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    Friday, December 27, 2013
DCEmu/Emu64 and DealExtreme Giveaway Winner Announced

At the start of December DCEmu along with Emulation64 announced a joint giveaway thanks to DealExtreme. The prize is a 248 FC Games Classic Video Game System w/ 2 Wired Gamepads and also a KO G6000 Ultrathin 4.3" Touch Screen MP5 Game Console.

Entries for the Giveaway ended on the start of Xmas Day, via the DCEmu Blog our new site for reviews giveaways and more, i can announce the randomly chosen winner is JessicaTogaliya, enjoy this later than planned Giveaway announcement.

Thanks to all who entered and those who used the new comments system over at the DCEmu Blog and a big thanks again to DealExtreme for kindly donating prizes for the Giveaway.

    Sunday, December 22, 2013
DEmul 0.582 WIP

DEmul is SEGA multi-system emulator, originally developed with Sega Dreamcast in mind. Currently, in the develop process emulator supports also: Sega Model 3, Sega Hikaru, Sega Saturn, and arcades based on the DC: Naomi, Naomi2, and Atomiswave.

Here's changelog for latest version:

- ATOMISWAVE: Crash fix
- CORE: Autoregion if booted without disk fix
- CORE: SSE2 optimizations, critical core corruptions fixed, much more stability
- CORE: Savestates fix
- CORE: Various fixes from the Issue tracker
- DC: Dev.Box bios autoregion
- DX10: NAOMI2 irq fix
- DX11: Aspect ratio for 2nd shader filter's pass fix
- DX11: Framebuffer rendering fix
- DX11: Ignore z-write disable for punch-through polygons (fix Bust-A-Move 4)
- DX11: Rotate 90/270 fullscreen aspect fix
- GDR: gdrDemul is back from grave
- GPU: Aica dsp fix
- GPU: Lightgun mark fix
- GPU: YUV transfer out of RAM fix
- HIKARU: Full screen added
- HIKARU: Minor fixes and speedup
- NAOMI2: Club Kart little controls fix
- NAOMI2: Color/diffuse lerp value
- NAOMI2: Delay irq and TL status
- NAOMI2: Diffuse and specular intensity
- NAOMI2: Fake shadow fix
- NAOMI2: Layouts
- NAOMI2: Znear/zfar fix
- NAOMI2: Spot/point lights fix
- NAOMI2: Opaque modifiers
- NAOMI2: Optimize/refactor
- NAOMI2: VS3 stupid bug fix
- NAOMI2: Shadow intensity fix
- NAOMI: 18 Wheeler DX steering fix
- NAOMI: Soul Surfer floormat/controls
- PAD: Fixed jump to the BIOS when focus lost
- PAD: more precision for analogs/guns
- PAD: xinput stick, xinput crash and compatibility fix, xinput rumble support
- PVR2: fix single modifiers (Soul Calibur)
- PVR2: fix specular
- SH4: Exception generate optimization, dinarec optimizations, minor speedup (major speedup for some games, like Under Defeat)
- SH4: MMU critical bug fix and speedup, all WinCE games are playable now
- SPU: Sound stretching for slow machines
- VMU: Beep fixed, speedup
- VMU: Default setting changed, VMU screen disable option addedP

Visit official homepage for further information, latest files and compatibility list.

higan v093r11

higan (formerly known as bsnes) is a Super Game Boy, BS-X Satellaview, Sufami Turbo, Famicom, Super Famicom, Game Boy, Game Boy Color, Game Boy Advance and Nintendo DS emulator, that began development on 2004-10-14. It focuses on accuracy and clean code above all else. It never uses speed or compatibilty hacks. As a result, the minimum system requirements are greater than with other emulators.

Here's release info:

I'm posting a beta release of higan, in the hopes of getting some feedback on the new library system (pictured below; more info on the forums), and reports of any potential new regressions before an official release.

Also, as of v093r08, the Game Boy and Game Boy Color PPU are now cycle-based, allowing raster effects such as those used in Prehistorik Man. This is in addition to several major improvements to the Game Boy emulation code.

If you're willing to test this, and provide feedback on the forum, it'd be appreciated. Thanks!

Check out project website for latest files and informations.

    Friday, December 20, 2013
Reicast - Dreamcast emulator for Android

As of, well, today, the alpha version of Sega Dreamcast emulator Reicast is available for Android. It's essentially an Android-based version of Nulldce.

Quick warning: the developer of Reicast reckons that you'll need to have at least a Cortex-A9 dual-core 1GHz+ processor in your Android device to run Reicast properly.

Given this is an alpha version of Reicast, you might obviously come across a few bugs. Otherwise, you should have no problem running the likes of Sonic Adventure, Crazy Taxi, Soul Calibur, Resident Evil Code: Veronica, and more.

Reicast even works on the Ouya, by the way. So, if you have one to hand, you download the .apk file and get it running on a big screen.

You can download Reicast for free on Google Play [Download here] right now.

Source PocketGamer

    Thursday, December 19, 2013
Hyrule Warriors

Nintendo Unveils New Wii U Zelda Title,
Hyrule Warriors

Nintendo has just announced a new game in the Zelda universe, one out in 2014 that combines the franchise with another
very popular non-Nintendo series, it seems. The working title is “Hyrule Warriors,” and from the debut trailer it very obviously
looks like an amalgam of The Legend of Zelda and the famed Dynasty Warriors series where players cleave through legions of
enemies and fight larger bosses in open battle.

In the trailer, we see Link using many of his most trusted weapons at his disposal to dispatch swarms of enemies, from bombs
to his Master Sword. Hyrule Warriors, or whatever they do end up calling it, will be out for the Wii U next year, and is being
developed by Tecmo Koei.

It should be clarified that Nintendo has come out and said this is not the next-gen Wii U Zelda title that’s taking so long to develop.
This is a spin-off project, and those expecting a lengthy, deep Zelda experience may be disappointed.
That said, what’s being shown does look incredibly fun. Honestly, and I can’t remember the last time I’ve said this, it might actually
be fun to play with a Wiimote, judging from the style of gameplay. Even just a minute or so of the game makes it look like a blast,
though I suppose Dynasty Warriors style combat isn’t necessarily for everyone.


I do hope Hyrule Warriors has effective co-op play, as it’s the sort of thing this style of game is made for. I would love to see other
playable characters from Sheik to Skull Kid, complete with their own move sets. Another slight disappointment is that the game looks
rather dated, even for the Wii U, presumably because of how many enemies have to be rendered onscreen at once. But at this point,
we’ve learned never to play Nintendo games for the graphics, and that usually works out just fine.
Even if it isn’t Nintendo’s next big Zelda title, it does look like fun and will certainly please their fanbase. Hopefully this is a sign of
the Wii U coming into its own, and Nintendo understanding the proper way to utilize their franchises to keep their customers happy
between big releases.
More info about the game as we hear it, but so far, this is looking like a slam dunk for Nintendo.


    Tuesday, December 17, 2013
EMU7800 1.6

EMU7800 is an Atari 7800 emulator implemented using Microsoft's .NET platform. Most VCS (2600) and ProSystem (7800) titles work well, with 2600 support featuring authentic HMOVE emulation. EMU7800 runs on Windows XP SP3 and higher systems. Performance is excellent on current hardware.

Changelog for v1.6:

+ EMU7800.D2D: Included EMU7800.Launcher.exe to enable launching of ROMs not recognized by EMU7800 D2D
+ EMU7800.D2D: Corrected paddle swapping
+ EMU7800.D2D: Minor correction in .a78 file recognition
+ Project format updates to VS2013 (applicable to source release only)
+ No changes to the core emulation library
+ No changes to EMU7800 Classic

Visit Official Homepage for more details,
and SourceForge download to grab latest EMU7800 release.

PPSSPP 0.9.6

PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP.

Here's changelog for 0.9.6(-2) release:

+ Large general speed improvements and assorted bug fixes
+ "Software Skinning" option which speeds up many games with animated 3D characters (but may slow down a few, like Monster Hunter - experiment with turning it off)
+ Various fixes around stencil/alpha, reducing glow problems in Wipeout and Gods Eater Burst.
+ Timing improvements making more games run at the correct FPS, also fixing some audio issues
+ More debugger features
+ Better looking and individually resizable touch controls
+ Automatic install of games from ZIP files, like demos and many homebrew.
+ Software renderer improvements
+ VERY basic ad-hoc online play support, to be improved in future versions.
+ fixed bug that causes the game list on Android to either display a blank or crash if it sees a ZIP or RAR file

Visit Official homepage for for further information and latest build of emulator

    Saturday, December 14, 2013
LolSnes-- SNES emulator for Nds

I hope this project will bring some new life into the SNES-on-DS scene. It looks like all the existing emulators for the DS are dormant or discontinued, which is sad.

lolSnes is a project that Mega-Mario started two years ago. He wished to make a SNES emulator for the DS, that could render most sane games without glitches. However after inadvertently following the wrong approach with the PPU side: trying to make a line-accurate software renderer. The DS just wasn't powerful enough to handle such a renderer. That discovery pretty much shattered any motivation and the project stayed dormant for two years.

But now he is back to working on it again and coded the PPU using the DS's 2D video hardware.

So far, SMW is playable, to some extent. The background layer tends to obstruct text like menus and info boxes because per-tile priorities aren't emulated yet.

You also can't get past Donut Plains 2: for some reason, the camera keeps rewinding and moving forward a bit at the start of the level, keeping you from going further. Aside from this bug, game play is near perfect. The game also runs at full speed (albeit with a speedhack).


* Main CPU: 99% -- all opcodes emulated, may miss some unimportant bits though
* PPU: ~30% -- Mode 1 BG and OBJ supported, as well as some of the priority
* SPC700: 80% -- most useful opcodes implemented, as well as I/O (SPC/CPU comm, timers)
* DSP: 0% -- what it says. No sound yet.
* Joypad input for joypad 1


* There is no interface for selecting a ROM-- it is hardcoded to load snes/rom.smc
* Tearing and black pixels tend to appear when backgrounds scroll, because writes to the BG scroll registers are applied directly and not synced to the DS display
* CPU bugs are hidden in the main CPU core, and possibly the SPC700 core. They may bite you when you expect it the least.

For those who are interested, the source code is available in a Github repo.

Stay tuned to GbaTemp for an update.
Linkfor Git builds.
Emutalk thread

    Monday, December 09, 2013
The DCEmu/Emu64 and DealExtreme Giveaway

Today DCEmu along with Emulation64 are having a joint giveaway thanks to DealExtreme. The prize is a 248 FC Games Classic Video Game System w/ 2 Wired Gamepads and also a KO G6000 Ultrathin 4.3" Touch Screen MP5 Game Console, if your a retro gaming fan and an emulation fan this could be great for you and its a freebie giveaway so whats better.

The giveaway will be ran at both DCEmu and Emulation 64. The winner will be randomly chosen on the 24th of December just on the stroke of midnight.

To enter Which is the best Gadget in your opinion at DealExtreme for Emulation fans ?

Enter via the comments here or on the DCEmu Blog Site or both sites.

248 FC Games Classic Video Game System Review

This week DealExtreme.com sent me a 248 FC Games Classic Video Game System w/ 2 Wired Gamepads to review. This Nes/Famicom clone console has 248 games builtin and some all time classics are included such as Pacman, Mario, Contra, Double Dragon and shed loads more

Check out the full review here -- > http://blog.dcemu.co.uk/248-fc-games-classic-video-game-system-w-2-wired-gamepads-review-742153.html

    Thursday, December 05, 2013

4DO is an open-source, low-level emulator based on the FreeDO source code. 4DO was able to inherit many great features from FreeDO: high-definition rendering, clock speed adjustments, and the impressive emulation accuracy!
The development of 4DO has introduced several unique features as well: intuitive controller setup, native joystick support, and support for up to 6 players; game identification system; easy-to-use quick save/load system; game compatibility fixes, and multilanguage support.

Here's changelog for latest release:

+ Fixed file extraction – File extraction from the file browser was not functioning because of a missing DLL from the released files.
+ File browser tweaks – Users can now cancel copy operations, and basic progress indicators have been added.

Visit official homepage and sourceforge repository for latest files and further information.

Dolphin 4.0.2

Dolphin is an emulator for two recent Nintendo video game consoles: the GameCube and the Wii. It allows PC gamers to enjoy games for these two consoles in full HD (1080p) with several enhancements: compatibility with all PC controllers, turbo speed, networked multiplayer, and even more!

What's new for latest version:

One month after the 4.0.1 release we're releasing the maintenance release 4.0.2. It turned out that some critical regressions had slipped into the 4.0 release due to the major changes linked to the wii-network branch and the global user directory changes.

In particular, one of the fixed issues was related to incorrect usage of wxWidgets and caused various problems with general Dolphin usage on Windows systems with Unicode characters in their user name (e.g. "François" or "あいうえお").

Some rather technical issues caused multiple games to stop booting or to freeze randomly. We've had multiple issue reports on this bug, so it's great to see that we were able to fix this properly.

Visit project homepage for further information and latest version of emulator.


    Tuesday, December 03, 2013
Review of the PSP Lookalike - KO G6000 MP5 Console

Today i had the chance to review the KO G6000 Ultrathin 4.3" Touch Screen MP5 Game Console from the gadget specialists at DealExtreme.com.

This Console is Cheap at £23/$35 and it was a surprise to me, it plays Gameboy, GBA, GBC, Nes, Megadrive and Snes Roms.

Check out the full review over at the DCEmu Blog Here --> http://blog.dcemu.co.uk/ko-g6000-ultrathin-4-3-touch-screen-mp5-game-console-review-736423.html

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