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    Wednesday, October 31, 2018
Cemu v1.14.0c released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.14.0c Changelog:



# New in 1.14.0c:
gfxPacks: Fixed accidental localization of preset variables in shaders


http://cemu.info
 



    Tuesday, October 30, 2018
cemu v1.14.0b released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.14.0b Changelog:



# New in 1.14.0b:

general: Minor UI tweaks
CPU/JIT: Added exports for Cemuhook to allow for more reliable JIT cache invalidation when toggling patches
GX2: Fixed potential softlock when 'Full sync at GX2DrawDone' is enabled

# New in 1.14.0:

GX2: A full reimplementation of the texture system from scratch
Main improvements:
- Better tracking and synchronization of textures which have overlapping data
- Better performance when a large number of textures are loaded
- Better garbage collection in texture cache (lowers VRAM usage and keeps it low)
- Lower chance of corrupted textures due to improved detection of texture invalidation
- Avoid rendering to GL texture views since they have bugs on AMD and Intel drivers (fixes 'light circles' and similar issues)

GX2: Fixed shader cache being ignored on Windows AMD drivers
GX2: Fixed 'Nvidia artifacts' (e.g. BotW lava and water surfaces would have distorted pixels)
GX2: Primitive RECT are now rendered as triangles
GX2: Added support for shader CALL instruction
GX2: Automatically scale texelFetch() coordinates to match resolution defined via texture rules
GX2: Added support for streamout in geometry shaders
GX2: Emulate color buffer GPU7 registers correctly
GX2: Fixed separate alpha blending
GX2: Correctly clamp out-of-bounds LOD values in GX2InitSamplerLOD()
GX2: Fixed a bug were tiling aperature always assumed a tilemode of 4
GX2: Added support for texture formats R16_SNORM and BC4_SNORM
GX2: Fixed a bug where the first depth clear on an previously unknown texture was being ignored
GX2: Fixed slowdown when rendering point primitives (Mainly affected Mario Kart 8 and Fatal Frame 5)
GX2: Fixed random crash that could occur shortly after shader cache finished loading

PPC/JIT: Small tweaks and improvements

gfxPacks: V2 graphic packs that are not compatible with 1.14.0 will be marked as outdated

coreinit: Context LR is now stored as big endian
coreinit: Added API OSContinueThread, MEMGetAllocatableSizeForBlockHeapEx, OSSwapAtomic
coreinit: Small tweaks to OSExitThread

input: Fixed touch input in separate pad window
input: Improved deadzone handling

vpad: Fixed directions of axis values in certain situations

snd_user: Added snd_user HLE implementation (VC titles and some other games should now have audio even without providing snd_user.rpl)


http://cemu.info
 



    Monday, October 29, 2018
PPSSPP v1.7 released!

" target="_blank">http://www.ppsspp.org/img/ppsspp-icon.png[/img]

PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP v1.7 Changelog:



* Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)
* Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)
* Major speed boost in some Gundam and Earth Defense Force games (#10973)
* Fix for issues with post processing shaders in GL 3+ (#11182)
* Fixes to sound output switching on Windows (WASAPI) (#11438)
* Detects DirectInput devices when running (#11461)
* Simple Discord integration (#11307)
* New debugging APIs (#10909)
* Task switching made a lot more robust (fixes GPD XD problems) (#11447)
* Texture decoding optimizations (#11350)
* Tons and tons of miscellaneous bugfixes and compatibility fixes


http://www.ppsspp.org/index.html
 



    Sunday, October 28, 2018
Xebra/Arbex (2018/10/27) released!

Xebra is a progressing Japanese Playstation(PS) emulator for Win32.

Changelog unknown/

http://drhell.web.fc2.com/ps1/index.html
 

melonDS v0.7 released!

melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

melonDS Features:
* almost-complete 2D graphics
* 3D graphics (software renderer) with texturing, alphablending, lighting
* input: keyboard and joystick, touchscreen
* backup memory
* booting from the BIOS
* resizable video output window, preserving aspect ratio of individual screens

melonDS Changelog:



fix possible crashes when exiting
wifi: add basic access point melonAP (very beta)
fix SMULWx/SMLAWx opcodes, fixes Sims 2 music
add support for loading BIOS/firmware files and config file from AppData or ~/.config/melonds or from the executable directory (hcorion)
add 32-bit IPCSYNC reads/writes (Dirbaio)
add savestates
3D: (hopefully) fix bug in shadow/AA interaction (visible in the MKDS character select preview, bottom border of the platform thing)


http://melonds.kuribo64.net
 



    Friday, October 26, 2018
2018-10-26 Recent Releases

* RPCEmu 0.9.1 [Acorn Risc] - http://www.marutan.net/rpcemu/index.php

* 3dNES 2.1 [NES] - https://geod.itch.io/3dnes

* Classic99 v399.004 [TI-99/4A] - http://www.harmlesslion.com/cgi-bin/onesoft.cgi?1

* Negatron 0.99.4 [Frontend] - http://babelsoft.net/products/negatron.htm

* MEMU 5.6.2 [Android] - https://www.memuplay.com/blog/2016/02/16/memu-101/
 



    Wednesday, October 24, 2018
no$nes v1.2 released!



no$nes is a nocash NES/FDS/PC10/VS emulator/debugger for windows.

no$nes v1.2 Changelog:



- web: created no$project patreon page, https://www.patreon.com/martin_korth
- mapper 218: updated magic floor (ntsc fix, bigger boulder, smaller floors)
- mapper 218: ported herve couppe's starfight to nes
- apu: mutes all sound channels on apu reset
- a22i: refuses bytes >FFh (eg. important range check for 'mov [nn+x],y')
- xed editor: fixed scrolling upon backspace in first some lines (thanks yuki)
- apu: fixed PAL sound frequencies (nes_sound_factor) (thanks Dwedit)
- debug: vram viewer fixed missing invalidate's on each 2nd obj in oam-screen
- gui: changed icon (higher contrast, inverse/white plug, 12/16/32/48-pix sizes)
- fixed intcount on F2/F4 breaks (showing correct scanline in debug status bar)
- emu/help: added mapper 28 emu/specs (action 53 homebrew X-in-1 multicart's)
- emu/help: added some MMC5 details (irq,chr_bank_msbs + info on sound/multiply)
- help: added note on Orb-3D glasses (pulfrich effect with dark/clear glasses)
- added aspect ratio option (square pixels, or real PAL/NTSC ratios)
- gui: setup uses asia-compatible TabControl instead of unreliable PropertySheet
- gui: created own help engine (instead of microcrap's suicidal windows .hlp)
- added donate button in help dropdown, added uforce in controller summary




http://problemkaputt.de/nes.htm
 



    Wednesday, October 17, 2018
Yuzu

Yuzu the open source switch emulator, currently at version 1.2 has now updated to include a new installer that will make it easier to to keep it up to date.

Source:https://yuzu-emu.org/
 



    Friday, October 12, 2018
2018-10-12 Recent Releases

* Cemu 1.13.2d [Wii-U] - http://cemu.info/

* WinArcadia 24.91 [s2650-based] - https://amigan.yatho.com/

* Sixtyforce 1.0.3 [N64] - http://sixtyforce.com/

* dgVoodoo 2.55.4 [Plugin] - http://dege.freeweb.hu/index.html

* GameEx Evolution [Frontend] - https://www.gameex.com/news/
 



    Wednesday, October 10, 2018
Sixtyforce v1.0.3 released!



Sixtyforce the Nintendo 64 emulator for the Mac. It does this by dynamically translating the code that a Nintendo 64 uses into something your Mac understands. Nearly every part of a Nintendo 64 has been painstakingly recreated entirely out of software to pull off such an amazing feat.

Application:
- Support for Intel 64 bits.
- The code is signed for Mountain Lion.
- Update to use APIs modern as possible.
- The USB controllers can now be connected and disconnected when Sistyforce is running.
- Added default settings for multiple controllers.
- Improved reliability sauvgardes state.
- Fixed a bug that caused the left and right audio channels were reversed.
- Various fixes.

Emulation:
- Generating code 64-bit addressing.
- Fixed bugs in the kernel emulation.
- Fixed bugs with interrupts unmasked.
- Updated to use modern memory protection.
- Improved startup.

Graphics:
- Conversion faster textures.
- Improved restoration and registration status.
- Fixed problems of color combiner.
- Fixed clipping issues.
- Fixed the sky in GoldenEye.
- Support basic Conker's Bad Fur Day.
- Start the implementation of the buffer in real time.
- Remove obsolete preferences.

Sixtyforce v1.0.3 Changelog:



What's new in this version of sixtyforce:
* Added macOS Mojave dark mode.
* Added a rendering optimization.
* Integrated the SFGL plugin into the sixtyforce app.
* Updated the dynamic recompiler for the macOS Mojave hardened runtime.

Bug fixes:
* Fixed minor interface bugs on macOS Mojave.
* Fixed a cpu core exception that wasn't triggering in the delay slot.
* Fixed a rare cpu core bug that could write the wrong value to a register.
* Fixed a memory leak with sprite based backgrounds.
* Fixed two OpenGL thread safety issues that could cause crashes.


http://sixtyforce.com
 



    Friday, October 05, 2018
2018-10-05 Recent Releases

* Cemu 1.13.2c [Wii-U] - http://cemu.info/

* Decaf [Wii-U] - https://ci.appveyor.com/project/exjam/decaf-emu/build/artifacts?branch=master

* no$gba 2.9b [GBA] - http://problemkaputt.de/gba.htm

* Xebra / Arbex (2018-10-03) [PSX] - http://drhell.web.fc2.com/ps1/index.html
 



    Tuesday, October 02, 2018
no$gba 2.9b released!



30 Sep 2018 - version 2.9b


- web: created no$project patreon page, https://www.patreon.com/martin_korth
- dsi/emu: allows 8bit vram writes on dsi (if enabled in SCFG_EXT9.bit13)
- dsi/help: added note on dsi debug blowfish key used when SCFG_OP nonzero
- carthdr/help: added carthdr[0B0h] "DoNotZeroFillMem"=unlaunch fastboot ID
- dma/help: added note on dma-fill via 40000Exh being slower than stmia/ndma
- dsi/help: added note on broken cameras being more common than unknown cameras
- dsi/tsc/iomap: shows tsc page 0,1,3 registers (page 3 is hidden in aes tab)
- dsi/tsc/emu: basic emulation for reading/writing tsc page 0,1,3 registers
- dsi/startdirect: initializes GPIO registers (sound,powerbutt,wifimode)
- a22i: throws error message on forward references within .pack blocks
- nds/cart: supports flashcarts with arm9 code below offset 4000h (ievolution)
- nds/bugfix: resurrected BG0CNT/BG1CNT.bit13 (unlike GBA) (thanks chocoreep)
- dsi/help: info about ST NAND02G AH0LZC5 emmc chips (thanks barawer+trade girl)
- dsi/emmc: emulates different eMMC CSD's (matched to four known eMMC CID's)


http://problemkaputt.de/gba.htm
 

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Djipi 2016 OOT htc
GLideN64 PR4 https://github.com/gonetz /GLideN64/releases/download/Pu blic ...



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