minmax 0,siz-1)
- nds/3d: soft-renderer: supports texture clamp, repeat, and flip-repeat modes
- nds/3d: soft-renderer: clips texcoord (only if needed; point1 or point2>max)
- nds/3d: soft-renderer: supports toon table (and skips green/blue calculations)
- nds/3d: soft-renderer: does texture blending (modulation,decal,toon,highlight)
- nds/3d: soft-renderer: explodes texture bitmap and renders texture by texcoord
- nds/3d: emulates polygon_attr having no effect until next begin_vtxs command
- nds/3d: soft-renderer: renderer uses linear (quick'n'dirty) color/texcoord
- nds/3d: soft-renderer: interpolates color and texcoord (if any) on rendering
- nds/3d: soft-renderer: interpolates color and texcoord (if any) on clipping
- nds/3d: allocates/stores color/texcoord/screencoord in each buffered vtx-entry
- nds/3d: soft-renderer: re-ensures range after clipping (for rounding errors)
- nds/3d: vram viewer: fixed 4x4 texel texture mode1 crash (missing pusha/popa)
- nds/3d: soft-renderer: optional depth_update for translucent polys (less only)
- nds/3d: soft-renderer: optional depth_less or depth_equal rendering condition
- nds/3d: soft-renderer: interpolates depth (z) horizontally and vertically
- nds/3d: soft-renderer: initializes rear-plane rgba,depth,etc (blank or bitmap)
- nds/3d: soft-renderer: front/back/linesegment check (on first three vertices)
- nds/3d: soft-renderer: hides far-plane-intersecting (if enabled in poly_attr)
- nds/3d: soft-renderer: clips polygons to all six sides of the view-volume
- web/paypal: added an evil "donate 2.50 and download newest version" button
- dos: due to the soft-renderer, dos version is now fully supporting 3d video
- a22i: added LO (usingned lower) as alias for CC (carry clear) (thanks niels)

No$gba Official Site
 



    Monday, December 03, 2007
MSXAdvance 0.3 Released


Some people have been bugging me about a MSXAdvance with 64kB RAM for christmas, so here it is. As I've been working on the Z80 and SMS emulators for some time now there are some more fixes in it as well.

• Added 64kB of RAM instead of 32kB (Batman).
• Fixed initialization of horizontal position of keyboard.
• Fixed initializing of all CPU regs on reset.
• Fixed pushing and poping of AF register (BC Quest for Tires II).
• Optimised some of the SBC instructions.
• Optimised DAA opcode.
• Optimised one of the SRA opcodes.
• Optimised tile rendering.

MSXAdvance Official Site
MSXAdvance 0.3
 



    Wednesday, November 21, 2007
No$gba 2.5c Released


- nds/3d: vram viewer: stable handling of old-tree messages (after new reload)
- nds/bios: 80x86 bios clone supports thumb-mode irq handler (nds9/arm v5 only)
- webpage: added two nds 3d viewer screenshots, and a nds-wlan-iomap screenshot
- wifi/debug/cleanup: rearranged/fixed/renamed wlan registers in i/o map window
- menubar: added pdroms.de (and donate.htm) hyperlinks in help topic of menubar
- nds/3d: vram viewer: hides the laser pointer for non-vtx/non-postest commands
- nds/cheats: fixed last some bytes of action replay code 0Eh (thanks hiei)
- nds/3d: vram viewer: laser outlines for polygon(s) of selected begin_vtxs
- nds/3d: vram viewer: laser pointer shows cube-outlines for boxtest command
- nds/3d: vram viewer: ignores vtx_end cmd (reduces amount of tree root entries)
- cpu/detail: emulates ignored writeback on ldrh rd,[rd],imm (thanks kenobi)
- nds/3d: vram viewer: laser pointer for pos_test command (as for vtx commands)
- nds/3d: emulates internal vtx coordinates being overwritten by pos_test cmd
- nds/3d/help: added caution on pos_test (overwrites internal vtx coordinates)
- nds/3d: vram viewer: shows viewport rectangle (by red lines drawn on screen)
- nds/3d: vram viewer: allows to resize tree-view vertically (y2 bottom-aligned)
- nds/3d: vram viewer: laser arrow: shows corresponding numeric screen x,y,depth
- nds/3d: supports 3d vs 2d alpha blending (if supported by local opengl driver)
- nds/3d: temporarily halts arm9-cpu upon gxfifo-overkill (fixes main_siz error)
- nds/cartloader: accepts faulty homebrew logo crc (warning if other than CF56h)
- nds/debug: vram viewer fixed crash in guess-tile-usage for 2D tile screens
- nds/video: aligned empty_vram (crashed unallocated text scroll) (thanks m m)
- nds/3d/debug/speedup: setredraw=0 when reloading 3d viewer tree (thanks peter)
- gba/nds/video/speedup: precalculates eva/evb/evy parameters per scanline

No$gba Official Site
No$gba 2.5c
 



    Sunday, November 04, 2007
No$gba 2.5b Released


- nds/3d/debug: vram viewer auto-updates 3d tree view (if any) during emulation
- nds/3d/debug: defaults to disable old/slow 3d debugmsg's (instead vram viewer)
- nds/3d/mtx: removed v2.5 z-rounding trick, allows to change projection per vtx
- nds/3d/mtx: gl_projection set to identity (but max depth +1.0 instead +0.99)
- nds/3d/mtx: all matrix math done by software without using any opengl matrices
- nds/spi: allows to deselect/disable spi bus without clearing the hold-bit
- nds/3d/debug: vram viewer displays texture bitmap for currently selected vtx
- nds/3d/debug: vram viewer draws laser arrow from screen-center to selected vtx
- nds/3d/debug: vram viewer indicates unused lights and color tables by red line
- nds/3d/debug: vram viewer shows color/material/shininess/etc for selected vtx
- nds/wifi/help: added port 24Ch/24Eh/250h, 264h/270h, 2A4h/2C4h, 2C8h/2CCh info
- nds/3d/speedup/frameskip: renders 3d only when needed (capture and video out)
- nds/3d/speedup: position vectors multiply only 3x4 matrix (and add 1x4 * w=1)
- nds/3d/speedup: directional vectors use 3x3 matrix maths (instead slow 4x4)
- nds/key1/help: renamed crypt_up/down (actually encrypt/decrypt) (thanks simon)
- nds/3d/stage2/buf: all 3d rendering/lighting/vtxmaths performed from buffer
- nds/3d/multi: uses a single opengl context shared (and working) for multiplay
- nds/3d/internal: internally translates gx commands 0..255 to ID codes 0..38
- nds/wifi/help: added W_TX_HDR_CNT port 194h bit0,1,2 info (thanks Tim Seidel)
- nds/3d/debug: added new 3d page to vram viewer, treeview for buffered commands
- nds/3d/buf: stores initial frame settings, reallocs larger buffer when needed
- nds/3d/buf: stores commands with original params, and results on each mtx cmd
- nds/3d/buf: buffers all gx commands (for future frameskip and for vram viewer)
- nds/3d/deguglog: appends current matrix_mode as comment to all matrix commands
- nds/3d/softlight: fixed shininess_table index (7bit index = 8bit data div 2)
- nds/wifi: emulates 0000h-to-094h-to-098h, and reset-098h.bit15-via-0B4h.Bit6
- nds/wifi/help: added 1D0h..1DFh info, added notes on body[2] instead txhdr[2]
- nds/wifi/help: confirmed 0B4h.Bit6, added 030h.Bit7, added info on 094h/098h
- nds/wifi/help: removed incorrect/unconfirmed rxbuf_begin/end-latching-info
- nds/wifi/help: added txhdr[2], port[0C0h], port[0C4h], renamed EXTRA to CMD
- nds/wifi/help: renamed W_RXUNITS to W_RXTX_ADDR and moved it to status chapter
- nds/wifi/help: added notes on registers affected by powerforce (and by irq13)
- nds/wifi: reflects powerforce to rf_status (unreported pictochat-lite problem)
- cpu/debug: replaced invalid tmb high-opcode error message by optional warning
- cpu/debug: disassembler shows invalid high-opcodes as such (thanks vladimir)
- cpu: emulates invalid add/mov/cmp thumb high-opcodes-without-high-registers
- joysticks: fixed unstable vint_inputs code (occassionallly skipped joysticks)
- nds/wifi/dslite: debug-iomap recognizes channel-number for type3 RF registers
- nds/wifi/dslite: emulates type3 RF registers (reading, writing, and initial)
- nds/wifi: emulates reading from RF chip, emulates initial power-on RF values
- nds/wifi/help: added RF2958 (aka RF9008) datasheet info (thanks Tim Seidel)

No$gba Official Site
No$gba 2.5b
 



    Thursday, October 04, 2007
No$gba 2.5 Released


- help: updated gbatek standalone version 2.5 (about one hundred news since 2.3)
- vram viewer: supports extended palettes in bg map windows (eg. magnetica demo)
- nds/help: added ds 3d overview chapter (basics on geometry/rendering engines)
- nds/help: added ds technical data chapter (containing some basic overview)
- nds/help: replaced ds various chapter by new ds memory control/timing chapter
- nds/sound: fixed major unreported bug in 80x86 code sound_bias SWI function
- nds/3d/help: corrected shininess formula (ie. fixed that max cos 2 angle mess)
- nds/3d/help: added caution: specular reflection WON'T WORK on camera rotation
- nds/3d/help: maths basics of vector-by-vector multiply (and purposes thereof)
- nds/3d/softlight: allows light+color nonsense double def (eg castlevania clip)
- nds/3d/softlight: much better light-accuracy, and now supports shininess_table
- nds/3d/softlight: lighting fully calculated by software (without opengl light)
- nds/timing: split timings for nds7 (fast access) and trashy nds9 (slow access)
- nds/timing: split addr_clks_table to CODE/DATA addr_clkc_table/addr_clkd_table
- nds/timing: emulates "half" cycles on 66MHz/nds9 (tcm/cache and n32/2 thumb)
- nds/timing: emulates nds7 exmemstat gba-slot timing bits (like nds9 exmemcnt)
- nds/timing/help: added detailed/tested nds7/nds9 code/data memory-timing chart
- nds/timing/cache: allows more CPU load on bios/mainram when cache is enabled
- nds/timing: emulates shared N32 access time for two NDS9 thumb 16bit opcodes
- cpu/speedup: precalculates opcode-timings on interseg-jumps (usually faster)
- cpu/speedup: faster conditional opcode handling (maybe yet another 3% faster)
- cpu/speedup: thumb: uses 16bit reads (3% faster on non-32bit-aligned addr's)
- cpu/speedup: replaced dumb jmp exec_opcode by exec_opcode_mac (ca. 10% faster)
- cpu/speedup: added more code alignments in cpu-core (not significantly faster)
- nds/help: added note that 66MHz-nds9 actually runs MUCH SLOWER than 33MHz-nds7
- nds/cpu: emulates superslow nds9 memory access time (bios,wram,vram,oam,etc)
- nds/cpu: emulates operand-independend ARM9 multiply time (eg. slow thumb time)
- nds/wram: emulates wramcnt mapping (no idea if it's used by any games though)
- nds/3d: adjusted z-rounding (avoid opengl-clip-plane in club house games demo)
- cpu: emulates cp15-trace-id, debug: disass auto-comments on trace-id and bist
- nds/help: fixed key1 [scratch] writeback lsw/msw are exchanged (thanks simon)
- nds/help: cp15 info on trace-id, bist, cache debug/test, supported cache cmds
- cheat: fixed occassional crash on delete cheat (push/pop) (thanks Hiei Youkai)
- thanks: rockmanrotties for submarine (timing) and clubhouse (clip) bugreports

No$gba Official Site
No$gba 2.5
 



    Tuesday, September 18, 2007
No$gba 2.4f Released


- cheat: fixed conditional counter for cbds parameter lines (thanks Hiei Youkai)
- cheat: raised strnlen to 5kbytes for about 256 codes/line (thanks Hiei Youkai)
- nds/gba/help: added info on unknown add-ons (gba ir/wifi and nds memory exp)
- nds/help: added info on ds rumble option paks (thanks bottledlight ds wiki)
- gba/help: added some very basic info about the gameboy player (thanks flubba)
- gui: allows to resize debugmsg/cheat/fileslst windows (with anchored buttons)
- gba/help: added yoshi x/y-axis info (thanks flubba) (still incomplete though)
- gba/help: added warioware z-axis gyro info (thanks momo vampire for the cart)
- gba/help: added rumble and fram info (thanks momo vampire for warioware cart)
- gba/help: added notes on special meaning of 1st (and 4th) letter of gamecode
- nds/3d: emulates alpha blending master enable/test mode bit (disp3dcnt.bit3)
- gba/memfill: fixed memfill code (data step/repeat count) (thanks Hiei Youkai)
- nds/cheat: removed various ARDS checks (accepting addr with unknown offsets)
- gba/nds: corrected hblank durations (thanks sebastien), no-vblank in lastline
- gba/nds/help: notes on hblank=0 duration (1006/1606/1613 on gba/nds9/nds7)
- gba/nds/help: notes on no-vblank-flag in last line, and hblank in ALL lines
- nds/cheat: removed alignment check for [[X]+Z] (works with uninitialized [X])
- nds/cheat: changed ARDS enable-code detection (9 lines with specific 4th/9th)
- multi-cpu-timing: machine_switch_request processed AFTER all event_handlers
- nds/3d: emulates texture master enable bit in disp3dcnt (thanks peter schraut)
- nds/3d: emulates material-alpha (rather than only color-alpha) (thanks peter)
- nds: emulates hinge/unfold irq (additionally to hinge status) (thanks antonio)

No$gba Official Site
No$gba 2.4f
 



    Tuesday, September 04, 2007
No$gba 2.4de Released


- nds/3d: internal diag screen shows used opengl driver vendor/renderer/version
- nds: emulates hinge folded/closed (game window wm_poschanged/isiconic check)
- gba/cheat: fixed some unreported bugs, help: added some missing decrypt info
- nds/cheat: supports actionreplay/codebreaker codes (freeware/gaming ver only)
- nds/help: actionreplay/codebreaker specs (thanks kenobi and dualscreenman)
- nds/help: added info on changing key2 seed (romctrl.15) (thanks chishm/idea)

No$gba Official Site
No$gba 2.4de
 



    Wednesday, August 22, 2007
No$gba 2.4d Released


- debug/setup: allows to enable/disable user-debugmsg, wifi-log, and 3d-log
- cpu: emulates undef opcode/copro exception (with warning if no bios/vector=0)
- wifi/emu: emulates new bits in rx header, and optional auto sequence control
- cpu/bugfix: arm ldm/stm accidently destroyed mis-alignments (on writeback)
- wifi/help: added info on port 1C4h, and on some of the 1Bxh ports (rxstat's)
- wifi/help: added new chapter on transmit errors and automatic ACK responses
- wifi/help: added info on ports 1A8h,1AAh,1ACh,1AEh (bit0..12 vs. 1B0h..1BFh)
- wifi/help: discovered new bits in RX header, added notes on MAC addresses
- wifi/debug: allows to log all packets (with automatic comments on ieee header)
- wifi/help: added notes on automatic sequence ctrl and auto-modified frame ctrl
- wifi/emu: tx-engine uses new timers, and emulates length/rate/preamble timing
- wifi/emu: emulates the various wifi counters and irqs at correct timing
- debug/setup: memorizes if iomap window was open (if so, re-opens it on boot)
- debug/emustop: break_requests (esc-key) take place only on current machine
- debug/internal: replaced ds:bibos swi_retadr/haltstop/intrwait by vals:bios
- debug/vramviewer: oam viewer supports extended obj palettes (thanks pierre)
- debug/vramviewer: fixed engine-B palette viewer (thanks pierre for bug report)
- dslite/help: added info on new TSC chip by AKM (new IN2, different PD bits)
- dslite/help: added note on near-crt-quality colors and wider viewing angles
- dslite/help: added custom change-channels-flowchart for new wifi-type3-chips
- dslite/help: added settings at firmware[0CEh-and-up] for new wifi-type3-chips
- dslite/xboo: updated nds-pins.gif (added new pin-positions on ds-lite board)
- dslite/xboo: added 8 extra diodes in data lines (to prevent power-on problem)
- dslite/help: added lite-specific wifi (W) mirrors, and unused wifi ram/ports
- dslite/help: added the new backlight level bits in firmware user settings
- dslite/help: added caution on DS-lite destroying wifi ports 064h and 076h
- dslite/help: added new powerman backlight/power register (and lost mute-bit)
- dslite/help: added ID for firmare chip 35PE20P (and supported it in ds-xboo)
- powerman/help: added unknown bit (mutes volume to zero, if amplifier is on)
- wifi/emu: emulates initial wifi-port settings and random register (mod 5FDh)
- wifi/emu: emulates primary wifi irq flag stuck zero while secondary nonzero
- wifi/emu: emulates corrected ports (004h,0ACh,0AEh,0B0h,0B4h)
- wifi/emu: emulates new ports (210h, 05Ch/06Ch, 062h/064h) and new mirrors
- wifi/help: added rx/tx signal/timing charts (rfu pins, aka 19Ch bits)
- wifi/help: added specs/cautions on primary wifi irq flag (2000214h.Bit24)
- wifi/help: added new mirrors (on read from 0ACh,0AEh,20Ch,21Ch,298h,2A8h,2B0h)
- wifi/help: added notes/info on ports 038h,19Ch,214h,21Ch and on W_CONFIG_140h
- wifi/help: new bits 0EAh.1,008h.13/14 004h.14); extra-TX ports 118h,0EEh,090h
- wifi/help: corrected ports 004h,0ACh,0AEh,0B0h,0B4h and txstat.bit12-13
- wifi/help: added info on new ports (110h, 210h, 05Ch/06Ch, 062h/064h)
- wifi/help: fixed tx_hdr: rate 8bit (not 16bit) defaults to 1Mbit/s if invalid
- wifi/help: added new bits: port004h.bit0 tx_master, 008h.bit15 beacon_irq1
- wifi/help: major updates in timers chapter (reloads, IRQ13/14/15, 22MHz, etc)
- nds/help: pinouts for nds LCD sockets, wifi RFU boards, and powerman chips
- gui: mousewheel support (win98 or dos/ctmouse) (thanks jasper/idea, tilo/hw)

No$gba Official Site
No$gba 2.4d
 



    Monday, July 02, 2007
No$gba 2.4c Released


- web: updated magicflr.zip (with NDS and e-Reader source) (additionally to GBA)
- web: uploaded hotmail.htm (hotmail is deleting ALL emails that I am sending)
- web: updated ereader.zip package (using new bmp/raw/bin/ori/plus directives)
- ereader/a22i/japan: uses 8bit/16bit charset depending on invalid 8bit chars
- ereader/help: notes on non-vpk mode, and on z80-wait-opcodes, 5bit-card types
- ereader/a22i/jap/ori: inserts dummy-sub-titles, and z80-stub to start gba-code
- ereader/a22i: .ereader_create_bmp/raw/bin .ereader_japan_ori/plus directives
- debug: supports vert_splitter for code/stack sizing (instead outer-edges only)
- ereader/loader: supports multi/single .raw/.bin files (auto-converted to bmp)
- no$fmw: fixed dtcm/pal/oam zerofill init (memory wasn't mapped/enabled there)
- gui: added OFN_ENABLESIZING to all filemenues (win98 and up; ignored by win95)
- ereader/a22i: also creates RAW dotcode (multi-strip) (all strips in 1 file)
- debug: adjusts small-gamescreen size in nds-mode (256x192 instead of 240x160)
- bios-clone: 80x86-mode redirects nds-callback/gba-sound to rom-image (if any)
- gui: defaults .hlp window-width to correct 80 columns (not more, not less)

No$gba Official Site
No$gba 2.4c
 



    Wednesday, June 06, 2007
No$gba 2.4b Released


- ereader/demo's: uploaded ereader.zip (with magicflr, rotris, camera, bombswp)
- nds/sound: bugfix: fixed snd crash on mul1.5 speed (thanks Giuseppe Marletta)
- bios-clone: bugfix: gba/nds intrwait set IME=1 (eg. japanese/original ereader)
- ereader/a22i: vpk compression, good tree values, auto-method1/0 for gba/nes
- ereader/emu: automatically loads next strip, automatically extracts red-layer
- ereader/emu: supports homebrew 300dpi .bmp's and scanned 1200dpi .jpg's
- ereader/emu: emulates ereader hardware (requires ereader bios/bmp/jpg files)
- ereader/a22i: new .ereader and .title directive, handles .import'ed .nes roms
- ereader/help: added verify/create error correction (thanks Simon Rockliff)
- ereader/help: added dotcode, data, program, vpk chapters (thanks Damien Good)
- ereader/help: rev'ed PGA I/O ports, camera SIO ports, address bar encryption
- debug: shows "BiosSwi/IrqHandler" labels also for ARM9 (with offset FFFF0000h)
- bios/help: corrected bios-swi huffman description and added an example to it
- bios: improved bios-swi huffman decoder (straighter, smaller, and faster)
- xed: fixed occasional crashes on ctrl,k+n (missing reform in toggle_blocktype)
- wifi: emulates microsecond counter read/change/start/stop
- wifi: emulates data transfer from local txbuf to rxbuf of remote console(s)
- wifi/help: added chapters on the various ieee802.11b frame (=packet) formats
- wifi/help: added notes on multiboot beacons (and multicart/pictochat beacons)
- wifi/help: added notes on transfer completion flags in txbuf_loc registers
- wifi/help: added new values in hardware headers chapter, added unknown chapter
- wifi/help: added a lot of new bits and registers in transmit control chapter
- wifi/help: marked all "unused" registers as w_internal (=not used by firmware)
- wifi: emulates ie/if registers, emulates pending powerforce with powerack
- wifi/debug: displays wifi registers (and current channel) in I/O map window
- wifi/help: added chapters on ieee802.11 frames, renamed rxbuf/txbuf registers
- wifi: fixed rf write, emulates powerforce=8001h (over the hedge)

No$gba Official Site
No$gba 2.4b
 



    Wednesday, May 09, 2007
SMSAdvance 2.1 Released *updated*

UPDATE: If you downloaded the files prior to this notice you may want to download them again as fluBBa made the following update:


Update: fixed a huge bug making a lot of games crash at start, sorry about that.



* Optimised tile rendering for mode 0 & 2.
* Fixed a bug where GG games set the "lock-toprow" bit (Sonic Drift demo).
* Added support for the SG1000 games Mahjong and Home Mahjong.
* Added support RAM on some SG1000 games (The Castle, Othello...).
* Fixed clearing of SMS VRAM when no bios used.

SMSAdvance Official Site
SMSAdvance 2.1
 



    Wednesday, April 04, 2007
No$gba 2.4a Released


- nds/help: added nds-lite case/joypad ascii arts, and nds-lite supply pinout
- spam: nocash-lite was posted online - new addresses in email.htm or about-box
- nds/3d: forces instant new gxfifo irq (if any) on attempt to acknowlege it
- nds/sound: fixed output to sample.wav script file (for diagnostics purposes)
- nds/adpcm: emulates nds-rounding-error, uses fast-pre-multiplied adpcm tables
- nds/adpcm: fixed clipping-bug in no$gba, and emulates real nds-clipping-error
- nds/sound/help: added more ima-adpcm notes (rounding-error and clipping-error)
- stat: performance indicator counts frames on nds9 only (=60Hz) (instead 120Hz)
- nds/tsc/debug: displays all tsc channel values in io-map (touchscr, mic, etc.)
- nds/tsc: prevents penirq if disabled, penirq more in sync with tsc-adc values
- nds/3d: drains gxfifo before gxfifo dma (fixes mariokart/downhill slowdowns)
- nds/3d: forces DepthMask=1 on ClearDepth (if it was 0 from translucent/attr)
- nds/firmware: applies different mac addr to each machine with wifi-crc adjust
- nds/firmware: forces def.fmw/wifi header (if firmware.bin missing) (downhill)
- nds/firmware: forces user settings [65h]=FCh=good (if firmware.bin missing)
- nds/firmware: fixed touchscreen/calib screen coords origin 1,1 (instead 0,0)
- nds/dos/3d: translates by w, recurses current viewport x1/y1 and width/height

No$gba Official Site
No$gba 2.4a
 



    Thursday, March 22, 2007
No$gba 2.4 Released


- xboo: retested all xboo functions, re-fixed gba-bios dump, faster nds-download
- nds/2d: fixed crash on empty/unallocated extended-obj-palette-slot (spiderman)
- nds/3d/help: added various important notes in polygon light parameters chapter
- nds/3d: recurses directional matrix (as on real nds, instead of gl_normalize)
- nds/3d: skinning support (by soft_mul_vector, instead opengl modelview matrix)
- nds/cart/help: added new info on first 2K of secure area (fixed bytes, crc16)
- nds/gba/xboo: includes cmd/length in checksums (rather than raw data-checksum)
- nds/xboo: get_info shows nds-backup type (chip-id and status-register bits)
- nds/2d: fixed unrotated 512x256/512x512 bitmap sizes (thanks Kevin Keeling)
- nds/dma: prevents dma from accessing tcm (for compatibility with downhill jam)
- nds/xboo: added download NDS-cart from NDS-slot (slow 2 megabytes per minute)
- nds/gba/xboo: splits downloads into small blocks (with block-retry on bad crc)
- nds/cartloader: also accepts already-decrypted-and-destroyed secure-area-id's
- gba/undoc/help: added newly discovered wram-disable bits (4000800h bits 0,5)
- nds/cart: emulates correct nds chip-id size-field in respect to rom-image size
- nds/cart/help: added note on nds-cart chip-id size field (nn+1 megabytes)
- nds/screenshot: supports dual 256x192pix screens (as simple 256x384 bitmap)
- nds/3d: supports keep-old-depth-setting for translucent-polygons (DepthMask)
- nds/3d/rear: supports rear-plane rgba/depth bitmap (killer slow when/if used)
- nds/3d/io: new 8bit write support, fixed 16bit write (accidently out_32_norm)

No$gba Official Site
No$gba 2.4
 



    Saturday, March 03, 2007
Remudvance 0.3 Released


• Fixed flag calculation on ADC/SBC.
• Optimised background rendering a bit.

Remudvance Official Site
Remudvance 0.3
 



    Saturday, February 24, 2007
No$gba 2.3d Released


- nds/video/help: added note on unknown tvoutcnt register (nds9 port 4000070h)
- nds/sio/help: added chapter on (absent) link port (with new bits like ckup)
- nds/aux/help: added full gba and gba-sp cpu/lcd/chipset pinouts (from no$gmb)
- nds/aux/help: added SG and SW pins (gba-sp/nds headphone socket) (from no$gmb)
- nds/3d/help: added projection/rotation/scaling/translation matrix examples
- nds/3d/help: added edge marking notes, alpha_test_ref notes, and fog notes
- nds/3d/help: added new shadow polygon chapter, and added toon table notes
- nds/3d: skips vtx's of (still unsupported) shadow polygons (avoid eragon dirt)
- nds/3d: speedup: re-creates textures only if teximage_param/pltt_base changed
- nds/3d: speedup: mtx_mul_4x3/3x3/trans/scale skips fixed values (ie. 0 and 1)
- nds/sound: init [sb_pos_in_buf_in_clk_cycles]=0 (avoids fatal 'e-2' on reset)
- nds/3d: supports packed-texture-mode3 (mul3+mul5=div8) (eragon/mariokart demo)
- nds/microphone: emulates mircophone gain level (powerman reg3 = x1 x2 x4 x8)
- nds/microphone: wave_in-dma activated only if/as long as enabled in powerman
- nds/microphone: forwards PC mic-in/line-in to nds-microphone (player 1 only)
- nds/microphone: emulates muted mic-level (for mic-powerman off=000h, on=800h)
- dos/nds: supports nds-video (256x192) (dual-screen) (forced 640x480 onepix)
- dos: dpmi redirects dos32_int10 to dpmi_interrupt_10h (fixes win98 xgra-crash)
- dos: uses int2fh/1680h under dpmi (not actually supported by cwsdpmi/win98)
- dos: prevents hlt-opcode under dpmi (hlt crashed cwsdpmi, ignored by win98)
- initialize: corrected @@zero_fill_vals length (caused crash in dos version)

No$gba Official Site
No$gba 2.3d
 



    Sunday, February 04, 2007
No$gba 2.3c Released

A new version of this amazing Nintendo DS/Gameboy Advance emulator has been released. Here are the changes for this version:


- nds/2d: adjusted window width (nds=256, instead gba=240) (famicom wars demo)
- nds/memory: allows to execute code in vram (used by mariokart demo on nds7)
- iomap: replaced various "vals" by "io10seg" (matching to nds9/nds7 pages)
- nds/wifi/xcept: allows nintendo to write 00h/55h/AAh/FFh to read-only BB-ports
- nds/3d/irq: emulates gxfifo irq (used by lara/brainage demos)
- nds/3d/help: added notes on how/when to acknowledge gxfifo irq (see gxstat)
- nds/3d/dma: emulates gxfifo dma (used by submarine demo and possibly others)
- nds/dma: renamed/renumbered $profiler_id_dma (supporting the eight ds-modes)
- nds/3d/help: added GXFIFO DMA Overkill on Packed Commands Without Parameters
- setup: added gba-solar-sensor setting (now also in freeware version setup)
- setup: removed experimental rear-alpha option (tested / always enabled now)
- nds/backup: bugfix: forces no nds-backup in gba-mode (fixes fatalunexpected)
- nds/xboo: added upload-wait/timeout (for remote secure_area_extra_decryption)
- nds/dma: prevents gba-style dma3-capture on nds (fixes submarine demo freeze)
- nds/dma: simplified different dma mode bits by dma_kick_mask at mount_system
- nds/3d/help: added 3d-lockup note (on swapbuffers with incomplete vertex list)
- a22i: supports "NOT" operator (more or less, crashes on faulty priority order)
- a22i/bugfix: long/negative multiply in numeric expression (swapped lsw2/msw2)
- nds/3d: handles 8bit ldrb reads from 3d ports (4000320h and up)
- gba/nds-cartloader: fixed crash on loading GBA-carts from inside NDS7-mode
- thanks: RockmanRotties and Diablow for bugreports on demos and fatalunexpected


No$gba Official Site
No$gba 2.3c
 



    Saturday, November 04, 2006
No$gba 2.3a Released

A new version of the Gameboy Advance emulator No$gba has been released. Here is the list of changes for version 2.3a


 nds/help: nds-bitmaps can be wrapped (that unlike gba-bitmaps) (thanks remi)
 nds/video: emulates optional wrap-around (area overflow) for nds bitmap-modes
 nds/video: emulates read-only 2d-engine-b ports as read-only (thanks remi)
 nds/3d: texture transformation mode 1 supports negative m[8,9,12,13] values
 nds/3d/boxtest: fast onscreen pre_check on any of all 8 coordinates of box
 nds/3d/boxtest: fast offscreen pre_check on all 8 coordinates of whole-box
 nds/3d/boxtest: fast offscreen pre_check on all 4 coordinates of box-face
 video/speedup: faster bg drawing when special effects disabled (blend/bright)
 reg/home: moved all users to usa, avoids paypal-german-language-service (remi)
 reg/full: new parity and decrypt.jpg encryption by headless marching soldiers
 reg/full: discontinued free nds-updates for older (than 12 months) gba-users
 reg/full: registration tool auto-generates invoices for commercial users
 reg/home: new file-ext .key (some servers now declare .bin as potential virus)
 sync: forces machine_switch on retrace, forces to be 1st machine after retrace
 gui/f1_key: HELP_FORCEFILE instead HELP_CONTENTS (preserves current chapter)
 webpage: added donate buttons on gba,msx,cpc,nes,2k6,zx8,c64 freeware pages
 email: new email address - please do NOT put it online - due to spam problems
 nds/3d: bug-fixed GX "nop" command (to have 0 parameters, instead 1 parameter)
 emu/help: described + emulated gba/nds7 dummy cp14-icebreaker (prefetch data)
 nds/cpu: emulates cp15 ctrl bit15 (pre-v5 ldr/ldm/pop pc.bit0=thumb disabled)
 cpu: emulates/ignores misaligned r15 in LDM [Rb],r15 (with optional warning)
 nds/help: added some basic specs on DS Memory Timings (in DS Various chapter)
 nds/3d: bugfixed texture transform (imul_op=64bit, instead imul_eax,op=32bit)
 cpu: emulates empty rlist (load/store r15 on ARMv4, Rb=Rb+/-40h on ARMv4/v5)
 cpu: emulates writeback-base-included-in-rlist (for all stm/ldm/v4/v5/tmb/arm)
 cpu/help: added info on invalid rlist's for ARMv4/v5 THUMB/ARM LDM/STM opcodes
 cpu: bugfixed arm9 q(d)add/sub (xor 7fffffffh instead 7ffffffh, one more f)
 nds/sound: emulates sound output speaker routing and speaker stereo panning
 nds/sound: emulates sound-hold (freezes output until hold=0 or next re-start)
 nds/sound: optionally mono output, optionally disabled, on machine 1 only
 nds/sound: allows "dumb loops" when reading non-irq-timed sound status regs
 nds/sound/help: described hold flag (can't hold on restart, apparently bugged)
 nds/sound/help: described the two different ch(a)+ch(b) addition outputs
 nds/sound/help: described capture errors (both negative and overflow bugs)
 nds/sound: emulates minmax clipping, fully emulates all sound capture errors
 gba/sound: fixed small ch4 glitch (occured when only one stereo side was on)
 gba/sound: bugfix: recurses channel 3 wave ram bank number/bank size changes
 gba/sound: emulates minmax clipping, corrected channel-volume vs bias-volume
 gba/nds/sound/help: rev-engineered Max Output Levels (psg/pcmfifo/bias/clip)
 nds/sound: emulates capture (routing, adding, mixing, rounding, clipping, etc)
 nds/sound: emulates sound loop+length and high accuracy frequency timings
 nds/gba-slot/bugfix: memadr_sram (instead nnn=0Eh) (thanks Chow Kim Foong)
 nds/sound/help: corrected sample frequency, explained length/loop registers
 nds/sound: emulates channel volume, channel volume shift, master volume, bias
 nds/sound: emulates pcm8, pcm16, adpcm, psg wave/duty, psg noise formats
 nds/sound: emulates all write-only sound ports as such (reads as 00000000h)
 nds/sound/no$fmw/emu: initializes bias=200h (as done by original firmware)
 nds/sound: nds_sb_generate_sample invoked by NDS7 (not NDS9) as sound master
 nds/bugfix: fixed arm9 halfmul opcodes (accidently exchanged opcode lsbs/msbs)
 debug/disass: fixed smulxy opcode (showed up as "smmuxy" instead of "smulxy")
 nds/sound/help: described SOUNDCNT bits 8-11 (final audio output selection)

Head on over to the official site for more information.

No$gba Official Site
No$gba 2.3a
 



    Wednesday, September 06, 2006
Cologne 0.7 Released


• Added Savestates.
• Added virtual joystick.
• Added joystick config.
• Fixed "Go Multiboot" when used from Pogo.
• More colorful palette.

Cologne Official Site
Cologne 0.7
 



    Thursday, August 10, 2006
Snezziboy v0.25 Released

This is what seems to be the last update on this wonderfull Snes emulator for the GBA hardware, Thank you Bubble2k!


The release notes spells out all changes in detail. But in summary, this is what I've done:

1. Fixed some DMA bugs - Final Fantasy Mystic Quest seems playable

2. Fixed the subtraction bug - so that Zombies ate my Neighbors now work

3. Partially fixed and restored the SNES additive transparencies capability

4. Fixed Mode 7 wraparound. - Super Metroid intro: Samus' ship does not repeat; Secret of Mana: world map during cannon jump wraps around at the edges.

5. Fixed bug in the emulation of some other instructions and PPU registers.

6. Implemented partial HDMA (currently only updates BG scrolling position) - DKC3 works, FF3 backgrounds scroll correctly but text still invisible.

7. Made slight/major optimizations to the code based on Gladius suggestion. Most games should see some slight, but notable speed increase.

As usual, I hope I do not break any existing working games...

EDIT: This version's mainly some bug fixes and the partial implementation of HDMA. I wouldn't consider it a major success in implementation, but rather a proof of concept. There aren't too many fixes to the garbled graphics for this version unfortunately. But I would like to move on to the DS for v0.26 to fix that issue up. Many things are much easier on the DS.


SnezziBoy v0.25
 



    Tuesday, July 18, 2006
SMSAdvance 2.0 Released


• Added "Go Multiboot" menu option.
• Added menu option for disabling background/sprites.
• Fixed a bug in the screen on/off behaviour.
• Fixed a bug in SRAM loading when using a BIOS.
• Fixed default config.
• Fixed Pause & Reset buttons when linking 2players.
• Removed the save management menu when multibooting.
• Optimised tiledecoding.
• Optimised some of the SBC instructions.
• Optimised EI instruction.
• Optimised IO port access.

SMSAdvance Official Site
SMSAdvance 2.0
 



    Wednesday, July 05, 2006
Snezziboy v0.23 Released

A great update by Bubble 2k



These are some of the changes this round, if anyone is at all interested.

- Fixed a critical bug with the register reads and writes (might be slower)
- Improved cycle counting (again) for block move and DMA operations.
- Added feature to handle mid-frame change of background offsets.
(Able to see water in Super Mario World,
Able to see scrolling clouds in Super Mario All Stars: Super Mario Bros,
Able to see fixed status panel in Super Mario All Stars: Super Mario Bros 3,
Able to see scrolling name entry in Zelda: A Link to the Past)
- Fixed reading register $4212 to indicate auto-joypad read status.
- Fixed writing register $4016 to reset only when the correct bit is set.
- Fixed joypad registers to send joypad input only from the first controller.
- Fixed HiROM mapping.
- Added Mode 20/21 ROM Access Speed.
- Fixed a bug with the INC/DEC opcode that was previously returning the wrong
flags.
(This fixes Super Mario Bros 2's glitch where the character suddenly warps to the
top of the screen)
- Fixed messed up colors when in 256-color palettes.
- Fixed fading to use always the brightest fade color per frame
- Slightly improved VRAM allocation for background graphics
- Implemented Mode 7 Graphics


- Added more configuration options:
o FORCED BG MODE
AUTO, MODE 1, MODE 2,... MODE 7
o VRAM BG ALLOC
SMART - Don't allocate for disabled BGs
may see less garbled graphics,
slow refresh on every enabling/disabling/flicker of BGs
FAST - Allocate for disabled BGs
may see more garbled graphics
fast flickering of BGs (needed by games like Megaman 7)

- Added Quick Configuration Feature:
o L+R+SELECT+UP: Cycle through the following BG Priority Sets
set 1 = (P1, P2, P0, P3)
set 2 = (P2, P1, P0, P3)
set 3 = (P0, P1, P2, P3)
set 4 = (P1, P0, P2, P3)

o L+R+SELECT+DOWN: Cycle through the FORCED BG MODEs
opt 0 = as required by game
opt 1-7 = the respective modes


And expect the follow up on SnezziDS by Gladius


Awesome work as usual bubble2k :D. Yes, I will be porting this, but not until tonight - work calls.




snezziboy v 0.23
 



    Wednesday, June 21, 2006
SnezziBoy 0.22a Released

a new version of the SNES emulator for the GameBoy Advance has been released. This is mainly geared toward people interested in development. This release just adds the snezzidebugger.exe to the package. No other changes since the 0.22 release have been added.

SnezziBoy SourceForge Site
SnezziBoy 0.22a
 



    Monday, June 19, 2006
New VBA Build From Spacy Released

Spacy has released a newl build of the Gameboy Advance emulator VisualBoy Advance. Here is the recent changes from him and PokemonHacker.


Spacy:
 I extremely reworked Direct3D to be faster than DirectDraw, but with the disadvantage of not being able tos cale the iamge with an aspect ratio, and the iamge is always bilinear scaled, like in DIrectDraw.
 Removed Skin support (from the Visual Studio 2005 build [#define NOSKINS]) to make compilation easier.
 Fixed joypad configuration dialog, it now responds faster to key presses.
 Merged the "open file" code for GB and GBA games.
 Merged the simple copy Image routine between DirectDraw and Direct3D, added a fast C alternative
 Worked over the whole DirectSound interface and found+fixed a minor bug.
 Enabled SSE(1) optimization in compiler

Pokemonhacker: [the one and only :)]
Cheats.cpp
 corrected a compatibility problem with other versions.
 fixed a bug for ARV3/4 rom patching codes.
 corrected a bug when you entered a 'unknown' code, and then removed/disabled it.

GBA.cpp / gbainline.h:
 tweaked the bus prefetch a bit.
 changed the save handling a bit.
 added a 'master code' support (so the cheats are executed only when the master code address is reached ; if no master code are entered, cheats will be executed after each frame).
 corrected the mirroring of Vram.
 changed slightly the emulation of gbasavetype.

RTC.cpp:
 vba now ignores rtc command 0x64.

FLash.cpp:
 added a 64k->128k 'auto upgrade' (could correct some of the pokemon games's corrupted/deleted save problem).

Cheats.h:
 corrected a compatibility problem with other versions.
 fixed a bug for ARV3/4 rom patching codes.

bios.cpp:
 added support for swi $d (GetBiosChecksum).
 corrected a bug in registerRamReset.

arm-new.h:
 optimised/simplified a bit the bus prefetch handling.

You can get some more information and the release from their forum post over at NGEmu's forums. Also if you do give this build a try please report all problems to Spacy and other feedback you would like to give. :)

Spacy's VBA Release Thread
 

No$gba 2.2f Released

A new build of the Gameboy Advance emulator No$gba has been released. Here is the changes for version 2.2f.


 cpu/help: added CPU Memory Alignments chapter (and info on mis-alignments)
 research: discovered wglCreateContext (despite no info in worst opengl specs)
 gba/video: hides invalid tiles in NDS-in-GBA-mode (invisible, unlike real gba)
 gba/video: shows invalid tiles in GBA/SP-mode (vertically striped) (jasper)
 gba/help: unprectiable things: described invalid tiles (thanks jasper vijn)
 gba/emu/help: corrected Prefetch Disable (1N+1I instead 1S+3I) (jasper vijn)
 gui: re-fixed game_template for multiple machines (@@total for dual-screen)
 nds/vram: nds7 emulated vram mirrors every 256K, disabled palette/oam access
 nds/vram: nds9 ignores 8bit-writes to vram/palette/oam (thanks gary linscott)
 nds/vram: nds7 allows 8bit-writes to vram (thanks gary linscott)
 cpu: ignores mis-alignment on NDS9 LDRH/LDRSH (unlike rotated GBA/NDS7 data)
 nds/debug: filesystem viewer rejects invalid nds headers (eg. passme files)
 nds: emulates reading 8bit/16bit-fractions from 32bit ipc_fifo_recv register
 cpu: emulates "ldr pc,[mem]" with misaligned jump-dest (with optional warning)
 nds/video: avoids divide-by-zero crashes in 3D perspective divisions
 gba/nds/video: speedup: color special effects by 1x32bit mul (instead 3x5bit)
 nds/help: fixed extended palette enable bits (dispcnt bit31,30 exchanged)
 a22i: supports macros (still without params) (.macro / ... / .endm)
 a22i: supports repeat macros (.rept / ..code or data.. / .endm)
 nds/video: emulates new nds master brightness up/down effect (port 400X06ch)
 vram viewer: supports NDS rot/scal mode with text-style 16bit bgmap entries
 gba/vram/emu/help: strb to vram: write-nothing reduced to 16K in bitmap mode
 gba/vram/emu/help: strb to vram: write-twice expanded to 80K in bitmap mode
 nds/video: new rotscal mode with 16bit map entries (400h tiles ext_pal xyflip)
 nds/video: extended palettes (256-color TEXT, 256-color OBJs, 16bit rotscal)
 nds/video: emulates large screen bitmap mode (not tested, but should work)
 nds/reset: also zero-fills 2D Engine B ports (bg0ofs scroll registers, etc.)
 cartloader: loads .NEF debug-info also for .NDS files (instead only for .SRL)
 cpu: allows mis-aligned thumb BX R15, auto-aligned to "($+4) AND NOT 2"
 gba/video: emulates obj-wrap; 64x64 scaled to 128x128 only in UPPER portion
 nds/help: described obj-wrap; 64x64 scaled to 128x128 in BOTH screen portions
 nds/video: screen-width for NDS rot/scal-obj (256 pix on NDS, instead 240 pix)


Head on over to the official site for more information.

No$gba Official Site
No$gba 2.2f
 



    Sunday, June 18, 2006
SnezziBoy v0.22, released.

Updated by Bubble2k


Just upped v0.22. Should be up on sourceforge soon.


:: Website: http://sourceforge.net/projects/snezziboy
SnezziBoy 0.22
 



    Friday, June 09, 2006
New runner up for Snes on GBA, Snezziboy.


Snezziboy is an SNES Emulator on the Gameboy Advance. A Snezziboy Builder attaches the emulator core to the SNES demo ROM to produce a GBA executable ROM. Compatible with SNES Advance superdat for speed hacks and other patches.


Made by Bubble2k, it is faster than Snes Advance and with a lot of new features, that is one to keep track of.

Original page: http://sourceforge.net/project/showfiles.php?group_id=166961

Thread with the coder input on it (official?): http://boards.pocketheaven.com/viewtopic.php?t=4003
 



    Saturday, June 03, 2006
SMSAdvance 1.9 Released


* Added Savestates.
* Added support for Ernie Els Golf.
* Fixed Start/Select going through when using L/R + Start/Select.
* Fixed gamma settings acting directly.
* Fixed Codemaster mapper a bit, now works with BIOS.
* Fixed header detection, all GG games that use SMS mode now uses the GG BIOS.
* Updated the readme a bit.

SMSAdvance Official Site
SMSAdvance 1.9
 



    Monday, May 15, 2006
GreenBoy 0.5 Released


* Added Mr Goemon.
* Fixed sound after restart.

GreenBoy Official Site
GreenBoy 0.5
 



    Sunday, May 14, 2006
SMSAdvance 1.5 Released


* Fixed volume attenuation.
* Fixed soundclicks in rom selection menu.
* Fixed a bug with the new sprite collision.
* Fixed some bugs with the sprites in Mode 0 & 2.
* Fixed a rare background bug in Mode 0, 1 & 2.
* Fixed cpu timing for both PAL & NTSC (confirmed on real HW).
* Better update timing in PAL mode.
* More colorful SG-1000 palette.
* Optimised BIT7 instructions.
* Optimised some of the shift instructions.
* Optimised DD/FD instructions.

SMSAdvance Official Site
SMSAdvance 1.5
 



    Saturday, May 13, 2006
Cologne 0.5 Released


* Fixed soundclicks in rom selection menu.
* Fixed rare lockup bug in game select.
* Fixed double 16x16 sprites in scaled mode.
* Fixed reseting of scalemode on restart.
* Fixed graphics mode1 a bit.

Cologne Official Site
Cologne 0.5
 



    Thursday, May 11, 2006
Murdoc 0.3 Released


* Added 2nd soundchip.
* Added 16bit sound mixing.
* Fixed soundclicks in rom selection menu.
* Fixed volume attenuation.
* Optimised some CPU ops and fixed some other.

Murdoc Official Site
Murdoc 0.3
 

File Releases

Cemu 1.7.5
No Description in database.

Cemu 1.7.4
No Description in database.

3dNes Mac 1.3
No Description in database.

3dNes Linux 1.3
No Description in database.

3dNes 1.3
No Description in database.



Latest Forum Posts

Help! The Demul dont ...
Last Reply: MydknyteStyrm
Replies: 1

Introduction to Dynam ...
Last Reply: decription
Replies: 1

Emulate sound in Game ...
Last Reply: dparrott
Replies: 1

Hey You! Pikachu - Po ...
Last Reply: zoinkity
Replies: 63

Controller issue
Last Reply: felys
Replies: 1


Latest Reviews

NDS - Okamiden
Created by WhiteX

Wii - deBlob 2
Created by WhiteX

Wii: The Conduit
Created by WhiteX

NDS: Hotel Dusk - Room ...
Created by WhiteX

NDS: Elite Beat Agents
Created by WhiteX


Support Guides

PCSX2
Created by Martin

Dolphin Emulator
Created by Martin

Nintendo DS Homebrew.
Created by WhiteX

PSX Plugins: Lewpy's Gl ...
Created by Dark Watcher

PSX Plugins: P.E.Op.S S ...
Created by Dark Watcher


Our Affiliates

AEP-Emu.de
DCEmu.co.uk
6Bit.net
PSemu.pl
VT Emulation.net



34,485,282 Visitors To The Emulation64 Network

Copyright 1999 - 2017 www.emulation64.com